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  • Objective-C++ compiles for iPhone, but not simulator

    - by John Smith
    I have a C++ library I want to add to my iphone project. In one header file I declare @class a { cppvirtualclass V; } This compiles fine for the iPhone device with Release settings. However it refuses to compile for the Simulator with or without debug info. It give the error error: type 'V' has virtual member functions. Is there a way out of this or do I have to define only concrete C++ classes?

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  • Address Book Groups - iPhone Simulator

    - by Stef
    Hi All, Is there a way to set up groups on the iPhone simulator? I want to set up a specific group on the iPhone and insert contacts into that group... I've presented the address book modally like in the tutorial but in trying to access groups, I've realised there's no option... Thanx Stef:-)

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  • Debug Blackberry App in Simulator using Eclipse Plugin

    - by Nirmal
    Hello All... I have just started the Hello World App using Blackberry Eclipse Plugin. I have tried one or two configuration for debug my HelloWorld Blackberry App, but unfortunately I could not.. Can anyone let me know that how can I debug any Blackberry App in simulator using Eclipse Plugin ? Thanks in advance...

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  • ios 4.1 doesn't call Phonegap API

    - by Johannes Klauß
    I'm working on a cross platform app for Android 2.2 and iOS 4.1 (dev devices). On Android everything works fine (accelerometer and geolocation) even if it's a little laggy. On iOS it's way more smooth, but he doesn't call the Phonegap functions. That's my JS code: var watchID = null; var shaking = { left: false, right: true }; function startWatch() { // Update acceleration every 100 ms var options = { frequency : 100 }; watchID = navigator.accelerometer.watchAcceleration(function(acceleration) { if(acceleration.x < -8) { shaking.left = true; } else if(acceleration.x > 8) { shaking.right = true; } if(shaking.left && shaking.right) { navigator.notification.vibrate(500); shaking.left = false; shaking.right = false; stopWatch(); } }, null, options); } I just call it with <a href="" onclick="startWatch();">start Accel</a> But iOS doesn't react at all. Is there any special call you need to do in iOS?

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  • iOS Support with Windows Azure Mobile Services – now with Push Notifications

    - by ScottGu
    A few weeks ago I posted about a number of improvements to Windows Azure Mobile Services. One of these was the addition of an Objective-C client SDK that allows iOS developers to easily use Mobile Services for data and authentication.  Today I'm excited to announce a number of improvement to our iOS SDK and, most significantly, our new support for Push Notifications via APNS (Apple Push Notification Services).  This makes it incredibly easy to fire push notifications to your iOS users from Windows Azure Mobile Service scripts. Push Notifications via APNS We've provided two complete tutorials that take you step-by-step through the provisioning and setup process to enable your Windows Azure Mobile Service application with APNS (Apple Push Notification Services), including all of the steps required to configure your application for push in the Apple iOS provisioning portal: Getting started with Push Notifications - iOS Push notifications to users by using Mobile Services - iOS Once you've configured your application in the Apple iOS provisioning portal and uploaded the APNS push certificate to the Apple provisioning portal, it's just a matter of uploading your APNS push certificate to Mobile Services using the Windows Azure admin portal: Clicking the “upload” within the “Push” tab of your Mobile Service allows you to browse your local file-system and locate/upload your exported certificate.  As part of this you can also select whether you want to use the sandbox (dev) or production (prod) Apple service: Now, the code to send a push notification to your clients from within a Windows Azure Mobile Service is as easy as the code below: push.apns.send(deviceToken, {      alert: 'Toast: A new Mobile Services task.',      sound: 'default' }); This will cause Windows Azure Mobile Services to connect to APNS (Apple Push Notification Service) and send a notification to the iOS device you specified via the deviceToken: Check out our reference documentation for full details on how to use the new Windows Azure Mobile Services apns object to send your push notifications. Feedback Scripts An important part of working with any PNS (Push Notification Service) is handling feedback for expired device tokens and channels. This typically happens when your application is uninstalled from a particular device and can no longer receive your notifications. With Windows Notification Services you get an instant response from the HTTP server.  Apple’s Notification Services works in a slightly different way and provides an additional endpoint you can connect to poll for a list of expired tokens. As with all of the capabilities we integrate with Mobile Services, our goal is to allow developers to focus more on building their app and less on building infrastructure to support their ideas. Therefore we knew we had to provide a simple way for developers to integrate feedback from APNS on a regular basis.  This week’s update now includes a new screen in the portal that allows you to optionally provide a script to process your APNS feedback – and it will be executed by Mobile Services on an ongoing basis: This script is invoked periodically while your service is active. To poll the feedback endpoint you can simply call the apns object's getFeedback method from within this script: push.apns.getFeedback({       success: function(results) {           // results is an array of objects with a deviceToken and time properties      } }); This returns you a list of invalid tokens that can now be removed from your database. iOS Client SDK improvements Over the last month we've continued to work with a number of iOS advisors to make improvements to our Objective-C SDK. The SDK is being developed under an open source license (Apache 2.0) and is available on github. Many of the improvements are behind the scenes to improve performance and memory usage. However, one of the biggest improvements to our iOS Client API is the addition of an even easier login method.  Below is the Objective-C code you can now write to invoke it: [client loginWithProvider:@"twitter"                     onController:self                        animated:YES                      completion:^(MSUser *user, NSError *error) {      // if no error, you are now logged in via twitter }]; This code will automatically present and dismiss our login view controller as a modal dialog on the specified controller.  This does all the hard work for you and makes login via Twitter, Google, Facebook and Microsoft Account identities just a single line of code. My colleague Josh just posted a short video demonstrating these new features which I'd recommend checking out: Summary The above features are all now live in production and are available to use immediately.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using Mobile Services today. Visit the Windows Azure Mobile Developer Center to learn more about how to build apps with Mobile Services. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • iOS development license and itunes connect

    - by Andreas
    New to iOS development and everything with the license is driving me nuts. So i got a few questions. I have a developer account but not a license yet. If i buy a iOS developer license for $99, that license is then stuck to my account? Can one developer account have multiple iTunes Connect accounts or is it stuck to one? Before i started to read up on stuff my account got added to a company's iTunes Connect account. If i then buy a license would i be stuck to just develop to that company or is it possible to change? I want to develop for my self and also one specific company. Can i use the same licence or do i need two? Can you have multiple licenses/certifications or whatever its called in Xcode? Is the iOS Developer Program both for development and distribution?

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  • Data files from development machine to iOS device

    - by StoneBreaker
    My app has created a bunch of data files as development has progressed through the simulator. Their location is obtained by this function: NSString *pathInDocumentDirectory(NSString *fileName) { NSArray *documentDirectories = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentDirectory = [documentDirectories objectAtIndex: 0]; return [documentDirectory stringByAppendingPathComponent: fileName]; } The files are now required on the device as testing of the app is moving from the simulator to actual devices. How do I transfer the data files from my current working environment to the devices?

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  • iOS get file size on disk

    - by F2_CMD
    I'm trying to get the size on disk of a file in iOS using Objective C. As of now I've been able to get the actual size of the file and other file information using NSFileManager and then getting the attributes attributesOfItemAtPath:error but not the size on disk. I also tried getting the file size from struct stat but again it doesn't give me size on disk.I tried using NSTask to make a call to du -h but iOS didn't allow me to fork other processes. Any ideas are welcome :) I know this questions is similar to many others but the difference is that I'm trying to do this in iOS and most of the methods used in other systems don't work here. Thanks

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  • Button in App on iOS 4.2 won't work properly

    - by MatthiasC
    My app, written for the iPad contains several UIButtons. One of them starts and stops an AVAudioPlayer: hitting the button once starts the player, hitting it again stops it accordingly. Rinse and repeat. This all works nicely on iOS version pre 4.2. When installing the App on an iPad with iOS 4.2, the button turns on and off the audio player exactly once, then stops working properly: after hitting the button, it turns into its selected state, but it does not start the audio player (as it should) and hitting the button again doesn't return it to its default state, either. As previously said: it's all fine and dandy pre 4.2, the problem only arises on the most current OS version. XCode 3.2.4 iPad with iOS 4.2

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  • iOS JavaScript bridge

    - by andr111
    I'm working on an app where I'm going to use both HTML5 in UIWebView and native iOS framework together. I know that I can implement communication between JavaScript and Objective-C. Are there any libraries that simplify implementing this communication? I know that there are several libraries to create native iOS apps in HTML5 and javascript (for example AppMobi, PhoneGap), but I'm not sure if there is a library to help create native iOS apps with heavy JavaScript usage. I need to: Execute JS methods from Objective-C Execute Objective-C methods from JS Listen to native JS events from Objective-C (for example DOM ready event)

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  • UIImages not displaying in TableView on iPhone, but working in Simulator

    - by Graeme
    Hi, I have a UITable View that displays an image in the left hand side of the table cell, and it works fine in the simulator. Only problem is, once I ran it on my device no images appear. It's just a blank white space. Have checked that images are added to resource folder for build (which they are) and that capitals etc. match (which they do). Any ideas? Thanks. Code to display images: cell.imageView.layer.masksToBounds = YES; cell.imageView.layer.cornerRadius = 5.0; UIImage *image = [UIImage imageNamed:[[dog types] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]];; if ( image ) { cell.imageView.image = [image imageScaledToSize:CGSizeMake(50, 50)]; }

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  • iPad UI clipped in simulator

    - by raj.tiwari
    My views created for iPad form factor look fine in Interface Builder. However, when I debug my app in iPhone Simulator 3.2 (with Hardware - Device set to iPad), I see the UI clipped and about half size. There is a 2x button at the bottom which lets me zoom in. But this just shows the same clipped UI in double size. This is really weird since I have created the XIB for iPad form factor and it is supposed to fit iPad completely. Any ideas what I might be doing wrong? I am using iPhone SDK 3.2 downloaded on 4/30/2010. Thanks. -Raj

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  • Microsoft Flight Simulator SDK Capabilities

    - by Roger
    Hello, I have not been able to find detailed documentation about the Microsoft Flight Simulator SDK, so I have a couple of questions regarding its capabilities. I am currently running FS2004(could buy FSX if needed) and would like to know if I could add moving or static boats through the SDK. Ideally, the boat's position would be controlled by an external program at runtime. Secondly, can i access the flight management system through the SDK? I would like to upload a custom flight path through an external program while the plane is flying. So why the plane would follow the original flight path I would like to be able to change it on the go. Thanks

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  • ERROR: unable to load AX Bundle: MapKitFramework.axbundle. Help?

    - by Josh Brown
    I'm using MapKit in an iPad app with the Base SDK set to iOS 4.2 in Xcode 3.2.5. When I run the app in the iPad Simulator 4.2, the app works fine. When I run it in the iPad Simulator 3.2, it crashes on startup with the following error: ERROR: unable to load AX Bundle: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/AccessibilityBundles/MapKitFramework.axbundle What am I doing wrong?

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  • Cisco IOS rewrite http url

    - by ensnare
    Is there a way that I can configure my router to rewrite http requests? So for example, if: http://www.example.com/porn.gif is being accessed, it'll be re-written as: http://172.16.0.1/denied.gif But transparently returned to the client? Thank you.

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