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  • 2D non-tile based map editor

    - by user5468
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

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  • Featureful commercial text editors?

    - by wrp
    I'm willing to buy tools if they add genuine value over a FOSS equivalent. One thing I wouldn't mind having is an editor with the power of Emacs, but made more user-friendly. There seem to be several commercial editors out there, but I can't find much discussion of them online. Maybe it's because the kind of people who use commercial software don't have time to do much blogging. ;-) If you have used any, what was your evaluation? I'd especially like to hear how you would compare them to Emacs. I'm thinking of editors like VEDIT, Boxer, Crisp, UltraEdit, SlickEdit, etc. To get things started, I tried EditPad Pro because I needed something on a Win98SE box. I was attracted by its powerful support for regexps, but I didn't use it for long. One annoyance was that find-in-files was only available in a separate product you had to buy. The main problem, though, was stability. It sometimes hung and I lost a few files because it corrupted them while editing. After a couple weeks, I found that I was avoiding using it, so I just uninstalled. Edit: Ah...I need to remove some ambiguity. With reference to Emacs, "power" often means its potential for customization. This malleability comes from having an architecture in which most of the functionality is written in a scripting language that runs on a compiled core. Emacs (with elisp) is by far the most widely known such system among home users, but there have been other heavily used editors such as Freemacs (MINT), JED (S-Lang), XEDIT (Rexx), ADAM (TPU), and SlickEdit (Slick-C). In this case, by "power" I'm not referring to extensibility but to realized features. There are three main areas which I think a commercial text editor might be an improvement over Emacs: Stability The only apps I regularly use on Linux that give me flaky behavior are Emacs, Gedit, and Geany. On Windows, I like the look and features of Notepad++, but I find it extremely unstable, especially if I try to use the plugins. Whatever I happen to be doing, I'm using some text editor practically all day long. If I could switch to an editor that never gave me problems, it would definitely lower my stress level. Tools When I started using Emacs, I searched the manual cover to cover to gleam ideas for clever, useful things I could do with it. I'd like to see lots of useful features for editing code, based on detailed knowledge of what the system can do and the accumulated feedback of users. Polish The rule of threes goes that if you develop something for yourself, it's three times harder to make it usable in-house, and three times harder again to make it a viable product for sale. It's understandable, but free software development doesn't seem to benefit from much usability testing. BTW, texteditors.org is a fantastic resource for researching text editors.

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  • Which FLOSS text editor is most like kwrite without being KDE-based?

    - by darenw
    Among text editors on Linux, I usually prefer KWrite. I like that I can quickly turn on/off line numbers and line wrap in the View menu. Other settings are easy to change. Other text editors I've used in the past, such as Gnome's gedit, bury line numbering and wrapping checkboxes deeper into the menu system, making it more distracting to change while concentrating on real work. However, KWrite is a KDE app. On Ubuntu it drags in over a dozen other packages, which I suspect I don't really need. Why would a text editor need all that? It's slower to start up than some other editors I've tried. I'm also trying to run an all-gnome system w/o any KDE, just to see how far I get with it. So, what GUI text editor isn't KDE-based, has few dependencies and quick start-up, easy to change line wrap and numbering, and general similarity to KWrite? What comes closest?

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  • Hex colors: Numeric representation for "transparent"?

    - by Pekka
    I am building a web CMS in which the user can choose colours for certain site elements. I would like to convert all colour values to hex to avoid any further formatting hassle ("rgb(x,y,z)" or named colours). I have found a good JS library for that. The only thing that I can't get into hex is "transparent". I need this when explicitly declaring an element as transparent, which in my experience can be different from not defining any value at all. Does anybody know whether this can be turned into some numeric form? Will I have to set up all processing instances to accept hex values or "transparent"? I can't think of any other way.

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  • Plot hex tiles with different length sides?

    - by Phil
    I'm trying to create a basic grid of hex tiles. I found some code... s=h/Math.cos(30*Math.PI/180)/2; tile._x=x*s*1.5; tile._y=y*h+(x%2)*h/2; That does just that, but I think it's setup for hex's that have same length sides. However my hex has different length sides. It's width is 140 and it's height is 80. I could completely change the code to work with my side lengths, but I was wondering if there's a better way of doing it with the code above.

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  • View numeric columns in hex - SQL Server Management Studio

    - by Jonathan
    In SQL Server Management Studio, when I run a query which outputs a numeric column (int or similar types), they are displayed in decimal (example: 193). I want them to display in hex (example: 0xC1). How do I do that? I found many answers on how to write converter functions, but I don't want that - only change the display in SSMS. I only found this unanswered question. I use SQL2010, though may move to SQL2012 soon.

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  • PHP editors for Ubuntu

    - by mepo
    What are the Light weight PHP editors available for ubuntu? And is there a ubuntu version of the Notepad++ editor. For those who haven't used Notepad++, do not confuse it with Notepad.exe. Notepad.exe is the lightweight Windows editor by Microsoft. Notepad++ is an Open Source programmer's text editor for Windows based on SciTE. It has syntax highlighting, code collapsing, language recognition, macro recording, regular expression search and replace across line breaks and in files on disk, copy filenames and paths to clipboard, and many other advance text editing tools. Only the more full-featured editors for Linux would be likely to be suitable replacements for Notepad++. Thanks

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  • Edit-text-files-over-SSH using a local text editor

    - by Mikko Ohtamaa
    I am working in various Linux and UNIX environments. I'd like to elegantly solve the problem of editing remote configuration files over SSH. Instead of using terminal editors (nano), I'd like to open the file in a local text editor on my desktop (Sublime Text 2). CyberDuck, WinSCP and various other SFTP apps can do this. Using editors over X11 forwarding has also proven to be problematic. Also using archaic text editors like Vim or Emacs do not serve my needs well. They could do this, but I prefer using other text editing software. Using ssh mounts (FUSE) are also problematic unless they can happen on the demand and triggered by the remote site. So what I hope to achieve Have a somekind of easily deployable shell script etc. which I can copy to remote server (let's call it mooedit) I run mooedit command on the remote server of which I have connected over SSH connection mooedit sends some kind of signal (over SSH( to my local desktop On my local desktop this signal is captured and it determines 'a ha! moo wants to edit a file on server X in folder Y' File is SFTP transfered to the local desktop (/tmp) File is opened in a nice GUI text editor on the local desktop When Save is pressed, the local desktop notices changes in the file and SFTP sends the resulting file back to the server The question is: What signaling mechanisms SSH provides for this? Any other methods to trigger a local text editor for remote SSH file?

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  • Details in hex of the certificate in .pem openssl

    - by allenzzzxd
    Hi, I have generated using openssl mycert.pem which contents the certificate. And I converted the base64 text into hex. I wonder if it's possible to extract the informations from the hex string in c (without using the openssl library). For example, the public key, the issuer, the subject, the validity information, etc. Thanks.

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  • Deploy binary hex registry via GPO or PowerShell

    - by Prashanth Sundaram
    I am trying to deploy a custom registry entry which I exported from a test machine. It looks like below. I came across THIS similar request on another site, but I couldn't make it to work. "TextFontSimple"=hex:3c,00,00,00,1f,00,00,f8,00,00,00,40,dc,00,00,00,00,00,00,\ 00,00,00,00,ff,00,31,43,6f,75,72,69,65,72,20,4e,65,77,00,00,00,00,00,00,00,\ 00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00 As per the other solution, my PS command below, throws error."A parameter cannot be found that matches parameter name" Set-ItemProperty -Path "HKEY_CURRENT_USER\Software\Microsoft\Office\14.0\Common\MailSettings" -Name "TextFontSimple" -PropertyType Binary -Value ([byte[]] (0x3c,0x00,0x00,0x00,0x1f....0x00)) Any ideas? ====EDIT===== The key & value already exists. When I use Get-ItemProperty PSPath : Microsoft.PowerShell.Core\Registry::HKEY_CURRENT_USER\Software\Microsoft\Office\14.0\Common\MailSettings PSParentPath : Microsoft.PowerShell.Core\Registry::HKEY_CURRENT_USER\Software\Microsoft\Office\14.0\Common PSChildName : MailSettings PSProvider : Microsoft.PowerShell.Core\Registry TextFontSimple : {60, 0, 0, 0...}

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  • How to input 64-bit hex values in octave

    - by Chris Ashton
    I'm trying to use Octave as a programmer's calculator. I want to input a 64-bit pointer, but when I do apparently the 64-bit value gets silently truncated to 32-bit: octave:44> base_ptr=0x1010101020202020 base_ptr = 538976288 octave:45> uint64(base_ptr) ans = 538976288 octave:46> printf("%lx\n", base_ptr) 20202020 So it seems like it's truncated the input value to the low 32-bits. I would use scanf, but the docs say it should only be used internally. How can I input the full 64-bit value? Alternately, is there some awesome free programmer's calculator out there for Windows? (I know Windows calculator has a programmer's mode but I would like arbitrary variable support). I tried using my ti-89 but it also doesn't support 64-bit hex.

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  • iptables drop packet by hex string match

    - by Flint
    I got this packet captured with tcpdump but I'm not sure how to use the --hex-string param to match the packet. Can someone show me how to do it? 11:18:26.614537 IP (tos 0x0, ttl 17, id 19245, offset 0, flags [DF], proto UDP (17), length 37) x.x.187.207.1234 > x.x.152.202.6543: [no cksum] UDP, length 9 0x0000: f46d 0425 b202 000a b853 22cc 0800 4500 .m.%.....S"...E. 0x0010: 0025 4b2d 4000 1111 0442 5ebe bbcf 6701 .%[email protected]^...g. 0x0020: 98ca 697d 6989 0011 0000 ffff ffff 5630 ..i}i.........V0 0x0030: 3230 3300 0000 0000 0000 0000 203.........

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  • Using sed to convert hex characters in postgresql dump file

    - by Bernt
    I am working on moving several databases from a Postgresql 8.3 server to a Postgresql 8.4 server. It has worked fine so far, but one base has given me some trouble. The database is listed as unicode-encoded in the 8.3-server, but somehow a client program has managed to inject some invalid unicode data into it. When I do a normal dump and restore using postgres' custom format, the new server won't accept it, complaining about unicode errors. My plan is to do a plain text dump of the database, then use sed to replace the invalid characters with nothing (they are not needed). But how do you make sed work on hex/binary values in a file?

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  • Encryption is hard: AES encryption to Hex

    - by Rob Cameron
    So, I've got an app at work that encrypts a string using ColdFusion. ColdFusion's bulit-in encryption helpers make it pretty simple: encrypt('string_to_encrypt','key','AES','HEX') What I'm trying to do is use Ruby to create the same encrypted string as this ColdFusion script is creating. Unfortunately encryption is the most confusing computer science subject known to man. I found a couple helper methods that use the openssl library and give you a really simple encryption/decryption method. Here's the resulting string: "\370\354D\020\357A\227\377\261G\333\314\204\361\277\250" Which looks unicode-ish to me. I've tried several libraries to convert this to hex but they all say it contains invalid characters. Trying to unpack it results in this: string = "\370\354D\020\357A\227\377\261G\333\314\204\361\277\250" string.unpack('U') ArgumentError: malformed UTF-8 character from (irb):19:in `unpack' from (irb):19 At the end of the day it's supposed to look like this (the output of the ColdFusion encrypt method): F8E91A689565ED24541D2A0109F201EF Of course that's assuming that all the padding, initialization vectors, salts, cypher types and a million other possible differences all line up. Here's the simple script I'm using to encrypt/decrypt: def aes(m,k,t) (aes = OpenSSL::Cipher::Cipher.new('aes-256-cbc').send(m)).key = Digest::SHA256.digest(k) aes.update(t) << aes.final end def encrypt(key, text) aes(:encrypt, key, text) end def decrypt(key, text) aes(:decrypt, key, text) end Any help? Maybe just a simple option I can pass to OpenSSL::Cipher::Cipher that will tell it to hex-encode the final string?

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  • How to convert an NSString to hex values

    - by einsteinx2
    I'd like to convert a regular NSString into an NSString with the (what I assume are) ASCII hex values and back. I need to produce the same output that the Java methods below do, but I can't seem to find a way to do it in Objective-C. I've found some examples in C and C++ but I've had a hard time working them into my code. Here are the Java methods I'm trying to reproduce: /** * Encodes the given string by using the hexadecimal representation of its UTF-8 bytes. * * @param s The string to encode. * @return The encoded string. */ public static String utf8HexEncode(String s) { if (s == null) { return null; } byte[] utf8; try { utf8 = s.getBytes(ENCODING_UTF8); } catch (UnsupportedEncodingException x) { throw new RuntimeException(x); } return String.valueOf(Hex.encodeHex(utf8)); } /** * Decodes the given string by using the hexadecimal representation of its UTF-8 bytes. * * @param s The string to decode. * @return The decoded string. * @throws Exception If an error occurs. */ public static String utf8HexDecode(String s) throws Exception { if (s == null) { return null; } return new String(Hex.decodeHex(s.toCharArray()), ENCODING_UTF8); }

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  • 2D game editor with SDK or open format (Windows)

    - by Edward83
    I need 2d editor (Windows) for game like rpg. Mostly important features for me: Load tiles as classes with attributes, for example "tile1 with coordinates [25,30] is object of class FlyingMonster with speed=1.0f"; Export map to my own format (SDK) or open format which I can convert to my own; As good extension feature will be multi-tile brush. I wanna to choose one or many tiles into one brush and spread it on canvas.

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  • Drawing multiple triangles at once isn't working

    - by Deukalion
    I'm trying to draw multiple triangles at once to make up a "shape". I have a class that has an array of VertexPositionColor, an array of Indexes (rendered by this Triangulation class): http://www.xnawiki.com/index.php/Polygon_Triangulation So, my "shape" has multiple points of VertexPositionColor but I can't render each triangle in the shape to "fill" the shape. It only draws the first triangle. struct ShapeColor { // Properties (not all properties) VertexPositionColor[] Points; int[] Indexes; } First method that I've tried, this should work since I iterate through the index array that always are of "3s", so they always contain at least one triangle. //render = ShapeColor for (int i = 0; i < render.Indexes.Length; i += 3) { device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, new VertexPositionColor[] { render.Points[render.Indexes[i]], render.Points[render.Indexes[i+1]], render.Points[render.Indexes[i+2]] }, 0, 3, new int[] { 0, 1, 2 }, 0, 1 ); } or the method that should work: device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, render.Points, 0, render.Points.Length, render.Indexes, 0, render.Indexes.Length / 3, VertexPositionColor.VertexDeclaration ); No matter what method I use this is the "typical" result from my Editor (in Windows Forms with XNA) It should show a filled shape, because the indexes are right (I've checked a dozen of times) I simply click the screen (gets the world coordinates, adds a point from a color, when there are 3 points or more it should start filling out the shape, it only draws the lines (different method) and only 1 triangle). The Grid isn't rendered with "this" shape. Any ideas?

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  • Box2D physics editor for complex bodies

    - by Paul Manta
    Is there any editor out there that would allow me to define complex entities, with joins connecting their multiple bodies, instead of regular single body entities? For example, an editor that would allow me to 'define' a car as having a main body with two circles as wheels, connected through joints. Clarification: I realize I haven't been clear enough about what I need. I'd like to make my engine data-driven, so all entities (and therefore their Box2D bodies) should be defined externally, not in code. I'm looking for a program like Code 'N' Web's PhysicsEditor, except that one only handles single body entities, no joints or anything like that. Like PhysicsEditor, the program should be configurable so that I can save the data in whatever format I want to. Does anyone know of any such software?

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  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

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  • 3D game editor with C++ support and Bullet Physics

    - by Raghav Bali
    I am very new to game development and hence the question. Is there any open-source game editor that uses Bullet Physics engine with C++ code edit support.I have read about blender but it allows python based editing(if I am not wrong here). I need an editor to quickly draw the needed objects and concentrate more on the logic on their interactions(mostly magnetism based). This(my project) is part of an already existing legacy code in C++ which is forcing the dependency. Also, is there any physics engine which provides support for magnetism? Any help will surely be great. Thanks

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  • Game Editor - When screen is clicked, how do you identify which object that is clicked?

    - by Deukalion
    I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the screen and I click the screen I want to be able to identify "which" of these objects you clicked. What is the best method for this? Since having two objects one behind the other, it should be able to recognize the one in front and not the one behind it and also if I rotate the camera and click on the one behind it - it should identify it and not the first one. Are there any smart ways to go about this?

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