3Ds Max is exporting model with more normals than vertices
- by Delta
I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this:
< float_array id="Teapot001-POSITION-array" count="1590"
< float_array id="Teapot001-Normal0-array" count="9216"
For what I know there should be only one normal per vertex, am I wrong? What am I supposed to do with…