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  • Display real time years, months, weeks and days between 2 days in JavaScript

    - by alex
    This is what I've coded it up, and it appears to work. window.onload = function() { var currentSpan = document.getElementById('current'); var minute = 60000, hour = minute * 60, day = hour * 24, week = day * 7, month = week * 4, year = day * 365; var start = new Date(2009, 6, 1); setInterval(function() { var now = new Date(); var difference = now - start; var years = Math.floor(difference / year), months = Math.floor((difference - (years * year)) / month), weeks = Math.floor((difference - (months * month + years * year)) / week), days = Math.floor((difference - (weeks * week + months * month + years * year)) / day); currentSpan.innerHTML = 'Since has passed: ' + years + ' years, ' + months + ' months, ' + weeks + ' weeks and ' + days + ' days'; }, 500); }; This seems to update my span fine, and all the numbers look correct. However, the code looks quite ugly. Do I really need to set up faux constants like that, and then do all that math to calculate what I want? It's been a while since I've worked with the Date object. Is this the best way to do this?

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  • How to feature-detect/test for specific jQuery (and Javascript) methods/functions used

    - by Zildjoms
    good day everyone, hope yer all doin awesome am very new to javascript and jquery, and i (think) i have come up with a simple fade-in/out implementation on a site am workin on (check out http://www.s5ent.com/expandjs.html - if you have the time to check it for inefficiency or what that'd be real sweet). i use the following functions/methods/collections and i would like to do a feature test before using them. uhm.. how? or is there a better way to go about this? jQuery $ .fadeIn([duration]) .fadeOut([duration]) .attr(attributeName,value) .append(content) .each(function(index,Element)) .css(propertyName,value) .hover(handlerIn(eventObject),handlerOut(eventObject)) .stop([clearQueue],[jumpToEnd]) .parent() .eq(index) JavaScript setInterval(expression,timeout) clearInterval(timeoutId) setTimeout(expression,timeout) clearTimeout(timeoutId) i tried looking into jquery.support for the jquery ones, but i find myself running into conceptual problems with it, i.e. for fadein/fadeout, i (think i) should test for $.support.opacity, but that would be false in ie whereas ie6+ could still fairly render the fades. also am using jquery 1.2.6 coz that's enough for what i need. the support object is in 1.3. so i'm hoping to avoid dragging-in more unnecessary code if i can. i also worked with browser sniffing, no matter how frowned-upon. but that's also a bigger problem for me because of non-standard ua strings and spoofing and everything else am not aware of. so how do you guys think i should go about this? or should i even? is there a better way to go about making sure that i don't run code that'll eventually break the page? i've set it up to degrade into a css hover when javascript ain't there.. expertise needed. much appreciated, thanks guyz!

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  • Passing youtube video id from video feed to flash

    - by Grant Anderson
    I'm working on a flash web application (Actionscript 2.0) for my honours project but am having trouble embedding youtube videos. Basically the user selects symbols which queries the youtube api with certain tags depending on the symbols chosenand a random video is then picked from the first 30 videos. I have this working using the following code: on (release) { url="http://gdata.youtube.com/feeds/api/videos?q=danger+passion&orderby=published&start-index="+random(30)+"&max-results=1&v=2" getURL(url); } but this just displays a webpage with a link to the youtube video. This is the code I'll be using as the foundations for the player: // create a MovieClip to load the player into var ytplayer:MovieClip = _root.createEmptyMovieClip("ytplayer", 1); // create a listener object for the MovieClipLoader to use var ytPlayerLoaderListener:Object = { onLoadInit: function() { // When the player clip first loads, we start an interval to // check for when the player is ready loadInterval = setInterval(checkPlayerLoaded, 250); } }; var loadInterval:Number; function checkPlayerLoaded():Void { // once the player is ready, we can subscribe to events, or in the case of // the chromeless player, we could load videos if (ytplayer.isPlayerLoaded()) { ytplayer.addEventListener("onStateChange", onPlayerStateChange); ytplayer.addEventListener("onError", onPlayerError); clearInterval(loadInterval); } } function onPlayerStateChange(newState:Number) { trace("New player state: "+ newState); } function onPlayerError(errorCode:Number) { trace("An error occurred: "+ errorCode); } // create a MovieClipLoader to handle the loading of the player var ytPlayerLoader:MovieClipLoader = new MovieClipLoader(); ytPlayerLoader.addListener(ytPlayerLoaderListener); // load the player ytPlayerLoader.loadClip("http://www.youtube.com/v/pv5zWaTEVkI", ytplayer); can anyone help me on how to get the id of the video (for example: pv5zWaTEVkI) from the feed? Or how to send a query from flash which will return the video url/id as opposed to the url of a feed. Any help would be much appreciated as my hand in rather soon. Thanks

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  • accessing object variables in javascript

    - by user1452370
    So, I just started javascript and everything was working fine till i came to objects. This peace of code is supposed to create a bouncing ball in a html canvas with javascript but it doesn't work. var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); //clear function clear() { ctx.clearRect(0, 0, canvas.width, canvas.height); } here is my ball object //ball var ball = { x: canvas.width / 2, getX: function() { return x; }, setX: function(a) { x = a; }, y: canvas.height / 2, getY: function() { return y; }, setY: function(a) { y = a; }, mx: 2, getMx: function() { return mx; }, my: 4, getMy: function() { return my; }, r: 10, getR: function() { return r; } }; code to draw my ball function drawBall() { ctx.beginPath(); ctx.arc(ball.getX, ball.getY, ball.getR, 0, Math.PI * 2, true); ctx.fillStyle = "#83F52C"; ctx.fill(); } function circle(x, y, r) { ctx.beginPath(); ctx.arc(x, y, r, 0, Math.PI * 2, true); ctx.fillStyle = "#83F52C"; ctx.fill(); } //draws ball and updates x,y cords function draw() { clear(); drawBall(); if (ball.getX() + ball.getMx() >= canvas.width || ball.getX()+ ball.getMx() <= 0) { ball.setMx(-ball.getMx()); } if (ball.getY() + ball.getMy() >= canvas.height|| ball.getY()+ ball.getMy() <= 0) { ball.setMy(-ball.getMy()); } ball.setX(ball.getX() + ball.getMx()); ball.setY(ball.getY() + ball.getMy()); } set interval function init() { return setInterval(draw, 10); } init();

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  • Custom Jquery slideshow doesn't want to reset?

    - by Jared
    Hello, Under $(document).ready(function(), I have the following code: num = $("#mainContentCategoryLinksWrapper > div").size(); This makes num equal the length of the children of #mainContentCategoryLinksWrapper. Currently, this equals 4. Above the $(document).ready(function( I have this: var timesRun = 0; function slideshow(){ if(timesRun < num){ $(".arrowIn").stop().animate({color: "#a12324", textIndent: "30px", backgroundPosition: '0px 0px'}, 100, function(){ //the first child in the series has a class of "arrowIn" $(".arrowIn").next().addClass("replaceMe"); //Adds the ".replaceMe" placeholder the the next element. $(".arrowIn").removeClass("arrowIn"); //Deletes the class on the current element $(".replaceMe").addClass("arrowIn").removeClass("replaceMe"); //reassigns ".arrowIn" over ".replaceMe" timesRun = timesRun + 1; //increases number of times run }).prev().animate({color: "#000000", textIndent: "25px", backgroundPosition: '0px -25px'}, {duration: 50}); //puts the previous element back to it's original position }else{ timesRun = 0; $(".arrowIn").removeClass("arrowIn"); $("#mainContentCategoryLinksWrapper:first-child").addClass("arrowIn"); //this is supposed to reset timesRun, and set the first child in the series back to the original ".arrowIn" } } setInterval( 'slideshow()', 1000 ); So here is the what the code does: 1) Animates the first in the series of 4 (#1) timesRun = 1 2) Animates the second in the series of 4 (#2) timesRun = 2 3) Animates the third in the series of 4 (#3) timesRun = 3 4) Animates the fourth in the series of 4 (#4) timesRun = 4 5) timesRun is now longer less than num. Reset class names back to original to .arrowIn, set timesRun to 0. However, when the slideshow() is reexectuted, it doesn't start over. Any ideas? See www.raceramps.com/v3 for an example.

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  • Using a Javascript Variable & Sending to JSON

    - by D Franks
    Hello all! I'm trying to take a URL's hash value, send it through a function, turn that value into an object, but ultimately send the value to JSON. I have the following setup: function content(cur){ var mycur = $H(cur); var pars = "p="+mycur.toJSON(); new Ajax.Updater('my_box', 'test.php', { parameters: pars }); } function update(){ if(window.location.hash.length > 0){ content(window.location.hash.substr(1)); // Everything after the '#' } } var curHashVal = window.location.hash; window.onload = function(){ setInterval(function(){ if(curHashVal != window.location.hash){ update(); curHashVal = window.location.hash; } },1); } But for some reason, I can't seem to get the right JSON output. It will either return as a very large object (1:"{",2:"k") or not return at all. I doubt that it is impossible to accomplish, but I've exhausted most of the ways I can think of. Other ways I've tried were "{" + cur + "}" as well as cur.toObject(), however, none seemed to get the job done. Thanks for the help!

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  • Append to a webpage in javascript

    - by Lily
    What I want to do is that: a webpage with continuously updating content. (In my case is updating every 2s) New content is appended to the old one instead of overwriting the old one. Here is the code I have: var msg_list = new Array( "<message>Hello, Clare</message>", "<message>Hello,Lily</message>", "<message>Hello, Kevin</message>", "<message>Hello, Bill</message>" ); var number = 0; function send_msg() { document.write(number + " " + msg_list[number%4]+'<br/>'); number = number + 1; } var my_interval = setInterval('send_msg()', 2000); However, in both IE and Firefox, only one line is printed out, and the page will not be updated anymore. Interestingly in Chrome, the lines being printed out continuously, which is what I am looking for. I know that document.write() is called when the page is loaded according to this. So it's definitely not the way to update the webpage continuously. What will be the best way to achieve what I want to do? Totally newbie in Javascript. Thank you. Lily

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  • Coda Slider scroll effect. Click button and change panel.

    - by vatismarty
    <?php echo $javascript->link('jquery-easing-1.3.pack'); ?> <?php echo $javascript->link('jquery-easing-compatibility.1.2.pack'); ?> <?php echo $javascript->link('coda-slider.1.1.1.pack'); ?> <script type="text/javascript"> var theInt = null; var $crosslink, $navthumb; var curclicked = 0; theInterval = function(cur){ clearInterval(theInt); if( typeof cur != 'undefined' ) curclicked = cur; $crosslink.removeClass("active-thumb"); $navthumb.eq(curclicked).parent().addClass("active-thumb"); $(".stripNav ul li a").eq(curclicked).trigger('click'); theInt = setInterval(function(){ $crosslink.removeClass("active-thumb"); $navthumb.eq(curclicked).parent().addClass("active-thumb"); $(".stripNav ul li a").eq(curclicked).trigger('click'); curclicked++; if( 6 == curclicked ) curclicked = 0; }, 3000); }; $(function(){ $("#main-photo-slider").codaSlider(); $navthumb = $(".nav-thumb"); $crosslink = $(".cross-link"); $navthumb .click(function() { var $this = $(this); theInterval($this.parent().attr('href').slice(1) - 1); return false; }); theInterval(); $(".stripViewer").mouseover(function(e) { $(this).stop(); }); }); </script> The actual slider is in this page. PROBLEM : The slider does not work when i click on the 2, 3, and 4th buttons. 1st button shows weird behaviour. Please help me fix this bug. The slider should take me to panel 3 if i click button 3

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  • Another IE Issue with AJAX

    - by Nik
    Alright, This code works in every browser except IE (again, to be expected). The code is supposed to refresh based on setInterval, and does so normally in all other browsers except IE, which just doesn't refresh. Can you spot the problem? var nick = document.getElementById("chatnick").value; var sessid = document.getElementById("sessid").value; var room = document.getElementById("roomid").value; function user_read() { $.ajax({ type: "GET", url: "methods.php", data: {method: "u", room: room}, dataType: "html", success: function (data, status, xhr) { $("#userwindow").html(data); setTimeout(user_read, 10000); } }); } function ajax_read() { $.ajax({ type: "GET", url: "methods.php", data: {method: "r", room: room}, dataType: "html", success: function (data, status, xhr) { $("#chatwindow").html(data); setTimeout(ajax_read, 400); } }); } function submit_msg() { var msg = document.getElementById("chatmsg").value; $.ajax({ type: "GET", url: "methods.php", data: {method: "w", room: room, m: msg, n: nick, sessid: sessid}, dataType: "html", success: function (data, status, xhr) { } }); document.getElementById("chatmsg").value = ""; } function keyup(arg1) { if (arg1 == 13) submit_msg(); } setTimeout(function(){ajax_read();}, 400); user_read();

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  • What's wrong with this jQuery fading gallery code?

    - by Meep3D
    So I am creating a fading gallery and am a bit of a noob to javascript (but not to programming). I have no idea what is wrong though. Here's the function in question: /* */ function show_next () { // Hide current $('.s_gallery_images li.s_current').fadeTo(200, .2); $('.s_gallery_images li.s_current').css("border","1px green solid"); // if ($('.s_gallery_images li').hasClass ('.s_current')) { console.log ('Incrementing existing'); // Class already exists $('.s_current:first').removeClass('s_current').next().addClass('s_current'); // Was that the last one? if ($('.s_gallery_images li').hasClass ('.s_current')) { console.log ('Current found'); } else { // Class doesn't exist - add to first $('.s_gallery_images li:first').addClass ('.s_current'); console.log ('Wrapping'); } } else { console.log ('Adding new class'); // Class doesn't exist - add to first $('.s_gallery_images li:first').addClass ('.s_current'); } // Show new marked item $('.s_gallery_images li.s_current').fadeTo(200, .8); } The HTML is a very simple: <ul class="s_gallery_images"> <li><img src="imagename" alt="alt" /></li> <li><img src="imagename" alt="alt" /></li> <li><img src="imagename" alt="alt" /></li> </ul> And it displays the list and the images fine. I am using firebugs console.log for debugging, plus have a class set for s_current (bright border) but nothing happens at all. The firebug console log says: Adding New Class Incrementing Existing Current Found Incrementing Existing Current Found Incrementing Existing Current Found Incrementing Existing Current Found ... to infinity The function is called on a setInterval timer, and as far as I can tell it should be working (and I have done something similar before), but it just isn't happening :(

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  • Move rotating image along Canvas

    - by fatnic
    Hi. I've managed to make an image rotate on my canvas. And I've managed to make an image move along the canvas. My problem now is making it do both. I have got it working but I seems a bit like a hack. I've posted a demo online Here's the code. var cnv = document.getElementById("drawing"); var c = cnv.getContext('2d'); var image = new Image(); image.src = 'images/spaceship.png'; var imgWidth = image.width; var imgHeight = image.height; var i=0; function animate() { c.clearRect(0,0,640,480); c.save(); c.translate(-(imgWidth/2)+i,200); c.rotate(i * Math.PI/180); c.translate(-(imgWidth/2),-(imgHeight/2)); c.drawImage(image, 0, 0); c.restore(); (i==640+imgWidth) ? i=0: i+=2; }; setInterval(animate, 1); I think my problem is I'm not understanding the translate() method properly. Is this the correct way to do it or am I competely way off?

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  • RUN FUNCTION AFTER SOMETIME IN JQUERY & AUTOMATIC SLICING OF IMAGES

    - by user2697032
    I am not being able to start the automatic slicing of images, it is happening only after a click, how should i modify my code so that i get to change the slicing of the images automatically. <!DOCTYPE html> <html lang="en"> <head> <title>Slicebox - 3D Image Slider</title> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="description" content="Slicebox - 3D Image Slider with Fallback" /> <meta name="keywords" content="jquery, css3, 3d, webkit, fallback, slider, css3, 3d transforms, slices, rotate, box, automatic" /> <meta name="author" content="Pedro Botelho for Codrops" /> <link rel="shortcut icon" href="../favicon.ico"> <link rel="stylesheet" type="text/css" href="css/demo.css" /> <link rel="stylesheet" type="text/css" href="css/slicebox.css" /> <link rel="stylesheet" type="text/css" href="css/custom.css" /> <script type="text/javascript" src="js/modernizr.custom.46884.js"></script> </head> <body onload="funct()"> <div class="container"> <div class="codrops-top clearfix"> <a href="http://tympanus.net/Development/AutomaticImageMontage/"><span>&laquo; Previous Demo: </span>Automatic Image Montage</a> <span class="right"> <a target="_blank" href="http://www.flickr.com/photos/strupler/">Images by <strong>ND Strupler</strong></a> <a href="http://tympanus.net/codrops/?p=5657"><strong>Back to the Codrops Article</strong></a> </span> </div> <h1>Slicebox <span>A fresh 3D image slider with graceful fallback</span></h1> <div class="more"> <ul id="sb-examples"> <li>More examples:</li> <li class="selected"><a href="index.html">Example 1</a></li> <li><a href="index2.html">Example 2</a></li> <li><a href="index3.html">Example 3</a></li> <li><a href="index4.html">Example 4</a></li> </ul> </div> <div class="wrapper" id="checkthis"> <ul id="sb-slider" class="sb-slider"> <li> <a href="http://www.flickr.com/photos/strupler/2969141180" target="_blank"><img src="images/1.jpg" alt="image1"/></a> <div class="sb-description"> <h3>Creative Lifesaver</h3> </div> </li> <li> <a href="http://www.flickr.com/photos/strupler/2968268187" target="_blank"><img src="images/2.jpg" alt="image2"/></a> <div class="sb-description"> <h3>Honest Entertainer</h3> </div> </li> <li> <a href="http://www.flickr.com/photos/strupler/2968114825" target="_blank"><img src="images/3.jpg" alt="image1"/></a> <div class="sb-description"> <h3>Brave Astronaut</h3> </div> </li> <li> <a href="http://www.flickr.com/photos/strupler/2968122059" target="_blank"><img src="images/4.jpg" alt="image1"/></a> <div class="sb-description"> <h3>Affectionate Decision Maker</h3> </div> </li> <li> <a href="http://www.flickr.com/photos/strupler/2969119944" target="_blank"><img src="images/5.jpg" alt="image1"/></a> <div class="sb-description"> <h3>Faithful Investor</h3> </div> </li> <li> <a href="http://www.flickr.com/photos/strupler/2968126177" target="_blank"><img src="images/6.jpg" alt="image1"/></a> <div class="sb-description"> <h3>Groundbreaking Artist</h3> </div> </li> <li> <a href="http://www.flickr.com/photos/strupler/2968945158" target="_blank"><img src="images/7.jpg" alt="image1"/></a> <div class="sb-description"> <h3>Selfless Philantropist</h3> </div> </li> </ul> <div id="shadow" class="shadow"></div> <div id="nav-arrows" class="nav-arrows"> <a href="#x">Next</a> <a href="#y">Previous</a> </div> <div id="nav-dots" class="nav-dots"> <span class="nav-dot-current"></span> <span></span> <span></span> <span></span> <span></span> <span></span> <span></span> </div> </div><!-- /wrapper --> <p class="info"><strong>Example 1:</strong> Default settings</p> </div> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script> <script type="text/javascript" src="js/jquery.slicebox.js"></script> <script type="text/javascript"> $(function() { var Page = (function() { var $navArrows = $( '#nav-arrows' ).hide(), $navDots = $( '#nav-dots' ).hide(), $nav = $navDots.children( 'span' ), $shadow = $( '#shadow' ).hide(), slicebox = $( '#sb-slider' ).slicebox( { onReady : function() { $navArrows.show(); $navDots.show(); $shadow.show(); }, onBeforeChange : function( pos ) { $nav.removeClass( 'nav-dot-current' ); $nav.eq( pos ).addClass( 'nav-dot-current' ); } } ), init = function() { initEvents(); }, initEvents = function() { // add navigation events $navArrows.children( ':first' ).on( 'click', function() { setInterval("callme()", 1000); return false; } ); //$(function(){ //callme(); //}); function callme(){ //$('#checkit').append("callme loaded<br />"); slicebox.next(); setInterval("callme()", 1000); } $navArrows.children( ':last' ).on( 'click', function() { slicebox.previous(); return false; } ); $nav.each( function( i ) { $( this ).on( 'click', function( event ) { var $dot = $( this ); if( !slicebox.isActive() ) { $nav.removeClass( 'nav-dot-current' ); $dot.addClass( 'nav-dot-current' ); } slicebox.jump( i + 1 ); return false; } ); } ); }; return { init : init }; })(); Page.init(); }); </script> <script> // make sure the "myContainer" id in the script is the same id of the div $(document).ready(function() { slicebox.next(); $('#nav-arrows').sbslider(); // this is the piece of code that will do the magic thing }); </script> </body> </html> I am not being able to start the automatic slicing of images, it is happening only after a click, how should i modify my code so that i get to change the slicing of the images automatically.

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  • How can I convert seconds to minutes in jQuery while updating an element with the current time?

    - by pghtech
    So I see a number of ways to display allot of seconds in a (static) hr/min/sec. However, I am trying to produce a visual count down timer: $('#someelement').html(minCounter + ' minutes ' + ((secCounter == 0) ? '' : (secCounter + ' seconds'))); My counter is reduced inside a SetInterval that triggers ever 1 second: //....... var counter = redirectTimer; jQuery('#WarningDialogMsg').html(minCounter + ' minutes ' + ((secCounter == 0) ? '' : (secCounter + ' seconds'))); //........ SetInternval( function() { counter -= 1; secCounter = Math.floor(counter % 60); minCounter = Math.floor(counter / 60); //....... $('#someelement').html(minCounter + ' minutes ' + ((secCounter == 0) ? '' : (secCounter + ' seconds'))); }, 1000) It is a two minute counter but I don't want to display 120 seconds. I want to display 1 : 59 (and counting down). I have managed to get it to work using the above, but my main question is: is there a more elegant way to accomplish the above? (note: I am redirecting once "counter == 0").

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  • Checking whether images loaded after page load

    - by johkar
    Determining whether an image has loaded reliably seems to be one of the great JavaScript mysteries. I have tried various scripts/script libraries which check the onload and onerror events but I have had mixed and unreliable results. Can I reliably just check the complete property (IE 6-8 and Firefox) as I have done in the script below? I simply have a page wich lists out servers and I link to an on.gif on each server. If it doesn't load I just want to load an off.gif instead. This is just for internal use...I just need it to be reliable in showing the status!!! <script type="text/javascript"> var allimgs = document.getElementsByTagName('img'); function checkImages(){ for (i = 0; i < allimgs.length; i++){ var result = Math.random(); allimgs[i].src = allimgs[i].src + '?' + result; } serverDown(); setInterval('serverDown()',5000); } window.onload=checkImages; function serverDown(){ for (i = 0; i < allimgs.length; i++){ var imgholder=new Image(); imgholder.src=allimgs[i].src; if(!allimgs[i].complete){ allimgs[i].src='off.gif'; } } } </script>

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  • jQuery image fader slow in IE6 & 7

    - by Jamie
    Hi guys, I'm using the following jQuery script to rotate through a series of images pulled into an unordered list using PHP: function theRotator() { $('#rotator li').css({opacity: 0.0}); $('#rotator li:first').css({opacity: 1.0}); setInterval('rotate()',5000); }; function rotate() { var current = ($('#rotator li.show') ? $('#rotator li.show') : $('#rotator li:first')); var next = ((current.next().length) ? ((current.next().hasClass('show')) ? $('#rotator li:first') :current.next()) : $('#rotator li:first')); next.css({opacity: 0.0}).addClass('show').animate({opacity: 1.0}, 2000); current.animate({opacity: 0.0}, 2000).removeClass('show'); }; $(document).ready(function() { theRotator(); }); It works brilliantly in FF, Safari, Chrome and even IE8 but IE6 & 7 are really slow. Can anyone make any suggestions on making it more efficient or just work better in IE6 & 7? The script is from here btw. Thanks.

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  • Multiple ajax request and progress bar

    - by hunt
    Hi, In a following piece of code i am create a progress bar and showing its progress as the ajax request get processed. i am faking the progress shown here just by adding 5 in to cnt counter variable after that i made a check when counter reach to 90. at this point if the request is not executed successfully then i will pause/disable the progress bar and whenever response come i will complete the whole progress bar with 100. now the problem is i want to add multiple progress bar as i am firing multiple ajax request. so following is the code to implement only for one request and one progress bar but i want it for more than one. as global variables are used over here for checking response and timer id so i don't know how well i can handle it for multiple request var cnt=0; var res=null; function getProgress(data){ res=data; } var i =0; $('#start').click(function(){ i = setInterval(function() { if(res!=null) { clearInterval(i); $("#pb1").progressbar( "option", "value", cnt=cnt+100 ); } var value = $("#pb1").progressbar("option", "value"); if(value >=90 && res==null){ $("#pb1").progressbar("option", "disable"); } else{ $("#pb1").progressbar( "option", "value", cnt=cnt+5 ); } },2500); $.ajax({ url: 'http://localhost/beta/demo.php', success: getProgress }); }); $("#pb1").progressbar({ value: 0 , change: function(event, ui) { if(res!=null) clearInterval(i); } });

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  • Canvas scroll animation not working correctly

    - by pedalpete
    I'm building a gantt chart style timeline using html canvas element. I am currently attempting to add the functionality which allows the user to click a next/prev button to have the gantt chart scroll to display earlier or later times. The way I am doing this is to have a span.adjustTime where the id holds a value in seconds for the time to be adjusted (eg 86400 for one day). I am trying to animate the scrolling so it looks like a scroll, rather than jumping ahead by one day. I have a small problem in my timing calculation, but the script below is not animating, but rather jumping directly to the final time. I do have the draw function running on a separate setInterval which updates every second, so I'm hoping it isn't an issue of conflicting timers on the same function on the same element and data. jQuery('span.adjustTime').click(function() { var adjustBy = parseInt(jQuery(this).attr('id').replace('a', '')); var data = jQuery('img#logo').data(); for(var m = 1; m >= 30; m++) { gantt.startUnixTime = gantt.startUnixTime + (adjustBy * (m * 0.001)); var moveTimer = setTimeout(function() { draw(document.getElementById('gantt'), data, gantt); }, 1000); if (m == 30) { clearTimeout(moveTimer); } } });

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  • Looping and pausing after loading ajax content in Javascript JQuery

    - by Tristan
    I have what I though was a simple problem to solve (never is!) I'm trying to loop through a list of URL's in a javascript array I have made, load the first one, wait X seconds, then load the second, and continue until I start again. I got the array and looping working, trouble is, however I try and implement a "wait" using setInterval or similar, I have a structural issue, as the loop continues in the background. I tried to code it like this: $(document).ready(function(){ // my array of URL's var urlArray = new Array(); urlArray[0] = "urlOne"; urlArray[1] = "urlTwo"; urlArray[2] = "urlThree"; // my looping logic that continues to execute (problem starts here) while (true) { for (var i = 0; i < urlArray.length; i++) { $('#load').load(urlArray[i], function(){ // now ideally I want it to wait here for X seconds after loading that URL and then start the loop again, but javascript doesn't seem to work this way, and I'm not sure how to structure it to get the same effect }); } } });

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  • adding an uncertain number of fields using javascript

    - by user306472
    I'm new to javascript and a novice programmer, so this might be a really easy question to answer. I would like to loop over the values of x number of fields and add them up to display the sum in a final field. I can perform this function if I explicitly call each field, but I want to abstract this so I can deal with a flexible number of fields. Here's example code I've come up with (that's not working for me). Where am I going wrong? <html> <head> <script type="text/javascript"> function startAdd(){ interval = setInterval("addfields()",1); } function addfields(){ a = document.addition.total.value; b = getElementByTagName("sum").value; for (i=0; i<=b.length; i++){ a+=i; } return a; } function stopAdd(){ clearInterval(interval); } </script> </head> <body> <form name="addition"> <input type="text" name="sum" onFocus="startAdd();" onBlur="stopAdd;"> + <input type="text" name="sum" onFocus="startAdd();" onBlur="stopAdd;"> = <input type="text" name ="total"> </form> </body> </html>

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  • DOMAIN REDIRECT PROBLEM WITH JQUERY / JAVASCRIPT

    - by GiovanniDema
    Hi guys, first time here. I got a strange problem. I have a fullscreen image scaler javascript (as GOTOCHINA website) that works very well on my website. Then, I purchased a domain redirect pointing on my website and when redirecting suddenly internet explorer 7 and internet explorer 8 give me this error Messagge: is not a valid argument. Line: 34 Char: 17 URI: http://*****/scaler.js The script is var db=document.body; var imag=document.getElementById('wallpaper'); var dbsize={}; var imgsrc=imag.src; var keyStop=function(e){ var e=window.event||e||{}; var tag=e.target.tagName.toLowerCase(); if(tag!='textarea'&&!(tag=='input'&&(e.target.type=='text'||e.target.type=='password'))){ if(e.keyCode==32||e.keyCode==39||e.keyCode==40){ if(e.preventDefault)e.preventDefault(); else e.returnValue=false; } } } if(this.addEventListener)window.addEventListener('keydown',keyStop,false); else window.attachEvent('onkeydown',keyStop); setInterval(function(){ window.scrollTo(0,0); if(imag.complete){ if(db.clientWidth!=dbsize.w||db.clientHeight!=dbsize.h||imag.src!=imgsrc){ imgsrc=imag.src; var dbsizew=db.clientWidth; var dbsizeh=db.clientHeight; var newwidth=Math.round(dbsizeh*(imag.offsetWidth/imag.offsetHeight)); var nextvar=dbsizewnewwidth?dbsizew:newwidth; imag.style.width=nextvar+'px'; } } },300); In other words when i open the official website everything's working correctly. When i open redirect domain pointing on official website... the previous error appears. The line is exactly this - imag.style.width=nextvar+'px'; Thanks in advance Giovanni

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  • Get the character count of a textarea including newlines

    - by styfle
    I tested this code in Chrome and there seems to be a bug involving the newlines. I am reaching the maxlength before I actually use all the characters. <textarea id="myText" maxlength="200" style="width:70%;height:200px"> Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s... Enter something: </textarea> <div> Char Count <span id="count"></span>/<span id="max"></span> </div>? <script> var ta = document.getElementById('myText'); document.getElementById('max').innerHTML = ta.maxLength; setInterval(function() { document.getElementById('count').innerHTML = ta.value.length; }, 250);? </script> How can I accurately get the char count of a textarea? jsFiddle demo: http://jsfiddle.net/Qw6vz/1/

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  • How to get rid of the 'progress' cursor?

    - by Ivan
    I have an interval that launches an AJAX call to check if there is any update for the page (I imagine that it's similar to the mechanism used by Facebook or StackExchange to check for new notifications). The problem is that this call changes the cursor to the 'progress' or 'busy' cursor (visual problem) and disables to option to click on links (functional problem). I suppose both problems are related. How can get rid of this effect or at least minimize the consequences? Some code: setInterval(function() { try { var mid = $($("ul#alert-messages li.regular")[0]).attr('ref'); call_ajax('/load_alerts', {num:0, id:mid}, function (data) { if (data.ok) { for (var i=0; i<data.result.length; i++) { // .... } // ... } }, function() {}, // Do not show any error for this!! false); // Do not change cursor! } catch (e) {} }, 15000); function call_ajax(url, data, fnSuccess, fnError) { $.ajax({ 'url': url, 'type': 'POST', 'data': data, 'dataType': "json", 'success' : function(data) { if (fnSuccess) { fnSuccess(data); } else { if (typeof data.msg != 'undefined') { topBar(data.msg, typeof data.ok != 'undefined' && data.ok? 'message' : 'error'); } } }, error : function (jqXHR, textStatus, errorThrown) { console.log(errorThrown); if (fnError) { fnError(STR_ERROR_AJAX + textStatus); } else { topBar(STR_ERROR_AJAX + textStatus, 'error'); } } }); }

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  • .next is undefined, jquery plugin problem

    - by ndelangen
    I'm trying to create my own plugin. But I'm having trouble getting things right. It appears when I'm trying to traverse inside .each things go wrong. I'm trying to go to the next item every 6 seconds by fading. jQuery(function($){ $.fn.rotator = function(options){ this.each(function() { var container = $(this); var images = container.children(); //Set the opacity of all images to 0 images.css({opacity: 0.0}); //Get the first image and display it (gets set to full opacity) $('div:first',this).css({opacity: 1.0}).addClass('show'); //Call the rotator function to run the slideshow, 6000 = change to next image after 6 seconds var obj = $(this); setInterval(nextimage(obj),6000); }); }; // rotate function function nextimage(obj) { var container = $(obj); var images = container.children(); //Get the current image var current = (images.hasClass('show')? images.hasClass('show') : images.first()); //Get next image, when it reaches the end, rotate it back to the first image var next = ((current.next().length) ? ((current.next().hasClass('show')) ? images.first() :current.next()) : images.first()); //Set the fade in effect for the next image, the show class has higher z-index next.css({opacity: 0.0}) .addClass('show') .animate({opacity: 1.0}, 1000); //Hide the current image current.animate({opacity: 0.0}, 1000) .removeClass('show'); }; }); $(document).ready(function(){ $("#bg").rotator({ }) }); The error I get is: current.next is not a function Line 35 Line 35 = var next = ((current.next().length) ? ((current.next().hasClass('show')) ? images.first() :current.next()) : images.first()); Can someone tell me what I'm doing wrong?

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  • Hover-to-click on jQuery UI datePicker 'next month' and 'prev month' not working

    - by user316727
    Hi there, I have a calendar which is meant to look much like the calendar in Outlook. There is a big field representing the hours in a day, and there is a date navigator. The navigator is the jQuery UI Datepicker. I want users to be able to navigate to a new day by clicking on a date in the datepicker, but also to be able to drag appointments over the datepicker and drop them on a specific date. I have that working now. I also want users, while they are dragging an appointment, to be able to move to next or previous month simply by hovering over the datepicker. So I've added a mouseenter and mouseleave event: one runs a setInterval function which sends a click every 1,5 seconds; the other cancels the interval function. This is where all sorts of things go wrong. As soon as one click has been triggered, the mouseleave function no longer works: in other words, the datepicker keeps flipping over to another month every 1,5 seconds. It seems that the datePicker interferes, or that the click event causes other things to go wrong. What can I do?

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  • Internal loop only runs once, containing loop runs endlessly

    - by Mark
    noob question I'm afraid. I have a loop that runs and rotates the hand of a clock and an internal loop that checks the angle of the hand if it is 90, 180, 270 and 360. On these 4 angles the corresponding div is displayed and its siblings removed. The hand loops and loops eternally, which is what I want, but the angle check only runs the loop once through the whole 360. As the hand passes through the angles it is correctly displaying and removing divs but is doesn't continue after the first revolution of the clock. I've obviously messed up somewhere and there is bound to be a more efficient way of doing all this. I am using jQueryRotate.js for my rotations. Thanks for your time. jQuery(document).ready(function(){ var angle = 0; setInterval(function(){ jQuery("#hand").rotate(angle); function movehand(){ if (angle == 90) { jQuery("#intervention").fadeIn().css("display","block").siblings().css("display","none"); } else if (angle == 180) { jQuery("#management").fadeIn().css("display","block").siblings().css("display","none"); } else if (angle == 270) { jQuery("#prevention").fadeIn().css("display","block").siblings().css("display","none"); } else if (angle == 360) { jQuery("#reaction").fadeIn().css("display","block").siblings().css("display","none"); } else {movehand;} }; movehand(); angle+=1; },10); });

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