Search Results

Search found 21343 results on 854 pages for 'pass by reference'.

Page 699/854 | < Previous Page | 695 696 697 698 699 700 701 702 703 704 705 706  | Next Page >

  • Rich Text Editor in Table view

    - by pubudu
    Im try to implement rich text editor in table view cell. before this i test rich text editor using web view.it work fine I want to put this web view inside my costume cell. i did it, but it not working (bold , italic ... styles) how can i pass stringByEvaluatingJavaScriptFromString:@"document.execCommand(\"Bold\") this command to webview in cell i did like this in viewContoller - (IBAction)clickbold:(id)sender { static NSString *CellIdentifier = @"Cell1"; Cell *cell = [_tableview dequeueReusableCellWithIdentifier:CellIdentifier]; cell = [_tableview cellForRowAtIndexPath:0]; [cell.webView stringByEvaluatingJavaScriptFromString:@"document.execCommand(\"Bold\")"]; [_tableview beginUpdates]; [_tableview endUpdates]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell1"; Cell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; { NSBundle *bundle = [NSBundle mainBundle]; NSURL *indexFileURL = [bundle URLForResource:@"index" withExtension:@"html"]; [cell.tableview loadRequest:[NSURLRequest requestWithURL:indexFileURL]]; cell.webView.delegate = self; [cell.webView stringByEvaluatingJavaScriptFromString:@"document.execCommand(\"Italic\")"]; return cell; } return cell; } my html file like this <html> <head> <script> function myFunction() { window.location.href = "myclick://buttonClicked"; } function onKEYPRESS() { window.location.href = "onkeypress://buttonClicked"; } </script> </head> <body> <body> <div id="content" contenteditable="true" style="font-family:Arial" onfocus="myFunction()" onkeypress="onKEYPRESS()">TEXT TEXT </div> </body> </html>

    Read the article

  • How can I use a single-table inheritance and single controller to make this more DRY?

    - by Angela
    I have three models, Calls, Emails, and Letters and those are basically templates of what gets sent to individuals, modeled as Contacts. When a Call is made, a row in model in ContactCalls gets created. If an Email is sent, an entry in ContactEmails is made. Each has its own controller: contact_calls_controller.rb and contact_emails_controller.rb. I would like to create a single table inheritance called ContactEvents which has types Calls, Emails, and Letters. But I'm not clear how I pass the type information or how to consolidate the controllers. Here's the two controllers I have, as you can see, there's alot of duplication, but some differences that needs to be preserved. In the case of letter and postcards (another Model), it's even more so. class ContactEmailsController < ApplicationController def new @contact_email = ContactEmail.new @contact_email.contact_id = params[:contact] @contact_email.email_id = params[:email] @contact = Contact.find(params[:contact]) @company = Company.find(@contact.company_id) contacts = @company.contacts.collect(&:full_name) contacts.each do |contact| @colleagues = contacts.reject{ |c| [email protected]_name } end @email = Email.find(@contact_email.email_id) @contact_email.subject = @email.subject @contact_email.body = @email.message @email.message.gsub!("{FirstName}", @contact.first_name) @email.message.gsub!("{Company}", @contact.company_name) @email.message.gsub!("{Colleagues}", @colleagues.to_sentence) @email.message.gsub!("{NextWeek}", (Date.today + 7.days).strftime("%A, %B %d")) @contact_email.status = "sent" end def create @contact_email = ContactEmail.new(params[:contact_email]) @contact = Contact.find_by_id(@contact_email.contact_id) @email = Email.find_by_id(@contact_email.email_id) if @contact_email.save flash[:notice] = "Successfully created contact email." # send email using class in outbound_mailer.rb OutboundMailer.deliver_campaign_email(@contact,@contact_email) redirect_to todo_url else render :action => 'new' end end AND: class ContactCallsController < ApplicationController def new @contact_call = ContactCall.new @contact_call.contact_id = params[:contact] @contact_call.call_id = params[:call] @contact_call.status = params[:status] @contact = Contact.find(params[:contact]) @company = Company.find(@contact.company_id) @contact = Contact.find(@contact_call.contact_id) @call = Call.find(@contact_call.call_id) @contact_call.title = @call.title contacts = @company.contacts.collect(&:full_name) contacts.each do |contact| @colleagues = contacts.reject{ |c| [email protected]_name } end @contact_call.script = @call.script @call.script.gsub!("{FirstName}", @contact.first_name) @call.script.gsub!("{Company}", @contact.company_name ) @call.script.gsub!("{Colleagues}", @colleagues.to_sentence) end def create @contact_call = ContactCall.new(params[:contact_call]) if @contact_call.save flash[:notice] = "Successfully created contact call." redirect_to contact_path(@contact_call.contact_id) else render :action => 'new' end end

    Read the article

  • i want to convert my aspx.cs to dll

    - by jay rathod
    i have a default.aspx page: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <asp:Button ID="btn" runat="server" Text="clicke here" OnClick="btn_Click"/> <asp:TextBox ID="txt" runat="server"></asp:TextBox> <asp:Label runat="server" ID="lbl"></asp:Label> </div> </div> </form> </body> </html> and default.aspx.cs : public partial class _Default : System.Web.UI.Page { string test; protected void Page_Load(object sender, EventArgs e) { } protected void btn_Click(object sender, EventArgs e) { test = txt.Text; lbl.Text = test; } } now i want to make the dll of my default.aspx.cs file and remove it from the website and give the reference of it. so how can i do this??

    Read the article

  • changing WCF endpoint does not persist data.

    - by Vinay Pandey
    Hi All, I have an application that has reference of a WCF service on machine A, now on certain situation I want tu use similar service hosted on machine B. When I changed the endpoint using following:- EndpointAddress endpoint = new EndpointAddress(new Uri(ConfigurationManager.AppSettings["ServiceURLForMachineB"])); BasicHttpBinding binding = new BasicHttpBinding(); binding.SendTimeout = TimeSpan.FromMinutes(1); binding.OpenTimeout = TimeSpan.FromMinutes(1); binding.CloseTimeout = TimeSpan.FromMinutes(1); binding.ReceiveTimeout = TimeSpan.FromMinutes(10); binding.AllowCookies = false; binding.BypassProxyOnLocal = false; binding.HostNameComparisonMode = HostNameComparisonMode.StrongWildcard; binding.MessageEncoding = WSMessageEncoding.Mtom; binding.TextEncoding = System.Text.Encoding.UTF8; binding.TransferMode = TransferMode.Buffered; binding.UseDefaultWebProxy = true; repositoryService = new WorkflowRepositoryServiceClient(binding, endpoint); When I call login method although method is called from machine B, but username and password in Login(string username,string password) are coming null on machine B. Any Idea what I am doing wrong here?

    Read the article

  • OpenAL not playing on Max OS X 10.6

    - by Grimless
    I've been working on getting a basic audio engine running on my Mac using OpenAL. It seems relatively straightforward after working with OpenGL for a while. However, despite the fact that I believe I have everything in place, my sound will not play. Here is the order of things I am doing: //Creating a new device ALCdevice* device = alcOpenDevice(NULL); //Create a new context with the device ALCcontext* context = alcCreateContext(device, NULL); //Make that context current alcMakeContextCurrent(context); //Do lots of loading stuff to bring in an AIFF... voodooAIFF = myAIFFLoader("name"); //Then use that data ALuint buf; alGenBuffers(1, &buf); //Check for errors, but none happen... //Bind buffer data. alBufferData(buf, voodooAIFF.format, voodooAIFF.data, voodooAIFF.sizeInBytes, voodooAIFF.frequency); //Check for errors, none here either... //Create Source ALuint src; alGenSources(1, &src); //Error check again, no errors. //Bind source to buffer alSourcei(src, AL_BUFFER, buf); //Set reference distance alSourcei(sourceID, AL_REFERENCE_DISTANCE, 1); //Set source attributes including gain and pitch to 1 (direction set to 0,0,0) //Check for errors, nothing... //Set up listener attributes. //Check for errors, no errors. //Begin playing. alSourcePlay(src); Observe silence... Any insight, what steps am I missing here?

    Read the article

  • Unit testing, mocking - simple case: Service - Repository

    - by rafek
    Consider a following chunk of service: public class ProductService : IProductService { private IProductRepository _productRepository; // Some initlization stuff public Product GetProduct(int id) { try { return _productRepository.GetProduct(id); } catch (Exception e) { // log, wrap then throw } } } Let's consider a simple unit test: [Test] public void GetProduct_return_the_same_product_as_getProduct_on_productRepository() { var product = EntityGenerator.Product(); _productRepositoryMock.Setup(pr => pr.GetProduct(product.Id)).Returns(product); Product returnedProduct = _productService.GetProduct(product.Id); Assert.AreEqual(product, returnedProduct); _productRepositoryMock.VerifyAll(); } At first it seems that this test is ok. But let's change our service method a little bit: public Product GetProduct(int id) { try { var product = _productRepository.GetProduct(id); product.Owner = "totallyDifferentOwner"; return product; } catch (Exception e) { // log, wrap then throw } } How to rewrite a given test that it'd pass with the first service method and fail with a second one? How do you handle this kind of simple scenarios? HINT: A given test is bad coz product and returnedProduct is actually the same reference.

    Read the article

  • Windows Azure: Creating a subdirectories inside the blob

    - by veda
    I wanted to create some subdirectories inside my blob. But it is not working out well Here is my code protected void ButUpload_click(object sender, EventArgs e) { // store upladed file as a blob storage if (uplFileUpload.HasFile) { name = uplFileUpload.FileName; // get refernce to the cloud blob container CloudBlobContainer blobContainer = cloudBlobClient.GetContainerReference("documents"); if (textbox.Text != "") { name = textbox.Text + "/" + name; } // set the name for the uploading files string UploadDocName = name; // get the blob reference and set the metadata properties CloudBlockBlob blob = blobContainer.GetBlockBlobReference(UploadDocName); blob.Metadata["FILETYPE"] = "text"; blob.Properties.ContentType = uplFileUpload.PostedFile.ContentType; // upload the blob to the storage blob.UploadFromStream(uplFileUpload.FileContent); } } What I did is that, If I have to create a sub directory, I will enter the name of the sub directory in the textbox. for example, if I need to create a file named "test.txt" inside the sub directory "files" Then, my textbox.text = files and uplFileUpload.FileName = test.txt Now I will concatenate them and upload to the blob.. But it is not working well.. I am getting just https://test.core.windows.net/documents/files/ I am not getting the entire thing I was expecting https://test.core.windows.net/documents/files/test.txt What am I doing wrong... How to create sub directories inside the blob.

    Read the article

  • c++ Design pattern for CoW, inherited classes, and variable shared data?

    - by krunk
    I've designed a copy-on-write base class. The class holds the default set of data needed by all children in a shared data model/CoW model. The derived classes also have data that only pertains to them, but should be CoW between other instances of that derived class. I'm looking for a clean way to implement this. If I had a base class FooInterface with shared data FooDataPrivate and a derived object FooDerived. I could create a FooDerivedDataPrivate. The underlying data structure would not effect the exposed getters/setters API, so it's not about how a user interfaces with the objects. I'm just wondering if this is a typical MO for such cases or if there's a better/cleaner way? What peeks my interest, is I see the potential of inheritance between the the private data classes. E.g. FooDerivedDataPrivate : public FooDataPrivate, but I'm not seeing a way to take advantage of that polymorphism in my derived classes. class FooDataPrivate { public: Ref ref; // atomic reference counting object int a; int b; int c; }; class FooInterface { public: // constructors and such // .... // methods are implemented to be copy on write. void setA(int val); void setB(int val); void setC(int val); // copy constructors, destructors, etc. all CoW friendly private: FooDataPrivate *data; }; class FooDerived : public FooInterface { public: FooDerived() : FooInterface() {} private: // need more shared data for FooDerived // this is the ???, how is this best done cleanly? };

    Read the article

  • Checking if Date is within Range

    - by Brett Powell
    So I am using a scripting language with c++ syntax, and trying to think of the best way to check if a date is within range. The problem I am running into is that if the current day is in a new month, the check is failing. Here is what my code looks like... if(iMonth >= iStartMonth && iMonth <= iEndMonth) { if(iDay >= iStartDay && iDay <= iEndDay) { if(iYear >= iStartYear && iYear <= iEndYear) { bEnabled = true; return; When I have something like this... (Pulled in from cfg file specified by client) Start date: 3 27 2010 End Date: 4 15 2010 Current Date: 3 31 2010 The day check fails because if(iDay <= iEndDay) does not pass. The scripting language doesn't have a lot of time related functions, and I cant compare timestamps because im allowing users to put like "03:27:2010" and "04:15:2010" as start/end dates in a config file. Im assuming I am just not thinking straight and missing an easy fix.

    Read the article

  • Setting up Inversion of Control (IoC) in ASP.NET MVC with Castle Windsor

    - by Lirik
    I'm going over Sanderson's Pro ASP.NET MVC Framework and in Chapter 4 he discusses Creating a Custom Controller Factory and it seems that the original method, AddComponentLifeStyle or AddComponentWithLifeStyle, used to register controllers is deprecated now: public class WindsorControllerFactory : DefaultControllerFactory { IWindsorContainer container; public WindsorControllerFactory() { container = new WindsorContainer(new XmlInterpreter(new ConfigResource("castle"))); // register all the controller types as transient var controllerTypes = from t in Assembly.GetExecutingAssembly().GetTypes() where typeof(IController).IsAssignableFrom(t) select t; //[Obsolete("Use Register(Component.For<I>().ImplementedBy<T>().Named(key).Lifestyle.Is(lifestyle)) instead.")] //IWindsorContainer AddComponentLifeStyle<I, T>(string key, LifestyleType lifestyle) where T : class; foreach (Type t in controllerTypes) { container.Register(Component.For<IController>().ImplementedBy<???>().Named(t.FullName).LifeStyle.Is(LifestyleType.Transient)); } } // Constructs the controller instance needed to service each request protected override IController GetControllerInstance(Type controllerType) { return (IController)container.Resolve(controllerType); } } The new suggestion is to use Register(Component.For<I>().ImplementedBy<T>().Named(key).Lifestyle.Is(lifestyle)), but I can't figure out how to present the implementing controller type in the ImplementedBy<???>() method. I tried ImplementedBy<t>() and ImplementedBy<typeof(t)>(), but I can't find the appropriate way to pass int he implementing type. Any ideas?

    Read the article

  • Pairs from single list

    - by Apalala
    Often enough, I've found the need to process a list by pairs. I was wondering which would be the pythonic and efficient way to do it, and found this on Google: pairs = zip(t[::2], t[1::2]) I thought that was pythonic enough, but after a recent discussion involving idioms versus efficiency, I decided to do some tests: import time from itertools import islice, izip def pairs_1(t): return zip(t[::2], t[1::2]) def pairs_2(t): return izip(t[::2], t[1::2]) def pairs_3(t): return izip(islice(t,None,None,2), islice(t,1,None,2)) A = range(10000) B = xrange(len(A)) def pairs_4(t): # ignore value of t! t = B return izip(islice(t,None,None,2), islice(t,1,None,2)) for f in pairs_1, pairs_2, pairs_3, pairs_4: # time the pairing s = time.time() for i in range(1000): p = f(A) t1 = time.time() - s # time using the pairs s = time.time() for i in range(1000): p = f(A) for a, b in p: pass t2 = time.time() - s print t1, t2, t2-t1 These were the results on my computer: 1.48668909073 2.63187503815 1.14518594742 0.105381965637 1.35109519958 1.24571323395 0.00257992744446 1.46182489395 1.45924496651 0.00251388549805 1.70076990128 1.69825601578 If I'm interpreting them correctly, that should mean that the implementation of lists, list indexing, and list slicing in Python is very efficient. It's a result both comforting and unexpected. Is there another, "better" way of traversing a list in pairs? Note that if the list has an odd number of elements then the last one will not be in any of the pairs. Which would be the right way to ensure that all elements are included? I added these two suggestions from the answers to the tests: def pairwise(t): it = iter(t) return izip(it, it) def chunkwise(t, size=2): it = iter(t) return izip(*[it]*size) These are the results: 0.00159502029419 1.25745987892 1.25586485863 0.00222492218018 1.23795199394 1.23572707176 Results so far Most pythonic and very efficient: pairs = izip(t[::2], t[1::2]) Most efficient and very pythonic: pairs = izip(*[iter(t)]*2) It took me a moment to grok that the first answer uses two iterators while the second uses a single one. To deal with sequences with an odd number of elements, the suggestion has been to augment the original sequence adding one element (None) that gets paired with the previous last element, something that can be achieved with itertools.izip_longest().

    Read the article

  • Sql Server Compact Edition version error.

    - by Tim
    I am working on .NET ClickOnce project that uses Sql Server 2005 Compact Edition to synchronize remote data through the use of a Merge replication. This application has been live for nearly a year now, and while we encounter occasional synchronization errors, things run quite smoothly for the most part. Yesterday a user reported an error that I have never seen before and have yet to find any information for online. Many users synchronize every night, and I haven't received error reports from anyone else, so this issue must be isolated to this particular user / client machine. Here are the full details of the error: -Error Code : 80004005 -Message : The message contains an unexpected replication operation code. The version of SQL Server Compact Edition Client Agent and SQL Server Compact Edition Server Agent should match. [ replication operation code = 31 ] -Minor Error : 28526 -Source : Microsoft SQL Server Compact Edition -Numeric Parameters : 31 One interesting thing that I've found is that his data does get synchronized to the server, so this error must occur after the upload completes. I have yet to determine whether or not changes at the server are still being downloaded to his subscription. Thinking that maybe there was some kind of version conflict going on, I had a remote desktop session with this user last night and uninstalled both the application and the SQL Server Compact Edition prerequisite, then reinstalled both from our ClickOnce publication site. I also removed his existing local database file so that upon synchronization, an entirely new subscription would be issued to him. Still his errors continue. I suppose the error may be somewhat general, and the text in the error message stating that the versions should match may not necessarily reflect the problem at hand. This site contains the only official reference to this error that I've been able to find, and it offers no more detail than the error message itself. Has anyone else encountered this error? Or at least know more about SQL Compact to have a better guess as to what is going on here? Any help / suggestions will be greatly appreciated!

    Read the article

  • Problem in printing array of char pointer passing from Python

    - by Yan Cheng CHEOK
    My following C code works quite well, till my Python code trying to pass an array of char pointer to it. The output I obtain is The file_name is python-file Another 3 string is not being printed out. Anything I had missed out? C Code #include <iostream> #include "c_interface.h" int foo(const char* file_name, const char** names) { std::cout << "The file_name is " << file_name << std::endl; while (*names) { std::cout << "The name is " << *names << std::endl; names++; } return 0; } /* int main() { const char *c[] = {"123gh", "456443432", "789", 0}; foo("hello", c); getchar(); } */ Python Code #!c:/Python27/python.exe -u from ctypes import * name0 = "NAME0" name1 = "NAME1" name2 = "NAME2" names = ((c_char_p * 1024) * 4)() names[0].value = name0 names[1].value = name1 names[2].value = name2 names[3].value = 0 libc = CDLL("foo.dll") libc.foo("python-file", names)

    Read the article

  • OpenGLES - Rendering a background image only once and not wiping it

    - by chaosbeaker
    Hello, first time asking a question here but been watching others answers for a while. My own question is one for improving the performance of my program. Currently I'm wiping the viewFrameBuffer on each pass through my program and then rendering the background image first followed by the rest of my scene. I was wondering how I go about rendering the background image once, and only wiping the rest of the scene for updating/re-rendering. I tried using a seperate buffer but I'm not sure how to present this new buffer to the render buffer. // Set the current EAGLContext and bind to the framebuffer. This will direct all OGL commands to the // framebuffer and the associated renderbuffer attachment which is where our scene will be rendered [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); // Define the viewport. Changing the settings for the viewport can allow you to scale the viewport // as well as the dimensions etc and so I'm setting it for each frame in case we want to change i glViewport(0, 0, screenBounds.size.width , screenBounds.size.height); // Clear the screen. If we are going to draw a background image then this clear is not necessary // as drawing the background image will destroy the previous image glClearColor(0.0f, 1.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Setup how the images are to be blended when rendered. This could be changed at different points during your // render process if you wanted to apply different effects glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); switch (currentViewInt) { case 1: { [background render:CGPointMake(240, 0) fromTopLeftBottomRightCenter:@"Bottom"]; // Other Rendering Code }} // Bind to the renderbuffer and then present this image to the current context glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; Hopefully by solving this I'll also be able to implement another buffer just for rendering particles as I can set them to always use a black background as their alpha source. Any help is greatly appreciated

    Read the article

  • Refactoring code/consolidating functions (e.g. nested for-loop order)

    - by bmay2
    Just a little background: I'm making a program where a user inputs a skeleton text, two numbers (lower and upper limit), and a list of words. The outputs are a series of modifications on the skeleton text. Sample inputs: text = "Player # likes @." (replace # with inputted integers and @ with words in list) lower = 1 upper = 3 list = "apples, bananas, oranges" The user can choose to iterate over numbers first: Player 1 likes apples. Player 2 likes apples. Player 3 likes apples. Or words first: Player 1 likes apples. Player 1 likes bananas. Player 1 likes oranges. I chose to split these two methods of outputs by creating a different type of dictionary based on either number keys (integers inputted by the user) or word keys (from words in the inputted list) and then later iterating over the values in the dictionary. Here are the two types of dictionary creation: def numkey(dict): # {1: ['Player 1 likes apples', 'Player 1 likes...' ] } text, lower, upper, list = input_sort(dict) d = {} for num in range(lower,upper+1): l = [] for i in list: l.append(text.replace('#', str(num)).replace('@', i)) d[num] = l return d def wordkey(dict): # {'apples': ['Player 1 likes apples', 'Player 2 likes apples'..] } text, lower, upper, list = input_sort(dict) d = {} for i in list: l = [] for num in range(lower,upper+1): l.append(text.replace('#', str(num)).replace('@', i)) d[i] = l return d It's fine that I have two separate functions for creating different types of dictionaries but I see a lot of repetition between the two. Is there any way I could make one dictionary function and pass in different values to it that would change the order of the nested for loops to create the specific {key : value} pairs I'm looking for? I'm not sure how this would be done. Is there anything related to functional programming or other paradigms that might help with this? The question is a little abstract and more stylistic/design-oriented than anything.

    Read the article

  • Using jQuery with Windows 8 Metro JavaScript App causes security error

    - by patridge
    Since it sounded like jQuery was an option for Metro JavaScript apps, I was starting to look forward to Windows 8 dev. I installed Visual Studio 2012 Express RC and started a new project (both empty and grid templates have the same problem). I made a local copy of jQuery 1.7.2 and added it as a script reference. <!-- SomeTestApp references --> <link href="/css/default.css" rel="stylesheet" /> <script src="/js/jquery-1.7.2.js"></script> <script src="/js/default.js"></script> Unfortunately, as soon as I ran the resulting app it tosses out a console error: HTML1701: Unable to add dynamic content ' a' A script attempted to inject dynamic content, or elements previously modified dynamically, that might be unsafe. For example, using the innerHTML property to add script or malformed HTML will generate this exception. Use the toStaticHTML method to filter dynamic content, or explicitly create elements and attributes with a method such as createElement. For more information, see http://go.microsoft.com/fwlink/?LinkID=247104. I slapped a breakpoint in a non-minified version of jQuery and found the offending line: div.innerHTML = " <link/><table></table><a href='/a' style='top:1px;float:left;opacity:.55;'>a</a><input type='checkbox'/>"; Apparently, the security model for Metro apps forbids creating elements this way. This error doesn't cause any immediate issues for the user, but given its location, I am worried it will cause capability-discovery tests in jQuery to fail that shouldn't. I definitely want jQuery $.Deferred for making just about everything easier. I would prefer to be able to use the selector engine and event handling systems, but I would live without them if I had to. How does one get the latest jQuery to play nicely with Metro development?

    Read the article

  • Initializing Detail View from nib with parameters passed from Root View

    - by culov
    I'm have a map view with a number of annotations on it... once the callout is clicked, i need to pass several parameters to the DetailViewController, so ive been trying to do this through the constructor. I've debugged a bit and discovered that the arguments are being passed properly and are being received as expected within the constructor, but for some reason whenever I try to change the values of the IBOutlets I've positioned in the nib, it never has an effect. Here's what im passing (btw, im getting a "No initWithNibName : bundle : header' method found" warning at this line): DetailViewController *dvc = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:nil header:headerText]; [self.navigationController pushViewController:dvc animated:YES]; Now heres my constructor: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil header:(UILabel*)headerLabel { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { self.headerTextView = headerLabel; NSLog(@"header:%@", headerLabel.text); } return self; } Once again, the problem is that headerLabel.text is printed properly in the console, but the line self.headerTextView = headerLabel; doesnt seem to be doing what I want it to do. Thanks!

    Read the article

  • What is the best way to identify which form has been submitted?

    - by Rupert
    Currently, when I design my forms, I like to keep the name of the submit button equal to the id of the form. Then, in my php, I just do if(isset($_POST['submitName'])) in order to check if a form has been submitted and which form has been submitted. Firstly, are there any security problems or design flaws with this method? One problem I have encountered is when I wish to overlay my forms with javascript in order to provide faster validation to the user. For example, whilst I obviously need to retain server side validation, it is more convenient for the user if an error message is displayed inline, upon blurring an input. Additionally, it would be good to provide entire form validation, upon clicking the submit button. Therefore, when the user clicks on the form's submit button, I am stopping the default action, doing my validation, and then attempting to renable the traditional submit functionality, if the validation passes. In order to do this, I am using the form.submit() method but, unfortunately, this doesn't send the submit button variable (as it should be as form.submit() can be called without any button being clicked). This means my PHP script fails to detect that the form has been submitted. What is the correct way to work around this? It seems like the standard solution is to add a hidden field into the form, upon passing validation, which has the name of form's id. Then when form.submit() is called, this is passed along in place of the submit button. However, this solution seems very ungraceful to me and so I am wondering whether I should: a) Use an alternative method to detect which form has been submitted which doesn't rely rely on passing the submit button. If so what alternative is there? Obviously, just having an extra hidden field from the start isn't any better. b) Use an alternative Javascript solution which allows me to retain my non-Javascript design. For example, is there an alternative to form.submit() which allows me to pass in extra data? c) Suck it up and just insert a hidden field using Javascript.

    Read the article

  • Can a page opt out of IIS 7 compression?

    - by Glen Little
    My pages are automatically being compressed by IIS7 with GZIP. That is great... but, for one particular page, I need to stream it to the user, using Response.Flush() when needed. But when the output is being compressed, the IIS server seems to collect all my output until the page is done before compressing and sending it to the client. That nullifies my attempt to Flush the content out to the user. Is there a way that I can have this one page opt out of the compression? One possible option I've determined that if I manually set the content type to one that does not match the IIS configuration at c:\windows\system32\inetsrv\config\applicationhost.config, then IIS will not compress it. Eg. Response.ContentType = "x-text/html". This works okay with IE8, as it falls back to display the HTML. But Firefox will ask the user what to do with the unknown file type. This could work, if there was another Mime Type I could use that browsers would accept as HTML, that is not matched in the applicationhost.config. For reference, these are the mime types that will be compressed: <add mimeType="text/*" enabled="true" /> <add mimeType="message/*" enabled="true" /> <add mimeType="application/x-javascript" enabled="true" /> <add mimeType="application/atom+xml" enabled="true" /> <add mimeType="application/xaml+xml" enabled="true" /> Others options? Are there other options to opt out of compression?

    Read the article

  • C headers: compiler specific vs library specific?

    - by leonbloy
    Is there some clear-cut distinction between standard C *.h header files that are provided by the C compiler, as oppossed to those which are provided by a standard C library? Is there some list, or some standard locations? Motivation: int this answer I got a while ago, regarding a missing unistd.h in the latest TinyC compiler, the author argued that unistd.h (contrarily to sys/unistd.h) should not be provided by the compiler but by your C library. I could not make much sense of that response (for one thing shouldn't that also apply to, say, stdio.h?) but I'm still wondering about it. Is that correct? Where is some authoritative reference for this? Looking in other compilers, I see that other "self contained" POSIX C compilers that are hosted in Windows (like the GCC toolchain that comes with MinGW, in several incarnations; or Digital Mars compiler), include all header files. And in a standard Linux distribution (say, Centos 5.10) I see that the gcc package provides a few header files (eg, stdbool.h, syslimits.h) in /usr/lib/gcc/i386-redhat-linux/4.1.1/include/, and the glibc-headers package provides the majority of the headers in /usr/include/ (including stdio.h, /usr/include/unistd.h and /usr/include/sys/unistd.h). So, in neither case I see support for the above claim.

    Read the article

  • problem adding object to hashtable

    - by daemonkid
    I am trying to call a class method dynamically depending on a condition. This is how I am doing it I have three classes implement a single interface interface IReadFile { string DoStuff(); } The three classes A,B,C implement the interface above. I am trying to add them to a hashtable with the code below _HashT.Add("a", new classA()); _HashT.Add("b", new classB()); _HashT.Add("c", new classC()); This compiles fine, but gives a runtime error.{Object reference not set to an instance of an object.} I was planning to return the correct class to the interface type depending on a parameter that matches the key value. say if I send in a. ClassA is returned to the interface type and the method is called. IReadFile Obj = (IReadFile )_HashT["a"].GetType(); obj.DoStuff(); How do I correct the part above where the objects need to be added to the hashtable? Or do I need to use a different approach? All the classes are in the same assembly and namespace. Thanks for your time.

    Read the article

  • Is there a supplementary guide/answer key for ruby koans?

    - by corroded
    I have recently tried sharpening my rails skills with this tool: http://github.com/edgecase/ruby_koans but I am having trouble passing some tests. Also I am not sure if I'm doing some things correctly since the objective is just to pass the test, there are a lot of ways in passing it and I may be doing something that isn't up to standards. Is there a way to confirm if I'm doing things right? a specific example: in about_nil, def test_nil_is_an_object assert_equal __, nil.is_a?(Object), "Unlike NULL in other languages" end so is it telling me to check if that second clause is equal to an object(so i can say nil is an object) or just put assert_equal true, nil.is_a?(Object) because the statement is true? and the next test: def test_you_dont_get_null_pointer_errors_when_calling_methods_on_nil # What happens when you call a method that doesn't exist. The # following begin/rescue/end code block captures the exception and # make some assertions about it. begin nil.some_method_nil_doesnt_know_about rescue Exception => ex # What exception has been caught? assert_equal __, ex.class # What message was attached to the exception? # (HINT: replace __ with part of the error message.) assert_match(/__/, ex.message) end end Im guessing I should put a "No method error" string in the assert_match, but what about the assert_equal?

    Read the article

  • Closures in Ruby

    - by Isaac Cambron
    I'm kind of new to Ruby and some of the closure logic has me a confused. Consider this code: array = [] for i in (1..5) array << lambda {j} end array.map{|f| f.call} => [5, 5, 5, 5, 5] This makes sense to me because i is bound outside the loop, so the same variable is captured by each trip through the loop. It also makes sense to me that using an each block can fix this: array = [] (1..5).each{|i| array << lambda {i}} array.map{|f| f.call} => [1, 2, 3, 4, 5] ...because i is now being declared separately for each time through. But now I get lost: why can't I also fix it by introducing an intermediate variable? array = [] for i in 1..5 j = i array << lambda {j} end array.map{|f| f.call} => [5, 5, 5, 5, 5] Because j is new each time through the loop, I'd think a different variable would be captured on each pass. For example, this is definitely how C# works, and how -- I think-- Lisp behaves with a let. But in Ruby not so much. It almost looks like = is aliasing the variable instead of copying the reference, but that's just speculation on my part. What's really happening?

    Read the article

  • Export the datagrid data to text in asp.net+c#.net

    - by SRIRAM
    Problem:It will asks there is no assembly reference/namespace for Database Database db = DatabaseFactory.CreateDatabase(); DBCommandWrapper selectCommandWrapper = db.GetStoredProcCommandWrapper("sp_GetLatestArticles"); DataSet ds = db.ExecuteDataSet(selectCommandWrapper); StringBuilder str = new StringBuilder(); for(int i=0;i<=ds.Tables[0].Rows.Count - 1; i++) { for(int j=0;j<=ds.Tables[0].Columns.Count - 1; j++) { str.Append(ds.Tables[0].Rows[i][j].ToString()); } str.Append("<BR>"); } Response.Clear(); Response.AddHeader("content-disposition", "attachment;filename=FileName.txt"); Response.Charset = ""; Response.Cache.SetCacheability(HttpCacheability.NoCache); Response.ContentType = "application/vnd.text"; System.IO.StringWriter stringWrite = new System.IO.StringWriter(); System.Web.UI.HtmlTextWriter htmlWrite = new HtmlTextWriter(stringWrite); Response.Write(str.ToString()); Response.End();

    Read the article

  • Visual Studio - Edit source code located in a database

    - by mfeingold
    I am building something similar to Server Explorer for Apache CouchDB. One of the things necessary is to be able to edit CouchDB view definitions which in CouchDB are JavaScript functions. How can I trick Visual Studio into using my object to retrieve and save the content of the JavaScript function but still use the rest of it - I am happy with editor itself and have no intention of writing my own Editor/Language Service, etc. The latter would be much bigger effort than what this project warrants Edit After more digging I am still stuck. Here is what I know: IVsUIShellOpenDocument interface provides a method OpenStandardEditor which can be used to open the standard Visual Studio editor. As one of the parameters this method takes a Pointer to the IUnknown interface of the document data object. This object is supposed to implement several interfaces described in many places all over the MSDN. Visual Studio SDK also provides a 'sample' implementation of the document data object VsTextBufferClass. I can create an instance of this class and when I pass the pointer to the instance to the OpenStandardEditor I can see my editor and it seems to work ok. When I try to implement my own class implementing the same interfaces (IVsTextBuffer, VsTextBuffer, IVsTextLines) OpenStandardEditor method returns success, but VS bombs out on call editor.Show() with an access violation. My suspicion is that VsTextBufferClass also implements some other interface(s) but not in C# way but rather in the good old COM way. I just do not know which one(s). Any thoughts?

    Read the article

< Previous Page | 695 696 697 698 699 700 701 702 703 704 705 706  | Next Page >