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  • Windows Vista freezes

    - by Kakurady
    Windows Vista (32-bit) would randomly freeze on my computer, usually 15-30 minutes after login but can happen just after login. All applications would stop responding and the hard drive will not make any sound, and after a while, the mouse cursor will also stop moving. I dual-boot Ubuntu, and that still works fine. It started with the computer freezing when loading Team Fortress 2. Alt-Tab and Ctrl-Alt-Del have no effect, and the hard drive does not make any sound. I tried to verify the game data using Steam and that freezes the computer too. So I stupidly reinstalled the game. Now the game doesn't freeze when it starts, but instead the whole computer randomly freezes. This computer is a Dell XPS M1530 with a 320GB (298GiB) drive (WDC WD3200BEVT-7) split 5-ways, with Windows and Linux a partition each, one more for Linux swap space, and another two partitions for Dell diagnostic program and factory image and drivers. There was once where the hard drive would make clicking noises all day, and only stopped when I rebooted the computer. Since then, the BIOS diagnostics would fail the drive (for "self-test log contains previous errors") whenever ran. (The on-disk diagnostics cannot be run because I overwrote the MBR with GRUB.) Naturally, I thought the hard drive could be the problem. CHKDSK found one bad sector, but this seems to have no effect. System File Checker found two protected files with wrong hashes, one is some kind of IE manifest, and the other is a tcpmon.ini. Neither of them can be restored because their back up copy also have wrong hashes. Nothing about system failures in the event viewer. What should I do next?

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  • Why is my Toshiba Satellite L675D laptop not connecting to my HD TV using an HDMI cord?

    - by Akasha Eyre
    I'm having a problem connecting my Toshiba Satellite L675 laptop to my Samsung HD TV. I've done it before using an HDMI cord but now, for some odd reason, it's not connecting at all. My computer screen before would go completely black for a second & then come back & (with it being attached to the TV with the HDMI cord & it being on the proper channel) it would make a sound, come on & work beautifully. Now, I try hooking it up & it doesn't do anything. No black screen, no sound. The TV screen just says there's no connection & that I need to check out the power source. I'm still checking around, trying to find out if there's a virus in my computer (since my dad & I have the same computer & he can connect his to the TV with no problems), or if I deleted something that had to do with the connection. I've tried turning my computer off & letting it sit for a while, I've tried checking out other websites & have come up with nothing.

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  • Microphone array support in Windows. Info on performance and compatible hardware?

    - by exinocactus
    It is officially claimed by Microsoft (Audio Device Technologies for Windows), that Windows Vista has an integrated system-level support of microphone arrays for improved sound capturing by isolating a sound source in target direction and rejecting ambient noise and reverberation. In more technical terms, an implementation of an adaptive beamformer. Theoretically, microphone arrays with 2-4 mics can substantially improve SNR under some conditions like speaker in front of the laptop in noisy environment (airport, cafe). Surprisingly, though, I find very little information about commercially-available products supporting these new features. I mean products like portable usb micropone arrays or laptops or flat screens with integrated mic arrays. I could only find info about two laptop models having "noise cancelling digital array microphone". These are Dell Latitude and Eee PC 1008P-KR. Now my questions: Do you have any experience with the Windows beamformer implementation? For instance, in the above mentioned laptops. How well does it work? Are there any tests results available in the net or in print (papers?)? Do you know about other microphone array hardware? What could be the reason why mic array technology didn't get sucess Is there mic arrays support in 'Windows 7'?

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  • Disk operations in windows 7 are slow

    - by Skadlig
    My computer started lagging last Sunday. I tried to reboot it and it failed. Trying to boot into failsafe mode takes around two hours. It mainly freezes on two files: scsiport.sys and classpnp.sys When it finally has started all disc operations are really slow. When it has run for a while it goes faster, probably due to data moved into RAM instead. It froze on an other file before that was associated with Avast but uninstalling it didn't really help. A critical windows update was installed on Sunday but rolling back the update didn't help. I had a guess about the sound card but disabling the sound card drivers also didn’t help. I have an inkling of an idea that it might be Intel rapid storage technology that might be acting up but it doesn't allow me to reinstall it from failsafe mode and I haven't been able to log into normal mode for a while. I would appreciate suggestions regarding how to get into normal mode again and/or what can be the root cause.

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  • Computer freezes after watching Youtube videos

    - by Roberts
    I had Windows 7 installed all september. But I installed Windows XP Professional back because my computer couldn't handle the new OS. After first boot I tried to install newest flash player (from Adobe website), but it failed. I had my old setup on USB drive and it worked. I don't know is it important or not. I am watching Youtube videos in my free time (almost every hour). After few days the computer started to freeze when I open a page with the video or close the page with video, not while I watch a video. No BSODs. Nothing in Event viewer. I use Firefox only. When computer freezes the sound wont. If iTunes is playing a radio station or is it another video playing in background, the sound wont freeze. Last few days the mouse wont freeze. Its a strange symptom. If I click few times then the cursor will actually freeze. I just want to know where does this problem come from (hardware - graphics card, old motherboard or it's just some glitch in setups). If it's not graphics card then I will be happy. The graphics card is ATI Radeon HD 4650 - brand new. Catalyst 11.8 installed. Things I have tried: Installed newest flash player after a week (the setup didn't fail this time) Installed latest video drivers Deleting cookies Defragmenting hard drive Using TuneUp utilities for computer cleenup Installed latest Mozilla Firefox Cleaned the PC Changed CPU Fan speed almost to max (just to be sure) Things I haven't tried yet: Didn't try playing videos on other browsers What can I do now?

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  • Duplicate monitor on highest resolution in Windows 7

    - by AlexanderMP
    I have a monitor with a native resolution of 2560x1440, connected through display port. I also have an AV Receiver connected to the video card via HDMI, to have surround sound in games. All using Radeon HD 5670 (will upgrade soon to HD 7850). The problem is that my computer detects the receiver as a separate monitor, with the highest available resolution of 1920x1080. I have 3 options: Disconnect the second display. But then the sound (digital audio output through video card) also disappears. Duplicate displays. But then my primary monitor resolution is reduced to a maximum of just 1920x1080, that being the maximum of the second monitor. Extend desktop. This is the solution I picked so far, it being the least evil. The problems I face in this situations are 2: I have a blank part of the desktop where I sometimes lose my mouse pointer, so I made the extension small, 640x480, and placed it in a corner; when I turn off the main display, all windows resize to 640x480. In Kubuntu I had the option to duplicate the displays, while keeping the higher resolution. Which was great. I tried overriding using the Win7 netbook hack, but it's not available on non-netbooks. Is there a similar solution for this problem in Windows 7?

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  • How to disable multiple touches on a ScrollView and UIImage

    - by Rob
    I have a scrollview that I am loading images into that the user can touch and play a sound. However, the program is getting confused when I press one image with one finger and then another one with a different finger. It thinks you are pushing the same button again and therefore plays the sound again (so you have two of the same sounds playing at the same time even though you may have pressed a different sound button). I tried setting exclusiveTouch for each UIImage but that didn't seem to work in this case for some reason. What am I missing or is there a better way to do this? Here is some code: for creating buttons.... - (void) createButtons { CGRect myFrame = [self.outletScrollView bounds]; CGFloat gapX, gapY, x, y; int columns = 3; int myIndex = 0; int viewWidth = myFrame.size.width; int buttonsCount = [g_AppsList count]; float actualRows = (float) buttonsCount / columns; int rows = buttonsCount / columns; int buttonWidth = 100; int buttonHeight = 100; if (actualRows > rows) rows++; //set scrollview content size to hold all the glitter icons library gapX = (viewWidth - columns * buttonWidth) / (columns + 1); gapY = gapX; y = gapY; int contentHeight = (rows * (buttonHeight + gapY)) + gapY; [outletScrollView setContentSize: CGSizeMake(viewWidth, contentHeight)]; UIImage* myImage; NSString* buttonName; //center all buttons to view int i = 1, j = 1; for (i; i <= rows; i++) { //calculate gap between buttons gapX = (viewWidth - (buttonWidth * columns)) / (columns + 1); if (i == rows) { //this is the last row, recalculate gap and pitch gapX = (viewWidth - (buttonWidth * buttonsCount)) / (buttonsCount + 1); columns = buttonsCount; }//end else x = gapX; j = 1; for (j; j <= columns; j++) { //get shape name buttonName = [g_AppsList objectAtIndex: myIndex]; buttonName = [NSString stringWithFormat: @"%@.png", buttonName]; myImage = [UIImage imageNamed: buttonName]; TapDetectingImageView* imageView = [[TapDetectingImageView alloc] initWithImage: myImage]; [imageView setFrame: CGRectMake(x, y, buttonWidth, buttonHeight)]; [imageView setTag: myIndex]; [imageView setContentMode:UIViewContentModeScaleToFill]; [imageView setUserInteractionEnabled: YES]; [imageView setMultipleTouchEnabled: NO]; [imageView setExclusiveTouch: YES]; [imageView setDelegate: self]; //add button to current view [outletScrollView addSubview: imageView]; [imageView release]; x = x + buttonWidth + gapX; //increase button index myIndex++; }//end for j //increase y y = y + buttonHeight + gapY; //decrease buttons count buttonsCount = buttonsCount - columns; }//end for i } and for playing the sounds... - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //stop playing theAudio.stop; // cancel any pending handleSingleTap messages [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleSingleTap) object:nil]; UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [g_AppsList objectAtIndex: [touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource: filename ofType:@"m4a"]; theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:-1]; [theAudio setVolume: g_Volume]; [theAudio play]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { BOOL allTouchesEnded = ([touches count] == [[event touchesForView:self] count]); if (allTouchesEnded) { //stop playing theAudio.stop; }//end if //stop playing theAudio.stop; }

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  • I can't upload mp3 files using Codeigniter

    - by Drew
    There are lots of suggested fixes for this but none of them work for me. I have tried making the upload class (using the following methods: http://codeigniter.com/forums/viewthread/148605/ and http://codeigniter.com/forums/viewthread/125441/). When i try to upload an mp3 i get the error message "The filetype you are attempting to upload is not allowed". Below is my code for my model and my form (i've got a very skinny controller). If someone could help me out with this I would be eternally grateful. --Model-- function do_upload() { $soundfig['upload_path'] = './uploads/nav'; $soundfig['allowed_types'] = 'mp3'; $this->load->library('upload', $soundfig); if ( ! $this->upload->do_upload()) { $error = array('error' => $this->upload->display_errors()); return $error; } else { /* $data = $this->upload->data('userfile'); */ $sound = $this->upload->data(); /* $full_path = 'uploads/nav/' . $data['file_name']; */ $sound_path = 'uploads/nav/' . $sound['file_name']; if($this->input->post('active') == '1'){ $active = '1'; }else{ $active = '0'; } $spam = array( /* 'image_url' => $full_path, */ 'sound' => $sound_path, 'active' => $active, 'url' => $this->input->post('url') ); $id = $this->input->post('id'); $this->db->where('id', $id); $this->db->update('NavItemData', $spam); return true; } } --View - Form-- <?php echo form_open_multipart('upload/do_upload');?> <?php if(isset($buttons)) : foreach($buttons as $row) : ?> <h2><?php echo $row->name; ?></h2> <!-- <input type="file" name="userfile" size="20" /><br /> --> <input type="file" name="userfile" size="20" /> <input type="hidden" name="oldfile" value="<?php echo $row->image_url; ?>" /> <input type="hidden" name="id" value="<?php echo $row->id; ?>" /> <br /><br /> <label>Url: </label><input type="text" name="url" value="<?php echo $row->url; ?>" /><br /> <input type="checkbox" name="active" value="1" <?php if($row->active == '1') { echo 'checked'; } ?> /><br /><br /> <input type="submit" value="submit" /> </form> <?php endforeach; ?> <?php endif; ?>

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  • mediaplayer failure exception

    - by Rahulkapil
    I am working on an android application in which i have to play random sounds from my assets folder. there are some images also, when i click on any image from those images a sound must play regarding to that image from assets folder. i managed all but sometime my mediaplayer fails unexpectedly. I am attaching my code also. private Handler threadHandler = new Handler() { public void handleMessage(android.os.Message msg) { /*first*/ try{ InputStream ims1 = getAssets().open("images/" +dataAll_pic_name1); d1 = Drawable.createFromStream(ims1, null); rl1.setVisibility(View.VISIBLE); img1.setImageDrawable(d1); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd1); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { /*second*/ try{ InputStream ims2 = getAssets().open("images/" +dataAll_pic_name2); d2 = Drawable.createFromStream(ims2, null); rl2.setVisibility(View.VISIBLE); img2.setImageDrawable(d2); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd2); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { /*third*/ try{ InputStream ims3 = getAssets().open("images/" +dataAll_pic_name3); d3 = Drawable.createFromStream(ims3, null); rl3.setVisibility(View.VISIBLE); img3.setImageDrawable(d3); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd3); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { /*four*/ try{ InputStream ims4 = getAssets().open("images/" +dataAll_pic_name4); d4 = Drawable.createFromStream(ims4, null); rl4.setVisibility(View.VISIBLE); img4.setImageDrawable(d4); AssetFileDescriptor afd = getAssets().openFd("sounds/" + str_snd4); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { startAnimation(); //randomSoundPlay(); timer.schedule( new TimerTask(){ public void run() { System.out.println("Wait, what........................:"); try{ AssetFileDescriptor afd = getAssets().openFd("sounds/" + dataAll_sound_name); mp2 = new MediaPlayer(); mp2.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength()); mp2.prepare(); mp2.start(); mp2.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { vg1.setClickable(true); vg2.setClickable(true); vg3.setClickable(true); vg4.setClickable(true); btn_spkr.setVisibility(View.VISIBLE); txtImage(); } }); }catch(Exception e){ e.printStackTrace(); } } }, delay_que); } }); }catch(Exception e){ e.printStackTrace(); } } }); }catch(Exception e){ e.printStackTrace(); } } }); }catch(Exception e){ e.printStackTrace(); } } }); }catch(Exception e){ e.printStackTrace(); } } }; in above code random images and sound sets in my activity. now when i click on any image a sound must play but sometimes it fails.. i tried but unable to resolve this issue. help me out. thanks in advance.

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  • Problems uploading different file types in codeigniter

    - by Drew
    Below is my script that i'm using to upload different files. All the solutions I've found deal only with multiple image uploads. I am totally stumped for a solution on this. Can someone tell me what it is i'm supposed to be doing to upload different files in the same form? Thanks function do_upload() { $config['upload_path'] = './uploads/nav'; $config['allowed_types'] = 'gif|jpg|png'; $config['max_size'] = '2000'; $this->load->library('upload', $config); if ( ! $this->upload->do_upload('userfile')) { $error = array('error' => $this->upload->display_errors()); return $error; } else { $soundfig['upload_path'] = './uploads/nav'; $soundfig['allowed_types'] = 'mp3|wav'; $this->load->library('upload', $soundfig); if ( ! $this->upload->do_upload('soundfile')) { $error = array('error' => $this->upload->display_errors()); return $error; } else { $data = $this->upload->data('userfile'); $sound = $this->upload->data('soundfile'); $full_path = 'uploads/nav/' . $data['file_name']; $sound_path = 'uploads/nav/' . $sound['file_name']; if($this->input->post('active') == '1'){ $active = '1'; }else{ $active = '0'; } $spam = array( 'image_url' => $full_path, 'sound' => $sound_path, 'active' => $active, 'url' => $this->input->post('url') ); $id = $this->input->post('id'); $this->db->where('id', $id); $this->db->update('NavItemData', $spam); return true; } } } Here is my form: <?php echo form_open_multipart('upload/do_upload');?> <?php if(isset($buttons)) : foreach($buttons as $row) : ?> <h2><?php echo $row->name; ?></h2> <input type="file" name="userfile" size="20" /><br /> <input type="file" name="soundfile" size="20" /> <input type="hidden" name="oldfile" value="<?php echo $row->image_url; ?>" /> <input type="hidden" name="id" value="<?php echo $row->id; ?>" /> <br /><br /> <label>Url: </label><input type="text" name="url" value="<?php echo $row->url; ?>" /><br /> <input type="checkbox" name="active" value="1" <?php if($row->active == '1') { echo 'checked'; } ?> /><br /><br /> <input type="submit" value="submit" /> </form> <?php endforeach; ?> <?php endif; ?>

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  • CodePlex Daily Summary for Sunday, June 13, 2010

    CodePlex Daily Summary for Sunday, June 13, 2010New ProjectsCurve Drawer: A Java project to explore the possibilities of drawing curves and knots.File Manager Redux: .NET version of the original File Manager.Hierachical Gantt Chart In SharePoint 2010: This solution makes it easier for shedule management. We will provide a wsp including a list definition and a custom gantt control. The list defi...Light Box Control for Asp.Net: Lightbox control for asp.net is used to display the thumbnail images. on clicking the thumbnail images the original images is displayed in the ligh...Linquify: Linquify is a Visual Studio 2008/2010 Addin and C# .NET business class / DTO generator for LINQ to SQL and the Entity Framework. It supports rapid ...Microsoft Dynamics CRM Query - T4 Template: A T4 Template that generates code that leverages LINQ to SQL and the Microsoft Dynamics CRM API to give a CRM data access solution. There is also ...Open Sound Control Library: A .NET Library for the Open Sound Control Protocol. This library makes it easy to use devices which communicate via OSC.Questionable Content Screensaver: A screensaver for the questionable content comic. It is written in C#, and uses the windows presentation foundation. See the comic at http://ww...Reflect: Reflect is an open source .NET reflection tool used for viewing metadata of .NET assemblies.runescape 602 client tools and server: runescape 602 client tools and serverSharpCrack: Hash cracker written in managed code.SilverCAT project: This is my Windows Azure study project. So far I did not find any value to share it to the public. If I find it out one day, I will add hereSilverStackAPI: My entry for the Stack Exchange API contest. A silverlight library and demo app.social bookmark control for asp.net: social bookmark control for asp.net, This control is used to bookmark the current asp.net page into popular social networking sites like facebook, ...SSIS Event Log Source: An SSIS 2005 Data Source component for loading Windows 2003/XP event logs (*.evt) into SQL Server 2005 for analysisUnOfficial ActiveWorlds Wrapper.Net: UnOfficial ActiveWorlds Wrapper .Net makes it easier for programmers to make active worlds bots. You'll no longer have to make it by yourself. It'...Using Named Pipe and self-elevation feature of Vista in a console application.: NPipeWithElevatedProc, make it easier for console application users, running programs with administrator privileges. The processing messages are al...Virtual Keyboard control for asp.net: Virtual Keyboard control for asp.net, This control is used to get the secured inputs through virtual keyboards.Visual Studio 2010 PowerShell Code Generator: Brings rich PowerShell functionalities into VS Templating. You can access the file system, the registry, and many other PowerShell features. You ca...WatchersNET.UrlShorty: This Module allows users to shorten a long URL and share it, this is a similiar service to web services like bit.ly, tinyurl.com and others. It als...New ReleasesBD File Hash: BD File Hash 1.0.5: The first public release of BD File Hash.Cassandraemon: Cassandraemon 0.6.0: Cassandraemon is LINQ Provider for Apache Cassandra. This is first release of Cassandraemon. Features You can Query by LINQ Support Regist, Del...Community Forums NNTP bridge: Community Forums NNTP Bridge V36: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...Curve Drawer: Alpha 1: Basic functionality is available to draw curves and clear them.CycleMania Starter Kit EAP - ASP.NET 4 Problem - Design - Solution: Cyclemania 09.32: see Source Code tab for recent change historyDEWD: DEWD for Umbraco v1.0 (beta-2): Beta release of the package. Functional feature set and fairly stable. Since the last release: Default values (support for dynamic values such as t...Fiddler TreeView Panel Extension: FiddlerTreeViewPanel 0.71: Added support for double-click to expand/collapse all child nodes. Keep selected node when losing focus from the TreeView. Please refer to http://...HKGolden Express: HKGoldenExpress (Build 201006130200): New features: User can reply to message with quoting others' message. Bug fix: Incorrect format of dynamically generated Sitemap XML. Improveme...Liekhus ADO.NET Entity Data Model XAF Extensions: Version 1.1.2: Latest patches and changes.Light Box Control for Asp.Net: Light Box Control for asp.net: Lightbox control for asp.net is used to display the thumbnail images. on clicking the thumbnail images the original images is displayed in the ligh...Lightweight Fluent Workflow: Objectflow 1.1.0.0: This release has support for multi-threaded operations. As this required significant changes to the fluent interface I have introduced breaking ch...Linquify: Linquify 1.6: Linquify 1.6 Includes: - Support for Entity Framework foreign keys - TransactionsLiteFx: LiteFx Alpha: Versão alpha do LiteFx.Microsoft Dynamics CRM Query - T4 Template: MS CRM Query T4 Template Version 0.5 Beta: Initial ReleaseNHibernate Membership Provider: NHibernate Membership Provider 0.9c: This is an updated source package with updated unit tests and some minor refactoring.NLog - Advanced .NET Logging: Nightly Build 2010.06.12.001: Changes since the last build:2010-06-12 10:42:41 Jarek Kowalski Added Width, Height, AutoScroll and MaxLines parameters to RichTextBoxTarget. 2010...Radical: Radical 1.0.1 (Vacuum): First drop with support for Windows Phone 7SharpCrack: SharpCrack v0.8: First release of SharpCrack. It does not support brute-force mode.social bookmark control for asp.net: social bookmark control for asp.net: social bookmark control for asp.net, This control is used to bookmark the current asp.net page into popular social networking sites like facebook, ...StardustExtensions: Simple hello: This is a very simple hello world script. Is just a basic script, is not packaged and works on IronPythonTiledLib: TiledLib 1.5: This release introduces breaking changes from 1.2. If you upgrade to this version from 1.2, you may have compiler errors and/or runtime differences...UDC indexes parser: UDC Parser RC1: Обновлена библиотека токенов, добавлены xml-doc комментарии, обновлен и исправлен код, обновлена логика лексера, обновлена грамматика парсера. Доба...UnOfficial ActiveWorlds Wrapper.Net: UnOfficial ActiveWorlds Wrapper.Net V0.5.85.1: NewLogin Structure. LaserBeam. ChangedOld Functions Changes Function Names Old New WorldInstanceSet SetWorldInstance WorldInstanceGet GetWo...UrzaGatherer: UrzaGatherer v2.0.2a: Inegration of VS Installer.VCC: Latest build, v2.1.30612.0: Automatic drop of latest buildVirtual Keyboard control for asp.net: virtual keyboard control: Virtual Keyboard control for asp.net, This control is used to get the secured inputs through virtual keyboards.Visual Studio 2010 PowerShell Code Generator: PSCodeGenerator: How to install PowerShell Code GeneratorDownload the zip Unzip Run .\Install-PSCodeGenerator.ps1 at the PowerShell console prompt Copies the te...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 25 Beta: Build 25 (beta) New: Added support for Filter items (virtual folders) in Solution Explorer. New: Added "Get Lock..." to Solution Explorer context...WatchersNET.UrlShorty: WatchersNET.UrlShorty 01.00.00: First BETA Release Please Read the Readme or the Online Documentation for Install Instructions.Yet Another GPS: Release Beta 2.1: Release Beta 2.1: - Fix KML Template with Google Map Mobile Version - Add Signal Strength indecator - Add Time indecator - Fix Sound Language Prob...Most Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryPHPExcelMicrosoft SQL Server Community & SamplesASP.NETMost Active Projectspatterns & practices – Enterprise LibraryjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog ModuleRhyduino - Arduino and Managed CodeBlogEngine.NETCommunity Forums NNTP bridgeCassandraemonMediaCoder.NETAndrew's XNA HelpersMicrosoft Silverlight Media Framework

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  • Convert YouTube Videos to MP3 with YouTube Downloader

    - by DigitalGeekery
    Are you looking for a way to take the music videos you watch on YouTube and convert them to MP3? Today we take a look at an easy way to convert those YouTube videos to MP3 for free with YouTube Downloader. The YouTube Downloader functions in two steps. First, it downloads the video from YouTube in MP4 format, and then allows you to convert that MP4 file to MP3. Note: It also supports conversion conversion to some other formats such as AVI video, MOV, iPhone, PSP, 3GP, and WMV.   Installation and usage Download and Install YouTube Downloader. (See download link below) Open the YouTube Downloader by clicking on the desktop icon. Find a YouTube video you’d like to convert to MP3 and copy the URL. Paste the URL into the “Enter video URL” text box in YouTube Downloader. When you hover your mouse over the text box, the text box will auto-fill with the URL from your clipboard. Select the “Download video from YouTube” radio button and click “Ok.” Choose a folder to location to download your YouTube video and click “Save.” The video is downloaded in MP4 format. Now wait while the video is downloaded to your hard drive.   Select the “Convert video (previously downloaded) from file” radio button. Click the (…) button to the right of the “Select video file” text box to browse for and select the MP4 file you just downloaded. Then select “MPEG Audio Layer (MP3) from the “Convert to” drop down list. Select “OK” to begin the conversion. Choose the conversion quality by moving the slider to the right or left. The options are: Low (96kbps bite rate), Medium (128kbps bit rate), Optimal (192kbps bit rate), and High 256kbps bit rate). Here you can select the output volume as well. Click “OK” when finished. If there is a portion of the beginning or end of the video that you wish to cut out of the MP3, select the “Cut video” check box and choose a Start and End time. Click “OK” when finished. Note: The start and end time represent the audio portion of the MP3 you wish to keep. All portions before and after these times will be cut.   The conversion process will begin and should only take a few moments. Times will vary depending on the size of the video you’re converting. Conversion was successful! The MP3 you converted will be in the same directory you downloaded the video to. Now you’re ready to listen to your MP3 or import it to your Zune, iTunes, or music library. You may also want to delete the MP4 files after the conversion if you will no longer need them. Conclusion YouTube Downloader features a very simple interface that’s user friendly and easy to use. It comes in handy when you watch videos that look horrible, but the sound quality is good. Or if you just need to hear the audio of something posted and don’t need the video. It also allows you to download from Google Video, MySpace, and others. Download YouTube Downloader Similar Articles Productive Geek Tips Download YouTube Videos with Cheetah YouTube DownloaderWatch YouTube Videos in Cinema Style in FirefoxStop YouTube Videos from Automatically Playing in FirefoxRemove Unsuitable Comments from YouTubeImprove YouTube Video Viewing in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet

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  • No HDMI Audio with GeForce 9600GT and nForce board

    - by Bobby
    I've been trying to get HDMI with sound working for the last few days, and I'm a little bit out of ideas. (I've verified that the hardware/Setup works via Windows.) aplay does not list my HDMI device: $ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: NVidia [HDA NVidia], device 0: ALC662 rev1 Analog [ALC662 rev1 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: NVidia [HDA NVidia], device 1: ALC662 rev1 Digital [ALC662 rev1 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 I've already compiled the alsa drivers (1.0.24) from a snapshot (with --with-oss=no) and added the line options snd-hda-intel model=auto # Tried 3stack-dig and 6stack-dig too to /etc/modprobe.d/alsa-base.conf. Still, the device does not show up. If it is important, the HDMI TV is at the moment not configured to be part of the X session (I've tried that to, at least with X restart, and it didn't change anything). What did I miss? $ lspci 00:00.0 Host bridge: nVidia Corporation Device 07c3 (rev a2) 00:00.1 RAM memory: nVidia Corporation nForce 630i memory controller (rev a2) 00:01.0 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.1 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.2 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.3 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.4 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.5 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:01.6 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:02.0 RAM memory: nVidia Corporation nForce 630i memory controller (rev a1) 00:03.0 ISA bridge: nVidia Corporation MCP73 LPC Bridge (rev a2) 00:03.1 SMBus: nVidia Corporation MCP73 SMBus (rev a1) 00:03.2 RAM memory: nVidia Corporation MCP73 Memory Controller (rev a1) 00:03.4 RAM memory: nVidia Corporation MCP73 Memory Controller (rev a1) 00:04.0 USB Controller: nVidia Corporation GeForce 7100/nForce 630i USB (rev a1) 00:04.1 USB Controller: nVidia Corporation MCP73 [nForce 630i] USB 2.0 Controller (EHCI) (rev a1) 00:08.0 IDE interface: nVidia Corporation MCP73 IDE (rev a1) 00:09.0 Audio device: nVidia Corporation MCP73 High Definition Audio (rev a1) 00:0a.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0b.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0c.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0d.0 PCI bridge: nVidia Corporation MCP73 PCI Express bridge (rev a1) 00:0e.0 IDE interface: nVidia Corporation MCP73 IDE (rev a2) 00:0f.0 Ethernet controller: nVidia Corporation MCP73 Ethernet (rev a2) 02:00.0 VGA compatible controller: nVidia Corporation G94 [GeForce 9600 GT] (rev a1)   $ aplay -L default pulse Playback/recording through the PulseAudio sound server front:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Front speakers surround40:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Digital IEC958 (S/PDIF) Digital Audio Output dmix:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample mixing device dmix:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample mixing device dsnoop:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample snooping device dsnoop:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample snooping device hw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct hardware device without any conversions hw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct hardware device without any conversions plughw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Hardware device with all software conversions plughw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Hardware device with all software conversions

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  • Silverlight Cream for January 16, 2011 -- #1029

    - by Dave Campbell
    In this Issue: Michael Washington, Jesse Liberty, Deborah Kurata(-2-, -3-, -4-), Sergey Barskiy(-2-), Miroslav Nedyalkov, Jeff Prosise, and Matthias Shapiro(-2-). Above the Fold: Silverlight: "Building a Multi-Page Silverlight LOB Application" Deborah Kurata WP7: "Windows Phone 7 [Controls] Project" Sergey Barskiy Sketchflow: "Sketchflow To Final" Michael Washington From SilverlightCream.com: Sketchflow To Final Check out this post by Michael Washington detailing the Sketchflow he did of his app, and how the final result tracks amazingly well. Windows Phone From Scratch #19 – MVVM Light Toolkit Soup To Nuts #4 Continuing to try to catch up to Jesse Liberty is this post, number 19 in the Windows Phone series and the 4th in that series about MVVMLight, and discussing binding a collection in the ViewModel to a ListBox in the view. Building a Multi-Page Silverlight LOB Application Deborah Kurata has the first 4 parts up (in 2 days) in a 6-part tutorial series she's doing on building a Silverlight LOB app. The first post was an intro and link to the rest as they become available. This 2nd post is getting the app newed up and making sure you've got your head wrapped around multiple pages. Theming a Silverlight Application using Existing Themes Deborah Kurata's next part is about getting started with themes in your app using the themes provided in the toolkit specifically. Theming a Silverlight Application using Custom Themes Deborah Kurata's next tutorial in the series is also about themes, but this time it's about custom themes... or rather customized from a 'standard' one in this case. Adding a New Page to a Multi-Page Silverlight Application Deborah Kurata's last available post in the tutorial series is this one on adding a new page to the app. Windows Phone 7 Project Sergey Barskiy has a pair of posts up about a calendar control that he is building and has out on CodePlex... nice-looking control too! Windows Phone 7 Controls Project Update Sergey Barskiy's second post is an update to the calendar... the biggest update being the ability to use the Toolkit context menu. How to Create Ad Rotator with Telerik TransitionControl and CoverFlow control for Silverlight Miroslav Nedyalkov uses the Telerik TransitionControl and CoverFlow controls to produce a great-looking ad rotator using any ContentControl or ListBox... very nice demo on the page.... Building Touch Interfaces for Windows Phones, Part 2 Jeff Prosise has part 2 of his tutorial series on WP7 Touch Interfaces up... and he's processing touch events directly in this one. Fixing the ListPicker / ScrollViewer Problem in Windows Phone 7 Matthias Shapiro has a couple of posts out that I've missed... this one is on an issue with ListPickers in a ScrollViewer where the listpicker gets hit rather than the scroll, and of course he has a work-around... but you'll need the source for the ListPicker to do it. Embedding a Sound File in Windows Phone 7 app (Silverlight) The next post by Matthias Shapiro is an explanation of embedding a sound file in a WP7 app with 2 conditions: 1) it downloads with your app, and 2) it plays no matter what. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Improve Playback Using Enhancements in Windows Media Player 12

    - by DigitalGeekery
    Are you looking for ways to improve the playback of your media in Windows Media Player 12? We’ll show you how to do that by using the enhancements in WMP 12. If you are in Library mode, you’ll need to click the icon at the lower right to switch to Now Playing mode. Right-click anywhere in Media Player while in Now Playing mode, select Enhancements, and select any of the available options.   You can switch between the individual enhancements by clicking the right and left buttons at the top left.   Crossfading and Auto Volume Leveling The Auto Volume Leveling setting is just a simple toggle on and off. If your MP3 or WMA files have volume leveling information values.   You can automatically add volume leveling information values to all files you add to your library by switching to Library view, going to Tools > Options, and selecting Add volume leveling information values for new files on the Library tab. Click OK when finished.   Crossfading will gradually decrease the volume of the song that is ending (fade out) and increase volume of the song that is beginning. Click Turn on Crossfading and then click and drag the slider left or right change the amount of overlap between tracks. Graphic Equalizer The graphic equalizer is toggled on and off by clicking Turn on / Turn off at the top left. You can select pre-defined equalizer settings by music genre by clicking the Default list. The radio buttons on the left allow you to move the sliders individually, in a loose group or a tight group. You can always return to the default settings by clicking Reset. Play Speed Settings Choose a pre-defined settings by clicking Slow, Normal, or Fast. Uncheck the Snap slider to common speeds the move the slider right and left to your desired speed. If nothing else, these settings provide a little fun and amusement. Quiet Mode Quiet mode will level out any sharp volume highs and lows within a single track. Simply toggle the setting on or off and select whether you prefer Medium difference or Little difference by selecting one of the radio buttons. SRS WOW effects SRS WOW effects enhance low-frequency and stereo sound performance. Click Turn on to enable the TruBass and WOW Effect sliders. You can also optimize for your speaker type. Click to switch between Regular, Large, and Headphones. Video Settings Video Settings allow you to adjust the Hue, Brightness, Saturation, and Contrast.   You can also adjust the zoom settings by clicking Select video zoom settings.   Dolby Digital Settings Choose between Normal, Night, and Theater settings to adjust the audio for Dolby Digital content. This setting will only effect media with Dolby Digital sound. Looking for more ways to improve your media experience in WMP 12? Check out how to update metadata and cover art and how to share media with other Windows 7 computers on your home network. Similar Articles Productive Geek Tips Fixing When Windows Media Player Library Won’t Let You Add FilesInstall and Use the VLC Media Player on Ubuntu LinuxHow To Rip a Music CD in Windows 7 Media CenterStream Media from Windows 7 to XP with VLC Media PlayerInstalling Windows Media Player Plugin for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals Video Toolbox is a Superb Online Video Editor

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  • How do I get my character to move after adding to JFrame?

    - by A.K.
    So this is kind of a follow up on my other JPanel question that got resolved by playing around with the Layout... Now my MouseListener allows me to add a new Board(); object from its class, which is the actual game map and animator itself. But since my Board() takes Key Events from a Player Object inside the Board Class, I'm not sure if they are being started. Here's my Frame Class, where SideScroller S is the player object: package OurPackage; //Made By A.K. 5/24/12 //Contains Frame. import java.awt.BorderLayout; import java.awt.Button; import java.awt.CardLayout; import java.awt.Color; import java.awt.Container; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GridBagLayout; import java.awt.GridLayout; import java.awt.Image; import java.awt.Rectangle; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.*; import javax.swing.plaf.basic.BasicOptionPaneUI.ButtonActionListener; public class Frame implements MouseListener { public static boolean StartGame = false; JFrame frm = new JFrame("Action-Packed Jack"); ImageIcon img = new ImageIcon(getClass().getResource("/Images/ActionJackTitle.png")); ImageIcon StartImg = new ImageIcon(getClass().getResource("/Images/JackStart.png")); public Image Title; JLabel TitleL = new JLabel(img); public JPanel TitlePane = new JPanel(); public JPanel BoardPane = new JPanel(); JPanel cards; JButton StartB = new JButton(StartImg); Board nBoard = new Board(); static Sound nSound; public Frame() { frm.setLayout(new GridBagLayout()); cards = new JPanel(new CardLayout()); nSound = new Sound("/Sounds/BunchaJazz.wav"); TitleL.setPreferredSize(new Dimension(970, 420)); frm.add(TitleL); frm.add(cards); cards.setSize(new Dimension(150, 45)); cards.setLayout(new GridBagLayout ()); cards.add(StartB); StartB.addMouseListener(this); StartB.setPreferredSize(new Dimension(150, 45)); frm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frm.setSize(1200, 420); frm.setVisible(true); frm.setResizable(false); frm.setLocationRelativeTo(null); frm.pack(); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { new Frame(); } }); } public void mouseClicked(MouseEvent e) { nSound.play(); StartB.setContentAreaFilled(false); cards.remove(StartB); frm.remove(TitleL); frm.remove(cards); frm.setLayout(new GridLayout(1, 1)); frm.add(nBoard); //Add Game "Tiles" Or Content. x = 1200 nBoard.setPreferredSize(new Dimension(1200, 420)); cards.revalidate(); frm.validate(); } @Override public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } }

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  • Very slow KVM in Ubuntu 12.04

    - by Guy Fawkes
    I use Ubuntu 12.04 64-bit and KVM, my CPU is Core i5 3.3 GHz and I have 8 GB of DDR3 RAM. I run Windows 7 in KVM and it's extremely slow. My co-worker use Debian on the same PC configuration and can run Windows 7 extremely fast! Where can be my problem? sudo cat /etc/libvirt/qemu/windows.xml <!-- WARNING: THIS IS AN AUTO-GENERATED FILE. CHANGES TO IT ARE LIKELY TO BE OVERWRITTEN AND LOST. Changes to this xml configuration should be made using: virsh edit windows or other application using the libvirt API. --> <domain type='kvm'> <name>windows</name> <uuid>5c685175-baea-0ca6-591f-8269d923ffb8</uuid> <memory>2097152</memory> <currentMemory>2097152</currentMemory> <vcpu>1</vcpu> <os> <type arch='x86_64' machine='pc-1.0'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='localtime'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/var/lib/libvirt/images/windows.img'/> <target dev='hda' bus='ide'/> <address type='drive' controller='0' bus='0' unit='0'/> </disk> <controller type='ide' index='0'> <address type='pci' domain='0x0000' bus='0x00' slot='0x01' function='0x1'/> </controller> <interface type='network'> <mac address='52:54:00:94:63:91'/> <source network='default'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </interface> <serial type='pty'> <target port='0'/> </serial> <console type='pty'> <target type='serial' port='0'/> </console> <input type='tablet' bus='usb'/> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='-1' autoport='yes'/> <sound model='ich6'> <address type='pci' domain='0x0000' bus='0x00' slot='0x04' function='0x0'/> </sound> <video> <model type='vga' vram='262144' heads='1'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x02' function='0x0'/> </video> <memballoon model='virtio'> <address type='pci' domain='0x0000' bus='0x00' slot='0x05' function='0x0'/> </memballoon> </devices> </domain>

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  • Algorithm design, "randomising" timetable schedule in Python although open to other languages.

    - by S1syphus
    Before I start I should add I am a musician and not a native programmer, this was undertook to make my life easier. Here is the situation, at work I'm given a new csv file each which contains a list of sound files, their length, and the minimum total amount of time they must be played. I create a playlist of exactly 60 minutes, from this excel file. Each sample played the by the minimum number of instances, but spread out from each other; so there will never be a period where for where one sound is played twice in a row or in close proximity to itself. Secondly, if the minimum instances of each song has been used, and there is still time with in the 60 min, it needs to fill the remaining time using sounds till 60 minutes is reached, while adhering to above. The smallest duration possible is 15 seconds, and then multiples of 15 seconds. Here is what I came up with in python and the problems I'm having with it, and as one user said its buggy due to the random library used in it. So I'm guessing a total rethink is on the table, here is where I need your help. Whats is the best way to solve the issue, I have had a brief look at things like knapsack and bin packing algorithms, while both are relevant neither are appropriate and maybe a bit beyond me.

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  • fmod VS2008 unresolved externals in dependant project

    - by Tom J Nowell
    Im currently trying to use the latest stable fmod ex in my project. I have a main executable in a project called engine4, and a project named DX9Platform in the solution as well which ti depends on. All the fmod code is in this DX9Platform project, which generates a lib file. DX9Platform includes fmodex_vc.lib and builds fine. However buildign Engien4 results in unresolved external symbol messages referencing files that use fmod in the DX9Platform project I have tried adding fmodex_vc.lib to the Engine4 project, with no success, how do I fix this? Heres the linker output: 3>------ Build started: Project: Engine4, Configuration: Release Direct3D9 Win32 ------ 3>Linking... 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol _FMOD_System_Create 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::createSound(char const *,unsigned int,struct FMOD_CREATESOUNDEXINFO *,class FMOD::Sound * *)" (?createSound@System@FMOD@@QAE?AW4FMOD_RESULT@@PBDIPAUFMOD_CREATESOUNDEXINFO@@PAPAVSound@2@@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::getVersion(unsigned int *)" (?getVersion@System@FMOD@@QAE?AW4FMOD_RESULT@@PAI@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::init(int,unsigned int,void *)" (?init@System@FMOD@@QAE?AW4FMOD_RESULT@@HIPAX@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::playSound(enum FMOD_CHANNELINDEX,class FMOD::Sound *,bool,class FMOD::Channel * *)" (?playSound@System@FMOD@@QAE?AW4FMOD_RESULT@@W4FMOD_CHANNELINDEX@@PAVSound@2@_NPAPAVChannel@2@@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::getPaused(bool *)" (?getPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@PA_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::setPaused(bool)" (?setPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: virtual class IAudioObject * __thiscall CFModAudioObject::LoadFile(char const *)" (?LoadFile@CFModAudioObject@@UAEPAVIAudioObject@@PBD@Z) 3>D:\media\desktop\engine4\Engine4\Output\Release Direct3D9\Engine4.exe : fatal error LNK1120: 8 unresolved externals 3>Build log was saved at "file://d:\media\desktop\engine4\Engine4\Engine4\intermediate\Release Direct3D9\BuildLog.htm" 3>Engine4 - 9 error(s), 0 warning(s) ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

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  • How do I play back a WAV in ActionScript?

    - by Jeremy White
    Please see the class I have created at http://textsnip.com/51013f for parsing a WAVE file in ActionScript 3.0. This class is correctly pulling apart info from the file header & fmt chunks, isolating the data chunk, and creating a new ByteArray to store the data chunk. It takes in an uncompressed WAVE file with a format tag of 1. The WAVE file is embedded into my SWF with the following Flex embed tag: [Embed(source="some_sound.wav", mimeType="application/octet-stream")] public var sound_class:Class; public var wave:WaveFile = new WaveFile(new sound_class()); After the data chunk is separated, the class attempts to make a Sound object that can stream the samples from the data chunk. I'm having issues with the streaming process, probably because I'm not good at math and don't really know what's happening with the bits/bytes, etc. Here are the two documents I'm using as a reference for the WAVE file format: http://www.lightlink.com/tjweber/StripWav/Canon.html https://ccrma.stanford.edu/courses/422/projects/WaveFormat/ Right now, the file IS playing back! In real time, even! But...the sound is really distorted. What's going on?

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  • Can the Flash CS4 [embed] tag be made to export assets to frame 2 rather than frame 1?

    - by Tim Knauf
    We're working on a Flash CS4 project where the main .fla file has ballooned in size and 'Publish' is taking forever. I suspect a large amount of the size (and at least some of the compile time) is due to the quantity of audio symbols in the library. I would love to remove this unnecessary bloat from the .fla file. I've experimented with removing an audio symbol from the library and using the [embed] metadata tag instead, like so: [Embed(source="audio/music/EndOfLevelDitty.mp3")] public var EndOfLevelDitty:Class The resulting published file works perfectly, but there is a problem. Our game uses a preloader on the first frame of the timeline, so all other classes need to be exported in frame 2 (as set in Publish Settings ActionScript 3.0 Settings). So a size report normally begins like this: Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ---------------- 1 284515 284515 Scene 1 2 5485305 5769820 (AS 3.0 Classes Export Frame) However, if I use an [embed] tag on a small sound, my size report is now: Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ---------------- 1 363320 363320 Scene 1 2 5407240 5770560 (AS 3.0 Classes Export Frame) As you can see, the embedded sound has been exported into frame 1 rather than frame 2. If I were to embed all sounds in this manner, the size of frame 1 would grow to be huge, and users would be looking at a white screen for ages before the preloader frame even loaded. So my question is this: can I use an [embed] tag but have the embedded asset export in frame 2 instead of frame 1? Project constraints: Our team composition means we can't change to pure Flex at this stage. The compiled .swf needs to be 'all in one', so we can't split the preloader into a separate file, and we can't access external resources. Edit: I'd also settle for having the audio in an embedded library SWC, but there seems to be no way to make that embed in frame 2 either; it always ends up in frame 1.

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  • Core Audio on iPhone - any way to change the microphone gain (either for speakerphone mic or headpho

    - by Halle
    After much searching the answer seems to be no, but I thought I'd ask here before giving up. For a project I'm working on that includes recording sound, the input levels sound a little quiet both when the route is external mic + speaker and when it's headphone mic + headphones. Does anyone know definitively whether it is possible to programmatically change mic gain levels on the iPhone in any part of Core Audio? If not, is it possible that I'm not really in "speakerphone" mode (with the external mic at least) but only think I am? Here is my audio session init code: OSStatus error = AudioSessionInitialize(NULL, NULL, audioQueueHelperInterruptionListener, r); [...some error checking of the OSStatus...] UInt32 category = kAudioSessionCategory_PlayAndRecord; // need to play out the speaker at full volume too so it is necessary to change default route below error = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(category), &category); if (error) printf("couldn't set audio category!"); UInt32 doChangeDefaultRoute = 1; error = AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryDefaultToSpeaker, sizeof (doChangeDefaultRoute), &doChangeDefaultRoute); if (error) printf("couldn't change default route!"); error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, audioQueueHelperPropListener, r); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); UInt32 inputAvailable = 0; UInt32 size = sizeof(inputAvailable); error = AudioSessionGetProperty(kAudioSessionProperty_AudioInputAvailable, &size, &inputAvailable); if (error) printf("ERROR GETTING INPUT AVAILABILITY! %d\n", (int)error); error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioInputAvailable, audioQueueHelperPropListener, r); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); error = AudioSessionSetActive(true); if (error) printf("AudioSessionSetActive (true) failed"); Thanks very much for any pointers.

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  • Selectively replacing words outside of tags using regular expressions in PHP?

    - by Gary Willoughby
    I have a paragraph of text and i want to replace some words using PHP (preg_replace). Here's a sample piece of text: This lesson addresses rhyming [one]words and ways[/one] that students may learn to identify these words. Topics include learning that rhyming words sound alike and these sounds all come from the [two]ending of the words[/two]. This can be accomplished by having students repeat sets of rhyming words so that they can say them and hear them. The students will also participate in a variety of rhyming word activities. In order to demonstrate mastery the students will listen to [three]sets of words[/three] and tell the teacher if the words rhyme or not. If you notice there are many occurances of the word 'words'. I want to replace all the occurances that don't occur inside any of the tags with the word 'birds'. So it looks like this: This lesson addresses rhyming [one]words and ways[/one] that students may learn to identify these birds. Topics include learning that rhyming birds sound alike and these sounds all come from the [two]ending of the words[/two]. This can be accomplished by having students repeat sets of rhyming birds so that they can say them and hear them. The students will also participate in a variety of rhyming word activities. In order to demonstrate mastery the students will listen to [three]sets of words[/three] and tell the teacher if the birds rhyme or not. Would you use regular expressions to accomplish this? Can a regular expression accomplish this?

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  • Python script, runs well, but not perfectly, debugging help.

    - by S1syphus
    What it does (sort of)... or is meant to, the script reads from a csv file that contains information on sound files and create a play list exactly 60 minutes long. An example csv, contains: their title, duration (in seconds), minium total time to be played (in minutes) An example is: Soundfoo,120,10 Soundbar,30,6 Sounddev,60,20 Soundrandom,15,8 The script works out the minimum instances of plays, take 'Soundfoo' for example, the length of each sample is 120 seconds and the minimum time to be played is 10 minutes, so basic maths 10*60/120 gives the number of instances the song is to be played, in this case 5. It is meant to take minimum number of instances and spread out equally from each other; so there will never be a period where for example Soundbar is played twice in a row. Then if the minium instances of each song has been used, and there is still time with in the 60 min, how is it possible to tell it to go back and fill the time by selecting each sound and including it till the 60 min is filled while remaining sparsely populated. Heres the issue(s)! The script fails to calculate the actual time require to play all the sounds in a file and the total time of the playlist, the thing is tho it doesn't get it wrong all the time maybe 3/5 times, even if I run it on the same csv file it will give me different answers. Here is the file I shall run the script on e for sake of ease to see the issue: Sound1,60,10 Sound2,60,10 Sound3,60,10 Sound4,60,10 Sound5,60,10 Sound6,60,10 I'll do it three times and post the results: 1 Required playtime in minutes: 60 Actual time in minutes to play all required ads: 62 Total playtime in minutes: 62.0 2 Required playtime in minutes: 60 Actual time in minutes to play all required ads: 71 Total playtime in minutes: 71.0 3 Required playtime in minutes: 60 Actual time in minutes to play all required ads: 60 Total playtime in minutes: 60.0 Relevant Code: pastebin.com/demkBXk6 And finally... in context: http://pastebin.com/demkBXk6 If you made it down to here, thanks for staying and reading, kudos.

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  • loading child swf as3

    - by RichW
    Hi, I've been given an fla to make some changes too. Basically its a fairly long timeline animation with sound. So far I've successfully added a few button functions for sound etc.. but one has got me stumped. One of the buttons needs to load a child swf. I'm using the code below but I'm recieving an error - 'Error #1009: Cannot access a property or method of a null object reference'. I believe this may be refferring to an object that isn't set yet but I have no idea which one it is: Code: var mcExt:MovieClip = new MovieClip(); var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoaded); ldr.load(new URLRequest("Downloads.swf")); function swfLoaded(e:Event):void { mcExt = MovieClip(ldr.contentLoaderInfo.content); ldr.contentLoaderInfo.removeEventListener(Event.COMPLETE, swfLoaded); mcExt.x = 50; mcExt.y = 50; addChild(mcExt); } Any help on what is going wrong would be greatly appreciated! Thanks

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