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  • Static and Dynamic Scooping Problem

    - by Devyn
    Hi, I'm solving following code in Static and Dynamic Scooping. I got following answer but I need someone to confirm if I'm correct or not since I'm a bit confusing. I really appreciate if anyone can explain in simple way! Static => (1)8 (2)27 Dynamic => (1)10 (2)27 proc main var x,y,z; proc sub1 var x,z x := 6; z := 7; sub2; x := y*z + x; print(x); ---- (2) end; proc sub2 var x,y x := 1; y := x+z+2; print(y); ---- (1) end; begin x := 1; y:=3; z:=5; sub1; end

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  • Using block around a static/singleton resource reference

    - by byte
    This is interesting (to me anyway), and I'd like to see if anyone has a good answer and explanation for this behavior. Say you have a singleton database object (or static database object), and you have it stored in a class Foo. public class Foo { public static SqlConnection DBConn = new SqlConnection(ConfigurationManager.ConnectionStrings["BAR"].ConnectionString); } Then, lets say that you are cognizant of the usefulness of calling and disposing your connection (pretend for this example that its a one-time use for purposes of illustration). So you decide to use a 'using' block to take care of the Dispose() call. using (SqlConnection conn = Foo.DBConn) { conn.Open(); using (SqlCommand cmd = new SqlCommand()) { cmd.Connection = conn; cmd.CommandType = System.Data.CommandType.StoredProcedure; cmd.CommandText = "SP_YOUR_PROC"; cmd.ExecuteNonQuery(); } conn.Close(); } This fails, with an error stating that the "ConnectionString property is not initialized". It's not an issue with pulling the connection string from the app.config/web.config. When you investigate in a debug session you see that Foo.DBConn is not null, but contains empty properties. Why is this?

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  • Use of extern in C++ dll

    - by dom_beau
    I declare then instantiate a static variable in a DLL. // DLL.h class A { //... }; static A* a; // DLL.cpp A* a = new A; So far, so good... I was suggested to use extern rather than static. extern A* a; // in DLL.h No problem with that but the extern variable must be declared somewhere. I got Invalid storage class member. In other words, what I was used to do is to declare a variable in a source file like this: // In src.cpp A a; then extern declare it in another source file in the same project: // In src2.cpp extern A a; so it is the same object a at link time. Maybe it is not the right thing to do? So, where to declare the variable that is now extern? Note that I used static declaration in order to see the variable instantiated as soon as the dll is loaded. Note that the current use of static works most of the time but I think I observe a delay or something like this in the variable instantiation while it should always be instantiated at load time. I'm investigating this problem for a week now and I can't find no solution.

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  • Sharing a global/static variable between a process and DLL

    - by minjang
    I'd like to share a static/global variable only between a process and a dll that is invoked by the process. The exe and dll are in the same memory address space. I don't want the variable to be shared among other processes. Elaboration of the problem: Say that there is a static/global variable x in a.cpp. Both the exe foo.exe and the dll bar.dll have a.cpp, so the variable x is in both images. Now, foo.exe dynamically loads (or statically) bar.dll. Then, the problem is whether the variable x is shared by the exe and dll, or not. In Windows, these two guys never share the x: the exe and dll will have a separate copy of x. However, in Linux, the exe and dll do share the variable x. Unfortunately, I want the behavior of Linux. I first considered using pragma data_seg on Windows. However, even if I correctly setup the shared data segment, foo.exe and bar.dll never shares the x. Recall that bar.dll is loaded into the address space of foo.exe. However, if I run another instance of foo.exe, then x is shared. But, I don't want x to be shared by different processes. So, using data_seg was failed. I may it use a memory-mapped file by making an unique name between exe and dll, which I'm trying now. Two questions: Why the behavior of Linux and Windows is different? Can anyone explain more about this? What would be most easiest way to solve this problem on Windows?

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  • Get methods params type parsing wsdl file in a rails/ruby application

    - by Marco Sangiorgi
    Hi, I have a question about ruby and wsdl soap. I couldn't find a way to get each method's params and their type. For example, if I found out that a soap has a methods called "get_user_information" (using wsdlDriver) is there a way to know if this method requires some params and what type of params does it require (int, string, complex type, ecc..)? I'd like to be able to build html forms from a remote wsdl for each method... Sorry for my horrible English :D

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  • Override generic methods in c#

    - by Pascal
    I thought I can not override generic methods of a derived class. http://my.safaribooksonline.com/book/programming/csharp/9780071741163/generics/ch18lev1sec13 The code in this link runs fine. The overriden method is called although the instance type of the base class is used and not the instance of the derived type. Now I am confused because a former question of mine Type parameter declaration must be identifier not a type is about calling the overriding generic method with the instance of base type which did NOT work!

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  • memory management objective c - returning objects from methods

    - by geeth
    Hi, Please clarify, how to deal with returned objects from methods? Below, I get employee details from GeEmployeetData function with autorelease, 1. Do I have to retain the returned object in Process method? 2. Can I release *emp in Process fucntion? -(void) Process { Employee *emp = [self GeEmployeetData] } +(Employee*) GeEmployeetData{ Employee *emp = [[Employee alloc]init]; //fill entity return [emp autorelease]; }

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  • What is the best design to this class?

    - by HPT
    assume this class: public class Logger { static TextWriter fs = null; public Logger(string path) { fs = File.CreateText(path); } public static void Log(Exception ex) { ///do logging } public static void Log(string text) { ///do logging } } and I have to use this like: Logger log = new Logger(path); and then use Logger.Log() to log what I want. the question is: is this a good design? to instantiate a class and then always call it's static method? any suggestion yield in better design is appreciated.

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  • Calling Applets methods using Java Script hangs browser when JRE is disabled

    - by Kamal
    Hi All , The applet methods work fine when JRE is enabled document.appletName.methodName() ; // Using Java Script . But when JRE is disabled using the Java Control Panel . on call of " document.appletName.methodName() " method , the browser starts to hang . How can we make the browser not to hang !! I am using Object Tag . Any clues for solving this would be greatly appreciated .

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  • TPL - Using static method vs struct method

    - by Sunit
    I have about 1500 files on a share for which I need to collect FileVersionInfo string. So I created a Static method in my Gateway like this: private static string GetVersionInfo(string filepath) { FileVersionInfo verInfo = FileVersionInfo.GetVersionInfo(filepath); return string.Format("{0}.{1}.{2}.{3}", verInfo.ProductMajorPart, verInfo.ProductMinorPart, verInfo.ProductBuildPart, verInfo.ProductPrivatePart).Trim(); } And then used FileAndVersion struct in a PLINQ call with DegreeOfParallelism as this is I/O related resultList = dllFilesRows.AsParallel().WithDegreeOfParallelism(20) .Select(r => { var symbolPath = r.Filename; return new FilenameAndVersion{Filename=symbolPath, Version=GetVersionInfo(symbolPath)}; }) .ToArray(); Later I modified the Struct, FileAndVersion as: private struct FilenameAndVersion { private string _version, _filename; public string Version { get { return _version; } } public string Filename { get { return _filename; } } public void SetVersion() { FileVersionInfo verInfo = FileVersionInfo.GetVersionInfo(this.Filename); this._version = string.Format("{0}.{1}.{2}.{3}", verInfo.ProductMajorPart, verInfo.ProductMinorPart, verInfo.ProductBuildPart, verInfo.ProductPrivatePart).Trim(); } public FilenameAndVersion(string filename, string version) { this._filename = filename; this._version = string.Empty; SetVersion(); } } And used it: resultList = dllFilesRows.AsParallel().WithDegreeOfParallelism(20) .Select(r => { var symbolPath = r.Filename; return new FilenameAndVersion(symbolPath, String.Empty); }) .ToArray(); The question is, is this going to help me in anyway and is a good pattern to use ? Sunit

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  • parallel sorting methods

    - by davit-datuashvili
    in book algorithm in c++ by robert sedgewick there is such kind of problem how many parallel steps would be required to sort n records that are distributed on some k disks(let say k=1000 or any value ) and using some m processors the same m can be 100 or arbitrary number i have questions what we should do in such case? what are methods to solve such kind of problems? and what is answer in this case?

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  • Auto-register class methods using decorator

    - by adamk
    I want to be able to create a python decorator that automatically "registers" class methods in a global repository (with some properties). Example code: class my_class(object): @register(prop1,prop2) def my_method( arg1,arg2 ): # method code here... @register(prop3,prop4) def my_other_method( arg1,arg2 ): # method code here... I want that when loading is done, somewhere there will be a dict containing: { "my_class.my_method" : ( prop1, prop2 ) "my_class.my_other_method" : ( prop3, prop4 ) } Is this possible?

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  • Dump methods and attributes of object

    - by user246114
    Hi, I am using a third party library that provide some callbacks for a widget, but I'm not sure what the callback parameter objects are (no docs on them). Is there a way to just dump all the attributes of an object in javascript, then print them using alert(), maybe? I just want to see what methods and attributes they contain, Thanks

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  • Accessing methods of an object put inside a class

    - by Klaus
    Hello, A class A possesses an instance c of a class C. Another class B has to modify c through C::setBlah(); method. Is it bad to create an accessor C getC(); in A and then use A.getC().setBlah() ? Or should I create a method A::setBlah(); that would call C::setBlah(); ? Isn't it annoying if there are several methods like that ?

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  • Why are these methods public?

    - by Blankman
    My javascript looks like the following. I don't understand why these methods are all public though? Something.RegisterNamespace("One.ABC"); (function(ABC) { ABC.SayHello = function() { alert('hello'); }; })(One.ABC); So now I can do: One.ABC.SayHello();

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  • understanding of FPS and the methods they use

    - by numerical25
    Just looking on resources that break down how frames per second work. I know it has something to do with keeping track of Ticks and figure out how many ticks occured between each frame. But I never ran into any resources on why exactly you have to use the methods you use in order to get a smooth frame work. I am trying to get a thourough understanding of this. Can any explain or provide any good resources ? Thanks

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  • Difference between methods with and without generics

    - by isakavis
    Can someone help me understand advantages and disadvantages (if any) between the following methods which do the same function of storing away the entity to azure (in my case)? public bool Save<T>(string tableName, T entity) where T : TableEntityBase, new() { throw new NotImplementedException(); } vs public bool Save(string tableName, TableEntityBase entity) { throw new NotImplementedException(); }

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  • Mixed-mode C++/CLI crashing: heap corruption in atexit (static destructor registration)

    - by thaimin
    I am working on deploying a program and the codebase is a mixture of C++/CLI and C#. The C++/CLI comes in all flavors: native, mixed (/clr), and safe (/clr:safe). In my development environment I create a DLL of all the C++/CLI code and reference that from the C# code (EXE). This method works flawlessly. For my releases that I want to release a single executable (simply stating that "why not just have a DLL and EXE separate?" is not acceptable). So far I have succeeded in compiling the EXE with all the different sources. However, when I run it I get the "XXXX has stopped working" dialog with options to Check online, Close and Debug. The problem details are as follows: Problem Event Name: APPCRASH Fault Module Name: StackHash_8d25 Fault Module Version: 6.1.7600.16559 Fault Module Timestamp: 4ba9b29c Exception Code: c0000374 Exception Offset: 000cdc9b OS Version: 6.1.7600.2.0.0.256.48 Locale ID: 1033 Additional Information 1: 8d25 Additional Information 2: 8d25552d834e8c143c43cf1d7f83abb8 Additional Information 3: 7450 Additional Information 4: 74509ce510cd821216ce477edd86119c If I debug and send it to Visual Studio, it reports: Unhandled exception at 0x77d2dc9b in XXX.exe: A heap has been corrupted Choosing break results in it stopping at ntdll.dll!77d2dc9b() with no additional information. If I tell Visual Studio to continue, the program starts up fine and seems to work without incident, probably since a debugger is now attached. What do you make of this? How do I avoid this heap corruption? The program seems to work fine except for this. My abridged compilation script is as follows (I have omitted my error checking for brevity): @set TARGET=x86 @set TARGETX=x86 @set OUT=%TARGETX% @call "%VS90COMNTOOLS%\..\..\VC\vcvarsall.bat" %TARGET% @set WIMGAPI=C:\Program Files\Windows AIK\SDKs\WIMGAPI\%TARGET% set CL=/Zi /nologo /W4 /O2 /GS /EHa /MD /MP /D NDEBUG /D _UNICODE /D UNICODE /D INTEGRATED /Fd%OUT%\ /Fo%OUT%\ set INCLUDE=%WIMGAPI%;%INCLUDE% set LINK=/nologo /LTCG /CLRIMAGETYPE:IJW /MANIFEST:NO /MACHINE:%TARGETX% /SUBSYSTEM:WINDOWS,6.0 /OPT:REF /OPT:ICF /DEFAULTLIB:msvcmrt.lib set LIB=%WIMGAPI%;%LIB% set CSC=/nologo /w:4 /d:INTEGRATED /o+ /target:module :: Compiling resources omitted @set CL_NATIVE=/c /FI"stdafx-native.h" @set CL_MIXED=/c /clr /LN /FI"stdafx-mixed.h" @set CL_PURE=/c /clr:safe /LN /GL /FI"stdafx-pure.h" @set NATIVE=... @set MIXED=... @set PURE=... cl %CL_NATIVE% %NATIVE% cl %CL_MIXED% %MIXED% cl %CL_PURE% %PURE% link /LTCG /NOASSEMBLY /DLL /OUT:%OUT%\core.netmodule %OUT%\*.obj csc %CSC% /addmodule:%OUT%\core.netmodule /out:%OUT%\GUI.netmodule /recurse:*.cs link /FIXED /ENTRY:GUI.Program.Main /OUT:%OUT%\XXX.exe ^ /ASSEMBLYRESOURCE:%OUT%\core.resources,XXX.resources,PRIVATE /ASSEMBLYRESOURCE:%OUT%\GUI.resources,GUI.resources,PRIVATE ^ /ASSEMBLYMODULE:%OUT%\core.netmodule %OUT%\gui.res %OUT%\*.obj %OUT%\GUI.netmodule Update 1 Upon compiling this with debug symbols and trying again, I do in fact get more information. The call stack is: msvcr90d.dll!_msize_dbg(void * pUserData, int nBlockUse) Line 1511 + 0x30 bytes msvcr90d.dll!_dllonexit_nolock(int (void)* func, void (void)* * * pbegin, void (void)* * * pend) Line 295 + 0xd bytes msvcr90d.dll!__dllonexit(int (void)* func, void (void)* * * pbegin, void (void)* * * pend) Line 273 + 0x11 bytes XXX.exe!_onexit(int (void)* func) Line 110 + 0x1b bytes XXX.exe!atexit(void (void)* func) Line 127 + 0x9 bytes XXX.exe!`dynamic initializer for 'Bytes::Null''() Line 7 + 0xa bytes mscorwks.dll!6cbd1b5c() [Frames below may be incorrect and/or missing, no symbols loaded for mscorwks.dll] ... The line of my code that 'causes' this (dynamic initializer for Bytes::Null) is: Bytes Bytes::Null; In the header that is declared as: class Bytes { public: static Bytes Null; } I also tried doing a global extern in the header like so: extern Bytes Null; // header Bytes Null; // cpp file Which failed in the same way. It seems that the CRT atexit function is responsible, being inadvertently required due to the static initializer. Fix As Ben Voigt pointed out the use of any CRT functions (including native static initializers) requires proper initialization of the CRT (which happens in mainCRTStartup, WinMainCRTStartup, or _DllMainCRTStartup). I have added a mixed C++/CLI file that has a C++ main or WinMain: using namespace System; [STAThread] // required if using an STA COM objects (such as drag-n-drop or file dialogs) int main() { // or "int __stdcall WinMain(void*, void*, wchar_t**, int)" for GUI applications array<String^> ^args_orig = Environment::GetCommandLineArgs(); int l = args_orig->Length - 1; // required to remove first argument (program name) array<String^> ^args = gcnew array<String^>(l); if (l > 0) Array::Copy(args_orig, 1, args, 0, l); return XXX::CUI::Program::Main(args); // return XXX::GUI::Program::Main(args); } After doing this, the program now gets a little further, but still has issues (which will be addressed elsewhere): When the program is solely in C# it works fine, along with whenever it is just calling C++/CLI methods, getting C++/CLI properties, and creating managed C++/CLI objects Events added by C# into the C++/CLI code never fire (even though they should) One other weird error is that an exception happens is a InvalidCastException saying can't cast from X to X (where X is the same as X...) However since the heap corruption is fixed (by getting the CRT initialized) the question is done.

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  • In an extension method how do a create an object based on the implementation class

    - by Greg
    Hi, In an extension method how do a create an object based on the implementation class. So in the code below I wanted to add an "AddRelationship" extension method, however I'm not sure how within the extension method I can create an Relationship object? i.e. don't want to tie the extension method to this particular implementation of relationship public static class TopologyExtns { public static void AddNode<T>(this ITopology<T> topIf, INode<T> node) { topIf.Nodes.Add(node.Key, node); } public static INode<T> FindNode<T>(this ITopology<T> topIf, T searchKey) { return topIf.Nodes[searchKey]; } public static bool AddRelationship<T>(this ITopology<T> topIf, INode<T> parentNode, INode<T> childNode) { var rel = new RelationshipImp(); // ** How do I create an object from teh implementation // Add nodes to Relationship // Add relationships to Nodes } } public interface ITopology<T> { //List<INode> Nodes { get; set; } Dictionary<T, INode<T> > Nodes { get; set; } } public interface INode<T> { // Properties List<IRelationship<T>> Relationships { get; set; } T Key { get; } } public interface IRelationship<T> { // Parameters INode<T> Parent { get; set; } INode<T> Child { get; set; } } namespace TopologyLibrary_Client { class RelationshipsImp : IRelationship<string> { public INode<string> Parent { get; set; } public INode<string> Child { get; set; } } } public class TopologyImp<T> : ITopology<T> { public Dictionary<T, INode<T>> Nodes { get; set; } public TopologyImp() { Nodes = new Dictionary<T, INode<T>>(); } } thanks

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