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  • Google I/O 2012 - Gaming in the Cloud

    Google I/O 2012 - Gaming in the Cloud "Fred Sauer Many games developers are finding the easy development and deployment experience of Google App Engine ideal for building cloud based state-storage, matching making services and collaborations services. When you have a hit game, the last thing you want to do is worry about your server provisioning. App Engine has an always-free tier to get you started and then scales seamlessly to any size of usage. Game developers also use Google Cloud Storage to easily store and quickly deliver media files to clients around the world. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 01:02:17 More in Science & Technology

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  • AGPL License - does it apply in this scenario?

    - by user1645310
    There is an AGPLv3 based software (Client) that makes web service calls (using SOAP) to another software (Server - commercial, cloud based). There is no common code or any connection whatsoever between these two except for the web service calls being made. My questions - Does the Server need to be AGPL too? I guess not - but would like to confirm. Let us say the end point URL for the Server can be configured on the Client side (by editing an XML file) to connect it to different Servers (again, there is no connection other than the webservice calls being made) does it require any of these Servers being AGPL? Are there any issues in running the Client as a DLL that is loaded by other commercial applications on users' desktops? Does it require these other applications also to be AGPL?

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  • How to Find a Niche Using Keyword Research and Analysis

    Everyone coming online now with dreams of selling their way to financial freedom usually has one question in common: how to find a niche that they can sell. This is a question that must be answered, and I believe the answer lies in using solid keyword research and analysis to uncover the gems that may be lying hidden at your feet in any particular market.

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  • Fusion Tables API enfocando a los desarrolladores

    Fusion Tables API enfocando a los desarrolladores En este programa presentaremos una visión general de las novedades tecnológicas desde el equipo de relaciones para desarrolladores de la región de sur de Latinoamérica. Seguiremos presentando nuestro enfoque de desarrollo, ingeniería y las mejores prácticas para implementar tecnología Google favoreciendo la evolución de soluciones tecnológicas. Luego nos introduciremos en un escenario técnico en donde analizaremos la solución Fusion Tables API para desarrolladores(seguimos trabajando sobre los entornos de persistencia en la nube). Finalmente estaremos conversando con la comunidad de desarrollo, resolviendo un desafío técnico y premiando todo el talento regional From: GoogleDevelopers Views: 0 1 ratings Time: 00:00 More in Education

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  • Google I/O 2012 - Monetizing Android Apps

    Google I/O 2012 - Monetizing Android Apps Chrix Finne, Kenneth Lui There's more than one way to make money with your Android app: Paid apps, in-app billing, advertising, and so on. This session covers the subject comprehensively, with details on the monetization tools in Google Play and a close look at the AdMob SDK, ad network mediation and Google Analytics. Walk away armed with knowledge on how you can make more money, get more users and gain more insights. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 198 7 ratings Time: 52:49 More in Science & Technology

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  • Website Development Basics

    With the emergence of many Web 2.0 sites, there are many web pages being created each day. With a very user-friendly control panel that helps the creator navigate and modify the pages with just a flick of the wrist, this is definitely becoming the better (and cheaper) alternative way to establish a presence online.

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  • (SOLVED) Problems Rendering Text in OpenGL Using FreeType

    - by Sean M.
    I've been following both the FreeType2 tutorial and the WikiBooks tuorial, trying to combine things from them both in order to load and render fonts using the FreeType library. I used the font loading code from the FreeType2 tutorial and tried to implement the rendering code from the wikibooks tutorial (tried being the keyword as I'm still trying to learn model OpenGL, I'm using 3.2). Everything loads correctly and I have the shader program to render the text with working, but I can't get the text to render. I'm 99% sure that it has something to do with how I cam passing data to the shader, or how I set up the screen. These are the code segments that handle OpenGL initialization, as well as Font initialization and rendering: //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); //Are these necessary for Modern OpenGL (3.0+)? glViewport(0, 0, g_screenWidth, g_screenHeight); glOrtho(0, g_screenWidth, g_screenHeight, 0, -1, 1); //Init glew int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); Here is the font file (it's slightly too big to post): CFont.h/CFont.cpp Here is the solution zipped up: [solution] (https://dl.dropboxusercontent.com/u/36062916/VoxelShipyard.zip), if anyone feels they need the entire solution. If anyone could take a look at the code, it would be greatly appreciated. Also if someone has a tutorial that is a little more user friendly, that would also be appreciated. Thanks.

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  • Unconventional Methods of Link Building

    You can find hundreds of link building methods online. Not all methods are suitable for everyone. Whereas the basics of link building are same every time, you can choose entirely different strategy to get the job done. Search engine optimization is a serious matter and you have to check every corner to find the hidden treasure in the form of a top page rank. Here are a few unconventional methods that you can use.

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  • Recommended flexible website solution?

    - by Omega
    My site has a MyBB forums installation, and that is pretty much all I need. Forums. However, I need a homepage and a couple other static pages, for showing relevant information, links, etc. I don't need something fancy, all I need is something very flexible regarding theme and style editing, and just a couple simple modules, like public polls. That's all. I am very graphical, and I am looking for something to let me edit pretty much every aspect of the site. These are static pages, mainly, so I don't need something very complex. Some people tell me to use Dreamweaver, but quite honestly, that is not what I am looking for, even thought it does offer a lot of flexibility. I want something like, you know, Drupal or.. some other simple, deeply-editable in terms of graphics and style web platform. What would you recommend to me? Thank you.

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  • Writing Efficient SQL: Set-Based Speed Phreakery

    Phil Factor's SQL Speed Phreak challenge is an event where coders battle to produce the fastest code to solve a common reporting problem on large data sets. It isn't that easy on the spectators, since the programmers don't score extra points for commenting their code. Mercifully, Kathi is on hand to explain some of the TSQL coding secrets that go to producing blistering performance.

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  • How to Convert HTML to PDF Using PHP?

    - by Meng Longlong
    PDF or Portable Document Format is a popular file type that is often used for online documents. It's great for distributing downloadable written content, and is frequently used by governments and businesses alike. Because it's a format that's familiar to all, many applications allow the user to convert other document types to the PDF format. PHP is one programming language that has a built-in ability to convert to PDF. PHP scripts can be used to transform file types such as HTML into PDF files.

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  • On Android Compatibility

    [This post is by Dan Morrill, Open Source & Compatibility Program Manager. — Tim Bray] At Google I/O 2010, we announced that there are over 60 Android models...

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  • How to support tableless columns with WYSIWYG editor?

    - by Andy
    On the front page of a site I'm working on there's a small slideshow. It's not for pictures in particular, any content can go in, and I'm currently setting up the editing interface for the client. I'd like to be able to have one/two/more columns in the editable area, and ideally that would be via CSS - does anyone know of a WYSIWYG editor that supports this? I'm using Drupal (would prefer not to involve Panels as it would require a bit of work to make it a streamlined workflow for content entry) in case that matters to anyone. To start the ball rolling, one way would be to use templates. I know CKEditor supports templates, and it looks like TinyMCE might have something similar. I don't know how well these work with tableless columns (the CKEditor homepage demo uses tables to achieve its two column effect). Holding out for a cool solution!

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  • 301 re-direct all external links to new domain

    - by Dean Legg
    I have changed the main domain to a sub-domain & would like to re-direct all external links to the new sub domain. Have read a few articles but having no luck editing the .htaccess as it might be interfering with all the rules in there. Old: www.example.co.uk New: https://secure.example.co.uk The current rules are quite handy because it seems to have sorted out the structure for all internal links. It has even updated the file path for images (or this could just be wordpress as the url was updated under general settings). This is the current .htaccess <files wp-config.php> order allow,deny deny from all </files> # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress

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  • Collision Detection for 2D

    - by Bhaskar
    I am working on a simple game, where I need to do a collision detection of two Texture2D. The code I have written is: bool perPixelCollission = false; Texture2D texture1 = sprite1.Texture; Texture2D texture2 = sprite1.Texture; Vector2 position1 = new Vector2(sprite1.CurrentScope.X, sprite1.CurrentScope.Y); Vector2 position2 = new Vector2(sprite2.CurrentScope.X, sprite2.CurrentScope.Y); uint[] bitsA = new uint[texture1.Width * texture1.Height]; uint[] bitsB = new uint[texture2.Width * texture2.Height]; Rectangle texture1Rectangle = new Rectangle(Convert.ToInt32(position1.X), Convert.ToInt32(position1.Y), texture1.Width, texture1.Height); Rectangle texture2Rectangle = new Rectangle(Convert.ToInt32(position2.X), Convert.ToInt32(position2.Y), texture2.Width, texture2.Height); texture1.GetData<uint>(bitsA); texture2.GetData<uint>(bitsB); int x1 = Math.Max(texture1Rectangle.X, texture2Rectangle.X); int x2 = Math.Min(texture1Rectangle.X + texture1Rectangle.Width, texture2Rectangle.X + texture2Rectangle.Width); int y1 = Math.Max(texture1Rectangle.Y, texture2Rectangle.Y); int y2 = Math.Min(texture1Rectangle.Y + texture1Rectangle.Height, texture2Rectangle.Y + texture2Rectangle.Height); for (int y = y1; y < y2; ++y) { for (int x = x1; x < x2; ++x) { if (((bitsA[(x - texture1Rectangle.X) + (y - texture1Rectangle.Y) * texture1Rectangle.Width] & 0xFF000000) >> 24) > 20 && ((bitsB[(x - texture2Rectangle.X) + (y - texture2Rectangle.Y) * texture2Rectangle.Width] & 0xFF000000) >> 24) > 20) { perPixelCollission = true; break; } } // Reduce amount of looping by breaking out of this. if (perPixelCollission) { break; } } return perPixelCollission; But this code is really making the game slow. Where can I get some very good collision detection tutorial and code? What is wrong in this code?

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  • Is perfectionism a newbie's friend or enemy? [closed]

    - by Akromyk
    Possible Duplicate: Where do you draw the line for your perfectionism? I see that the development community is very focused on doing things the right way and personally I would like to do the same too, however, is it a good or bad idea for a newbie to focus on design principles, design patterns, and commenting code when getting started, or is it better to let creativity run wild and potentially write sloppy code. Where should a newbie draw the line?

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  • Introduction to Manual Directory Submission Service

    If you own a website and if you are also familiar with search engine optimization process then you must have heard about Manual Directory Submission Service. In which you can submit your website to different online directories for search purpose of your website. In this way customers can reach you easily from all over the world.

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  • Google I/O 2012 - Go in Production

    Google I/O 2012 - Go in Production Andrew Gerrand Since Go's release in 2009 many companies (besides Google, of course) have used the language to build cool stuff. In this session programmers from several companies will share their first-hand experience using Go in production environments. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 182 4 ratings Time: 49:45 More in Science & Technology

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