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  • Converting an external hard drive to internal

    - by Nathan DeWitt
    I have a WD Elements 1 TB external drive. I'm in a pinch and I need an internal SATA drive. How do I find out if the drive in here is actually a SATA drive? Edit: The WD Elements is a really nice external drive. I gently pried open the top and slid out a 1 TB Caviar Green hard drive. There were four black rubber brackets that slid off easily. One screw removed the SATA -- USB, and then I slid it into my computer.

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  • Crontab stopped unexpectedly

    - by naka
    I have following entries in the crontab: 0 0 * * * /mnt/voylla-production/releases/20131111011431/script/rubber cron --task util:rotate_logs --directory=/mnt/voylla-production/releases/20131111011431/log 0 4 * * * /mnt/voylla-production/releases/20131111011431/voylla_scripts/cj_daily.sh 0 2 * * 6 /mnt/voylla-production/releases/20131111011431/voylla_scripts/cj_saturday.sh I worked fine until today. It didn't run as scheduled after a capistrano deploy, didn't get a mail either. It worked fine earlier, and I am unable to understand what wrong. The only change that was made was the deploy, but I think it should not affect the cron. I tried using pgrep cron to see if crons is working. It gives 904 as output. Could someone please help. Thanks

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  • All program links (icons, menu items) try to use Adobe Reader to run them

    - by Rob
    My mother was opening Internet Mail to check her mail on her new Windows 7 PC and a pop-up window asked her if she wanted to use Adobe Reader as the default program instead. She must have clicked yes. Now all of the Start Menu and Desktop icons have the adobe logo and appear to try and use adobe to execute the programs. Has anyone encountered this and were they able to fix it? She tried to associate another program and ended up having the Internet Explorer icon and program replacing the Adobe icons. This woman can tear up a steel ball with a rubber mallet.

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  • The Latest Dish

    - by Oracle Staff
    Black Eyed Peas to Headline at Appreciation Event If you're coming to OpenWorld to fill up on the latest in IT solutions, be sure to save room for dessert. At the Oracle OpenWorld Appreciation Event, you'll be savoring the music of the world's hottest funk pop band, Black Eyed Peas, plus superstar rock legends Don Henley, of the Eagles, and Steve Miller. Save the date now: When: Wednesday, September 22, 8 p.m-12 a.m. Where: Treasure Island, San Francisco OpenWorld's annual thank-you event will be our most spectacular yet. Treasure Island, in the center of scenic San Francisco Bay, will once again serve as a rockin' oasis for Oracle customers and partners as they groove to the beat and enjoy delicious food, drinks, and festivities. Get all the details here.

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  • How can I get a Belkin N600 DB (F9L1101v1) to work on Ubuntu 12,04 64-Bit

    - by rheide
    I could use some assistance to trying to get a Belkin N600 DB Wireless Dual-Band USB Adapter to work on a Dell Inspiron 1525 with 64-Bit Ubuntu 12.04. The device won't work out of the box. Tried to go the NDISWrapper route, but using the GUI, received the following message: Module could not be loaded. Error was: FATAL: Module ndiswrapper not found. Is the ndiswrapper module installed? Despite the fact that it showed up listed in the GUI, the device still did not function properly. How should I proceed from here?

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  • Need some advice regarding collision detection with the sprite changing its width and height

    - by Frank Scott
    So I'm messing around with collision detection in my tile-based game and everything works fine and dandy using this method. However, now I am trying to implement sprite sheets so my character can have a walking and jumping animation. For one, I'd like to to be able to have each frame of variable size, I think. I want collision detection to be accurate and during a jumping animation the sprite's height will be shorter (because of the calves meeting the hamstrings). Again, this also works fine at the moment. I can get the character to animate properly each frame and cycle through animations. The problems arise when the width and height of the character change. Often times its position will be corrected by the collision detection system and the character will be rubber-banded to random parts of the map or even go outside the map bounds. For some reason with the linked collision detection algorithm, when the width or height of the sprite is changed on the fly, the entire algorithm breaks down. The solution I found so far is to have a single width and height of the sprite that remains constant, and only adjust the source rectangle for drawing. However, I'm not sure exactly what to set as the sprite's constant bounding box because it varies so much with the different animations. So now I'm not sure what to do. I'm toying with the idea of pixel-perfect collision detection but I'm not sure if it would really be worth it. Does anyone know how Braid does their collision detection? My game is also a 2D sidescroller and I was quite impressed with how it was handled in that game. Thanks for reading.

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  • Rhythmbox goes crazy if I change keyboard layout

    - by krokoziabla
    Not so trivial to explain but I'll try. Launch Rhythmbox Insert a CD in the CD-ROM The CD is not automatically identified (it's of a not very famous Russian band) I'm manually setting track names and... Magic, black magic! If I change the keyboard layout (RU <- EN) during editing then Rhythmbox kicks me out of the editing. So if a track name contains both Russian and English words I'm compelled to write one part, press Enter (so that the changes are not lost), change layout, click on the track name, write another part in the opposite layout. In some tricky names I have to do this several times. By the way, I use Alt+Shift to change layout. Any ideas?

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  • How to Calculate TCP Socket Buffer Sizes for Data Guard Environments

    - by alejandro.vargas
    The MAA best practices contains an example of how to calculate the optimal TCP socket buffer sizes, that is quite important for very busy Data Guard environments, this document Formula to Calculate TCP Socket Buffer Sizes.pdf contains an example of using the instructions provided on the best practices document. In order to execute the calculation you need to know which is the band with or your network interface, usually will be 1Gb, on my example is a 10Gb network; and the round trip time, RTT, that is the time it takes for a packet to make a travel to the other end of the network and come back, on my example that was provided by the network administrator and was 3 ms (1000/seconds)

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  • OpenJDK DIO Project Now Live! Java SE Embedded API Accessing Peripherals

    - by hinkmond
    The DIO project on OpenJDK is now live! For those who grew up in the 1970's and 1980's, you might remember Ronnie James Dio, lead singer of Black Sabbath after Ozzy was fired, and lead singer of his own band, Dio. Well, this DIO is not that Dio. This DIO is the OpenJDK Device I/O project which provides a Java-level API for accessing generic device peripherals on embedded devices, like your Raspberry Pi running Java SE Embedded software. See: OpenJDK DIO Project Here's a quote: + General Purpose Input/Output (GPIO) + Inter-Integrated Circuit Bus (I2C) + Universal Asynchronous Receiver/Transmitter (UART) + Serial Peripheral Interface If you're familiar with Pi4J, then you're going to like DIO. And, if you liked Ozzy, you probably liked Ronnie James Dio. This will probably make Robert Savage happy too. The part about DIO being live now, not the part about Dio replacing Ozzy, because everyone likes Ozzy. Hinkmond

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  • 3 Performance Presentations from SAE added to the portal

    - by uwes
    The following three presentation have been added to eSTEP portal: Oracle's Systems Performance Oct 2012 Update Oracle Leads the Way on Realistic Sizing Oracle's Performance: Oracle SPARC SuperCluster All presentations are created by Brad Carlile, Sr. Director Strategic Applications Engineering, SAE. How to get to the presentations: URL: http://launch.oracle.com/ Email Address: <provide your email address>Access URL/Page Token: eSTEP_2011To get access push Agree button on the left side of the page. Click on eSTEP Download (tab band on the top) ---> presentations at right hand side or Click on Miscellaneous (menu on left hand side) ---> presentations at right hand side

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  • St. Louis IT Community Holiday Party

    - by Scott Spradlin
    The St. Louis .NET User Group is hosting a holiday party this year for the very first time in our 10 year history. The event will be held at the Bottleneck Blues Bar at the Ameristar Casino in St. Charles. It will be an open house style event meaning you can drop by any time from 6:00pm to 9:00pm and enjoy the Unhandled Exceptions...the band that played at the St. Louis Day of .NET 2011. $5.00 at the door gets you in and goes to support a local charity The Backstoppers. If you cannot come, you can make a donation online. Details at our group web site HTTP://www.stlnet.org

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  • Friday Fun: Pirates – Arctic Treasure

    - by Asian Angel
    In this week’s game a ‘cool’ adventure awaits as you and your merry band of pirates sail the Arctic seas in search of treasure. Work as quickly as you can using your trusty cutlass, explosives, and other items you find along the way to free up the treasure and sail away with riches untold. HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • Client side latency when using prediction

    - by Tips48
    I've implemented Client-Side prediction into my game, where when input is received by the client, it first sends it to the server and then acts upon it just as the server will, to reduce the appearance of lag. The problem is, the server is authoritative, so when the server sends back the position of the Entity to the client, it undo's the effect of the interpolation and creates a rubber-banding effect. For example: Client sends input to server - Client reacts on input - Server receives and reacts on input - Server sends back response - Client reaction is undone due to latency between server and client To solve this, I've decided to store the game state and input every tick in the client, and then when I receive a packet from the server, get the game state from when the packet was sent and simulate the game up to the current point. My questions: Won't this cause lag? If I'm receiving 20/30 EntityPositionPackets a second, that means I have to run 20-30 simulations of the game state. How do I sync the client and server tick? Currently, I'm sending the milli-second the packet was sent by the server, but I think it's adding too much complexity instead of just sending the tick. The problem with converting it to sending the tick is that I have no guarantee that the client and server are ticking at the same rate, for example if the client is an old-end PC.

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  • How to learn programming in Kindergarten?

    - by Kinder
    Last time I asked for peer review on a new language called KinderScript, which its Code Division Multiple Access succinct style looked like white noise that saturated two police reviewer's narrow band. The question has only 1 hour life with 38 views shortly after the shouting of shut-up-leave-now. Ok, That's totally off topic. That is not the question. I'm asking a peer review on the design of KinderScript [1], within the context of an intriguing: "How to learn programming in kindergarten?" [1] http://code.google.com/p/ac-me/downloads/detail?name=kinder.pdf&can=2&q= Thanks for any feedback. No police please. I choose this forum to ask because here has not only many professional but also many new leaners. Both views are appreciated.

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  • Trying to Organise a Software Craftsman Pilgrimage

    - by Liam McLennan
    As I have previously written, I am trying to organise a software craftsman pilgrimage. The idea is to donate some time working with quality developers so that we learn from each other. To be honest I am also trying to be the worst. “Always be the worst guy in every band you’re in.” Pat Metheny I ended up posting a message to both the software craftsmanship group and the Seattle Alt.NET group and I got a good response from both. I have had discussions with people based in: Seattle, New York, Long Island, Austin and Chicago. Over the next week I have to juggle my schedule and confirm the company(s) I will be spending time with, but the good news is it seems that I will not be left hanging.

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  • Kids and programming: ScratchKara

    - by Mike Pagel
    Ever now and then I kept wondering how to share with my kids the excitement of creating something with your computer. Of course, today this is a bit more difficult, as they have seen 3D animation games and well-edited websites. I guess that's why they weren't all that hyped when I found my first computer model at our local recycling facilities (an 8-bit Laser VZ-200 with rubber keys). When I finally got it up and running with an old analog TV set they finally asked whether we could play soccer on it. Needless to say that my showing them how it remembers some BASIC commands and lists and executes them did not make any impression. So the question is for real: How do you get today's kids excited about programming? And just recently I looked again for environments that allow even young kids (mine are 7 and 9 years old now) to do something and have fun. Obviously any real, text-oriented programming language wouldn't work well. To cut it short: Something really nice was built by University of Oldenburg: ScratchKara. It is the perfect mixture of Kara, a simulation of a little ladybug and Scratch, an authoring environment from MIT. ScratchKara allows kids to initially simply explore how the bug moves and turns by pressing the action buttons, then move towards sequencing commands through drag & drop, and eventually end up building algorithms with procedures and functions. Even through it is built for kids and beginners, the environment comes with debugging and refactoring, which I found more than amazing. My kids love it and I have to admit I keep thinking about how to solve a bit more advanced problems with this language, which does not allow you to store any state information (other than your call stack). Yes, I am hooked, too... Once the language is understood you can then move to one of the original Kara versions, where you can define the bug's behavior through finite statemachines, Turing tables, Java and other textual languages. And from there, anything is possible.

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  • Handling early/late/dropped packets for interpolation in a 3D multiplayer game

    - by Ben Cracknell
    I'm working on a multiplayer game that for the purposes of this question, is most similar to Team Fortress. Each network data packet will contain the 3D position of the target moving object. (this object could be another player) The packets are sent on a fixed interval, and linear interpolation will be used to smooth the transition between packets. Under normal circumstances, interpolation will occur between the second-to-last packet, and the last packet received. The linear interpolation algorithm is the same as this post: Interpolating positions in a multiplayer game I have the same issue as in that post, but the answers don't seem like they will work in my situation. Consider the following scenario: Normal packet timing, everything is okay The next expected packet is late. That's okay, we'll just extrapolate based on previous positions The late packet eventually arrives with corrections to our extrapolation. Now what do we do with its information? The answers on the above post suggest we should just interpolate to this new packet's position, but that would not work at all. If we have already extrapolated past that point in time, moving back would cause rubber-banding. The issue is similar in the case of an early or dropped packet. So I believe what I am looking for is some way to smoothly deal with new information in an ongoing interpolation/extrapolation process. Since I might be moving on to quadratic or even cubic interpolation, it would be great if the same solutiuon could be applied to those as well.

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  • Interpolation gives the appearance of collisions

    - by Akroy
    I'm implementing a simple 2D platformer with a constant speed update of the game logic, but with the rendering done as fast as the machine can handle. I interpolate positions between actual game updates by just using the position and velocity of objects at the last update. This makes things look really smooth in general, but when something hits a wall/floor, it appears to go through the wall for a moment before being positioned correctly. This is because the interpolator is not taking walls into account, so it guesses the position into walls until the actual game update fixes it. Are there any particularly elegant solutions for this? Simply increasing the update rate seems like a band-aid solution, and I'm trying to avoid increasing the system reqs. I could also check for collisions in the actual interpolator, but that seems like heavy overhead, and then I'm no longer dividing the drawing and the game updating.

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  • Accessing and controlling to the modem by ethernet connection

    - by iwd35
    I have a PC and I connectted to my modem (via ethernet cable). I want to prepare interface (VS2010) and I want to connect it and do the following: Modem access the admin page (IP: 192.168.1.1 password: admin password: admin) Wireless band (2.4GHz or 5GHz) changing Network mode (N-only, B/G/N- Mixed) changing channel changing (channel 1, 2,3, etc.) The project will be a desktop application. I will use VB .NET; modem model:cisco linksys wag320. How I can do it?

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  • Unable to connect to wireless network

    - by Mike
    A real newbie here. Just downloaded Ubuntu 12.10, put on USB stick and have booted it on my other PC after modifying the boot sequence to boot from USB before hard drive where Windows XP lives. Have no problems with Windows and my wireless but not with Ubuntu. The PC is a Dell Latitude D630 laptop. According to Windows XP , the wireless card is a Dell Wireless 1490 Dual Band WLAN Mini-Card, my IP address is 192.168.0.193, subnet mask is 255.255.255.0, assigned by DHCP, SSID is HOME , type 802.11 and default gateway is 192.168.0.1. Ok, back to booting from USB and TRY option, I am Editing Network connections, I have created/configured "Wireless connection 1" with SSID of HOME and the only other thing I have changed is on the "Editing IPV4 routes for Wireless connection 1 I have enterred 192.168.0.193 , netmask 255.255.255.0 and gateway 192.168.0.1 Anyways , no go. Could use some help. Thanks, Mike from Montreal

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  • Estimated budget for RockBand 3 character creator feature [closed]

    - by milesmeow
    I want to get an idea of the budget required to make something akin to the Rock Band 3 character creator. We won't have the same level of detail for creating the base character, i.e. no face feature customization. We essentially want some very basic body sizing and want a bunch of clothing and accessories that the characters can try on. The clothing and accessories need to adapt and fit to the body types/shapes. The character should also support movement...and the clothes should move with the body. I've asked a similar question here regarding the development effort but not necessarily a budget. Do you think it's a $1M job? Most of the effort will go into creating the character models and the clothing models. The rest of the effort will go towards the user interface to navigate the customization features.

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  • Where to implement storable items

    - by James Hay
    I'm creating a multiplayer online trading game. The things that are traded range from raw items to complex products. For example Steel is a raw item. Mechanical Assembly is a more complex item that requires 2x Steel and maybe 1x Rubber. Then Hydraulics is an item that contains 2x Mechanical Assemblies and 1x Electronics (which is another complex item). So and so forth. These items will be created by me, players can't create their own items, so it doesn't need to be able to handle arbitrary layers of complexity for items. If my example isn't clear, think Minecraft. You have wooden planks, which can be made into sticks. From there the sticks - combined with metals - can be made into tools. My game is nothing to do with minecraft or any sandbox building game, but it uses a similar progressive complexity to creating items that I want to have in my game. My question is basically, how do you store something like this assuming that I will want to add more items in the future? Do you store it in a database or in a seperate library that the game uses? EDIT None of the items actually "do" anything, they are simply there to either sell, purchase, or combine with other items to make a more complex item, which can then be sold, purchased or combined... you get the idea. The items themselves would not have any properties, but the instances of the items would. For example an item that one player has would have a certain "quality" and if they were selling it a certain "price". An instance of that same item that a different player had would need to have a different "quality" and "price" if they were selling it. I think the price part will not be required on an individual item because instead I would have a "sale" object which was for a price and contained certain items.

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  • Regular wireless dropouts on new lenovo T440s in Ubuntu 14.04

    - by user290670
    Over the last 24 hours my wireless has dropped out regularly. I've tested to make sure it isn't my router (my phone and everyone in the house isn't having problems using the wifi). This is a brand-new installation of Ubuntu 14.04 and according to uname I'm running kernel 3.13.0-24-generic. Now, my laptop has an Intel 7260AC dual band wireless card and I've read that Ubuntu has been having trouble with these. I notice that at http://www.intel.com/support/wireless/wlan/sb/CS-034398.htm There are some updated drivers for my kernel version. However I have no idea how to update the kernel to use these drivers instead so that I can see if this will fix it. Can anyone help? These dropouts are really annoying. EDIT: Upgrading to 3.14.6 did not help.

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  • Wireless suddenly dropping with a Ralink RT2870

    - by cwwk
    I have a Linksys WUSB600N v1 Dual-Band Wireless-N Network Adapter Ralink RT2870 USB dongle that worked flawlessly in 11.10. Since upgrading, I can't keep a connection for more than five minutes. The wild world of Google was unable to provide a solution, and I would rather not downgrade although that remains a possibility. Results of syslog: slack@slack:~$ tail /var/log/syslog Apr 26 20:26:10 slack AptDaemon: INFO: Initializing daemon Apr 26 20:26:10 slack AptDaemon.PackageKit: INFO: Initializing PackageKit compat layer Apr 26 20:26:10 slack dbus[972]: [system] Successfully activated service 'org.freedesktop.PackageKit' Apr 26 20:26:10 slack AptDaemon.PackageKit: INFO: Initializing PackageKit transaction Apr 26 20:26:10 slack AptDaemon.Worker: INFO: Simulating trans: /org/debian/apt/transaction/aaed4e38eb3c41ad86d2bab6ca03ee7c Apr 26 20:26:10 slack AptDaemon.Worker: INFO: Processing transaction /org/debian/apt/transaction/aaed4e38eb3c41ad86d2bab6ca03ee7c Apr 26 20:26:12 slack dbus[972]: [system] Activating service name='com.ubuntu.SystemService' (using servicehelper) Apr 26 20:26:12 slack dbus[972]: [system] Successfully activated service 'com.ubuntu.SystemService' Apr 26 20:30:26 slack AptDaemon.PackageKit: INFO: Get updates() Apr 26 20:30:27 slack AptDaemon.Worker: INFO: Finished transaction /org/debian/apt/transaction/aaed4e38eb3c41ad86d2bab6ca03ee7c Any suggestions?

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  • HOPE Programm bis 31. Dezember 2012 verlängert!

    - by A&C Redaktion
    Hochperformante IT zu bezahlbaren Preisen ist für Kunden aus Forschung und Lehre eine ganz besondere Herausforderung. Den speziellen Anforderungen und Bedürfnissen dieses hauptsächlich durch Partner bedienten Segments kommt Oracle gerne entgegen: Wir haben unser F&L-Programm "Hardware from Oracle - Pricing for Education" (HOPE) bis zum 31.12.2012 verlängert, das folgende Hardware-Produkte zu stark vergünstigten Konditionen beinhaltet: Oracle SPARC T4 Server – bis zu 5x schneller als ihre Vorgängersysteme, dabei 100% kompatibel zu allen SPARC/Solaris Applikationen Oracle x86 Server – Linux und Solaris, Virtualisierung und Systems Management inklusive Oracle ZFS Storage Appliances – Enterprise NAS mit führender Leistung, Kosteneffizienz und Benutzerfreundlichkeit Oracle Tape Systeme – Bewährte StorageTek Band- und Bibliothekslösungen Oracle Database Appliance – Hochverfügbare und einfach zu verwaltende Appliance für die Oracle Datenbank 11gR2, mit „Pay-As-You-Grow“-Lizenzmodell Mehr Details und Ihre Ansprechpartner bei Oracle finden Sie in unserem aktuellen deutschsprachigen Flyer.

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