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  • Are Java's public fields just a tragic historical design flaw at this point?

    - by Avi Flax
    It seems to be Java orthodoxy at this point that one should basically never use public fields for object state. (I don't necessarily agree, but that's not relevant to my question.) Given that, would it be right to say that from where we are today, it's clear that Java's public fields were a mistake/flaw of the language design? Or is there a rational argument that they're a useful and important part of the language, even today? Thanks! Update: I know about the more elegant approaches, such as in C#, Python, Groovy, etc. I'm not directly looking for those examples. I'm really just wondering if there's still someone deep in a bunker, muttering about how wonderful public fields really are, and how the masses are all just sheep, etc. Update 2: Clearly static final public fields are the standard way to create public constants. I was referring more to using public fields for object state (even immutable state). I'm thinking that it does seem like a design flaw that one should use public fields for constants, but not for state… a language's rules should be enforced naturally, by syntax, not by guidelines.

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  • How many textures can usually I bind at once?

    - by Avi
    I'm developing a game engine, and it's only going to work on modern (Shader model 4+) hardware. I figure that, by the time I'm done with it, that won't be such an unreasonable requirement. My question is: how many textures can I bind at once on a modern graphics card? 16 would be sufficient. Can I expect most modern graphics cards to support that amount? My GTX 460 appears to support 32, but I have no idea if that's representative of most modern video cards.

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  • What file formats and conventions should I support to make my game engine artist-friendly?

    - by Avi
    I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: Are there specific formats artists like to model in? Does it not matter because the 3D modeler abstracts the data storage away? Is it okay if I don't support per-vertex coloration in my game engine? If I have to store a diffuse, specular, ambient, and emissive color value for each vertex, it doubles the size of vertices in the buffer. Is it reasonable to ask artists to do all these things in textures / maps? Any other tips you have about making it so that artists have to adapt their style to my specific engine as little as possible would be nice.

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  • Set Positions returns E_NOTIMPL

    - by Manish
    Hi, I want to write only a specific portion of a .avi file in the output .avi file .For this I follow Source Filter -Avi mux-File Writer.I try to use IMediaSeeking on the Mux to set the specific start and stop times using Set Positions but it returns E_NOTIMPL. I also try to query the graph builder for IMediaSeeking and try to set the start and stop positions with no success.Can someone help?

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  • Is C# becoming harder to read? [closed]

    - by Avi
    As C# has progressed, many language features have been added. It has come to the point where it's becoming unreadable for me. As an example, consider the following code snip from Caliburn.Micro code here: container = CompositionHost.Initialize( new AggregateCatalog( AssemblySource.Instance. Select(x => new AssemblyCatalog(x)) .OfType<ComposablePartCatalog>() ) ); Now, this is just a small example. I have a number of questions: Is this a common or known problem? Is the C# community finding the same? Is this an issue with the language, or is it the style used by the developer? Are there any simple solutions to better understand others code and avoid writing code in this way?

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  • Read video information(date created)?

    - by Lynx
    In window, i can get the date created of the video from properties(right click). I have a few idea on this but i dont know how to do it. 1. Get the video information directly from video(like in windows), 2. By extracting the video name to get the date created(The video's name is in date format, which is the time it created). And i also using taglib-sharp to get the video duration and resolution, but i cant find any sample code on how to get the video creation date. Note: video name in date format - example, 20121119_125550.avi Edit Found this code and so far its working string fileName = Server.MapPath("//video//20121119_125550.avi"); FileInfo fileInfo = new FileInfo(fileName); DateTime creationTime = fileInfo.CreationTime; Output: 2012/11/19 12:55:50 For the file's name, i will add another string in name. For example User1-20121119_125550.avi.avi, so it will get complicated after that.

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  • Does HTML 5 &ldquo;Rich vs. Reach&rdquo; a False Choice?

    - by andrewbrust
    The competition between the Web and proprietary rich platforms, including Windows, Mac OS, iPhone/iPad, Adobe’s Flash/AIR and Microsoft’s Silverlight, is not new. But with the emergence of HTML 5 and imminent support for it in the next release of the major Web browsers, the battle is heating up. And with the announcements made Wednesday at Google's I/O conference, it's getting kicked up yet another notch. The impact of this platform battle on companies in the media and advertising world, and the developers who serve them, is significant. The most prominent question is whether video and rich media online will shift towards pure HTML and away from plug-ins like Flash and Silverlight. In fact, certain features in HTML 5 make it suitable for development for line of business applications as well, further threatening those plug-in technologies. So what's the deal? Is this real or hype? To answer that question, I've done my own research into HTML 5's features and talked to several media-focused, New York area developers to get their opinions. I present my findings to you in this post. Before bearing down into HTML 5 specifics and practitioners’ quotes, let's set the context. To understand what HTML 5 can do, take a look at this video of Sports Illustrated’s HTML 5 prototype. This should start to get you bought into the idea that HTML 5 could be a game-changer. Next, if you happen to have installed the beta version of Google's Chrome 5 browser, take a look at the page linked to below, and in that page, click on any of the game thumbnails to see what's possible, without a plug-in, in this brave new world. (Note, although the instructions for each game tell you to press the A key to start, press the Z key instead.). Here's the link: http://www.kesiev.com/akihabara As an adjunct to what's enabled by HTML 5, consider the various transforms that are part of CSS 3. If you're running Safari as your browser, the following link will showcase this live; if not, you'll see a bitmap that will give you an idea of what's possible: http://webkit.org/blog/386/3d-transforms Are you starting to get the picture (literally)? What has up until now required browser plug-ins and other patches to HTML, most typically Flash, will soon be renderable, natively, in all major browsers. Moreover, it's looking likely that developers will be able to deliver such content and experiences in these browsers using one base of markup and script code (using straight JavaScript and/or jQuery), without resorting to browser-specific code and workarounds. If you're skeptical of this, I wouldn't blame you, especially with respect to Microsoft's Internet Explorer. However, i can tell you with confidence that even Microsoft is dedicated to full-on HTML 5 support in version 9 of that browser, which is currently under development. So what’s new in HTML 5, specifically, that makes sites like this possible?  The specification documents go into deep detail, and there’s no sense in rehashing them here, but a summary is probably in order.   Here is a non-authoritative, but useful, list of the major new feature areas in HTML 5: 2D drawing capabilities and 3D transforms. 2D drawing instructions can be embedded statically into a Web page; application interactivity and animation can be achieved through script.  As mentioned above, 3D transforms are technically part of version 3 of the CSS (Cascading Style Sheets) spec, rather than HTML 5, but they can nonetheless be thought of as part of the bundle.  They allow for rendering of 3D images and animations that, together with 2D drawing, make HTML-based games much more feasible than they are presently, as the links above demonstrate. Embedded audio and video. A media player can appear directly in a rendered Web page, using HTML markup and no plug-ins. Alternately, player controls can be hidden and the content can play automatically. Major enhancements to form-based input. This includes such things as specification of required fields, embedding of text “hints” into a control, limiting valid input on a field to dates, email addresses or a list of values.  There’s more to this, but the gist is that line-of-business applications, with complicated input and data validation, are supported directly Offline caching, local storage and client-side SQL database. These facilities allow Web applications to function more like native apps, even if no internet connection is available. User-defined data. Data (or metadata – data about data) can easily be embedded statically and/or retrieved and updated with Javascript code. This avoids having to embed that data in a separate file, or within script code. Taken together, these features position HTML to compete with, and perhaps overtake, Adobe’s Flash/AIR (and Microsoft’s Silverlight) as a viable Web platform for media, RIAs (rich internet applications – apps that function more like desktop software than Web sites) and interactive Web content, including games. What do players in the media world think about this?  From the embedded video above, we know what Sports Illustrated (and, therefore, Time Warner) think.  Hulu, the major Internet site for broadcast TV content, is on record as saying HTML5 video does not pass muster with them, at least not yet.  YouTube, on the other hand, already has an experimental HTML 5-based version of their site.  TechCrunch has reported that NetFlix is flirting with HTML 5 too, especially as it pertains to embedded browsers in TV-based devices.  And the New York Times’ Web site now embeds some video clips without resorting to Flash.  They have to – otherwise iPhone, iPod Touch and iPad users couldn’t see them in the Mobile Safari browser. What do media-focused developers think about all this?  I talked to several to get their opinions. Michael Pinto is CEO and Founder of Very Memorable Design whose primary focus has been to help marketing directors get traction online.  The firm’s client roster includes the likes Time, Inc., Scholastic and PBS.  Pinto predicts that “More and more microsites that were done entirely in Flash will be done more and more using jQuery. I can also see slideshows and video now being done without Flash. However if you needed to create a game or highly interactive activity Flash would still be the way to go for the web.” A dissenting view comes from Jesse Erlbaum, CEO of The Erlbaum Group, LLC, which serves numerous clients in the magazine publishing sector.  When I asked Erlbaum whether he thought HTML 5 and jQuery/JavaScript would steal significant market share from Flash, he responded “Not at all!  In particular, not for media and advertising customers!  These sectors are not generally in the business of making highly functional applications, which is the one place where HTML5/jQuery/etc really shines.” Ironically, Pinto’s firm is a heavy user of Flash for its projects and Erlbaum’s develops atop the “LAMP” (Linux, Apache, MySQL and PHP/Perl) stack.  For whatever reason, each firm seems to see the other’s toolset as a more viable choice.  But both agree that the developer tool story around HTML 5 is deficient.  Pinto explains “What’s lost with [HTML 5 and Javascript] techniques is that there isn’t a single widely favored easy-to-use tool of choice for authoring. So with Flash you can get up and running right away and not worry about what is different from one browser to the next.“  Erlbaum agrees, saying: “HTML5/Javascript lacks a sophisticated integrated development environment (IDE) which is an essential part of Flash.  If what someone is trying to make is primarily animation, it's a waste of time…to do this in Javascript.  It can be done much more easily in Flash, and with greater cross-browser compatibility and consistency due to the ubiquity of Flash.” Adobe (maker of Flash since its 2005 acquisition of Macromedia) likely agrees.  And for better or worse, they’ve decided to address this shortcoming of HTML 5, even at risk of diminishing their Flash platfrom. Yesterday Adobe announced that their hugely popular Deamweaver Web design authoring tool would directly support HTML 5 and CSS 3 development.  In fact, the Adobe Dreamweaver CS5 HTML5 Pack is downloadable now from Adobe Labs. Maybe Adobe is bowing to pressure from ardent Web professionals like Scott Kellum, Lead Designer at Channel V Media,  a digital and offline branding firm, serving the media and marketing sectors, among others.  Kellum told me that HTML 5 “…will definitely move people away from Flash. It has many of the same functionalities with faster load times and better accessibility. HTML5 will help Flash as well: with the new caching methods you can now even run Flash apps offline.” Although all three Web developers I interviewed would agree that Flash is still required for more sophisticated applications, Kellum seems to have put his finger on why HTML 5 may nonetheless dominate.  In his view, much of the Web development out there has little need for high-end capabilities: “Most people want to add a little punch to a navigation bar or some video and now you can get the biggest bang for your buck with HTML5, CSS3 and Javascript.” I’ve already mentioned that Google’s ongoing I/O conference, at the Moscone West center in San Francisco, is driving the HTML 5 news cycle, big time.  And Google made many announcements of their own, including the open sourcing of their VP8 video codec, new enterprise-oriented capabilities for its App Engine cloud offering, and the creation of the Chrome Web Store, which the company says will make it easier to find and “install” Web applications, in a fashion similar to  the way users procure native apps on various mobile platforms. HTML 5 looks to be disruptive, especially to the media world.  And even if the technology ends up disappointing, the chatter around it alone is causing big changes in the technology world.  If the richness it promises delivers, then magazine publishers and non-text digital advertisers may indeed have a platform for creating compelling content that loads quickly, is standards-based and will render identically in (the newest versions of) all major Web browsers.  Can this development in the digital arena save the titans of the print world?  I can’t predict, but it’s going to be fun to watch, and the competitive innovation from all players in both industries will likely be immense.

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  • ffmpeg video4linux2 at specified resolution

    - by wim
    When I'm trying to record a clip from my webcam, using: ffmpeg -f video4linux2 -s 640x480 -i /dev/video0 /tmp/spam.avi I get annoying problem with very low resolution video, and there is a message from ffmpeg saying: [video4linux2,v4l2 @ 0x2bff3e0] The V4L2 driver changed the video from 800x600 to 176x144 I have tried not specifying -s, or trying other sizes like 800x600, and always it forces me back to 176x144. Why is this and how can I prevent it? My webcam is one of those Logitech 9000 Pro, I know it supports better resolutions than this and I can see with v4l2-ctl --list-formats-ext that it goes up to at least 800x600. edit: complete console output follows wim@wim-desktop:~$ ffmpeg -f video4linux2 -s 640x480 -i /dev/video0 /tmp/spam.avi ffmpeg version git-2012-11-20-70c0f13 Copyright (c) 2000-2012 the FFmpeg developers built on Nov 21 2012 00:09:36 with gcc 4.6 (Ubuntu/Linaro 4.6.3-1ubuntu5) configuration: --enable-gpl --enable-libfaac --enable-libfdk-aac --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-librtmp --enable-libtheora --enable-libvorbis --enable-libvpx --enable-x11grab --enable-libx264 --enable-nonfree --enable-version3 libavutil 52. 8.100 / 52. 8.100 libavcodec 54. 73.100 / 54. 73.100 libavformat 54. 37.100 / 54. 37.100 libavdevice 54. 3.100 / 54. 3.100 libavfilter 3. 23.101 / 3. 23.101 libswscale 2. 1.102 / 2. 1.102 libswresample 0. 17.100 / 0. 17.100 libpostproc 52. 2.100 / 52. 2.100 [video4linux2,v4l2 @ 0x37a33e0] The V4L2 driver changed the video from 640x480 to 176x144 [video4linux2,v4l2 @ 0x37a33e0] Estimating duration from bitrate, this may be inaccurate Input #0, video4linux2,v4l2, from '/dev/video0': Duration: N/A, start: 37066.740548, bitrate: 6082 kb/s Stream #0:0: Video: rawvideo (YUY2 / 0x32595559), yuyv422, 176x144, 6082 kb/s, 15 tbr, 1000k tbn, 15 tbc File '/tmp/spam.avi' already exists. Overwrite ? [y/N] y Output #0, avi, to '/tmp/spam.avi': Metadata: ISFT : Lavf54.37.100 Stream #0:0: Video: mpeg4 (FMP4 / 0x34504D46), yuv420p, 176x144, q=2-31, 200 kb/s, 15 tbn, 15 tbc Stream mapping: Stream #0:0 -> #0:0 (rawvideo -> mpeg4) Press [q] to stop, [?] for help frame= 95 fps= 22 q=2.0 Lsize= 88kB time=00:00:13.86 bitrate= 51.8kbits/s video:77kB audio:0kB subtitle:0 global headers:0kB muxing overhead 13.553706%

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  • Adding WCF service reference adds DataContract types too

    - by Avi Shilon
    Hi everybody, I've used Visual Studio's Add Service Reference feature to add a service (actually it is a workflow service, created in WF4 RC1, but I don't think this makes any difference), and it also added the DataContracts that the service uses. At first this seemed fine, because All I've had in the DataContracts was simply properties, with no implementations. But now I've added code in the constructor of one data contracts that initializes creates an instance of one of the properties that exposes a list of other DCs, and when I've updated the service reference via VS (2010 RC1), the implementation was not updated. What should I do? Should I use my DCs instead of the ones created by VS or should I use the ones VS created? I've noticed that the properties in the VS-generated DCs contain some additional logic for checking equality in the setters and they also implement some interfaces too (like IExtensibleDataObject and INotifyPropertyChanged) which might get handy I guess in the future (I'm not knowledgeable at WCF). Thank you for your time folks, Avi

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  • best command line tool to join videos

    - by user1079002
    I have used ffmpeg, but with it you have to first make mpg videos then do cat video1.mpg video2.mpg > joined.mpg and then convert to joined.mpg to joined.mp4 with ffmpeg to be able to upload on youtube. I heard there's mencoder which can join avi files without converting to mpg and using cat command. I'm making videos to upload on youtube so it needs to be avi mp4 or flv format. Which tool is the best to join videos from command line?

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  • AviSynth ChangeFPS: combining videos with different framerates

    - by Daniel Saner
    I have two video recordings of the same scene, but with different framerates, that I would like to combine using an AviSynth script. One video is recorded at 30fps, the other at 120fps. What I would like to do is to keep them temporally synchronised, meaning that for each frame of the 30fps video, the output should display 4 frames from the 120fps video. I would like the final output video to play at 30fps so that the duration is 4 times the original recordings. From AviSynth's documentation, it seems ChangeFPS is the function I'll need, since it removes and duplicates frames, while 'AssumeFPS' just changes the playback speed (and my plan is basically to quadruple every frame of the 30fps clip). However, the filter does not seem to do what it says. If I try: clip30 = AviSource("0326.avi").ChangeFPS(120) clip120 = AviSource("0326-120fps.avi") it doesn't affect the playback speed or frame count of the 30fps clip at all, but removes every fourth frame from the 120fps clip, which is not at all what I want. Unfortunately, appending .ChangeFPS(7.5) to the clip120 instead does not have the same inverse effect—in that case, it does exactly what's to be expected. Alternatively, if I try: clip30 = AviSource("0326.avi").AssumeFPS(7.5) clip120 = AviSource("0326-120fps.avi") there is no effect at all, both clips are played back at 30fps, meaning that only a quarter of the 120fps clip has been shown by the time the 30fps clip is over. So how can I combine these two clips in the manner I want? I was unable to find any other internal or external filters that would help me do that. It seems to me that if ChangeFPS did what the manual says, it would be the right one for the job.

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  • Why does Mac OS X ignore my Windows NTFS and Share permissions?

    - by Michael
    Mac OS X Snow Leopard Windows Server 2003 Windows Folder "Videos" Share Permissions on Videos - Everyone NTFS Permissions on Videos - System (Full Control) - Domain Users (Modify) - Domain Admins (Full Control) Mac user Michael is a part of the Domain Users group. He connects to Videos using cifs://server/Videos and authenticates with his username Michael. Michael copies over a file "dance dance baby.avi". User Jon opens the Videos folder but cannot see the dance dance baby.avi file. Checking the dance dance baby.avi file permissions here is what I see: Everyone - Read, Write Domain Admins - Full Control Michael - Read, Write Owner of File - Michael So here's my question, how come when Michael copies a file over from a Mac, the permissions on the file get changed even though Michael has no rights to change permissions? If the same file is copied over from a Windows machine, it just inherits the proper permissions from the parent Video folder. Am I missing something? Are my permissions wrong? Thanks. Michael

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  • auth.log is empty (Ubuntu)

    - by Vinicius Pinto
    The /var/log/auth.log file in my Ubuntu 9.04 is empty. syslogd is running and /etc/syslog.conf content is as follows. Any help? Thanks. # /etc/syslog.conf Configuration file for syslogd. # # For more information see syslog.conf(5) # manpage. # # First some standard logfiles. Log by facility. # auth,authpriv.* /var/log/auth.log *.*;auth,authpriv.none -/var/log/syslog #cron.* /var/log/cron.log daemon.* -/var/log/daemon.log kern.* -/var/log/kern.log lpr.* -/var/log/lpr.log mail.* -/var/log/mail.log user.* -/var/log/user.log # # Logging for the mail system. Split it up so that # it is easy to write scripts to parse these files. # mail.info -/var/log/mail.info mail.warning -/var/log/mail.warn mail.err /var/log/mail.err # Logging for INN news system # news.crit /var/log/news/news.crit news.err /var/log/news/news.err news.notice -/var/log/news/news.notice # # Some `catch-all' logfiles. # *.=debug;\ auth,authpriv.none;\ news.none;mail.none -/var/log/debug *.=info;*.=notice;*.=warning;\ auth,authpriv.none;\ cron,daemon.none;\ mail,news.none -/var/log/messages # # Emergencies are sent to everybody logged in. # *.emerg * # # I like to have messages displayed on the console, but only on a virtual # console I usually leave idle. # #daemon,mail.*;\ # news.=crit;news.=err;news.=notice;\ # *.=debug;*.=info;\ # *.=notice;*.=warning /dev/tty8 # The named pipe /dev/xconsole is for the `xconsole' utility. To use it, # you must invoke `xconsole' with the `-file' option: # # $ xconsole -file /dev/xconsole [...] # # NOTE: adjust the list below, or you'll go crazy if you have a reasonably # busy site.. # daemon.*;mail.*;\ news.err;\ *.=debug;*.=info;\ *.=notice;*.=warning |/dev/xconsole

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  • Creating a DVD-player compatible movie file

    - by Robert Munteanu
    I've created encoded a MPEG-4 file with mplayer and placed it on a DVD. The file is identified as RIFF (little-endian) data, AVI, 320 x 240, 25.00 fps, video: FFMpeg MPEG-4, audio: uncompressed PCM (stereo, 96000 Hz) I've tried playing it on a Samsung 1080p DVD player and the codecs were not recognised. There are no firmware upgrades available for my region (Romania). How should I pick the codecs to make sure that the files are readable by this DVD player? Update: The command line I used is similar to mencoder -dvd 2 -ovc lavc -lavcopts vcodec=mpeg4:vpass=1 -oac copy -o movie.avi mencoder -dvd 2 -ovc lavc -lavcopts vcodec=mpeg4:vpass=2 -oac copy -o movie.avi

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  • How to fix poor rendering in Windows Movie Maker?

    - by Cyberherbalist
    I am using CamStudio to make some instructional videos about Visual Studio for our development team, and one of the videos needed some editing to remove audio and video mistakes and to add in a better ending. CamStudio outputs to .avi files, and they look pretty good, with the program source code being quite readable. However, after making the edits using WMM, it has rendered the results to a noticeable loss in quality. It has gone from from fairly sharp in focus and adequately readable to recognizable but somewhat blurred. It has also inflated the size of the new .avi file to three times its original size (before cropping half of the vido out!). And the .wmv I attempted to render was was certainly smaller but simply horrible-looking. The left image here is the original video, and the right image is WMM's rendering in .avi format: I have to be doing something wrong, but I know nothing about how to use WMM (my first use of it). I am using default settings to the best of my knowledge. Any suggestions welcomed!

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  • create video from jpg images using ffmpeg

    - by floppydisk
    I want to make short timelapse video using ffmpeg under ubuntu 12.04 LTS. I have a folder containing all images with names DSC_0000.jpg DSC_0001.jpg and so on. I found this question ffmpeg: create a video from images and I try to run the same command as mentioned there: ffmpeg -i DSC_%d.jpg -vcodec mpeg4 timelapse.avi and it fails with DSC_%d.jpg: No such file or directory I've also tried ffmpeg -i DSC_%04d.jpg -vcodec mpeg4 timelapse.avi and it fails with the same error And also for some reason my ffmpeg does not understand option -start_number, if I run ffmpeg -start_number 0 -i DSC_%d.jpg -vcodec mpeg4 timelapse.avi I get this error: Unrecognized option 'start_number' Failed to set value '0' for option 'start_number' I would appreciate any help

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  • What hardware makes a good MongoDB Server ? Where to get it ?

    - by João Pinto Jerónimo
    Suppose you're on dell.com right now and you're buying a server to run your MongoDB database for your small startup. You will have to handle literally tens of thousands of writes and reads per minute (but small objects). Would you go for 2 processors ? Invest more on RAM ? I've heard (correct me if I'm wrong) MongoDB handles the most it can on the RAM and then flushes everything to the disk, in that case I should invest on a CPU with a large L2 cache, probably 40GB of RAM and a solid state drive.. right ? Would I be better off with a high end (~$11,309, 2 expensive processors, 96GB of RAM) server or 2x(~$6,419, 2 expensive processors, 12GB of RAM) servers ? Is Dell ok or do you have better sugestions ? (I'm outside the US, on Portugal)

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  • How to effectively have less php-cgi processes running?

    - by João Pinto Jerónimo
    My server is a Linode 512, and on it I run a Wordpress MU with 3 websites (they don't get a lot of visitors) and a couple of NodeJS apps. I need to switch to Lighttpd because Apache 2 was using about 59% of the server's RAM, and now I have the php-cgi processes taking up about 43.6% of the server's RAM: most often 2 processes use 16.5% of the RAM each, 4 processes use 1.8% of the RAM each, and 4 more processes use 0,8% of the RAM, each How can I have less of these processes ? I'm almost sure they're not all needed for the trafic this server gets... I tried only allowing 2 children, but I still have those 10... This is my fastcgi.server section in lighttpd.conf. fastcgi.server = ( ".php" => ( "localhost" => ( "socket" => "/var/run/lighttpd/php-fastcgi.socket", "bin-path" => "/usr/bin/php-cgi", "bin-environment" => ( "PHP_FCGI_CHILDREN" => "2", "PHP_FCGI_MAX_REQUESTS" => "4000" ) ) ) ) What else can I do to tune lighttpd to use less RAM ?

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  • Understanding PTS and DTS in video frames

    - by theateist
    I had fps issues when transcoding from avi to mp4(x264). Eventually the problem was in PTS and DTS values, so lines 12-15 where added before av_interleaved_write_frame function: 1. AVFormatContext* outContainer = NULL; 2. avformat_alloc_output_context2(&outContainer, NULL, "mp4", "c:\\test.mp4"; 3. AVCodec *encoder = avcodec_find_encoder(AV_CODEC_ID_H264); 4. AVStream *outStream = avformat_new_stream(outContainer, encoder); 5. // outStream->codec initiation 6. // ... 7. avformat_write_header(outContainer, NULL); 8. // reading and decoding packet 9. // ... 10. avcodec_encode_video2(outStream->codec, &encodedPacket, decodedFrame, &got_frame) 11. 12. if (encodedPacket.pts != AV_NOPTS_VALUE) 13. encodedPacket.pts = av_rescale_q(encodedPacket.pts, outStream->codec->time_base, outStream->time_base); 14. if (encodedPacket.dts != AV_NOPTS_VALUE) 15. encodedPacket.dts = av_rescale_q(encodedPacket.dts, outStream->codec->time_base, outStream->time_base); 16. 17. av_interleaved_write_frame(outContainer, &encodedPacket) After reading many posts I still do not understand: outStream->codec->time_base = 1/25 and outStream->time_base = 1/12800. The 1st one was set by me but I cannot figure out why and who set 12800? I noticed that before line (7) outStream->time_base = 1/90000 and right after it it changes to 1/12800, why? When I transcode from avi to avi, meaning changing the line (2) to avformat_alloc_output_context2(&outContainer, NULL, "avi", "c:\\test.avi"; , so before and after line (7) outStream->time_base remains always 1/25 and not like in mp4 case, why? What is the difference between time_base of outStream->codec and outStream? To calc the pts av_rescale_q does: takes 2 time_base, multiplies their fractions in cross and then compute the pts. Why it does this in this way? As I debugged, the encodedPacket.pts has value incremental by 1, so why changing it if it does has value? At the beginning the dts value is -2 and after each rescaling it still has negative number, but despite this the video played correctly! Shouldn't it be positive?

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  • VMWare Worksation hardware

    - by Avi
    I'm gonna spec a new computer, used for running VMWare Worksation. The computer will be running a few virtual machines - A dev machine running VS-2010, a build machine, a version-control machine, a web server for testing, a "personal" machine running office etc. Any suggestions? Processor, MB, disks etc? (P.S. The only item I AM sure of is that the machine will be using a Xonar Essence Stx, connected to my NAND amplifier ;-)

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  • Supermicro MBD-X9DRL-IF-B and 8 X Hynix 4Gb DDR3 ECC dont boot

    - by Avi Keinan
    I have a custom build server with 2 Xeon E5-2609 and Supermicro MBD-X9DRL-IF-B. Right now the server has 4X Hynix 4Gb 2Rx8 PC3L-10600R-9-10-B0 HMT351R7BFR8A. and its working great. We baught another 4 from the same series of memory, when we installed all the ram (4 sticks already installed and we added 4 new sticks) the server didn't boot. When we replaced the current memory with the new memory - the server did boot. Right now we are in a problem because we need to extend this server ram but the motherboard don't run with 8X4Gb. Any ideas why? I have attached a picture with one of the current memory stick and one of the new memory stick. Thanks in advence.

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  • VMWare Workstation Dev Machine Disks: one fast or four echofriendly raid?

    - by Avi
    I'm building a new dev computer. It will be running a few VMWare Worksation virtual machines - A dev machine running VS-2010, a build machine, a version-control machine, a web server for testing, a "personal" machine running office etc. I'll be connecting the computer to my stereo, so I'll also be running iTunes (possible on a dedicated VM) and I want the computer to be a silent one. I'll probably use an Antec P183 case. I was advised on Serverfault to use Raid10 for performance. Raid 10 uses 4 disks. So, my question is as follows: In terms of heat, noise, reliability, warranty, price, capacity and performance, what would you suggest: A Raid10 4 disk array using eco-friendly disks such as the $94 1TB Western Digital Caviar Green, or one high performance disk such as the 2TB Western Digital Caviar Black at $280?

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  • Goal setting/tracking packages for software projects

    - by Avi
    I'm a developer working by myself. I'm looking for a computerized tool to manage my goals and activities. I own it Microsoft Project, but I don't like it. I've started many "projects" but could never keep on using it. Too complex and heavyweight for me. I use MS-Outlook tasks. They are not what I need. No planning capability. Tracking is not nice. I'm using the Pomodoro technique and I like it, but I'm looking for something more comprehensive and with better computerized support. Something that would allow me to define goals with dependencies and time estimation, keep daily prioritized lists etc. So, I'm looking for a solution. One I've found is GoalPro, but I uneasy because I could not find a cross-product "top ten" like review. Are you using any goal setting package such as GoalPro? Which? Does it help? Pros and Cons?

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  • team foundation server 2010 installation from DVD - I get agent installation instead!

    - by Avi
    GRRRRRRRRRRRR!(#Y%)@#!! They bragged they now have a very easy installation! I don't get it. I entered the MSDN "Disk 5000: Developer Tools" DVD, opened default.htm, clicked on the "Visual Studio Team Foundation Server 2010" link. The VSTFS2010 folder open. I click autorun.exe. And then I get "Microsoft Visual Studio Agents 2010 Setup". I don't get it. Why "agents"? I wanted to instal a server!

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  • X58 RAID 10 - Am I forced to use Sata2?

    - by Avi
    I'm building a new dev computer. It will be running a few VMWare Worksation virtual machines. I was advised on Serverfault to use Raid10 for performance. Raid 10 uses 4 disks. I contacted my supplier who suggested a gigabyte X58A motherboard and 4 Western Digital Caviar black 6Gb/s disks. I have checked the spec for the X58A board, however, and it says: SATA 3Gb/s: RAID 0, RAID 1, RAID 5, and RAID 10 SATA 6Gb/s: RAID 0, and RAID 1. I'm losing half the bandwidth because I'm forced to use SATA2! What should I do?

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