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  • My Only Gripe With Programming

    - by David Espejo
    Is that im having trouble practicing problems. Even if I decide to practice the problems from my C++ book, they dont give any idea of the way the solution(program) should look like, so that I may compare to see if my program is similar in anyway. My book gives me to many generic "Write a program to do "this" " projects without really showing a concrete example of what "this" really is. In other words How Do I Know That I did "that". One problem in my book said to write a program that calculates the sales tax on a given item????? First of all slase tax differs on state(whats the state,) whats the item(a house, a dog,) How can I check this to see if im right. Programming books dont have answer keys! I know that there is no ABSOLUTE answer, thats just silly, programs can be written in many ways, but a sample of what one would look like based of the difficulty of the problem would really help! Is there a solution to this, maby a book that has worked out examples for the problems they give , or online sources that do something similar.(is there such thing as a programming book with an answer key?)

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  • What constitutes a programming language and how does one copyright a programming language?

    - by Yannbane
    I've decided to create a programming language of my own, mostly just for fun. However, I got interested in the legal aspect of it all. You can, for example, licence specific programs under specific terms. However, how do you go about licensing a language? Also, by that I don't just mean the implementation of the language (compiler & VM), but the standard itself. Is there something else to a programming language I'm missing? What I would like to achieve by such licensing: Make it completely FOSS (can a language even be FOSS, or is that the implementation that can be FOSS?) Establish myself as the author (can you legally be an author of a language? Or, again, just the implementation?) Make it so that anyone implementing my language would be required to attribute me (MIT-style. Please note that I do not have any hopes for anyone actually ever doing that though, I'm just learning.) I think that the solution would be to separately license the VM and the compiler for my language, as "the official implementation", and then license the design document as the language itself. What exactly am I missing here?

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  • Getting into the details of game engine programming

    - by Darkslash
    I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about implementing AI, Physics, etc. I have a computer science degree, so I really like getting into technical stuff. Many times when I ask about this sort of thing, I get a lot of "Use an engine", "Use Unity3d", "Why waste your time writing code that already exists", etc, etc. My idea was to use simpler libraries such as SFML or XNA so that I could learn how to implement the more complex systems. The thing is, although I do want to write games, I want to learn things that using something like Unity simply doesn't teach you. My goal is not to make a current generation quality 3D game to sell, I just want to make some cool smaller games and learn all I can about the programming side of game development. Is this something that people just do not do anymore? It seems like everywhere I turn people are using Unity or UDK or GameMaker. I fully understand why you would use a tool like these, but I cant see how they would suit my purposes. So where does someone like myself turn? Am I trying to learn something that people just do not bother doing anymore? Is the innovation in this area gone and just all about gameplay now? I'm sorry if this question seems silly, but I am genuinely interested in knowing more about this and meeting more people who are interested in this sort of thing.

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  • Programming in python Vs programming in Java

    - by yossale
    I've been writing Java for the last couple of years , and now I've started to write in python (in addition). The problem is that when I look at my Python code it looks like someone tried to hammer Java code into a python format , and it comes out crappy because - well , python ain't Java. Any tips on how to escape this pattern of "Writing Java in Python"? Thanks!

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  • Programming activities for high school kids who have no idea what CS or programming is

    - by pointdxt
    I work at a small high school that's in a very high poverty area. There are only a handful of seniors that are thinking about applying to be an engineer of some sort in college and only 1 kid that applied for Computer Science (he has a couple acceptances so far!). He's been talking to me a lot as I majored in Computer Science as well and he is very excited about it. Unfortunately, our school doesn't have a Computer Science course of any kind so he asks me a lot of stuff. I want to help him out since he's really excited about majoring in CS but I don't know where to begin. I could say put Linux on a computer, go online and go research stuff like I did but this kid needs some direction and he doesn't even know what Linux is let alone have a free computer around for that sort of thing. He doesn't know much about CS but is keenly interested in having a computer do all sorts of things but I don't know how to help him in a meaningful way. Any advice? I'm not a teacher at the school so I'm not a great educator, I do IT at the school.

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  • The future of programming, or what lies in the future in programming?

    - by prosseek
    I remember that a article that Microsoft uses formal verification to debug the Device Driver, and I also remember that Functional Programming removes much of the bug as it ensures stateless programming. And we all know about the multi-core. I beleive all of them are future direction of programming or programming language. Multi-core programming or parallel programming Software Formal Verification Functional Programming (as a mainstream?) What do you think? What will be the future of programming?

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  • Which order would you teach programming languages in, when teaching a newbie?

    - by blueberryfields
    If you had to design a study program, with a breadth-of-programming-languages requirement, which stated that the student should be exposed to all major concepts and methodologies that can be taught through (at the minimum) 6 programming languages, which programming languages would you choose to teach, and in which order? Breadth-of-programming-languages is based on programming language and theoretical concepts.

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  • Good practices - database programming, unit testing

    - by Piotr Rodak
    Jason Brimhal wrote today on his blog that new book, Defensive Database Programming , written by Alex Kuznetsov ( blog ) is coming to bookstores. Alex writes about various techniques that make your code safer to run. SQL injection is not the only one vulnerability the code may be exposed to. Some other include inconsistent search patterns, unsupported character sets, locale settings, issues that may occur during high concurrency conditions, logic that breaks when certain conditions are not met. The...(read more)

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  • Best Programming Language for Web Development

    - by Harish Kurup
    I am a Web Developer in PHP, and also know Javascript and some bit of CSS which is needed for web development. I use Symfony framework to build Websites and Web Application. As now i want to learn new Programming Language, which is best for Web Development(like Ruby, Python), as i have heard about Frameworks like Rails and Django. Which language will be best for Web Development apart from PHP or like PHP?

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  • Does syntax really matter in a programming language?

    - by Saif al Harthi
    One of my professors says "the Syntax is the UI of a programming language", languages like ruby have great readability & its growing but we see alot of programmers productive with C\C++, so as programmers does it really matter that the syntax should be acceptable? I would love to know your opinion on that. Disclaimer: I'm not trying to start an argument I thought this is a good topic of discussion. Update : this turns out to be a good topic i'm glad you are all participating it , there will be more good questions to come

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  • Dealing with state problems in functional programming

    - by Andrew Martin
    I've learned how to program primarily from an OOP standpoint (like most of us, I'm sure), but I've spent a lot of time trying to learn how to solve problems the functional way. I have a good grasp on how to solve calculational problems with FP, but when it comes to more complicated problems I always find myself reverting to needing mutable objects. For example, if I'm writing a particle simulator, I will want particle "objects" with a mutable position to update. How are inherently "stateful" problems typically solved using functional programming techniques?

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  • Next programming paradigm for CBE/GPU in the next years

    - by Werner
    Hi, in the last five years, there has been a rise in the use of GPU and CBE for parallelization of applications. Around 2005-2007 verything seemed to be programmed by hand, C, etc. Afterwards new unifying alternatives emerged like CUDA for GPU and lastly OpenCL. What do you think will be the programming paradigm for GPU/CBE in the forthcoming years? My vote goes for OpenCL Thanks

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  • Why do "Joke" programming languages exist? [closed]

    - by ThePlan
    First of all please be aware this post contains some abusive language but I hope it will not bother anyone. I apologize for the bad language but that's what the name is. As I've been doing documentation on existing programming languages attempting to make a complete list of them I stumbled across terrible programming languages, which were clearly not made for actual use and implementation due to their insane difficulty. Languages such as Brainfu*k and LOLCODE or Whitespace are fool languages because they have no real use. For example, a "Hello world" program written in BrainFu*k. Taken from Wikipedia: The following program prints "Hello World!" and a newline to the screen: +++++ +++++ initialize counter (cell #0) to 10 [ use loop to set the next four cells to 70/100/30/10 > +++++ ++ add 7 to cell #1 > +++++ +++++ add 10 to cell #2 > +++ add 3 to cell #3 > + add 1 to cell #4 <<<< - decrement counter (cell #0) ] > ++ . print 'H' > + . print 'e' +++++ ++ . print 'l' . print 'l' +++ . print 'o' > ++ . print ' ' << +++++ +++++ +++++ . print 'W' > . print 'o' +++ . print 'r' ----- - . print 'l' ----- --- . print 'd' > + . print '!' > . print '\n' or another example taken from LOLCODE language: HAI CAN HAS STDIO? PLZ OPEN FILE "LOLCATS.TXT"? AWSUM THX VISIBLE FILE O NOES INVISIBLE "ERROR!" KTHXBYE These languages are very difficult to learn/read/work with. My question is - Why do they exist? What is the purpose of them? Also, is there an official "name" for these type of languages?

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  • Java Parallel Programming

    - by user578524
    Dear All, I need to parallelize a CPU intensive Java application on my multicore desktop but I am not so comfortable with threads programming. I looked at Scala but this would imply learning a new language which is really time consuming. I also looked at Ateji PX Java parallel extensions which seem very easy to use but did not have a chance yet to evaluate it. Would anyone recommend it? Other suggestions welcome. Thanks in advance for your help Bill

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  • If all programming languages are Turing Complete then why do we have language wars?

    - by kadaj
    There are language wars saying one programming language is better than other.. Consider Lisp and Java; and we can argue that the meta programming capabilities of Lisp is better than that of Java. But that does not mean Java cannot have meta programming capabilities without being another dialect of Lisp. Basically all programming languages are Turing Complete. So doesn't that mean we could solve any solvable problem in all those programming languages?

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  • What programming language(s) could I develop this app with for an iPhone

    - by Keon Davies
    The app I'm thinking of making would be little similar to fruit ninja. The app/ game would involve different types of animals flying straight at and you have to choose the right item to catch the animal before he gets to you. For example to capture a fish you would have to select the net and then click on the fish to capture it. Also I would like to have a leader board too. Which programming language(s) could I use to develop what I just described?

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  • Opinions regarding C++ programming practice

    - by Sagar
    I have a program that I am writing, not too big. Apart from the main function, it has about 15 other functions that called for various tasks at various times. The code works just fine all in one file, and as it is right now. However, I was wondering if anyone had any advice on whether it is smarter/more efficient/better programming to put those functions in a separate file different from where main is, or whether it even matters at all. If yes, why? If no, why not? I am not new at C++, but definitely not an expert either, so if you think this question is stupid, feel free to tell me so. Thanks for your time!

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  • Best practices to work on several programming projects simultaneously

    - by Mahbubur R Aaman
    Most of the time I have to work on several projects simultaneously. I want to provide my best output at every project. What practices would be the best for me work on each project with better output? EDIT: It is better to follow http://www.joelonsoftware.com/articles/fog0000000022.html But every companies does not follow JOEL methodologies. In this situation, what should i do? EDIT: I am a lead programmer. I have to lead several projects. Need to solve several programming problems of programmers. In this situation, what should i do?

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  • Transitioning to asynchronous programming model

    - by Simone
    our team is mantaining and developing a .NET web service written in C#. We have stress tested the web service's farm and we have evidence that the actual architecture doesn't scale well, as the number of request are constantly increasing. We analyzed Martin Fowler's conclusion in this article, and our team feels that migrating to an asynchronous programming model such as the one described could be the right direction to point to for our service too. My question is: do you think that this "switch" needs a complete rewrite of the application? Has been someone of you been able to adopt APM without rewriting everything and has some insight to share? Thank you in advance

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  • Technology/Programming mailing lists How do you manage?

    - by AdityaGameProgrammer
    Email Alerts, Blog /Forum updates, discussion subscriptions general programming/technology update emails that we often subscribe to.Do you actually read them ? or go direct to the source when you find time. Often we might the mail of programmers filled with loads of unread subscription mail from technology they previously were following or worked on or things they wish to follow .Some or a majority of these mail just keep on piling up . I personally have few updates that i wish i read but constantly avoid and keep of for latter and finally delete them in effort keep the in box clean. Few questions come to mind regarding this Do you keep such mail in separate accounts? Do you read all the mail you have subscribed to? Do you ever unsubscribe to any such email if you aren't reading them? How much do you really value these email. Lastly do you keep your in box clean ? wish to deal with this in a better way.

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  • Game-oriented programming language features/objectives/paradigm?

    - by Klaim
    What are the features and language objectives (general problems to solves) or paradigms that a fictive programming language targetted at games (any kind of game) would require? For example, obviously we would have at least Performance (in speed and memory) (because a lot of games simply require that), but it have a price in the languages we currently use. Expressivity might be a common feature that is required for all languages. I guess some concepts from not-usually-used-for-games paradigms, like actor-based languages, or language-based message passing, might be useful too. So I ask you what would be ideal for games. (maybe one day someone will take those answers and build a language over it? :D ) Please set 1 feature/objective/paradigm per answer. Note: maybe that question don't make sense to you. In this case please explain why in an answer. It's a good thing to have answers to this question that might pop in your head sometimes.

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  • Stack vs queue -based programming language efficiency [closed]

    - by Core Xii
    Suppose there are two programming languages; one where the only form of storage is one (preferred) or two (may be required for Turing-completeness) stacks, and another where the only form of storage is a single queue, with appropriate instructions in each to manipulate their respective storage to achieve Turing-completeness. Which one can more efficiently encode complex algorithms? Such that most given algorithms take less code to implement, less time to compute and less memory to do so. Also, how do they compare to a language with a traditional array (or unbounded tape, if you will) as storage?

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