Instanced drawing with OpenGL ES 2.0
- by Mårten Wikström
In short:
Is it possible to use the gl_InstanceID built-in variable in OpenGL ES 2.0? And, if so, how?
Some more info:
I want to draw multiple instances of an object using glDrawArraysInstanced and gl_InstanceID, and I want my application to run on multiple platforms, including iOS.
The specification clearly says that these features require…