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  • How do I set the text color of a Cocoa tooltip?

    - by Adam Preble
    I am using BGHUDAppKit for an outline view within a HUD-style (black) NSPanel. As such the text in my outline view cells is light gray or white. Unfortunately this means that when I hover to bring up a tooltip for a cell's value, it shows up as light gray text on yellow, which is illegible. How can I set the text color for the tooltip, or is there a way that I can modify the control itself (without changing its appearance) to work better with the tooltip mechanism?

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  • Set Round Border of an android TextView already having a background color

    - by vaibhav
    I want a TextView to have a rounded border. This can be done by using a drawable, specifying a shape in the drawable, and then using the drawable as the background of the TextView. android:background="@layout/border" Also shown here However, my TextView already has a background color (which is gray) and thus I'm unable to use the above method to set a rounded border. Is there any other method to do this which allows the background color of the TextView to remain gray and also surrounds it with a rounded border?

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • Rendering Linear Gradients using the HTML5 Canvas

    - by dwahlin
    Related HTML5 Canvas Posts: Getting Started with the HTML5 Canvas Rendering Text with the HTML5 Canvas Creating a Line Chart using the HTML5 Canvas New Pluralsight Course: HTML5 Canvas Fundamentals Gradients are everywhere. They’re used to enhance toolbars or buttons and help add additional flare to a web page when used appropriately. In the past we’ve always had to rely on images to render gradients which works well, but isn’t necessarily the most efficient (although 1 pixel wide images do work well). CSS3 provides a great way to render gradients in modern browsers (see http://www.colorzilla.com/gradient-editor for a nice online gradient generator tool) but it’s not the only option. If you’re working with charts, games, multimedia or other HTML5 Canvas applications you can also use gradients and render them on the client-side without relying on images. In this post I’ll introduce how to use linear gradients and discuss the different functions that can be used to create them.   Creating Linear Gradients Linear gradients can be created using the 2D context’s createLinearGradient function. The function takes the starting x,y coordinates and ending x,y coordinates of the gradient:   createLinearGradient(x1, y1, x2, y2);   By changing the start and end coordinates you can control the direction that the gradient renders. For example, adding the following coordinates causes the gradient to render from left to right since the y value stays at 0 for both points while the x value changes from 0 to 200. var lgrad = ctx.createLinearGradient(0, 0, 200, 0); Here’s an example of how changing the coordinates affects the gradient direction:   Once a linear gradient object has been created you can set color stops using the addColorStop() function. It takes the location where the color should appear in the gradient with 0 being the beginning and 1 being at the end (0.5 would be in the middle) as well as the color to display in the gradient. lgrad.addColorStop(0, 'white'); lgrad.addColorStop(1, 'gray');   An example of combining createLinearGradient() with addColorStop() is shown next:   Using createLinearGradient() var canvas = document.getElementById('myCanvas'); var ctx = canvas.getContext('2d'); var lgrad = ctx.createLinearGradient(0, 0, 200, 0); lgrad.addColorStop(0, 'white'); lgrad.addColorStop(1, 'gray'); ctx.fillStyle = lgrad; ctx.fillRect(0, 0, 200, 200); ctx.strokeRect(0, 0, 200, 200); This code renders a white to gray gradient as shown next: A live example of using createLinearGradient() is shown next. Click the Result tab to see the code in action.   In the next post on the HTML5 Canvas I’ll take a look at radial gradients and how they can be used. In the meantime, if you’re interested in learning more about the HTML5 Canvas and how it can be used in your Web or Windows 8 applications, check out my HTML5 Canvas Fundamentals course from Pluralsight. It has over 4 1/2 hours of canvas goodness packed in it.

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  • Impact of ordering of correlated subqueries within a projection

    - by Michael Petito
    I'm noticing something a bit unexpected with how SQL Server (SQL Server 2008 in this case) treats correlated subqueries within a select statement. My assumption was that a query plan should not be affected by the mere order in which subqueries (or columns, for that matter) are written within the projection clause of the select statement. However, this does not appear to be the case. Consider the following two queries, which are identical except for the ordering of the subqueries within the CTE: --query 1: subquery for Color is second WITH vw AS ( SELECT p.[ID], (SELECT TOP(1) [FirstName] FROM [Preference] WHERE p.ID = ID AND [FirstName] IS NOT NULL ORDER BY [LastModified] DESC) [FirstName], (SELECT TOP(1) [Color] FROM [Preference] WHERE p.ID = ID AND [Color] IS NOT NULL ORDER BY [LastModified] DESC) [Color] FROM Person p ) SELECT ID, Color, FirstName FROM vw WHERE Color = 'Gray'; --query 2: subquery for Color is first WITH vw AS ( SELECT p.[ID], (SELECT TOP(1) [Color] FROM [Preference] WHERE p.ID = ID AND [Color] IS NOT NULL ORDER BY [LastModified] DESC) [Color], (SELECT TOP(1) [FirstName] FROM [Preference] WHERE p.ID = ID AND [FirstName] IS NOT NULL ORDER BY [LastModified] DESC) [FirstName] FROM Person p ) SELECT ID, Color, FirstName FROM vw WHERE Color = 'Gray'; If you look at the two query plans, you'll see that an outer join is used for each subquery and that the order of the joins is the same as the order the subqueries are written. There is a filter applied to the result of the outer join for color, to filter out rows where the color is not 'Gray'. (It's odd to me that SQL would use an outer join for the color subquery since I have a non-null constraint on the result of the color subquery, but OK.) Most of the rows are removed by the color filter. The result is that query 2 is significantly cheaper than query 1 because fewer rows are involved with the second join. All reasons for constructing such a statement aside, is this an expected behavior? Shouldn't SQL server opt to move the filter as early as possible in the query plan, regardless of the order the subqueries are written?

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  • asp.net calendar control appears below textfield

    - by user279521
    I ma using an image button to display an asp.net calendar control (this control comes with VS 2008). However, when I click the image button, the calendar controls is displayed "below" the textfield that it is suppoed to populate. How can I get the control to appear on the right side of the textfield? My code is: <asp:ImageButton ID="imgCalendar" runat="server" Height="17px" ImageUrl="~/Images/CAL.gif" onclick="imgCalendar_Click1" Width="19px" Visible="true" ImageAlign="Middle" /> <asp:Panel ID="Panel1" runat="server"> <asp:Calendar ID="calStartDate" runat="server" BackColor="Transparent" BorderColor="#FFCC66" BorderWidth="1px" DayHeaderStyle-BackColor="gainsboro" DayNameFormat="Shortest" FirstDayOfWeek="Monday" Font-Bold="True" Font-Names="Verdana" Font-Size="8pt" ForeColor="Gray" Height="102px" OnSelectionChanged="calStartDate_SelectionChanged" OtherMonthDayStyle-ForeColor="gray" SelectedDayStyle-BackColor="Navy" SelectedDayStyle-Font-Bold="True" SelectorStyle-BackColor="gainsboro" ShowGridLines="True" TitleStyle-BackColor="gray" TitleStyle-Font-Bold="True" TitleStyle-Font-Size="12px" TodayDayStyle-BackColor="gainsboro" Visible="False" Width="62px"> <SelectedDayStyle BackColor="#404040" Font-Bold="True" /> <TodayDayStyle BackColor="#3A080B" ForeColor="White" /> <SelectorStyle BackColor="#FFCC66" /> <OtherMonthDayStyle ForeColor="#CC9966" /> <NextPrevStyle Font-Size="9pt" ForeColor="#3A080B" /> <DayHeaderStyle BackColor="#3A080B" Font-Bold="True" Height="1px" ForeColor="White" /> <TitleStyle BackColor="#E0C16B" Font-Bold="True" Font-Size="9pt" ForeColor="#3A080B" /> </asp:Calendar> </asp:Panel>

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  • Desktop Fun: Abstract Icon Packs

    - by Asian Angel
    Do you prefer a more unique, artistic, or alternative look for your desktop setup? Then you will definitely want to have a look through our Abstract Icon Packs collection. Just set your imagination loose and enjoy the wonderful desktops that these icon packs can inspire for you. Note: To customize the icon setup on your Windows 7 & Vista systems see our article here. Using Windows XP? We have you covered here. Sneak Preview For this week’s preview desktop we created an Alien Desert Planet theme using the Abstract Symbol Icons pack shown below. Note: The original, unmodified version of this wallpaper can be found here. Here is a closer look at the icons we used for our new theme… The Icon Packs Match-stick-play Icons *.ico format only Download Abstract Symbol Icons *.ico format only Download Allomantic Metals *.ico format only Download Mutated Snowflake Icon Set *.ico format only Download Shades of Geometry *.ico format only Download Starry Objects Icons *.ico format only Download New Sin – Abstract Human Icons *.ico, .png, and .psd format Note: While most of the icons in this pack look similar at first glance, there are differences when viewed at a larger size. Download Mysterious Icons *.ico format only Download Alien Icons *.ico format only Download Beads Icons *.ico format only Download Magic Flowers Icons *.ico format only Download Circle Shapes Icons *.ico format only Download geometric doc icons *.png format only Download alumina *.png format only Download Citiscape dockicons *.png format only Download Wanting more great icon sets to look through? Be certain to visit our Desktop Fun section for more icon goodness! Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Add Falling Snow to Webpages with the Snowfall Extension for Opera [Browser Fun] Automatically Keep Up With the Latest Releases from Mozilla Labs in Firefox 4.0 A Look Back at 2010 Through Infographics Monitor the Weather with the Weather Forecast Extension for Opera Orbiting at the Edge of the Atmosphere Wallpaper Simon’s Cat Explores the Christmas Tree! [Video]

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  • How to get transparent user interface background in Windows 7

    - by blasteralfred
    I use Windows 7 Home Premium. Recently, when I came through Photoshop in OSX, I was interested by its user interface. It has got a "100% transparent" user interface background, whereas it's usually gray in Windows. I googled for some glass solutions, but all of them provide a "transparent window" or a semi-transparent one, which makes the complete window transparent. These solutions do not work for me, as I just need the UI (gray) background transparent but require all the other elements (such as nav-bars, control buttons, etc.) to have no transparency. Below is a screenshot of what I'm saying: Is this a feature of Photoshop only? How can I achieve the same in Windows 7? Thanks in advance...:)

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  • Desktop Fun: Starscapes Wallpaper Collection Series 2

    - by Asian Angel
    New worlds filled with alien ruins, covered in perpetual twilight, ripe with agricultural harvests, and more are waiting for intrepid explorers like you to explore them. Journey to the far ends of the cosmos and experience new wonders on your desktop with the second in our series of Starscapes Wallpaper collections. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • Not Happy With the Monochrome Visual Studio 11 Beta UI

    - by Ken Cox [MVP]
    I can’t wait for a third-party to come out with tools to return some colour to the flat, monochrome look of Visual Studio 11 (beta). What bugs me most are the icons. I feel like a newbie when I have to squint and analyze the shape of icons on the debugging toolbar just to get the one I want. (Fortunately, the meddlers didn’t mess with the keyboard commands so I’m not totally lost.) Not sure what usability studies told MS that bland is better. Maybe it is for most people, but not for me.  Gray, shades of gray and black. Ugh. And don’t get me started on the stupidity of using all-caps for window titles. Who approved that? I see that there’s a UserVoice poll on the topic (http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/2623017-add-some-color-to-visual-studio-11-beta) but I doubt that anything will change Microsoft’s opinion in time for the release. Once a product gets to a stable beta, most non-crashing stuff gets pushed to the next version. I hope I’m proved wrong. Fortunately, Visual Studio is quite customizable. Unless ‘Bland’ is hard-coded, some registry tweaks and a collection of replacement icons should allow dissenters like me back to productivity. BTW, other than hating the UI, VS 11 beta is working quite well for me on a .NET 4 project.Note: Although my username for the ASP.NET domain includes the letters "[MVP]", I'm no longer an MVP. Apparently it's nearly impossible to change a username in the system. My apologies for the misleading identifier but I tried to have it changed without success.

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  • XNA Masking Mayhem

    - by TropicalFlesh
    I'd like to start by mentioning that I'm just an amateur programmer of the past 2 years with no formal training and know very little about maximizing the potential of graphics hardware. I can write shaders and manipulate a multi-layered drawing environment, but I've basically stuck to minimalist pixel shaders. I'm working on putting dynamic point light shadows in my 2d sidescroller, and have had it working to a reasonable degree. Just chucking it in without working on serious optimizations outside of basic culling, I can get 50 lights or so onscreen at once and still hover around 100 fps. The only issue is that I'm on a very high end machine and would like to target the game at as many platforms I can, low and high end. The way I'm doing shadows involves a lot of masking before I can finally draw the light to my light layer. Basically, my technique to achieveing such shadows is as follows. See pics in this album http://imgur.com/a/m2fWw#0 The dark gray represents the background tiles, the light gray represents the foreground tiles, and the yellow represents the shadow-emitting foreground tile. I'll draw the light using a radial gradient and a color of choice I'll then exclude light from the mask by drawing some geometry extending through the tile from my point light. I actually don't mask the light yet at this point, but I'm just illustrating the technique in this image Finally, I'll re-include the foreground layer in my mask, as I only want shadows to collect on the background layer and finally multiply the light with it's mask to the light layer My question is simple - How can I go about reducing the amount of render target switches I need to do to achieve the following: a. Draw mask to exclude shadows from the foreground to it's own target once per frame b. For each light that emits shadows, -Begin light mask as full white -Render shadow geometry as transparent with an opaque blendmode to eliminate shadowed areas from the mask -Render foreground mask back over the light mask to reintroduce light to the foreground c. Multiply light texture with it's individual mask to the main light layer.

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  • Go Ahead, Play with Your Food

    <b>The Tyee:</b> "It's an unusual Friday night at Grinder, a small coffee shop in Toronto. There's an alien in someone's cup, hearts in another and someone else sees their face in their mug."

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  • Classic UFO Identification Chart from March 1967 [Retro Image]

    - by Asian Angel
    If you love classic sci-fi goodness, then you will definitely enjoy looking through the various ‘alien’ starcraft featured in this classic chart from yesteryear! View the Full-Size Version (914*1280 pixels) UFO Identification Chart – Stargods Blog [via Cheezburger.com] Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For? HTG Explains: What is DNS?

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  • How do I restore the original color scheme, icons, and theme?

    - by katya sehgal
    I'd like the original colour scheme, icon style of 12.04. I somehow lost the Ambiance theme (possible error or upgrade error). I re-installed 'light-themes' from the terminal and got it back. But the panel on the top that shows the options of sound, battery and wi-fi has changed and I can-not get the original setting back. In the windows, the close, minimize tools have shifted to the right instead of the original left side. I had installed MyUnity and Ubuntu Tweak but deleted them. As such, I want the original setting back. Kindly help me with the commands. I have searched for solutions; there are multiple and I need to be sure if I should follow the same. Kindly bear before marking duplicate. Discoveries: The appearance is gray and boxy as outlined here. Not sure same problem. Similar 'gray and boxy' article here. Desktop forgets theme. I have also tried the unity --reset command. It never completes. I gave it 20 minutes.

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  • Why doesn't my grub background show?

    - by luri
    I've tried to change resolution, colors and background image for my grub menu, but I get no background (well, just a black one, no image).... What am I doing wrong? This is my grub.cfg (omitting the OS's part): # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="${saved_entry}" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga } insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set 42509bf9-f3e6-460a-8947-ec0f5c1fbcc8 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=1280x1024x24 load_video insmod gfxterm fi terminal_output gfxterm insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set 42509bf9-f3e6-460a-8947-ec0f5c1fbcc8 set locale_dir=($root)/boot/grub/locale set lang=es insmod gettext if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set 42509bf9-f3e6-460a-8947-ec0f5c1fbcc8 insmod jpeg if background_image /boot/grub/Serenity_Enchanted_by_sirpecangum.jpg ; then set color_normal=black/white set color_highlight=brown/light-gray else set menu_color_normal=white/black set menu_color_highlight=black/light-gray fi ### END /etc/grub.d/05_debian_theme ### The selected image has been copied to /boot/grub/Serenity_Enchanted_by_sirpecangum.jpg with no luck. I'm for sure missing something (probably something obvious) but I don't really get it...

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  • How do display a "mucus spreading" effect in a 2D environment?

    - by nathan
    Here is an example of such a mucus spreading. The substance is spread around the source (in this example, the source would be the main alien building). The game is starcraft, the purple substance is called creep. How this kind of substance spreading would be achieved in a top down 2D environment? Recalculating the substance progression and regenerate the effect on the fly each frame or rather use a large collection of tiles or something else?

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  • How do produce a "mucus spreading" effect in a 2D environment?

    - by nathan
    Here is an example of such a mucus spreading. The substance is spread around the source (in this example, the source would be the main alien building). The game is starcraft, the purple substance is called creep. How this kind of substance spreading would be achieved in a top down 2D environment? Recalculating the substance progression and regenerate the effect on the fly each frame or rather use a large collection of tiles or something else?

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  • Screen doesn't turn back on after resume on a Lenovo Thinkpad T420

    - by Wojtek
    Every time I suspend my notebook (Lenovo Thinkpad T420 - Intel HD graphic card) on Oneiric Ocelot 11.10 and turn it back on, the screen is black. The backlight is on and the system itself loads fine, but the display somehow doesn't get back. The first time after a fresh reboot the screen isn't black, it is mostly white/light-gray and it looks a bit like a distorted image. The pixels fade in until it gets almost completely light-gray. I've got a workaround for this: I switch to the first terminal (CTRL+ALT+F1) and back to X (CTRL+ALT+F7). In most cases that helps. Sometimes, when there's still a problem, I log in on the first terminal and run "unity --reset". Then go back to X - this helps always. I can tell that the system comes back, because I can log in with my fingerprint reader (or wait a bit and put in the password) "blindly", then do the workaround - I am logged in after the screen comes back. So it's only the display that is not working. Any help or advice where to look would be appreciated.

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  • Problem inserting pre-ordered values to quadtree

    - by Lucas Corrêa Feijó
    There's this string containing B, W and G (standing for black, white and gray). It defines the pre-ordered path of the quadtree I want to build. I wrote this method for filling the QuadTree class I also wrote but it doesn't work, it inserts correctly until it reaches a point in the algorithm it needs to "return". I use math quadrants convention order for insertion, such as northeast, northwest, southwest and southeast. A quadtree has all it's leafs black or white and all the other nodes gray The node used in the tree is called Node4T and has a char as data and 4 references to other nodes like itself, called, respectively NE, NW, SW, SE. public void insert(char val) { if(root==null) { root = new Node4T(val); } else { insert(root, val); } } public void insert(Node4T n, char c) { if(n.data=='G') // possible to insert { if(n.NE==null) { n.NE = new Node4T(c); return; } else { insert(n.NE,c); } if(n.NW==null) { n.NW = new Node4T(c); return; } else { insert(n.NW,c); } if(n.SW==null) { n.SW = new Node4T(c); return; } else { insert(n.SW,c); } if(n.SE==null) { n.SE = new Node4T(c); return; } else { insert(n.SE,c); } } else // impossible to insert { } } The input "GWGGWBWBGBWBWGWBWBWGGWBWBWGWBWBGBWBWGWWWB" is given a char at a time to the insert method and then the print method is called, pre-ordered, and the result is "GWGGWBWBWBWGWBWBW". How do I make it import the string correctly? Ignore the string reading process, suppose the method is called and it has to do it's job.

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  • Twitter Tuesday - Top 10 @ArchBeat Tweets - August 12-18, 2014

    - by Bob Rhubart-Oracle
    Man in gray hat: "You know, more than three thousand people follow @OTNArchBeat on Twitter. I wonder which tweets were the most popular over the last seven days." Man in brown hat: "Shut up! I think I see a UFO!" Man in gray hat: "That's OK. I'll just read this blog post." RT @java: "Programmers are creative people and typically delight in contriving clever ways to solve problems." -Casimir Saternos in @OracleJavaMag Aug 18, 2014 at 12:54 PM The Offer Still Stands: Produce your own episode of the OTN ArchBeat Podcast. Click for details. Aug 13, 2014 at 02:03 PM Binge-Ready! Watch the Top 10 OTN ArchBeat Videos featuring @stewartbryson @stenvesterli @gurcanorhan Aug 13, 2014 at 11:49 AM Oracle Announces First Java 9 Features | InfoQ Aug 18, 2014 at 12:20 PM Getting Started wit the #Coherence Memcached Adaptor | David Felcey Aug 18, 2014 at 10:19 AM #WebLogic Data Source Connection Labeling | Steve Felts Aug 14, 2014 at 10:03 AM How to introduce #DevOps into a moribund corporate culture | ZDNet Aug 15, 2014 at 11:23 AM Sample Chapter: Installing Oracle #WebLogic Server 12c and Using the Management Tools | Sam Alapati Aug 14, 2014 at 11:09 AM Building a Responsive #WebCenter Portal Application | @JayJayZheng Aug 12, 2014 at 11:04 AM #OEM12c Cloud Control authorization with Active Directory | Jeroen Gouma Aug 14, 2014 at 10:16 AM

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  • Word: MAC 2011, TOC on too many pages

    - by Mark
    I have a Word: MAC 2011 document where the bottom of the first 40 pages or so say "TOC: Page x". This notation appears to be in the Footer, as it is gray until I click on it (then the rest of the text goes gray instead). There is no TOC that I can see in the document, so I'm presuming someone tried to create one and messed things up. After the first 40 pages or so, all the other bottom of the page notations appear to be correct. (i.e. Chapter One, Chapter Two, etc.) How can I get those first 40 pages to be part of Chapter One rather than TOC?

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  • Restore Default Appearance in Ubuntu 12.04

    - by katya sehgal
    I'd like the original colour scheme, icon style of 12.04. I somehow lost the Ambiance theme (possible error or upgrade error). I re-installed 'light-themes' from the terminal and got it back. But the panel on the top that shows the options of sound, battery and wi-fi has changed and I can-not get the original setting back. In the windows, the close, minimize tools have shifted to the right instead of the original left side. I had installed MyUnity and Ubuntu Tweak but deleted them. As such, I want the original setting back. Kindly help me with the commands. I have searched for solutions; there are multiple and I need to be sure if I should follow the same. Kindly bear before marking duplicate. Discoveries *. [The appearance is gray and boxy as outlined here.] Not sure same problem. *. [Similar 'gray and boxy' article here] *. Desktop forgets theme.] *. I have also tried unity --reset command. It never completes. I gave it 20 minutes.

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  • What are the statements in XNA?

    - by Katie Hajduk
    A hypothetical game called “AlienShooter” needs to be able to work on Windows and on the Xbox. In the Windows version, the keyboard will handle firing at alien spaceships, and this functionality is contained within a method called “KeyboardSupport()”. In the Xbox version of the game, the gamepad will be used for shooting, and this functionality is contained within a method called “GamepadSupport()”. Write the statement(s) that must be added so that the appropriate code is used in the each version of the game.

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  • A crowded Extra-Solar system

    - by TATWORTH
    The orbiting Kepler telescope has found another unusual alien solar system. The Kepler telescope monitors star for changes in their brightness. The light resulting curves can be seen at http://www.planethunters.org.Recently an extra-solar system with 4 stars (planets orbiting two of the stars with the other two stars orbiting as a distant binary pair) was discovered using by two "arm-chair" astronomers using the above web site. Source SPACE.com: All about our solar system, outer space and exploration

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  • using JQuery and Prototype in the same page; more explanation needed!

    - by xenogen
    Hi everybody! I'm continuously having the problem when i use jquery lightbox (which runs prototype) and jquery news slider. I tried the "noconflict" method. The problem is I don't know the exact place to put the code. So, here, i'm putting my scripts within . So, please troubleshoot it and explain me where to put the patch. thank you very much. <head> <meta http-equiv="Content-Language" content="en-us"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Jquery</title> <script type="text/javascript" src="lb/js/prototype.js"></script> <script type="text/javascript" src="lb/js/scriptaculous.js?load=effects"></script> <script type="text/javascript" src="lb/js/lightbox.js"></script> <link href="lb/css/lightbox.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="news/jquery-1.2.3.pack.js"></script> <script type="text/javascript" src="news/jquery.easynews.js"></script> <style> html { background-color: #FFA928; font: normal 76% "Arial", "Lucida Grande",Verdana, Sans-Serif; color:black; } a { text-decoration: none; font-weight: bold; } .news_style{ display:none; } .news_show { background-color: white; color:black; width:350px; height:150px; font: normal 100% "Arial", "Lucida Grande",Verdana, Sans-Serif; overflow: auto; } .news_border { background-color: white; width:350px; height:150px; font: normal 100% "Arial", "Lucida Grande",Verdana, Sans-Serif; border: 1px solid gray; padding: 5px 5px 5px 5px; overflow: auto; } .news_mark{ background-color:white ; font: normal 70% "Arial", "Lucida Grande",Verdana, Sans-Serif; border: 0px solid gray; width:361px; height:35px; color:black; text-align:center; } .news_title{ font: bold 120% "Arial", "Lucida Grande",Verdana, Sans-Serif; border: 0px solid gray; padding: 5px 0px 9px 5px; color:black; } .news_show img{ margin-left: 5px; margin-right: 5px; } .buttondiv { position: absolute; /*float: left;*/ /*top: 169px;*/ padding: 5px 5px 5px 5px; background-color:white ; border: 1px solid gray; /*border-top-color: white;*/ border-top:none; height:20px; } </style> <script> $(document).ready(function(){ var newsoption1 = { firstname: "mynews", secondname: "showhere", thirdname:"news_display", fourthname:"news_button", newsspeed:'6000' } $.init_news(newsoption1); var myoffset=$('#news_button').offset(); var mytop=myoffset.top-1; $('#news_button').css({top:mytop}); }); </script> </head>

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