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  • The good and the bad: Coda or Espresso?

    - by Kriem
    For my semi-professional web development studio, I'd like to use a more dedicated piece of software in stead of plain text editors. Both Coda as Espresso seem interesting, but I can't seem to choose which one to buy. Any thoughts on which one to choose?

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  • Logitech mk520 (k520) keyboard Ctrl + Shift + ArrowKeys not working correctly. - Windows 8

    - by Phxvyper
    Ever since i installed windows 8, I'm unable to use Ctrl + Shift + Arrow Keys (to select words and phrases quickly in text editors) with any program. Ive found the same issue with other models of Logitech keyboards (not with any other brand, though) however, the solutions provided to those other models aren't working for me (or are impossible to complete, because of the difference in the model) If you have a possible solution, please reply! Thank you.

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  • How to sort by hexadecimals in xslt?

    - by fielding
    Hi, im trying to sort my transformed output by a element which contains a hex value. <xsl:sort select="Generation/Sirio/Code" data-type="number"/> Values are plain old Hex: 00 01 02 ... 0A ... FF but they are getting sorted like that: 0A FF 00 01 02, which indicates the sorting method fails as soon as there are character involved. How can i work around this? Thank you very much!

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  • Hacked website, code is encrypted in hex, unable to identify

    - by dhakad
    my web site hacked and i am getting code in index page, but i am unable to find that where is the code in my web site... %3c%68%74%6d%6c%3e%3c%68%65%61%64%3e%0d%0a%3c%6d%65%74%61%20%63%6f%6e%74%65%6e%74%3d%22%74%65%78%74%2f%68%74%6d%6c%3b%20%63%68%61%72%73%65%74%3d%75%74%66%2d%38%22%3e%0d%0a%3c%74%69%74%6c%65%3e%2e%2f%20%72%45%64%20%58%20%7c%20%33%78%70%31%72%33%20%43%79%62%65%72%20%41%72%6d%79%3c%2f%74%69%74%6c%65%3e%0d%0a%3c%6d%65%74%61%20%6e%61%6d%65%3d%22%61%75%74%68%6f%72%22%20%63%6f%6e%74%65%6e%74%3d%22%72%45%64%20%58%22%20%2f%3e%0d%0a%3c%6d%65%74%61%20%6e%61%6d%65%3d%22%6b%65%79%77%6f%72%64%73%22%20%63%6f%6e%74%65%6e%74%3d%22%72%45%64%20%58%2c%33%78%70%31%72%33%20%43%79%62%65%72%20%41%72%6d%79%2c%5a%6f%6e%65%2d%48%2c%42%61%6e%67%6c%61%64%65%73%68%69%20%48%61%63%6b%65%72%22%20%2f%3e%0d%0a%3c%6d%65%74%61%20%6e%61%6d%65%3d%22%64%65%73%63%72%69%70%74%69%6f%6e%22%20%63%6f%6e%74%65%6e%74%3d%22%5b%20%72%45%64%20%58%20%2e%2e%20%54%68%65%20%52%65%61%6c%20%4f%75%74%72%61%67%65%6f%75%73%20%5d%22%20%2f%3e%0d%0a%3c%6c%69%6e%6b%20%72%65%6c%3d%22%53%48%4f%52%54%43%55%54%20%49%43%4f%4e%22%20%68%72%65%66%3d%22%68%74%74%70%3a%2f%2f%75%73%2e%79%69%6d%67%2e%63%6f%6d%2f%69%2f%6d%65%73%67%2f%65%6d%6f%74%69%63%6f%6e%73%37%2f%36%31%2e%67%69%66%22%3e%0d%0a%3c%73%74%79%6c%65%20%74%79%70%65%3d%22%74%65%78%74%2f%63%73%73%22%3e%0d%0a%62%6f%64%79%20%7b%62%61%63%6b%67%72%6f%75%6e%64%2d%69%6d%61%67%65%3a%20%75%72%6c%28%68%74%74%70%3a%2f%2f%6d%65%64%69%61%2e%73%6f%6d%65%77%68%65%72%65%69%6e%62%6c%6f%67%2e%6e%65%74%2f%69%6d%61%67%65%73%2f%6f%6e%64%68%6f%6b%61%72%65%72%5f%72%61%6a%70%75%74%72%61%5f%31%33%33%38%32%35%30%34%33%31%5f%31%2d%62%67%2e%67%69%66%29%3b%0d%0a%62%61%63%6b%67%72%6f%75%6e%64%2d%63%6f%6c%6f%72%3a%20%62%6c%61%63%6b%3b%63%6f%6c%6f%72%3a%20%23%46%46%41%35%30%30%3b%66%6f%6e%74%2d%77%65%69%67%68%74%3a%20%62%6f%6c%64%3b%74%65%78%74%2d%61%6c%69%67%6e%3a%20%63%65%6e%74%65%72%3b%7d%0d%0a%69%6d%67%7b%6f%70%61%63%69%74%79%3a%30%2e%37%35%3b%20%66%69%6c%74%65%72%3a%61%6c%70%68%61%28%6f%70%61%63%69%74%79%3d%37%35%29%3b%7d%0d%0a%2e%72%65%64%78%20%7b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%30%20%30%20%36%70%78%20%72%65%64%2c%20%30%20%30%20%35%70%78%20%72%65%64%2c%20%30%20%30%20%35%70%78%20%72%65%64%3b%63%6f%6c%6f%72%3a%20%23%46%46%46%7d%0d%0a%3c%2f%73%74%79%6c%65%3e%0d%0a%3c%2f%68%65%61%64%3e%0d%0a%3c%62%6f%64%79%20%6f%6e%63%6f%6e%74%65%78%74%6d%65%6e%75%3d%22%72%65%74%75%72%6e%20%66%61%6c%73%65%22%20%6f%6e%6b%65%79%64%6f%77%6e%3d%22%72%65%74%75%72%6e%20%66%61%6c%73%65%22%20%6f%6e%6d%6f%75%73%65%64%6f%77%6e%3d%22%72%65%74%75%72%6e%20%66%61%6c%73%65%22%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%50%61%6c%61%74%69%6e%6f%20%4c%69%6e%6f%74%79%70%65%3b%66%6f%6e%74%2d%73%69%7a%65%3a%20%34%36%70%78%3b%22%20%63%6c%61%73%73%3d%22%72%65%64%78%22%3e%2e%3a%3a%20%72%45%64%20%58%20%57%61%73%20%48%65%72%65%20%3a%3a%2e%3c%2f%64%69%76%3e%3c%62%72%2f%3e%0d%0a%3c%69%6d%67%20%73%72%63%3d%22%68%74%74%70%3a%2f%2f%6d%65%64%69%61%2e%73%6f%6d%65%77%68%65%72%65%69%6e%62%6c%6f%67%2e%6e%65%74%2f%69%6d%61%67%65%73%2f%6f%6e%64%68%6f%6b%61%72%65%72%5f%72%61%6a%70%75%74%72%61%5f%31%33%35%33%35%35%32%36%35%31%5f%31%2d%72%65%64%2d%78%2e%6a%70%67%22%3e%3c%62%72%2f%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%42%6f%6f%6b%6d%61%6e%20%4f%6c%64%20%53%74%79%6c%65%3b%63%6f%6c%6f%72%3a%20%23%30%30%30%3b%66%6f%6e%74%2d%73%69%7a%65%3a%20%32%30%70%78%3b%6d%61%72%67%69%6e%3a%30%3b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%30%20%31%70%78%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%2d%31%70%78%20%30%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%30%20%2d%31%70%78%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%31%70%78%20%30%20%33%70%78%20%23%30%30%46%46%30%30%3b%22%3e%50%72%6f%75%64%20%54%6f%20%62%65%20%61%20%42%61%6e%67%6c%61%64%65%73%68%69%20%48%61%63%6b%65%72%3c%2f%64%69%76%3e%3c%62%72%2f%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%42%65%72%6c%69%6e%20%53%61%6e%73%20%46%42%3b%63%6f%6c%6f%72%3a%20%23%31%35%31%42%35%34%3b%66%6f%6e%74%2d%73%69%7a%65%3a%20%32%30%70%78%3b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%30%20%30%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%30%20%30%20%33%70%78%20%23%30%30%46%46%30%30%2c%20%30%20%30%20%33%70%78%20%23%66%66%66%2c%20%30%20%30%20%35%70%78%20%23%46%30%30%2c%20%30%20%30%20%35%70%78%20%23%66%66%32%64%39%35%3b%22%3e%44%65%61%72%20%41%44%4d%49%4e%3c%62%72%2f%3e%21%20%53%65%63%75%72%65%20%79%6f%75%72%20%53%49%54%45%20%21%3c%2f%64%69%76%3e%3c%62%72%2f%3e%0d%0a%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%73%69%7a%65%3a%20%31%38%70%78%3b%66%6f%6e%74%2d%66%61%6d%69%6c%79%3a%20%43%65%6e%74%75%72%79%20%47%6f%74%68%69%63%3b%63%6f%6c%6f%72%3a%20%23%30%30%30%3b%74%65%78%74%2d%73%68%61%64%6f%77%3a%20%30%20%30%20%33%70%78%20%6c%69%6d%65%2c%20%30%20%30%20%33%70%78%20%6c%69%6d%65%2c%20%30%20%30%20%35%70%78%20%23%66%66%32%64%39%35%2c%20%30%20%30%20%35%70%78%20%23%66%66%32%64%39%35%3b%22%3e%72%65%64%2d%78%40%68%61%63%6b%65%72%6d%61%69%6c%2e%63%6f%6d%3c%2f%64%69%76%3e%0d%0a%3c%62%72%2f%3e%3c%64%69%76%20%73%74%79%6c%65%3d%22%66%6f%6e%74%2d%73%69%7a%65%3a%20%32%30%70%78%3b%22%3e%2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  • QValidator for hex input

    - by Evan Teran
    I have a Qt widget which should only accept a hex string as input. It is very simple to restrict the input characters to [0-9A-Fa-f], but I would like to have it display with a delimiter between "bytes" so for example if the delimiter is a space, and the user types 0011223344 I would like the line edit to display 00 11 22 33 44 Now if the user presses the backspace key 3 times, then I want it to display 00 11 22 3. I almost have what i want, so far there is only one subtle bug involving using the delete key to remove a delimiter. Does anyone have a better way to implement this validator? Here's my code so far: class HexStringValidator : public QValidator { public: HexStringValidator(QObject * parent) : QValidator(parent) {} public: virtual void fixup(QString &input) const { QString temp; int index = 0; // every 2 digits insert a space if they didn't explicitly type one Q_FOREACH(QChar ch, input) { if(std::isxdigit(ch.toAscii())) { if(index != 0 && (index & 1) == 0) { temp += ' '; } temp += ch.toUpper(); ++index; } } input = temp; } virtual State validate(QString &input, int &pos) const { if(!input.isEmpty()) { // TODO: can we detect if the char which was JUST deleted // (if any was deleted) was a space? and special case this? // as to not have the bug in this case? const int char_pos = pos - input.left(pos).count(' '); int chars = 0; fixup(input); pos = 0; while(chars != char_pos) { if(input[pos] != ' ') { ++chars; } ++pos; } // favor the right side of a space if(input[pos] == ' ') { ++pos; } } return QValidator::Acceptable; } }; For now this code is functional enough, but I'd love to have it work 100% as expected. Obviously the ideal would be the just separate the display of the hex string from the actual characters stored in the QLineEdit's internal buffer but I have no idea where to start with that and I imagine is a non-trivial undertaking. In essence, I would like to have a Validator which conforms to this regex: "[0-9A-Fa-f]( [0-9A-Fa-f])*" but I don't want the user to ever have to type a space as delimiter. Likewise, when editing what they types, the spaces should be managed implicitly.

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  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

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  • Need to convert int value to hex value

    - by SA
    Hi, I need to convert char to hex values. Refer to the Ascii table but I have a few examples listed below: int 1 = 31 2 = 32 3 = 33 4 = 34 5 = 35 A = 41 a = 61 etc Therefore int test = 12345; Need to get the converted i = 3132333435

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  • Insert hex string value to sql server binary field is appending extra 0

    - by rotary_engine
    Have a binary field and want to insert into this from a hex string: insert into binaryTable(binaryField) values(convert(varbinary(max), 0x0)) however when I run select the value is return with an extra 0 as 0x00 This extra 0 is causing a problem in another application, I dont want it. Interesting, is if I do a select on an existing value and it returns say 0x55 then inserting this same value using the above query will return a select of 0x055. How to stop the extra 0 being added?

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  • python send/receive hex data via TCP socket

    - by Mike
    I have a ethenet access control device that is said to be able to communicate via TCP. How can i send a pachet by entering the HEX data, since this is what i have from their manual (a standard format for the communication packets sent and received after each command)

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  • building a hex value from integers

    - by StillLearningToCode
    i am trying to generate a hex color value from an integer input, and I'm not sure I'm using the concat method correctly. when i output the string theColor, i only get "0x", any ideas? public String generateColor(String redVal, String blueVal, String greenVal, String alphaVal){ String theColor = "0x"; theColor.concat(alphaVal); theColor.concat(redVal); theColor.concat(greenVal); theColor.concat(blueVal); return theColor; }

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  • Why do XSLT editors insert tab or space characters into XSLT to format it?

    - by pgfearo
    All XSLT editors I've tried till now add tab or space characters to the XSLT to indent it for formatting. This is done even in places within the XSLT where these characters are significant to the XSLT processor. XSLT modified for formatting in this way can produce output very different to that of the original XSLT if it had no formatting. To prevent this, xsl:text elements or other XSLT must be added to a sequence constructor to help separate formatting from content, this additional XSLT impacts on maintainability. Formatting characters also adversely impact on general usability of the tool in a number of ways (this is why word-processors don't use them I guess) and add to the size of the file. As part of a larger project I've had to develop a light-weight XSLT editor, it's designed to format XSLT properly, but without tab or space characters, just a dynamic left-margin for each new line. The XSLT therefore doesn't need additional elements to separate formatting tab or space characters from content. The problem with this is that if XSLT from this editor is opened in other XSLT editors, characters will be added for formatting reasons and the XSLT may therefore no longer behave as intended. Why then do existing XSLT editors use tabs or spaces for formatting in the first place? I feel there must be valid reasons, perhaps historical, perhaps practical. An answer will help me understand whether I need to put compatibility options in place in my XSLT editor somehow, whether I should simply revert to using tabs or spaces for both XSLT content and formatting (though this seems like a backwards step to me), or even whether enough XSLT users might be able to persuade their tools vendors to include alternative formatting methods to tabs or spaces. Note: I provided an XSLT sample demonstrating formatting differences in this answer to the question: Tabs versus spaces—what is the proper indentation character for everything, in every situation, ever?

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  • Reverse Engineer a .pyo python file

    - by Brian
    I have 2 .pyo python files that I can convert to .py source files, but they don't compile perfectly as hinted by decompyle's verify. Therefore looking at the source code, I can tell that config.pyo simply had variables in in an array: ADMIN_USERIDS = [116901, 141, 349244, 39, 1159488] I would like to take the original .pyo and disassembly or whatever I need to do inorder to change one of these IDs. Or.... in model.pyo the source indicates a if (productsDeveloperId != self.getUserId()): All I would want to do is hex edit the != to be a == .....Simple with a windows exe program but I can't find a good python disassembler anywhere. Any suggestions are welcomed...I am new to reading bytecode and new to python as well.

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  • How do I make vim's autoindent not drop trailing spaces?

    - by Joey Adams
    In some text editors (e.g. Kate, gedit), when auto indent is enabled, pressing return twice will leave a trailing whitespace (which I want): if (code) { .... ....| } While others cater to the coding standard where trailing spaces (even in blank lines) aren't allowed: if (code) { ....| } What annoys me about this is that if I arrow up after auto-indenting, the auto-indent is lost: if (code) { | .... } If I run vim and :set autoindent , I get the latter behavior. My question is, how do I set vim to keep the trailing spaces rather than automatically removing them if they go unused?

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  • How to open first n bytes of file in hexadecimal and edit it?

    - by Larssend
    I want to edit some .avi videos (cut them, to be precise) in VirtualDub but it failed to open the files. They are encoded in xvid, which I have installed, and play in KMPlayer without problem. Also, all other xvid videos can be opened and cut just fine by VirtualDub. I suspect there's something wrong in the first few bytes of these particular videos (the magic number?). This means I have to open the offending files in a hex editor and make some necessary adjustments to the header. Problem is, they are very large ( 3 GB each) and take very long time to open in UltraEdit. Can UltraEdit open just the first few bytes of a file? If not, do you know of an application that can do that? Edit: I'm using Windows XP.

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  • Grapher: Edit Equations Without GUI

    - by Nathan G.
    I'm trying to edit the equation of a Grapher file without opening the Grapher UI. I've gotten as far as knowing that I need a hex editor to do this. I can't, however, find my equation in that file to change it. Does anyone know how Grapher stores this information, and how to change it? My ultimate goal is to be able to change the file through the shell so I can open it and have Grapher show me my new equation (that was set with the CL). Thanks! I will set a bounty if necessary.

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  • Text editor for Mac that will open any file

    - by Dinah
    In Windows, every text editor I encountered allowed me to drag and drop any file type into it and it opened. Apparently, Mac app developers have a different philosophy because I can't find a simple free text editor for OS X that will do this. TextWrangler came highly recommended but it can't accomplish this simple feat. Can anyone suggest one? Edit apparently on at least some editors, there is a distinction between drag/drop in the document list area vs. the typing area. In addition to the accepted answer, this is one thing to be aware of. I still don't know why it doesn't work in TextEdit, but this is true for TextWrangler and Smultron.

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  • Editor that supports renaming tabs for untitled docs?

    - by OverTheRainbow
    I sometimes need to copy/paste text into two windows and compare the contents for a quick hack, ie. without having to save both documents to disk, and display the two docs side-by-side vertically so I can scroll them independantly (WinMerge doesn't seem to support independent scrolling.) Since the documents only live in RAM, text editors will display a non-descript tab/filename like "Untitled1" or "New file 1": http://img171.imageshack.us/img171/1153/sidebysideunleddocs.jpg Does someone know of a Windows editor that supports... renaming tabs with more descriptive names even with documents that haven't been saved to disk, side-by-side, vertical tiling, and independant scrolling? Thank you.

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  • OTP or S/KEY - Conversion of Hex string into 6 readable words

    - by Garbit
    As seen in RFC2289 (S/KEY), there is a list of words that must be used when converting the hexadecimal string into a readable format. How would i go about doing so? The RFC mentions: The one-time password is therefore converted to, and accepted as, a sequence of six short (1 to 4 letter) English words. Each word is chosen from a dictionary of 2048 words; at 11 bits per word, all one-time passwords may be encoded. Read more: http://www.faqs.org/rfcs/rfc1760.html#ixzz0fu7QvXfe Does this mean converting a hex into decimal and then using that as an index for an array of words. The other thing it could be is using a text encoding e.g. 1111 might equal dog in UTF-8 encoding thanks in advance for your help!

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  • Convert ieee 754 float to hex with c - printf

    - by Michael
    Ideally the following code would take a float in IEEE 754 representation and convert it into hexadecimal void convert() //gets the float input from user and turns it into hexadecimal { float f; printf("Enter float: "); scanf("%f", &f); printf("hex is %x", f); } I'm not too sure what's going wrong. It's converting the number into a hexadecimal number, but a very wrong one. 123.1443 gives 40000000 43.3 gives 60000000 8 gives 0 so it's doing something, I'm just not too sure what. Help would be appreciated

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