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  • 3Ds Max is exporting model with more normals than vertices

    - by Delta
    I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this: < float_array id="Teapot001-POSITION-array" count="1590" < float_array id="Teapot001-Normal0-array" count="9216" For what I know there should be only one normal per vertex, am I wrong? What am I supposed to do with that much normals? Just put them on the normal buffer all at once normally?

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  • SQL SERVER Find Max Worker Count using DMV 32 Bit and 64 Bit

    During several recent training courses, I found it very interesting that Worker Thread is not quite known to everyone despite the fact that it is a very important feature. At some point in the discussion, one of the attendees mentioned that we can double the Worker Thread if we double the CPU (add the same [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Max ram for computer 16GB or 8GB

    - by Laptop memory question
    Manufacturer's specifications for my notebook say memory can be extended from 4GB to 8GB. Whereas, running sudo dmidecode suggests the computer can use 16GB as below: Handle 0x0037, DMI type 16, 15 bytes Physical Memory Array Location: System Board Or Motherboard Use: System Memory Error Correction Type: None Maximum Capacity: 16 GB Error Information Handle: Not Provided Number Of Devices: 4 Which one is correct?

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  • how to create java zip archives with a max file size limit [closed]

    - by Marci Casvan
    I need to write an algorithm in java (for an android app) to read a folder containing more folders and each of those containing images and audio files so the structure is this: mainDir/subfolders/myFile1.jpg It must be in java, something like perl script is not an option. It would preferably be for the compressed archive in order to squeeze as many files as possible before mailing the zip. Just a normal zip (no jar). My problem is that I need to limit the size of the archive to 16mb and at runtime, create as many archives as needed to contain all my files from my main mainDir folder. I tried several examples from the net, I read the java documentation, but I can't manage to understand and put it all together the way I need it. Has someone done this before or has a link or an example for me? I resolved the reading of the files with a recursive method but I can't write the logic for the zip creation I'm open for suggestions or better, a working example. EDIT: FileNotFoundException (no such file or directory) this was my initial post at Stack Overflow. I've got an answer to it, but I can't set the size of the ZipEntry and the logic doesn't work and also when extracting the my files from the zip I get the compression method not supported error.

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  • How can i create sprite sheet from 3d model (3D studio max)

    - by OopsUser
    I built simple 3D model of a car, with simple animation in which it's wheels are turning. Now i want to create a sprite sheet, the only way i know how to do it, is to render manually 20 frames from the from, then combine them to a strip manually, then rotate it by 10 degrees, render 20 frames of animation again and combine them to a strip... Is there a way to do it automatically ? With out rotating the scene manually and render it and combining .. it's a lot of work, takes more time then the modelling itself... Thanks

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • calculating min and max of 2-D array in c

    - by m2010
    This program to calculate sum,min and max of array elements Max value is the problem, it is always not true. void main(void) { int degree[3][2]; int min_max[][]; int Max=min_max[0][0]; int Min=min_max[0][0]; int i,j; int sum=0; clrscr(); for(i=0;i<3;i++) { for(j=0;j<2;j++) { printf("\n enter degree of student no. %d in subject %d:",i+1,j+1); scanf("%d",&degree[i][j]); } } for(i=0;i<3;i++) { for(j=0;j<2;j++) { printf("\n Student no. %d degree in subject no. %d is %d",i+1,j+1,degree[i][j]); } } for(i=0;i<3;i++) { sum=0; for(j=0;j<2;j++) { sum+=degree[i][j]; } printf("\n sum of degrees of student no. %d is %d",i+1,sum); min_max[i][j]=sum; if(min_max[i][j] <Min) { Min=min_max[i][j]; } else if(min_max[i][j]>Max) { Max=min_max[i][j]; } } printf("\nThe minimum sum of degrees of student no. %d is %d",i,Min); printf("\nThe maximum sum of degrees of student no. %d is %d",i,Max); getch(); }

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  • How to digitally sign a message with M2Crypto using the keys within a DER format certificate

    - by Pablo Santos
    Hi everyone. I am working on a project to implement digital signatures of outgoing messages and decided to use M2Crypto for that. I have a certificate (in DER format) from which I extract the keys to sign the message. For some reason I keep getting an ugly segmentation fault error when I call the "sign_update" method. Given the previous examples I have read here, I am clearly missing something. Here is the example I am working on: from M2Crypto.X509 import * cert = load_cert( 'certificate.cer', format=0 ) Pub_key = cert.get_pubkey() Pub_key.reset_context(md='sha1') Pub_key.sign_init() Pub_key.sign_update( "This should be good." ) print Pub_key.sign_final() Thanks in advance for the help, Pablo

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  • Happy Birthday, SPARC!

    - by A&C Redaktion
    25 Jahre gibt es SPARC in diesem Herbst – da gratulieren Oracle A&C und alle Partner natürlich ganz herzlich! Wir blicken zurück auf ein Vierteljahrhundert Erfolgsgeschichte:Wir befinden uns im Jahr 1987 und klobige graue PCs halten seit einigen Jahren Einzug in Büros und Privathäuser. Ein innovatives Startup-Unternehmen namens Sun Microsystems präsentiert seinen neuen Computer Sun-4, die eigentliche Sensation jedoch ist der Mikroprozessor, den die jungen Leute extra dafür entwickelt hatten: SPARC. Es handelte sich um einen extrem leistungsfähigen RISC-Hauptprozessor, der sowohl in den eigenen Workstations als auch den Servern der Sun-4-Baureihe zum Einsatz kommt. Vor allem in der Unternehmens-IT ermöglicht SPARC in den Folgejahren einen enormen Sprung nach vorn.Die weitere Entwicklung von SPARC, kombiniert mit einem Überblick über andere Meilensteine in der Geschichte der Computerwelt, finden Sie auf der Webseite "Celebrate 25 Years of SPARC Innovation".Wir springen gleich weiter in die Gegenwart, denn auch seit Sun zu Oracle gehört, hat sich so manches getan: Gerade erst hat Oracle die neue Server-Linie Sparc T4 vorgestellt – in Fachkreisen spricht man bereits von der größten Leistungssteigerung in der Geschichte der SPARC-Prozessoren.In den USA wurde das Jubiläum bereits kräftig gefeiert: Hier finden Sie Bilder vom Geburtstagsfest im Museum für Computer-Geschichte in Mountain View, Kalifornien, bei dem auch die SPARC-Entwickler Bill Joy and Andreas von Bechtolsheim zugegen waren und auch im Video SPARC-Event Highlights dreht sich alles um das Jubiläum. In der Oracle Familie gibt es 2012 noch ein weiteres Geburtstagskind: Solaris wird 20, herzlichen Glückwunsch! Das Unix-Betriebssystem, basierend auf SunOS, kam im Jahr 1992 erstmals auf den Markt. Solaris konnte seine gute Stellung seither behaupten und hat nun mit Solaris 11.1 das erste Cloud-Betriebssystem vorgestellt. Dieses überträgt die Zuverlässigkeit, Sicherheit und Skalierbarkeit des bewährten Solaris in die Cloud und bietet eine optimale Plattform für Unternehmensanwendungen.  Lesen Sie hier, was die Fachpresse über die Geburtstagskinder schreibt: ProLinux.de (SPARC) Computerwoche.de (Solaris)SearchDataCenter.de (Solaris)

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  • Happy Birthday, SPARC!

    - by A&C Redaktion
    25 Jahre gibt es SPARC in diesem Herbst – da gratulieren Oracle A&C und alle Partner natürlich ganz herzlich! Wir blicken zurück auf ein Vierteljahrhundert Erfolgsgeschichte:Wir befinden uns im Jahr 1987 und klobige graue PCs halten seit einigen Jahren Einzug in Büros und Privathäuser. Ein innovatives Startup-Unternehmen namens Sun Microsystems präsentiert seinen neuen Computer Sun-4, die eigentliche Sensation jedoch ist der Mikroprozessor, den die jungen Leute extra dafür entwickelt hatten: SPARC. Es handelte sich um einen extrem leistungsfähigen RISC-Hauptprozessor, der sowohl in den eigenen Workstations als auch den Servern der Sun-4-Baureihe zum Einsatz kommt. Vor allem in der Unternehmens-IT ermöglicht SPARC in den Folgejahren einen enormen Sprung nach vorn.Die weitere Entwicklung von SPARC, kombiniert mit einem Überblick über andere Meilensteine in der Geschichte der Computerwelt, finden Sie auf der Webseite "Celebrate 25 Years of SPARC Innovation".Wir springen gleich weiter in die Gegenwart, denn auch seit Sun zu Oracle gehört, hat sich so manches getan: Gerade erst hat Oracle die neue Server-Linie Sparc T4 vorgestellt – in Fachkreisen spricht man bereits von der größten Leistungssteigerung in der Geschichte der SPARC-Prozessoren.In den USA wurde das Jubiläum bereits kräftig gefeiert: Hier finden Sie Bilder vom Geburtstagsfest im Museum für Computer-Geschichte in Mountain View, Kalifornien, bei dem auch die SPARC-Entwickler Bill Joy and Andreas von Bechtolsheim zugegen waren und auch im Video SPARC-Event Highlights dreht sich alles um das Jubiläum. In der Oracle Familie gibt es 2012 noch ein weiteres Geburtstagskind: Solaris wird 20, herzlichen Glückwunsch! Das Unix-Betriebssystem, basierend auf SunOS, kam im Jahr 1992 erstmals auf den Markt. Solaris konnte seine gute Stellung seither behaupten und hat nun mit Solaris 11.1 das erste Cloud-Betriebssystem vorgestellt. Dieses überträgt die Zuverlässigkeit, Sicherheit und Skalierbarkeit des bewährten Solaris in die Cloud und bietet eine optimale Plattform für Unternehmensanwendungen.  Lesen Sie hier, was die Fachpresse über die Geburtstagskinder schreibt: ProLinux.de (SPARC) Computerwoche.de (Solaris)SearchDataCenter.de (Solaris)

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  • Software that can reset wave volume and overall volume to max

    - by galacticninja
    Does anybody know of a software or a Windows feature that can reset Windows XP's wave volume and overall volume to max? I have tried Wizmo (grc.com) but it doesn't seem to able to reset the wave volume, only the overall volume. The program should preferably have a feature or command line switch that will allow it to automatically reset the volume to max each time Windows XP starts.

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  • FreeBSD Listen Queue Overflows - can't increase max queue size

    - by Harry
    I have a decently high trafficked FreeBSD Nginx server, and I'm starting to get a large number of listen queue overflows: [root@svr ~]# netstat -sp tcp | fgrep listen 80361931 listen queue overflows [root@svr ~]# netstat -Lan | grep "*.80" tcp4 192/0/128 *.80 [root@svr ~]# sysctl kern.ipc.somaxconn kern.ipc.somaxconn: 12288 [root@svr ~]# However I can't seem to increase the max listen queue length past 128. I've increased kern.ipc.somaxconn, but it's not changing the max. Am I missing something? Thanks!

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  • Batch Conversion of PaperPort MAX Files

    - by Matthew
    I've got a library of MAX files from an old Visioneer Scanner that used ScanSoft PaperPort. I don't have the PC that I used to scan them anymore, and I don't have the CD for PaperPort. Does anyone know of a utility I can use to open and convert .MAX files to something more useful like a JPEG? (I'd prefer something that batch converts -- but if I can get a utility that will even allow one conversion, I could probably figure out how to use AutoHotkey or something like that to automate.) Thanks for your help

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  • MAX Connection Pool Setting SQL Server 2008

    - by dkeeshin
    We are expecting a large number of users to hit a Website built with IIS/.Net 4.0 that our SQL Server 2008 database server is providing data for. The database is around 2GB in size. We are contemplating increasing the MAX CONNECTION POOL to between 500 to 1000 -- to handle the estimated traffic. Two questions (1) Does anyone have any hard performance numbers indicating the kind of improvement this may provide? (2) What is the impact of hitting that MAX CONNECTION POOL number in a production enviroment?

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  • Ngingx max worker_connections and access log

    - by MotoTribe
    I'm troubleshoot an issue with my site. I'm seeing in the ngingx-error.log that the max worker_connection limit has been reached when the site went down. I'm not seeing an increase of requests during that time in the ngingx-access.log. Does that mean the mysql database had a bottleneck at that time that caused the requests to queue up? Or would it not log any requests that where made after the max worker_connection limit has been reached?

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  • SQL Query - group by more than one column, but distinct

    - by Ranhiru
    I have a bidding table, as follows: SellID INT FOREIGN KEY REFERENCES SellItem(SellID), CusID INT FOREIGN KEY REFERENCES Customer(CusID), Amount FLOAT NOT NULL, BidTime DATETIME DEFAULT getdate() Now in my website I need to show the user the current bids; only the highest bid but without repeating the same user. SELECT CusID, Max(Amount) FROM Bid WHERE SellID = 10 GROUP BY CusID ORDER BY Max(Amount) DESC This is the best I have achieved so far. This gives the CusID of each user with the maximum bid and it is ordered ascending. But I need to get the BidTime for each result as well. When I try to put the BidTime in to the query: SELECT CusID, Max(Amount), BidTime FROM Bid WHERE SellID = 10 GROUP BY CusID ORDER BY Max(Amount) DESC I am told that "Column 'Bid.BidTime' is invalid in the select list because it is not contained in either an aggregate function or the GROUP BY clause." Thus I tried: SELECT CusID, Max(Amount), BidTime FROM Bid WHERE SellID = 10 GROUP BY CusID, BidTime ORDER BY Max(Amount) DESC But this returns all the rows. No distinction. Any suggestions on solving this issue?

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  • Le Sénateur John McCain appelle au renvoi ou à la démission du chef de la NSA, lors d'une interview accordée à Der Spiegel

    Le Sénateur John McCain appelle au renvoi ou à la démission du chef de la NSA, lors d'une interview accordée à Der Spiegel Dans une interview accordé au quotidien allemand Der Spiegel, l'ancien candidat à la présidence le Sénateur John McCain a appelé à la démission du Général Keith Alexander, commandant en chef de la NSA, après les révélations d'une mise sur écoute du chef de l'Etat allemand Angela Merkel. Pour le Sénateur, cette mise sur écoute est une erreur, et il précise même qu'entre...

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  • Javascript incapable of getting element's max-height via element.style.maxHeight

    - by Zane
    I am making a simple accordion menu in javascript. I'd like to be able to set the compact and expanded heights for the elements via the css max-height and min-height values. For some reason, when I try to retrieve the min-height and max-height of the elements in javascript for animation purposes, I get an empty string rather than, for instance, "500px" like it should. The max-height value is set in css, e.g. #id { min-height: 40px; max-height: 500px; } is all set up, but when I put a debugging mechanism in my javascript such as alert( item.style.minHeight ); it pops up an empty alert box. This happens in Firefox 3.6.2 and IE 8. Does anybody know why javascript refuses to be able to get an element's minHeight and maxHeight?

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  • HTTP Cache Control max-age, must-revalidate

    - by nyb
    I have a couple of queries related to Cache-Control. If I specify Cache-Control "max-age=3600, must-revalidate" for a static html/js/images/css file, with Last Modified Header defined in HTTP header, a. Does browser/proxy cache(liek Squid/Akamai) go all the way to orgin server to validate before max-age expires? Or will it serve content from cache till max-age expires? b. After max-age expiry(that is expiry from cache), is there a IMS check or is content re-downloaded from origin server w/o IMS check?

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  • Min/Max across an array of objects

    - by graham.reeds
    It has been done to death pretty much, here on SO and around the 'Net. However I was wondering if there was a way to leverage the standard min/max functions of: Array.max = function(array) { return Math.max.apply(Math, array); }; Array.min = function(array) { return Math.min.apply(Math, array); }; So I can search across an array of objects of say: function Vector(x, y, z) { this.x = x; this.y = y; this.z = z; } var ArrayVector = [ /* lots of data */ ]; var min_x = ArrayVector.x.min(); // or var max_y = ArrayVector["y"].max(); Currently I have to loop through the array and compare the object values manually and craft each one to the particular need of the loop. A more general purpose way would be nice (if slightly slower).

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  • Define a varbinary(max) column using sqlalchemy on MS SQL Server

    - by Mark Hall
    Hi, I'm querying an SQL Server database using SQLAlchemy and need to cast a column to varbinary(max). The thing I am struggling with is the "max" part. I can get the cast to work for any actual number (say varbinary(20)), but I cannot find how to get it to work for the "max" size of the varbinary column. Any pointers? Links? Solutions? Regards, Mark

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