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  • Boundary fill problem

    - by Taaseen
    hi...Im stuck in this bunch of codes...i cant get the pixel to fill up the circle??...any help #include<iostream> #include<glut.h> struct Color{ float red, green, blue; }; Color getPixel(int x, int y){ // gets the color of the pixel at (x,y) Color c; float color[4]; glReadPixels(x,y,1,1,GL_RGBA, GL_FLOAT, color); c.red = color[0]; c.green = color[1]; c.blue = color[2]; return c; } void setPixel(int x, int y, Color c){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushAttrib(GL_ALL_ATTRIB_BITS); glColor3f(c.red, c.green, c.blue); glBegin(GL_POINTS); glVertex2i(x,y); glEnd(); glPopAttrib(); glFlush(); } void init() { glClearColor(1.0,1.0,1.0,0.0); gluOrtho2D(0.0,300.0,0.0,300.0); } void drawPixel(int x,int y) { glBegin(GL_POINTS); glVertex2i(x,y); glEnd(); glFlush(); } void Boundary_fill(int x,int y,Color thisColor){ Color boundary_color; boundary_color.red=0.0; boundary_color.green=1.0; boundary_color.blue=0.0; Color nextpixel=getPixel(x,y); if((nextpixel.red!=boundary_color.red)&&(nextpixel.blue!=boundary_color.blue)&&(nextpixel.green!=boundary_color.green) && (nextpixel.red!=thisColor.red)&& (nextpixel.blue!=thisColor.blue)&& (nextpixel.green!=thisColor.green)){ setPixel(x,y,thisColor); Boundary_fill((x+1),y,thisColor); Boundary_fill((x-1),y,thisColor); Boundary_fill(x,(y+1),thisColor); Boundary_fill(x,(y-1),thisColor); } } void draw(int x1,int y1, int x, int y){ drawPixel(x1+x,y1+y);//quadrant1 drawPixel(x1+x,y1-y);//quadrant2 drawPixel(x1-x,y1+y);//quadrant3 drawPixel(x1-x,y1-y);//quadrant4 drawPixel(x1+y,y1+x);//quadrant5 drawPixel(x1+y,y1-x);//quadrant6 drawPixel(x1-y,y1+x);//quadrant7 drawPixel(x1-y,y1-x);//quadrant8 } void circle(int px,int py,int r){ int a,b; float p; a=0; b=r; p=(5/4)-r; while(a<=b){ draw(px,py,a,b); if(p<0){ p=p+(2*a)+1; } else{ b=b-1; p=p+(2*a)+1-(2*b); } a=a+1; } } void Circle(void) { Color thisColor; thisColor.red=1.0; thisColor.blue=0.0; thisColor.green=0.0; glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0,1.0,0.0); glPointSize(2.0); int x0 = 100; int y0 = 150; circle(x0,y0,50); glColor3f(thisColor.red,thisColor.blue,thisColor.green); Boundary_fill(x0,y0,thisColor); } void main(int argc, char**argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(400,400); glutInitWindowPosition(1,1); glutCreateWindow("Boundary fill in a circle:Taaseen And Abhinav"); init(); glutDisplayFunc(Circle); glutMainLoop(); }

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  • Java image conversion to RGB565

    - by Vladimir
    I try to convert image to RGB565 format. I read this image: BufferedImage bufImg = ImageIO.read(imagePathFile); sendImg = new BufferedImage(CONTROLLER_LCD_WIDTH/*320*/, CONTROLLER_LCD_HEIGHT/*240*/, BufferedImage.TYPE_USHORT_565_RGB); sendImg .getGraphics().drawImage(bufImg, 0, 0, CONTROLLER_LCD_WIDTH/*320*/, CONTROLLER_LCD_HEIGHT/*240*/, null); Here is it: Then I convert it to RGB565: int numByte=0; byte[] OutputImageArray = new byte[CONTROLLER_LCD_WIDTH*CONTROLLER_LCD_HEIGHT*2]; int i=0; int j=0; int len = OutputImageArray.length; for (i=0;i<CONTROLLER_LCD_WIDTH;i++) { for (j=0;j<CONTROLLER_LCD_HEIGHT;j++) { Color c = new Color(sendImg.getRGB(i, j)); int aRGBpix = sendImg.getRGB(i, j); int alpha; int red = c.getRed(); int green = c.getGreen(); int blue = c.getBlue(); //RGB888 red = (aRGBpix >> 16) & 0x0FF; green = (aRGBpix >> 8) & 0x0FF; blue = (aRGBpix >> 0) & 0x0FF; alpha = (aRGBpix >> 24) & 0x0FF; //RGB565 red = red >> 3; green = green >> 2; blue = blue >> 3; //A pixel is represented by a 4-byte (32 bit) integer, like so: //00000000 00000000 00000000 11111111 //^ Alpha ^Red ^Green ^Blue //Converting to RGB565 short pixel_to_send = 0; int pixel_to_send_int = 0; pixel_to_send_int = (red << 11) | (green << 5) | (blue); pixel_to_send = (short) pixel_to_send_int; //dividing into bytes byte byteH=(byte)((pixel_to_send >> 8) & 0x0FF); byte byteL=(byte)(pixel_to_send & 0x0FF); //Writing it to array - High-byte is second OutputImageArray[numByte]=byteH; OutputImageArray[numByte+1]=byteL; numByte+=2; } } Then I try to restore this from resulting array OutputImageArray: i=0; j=0; numByte=0; BufferedImage NewImg = new BufferedImage(CONTROLLER_LCD_WIDTH, CONTROLLER_LCD_HEIGHT, BufferedImage.TYPE_USHORT_565_RGB); for (i=0;i<CONTROLLER_LCD_WIDTH;i++) { for (j=0;j<CONTROLLER_LCD_HEIGHT;j++) { int curPixel=0; int alpha=0x0FF; int red; int green; int blue; byte byteL=0; byte byteH=0; byteH = OutputImageArray[numByte]; byteL = OutputImageArray[numByte+1]; curPixel= (byteH << 8) | (byteL); //RGB565 red = (curPixel >> (6+5)) & 0x01F; green = (curPixel >> 5) & 0x03F; blue = (curPixel) & 0x01F; //RGB888 red = red << 3; green = green << 2; blue = blue << 3; //aRGB curPixel = 0; curPixel = (alpha << 24) | (red << 16) | (green << 8) | (blue); NewImg.setRGB(i, j, curPixel); numByte+=2; } } I output this restored image. But I see that it looks very poor. I expected the lost of pictures quality. But as I thought, this picture has to have almost the same quality as the previous picture. - Is it right? Is my code right?

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  • What do the FireBug DOM colors mean?

    - by André Pena
    I'm confused with these colors. I noticed there are 4 colors showing in the left hand column of FireBug DOM tree: Bold black Black Bold green Green In the right hand column: Blue Red Bold green Green Multiple color elements representing object structures. What do this colors represent? And why, e.g, I can access window.document.URL and I can't access window.document.body in Console even though they are both in the "not-bold black" category in the DOM tree? Thanks a lot

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  • Python: For loop problem

    - by Yasmin
    I have a simple for loop problem, when i run the code below it prints out series of 'blue green' sequences then a series of 'green' sequences. I want the output to be; if row[4] is equal to 1 to print blue else print green. for row in rows: for i in `row[4]`: if i ==`1`: print 'blue ' else: print 'green ' Any help would be grateful thanks Yas

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  • ESXi 4.0 Guests Locking up

    - by Brendan Sherwin
    I installed ESXi 4.0 on an HP Proliant g5 with a 64bit Xeon processor and took advantage of the free license as I work for a public school. I created two instances of server 2003 from scratch, one to be the DC, DHCP, the other to be a file server and DNS/DHCP backup. I had both guests up and running fine, setup my user accounts, transferred the data, etc etc. Once I joined a client machine to the domain, I would find that both of my Windows guests would lock up. Sometimes it would be for five or so minutes, once it was overnight. The "locked up" state means that as far I could tell, all services were stopped; dhcp no longer handed out IP's, DNS stopped working, I couldn't RDP into the server. The ESXi host, my HP server, was still running fine. VSphere was working, and I could look at the performance of the individual guests.I would try Powering off the hosts from inside VSPhere, and the hosts would start powering off, but get stuck at 95%, and stay that way, sometimes only for 10 minutes, others for hours. Several times I had to restart ESXi from it's console in order to restart my machines. Now, can anyone tell me what is happening, and how I can fix it, or take steps to prevent it? I hired a consultant to come take a look at it, someone who's experience and knowledge I trust, and he told me he had never seen anything like this ever before. He spoke to a friend of his who is VM certified, and he also said he had never heard of this issue. Thanks for your replies, and I'll do my best to respond ASAP. Currently, the server is powered off, and I've reinstituted my nine year old Server 2000 boxes, and I'm considering installing ESXi 3.5. Does anyone know a host created in 4.0 will work in 3.5? I'd really like to avoid having to rebuild those accounts! I know 4.0 works on this server, as I have another server in another school with the same exact hardware running 4.0 fine. Brendan

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  • Use jQuery to find div by background color

    - by maxsilver
    I'm trying to use jQuery to find the number of divs that are both visible, and have a background color of Green. (Normally I'd just add a class to the div, style it green, and check for that class in jQuery but in this instance, I can't actually change the markup of the page itself in any way) I currently have the visible div part working as : if( // if there are more than one visible div $('div.progressContainer:visible').length > 0 ){ I'd like to throw some kind of "and background color is green" selector in there. // not legit javascript if( // if there are more than one visible div, and its color is green $('div.progressContainer:visible[background-color:green]').length > 0 ){ Is it possible to do this?

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  • help with boxplot needed

    - by kathy_BJ
    I am new to R, can anyone help me with boxplot for a dataset like: file1 col1 col2 col3 col4 col5 050350005 101 56.625 48.318 RED 051010002 106 50.625 46.990 GREEN 051190007 25 65.875 74.545 BLUE 051191002 246 52.875 57.070 RED 220050004 55 70 80.274 BLUE 220150008 75 67.750 62.749 RED 220170001 77 65.750 54.307 GREEN file2 col1 col2 col3 col4 col5 050350005 101 56.625 57 RED 051010002 106 50.625 77 GREEN 051190007 25 65.875 51.6 BLUE 051191002 246 52.875 55.070 RED 220050004 55 70 32 BLUE 220150008 75 67.750 32.49 RED 220170001 77 65.750 84.07 GREEN for each color (red,green and blue), I need to compare file1 and file2 by making box plot with MB and RMSE for (col4-col3) for file1 and file2 by dividing col2 in different group: if col2<20,20<=col2<50, 50 <= col2 <70, col2 =70. That is, for the boxplot, the x is (<20, 20-50,50-70, 70), while y is MB (and RMSE) of the difference of col4 and col3 I hope I didn't confuse anybody. Thank you so much.

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  • How can I turn a bunch of rows into aggregated columns WITHOUT using pivot in SQL Server 2005?

    - by cdeszaq
    Here is the scenario: I have a table that records the user_id, the module_id, and the date/time the module was viewed. eg. Table: Log ------------------------------ User_ID Module_ID Date ------------------------------ 1 red 2001-01-01 1 green 2001-01-02 1 blue 2001-01-03 2 green 2001-01-04 2 blue 2001-01-05 1 red 2001-01-06 1 blue 2001-01-07 3 blue 2001-01-08 3 green 2001-01-09 3 red 2001-01-10 3 green 2001-01-11 4 white 2001-01-12 I need to get a result set that has the user_id as the 1st column, and then a column for each module. The row data is then the user_id and the count of the number of times that user viewed each module. eg. --------------------------------- User_ID red green blue white --------------------------------- 1 2 1 2 0 2 0 1 1 0 3 1 2 1 0 4 0 0 0 1 I was initially thinking that I could do this with PIVOT, but no dice; the database is a converted SQL Server 2000 DB that is running in SQL Server 2005. I'm not able to change the compatibility level, so pivot is out. How can I accomplish this?

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  • Events in Classes (VB.NET)

    - by Otaku
    I find that I write a lot of code within my classes to keep properties in sync with each other. I've read about Events in Classes, but have not been able to wrap my head around how to make them work for what I'm looking for. I could use some advice here. For example, in this one I always want to keep myColor up to date with any change whatsoever in any or all of the Red, Green or Blue properties. Class myColors Private Property Red As Byte Private Property Green As Byte Private Property Blue As Byte Private Property myColor As Color Sub New() myColor = Color.FromArgb(0, 0, 0) End Sub Sub ChangeRed(ByVal r As Byte) Red = r myColor = Color.FromArgb(Red, Green, Blue) End Sub Sub ChangeBlue(ByVal b As Byte) Blue = b myColor = Color.FromArgb(Red, Green, Blue) End Sub End Class If one or more of those changes, I want myColor to be updated. Easy enough as above, but is there a way to work with events that would automatically do this so I don't have to put myColor = Color.FromArgb(Red, Green, Blue) in every sub routine?

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  • how to import csv data into django models

    - by little_fish
    i have some csv data and i want to export into django models the example of csv data 1;"02-01-101101";"Worm Gear HRF 50";"Ratio 1 : 10";"input shaft, output shaft, direction A, color dark green"; 2;"02-01-101102";"Worm Gear HRF 50";"Ratio 1 : 20";"input shaft, output shaft, direction A, color dark green"; 3;"02-01-101103";"Worm Gear HRF 50";"Ratio 1 : 30";"input shaft, output shaft, direction A, color dark green"; 4;"02-01-101104";"Worm Gear HRF 50";"Ratio 1 : 40";"input shaft, output shaft, direction A, color dark green"; 5;"02-01-101105";"Worm Gear HRF 50";"Ratio 1 : 50";"input shaft, output shaft, direction A, color dark green"; and i have some django models name Product in Product there is some fields like name, description and price and i want to something like this product=Product() product.name = "Worm Gear HRF 70(02-01-101116)" product.description = "input shaft, output shaft, direction A, color dark green" product.price = 100

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  • Why is this simple jQuery hover event misbehaving in Internet Explorer 8?

    - by Siracuse
    I asked for help earlier on Stackoverflow involving highlighting spans with the same Class when a mouse hovers over any Span with that same Class. It is working great: http://stackoverflow.com/questions/2709686/how-can-i-add-a-border-to-all-the-elements-that-share-a-class-when-the-mouse-has $('span[class]').hover( function() { $('.' + $(this).attr('class')).css('background-color','green'); }, function() { $('.' + $(this).attr('class')).css('background-color','yellow'); } ) Here is an example of it in usage: http://dl.dropbox.com/u/638285/0utput.html However, it doesn't appear to work properly in IE8, while it DOES work in Chrome/Firefox. Here is a screenshot of it in IE8, with my mouse hovered over the " min) { min" section in the middle. As you can see, it highlighted the span that the mouse is hovering over perfectly fine. However, it has also highlighted some random spans above and below it that don't have the same class! Only the span's with the same Class as the one where the mouse is over should be highlighted green. In this screenshot, only that middle green section should be green. Here is a screenshot of it working properly in Firefox/Chrome with my mouse in the exact same position: This screenshot is correct as the span that the mouse is over (the green section) is the only one in this section that shares that class. Why is IE8 randomly green-highlighting spans when it shouldn't be (they don't share the same class) using my little jQuery snippet? Again, if you want to see it live I have it here: http://dl.dropbox.com/u/638285/0utput.html

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  • Why doesn't this jQuery snippet work in IE8 like it does in Chrome/Firefox (live demo included)?

    - by Siracuse
    I asked for help earlier on Stackoverflow involving highlighting spans with the same Class when a mouse hovers over any Span with that same Class. It is working great: http://stackoverflow.com/questions/2709686/how-can-i-add-a-border-to-all-the-elements-that-share-a-class-when-the-mouse-has $('span[class]').hover( function() { $('.' + $(this).attr('class')).css('background-color','green'); }, function() { $('.' + $(this).attr('class')).css('background-color','yellow'); } ) Here is an example of it in usage: http://dl.dropbox.com/u/638285/0utput.html However, it doesn't appear to work properly in IE8, while it DOES work in Chrome/Firefox. Here is a screenshot of it in IE8, with my mouse hovered over the " min) { min" section in the middle. As you can see, it highlighted the span that the mouse is hovering over perfectly fine. However, it has also highlighted some random spans above and below it that don't have the same class! Only the span's with the same Class as the one where the mouse is over should be highlighted green. In this screenshot, only that middle green section should be green. Here is a screenshot of it working properly in Firefox/Chrome with my mouse in the exact same position: This screenshot is correct as the span that the mouse is over (the green section) is the only one in this section that shares that class. Why is IE8 randomly green-highlighting spans when it shouldn't be (they don't share the same class) using my little jQuery snippet? Again, if you want to see it live I have it here: http://dl.dropbox.com/u/638285/0utput.html

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  • Why doesn't this jQuery snippet work in IE8 like it does in Firefox or Chrome (Live Demo Included) ?

    - by Siracuse
    I asked for help earlier on Stackoverflow involving highlighting spans with the same Class when a mouse hovers over any Span with that same Class. It is working great: http://stackoverflow.com/questions/2709686/how-can-i-add-a-border-to-all-the-elements-that-share-a-class-when-the-mouse-has $('span[class]').hover( function() { $('.' + $(this).attr('class')).css('background-color','green'); }, function() { $('.' + $(this).attr('class')).css('background-color','yellow'); } ) Here is an example of it in usage: http://dl.dropbox.com/u/638285/0utput.html However, it doesn't appear to work properly in IE8, while it DOES work in Chrome/Firefox. Here is a screenshot of it in IE8, with my mouse hovered over the " min) { min" section in the middle. As you can see, it highlighted the span that the mouse is hovering over perfectly fine. However, it has also highlighted some random spans above and below it that don't have the same class! Only the span's with the same Class as the one where the mouse is over should be highlighted green. In this screenshot, only that middle green section should be green. Here is a screenshot of it working properly in Firefox/Chrome with my mouse in the exact same position: This screenshot is correct as the span that the mouse is over (the green section) is the only one in this section that shares that class. Why is IE8 randomly green-highlighting spans when it shouldn't be (they don't share the same class) using my little jQuery snippet? Again, if you want to see it live I have it here: http://dl.dropbox.com/u/638285/0utput.html

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  • Function should return float, but it gets messed up!

    - by Andre
    Hi guys, I'm going crazy here. I have a function that should return a float number: - (float) getHue:(UIColor *)original { NSLog(@"getHue"); const CGFloat *componentColors = CGColorGetComponents(original.CGColor); float red = componentColors[0]; float green = componentColors[1]; float blue = componentColors[2]; float h = 0.0f; float maxChannel = fmax(red, fmax(green, blue)); float minChannel = fmin(red, fmin(green, blue)); if (maxChannel == minChannel) h = 0.0f; else if (maxChannel == red) h = 0.166667f * (green - blue) / (maxChannel - minChannel) + 0.000000f; else if (maxChannel == green) h = 0.166667f * (blue - red) / (maxChannel - minChannel) + 0.333333f; else if (maxChannel == blue) h = 0.166667f * (red - green) / (maxChannel - minChannel) + 0.666667f; else h = 0.0f; if (h < 0.0f) h += 1.0f; NSLog(@"getHue results: %f", h); return h; } The NSLog will trace it correctly (i.e: 0.005), but the actual return value of the function is NULL. I've tried getting that value in so many ways and it never works. float originalHue = [self getHue:original]; results in a building error, as it says: "incompatible types in initialization" float *originalHue = [self getHue:original]; results in a null return. I've tried other ways, but it never actually gets the value properly. Any thoughts? Cheers guys, Andre

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  • How to structure a XML-based order form using ASP.NET

    - by Brendan
    First question here; please help me if I'm doing something wrong. I'm a graphic designer who's trying to teach himself ASP.NET/C#. My server-side background is PHP/WordPress and some ASP Classic, and when I do code I've hand-coded just about everything since I started learning HTML. So, as I've started to learn .NET, my code has been very manual and procedural. I'm now trying to create a really basic order form that pulls from an XML file to populate the form; there's an image, a title, a price, and selectable quantities. If I was making this form as a static HTML file, I'd have each field named manually and so on postback I could query each field to get the values. But I'm trying to do this dynamically so that I can add/remove items from the form and not have to change the code. In terms of displaying the XML, I rolled my own by loading XmlDocument and using XmlNodeList and a bunch of foreach loops to get things displayed. Then, I learned about <asp:XmlDataSource> and <asp:Repeater>, which made displaying the XML simpler by a large margin. However, I've had a really hard time getting the data that's been submitted on postback (it was implied on SO that there are better ways to get data than nested RepeaterItems). So, what I've learned so far is that you can do things a bunch of different ways in .NET. that's why I thought it'd be good to ask for answers regarding the best way to use ASP.NET to display a XML document and dynamically capture the data that's submitted. Any help is appreciated! I'm using Notepad++ to code .NET 2.0.

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  • Ougoing telnet: Unable to connect to remote host: Connection refused

    - by brendan
    I am trying to telnet from Ubuntu server (running Maverick) on ec2 to another machine I have set up not on ec2 - we'll call it "server-x". The two machines are connected via vpn. I can ping from the ec2 machine to server-x no problem. On another machine also on the vpn but also not on ec2 I can telnet to server-x without issue so it is accepting incoming connections on that port. But when I run telnet from the ubuntu instance to server-x I get : ubuntu@ip-10-111-11-11:~$ telnet 5.1.1.1 9143 Trying 5.1.1.1... telnet: Unable to connect to remote host: Connection refused Other telnets work like this: ubuntu@ip-10-111-11-11:~$ telnet imap.gmail.com 993 Trying 173.194.76.108... Connected to gmail-imap.l.google.com. Escape character is '^]'. I have disabled ufw on the ubuntu machine. Is there anything else that can be blocking this outgoing connection? I tried adding the outgoing port to iptables but I'm not certain I'm doing that right.

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  • Connecting 2 ubuntu machines as a LAN

    - by Brendan Cutjar
    Hi i am trying to connect 2 ubuntu computers as a LAN. In my current setup I have: One machine running ubuntu 11.10 with Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller While the other machine is running Ubuntu 12.04 with an Atheros Communications Inc AR8152 v1.1 Fast Ethernet The two machines are connected via a switch (Edimax ES-3205P). Unfortunately I still cannot connect the two machines together. Can somebody please show me what to do and how to go about solving this issue? Thank you ANSWERED All I had to do was set up both ip's maually, subnet mask to 255.255.255.0 and left blank both gateway and DNS.

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  • Can I use GLFW and GLEW together in the same code

    - by Brendan Webster
    I use the g++ compiler, which could be causing the main problem, but I'm using GLFW for window and input management, and I am using GLEW so that I can use OpenGL 3.x functionality. I loaded in models and then tried to make Vertex and Index buffers for the data, but it turned out that I kept getting segmentation faults in the program. I finally figured out that GLEW just wasn't working with GLFW included. Do they not work together? Also I've done the context creation through GLFW so that may be another factor in the problem.

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  • C++ problem with assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • URL length and content optimised for SEO [closed]

    - by Brendan Vogt
    Possible Duplicate: What is the best stucture of SEO friendly URL? I have done some reading on what URLS should look like for search engine optimisation, but I am curious to know how mine would like, I need some advice. I have a tutorial website, and my categories is something like: Web Development -> Client Side -> JavaScript So if I have a tutorial called "What is JavaScript?", is it good to have a URL that looks something like: www.MyWebsite.com/web-development/client-side/javascript/what-is-javascipt Or would something like this be more appropriate: www.MyWebsite.com/tutorials/what-is-javascipt Just curious because I also read that it is wise to have keywords in your URLs. Do I need to add the identifiers of each categories in the link as well, something like: www.MyWebsite.com/1/web-development/5/client-side/15/javascript/100/what-is-javascipt 1 is the unique identifier (primary key) of category web development 5 is the unique identifier (primary key) of category client side 15 is the unique identifier (primary key) of category javascript 100 is the unique identifier (primary key) of tutorial what is javascript

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  • Fast programmatic compare of "timetable" data

    - by Brendan Green
    Consider train timetable data, where each service (or "run") has a data structure as such: public class TimeTable { public int Id {get;set;} public List<Run> Runs {get;set;} } public class Run { public List<Stop> Stops {get;set;} public int RunId {get;set;} } public class Stop { public int StationId {get;set;} public TimeSpan? StopTime {get;set;} public bool IsStop {get;set;} } We have a list of runs that operate against a particular line (the TimeTable class). Further, whilst we have a set collection of stations that are on a line, not all runs stop at all stations (that is, IsStop would be false, and StopTime would be null). Now, imagine that we have received the initial timetable, processed it, and loaded it into the above data structure. Once the initial load is complete, it is persisted into a database - the data structure is used only to load the timetable from its source and to persist it to the database. We are now receiving an updated timetable. The updated timetable may or may not have any changes to it - we don't know and are not told whether any changes are present. What I would like to do is perform a compare for each run in an efficient manner. I don't want to simply replace each run. Instead, I want to have a background task that runs periodically that downloads the updated timetable dataset, and then compares it to the current timetable. If differences are found, some action (not relevant to the question) will take place. I was initially thinking of some sort of checksum process, where I could, for example, load both runs (that is, the one from the new timetable received and the one that has been persisted to the database) into the data structure and then add up all the hour components of the StopTime, and all the minute components of the StopTime and compare the results (i.e. both the sum of Hours and sum of Minutes would be the same, and differences introduced if a stop time is changed, a stop deleted or a new stop added). Would that be a valid way to check for differences, or is there a better way to approach this problem? I can see a problem that, for example, one stop is changed to be 2 minutes earlier, and another changed to be 2 minutes later would have a net zero change. Or am I over thinking this, and would it just be simpler to brute check all stops to ensure that The updated run stops at the same stations; and Each stop is at the same time

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  • I can't figure out how to animate my loaded model with Assimp

    - by Brendan Webster
    I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. The Assimp documentation didn't really help me out. Their source code didn't use animations, and I can't seem to find anywhere online that someone explains how to animate your loaded model... I'm sorta wondering if someone could link me to a helpful website, or maybe just help me out, so that maybe I will understand how to do animations with assimp.

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  • OpenGL not rendering my images to the screen

    - by Brendan Webster
    for some reason my game isn't showing the image I am rendering to the screen. My engine is state based, and at the beginning I set the logo, but it isn't showing on the screen. Here is my method of doing so first I create one image and assign some values to it's preset values. //create one image instance for the logo background O_File.v_Create_Images(1); //set the atributes of the background //first Image O_File.sImage[0].nImageDepth = -30.0f; O_File.sImage[0].sImageLocation = "image.bmp"; //load the images int O_File.v_Load_Images(); Then I load them with DevIL void C_File_Manager::v_Load_Images() { ilGenImages(1, &image); ilBindImage(image); for(int i = 0;i < sImage.size();i++) { success = ilLoadImage(sImage[i].sImageLocation.c_str()); if (success) { success = ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE); glGenTextures(1, &image); glBindTexture(GL_TEXTURE_2D, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 4, ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE, ilGetData()); //asign values to the width and height of the image if they are already not assigned if(sImage[i].nImageHeight == 0) sImage[i].nImageHeight = ilGetInteger(IL_IMAGE_HEIGHT); if(sImage[i].nImageWidth == 0) sImage[i].nImageWidth = ilGetInteger(IL_IMAGE_WIDTH); std::cout << sImage[i].nImageHeight << std::endl; const std::string word = sImage[i].sImageLocation.c_str(); std::cout << sImage[i].sImageLocation.c_str() << std::endl; ilLoadImage(word.c_str()); ilDeleteImages(1, &image); } } } and then I apply them to the screen void C_File_Manager::v_Apply_Images() { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0;i < sImage.size();i++) { //move the image to where it should be on the screen; glTranslatef(sImage[i].nImageX,sImage[i].nImageY,sImage[i].nImageDepth); //rotate image around the 3 axes glRotatef(sImage[i].fImageAngleX,1,0,0); glRotatef(sImage[i].fImageAngleY,0,1,0); glRotatef(sImage[i].fImageAngleZ,0,0,1); //scale the image glScalef(1,1,1); //center the image glTranslatef((sImage[i].nImageWidth/2),(sImage[i].nImageHeight/2),0); //draw the box that will encase the loaded image glBegin(GL_QUADS); //change the color of the loaded image; glColor4f(1,1,1,1); //top left corner of image glNormal3f(0.0,0,0.0); glTexCoord2f (1.0, 0.0); glVertex3f(0,0,sImage[i].nImageDepth); //top right corner of image glNormal3f(1.0,0,0.0); glTexCoord2f (1.0, 1.0); glVertex3f(0,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom right corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f (0.0, 1.0); glVertex3f(sImage[i].nImageWidth,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom left corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f(0.0, 0.0); glVertex3f(sImage[i].nImageWidth,0,sImage[i].nImageDepth); glEnd(); } } when I debug there is no errors at all, but yet the images don't show up on the screen, I have positioned the camera at (0,0,-1) and that is where the images should show up. the clipping plane is set 1 to 1000. There is probably some random problem with the code, but I just can't catch it.

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  • URL length and content optimised for SEO

    - by Brendan Vogt
    I have done some reading on what URLS should look like for search engine optimisation, but I am curious to know how mine would like, I need some advice. I have a tutorial website, and my categories is something like: Web Development -> Client Side -> JavaScript So if I have a tutorial called "What is JavaScript?", is it good to have a URL that looks something like: www.MyWebsite.com/web-development/client-side/javascript/what-is-javascipt Or would something like this be more appropriate: www.MyWebsite.com/tutorials/what-is-javascipt Just curious because I also read that it is wise to have keywords in your URLs. Do I need to add the identifiers of each categories in the link as well, something like: www.MyWebsite.com/1/web-development/5/client-side/15/javascript/100/what-is-javascipt 1 is the unique identifier (primary key) of category web development 5 is the unique identifier (primary key) of category client side 15 is the unique identifier (primary key) of category javascript 100 is the unique identifier (primary key) of tutorial what is javascript UPDATE This is not a programming question so can someone please help migrate this to the correct Q&A site without devoting my questions?

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  • Problem with Assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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