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  • JQuery get element from a string problem

    - by SLC
    Sorry for such a simple question but I can't seem to find the solution. I am trying to fade in and out some divs. Divs have an ID of "div1", "div2", "div3". My code is: var Divs = new Array("div1", "div2", "div3"); I want to fade out one div and then fade in the next on top of it. I have a setinterval that runs every 5 seconds and checked it works. Inside it is this code: $(Divs[1]).fadeOut(1000); $(Divs[2]).fadeIn(1000); However nothing happens when the timer method is ran. Any ideas?

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  • why i got : ReferenceError: $ is not defined $.ajax({

    - by user2922621
    i need to call phpfile through ajax.. i tried \::; <html> <script type="text/javascript"> setInterval(function(){ test(); },3000); function test(){ $.ajax({ type: "POST", url: "GetMachineDetail.php", data: "{}", success: function(response){ alert("suceccess");} }); } Its simple javascript jquery calling.. but we got ajax not found eror, any solution please.

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  • Firefox running infinitely even after condition met in jquery function

    - by Kyle
    The following function is called with setTimeout(function () { get_progress(fileID,fileName)},8000); upon a form submit. The purpose of the function is to get read_file.php to read a txt file that stores the file upload status from a form (in percentage). Upon reaching 80%, my Firefox seems to run infinitely even when HEAD returns an error. Am I have too many recursions or have I used a wrong condition that's causing get_progress to run repeatedly even when filename does not exist in the folder ? function get_progress( fileID, filename) { $.ajax({ url: filename, type: 'HEAD', success: function() { $.ajax({ type: 'POST', url: 'read_file.php', data: 'filename=' +filename, success: function(html) { document.getElementById(fileID).innerHTML = html + ' <img src="images/loading.gif" />' setInterval(function() {get_progress(fileID,filename)},4000); } }); } });}

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  • Auto refresh of page in Rails 3 using javascript

    - by teknull
    I have a view in my rails app: blah.app/units/status This displays a status of all my units. I'd like to have the page automatically refresh via javascript but I'm not sure how to do it. I tried writing this but it doesn't reload: <script> $(function() { setInterval(function(){ $.getScript("/units/status"); }, 10000); }); </script> Can someone point out where I'm going wrong here?

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  • xmlhttprequest vs jquery load();

    - by testkhan
    i am trying to making php ajax based chat system....and i have developed it successfully...i am using jquery load() with setInterval to reload chat every 1 second and it works fine on my localhost....but when i uploaded it on my hosting server it also works fine ... but problem is that after few mintues of chat the server takes to much long gets heavy loaded so that my server goes and and site goes down... my question is that, why it is happening so far...and what is the solution...should i use standard xmlhttprequest instead of load() or $.ajax() instead of load();

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  • How do i loop an ajax request (using jquery) and jsp

    - by Mrshll187
    <script> //when page is ready do the following $(document).ready(function() { //set interval of refresh setInterval(doAjaxMethod, 1000); }); function doAjaxMethod(id) { $.ajax({ url: "getStatus/"+id, dataType: "json", success: function(json) { $('#ajaxStatus').html(json.status); } }); </script> <% //How can I do something like this int n = object.size(); for(int i=0; i<n; i++) { doAjaxMethod(object.getId()); } %> <div id=ajaxStatus> status updates here </div>

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  • Check for changes with jquery and a database

    - by Steve
    I am doing a notification system. When a new post is published, users will be notified immediately by an small notification on the screen. I am currently using this: setInterval(function(){ checkForChanges(); }, 2*1000); function checkForChanges(){ $.post("http://"+ document.domain + "/posts/checkForChanges/", function(dat){ if(dat>0){ .... /*create notification*/ } }); } And i was wondering if this is the correct way to do it or not. Because, this is calling a PHP function every 2 seconds and making a query to the database. In case there are no new changes, it won't do anything... Thanks.

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  • Programmatic gradient stops with Javascript

    - by TomcatExodus
    Working with Javascript (jQuery), given 2 color values (2033ff and 3300a0 for example) how can I determine certain gradient stops between them? Reason being is, I intend on using an array of color values: 0 => '000000' 8400 => 'f0ff00' 44000 => '2033ff' 68400 => '3300a0' There being 86400 seconds in a day, 12:00AM maps to 0, and 11:59PM maps to 86399. As time passes, the background color of a specified element changes to the appropriate color in gradient list via window.setInterval(function(e){ ... }, 1000). For example 2:32:11PM = 52331, which from the example would be somewhere between 2033ff and 3300a0. I don't need to populate the array with the values (unless that would be easier) but instead use the index and value as references.

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  • Tic Tac Toe Winner in Javascript and html [closed]

    - by Yehuda G
    I am writing a tic tac toe game using html, css, and JavaScript. I have my JavaScript in an external .js file being referenced into the .html file. Within the .js file, I have a function called playerMove, which allows the player to make his/her move and switches between player 'x' and 'o'. What I am trying to do is determine the winner. Here is what I have: each square, when onclick(this), references playerMove(piece). After each move is made, I want to run an if statement to check for the winner, but am unsure if the parameters would include a reference to 'piece' or a,b, and c. Any suggestions would be greatly appreciated. Javascript: var turn = 0; a = document.getElementById("topLeftSquare").innerHTML; b = document.getElementById("topMiddleSquare").innerHTML; c = document.getElementById("topRightSquare").innerHTML; function playerMove(piece) { var win; if(piece.innerHTML != 'X' && piece.innerHTML != 'O'){ if(turn % 2 == 0){ document.getElementById('playerDisplay').innerHTML= "X Plays " + printEquation(1); piece.innerHTML = 'X'; window.setInterval("X", 10000) piece.style.color = "red"; if(piece.innerHTML == 'X') window.alert("X WINS!"); } else { document.getElementById('playerDisplay').innerHTML= "O Plays " + printEquation(1); piece.innerHTML = 'O'; piece.style.color = "brown"; } turn+=1; } html: <div id="board"> <div class="topLeftSquare" onclick="playerMove(this)"> </div> <div class="topMiddleSquare" onclick="playerMove(this)"> </div> <div class="topRightSquare" onclick="playerMove(this)"> </div> <div class="middleLeftSquare" onclick="playerMove(this)"> </div> <div class="middleSquare" onclick="playerMove(this)"> </div> <div class="middleRightSquare" onclick="playerMove(this)"> </div> <div class="bottomLeftSquare" onclick="playerMove(this)"> </div> <div class="bottomMiddleSquare" onclick="playerMove(this)"> </div> <div class="bottomRightSquare" onclick="playerMove(this)"> </div> </div>

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  • HTML5 game programming style

    - by fnx
    I am currently trying learn javascript in form of HTML5 games. Stuff that I've done so far isn't too fancy since I'm still a beginner. My biggest concern so far has been that I don't really know what is the best way to code since I don't know the pros and cons of different methods, nor I've found any good explanations about them. So far I've been using the worst (and propably easiest) method of all (I think) since I'm just starting out, for example like this: var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var width = 640; var height = 480; var player = new Player("pic.png", 100, 100, ...); also some other global vars... function Player(imgSrc, x, y, ...) { this.sprite = new Image(); this.sprite.src = imgSrc; this.x = x; this.y = y; ... } Player.prototype.update = function() { // blah blah... } Player.prototype.draw = function() { // yada yada... } function GameLoop() { player.update(); player.draw(); setTimeout(GameLoop, 1000/60); } However, I've seen a few examples on the internet that look interesting, but I don't know how to properly code in these styles, nor do I know if there are names for them. These might not be the best examples but hopefully you'll get the point: 1: Game = { variables: { width: 640, height: 480, stuff: value }, init: function(args) { // some stuff here }, update: function(args) { // some stuff here }, draw: function(args) { // some stuff here }, }; // from http://codeincomplete.com/posts/2011/5/14/javascript_pong/ 2: function Game() { this.Initialize = function () { } this.LoadContent = function () { this.GameLoop = setInterval(this.RunGameLoop, this.DrawInterval); } this.RunGameLoop = function (game) { this.Update(); this.Draw(); } this.Update = function () { // update } this.Draw = function () { // draw game frame } } // from http://www.felinesoft.com/blog/index.php/2010/09/accelerated-game-programming-with-html5-and-canvas/ 3: var engine = {}; engine.canvas = document.getElementById('canvas'); engine.ctx = engine.canvas.getContext('2d'); engine.map = {}; engine.map.draw = function() { // draw map } engine.player = {}; engine.player.draw = function() { // draw player } // from http://that-guy.net/articles/ So I guess my questions are: Which is most CPU efficient, is there any difference between these styles at runtime? Which one allows for easy expandability? Which one is the most safe, or at least harder to hack? Are there any good websites where stuff like this is explained? or... Does it all come to just personal preferance? :)

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  • actionscript3: reflect-class applied on rotationY

    - by algro
    Hi, I'm using a class which applies a visual reflection-effect to defined movieclips. I use a reflection-class from here: link to source. It works like a charm except when I apply a rotation to the movieclip. In my case the reflection is still visible but only a part of it. What am I doing wrong? How could I pass/include the rotation to the Reflection-Class ? Thanks in advance! This is how you apply the Reflection Class to your movieclip: var ref_mc:MovieClip = new MoviClip(); addChild(ref_mc); var r1:Reflect = new Reflect({mc:ref_mc, alpha:50, ratio:50,distance:0, updateTime:0,reflectionDropoff:1}); Now I apply a rotation to my movieclip: ref_mc.rotationY = 30; And Here the Reflect-Class: package com.pixelfumes.reflect{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.display.BitmapData; import flash.display.Bitmap; import flash.geom.Matrix; import flash.display.GradientType; import flash.display.SpreadMethod; import flash.utils.setInterval; import flash.utils.clearInterval; public class Reflect extends MovieClip{ //Created By Ben Pritchard of Pixelfumes 2007 //Thanks to Mim, Jasper, Jason Merrill and all the others who //have contributed to the improvement of this class //static var for the version of this class private static var VERSION:String = "4.0"; //reference to the movie clip we are reflecting private var mc:MovieClip; //the BitmapData object that will hold a visual copy of the mc private var mcBMP:BitmapData; //the BitmapData object that will hold the reflected image private var reflectionBMP:Bitmap; //the clip that will act as out gradient mask private var gradientMask_mc:MovieClip; //how often the reflection should update (if it is video or animated) private var updateInt:Number; //the size the reflection is allowed to reflect within private var bounds:Object; //the distance the reflection is vertically from the mc private var distance:Number = 0; function Reflect(args:Object){ /*the args object passes in the following variables /we set the values of our internal vars to math the args*/ //the clip being reflected mc = args.mc; //the alpha level of the reflection clip var alpha:Number = args.alpha/100; //the ratio opaque color used in the gradient mask var ratio:Number = args.ratio; //update time interval var updateTime:Number = args.updateTime; //the distance at which the reflection visually drops off at var reflectionDropoff:Number = args.reflectionDropoff; //the distance the reflection starts from the bottom of the mc var distance:Number = args.distance; //store width and height of the clip var mcHeight = mc.height; var mcWidth = mc.width; //store the bounds of the reflection bounds = new Object(); bounds.width = mcWidth; bounds.height = mcHeight; //create the BitmapData that will hold a snapshot of the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); //create the BitmapData the will hold the reflection reflectionBMP = new Bitmap(mcBMP); //flip the reflection upside down reflectionBMP.scaleY = -1; //move the reflection to the bottom of the movie clip reflectionBMP.y = (bounds.height*2) + distance; //add the reflection to the movie clip's Display Stack var reflectionBMPRef:DisplayObject = mc.addChild(reflectionBMP); reflectionBMPRef.name = "reflectionBMP"; //add a blank movie clip to hold our gradient mask var gradientMaskRef:DisplayObject = mc.addChild(new MovieClip()); gradientMaskRef.name = "gradientMask_mc"; //get a reference to the movie clip - cast the DisplayObject that is returned as a MovieClip gradientMask_mc = mc.getChildByName("gradientMask_mc") as MovieClip; //set the values for the gradient fill var fillType:String = GradientType.LINEAR; var colors:Array = [0xFFFFFF, 0xFFFFFF]; var alphas:Array = [alpha, 0]; var ratios:Array = [0, ratio]; var spreadMethod:String = SpreadMethod.PAD; //create the Matrix and create the gradient box var matr:Matrix = new Matrix(); //set the height of the Matrix used for the gradient mask var matrixHeight:Number; if (reflectionDropoff<=0) { matrixHeight = bounds.height; } else { matrixHeight = bounds.height/reflectionDropoff; } matr.createGradientBox(bounds.width, matrixHeight, (90/180)*Math.PI, 0, 0); //create the gradient fill gradientMask_mc.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod); gradientMask_mc.graphics.drawRect(0,0,bounds.width,bounds.height); //position the mask over the reflection clip gradientMask_mc.y = mc.getChildByName("reflectionBMP").y - mc.getChildByName("reflectionBMP").height; //cache clip as a bitmap so that the gradient mask will function gradientMask_mc.cacheAsBitmap = true; mc.getChildByName("reflectionBMP").cacheAsBitmap = true; //set the mask for the reflection as the gradient mask mc.getChildByName("reflectionBMP").mask = gradientMask_mc; //if we are updating the reflection for a video or animation do so here if(updateTime > -1){ updateInt = setInterval(update, updateTime, mc); } } public function setBounds(w:Number,h:Number):void{ //allows the user to set the area that the reflection is allowed //this is useful for clips that move within themselves bounds.width = w; bounds.height = h; gradientMask_mc.width = bounds.width; redrawBMP(mc); } public function redrawBMP(mc:MovieClip):void { // redraws the bitmap reflection - Mim Gamiet [2006] mcBMP.dispose(); mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); } private function update(mc):void { //updates the reflection to visually match the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); reflectionBMP.bitmapData = mcBMP; } public function destroy():void{ //provides a method to remove the reflection mc.removeChild(mc.getChildByName("reflectionBMP")); reflectionBMP = null; mcBMP.dispose(); clearInterval(updateInt); mc.removeChild(mc.getChildByName("gradientMask_mc")); } } }

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  • what does calling ´this´ outside of a jquery plugin refer to

    - by Richard
    Hi, I am using the liveTwitter plugin The problem is that I need to stop the plugin from hitting the Twitter api. According to the documentation I need to do this $("#tab1 .container_twitter_status").each(function(){ this.twitter.stop(); }); Already, the each does not make sense on an id and what does this refer to? Anyway, I get an undefined error. I will paste the plugin code and hope it makes sense to somebody MY only problem thusfar with this plugin is that I need to be able to stop it. thanks in advance, Richard /* * jQuery LiveTwitter 1.5.0 * - Live updating Twitter plugin for jQuery * * Copyright (c) 2009-2010 Inge Jørgensen (elektronaut.no) * Licensed under the MIT license (MIT-LICENSE.txt) * * $Date: 2010/05/30$ */ /* * Usage example: * $("#twitterSearch").liveTwitter('bacon', {limit: 10, rate: 15000}); */ (function($){ if(!$.fn.reverse){ $.fn.reverse = function() { return this.pushStack(this.get().reverse(), arguments); }; } $.fn.liveTwitter = function(query, options, callback){ var domNode = this; $(this).each(function(){ var settings = {}; // Handle changing of options if(this.twitter) { settings = jQuery.extend(this.twitter.settings, options); this.twitter.settings = settings; if(query) { this.twitter.query = query; } this.twitter.limit = settings.limit; this.twitter.mode = settings.mode; if(this.twitter.interval){ this.twitter.refresh(); } if(callback){ this.twitter.callback = callback; } // ..or create a new twitter object } else { // Extend settings with the defaults settings = jQuery.extend({ mode: 'search', // Mode, valid options are: 'search', 'user_timeline' rate: 15000, // Refresh rate in ms limit: 10, // Limit number of results refresh: true }, options); // Default setting for showAuthor if not provided if(typeof settings.showAuthor == "undefined"){ settings.showAuthor = (settings.mode == 'user_timeline') ? false : true; } // Set up a dummy function for the Twitter API callback if(!window.twitter_callback){ window.twitter_callback = function(){return true;}; } this.twitter = { settings: settings, query: query, limit: settings.limit, mode: settings.mode, interval: false, container: this, lastTimeStamp: 0, callback: callback, // Convert the time stamp to a more human readable format relativeTime: function(timeString){ var parsedDate = Date.parse(timeString); var delta = (Date.parse(Date()) - parsedDate) / 1000; var r = ''; if (delta < 60) { r = delta + ' seconds ago'; } else if(delta < 120) { r = 'a minute ago'; } else if(delta < (45*60)) { r = (parseInt(delta / 60, 10)).toString() + ' minutes ago'; } else if(delta < (90*60)) { r = 'an hour ago'; } else if(delta < (24*60*60)) { r = '' + (parseInt(delta / 3600, 10)).toString() + ' hours ago'; } else if(delta < (48*60*60)) { r = 'a day ago'; } else { r = (parseInt(delta / 86400, 10)).toString() + ' days ago'; } return r; }, // Update the timestamps in realtime refreshTime: function() { var twitter = this; $(twitter.container).find('span.time').each(function(){ $(this).html(twitter.relativeTime(this.timeStamp)); }); }, // Handle reloading refresh: function(initialize){ var twitter = this; if(this.settings.refresh || initialize) { var url = ''; var params = {}; if(twitter.mode == 'search'){ params.q = this.query; if(this.settings.geocode){ params.geocode = this.settings.geocode; } if(this.settings.lang){ params.lang = this.settings.lang; } if(this.settings.rpp){ params.rpp = this.settings.rpp; } else { params.rpp = this.settings.limit; } // Convert params to string var paramsString = []; for(var param in params){ if(params.hasOwnProperty(param)){ paramsString[paramsString.length] = param + '=' + encodeURIComponent(params[param]); } } paramsString = paramsString.join("&"); url = "http://search.twitter.com/search.json?"+paramsString+"&callback=?"; } else if(twitter.mode == 'user_timeline') { url = "http://api.twitter.com/1/statuses/user_timeline/"+encodeURIComponent(this.query)+".json?count="+twitter.limit+"&callback=?"; } else if(twitter.mode == 'list') { var username = encodeURIComponent(this.query.user); var listname = encodeURIComponent(this.query.list); url = "http://api.twitter.com/1/"+username+"/lists/"+listname+"/statuses.json?per_page="+twitter.limit+"&callback=?"; } $.getJSON(url, function(json) { var results = null; if(twitter.mode == 'search'){ results = json.results; } else { results = json; } var newTweets = 0; $(results).reverse().each(function(){ var screen_name = ''; var profile_image_url = ''; if(twitter.mode == 'search') { screen_name = this.from_user; profile_image_url = this.profile_image_url; created_at_date = this.created_at; } else { screen_name = this.user.screen_name; profile_image_url = this.user.profile_image_url; // Fix for IE created_at_date = this.created_at.replace(/^(\w+)\s(\w+)\s(\d+)(.*)(\s\d+)$/, "$1, $3 $2$5$4"); } var userInfo = this.user; var linkified_text = this.text.replace(/[A-Za-z]+:\/\/[A-Za-z0-9-_]+\.[A-Za-z0-9-_:%&\?\/.=]+/, function(m) { return m.link(m); }); linkified_text = linkified_text.replace(/@[A-Za-z0-9_]+/g, function(u){return u.link('http://twitter.com/'+u.replace(/^@/,''));}); linkified_text = linkified_text.replace(/#[A-Za-z0-9_\-]+/g, function(u){return u.link('http://search.twitter.com/search?q='+u.replace(/^#/,'%23'));}); if(!twitter.settings.filter || twitter.settings.filter(this)) { if(Date.parse(created_at_date) > twitter.lastTimeStamp) { newTweets += 1; var tweetHTML = '<div class="tweet tweet-'+this.id+'">'; if(twitter.settings.showAuthor) { tweetHTML += '<img width="24" height="24" src="'+profile_image_url+'" />' + '<p class="text"><span class="username"><a href="http://twitter.com/'+screen_name+'">'+screen_name+'</a>:</span> '; } else { tweetHTML += '<p class="text"> '; } tweetHTML += linkified_text + ' <span class="time">'+twitter.relativeTime(created_at_date)+'</span>' + '</p>' + '</div>'; $(twitter.container).prepend(tweetHTML); var timeStamp = created_at_date; $(twitter.container).find('span.time:first').each(function(){ this.timeStamp = timeStamp; }); if(!initialize) { $(twitter.container).find('.tweet-'+this.id).hide().fadeIn(); } twitter.lastTimeStamp = Date.parse(created_at_date); } } }); if(newTweets > 0) { // Limit number of entries $(twitter.container).find('div.tweet:gt('+(twitter.limit-1)+')').remove(); // Run callback if(twitter.callback){ twitter.callback(domNode, newTweets); } // Trigger event $(domNode).trigger('tweets'); } }); } }, start: function(){ var twitter = this; if(!this.interval){ this.interval = setInterval(function(){twitter.refresh();}, twitter.settings.rate); this.refresh(true); } }, stop: function(){ if(this.interval){ clearInterval(this.interval); this.interval = false; } } }; var twitter = this.twitter; this.timeInterval = setInterval(function(){twitter.refreshTime();}, 5000); this.twitter.start(); } }); return this; }; })(jQuery);

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  • JavaScript Browser Hacks

    Recently during one of my client side scripting classes, I was trying to show my students some basic examples of JavaScript as an introduction to the language.  My first basic example was to show an alert box using JavaScript via the address bar. The student’s reaction to my browser hack example really caught me off guard in a good way. After programming with a language for close to 10 years you start to lose the "Awe Cool!" effect that new learners of a language experience when writing code. New learns of JavaScript are the reason why I created this post. Please enjoy. Note: Place JavaScript in to address bar and then press the enter key. Example 1: JavaScript Alert box displaying My name: John Doe Javascript:alert('My name: \n John Doe') ; Example 2: JavaScript alert box displaying name entered by user. javascript:alert('My name: \n ' + prompt('Enter Name','Name')) ; Example 3: JavaScript alert box displaying name entered by user, and then displays the length of the name. javascript:var name= prompt('Enter Name','Name'); alert('My name: \n ' + name); alert(name.length); If you notice, the address bar will execute JavaScript on the current page loaded in the browser using the Document Object Model (DOM). Additionally, the address bar will allow multiple lines to be executed sequentially even though all of the code is contained within one line due to the fact that the JavaScript interpreter uses the “;” to indicate where a line of ends and a new one begins. After doing a little more research on the topic of JavaScript Browser Hacks I found a few other cool JavaScript hacks which I will list below. Example 4: Make any webpage editableSource: http://www.openjason.com/2008/09/02/browser-hack-make-any-web-page-editable/ javascript:document.body.contentEditable='true'; document.designMode='on'; void 0; Example 5: CHINESE DRAGON DANCING Source: http://nzeyi.wordpress.com/2009/06/01/dwrajaxjavascript-hacks-the-secrets-of-javascript-in-the-adress-bar/ javascript:R=0;x1=0.1;y1=0.05;x2=0.25;y2=0.24;x3=1.6; y3=0.24;x4=300;y4=200;x5=300;y5=200;DI=document.links; DIL=DI.length;A=function(){for(i=0;i-DIL;i++){DI[i].style. position='absolute';DI[i].style.left=Math.sin(R*x1+i*x2+x3)*x4+ x5;DI[i].style.top=Math.cos(R*y1+i*y2+y3)*y4+y5}R++;}; setInterval('A()',5);void(0); Example 6: Reveal content stored in password protected fields javascript:(function(){var s,F,j,f,i; s = “”; F = document.forms; for(j=0; j Example 7: Force user to close browser windowSource: http://forums.digitalpoint.com/showthread.php?t=767053 javascript:while(1){alert('Restart your brower to close this box!')} Learn more about JavaScript Browser Hacks.

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  • simple collision detection with box2dweb

    - by skywalker
    im beginner in box2dweb that version of box2d for javascript i wrote simple gravity system and i want to detect the collision between the box and the ground , when the falling box hit the ground execute simple function like function sucs(){alert("the box on the floor !")}; this is my code var CANVAS_WIDTH = 1024, CANVAS_HEIGHT = 700, SCALE = 30; var b2Vec2 = Box2D.Common.Math.b2Vec2 , b2BodyDef = Box2D.Dynamics.b2BodyDef , b2Body = Box2D.Dynamics.b2Body , b2FixtureDef = Box2D.Dynamics.b2FixtureDef , b2Fixture = Box2D.Dynamics.b2Fixture , b2World = Box2D.Dynamics.b2World , b2MassData = Box2D.Collision.Shapes.b2MassData , b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape , b2CircleShape = Box2D.Collision.Shapes.b2CircleShape , b2DebugDraw = Box2D.Dynamics.b2DebugDraw; var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d"); var world = new b2World(new b2Vec2(0, 8), true); var fixDef = new b2FixtureDef(); var bodyDef = new b2BodyDef(); fixDef.density = 1.0; fixDef.friction = 0.5; bodyDef.type = b2Body.b2_staticBody; fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsBox(20, 2); bodyDef.position.Set(10, 400 / 30 + 1.8); world.CreateBody(bodyDef).CreateFixture(fixDef); fixDef.density = 1.0; fixDef.friction = 0.5; fixDef.restitution = 0.3; bodyDef.type = b2Body.b2_dynamicBody; bodyDef.position.Set(50 / SCALE, 0 / SCALE); //bodyDef.linearVelocity.Set((Math.random() * 12) + 2, (Math.random() * 12) + 2); fixDef.shape = new b2PolygonShape(); fixDef.shape.SetAsBox(25 / SCALE, 25 / SCALE); world.CreateBody(bodyDef).CreateFixture(fixDef); var debugDraw = new b2DebugDraw(); debugDraw.SetSprite(document.getElementById("canvas").getContext("2d")); debugDraw.SetDrawScale(30.0); debugDraw.SetFillAlpha(0.5); debugDraw.SetLineThickness(1.0); debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); world.SetDebugDraw(debugDraw); var image = new Image(); image.src = "image.png"; window.setInterval(gameLoop, 1000 / 60); function gameLoop() { world.Step(1 / 60, 8, 3); world.ClearForces(); context.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT); b = world.GetBodyList() var pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); b = b.GetNext(); pos = b.GetPosition(); context.save(); context.translate(pos.x * SCALE, pos.y * SCALE); //b.GetAngle()++; context.rotate(b.GetAngle()); context.drawImage(image, -25, -25); context.restore(); world.DrawDebugData(); };

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  • Howto rotate image using jquery rotate plugin?

    - by Tom
    How do you rotate an image using jquery (www.jquery.com) rotate plugin (http://code.google.com/p/jquery-rotate/)? I have tried the following and it doesn't seem to work: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> <title>View Photo</title> <script type="text/javascript" src="scripts/jquery.js"></script> <script type="text/javascript" src="scripts/jquery.rotate.1-1.js"></script> <script type="text/javascript"> var angle = 0; setInterval ( function (e) { rotate(); }, 100 ); function rotate() { angle = angle + 1; $('#pic').rotate(angle); } </script> </head> <body> <img border="0" src="player.gif" name="pic" id="pic"> </body> </html> Other methods that are supported by most browsers are wanted too, thanks!

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  • Keyboard navigation for jQuery Tabs

    - by Binyamin
    How to make Keyboard navigation left/up/right/down (like for photo gallery) feature for jQury Tabs with History? Demo without Keyboard feature in http://dl.dropbox.com/u/6594481/tabs/index.html Needed functions: 1. on keyboardtop/down make select and CSS showactivenested ajax tabs from 1-st to last level 2. on keyboardleft/right changeback/forwardcontent ofactivenested ajax tabs tab 3. an extra option, makeactivenested ajax tab on 'cursor-on' on concrete nested ajax tabs level Read more detailed question with example pictures in http://stackoverflow.com/questions/2975003/jquery-tools-to-make-keyboard-and-cookies-feature-for-ajaxed-tabs-with-history /** * @license * jQuery Tools @VERSION Tabs- The basics of UI design. * * NO COPYRIGHTS OR LICENSES. DO WHAT YOU LIKE. * * http://flowplayer.org/tools/tabs/ * * Since: November 2008 * Date: @DATE */ (function($) { // static constructs $.tools = $.tools || {version: '@VERSION'}; $.tools.tabs = { conf: { tabs: 'a', current: 'current', onBeforeClick: null, onClick: null, effect: 'default', initialIndex: 0, event: 'click', rotate: false, // 1.2 history: false }, addEffect: function(name, fn) { effects[name] = fn; } }; var effects = { // simple "toggle" effect 'default': function(i, done) { this.getPanes().hide().eq(i).show(); done.call(); }, /* configuration: - fadeOutSpeed (positive value does "crossfading") - fadeInSpeed */ fade: function(i, done) { var conf = this.getConf(), speed = conf.fadeOutSpeed, panes = this.getPanes(); if (speed) { panes.fadeOut(speed); } else { panes.hide(); } panes.eq(i).fadeIn(conf.fadeInSpeed, done); }, // for basic accordions slide: function(i, done) { this.getPanes().slideUp(200); this.getPanes().eq(i).slideDown(400, done); }, /** * AJAX effect */ ajax: function(i, done) { this.getPanes().eq(0).load(this.getTabs().eq(i).attr("href"), done); } }; var w; /** * Horizontal accordion * * @deprecated will be replaced with a more robust implementation */ $.tools.tabs.addEffect("horizontal", function(i, done) { // store original width of a pane into memory if (!w) { w = this.getPanes().eq(0).width(); } // set current pane's width to zero this.getCurrentPane().animate({width: 0}, function() { $(this).hide(); }); // grow opened pane to it's original width this.getPanes().eq(i).animate({width: w}, function() { $(this).show(); done.call(); }); }); function Tabs(root, paneSelector, conf) { var self = this, trigger = root.add(this), tabs = root.find(conf.tabs), panes = paneSelector.jquery ? paneSelector : root.children(paneSelector), current; // make sure tabs and panes are found if (!tabs.length) { tabs = root.children(); } if (!panes.length) { panes = root.parent().find(paneSelector); } if (!panes.length) { panes = $(paneSelector); } // public methods $.extend(this, { click: function(i, e) { var tab = tabs.eq(i); if (typeof i == 'string' && i.replace("#", "")) { tab = tabs.filter("[href*=" + i.replace("#", "") + "]"); i = Math.max(tabs.index(tab), 0); } if (conf.rotate) { var last = tabs.length -1; if (i < 0) { return self.click(last, e); } if (i > last) { return self.click(0, e); } } if (!tab.length) { if (current >= 0) { return self; } i = conf.initialIndex; tab = tabs.eq(i); } // current tab is being clicked if (i === current) { return self; } // possibility to cancel click action e = e || $.Event(); e.type = "onBeforeClick"; trigger.trigger(e, [i]); if (e.isDefaultPrevented()) { return; } // call the effect effects[conf.effect].call(self, i, function() { // onClick callback e.type = "onClick"; trigger.trigger(e, [i]); }); // default behaviour current = i; tabs.removeClass(conf.current); tab.addClass(conf.current); return self; }, getConf: function() { return conf; }, getTabs: function() { return tabs; }, getPanes: function() { return panes; }, getCurrentPane: function() { return panes.eq(current); }, getCurrentTab: function() { return tabs.eq(current); }, getIndex: function() { return current; }, next: function() { return self.click(current + 1); }, prev: function() { return self.click(current - 1); } }); // callbacks $.each("onBeforeClick,onClick".split(","), function(i, name) { // configuration if ($.isFunction(conf[name])) { $(self).bind(name, conf[name]); } // API self[name] = function(fn) { $(self).bind(name, fn); return self; }; }); if (conf.history && $.fn.history) { $.tools.history.init(tabs); conf.event = 'history'; } // setup click actions for each tab tabs.each(function(i) { $(this).bind(conf.event, function(e) { self.click(i, e); return e.preventDefault(); }); }); // cross tab anchor link panes.find("a[href^=#]").click(function(e) { self.click($(this).attr("href"), e); }); // open initial tab if (location.hash) { self.click(location.hash); } else { if (conf.initialIndex === 0 || conf.initialIndex > 0) { self.click(conf.initialIndex); } } } // jQuery plugin implementation $.fn.tabs = function(paneSelector, conf) { // return existing instance var el = this.data("tabs"); if (el) { return el; } if ($.isFunction(conf)) { conf = {onBeforeClick: conf}; } // setup conf conf = $.extend({}, $.tools.tabs.conf, conf); this.each(function() { el = new Tabs($(this), paneSelector, conf); $(this).data("tabs", el); }); return conf.api ? el: this; }; }) (jQuery); /** * @license * jQuery Tools @VERSION History "Back button for AJAX apps" * * NO COPYRIGHTS OR LICENSES. DO WHAT YOU LIKE. * * http://flowplayer.org/tools/toolbox/history.html * * Since: Mar 2010 * Date: @DATE */ (function($) { var hash, iframe, links, inited; $.tools = $.tools || {version: '@VERSION'}; $.tools.history = { init: function(els) { if (inited) { return; } // IE if ($.browser.msie && $.browser.version < '8') { // create iframe that is constantly checked for hash changes if (!iframe) { iframe = $("<iframe/>").attr("src", "javascript:false;").hide().get(0); $("body").append(iframe); setInterval(function() { var idoc = iframe.contentWindow.document, h = idoc.location.hash; if (hash !== h) { $.event.trigger("hash", h); } }, 100); setIframeLocation(location.hash || '#'); } // other browsers scans for location.hash changes directly without iframe hack } else { setInterval(function() { var h = location.hash; if (h !== hash) { $.event.trigger("hash", h); } }, 100); } links = !links ? els : links.add(els); els.click(function(e) { var href = $(this).attr("href"); if (iframe) { setIframeLocation(href); } // handle non-anchor links if (href.slice(0, 1) != "#") { location.href = "#" + href; return e.preventDefault(); } }); inited = true; } }; function setIframeLocation(h) { if (h) { var doc = iframe.contentWindow.document; doc.open().close(); doc.location.hash = h; } } // global histroy change listener $(window).bind("hash", function(e, h) { if (h) { links.filter(function() { var href = $(this).attr("href"); return href == h || href == h.replace("#", ""); }).trigger("history", [h]); } else { links.eq(0).trigger("history", [h]); } hash = h; window.location.hash = hash; }); // jQuery plugin implementation $.fn.history = function(fn) { $.tools.history.init(this); // return jQuery return this.bind("history", fn); }; })(jQuery); $(function() { $("#list").tabs("#content > div", {effect: 'ajax', history: true}); });

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  • ScriptSharp ClockLabel example with 0.6.2

    - by Hugh Powell
    Hi folks, I'm developing in Visual Studio 2010 and I've just downloaded and installed Script# 0.6.2 for VS 2010. I'm trying to follow the clock example in the Read Me pdf but can't get it to compile. I've created a new Script# Class Library project inside my solution called Clock, renamed the .cs file to ClockBehaviour and added the following code as per the example: using System; using System.DHTML; using ScriptFX; using ScriptFX.UI; namespace Clock { public class ClockBehavior : Behavior { private int _intervalCookie; public ClockBehavior(DOMElement domElement, string id) : base(domElement, id) { _intervalCookie = Window.SetInterval(OnTimer, 1000); } public override void Dispose() { if (_intervalCookie != 0) { Window.ClearInterval(_intervalCookie); } base.Dispose(); } private void OnTimer() { DateTime dateTime = new DateTime(); DOMElement.InnerHTML = dateTime.Format("T"); } } } When I try and compile the project I get errors saying that the System.DHMTL, ScriptFX and ScriptFX.UI namespaces could not be found (and some others, but I guess by fixing these errors the others will fall out). It feels like I'm not referencing the correct projects/dlls. In the References for the project I have mscorlib and Script.Web. I've tried using the object browser find the classes (such as Behavior) in other namespaces but with no luck. I've added all of the .dlls from the ScriptSharp folder in Program Files but the namespaces still can't be found. Any help would be very much appreciated, Thanks, Hugh

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  • javascript alarmclock script

    - by butteff
    it's work only once. at second button click, occured nothing. if I change budilnik variable at i_budilnik or var budilnik, occured nothing at first and other clicks! Where is the problem? <div><form name="alert"><input type="text" name="hour" /><input type="text" name="min"/><input type="button" value="ok" onclick="budilnik(this.form)"></form><font color=#660000 size=20 face=Tahoma><span id="hours"></span> </div> <script type="text/javascript"> function budilnik(form) { budilnik=1; min=form.min.value; hour=form.hour.value; } obj_hours=document.getElementById("hours"); function wr_hours() { time=new Date(); time_min=time.getMinutes(); time_hours=time.getHours(); time_wr=((time_hours<10)?"0":"")+time_hours; time_wr+=":"; time_wr+=((time_min<10)?"0":"")+time_min; time_wr=time_wr; obj_hours.innerHTML=time_wr; if (i_budilnik==1) { if (min==time_min) { if (hour==time_hours) { alert('welldone'); budilnik=0; } } } } wr_hours(); setInterval("wr_hours();",1000); </script>

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  • convert VB code to C# help please??

    - by ilkdrl
    var aktif=0, gosterim_adeti=5; var dizi = new Array(); $(document).ready(function(){ var boyut = $("#alan p").length; for(var i=0; i<boyut; i++) { dizi[i] = $("#alan p:eq("+i+")").html(); } $("#alan").html(""); for(var i=0; i<gosterim_adeti; i++) { $("#alan").append("<p>"+dizi[i]+"</p>"); } setInterval(degistir, 2000); function degistir() { aktif = (aktif + 1)%boyut; $("#alan").html(""); var ilk = aktif-1; if(ilk<0)ilk = ilk+boyut; $("#alan").append("<p>"+dizi[ilk]+"</p>"); for(var i=aktif; i<aktif + gosterim_adeti;i++) { $("#alan").append("<p>"+dizi[(i%boyut)]+"</p>"); } $("#alan p:first").slideUp(500); $("#alan p:last").css("height","0px").animate({height:"40px"},600);

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  • opacity and zIndex not getting set when hovered

    - by Catfish
    I'm messing around with a jquery carousel script and i'm trying to get it so when you hover over an image, the size will be doubled(which i have working) and the opacity will be 100. The script is here http://steph.net23.net/ImageCarousel/ This is the part i've added to double the width and height but the opacity is not taking effect. The original script came from here http://www.devirtuoso.com/2009/08/how-to-create-a-3d-tag-cloud-in-jquery/ $('#list a img').hover( function() { clearInterval(go); $(this).css('height', '200px'); $(this).css('width', '400px'); $(this).css('margin-left', '-100px'); $(this).css('opacity', '100'); var opac = $(this).css('opacity'); $(this).css('zIndex', '0'); var z = $(this).css('zIndex'); console.log("opacity = "+opac); console.log("zindex = "+z); }, function() { go = setInterval(render, 20); $(this).css('height', '100px'); $(this).css('width', '200px'); $(this).css('margin-left', '0'); });

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  • jQuery Ajax / .each callback, next 'each' firing before ajax completed

    - by StuR
    Hi the below Javascript is called when I submit a form. It first splits a bunch of url's from a text area, it then: 1) Adds lines to a table for each url, and in the last column (the 'status' column) it says "Not Started". 2) Again it loops through each url, first off it makes an ajax call to check on the status (status.php) which will return a percentage from 0 - 100. 3) In the same loop it kicks off the actual process via ajax (process.php), when the process has completed (bearing in the mind the continuous status updates), it will then say "Completed" in the status column and exit the auto_refresh. 4) It should then go to the next 'each' and do the same for the next url. function formSubmit(){ var lines = $('#urls').val().split('\n'); $.each(lines, function(key, value) { $('#dlTable tr:last').after('<tr><td>'+value+'</td><td>Not Started</td></tr>'); }); $.each(lines, function(key, value) { var auto_refresh = setInterval( function () { $.ajax({ url: 'status.php', success: function(data) { $('#dlTable').find("tr").eq(key+1).children().last().replaceWith("<td>"+data+"</td>"); } }); }, 1000); $.ajax({ url: 'process.php?id='+value, success: function(msg) { clearInterval(auto_refresh); $('#dlTable').find("tr").eq(key+1).children().last().replaceWith("<td>completed rip</td>"); } }); }); }

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  • PHP APC and Pecl upload progress returning false/null.

    - by Keyo
    This is a long shot. I believe this might be suhosin patch issue. Here is my php from codeigniter: public function uploadprogress($id) { if ($id) { header("Cache-Control: no-cache, must-revalidate"); header("Expires: Mon, 26 Jul 1997 05:00:00 GMT"); echo json_encode(apc_fetch('upload_'.$id)); exit(); } } public function uploader() { $this->load->view('myid/' . $this->router->class . '_uploader'); //phpinfo(); } script: <script type="text/javascript"> $(document).ready(function(){ var progress_key = $('#progress_key').val(); // this sets up the progress bar $('#uploadform').submit(function() { setTimeout(beginUpload,1500); return; }); function beginUpload() { $("#progressbar").progressbar({ value:0}).fadeIn(); var i = setInterval(function() { $.getJSON("/myid/videos/uploadprogress/" + progress_key, function(data) { alert('data'); if (data == null) { clearInterval(i); location.reload(true); return; } var response; eval ("response = " + data); if (!response) return; var percentage = Math.floor(100 * parseInt(response['bytes_uploaded']) / parseInt(response['bytes_total'])); $("#progressbar").progressbar({value:percentage}); }, 1500); }); } }); </script> Has anyone had strange troubles with this before? The upload key is the same on the view and the uploadprogress method. I've Tried apc and pecl upload-progress both return false or null. I wondering if it's just suhosin patch messing up everything?

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  • using jquery growl with php/mysql

    - by jeansymolanza
    on my database i am planning to create a table storing messages to alert users of anything they need to do. i am looking at using a jQuery growl like notification method but im confused at how i would begin building it. the data would be added into the database using the standard MYSQL insert method from a form but how would i select messages from the database to display using the jQuery growl. would this require the use of ajax? this is the javascript code i have so far, i was wondering how i would implement the php code alongside it so that i can pull out data from my tables to display as notifications: <script type="text/javascript"> // In case you don't have firebug... if (!window.console || !console.firebug) { var names = ["log", "debug", "info", "warn", "error", "assert", "dir", "dirxml", "group", "groupEnd", "time", "timeEnd", "count", "trace", "profile", "profileEnd"]; window.console = {}; for (var i = 0; i < names.length; ++i) window.console[names[i]] = function() {}; } (function($){ $(document).ready(function(){ // This specifies how many messages can be pooled out at any given time. // If there are more notifications raised then the pool, the others are // placed into queue and rendered after the other have disapeared. $.jGrowl.defaults.pool = 5; var i = 1; var y = 1; setInterval( function() { if ( i < 3 ) { $.jGrowl("Message " + i, { sticky: true, log: function() { console.log("Creating message " + i + "..."); }, beforeOpen: function() { console.log("Rendering message " + y + "..."); y++; } }); } i++; } , 1000 ); }); })(jQuery); </script> <p> thanking you in advance and God bless

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  • Raphael JS image animation performance.

    - by michael
    Hi, I'm trying to create an image animation using Raphael JS. I want the effect of a bee moving randomly across the page, I've got a working example but it's a bit "jittery", and I'm getting this warning in the console: "Resource interpreted as image but transferred with MIME type text/html" I'm not sure if the warning is causing the "jittery" movement or its just the way I approached it using maths. If anyone has a better way to create the effect, or improvements please let me know. I have a demo online here and heres my javascript code: function random(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function BEE(x, y, scale) { this.x = x; this.y = y; this.s = scale; this.paper = Raphael("head", 915, 250); this.draw = function() { this.paper.clear(); this.paper.image("bee.png", this.x, this.y, 159*this.s, 217*this.s); } this.update = function() { var deg = random(-25, 25); var newX = Math.cos(Raphael.rad(deg)) * 2; var newY = Math.sin(Raphael.rad(deg)) * 2; this.x += newX; this.y += newY; if( this.x > 915) { this.x = 0; } if( this.y > 250 || this.y < 0 ) { this.y = 125; } } } $(document).ready(function() { var bee = new BEE(100, 150, 0.4); var timer = setInterval(function(){ bee.draw(); bee.update(); }, 15); }

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  • jQuery background-position animation

    - by depi
    Hi guys, I've created an image which is basically a CSS sprite of 3 images together. It's size is 278x123 so they are basically 3 images of 278x41. What I am trying to do is to make an animation of that by changing the background position. I've tried many things, one of my not very working solution is the following: var $slogan = $('#header h2 span'); $slogan.css({backgroundPosition: '0px 0px'}); function slogan_animation() { if ($slogan.css('background-position') == '0px 0px') { $slogan.fadeIn('slow').css('background-position', '0px -41px').fadeOut('slow'); } else if ($slogan.css('background-position') == '0px -41px') { $slogan.fadeIn('slow').css('background-position', '0px -82px').fadeOut('slow'); } else if ($slogan.css('background-position') == '0px -82px') { $slogan.fadeIn('slow').css('background-position', '0px 0px').fadeOut('slow'); } } setInterval(slogan_animation, 2000); Any ideas how could I do that? Basically I just need to: - set my background position to "0px 0px", then move it to "0px -41px", then "0px -82px" and then loop it again from "0px 0px". It would be also great to have fadeIn() effect between those. Any ideas? Thank you.

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