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  • Does learning to develop for iOS create a lock-in?

    - by Jungle Hunter
    If I begin my career (first job) with developing on the iOS platform, does that lock me in into iOS and Mac OS X development only? By locking me in I mean will that create barriers for me to switch technologies as I would be mainly working with Objective-C. If yes, does that make my career choices limited? I'm interested in comparing this with Android development, which if pursued will leave me with Java skills (correct me if I'm wrong) which I can use elsewhere.

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  • iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app?

    - by fuzzlog
    All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app". My question is, how does the code need to be written to ensure that the sprites appear appropriately on the screen (given that an iPhone 5's resolution is not proportional to an iPad's resolution)? Is it just a bunch of "if" statements and duplicate code or do iOS/cocos2d provide common function calls that will place the sprites at an appropriate position?

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  • Why does Facebook iOS dialog for feed publish disappear after login?

    - by Mason G. Zhwiti
    I'm trying to use the Facebook iOS "feed" dialog call to allow my app's user to share something on their Facebook wall. When the facebook app is not installed, it attempts to let them authenticate within the app (presumably using a web view). The issue is that this dialog just disappears once they authenticate. I was expecting the web view to return to the "feed" sharing view. How do I detect that they authenticated so that I can re-open the feed dialog? I've added fbDidLogin to my app delegate, but it's not being called. (I wasn't sure if this would normally be called or not, but I read several people recommending this.) SBJSON *jsonWriter = [SBJSON new]; // The action links to be shown with the post in the feed NSArray* actionLinks = [NSArray arrayWithObjects:[NSDictionary dictionaryWithObjectsAndKeys: @"More Videos",@"name",@"http://www.example.com/",@"link", nil], nil]; NSString *actionLinksStr = [jsonWriter stringWithObject:actionLinks]; NSMutableDictionary* params = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test Caption", @"caption", @"Test Description", @"description", @"https://s3.amazonaws.com/example/images/test.png", @"source", self.video.blogLink, @"link", @"01234567890123", @"app_id", actionLinksStr, @"actions", nil]; [delegate facebook].sessionDelegate = delegate; [[delegate facebook] dialog:@"feed" andParams:params andDelegate:self];

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  • locationManager didFailWithError null phonegap simulator

    - by ateam
    I am having following problem with the location service with IOS on the simulator: using phonegap 2.2.0 with xcode 4.5.2, Cordova.plist EnableLocation = YES navigator.geolocation.getCurrentPosition(myPositionSuccess, myPositionError, {maximumAge: 300000, timeout:10000, enableHighAccuracy : true}); myPositionSuccess is never called, with following error at navigator.geolocation locationManager::didFailWithError (null) I just tried it on the simulator. Any Idea?

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  • iPhone simulator and applicationWillTerminate()

    - by firstresponder
    When my app is run in the iPhone simulator, the delegate method - (void)applicationWillTerminate:(UIApplication *)application is only called the first time I hit the iPhone simulator's home button. After the home button is pressed and the app is launched again, hitting the home button does not call the delegate method. What is going on here? Am I misunderstanding something fundamental?

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  • Is there iPhone simulator on iPhone SDK 3.2?

    - by Eonil
    I'm considering upgrade SDK 3.1.3 to 3.2 because 3.1.3 disappeared on Apple's website. I used 3.2 SDK beta once, and any project launched iPad simulator only. (even iPhone project) Is there iPhone simulator on SDK 3.2? Or how to test iPhone app on SDK 3.2? PS. I have to check this before install because this is my main workstation, so I cannot put this into unstable or unusable state.

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  • Preferences bundle -- iPhone vs. Simulator

    - by trevrosen
    I have a preferences bundle that exhibits different behavior in the simulator vs the phone. The basic problem is that the default values of my preferences are getting read fine on the simulator but are coming up NULL on the iPhone. Is there some kind of special initialization I have to do for the device in order for these to be seen there? Thanks in advance for any insights!

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  • Adding images to iPhone Simulator

    - by Vijayeta
    Hi All, I am trying to use UIImagePickerController with UIImagePickerControllerSourceTypePhotoLibrary , but it says No photos , where does the simulator pick the images ? Where sdhould i copy the images so that they r displayed in the simulator ? Please do reply , i have been trying find this out since many days :( Thanx !!!

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  • iPad Simulator View

    - by Daniel
    I am looking to increase the size of my iPad simulator when it is fired up on my mac, how would I go about doing this? The size of the simulator right now is very very small, I can't even see the text on it!

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  • Copy from Mac OS X does not copy to iPhone Simulator

    - by PARTH
    Hi Guys, In my iPhone app, I have many ASCII arts which I need to insert into the database. I am using the simulator and pasting the textpic in the textview to insert the ASCII art to database. Here the clipboard of simulator once pastes the art properly but when I copy another art then too it pastes the previous art into textview. How to solve this problem? Is there a work around for this or any better approach? Please Help and Suggest Thanks

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  • NSMutableURLRequest returns null on real device, while returning image on simulator

    - by Yanchi
    I was testing my app that I've been working on for past 2 months. Basically it requests for JSON, that contains info about items. One field of JSON file is image_url. When I want to display this image, I need to download it from another server, that needs additional credentials. So it goes like this- In my cellForRowAtIndexPath I'm doing NSDictionary *aucdict = [jsonAukResults objectAtIndex:indexPath.row]; NSURL *imageURL = [NSURL URLWithString:[aucdict objectForKey:@"img_url"]]; NSString *authPString = [[[NSString stringWithFormat:@"login:password"]dataUsingEncoding:NSUTF8StringEncoding] base64EncodedString]; NSString *verifPString = [NSString stringWithFormat:@"Image %@",authPString]; NSMutableURLRequest *Prequest = [[NSMutableURLRequest alloc] initWithURL:imageURL]; [Prequest setValue:verifPString forHTTPHeaderField:@"Authorization"]; NSError *error = nil; NSURLResponse *resp = nil; NSData *picresult = [NSURLConnection sendSynchronousRequest:Prequest returningResponse:&resp error:&error]; UIImage *imageLoad = [[UIImage alloc] initWithData:picresult]; Now, I just obscured credentials (they are not login:password :)). My problem is, that right now, I get 3 items. All 3 have image on same server. I can get two of them with this code no problem. However third one is problematic, I always get (NULL) imageLoad. On my simulator, everything works fine, I get all 3 pictures. On real device I get error. I tried to NSURLConnection with error and response so I could debug better. This is what I got in my error. Printing description of error: Error Domain=NSURLErrorDomain Code=-1202 "The certificate for this server is invalid. You might be connecting to a server that is pretending to be “server name” which could put your confidential information at risk." UserInfo=0x1e5a3080 {NSErrorFailingURLStringKey=pictureLink.jpg, NSLocalizedRecoverySuggestion=Would you like to connect to the server anyway?, NSErrorFailingURLKey=pictureLink.jpg, NSLocalizedDescription=The certificate for this server is invalid. You might be connecting to a server that is pretending to be “server name” which could put your confidential information at risk., NSUnderlyingError=0x1e5a30e0 "The certificate for this server is invalid. You might be connecting to a server that is pretending to be “server name” which could put your confidential information at risk.", NSURLErrorFailingURLPeerTrustErrorKey=} I dont use SSL so Im really confused as what could cause this error. Btw, everything worked fine until now (this is my initial screen, so it's been done for good month and a half). Now I started to do graphics and this problem popped up :(

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  • Differences in accessing resources between Simulator and Device?

    - by Tony
    Is there some difference between the way that bundle resources can be accessed on the iPhone simulator versus a device (in my case, an iPad)? I am able to access a file on the former, but not the latter. NSString *filePath = [NSString stringWithFormat:@"%@%@",[[NSBundle mainBundle] bundlePath], @"/AppResources/html/pages/quickHelp.html"]; BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:filePath]; // fileExists == YES in the debugger on both the simulator and the device NSString *path = [NSString stringWithFormat:@"AppResources/html/pages/%@", contentsFileName]; NSString *pathForURL = [[NSBundle mainBundle] pathForResource:path ofType:@"html"]; NSURL *url = [NSURL fileURLWithPath:pathForURL isDirectory:NO]; The code above works fine in the simulator, but on the device pathForResource:path returns nil, so the last line throws a 'nil string parameter' exception. Am I missing something obvious? edit: Of course, in the above @"quickHelp" is being passed in the contentsFileName var. edit2: if it makes any difference, in my build settings "Base SDK" is set to "iPhone Device 4.0", and "iPhone OS Deployment Target" is set to "iPhone OS 3.1.3". Any other settings that might have an influence?

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  • iPad Simulator Multitouch Cursors Don't Show Up When Window is Scaled 100%

    - by Joel
    I have the iPhone SDK 3.2 installed and been working on an iPad application. However, the iPad simulator doesn't show the two gray multitouch "cursors" when I hold down the ALT/OPTION button and move the mouse around. This only happens when the simulator scale size is set to 100%. If I have it set to 50% they show up. When I have it set to be an iPhone, they show up. It's only iPad 100% size. The multitouch still works fine, I just can't see where I'm "touching". I've trying closing the simulator completely, changing from the iPhone and back again. Resizing. All sorts of stuff. Has anyone else seen this problem? Anyone have any suggestions for fixing this? I've googled and searched SOF for anyone else having this problem, but I kinda wonder if it's just me. If it makes a difference I have a Mac Mini 1.83 GHz Intel Core 2 Duo with Snow Leopard 10.6.3 installed. Thanks.

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  • How to avoid big and clumpsy UITableViewController on iOS?

    - by Johan Karlsson
    I have a problem when implementing the MVC-pattern on iOS. I have searched the Internet but seems not to find any nice solution to this problem. Many UITableViewController implementations seems to be rather big. Most example I have seen lets the UITableViewController implement UITableViewDelegate and UITableViewDataSource. These implementations are a big reason why UITableViewControlleris getting big. One solution would be to create separate classes that implements UITableViewDelegate and UITableViewDataSource. Of course these classes would have to have a reference to the UITableViewController. Are there any drawbacks using this solution? In general I think you should delegate the functionality to other "Helper" classes or similar, using the delegate pattern. Are there any well established ways of solving this problem? I do not want the model to contain to much functionality, nor the view. A believe that the logic should really be in the controller class, since this is one of the cornerstones of the MVC-pattern. But the big question is; How should you divide the controller of a MVC-implementation into smaller manageable pieces? (Applies to MVC in iOS in this case) There might be a general pattern for solving this, although I am specifically looking for a solution for iOS. Please give an example of a good pattern for solving this issue. Also an argument why this solution is awesome.

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  • How to avoid big and clumsy UITableViewController on iOS?

    - by Johan Karlsson
    I have a problem when implementing the MVC-pattern on iOS. I have searched the Internet but seems not to find any nice solution to this problem. Many UITableViewController implementations seems to be rather big. Most examples I have seen lets the UITableViewController implement <UITableViewDelegate> and <UITableViewDataSource>. These implementations are a big reason why UITableViewControlleris getting big. One solution would be to create separate classes that implements <UITableViewDelegate> and <UITableViewDataSource>. Of course these classes would have to have a reference to the UITableViewController. Are there any drawbacks using this solution? In general I think you should delegate the functionality to other "Helper" classes or similar, using the delegate pattern. Are there any well established ways of solving this problem? I do not want the model to contain too much functionality, nor the view. I believe that the logic should really be in the controller class, since this is one of the cornerstones of the MVC-pattern. But the big question is: How should you divide the controller of a MVC-implementation into smaller manageable pieces? (Applies to MVC in iOS in this case) There might be a general pattern for solving this, although I am specifically looking for a solution for iOS. Please give an example of a good pattern for solving this issue. Please provide an argument why your solution is awesome.

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  • How bad would be to focus on iOS/Android development for an indie developer?

    - by kender
    After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development (Objective-C and CoronaSDK). With my current experience in Corona I can quickly develop for iOS and Android systems. And this is something that I'm probably gonna do with several of the game ideas I have, at least for the prototype part. But - I'm wondering if it's not a bad idea to focus on those 2 systems only. After all there are other mobile platforms, there are PCs, Macs and Linux boxes... All of them having gamers using them. I was wondering if it wasn't a good idea to try some other SDK, giving me more flexibility when it comes to platform-independance. There's Unity3D (I think I can develop a 2D game in it though), there's MoAI from what I checked. I see a few options, not sure which one is best as I have little experience in this field (publishing own games): Stick with CoronaSDK for the whole time, release for iOS and Android platforms, screw other mobile devices and PCs, Use Corona for prototyping, then when the idea goes more into the "production" phase rewrite it in MoAI or Unity3D for more platforms support, Start with one of those 2 SDKs right now (which means the prototype phase will be delayed a bit, but after that I can jump right into real coding). Any clues here, what to do?

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  • *nix shell with IOS style completion?

    - by Kyle Brandt
    Is there a Linux shell that will let you type less than full commands as you can with Cisco IOS, at least for the first command (and not its arguments)? I haven't really thought enough if this is actually a good thing, but might be fun to play with :-)

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  • Can I run iOS apps on my Mac?

    - by Ken
    I've seen a number of neat iPhone apps recently that I'd like to use. In particular, there are a number of neat musical apps (metronome, tuner, etc.) that seem highly rated, and have no real Mac equivalent. I don't have a recent iPod/iPhone/iPad (I don't need portability or a phone and it seems silly to pay hundreds of dollars to run $15 worth of apps), but I do have an Intel (C2D) Mac. Can the iPhone dev simulator, or any other emulator, download and run iPhone App Store apps?

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  • Testing MPMoviePlayerViewController in iPad simulator

    - by hgpc
    I have a view that shows a MPMoviePlayerViewController modally. When testing it in the iPad simulator it works well on the first try. If I dismiss the video and then show the view again, the player only plays the audio, but not the video. Is this a simulator quirk or am I doing something wrong? Here's my code: - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; MPMoviePlayerViewController* v = [[MPMoviePlayerViewController alloc] initWithContentURL:url]; [[NSNotificationCenter defaultCenter] addObserver:self selector: @selector(playbackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:v.moviePlayer]; [self presentMoviePlayerViewControllerAnimated:v]; [v release]; } -(void) playbackDidFinish:(NSNotification*)aNotification { MPMoviePlayerController *player = [aNotification object]; [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:player]; [player stop]; [self dismissMoviePlayerViewControllerAnimated]; }

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  • Decimal numbers works in iPhone simulator but NOT on iPhone device

    - by matsoftware
    Hi everybody, I noticed a weird behaviour of iPhone OS when using decimal values. The simulator parse them from strings in a correct way but when I test the app on my iPhone it lose the decimal part. In particular, I store values in a dictionary that I retrieve in this way: Code: NSString *thickStr = [dictionary valueForKey:@"thickness"]; NSNumber *thickNum = [[[self class] numberFormatter] numberFromString:thickStr]; [self setSpessore:thickNum]; where the "numberFormatter" class is defined as below: Code: + (NSNumberFormatter *)numberFormatter { static NSNumberFormatter *_formatter; if (_formatter == nil) { _formatter = [[NSNumberFormatter alloc] init]; [_formatter setNumberStyle:NSNumberFormatterDecimalStyle]; [_formatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; [_formatter setGeneratesDecimalNumbers:TRUE]; } return _formatter; } But it doesn't work! The App on iPhone keeps on convert the string to a simple integer, forgetting the decimal part, while the app on iPhone simulator works fine!

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  • NSDateFormatter incorrect date on simulator, correct date on device

    - by Rudiger
    Hi, Im building a calendar and to find out the first day of the month I do [formatter setDateFormat:@"e"]; int startDay = [[formatter stringFromDate:newDate] intValue]; On the device this works correctly and the 1st of the month is on the correct day. But on the simulator it is the day after. Although it doesn't overly matter about the simulator it is kind of driving me crazy thinking I've done something wrong. I tried to set the locale of the formatter but no difference, nor i think should it. Can anyone shed some light on this? On a side note is there a better way to build a calendar than this?

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  • UISearchDisplayController's full-screen background intercepts touch events in iOS 7

    - by tba
    I have a UITableview that doesn't take up the whole screen (screenshot). Everything worked fine in iOS 6. But in iOS 7, when the user searches, the search result table takes up the whole view (screenshot). To fix this, I tried setting the frame manually as described in this answer. The appearance is now correct (screenshot), but now the "<" button in the top left doesn't receive tap events when the search results table is displayed. It seems the searchResultsTableView is adding a full-screen background view that is intercepting touch events. To prove this, I added this code to didShowSearchResultsTableView: controller.searchResultsTableView.superview.backgroundColor = [UIColor blueColor];` This screenshot confirms my hypothesis. How can I fix this to allow the "<" button to receive tap events? I want to avoid modifying controller.searchResultsTableView.superview so that my change doesn't break in future versions of iOS. And what change in iOS 7 caused this behavior to start happening?

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  • RAW key generation in IOS with AES

    - by sudheer
    I am novice to the cryptography in ios . I got a requirement to convert android encryption code into IOS . Below is the android code part. I need that in IOS . Can any one please help me out in this . I need this below android code in IOS. private static byte[] getRawKey(byte[] seed) throws Exception { KeyGenerator kgen = KeyGenerator.getInstance("AES"); SecureRandom sr = SecureRandom.getInstance("SHA1PRNG"); sr.setSeed(seed); kgen.init(256, sr); SecretKey skey = kgen.generateKey(); byte[] raw = skey.getEncoded(); return raw; }

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