Search Results

Search found 347 results on 14 pages for 'chuck johnston'.

Page 7/14 | < Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >

  • Django MOD_PYTHON ERROR

    - by Cato Johnston
    I have had django running with mod_python for awhile now but today I get the following error MOD_PYTHON ERROR ProcessId: 4551 Interpreter: 'thatch' ServerName: 'thatch' DocumentRoot: '/var/www/thatch' URI: '/' Location: '/' Directory: None Filename: '/var/www/thatch/' PathInfo: '' Phase: 'PythonHandler' Handler: 'django.core.handlers.modpython' Traceback (most recent call last): File "/usr/lib/python2.5/site-packages/mod_python/importer.py", line 1537, in HandlerDispatch default=default_handler, arg=req, silent=hlist.silent) File "/usr/lib/python2.5/site-packages/mod_python/importer.py", line 1202, in _process_target module = import_module(module_name, path=path) File "/usr/lib/python2.5/site-packages/mod_python/importer.py", line 304, in import_module return __import__(module_name, {}, {}, ['*']) ImportError: No module named django.core.handlers.modpython This is my virtual host configuration <VirtualHost *:80> ServerName thatch DocumentRoot /var/www/thatch <Location "/"> SetHandler python-program PythonPath "['/var/www/thatch'] + sys.path" PythonHandler django.core.handlers.modpython SetEnv DJANGO_SETTINGS_MODULE thatch.settings PythonOption django.root /var/www/thatch PythonDebug On </Location> <Location "/media"> SetHandler None </Location> <LocationMatch "\.(jpg|gif|png|css|js)$"> SetHandler None </LocationMatch> </VirtualHost> Any ideas why this is happening?

    Read the article

  • VB6 App + .Net component working as compiled app but not in VB6 IDE

    - by Craig Johnston
    I have a VB6 App that uses a .Net component (via a .tlb reference in the VB6 app) which is working fine when executed as a compiled app, but it produces an error from the VB6 IDE a certain point when it is trying to use the .NET component. I should note that the error occurs when the .NET component is meant to be invoking a third party reporting component. What could the problem be? Could the VB6 IDE be looking in a different location for certain DLLs? The .tlb is in the same location as the application executable so I don't why there should be a problem. I need to have the application running in the IDE in order to debug and step through the code.

    Read the article

  • Find coordinate by angle

    - by George Johnston
    I am developing in application in XNA which draws random paths. Unfortunately, I'm out of touch with graphing, so I'm a bit stuck. My application needs to do the following: Pick a random angle from my origin (0,0), which is simple. Draw a circle in relation to that origin, 16px away (or any distance I specify), at the angle found above. (Excuse my horrible photoshoping) The second circle at (16,16) would represent a 45 degree angle 16 pixels away from my origin. I would like to have a method in which I pass in my distance and angle that returns a point to graph at. i.e. private Point GetCoordinate(float angle, int distance) { // Do something. return new Point(x,y); } I know this is simple, but agian, I'm pretty out of touch with graphing. Any help? Thanks, George

    Read the article

  • Problems with Snow Leopard, Django & PIL

    - by Cato Johnston
    Hi I am having some trouble getting Django & PIL work properly since upgrading to Snow Leopard. I have installed freetype, libjpeg and then PIL, which tells me: --- TKINTER support ok --- JPEG support ok --- ZLIB (PNG/ZIP) support ok --- FREETYPE2 support ok but when I try to upload a jpeg through the django admin interface I get: Upload a valid image. The file you uploaded was either not an image or a corrupted image. It works fine with PNG files. Any Ideas?

    Read the article

  • Turn Texture Blending off in XNA

    - by George Johnston
    I am currently drawing single colored pixels to my texture in XNA. However, there seems to be blending occuring, as the color I draw on the screen gets blended with my background color. How can I turn this off so that the color I draw is only the color I draw? this.spriteBatch.Draw(texture, new Rectangle(x, y, 1, 1), [My Color]);

    Read the article

  • VB.NET: how to require CheckedListBox to have at least one item selected in WinForms

    - by Craig Johnston
    With the CheckListBox in VB.NET in VS2005, how would you make it compulsory that at least one item is selected? Can you select one of the items at design time to make it the default? EDIT: How can I make it so the last item the user tries to uncheck is the one that stays checked? So it's like the user tries to uncheck the only checked item but can't because it checks back straightaway.

    Read the article

  • C#: cannot find assembly file

    - by Craig Johnston
    I am getting an error back from a DLL saying it cannot create an instance of one of classes in my solution because it cannot find the assembly file. If I am debugging a solution, do I need to put a copy of certain assembly files in other locations?

    Read the article

  • .NET: will Random.Random operate differently inside a static method

    - by Craig Johnston
    I am having difficulty with the following code which is inside a static method of a non-static class. int iRand; int rand; rand = new Random((int)DateTime.Now.Ticks); iRand = rand.Next(50000); The iRand number, along with some other values, are being inserted into a new row of an Access MDB table via OLEDB. The iRand number is being inserted into a field that is part of the primary key, and the insert attempt is throwing the following exception even though the iRand number is supposed to be random: System.Data.OleDb.OleDbException: The changes you requested to the table were not successful because they would create duplicate values in the index, primary key, or relationship. Change the data in the field or fields that contain duplicate data, remove the index, or redefine the index to permit duplicate entries and try again. Could the fact the method is static be making the iRand number stay the same, for some reason?

    Read the article

  • Modifing settings in Django

    - by Cato Johnston
    I'm trying to get Django's manage.py to run with modified settings files. I have three settings files settings.py preview.py live.py settings.py contains my base settings but on live & preview sites I point the ['DJANGO_SETTINGS_MODULE'] to live or preview which in turn load the base file and any settings specific to that environment. This works fine, until I try to run migrations using manage.py I updated the manage.py file to import settings.preview but now when I try to run syncdb or migrate I get this error: django.core.exceptions.ImproperlyConfigured: You haven't set the DATABASE_ENGINE setting yet. My settings file has this in it though: DATABASE_ENGINE = 'mysql' How can I get this to work?

    Read the article

  • Why use "DLLSelfRegister" in VB deployment package?

    - by Craig Johnston
    Why would you use DLLSelfRegister in a VB deployment package? I am trying to sort out possible conflict problems with a calendar control: msacal70.ocx. Apparently there is a conflict with newer Office calendar controls. I noticed the setup.lst for the VB deployment package uses DLLSelfRegister for this control. What are the effects of allowing a DLL to self-register and would removing DLLSelfRegister cause the ocx to register during installation of the package?

    Read the article

  • Why would you need to run regasm and caspol on a .net component more than once?

    - by Craig Johnston
    Why would you need to run regasm and caspol on a .NET component more than once? I have a COM client that uses a .NET component residing on another machine. Consequently I need to run regasm and caspol on this .NET component. What could cause there to be the need to do this again on the same machine to the same component? Is the effect of regasm and caspol only temporary? Or can I assume that someone has reset or cleared something on a machine if I am having to do this again?

    Read the article

  • Strategy for converting a VB6 app to .NET

    - by Craig Johnston
    Would it be a good idea to start converting forms into .NET one at a time which you would then invoke from the VB6 app via COM-interop. This way, by the end of the process you would just convert the 'shell' of the VB6 application into a new .NET app, and all your forms are ready to go in .NET. Is there a better strategy?

    Read the article

  • Verify Authenticode signature as being from our company for automatic updater

    - by James Johnston
    I am implementing an automatic update feature and need some advice on how to do this securely using best practices. I would like to use the downloaded file's Authenticode signature to verify that it is safe to run (i.e. originates from our company and hasn't been tampered with). My question is very similar to question #2008519. The bottom-line question: what's the best, most secure way to check Authenticode signatures for an automatic update feature? What fields in the certificate should be checked? Requirements being: (1) check signature is valid, (2) check it's my signature, (3) old clients can still update when my certificate expires and I get a new one. Here's some background information / ideas from my research: I believe this could be broken into two steps: Verify that the signature is valid. I believe this should be easy using WinVerifyTrust as outlined in http://msdn.microsoft.com/en-us/library/aa382384(VS.85).aspx - I don't expect problems here. Verify that the signature corresponds to our company, and not another company. This seems to be a more difficult question to answer: One possibility is to check some of the strings in the signature. Could be obtained via code at MS KB article #323809, but this article doesn't make recommendations on what fields should be checked for this type of application (or any other, for that matter). Question #1072540 also illustrates how to get some certificate info, but again doesn't recommend what fields to actually check. My concern is that the strings might not be the best check: what if another person is able to obtain a certificate with the same name, for example? Or if there's a valid reason for us to change the strings in the future? The person at question #2008519 has a very similar requirement. His need for a "TrustedByUs" function is identical to mine. However, he goes about doing the check by comparing public keys. While this would work in the short-term, it seems like it won't work for an automatic update feature. This is because code signing certificates are only valid for 2 - 3 years max. Therefore, in the future, when we buy a new certificate in 2 years, the old clients wouldn't be able to update any more due to the change in public key.

    Read the article

  • How to upgrade a VB6 app with .NET components

    - by Craig Johnston
    I want to make a change to a VB6 app which consists of a .EXE, no VB6 DLLs but a handful of .NET DLLs. The interop is achieved by a one of the .NET dlls being referenced by the VB6 app which seems to require REGASM-ing of an associated .tlb file. If I want to change only the VB6 app .exe, could I just compile it and drop it into the app folder on existing installations or are there going to be binding issues?

    Read the article

  • How can I use a Shader in XNA to color single pixels?

    - by George Johnston
    I have a standard 800x600 window in my XNA project. My goal is to color each individual pixel based on a rectangle array which holds boolean values. Currently I am using a 1x1 Texture and drawing each sprite in my array. I am very new to XNA and come from a GDI background, so I am doing what I would have done in GDI, but it doesn't scale very well. I have been told in another question to use a Shader, but after much research, I still haven't been able to find out how to accomplish this goal. My application loops through the X and Y coordinates of my rectangular array, does calculations based on each value, and reassigns/moves the array around. At the end, I need to update my "Canvas" with the new values. A smaller sample of my array would look like: 0,0,0,0,0,0,0 0,0,0,0,0,0,0 0,0,0,0,0,0,0 1,1,1,1,1,1,1 1,1,1,1,1,1,1 How can I use a shader to color each pixel?

    Read the article

  • C++/CLI .ToString() returning error

    - by George Johnston
    I am a beginner to C++/CLI as I come from a C# background. I am currently writing a wrapper for some native C++ code. I have the following methods: void AddToBlockList(System::String^ address) { char* cAddress = (char*)(void*)Marshal::StringToHGlobalAnsi(address); _packetFilter->AddToBlockList(cAddress); } void AddToBlockList(IPAddress^ address) { char* cAddress = (char*)(void*)Marshal::StringToHGlobalAnsi(address.ToString()); _packetFilter->AddToBlockList(cAddress); } ...The first method works fine and converts my string into the character array. However, the second function with the IPAddress object as the signiture gives me the following error: error C2228: left of '.ToString' must have class/struct/union ...When I type ? address.ToString() ...in the command window, the IP Address prints. Not sure where I'm going wrong. Any ideas?

    Read the article

  • Using target-specific variable in makefile

    - by James Johnston
    I have the following makefile: OUTPUTDIR = build all: v12target v13target v12target: INTDIR = v12 v12target: DoV12.avrcommontargets v13target: INTDIR = v13 v13target: DoV13.avrcommontargets %.avrcommontargets: $(OUTPUTDIR)/%.elf @true $(OUTPUTDIR)/%.elf: $(OUTPUTDIR)/$(INTDIR)/main.o @echo TODO build ELF file from object file: destination $@, source $^ @echo Compiled elf file for $(INTDIR) > $@ $(OUTPUTDIR)/$(INTDIR)/%.o: %.c @echo TODO call GCC to compile C file: destination $@, source $< @echo Compiled object file for $<, revision $(INTDIR) > $@ $(shell rm -rf $(OUTPUTDIR)) $(shell mkdir -p $(OUTPUTDIR)/v12 2> /dev/null) $(shell mkdir -p $(OUTPUTDIR)/v13 2> /dev/null) .SECONDARY: The idea is that there are several different code configurations that need to be compiled from the same source code. The "all" target depends on v12target and v13 target, which set a number of variables for that particular build. It also depends on an "avrcommontargets" pattern, which defines how to actually do the compiling. avrcommontargets then depends on the ELF file, which in turn depends on object files, which are built from the C source code. Each compiled C file results in an object file (*.o). Since each configuration (v12, v13, etc.) results in a different output, the C file needs to be built several times with the output placed in different subdirectories. For example, "build/v12/main.o", "build/v13/main.o", etc. Sample output: TODO call GCC to compile C file: destination build//main.o, source main.c TODO build ELF file from object file: destination build/DoV12.elf, source build//main.o TODO build ELF file from object file: destination build/DoV13.elf, source build//main.o The problem is that the object file isn't going into the correct subdirectory. For example, "build//main.o" instead of "build/v12/main.o". That then prevents the main.o from being correctly rebuilt to generate the v13 version of main.o. I'm guessing the issue is that $(INTDIR) is a target specific variable, and perhaps this can't be used in the pattern targets I defined for %.elf and %.o. The correct output would be: TODO call GCC to compile C file: destination build/v12/main.o, source main.c TODO build ELF file from object file: destination build/DoV12.elf, source build/v12/main.o TODO call GCC to compile C file: destination build/v13/main.o, source main.c TODO build ELF file from object file: destination build/DoV13.elf, source build/v13/main.o What do I need to do to adjust this makefile so that it generates the correct output?

    Read the article

  • Faster way to iterate through a jaggad array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

    Read the article

  • Faster way to iterate through a jagged array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

    Read the article

< Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >