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Search found 284 results on 12 pages for 'setinterval'.

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  • jQuery doesn't work in <head>?!

    - by Hanz
    This code is supposed to make a slideshow out of stacked list-elements (I commented out the CSS so I can see what's going on) by fading out the topmost elements until only the first one is visible, then fade in the topmost element and the rest and start anew. If I put the script below my content inside the <body> and throw out the $(function() { it works perfectly fine, but in the <head> nothing happens. I wrote this yesterday and today I still can't see the mistake, so I'm posting it here. <!DOCTYPE html> <html> <head> <title></title> <style type="text/css"> ul { position: relative; } ul li { /*position: absolute; left: 0; top: 0;*/ } </style> <script src="jquery-1.5.1.min.js" type="text/javascript"></script> <script type="text/javascript"> $(function() { var i = 0; var count = $('ul li').size(); function fade() { if (i < count-1) { $('ul li:nth-child('+(count-i)+')').fadeOut(300); i++; } else { $('ul li:nth-child('+count+')').fadeIn(300, function(){$('ul li').show();}); i = 0; } } $('button').click(function() { setInterval('fade()', 1000); }); }); </script> </head> <body> <button>Slideshow GO!</button> <ul id="slider"> <li><img src="1.jpg" /></li> <li><img src="2.jpg" /></li> <li><img src="3.jpg" /></li> <li><img src="4.jpg" /></li> </ul> </body> </html> Thanks

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  • Firefox all but freezes during large file upload; Ajax progress bar infeasible; IE6 works fine

    - by Sean
    I want to provide a progress bar for my users who upload very large files. I did some reading and implemented what should be a pretty straightforward solution: I have a <form> element that contains an file input element; its target is set to the ID of a hidden iframe. On the server side, there's some Spring magic that attaches an object to the user's session; the progress of the upload can be queried from this object. After submitting the form, I start a repeating Ajax call using setInterval that queries the server for the percent-complete using the aforementioned session object. The call repeats every half-second, skipping the Ajax call if the previous call has not yet completed. I use the data from the call to update the width of an onscreen element. When the server call reports that the upload is complete, I clear the interval timer. I created a 100-megabyte file and uploaded it using my interface. This is using Firefox 3.6.3. What I found is that although the upload takes 20-25 seconds, the progress bar doesn't get updated until the very end. Moreover, the entire browser is basically frozen until the upload completes. I assumed that my method must be flawed, but I tried the same page using IE6, and was utterly amazed when it behaved as I had designed it to--the progress bar got updated every half second, and the whole upload only took about 15 seconds, much faster than Firefox. I don't have many add-ons installed, but I tried disabling Firebug and restarting my browser. This marginally improved the performance--I got perhaps a single additional progress bar update mid-upload--but still far from acceptable. Can anyone tell me what I can do to bring Firefox's performance up to the level of IE6? Ugh, I can't believe I actually typed that. EDIT: I just tried uploading a large file from a Firefox 3.6.3 browser on a different machine than the one that's running my web server, and it worked fine. Huh.

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  • Car animations in Frogger on Javascript

    - by Mijoro Nicolas Rasoanaivo
    I have to finish a Frogger game in Javascript for my engineering school degree, but I don't know how to animate the cars. Right now I tried to manipulate the CSS, the DOM, I wrote a script with a setTimeout(), but none of them works.Can I have some help please? Here's my code and my CSS: <html> <head> <title>Image d&eacute;filante</title> <link rel="stylesheet" type="text/css" href="map_style.css"/> </head> <body onload="start()"> <canvas id="jeu" width="800" height="450"> </canvas> <img id="voiture" class="voiture" src="car.png" onload="startTimerCar()"> <img id="voiture2" class="voiture" src="car.png" onload="startTimerCar()"> <img id="voiture3" class="voiture" src="car.png" onload="startTimerCar()"> <img id="bigrig" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="bigrig2" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="bigrig3" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="hotrod" src="hotrod.png" onload="startTimerHotrod()"> <img id="hotrod2" src="hotrod.png" onload="startTimerHotrod()"> <img id="turtle" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="turtle2" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="turtle3" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="small" src="log_small.png" onload="startTimerSmall()"> <img id="small2" src="log_small.png" onload="startTimerSmall()"> <img id="small3" src="log_small.png" onload="startTimerSmall()"> <img id="small4" src="log_small.png" onload="startTimerSmall()"> <img id="med" src="log_medium.png" onload="startTimerMedium()"> <img id="med2" src="log_medium.png" onload="startTimerMedium()"> <img id="med3" src="log_medium.png" onload="startTimerMedium()"> <script type="text/javascript"> var X = 1; var timer; function start(){ setInterval(init,10); document.onkeydown = move; var canvas = document.getElementById('jeu'); var context = canvas.getContext('2d'); var frog = document.getElementById('frog'); var posX_frog = 415; var posY_frog = 400; var voiture = [document.getElementById('voiture'),document.getElementById('voiture2'),document.getElementById('voiture3')]; var bigrig = [document.getElementById('bigrig'),document.getElementById('bigrig2'),document.getElementById('bigrig3')]; var hotrod = [document.getElementById('hotrod'),document.getElementById('hotrod2')]; var turtle = [document.getElementById('turtle'),document.getElementById('turtle2'),document.getElementById('turtle3')]; var small = [document.getElementById('small'),document.getElementById('small2'),document.getElementById('small3'),document.getElementById('small4')]; var med = [document.getElementById('med'),document.getElementById('med2'),document.getElementById('med3')]; function init() { context.fillStyle = "#AEEE00"; context.fillRect(0,0,800,50); context.fillRect(0,200,800,50); context.fillRect(0,400,800,50); context.fillStyle = "#046380"; context.fillRect(0,50,800,150); context.fillStyle = "#000000"; context.fillRect(0,250,800,150); var img= new Image(); img.src="./frog.png"; context.drawImage(img,posX_frog, posY_frog, 46, 38); } function move(event){ if (event.keyCode == 39){ if( posX_frog < 716 ){ posX_frog += 50; } } if(event.keyCode == 37){ if( posX_frog >25 ){ posX_frog -= 50; } } if (event.keyCode == 38){ if( posY_frog > 10 ){ posY_frog -= 50; } } if(event.keyCode == 40){ if( posY_frog <400 ){ posY_frog += 50; } } } } </script> </body> And my map_css: #jeu{ z-index:10; width: 800px; height: 450px; border: 2px black solid; overflow: hidden; position: relative; transition:width 2s; -moz-transition:width 2s; /* Firefox 4 */ -webkit-transition:width 2s; /* Safari and Chrome */ } #voiture{ z-index: 100; position: absolute; top: 315px; left: 48px; transition-timing-function: linear; -webkit-transition-timing-function: linear; -moz-transition-timing-function: linear; } #voiture2{ z-index: 100; position: absolute; top: 315px; left: 144px; } #voiture3{ z-index: 100; position: absolute; top: 315px; left: 240px; } #bigrig{ z-index: 100; position: absolute; top: 365px; left: 200px; } #bigrig2{ z-index: 100; position: absolute; top: 365px; left: 400px; } #bigrig3{ z-index: 100; position: absolute; top: 365px; left: 600px; } #hotrod{ z-index: 100; position: absolute; top: 265px; left: 200px; } #hotrod2{ z-index: 100; position: absolute; top: 265px; left: 500px; } #hotrod3{ z-index: 100; position: absolute; top: 265px; left: 750px; } #turtle{ z-index: 100; position: absolute; top: 175px; left: 50px; } #turtle2{ z-index: 100; position: absolute; top: 175px; left: 450px; } #turtle3{ z-index: 100; position: absolute; top: 175px; left: 250px; } #small{ z-index: 100; position: absolute; top: 125px; left: 20px; } #small2{ z-index: 100; position: absolute; top: 125px; left: 220px; } #small3{ z-index: 100; position: absolute; top: 125px; left: 420px; } #small4{ z-index: 100; position: absolute; top: 125px; left: 620px; } #med{ z-index: 100; position: absolute; top: 75px; left: 120px; } #med2{ z-index: 100; position: absolute; top: 75px; left: 320px; } #med3{ z-index: 100; position: absolute; top: 75px; left: 520px; } I had to say that I'm in the obligation to code in HTML5, CSS3, and Javascript but not jQuery, who is way more easier, I already created games in jQuery... It takes me too much time and too much code lines right here.

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  • Backbone.js Model change events in nested collections not firing as expected

    - by Pallavi Kaushik
    I'm trying to use backbone.js in my first "real" application and I need some help debugging why certain model change events are not firing as I would expect. I have a web service at /employees/{username}/tasks which returns a JSON array of task objects, with each task object nesting a JSON array of subtask objects. For example, [{ "id":45002, "name":"Open Dining Room", "subtasks":[ {"id":1,"status":"YELLOW","name":"Clean all tables"}, {"id":2,"status":"RED","name":"Clean main floor"}, {"id":3,"status":"RED","name":"Stock condiments"}, {"id":4,"status":"YELLOW","name":"Check / replenish trays"} ] },{ "id":47003, "name":"Open Registers", "subtasks":[ {"id":1,"status":"YELLOW","name":"Turn on all terminals"}, {"id":2,"status":"YELLOW","name":"Balance out cash trays"}, {"id":3,"status":"YELLOW","name":"Check in promo codes"}, {"id":4,"status":"YELLOW","name":"Check register promo placards"} ] }] Another web service allows me to change the status of a specific subtask in a specific task, and looks like this: /tasks/45002/subtasks/1/status/red [aside - I intend to change this to a HTTP Post-based service, but the current implementation is easier for debugging] I have the following classes in my JS app: Subtask Model and Subtask Collection var Subtask = Backbone.Model.extend({}); var SubtaskCollection = Backbone.Collection.extend({ model: Subtask }); Task Model with a nested instance of a Subtask Collection var Task = Backbone.Model.extend({ initialize: function() { // each Task has a reference to a collection of Subtasks this.subtasks = new SubtaskCollection(this.get("subtasks")); // status of each Task is based on the status of its Subtasks this.update_status(); }, ... }); var TaskCollection = Backbone.Collection.extend({ model: Task }); Task View to renders the item and listen for change events to the model var TaskView = Backbone.View.extend({ tagName: "li", template: $("#TaskTemplate").template(), initialize: function() { _.bindAll(this, "on_change", "render"); this.model.bind("change", this.on_change); }, ... on_change: function(e) { alert("task model changed!"); } }); When the app launches, I instantiate a TaskCollection (using the data from the first web service listed above), bind a listener for change events to the TaskCollection, and set up a recurring setTimeout to fetch() the TaskCollection instance. ... TASKS = new TaskCollection(); TASKS.url = ".../employees/" + username + "/tasks" TASKS.fetch({ success: function() { APP.renderViews(); } }); TASKS.bind("change", function() { alert("collection changed!"); APP.renderViews(); }); // Poll every 5 seconds to keep the models up-to-date. setInterval(function() { TASKS.fetch(); }, 5000); ... Everything renders as expected the first time. But at this point, I would expect either (or both) a Collection change event or a Model change event to get fired if I change a subtask's status using my second web service, but this does not happen. Funnily, I did get change events to fire if I added one additional level of nesting, with the web service returning a single object that has the Tasks Collection embedded, for example: "employee":"pkaushik", "tasks":[{"id":45002,"subtasks":[{"id":1..... But this seems klugey... and I'm afraid I haven't architected my app right. I'll include more code if it helps, but this question is already rather verbose. Thoughts?

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  • Multi-Array of XML Requests

    - by sologhost
    OMG, I am in need of a way to set up arrays of XML Requests based on the idShout - 1. So it would be something like this... var req = new Array(); req[idShout - 1] = ALL XML Data... Here's what I got so far but it's not working at all :( var idShout; var req = new Array(); function htmlRequest(url, params, HttpMethod) { req[req.push] = ajax_function(); for (i=0;i<req.length;i++) { if (req[i]) { if (HttpMethod == "GET") { req[i].onreadystatechange = function() { if (req[i].readyState != 4) return; if (req[i].responseText !== null && req[i].status == 200) { document.getElementById("shoutbox_area" + idShout).innerHTML = req[i].responseText; } } } req[i].open(HttpMethod,url,true); if (HttpMethod == "POST") req[i].setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); if (params == "") req[i].send(null); else req[i].send(params); return req[i]; } else return null; } } function ajax_function() { var ajax_request = null; try { // Opera 8.0+, Firefox, Safari ajax_request = new XMLHttpRequest(); } catch (e) { // IE Browsers try { ajax_request = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { ajax_request = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) { //No browser support, rare case return null; } } } return ajax_request; } function send() { var send_data = "shoutmessage=" + document.getElementById("shout_message" + idShout).value; var url = smf_prepareScriptUrl(smf_scripturl) + "action=dreamaction;sa=shoutbox;xml;send_shout="+ idShout; htmlRequest(url, send_data, "POST"); document.getElementById("shout_message" + idShout).value = ""; document.getElementById("shout_message" + idShout).focus(); return true; } function startShouts(refreshRate, shoutCount) { clearInterval(Timer[shoutCount-1]); idShout = shoutCount; show_shouts(); Timer[shoutCount - 1] = setInterval("show_shouts()", refreshRate); return; } function show_shouts() { var url = smf_prepareScriptUrl(smf_scripturl) + "action=dreamaction;sa=shoutbox;xml;get_shouts=" + idShout; htmlRequest(url, "", "GET"); } Any help at all on this would be greatly appreciated... Basically, I'm setting the Timer Arrays in a different function before this, and I call startShouts which is supposed to show all of the information, but startShouts gets called more than once, which is why I have idShout set to equal shoutCount. So it will go something like this: shoutCount = 1, shoutCount = 2, shoutCount = 3, everytime it is being called. So I set the req[idShout - 1] array and it should return the result right?? Well, I get no errors in Firefox in the error console with this code above, but it doesn't work... Any ideas anyone?? As it needs to output into more than 1 area... argg. Thanks for any help you can offer here :) Thanks guys :)

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  • jQuery image crossfader problem

    - by Dr Casper Black
    Hey!, I have a image switcher fadein/out (it will crossfade iamges - auto(1 - x) ) and a pager but i cant manage to make the image rotation listen the click action on pager, when clicked on pager the image will NOT jup tu the specific img. The problem is in the rotate function the triggerID will hold the "rel" num of the current pager-element which is the equivalent to the image "list" num, so when clicked on the pager, the triggerID will show the rel number that was clicked... can i use that to display the image Here is the code for JQ: $(".paging a:first").addClass("active"); //Rotation rotate = function(){ var triggerID = $active.attr("rel"); //Get number of times to images $(".paging a").removeClass('active'); //Remove all active class $active.addClass('active'); //Add active class (the $active is declared in the rotateSwitch function) //CrossFade Animation var $activeImg = $('.image_reel img.active'); if ( $activeImg.length == 0 ) $activeImg = $('.image_reel img:last'); var $next = $activeImg.next().length ? $activeImg.next() : $('.image_reel img:first'); $activeImg.addClass('last-active'); $next.css({opacity: 0.0}) .addClass('active') .animate({opacity: 1.0}, 500, function() { $activeImg.removeClass('active last-active'); }); }; //Rotation and Timing Event rotateSwitch = function(){ play = setInterval(function(){ //Set timer - this will repeat itself every 3 seconds $active = $('.paging a.active').next(); //Move to the next paging if ( $active.length === 0) { //If paging reaches the end... $active = $('.paging a:first'); //go back to first } rotate(); //Trigger the paging and slider function }, 3000); //Timer speed in milliseconds (3 seconds) }; rotateSwitch(); //Run function on launch //On Click $(".paging a").click(function() { $active = $(this); //Activate the clicked paging //Reset Timer clearInterval(play); //Stop the rotation rotate(); //Trigger rotation immediately rotateSwitch(); // Resume rotation timer return false; //Prevent browser jump to link anchor }); The HTML code: <div class="image_reel"> <img src="images/slideshow/img1.jpg" alt="image 1" class="active"> <img src="images/slideshow/img2.jpg" alt="image 2"> <img src="images/slideshow/img3.jpg" alt="image 3"> <img src="images/slideshow/img4.jpg" alt="image 4"> </div> <div class="paging"> <a href="#" rel="1" title="image 1">&nbsp;</a> <a href="#" rel="2" title="image 2">&nbsp;</a> <a href="#" rel="3" title="image 3">&nbsp;</a> <a href="#" rel="4" title="image 4">&nbsp;</a> </div> plz help.

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  • Increase RGB components every Hour (r), Minute (g), Second (b) for digital clock

    - by TJ Fertterer
    So I am taking my first javascript class (total noob) and one of the assignments is to modify a digital clock by assigning the color red to hours, green minutes, blue to seconds, then increase the respective color component when it changes. I have successfully assigned a decimal color value (ex. "#850000" to each element (hours, minutes, seconds), but my brain is fried trying to figure out how to increase the brightness when hours, minutes, seconds change, i.e. red goes up to "#870000" changing from 1:00:00 pm to 2:00:00 pm. I've searched everywhere with no help on how to successfully do this. Here is what I have so far and any help on this would be greatly appreciated. TJ <script type="text/javascript"> <!-- function updateClock() { var currentTime = new Date(); var currentHours = currentTime.getHours(); var currentMinutes = currentTime.getMinutes(); var currentSeconds = currentTime.getSeconds(); // Pad the minutes with leading zeros, if required currentMinutes = ( currentMinutes < 10 ? "0" : "" ) + currentMinutes; // Pad the seconds with leading zeros, if required currentSeconds = ( currentSeconds < 10 ? "0" : "" ) + currentSeconds; // Choose either "AM" or "PM" as appropriate var timeOfDay = ( currentHours < 12 ) ? "AM" : "PM"; // Convert the hours component to 12-hour format currentHours = ( currentHours > 12 ) ? currentHours - 12 : currentHours; // Convert an hours component if "0" to "12" currentHours = ( currentHours == 0 ) ? 12 : currentHours; // Get hold of the html elements by their ids var hoursElement = document.getElementById("hours"); document.getElementById("hours").style.color = "#850000"; var minutesElement = document.getElementById("minutes"); document.getElementById("minutes").style.color = "#008500"; var secondsElement = document.getElementById("seconds"); document.getElementById("seconds").style.color = "#000085"; var am_pmElement = document.getElementById("am_pm"); // Put the clock sections text into the elements' innerHTML hoursElement.innerHTML = currentHours; minutesElement.innerHTML = currentMinutes; secondsElement.innerHTML = currentSeconds; am_pmElement.innerHTML = timeOfDay; } // --> </script> </head> <body onload="updateClock(); setInterval( 'updateClock()', 1000 )"> <h1 align="center">The JavaScript digital clock</h1> <h2 align="center">Thomas Fertterer - Lab 2</h2> <div id='clock' style="text-align: center"> <span id="hours"></span>: <span id='minutes'></span>: <span id='seconds'></span> <span id='am_pm'></span> </div> </body> </html>

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  • Slide div inside another div effect

    - by mariki
    I am trying to create sliding images effect: Online demolink text. The problem is when you click rapidly and randomly on the buttons and not wait for animation to finish causing unpredicted results and even stopping the functionality to work. (and once it stopped in the middle of 2 images...) How Can I make it work without bugs? I know that there are some other tools for that sliding like jquery and other approaches like changing the position attribute and not the scrollLeft attribute. But I want to do it as it is, with scrollLeft, if it possible of course. The Code: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <title>Untitled Document</title> <style type="text/css"> body { padding:0px; margin:0px; } #imageContainer { width: 500px; position: relative; } #div { overflow: hidden; white-space: nowrap; } #div img { cursor: pointer; vertical-align: bottom; width: 500px; padding:0px; margin:0px; display:inline; } </style> <script type="text/javascript"> var scrollIntervalID; var currentIndex=0; function Scroll(ind){ var dir = ind ==currentIndex?0:ind<currentIndex?-1:1; var steps = Math.abs(ind-currentIndex); scrollIntervalID = setInterval(function(){ var i=(steps*10)-1; return function(){ if (i <= 0) clearInterval(scrollIntervalID); var elm = document.getElementById("div"); elm.scrollLeft +=dir * 50; i--; document.getElementById("span").innerHTML=elm.scrollLeft; } }(), 15); currentIndex=ind; } </script> </head> <body> <div id="imageContainer"> <div id="div"> <img id="image1" src="Images/pic1.jpg" width="500px"/><img id="image2" src="Images/pic2.jpg" width="500px"/><img id="image3" src="Images/pic3.jpg" width="500px"/><img id="image4" src="Images/pic4.jpg" width="500px"/> </div> </div> <div> <input type="button" value="1" onclick="Scroll(0);"/> <input type="button" value="2" onclick="Scroll(1);"/> <input type="button" value="3" onclick="Scroll(2);"/> <input type="button" value="4" onclick="Scroll(3);"/> </div> <span id="span"></span> </body> </html>

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  • Doing a roll-in/roll-out slideshow in jQuery

    - by erizias
    I am trying to create a roll-in / roll-out slideshow in jQuery/JavaScript. My problem is, that it needs to be repeated. And right now when it's starting over, the pictures doesnt come from the right side anymore :( The reason for which I have created the slideLeft function, is that afterwards I need to create 2 functions, where the user can interrupt the slideshow manually pressing a left or right button. This is what I've got: <script class="jsbin" src="http://code.jquery.com/jquery-1.7.2.min.js"></script> <div style='background: #c4c4c4; border: 1px solid #7b7b7b; height: 220px; overflow: hidden; padding: 5px; position: absolute; width: 590px;'> <div id='slider-image-1' style='left: 5px; background: red; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> <div id='slider-image-2' style='left: 600px; background: yellow; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> <div id='slider-image-3' style='left: 600px; background: green; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> <div id='slider-image-4' style='left: 600px; background: blue; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> </div> <script type='text/javascript'> $(document).ready(function() { var amount = 0; var nextamount = 1; setInterval(function() { amount++; nextamount++; if (nextamount === 5) nextamount = 1; if (amount === 5) amount = 1; slideLeft(amount, nextamount); }, 2000); }); function slideLeft(i, j) { var $theItem = $('#slider-image-' + i); $theItem.animate({ left: parseInt($theItem.css('left'), 10) == 5 ? -$theItem.outerWidth() : 5 }, 500); var $theItem = $('#slider-image-' + j); $theItem.animate({ left: parseInt($theItem.css('left'), 10) == 5 ? $theItem.outerWidth() + 10 : 5 }, 500); }; </script>

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  • Javascript and Twitter API rate limitation? (Changing variable values in a loop)

    - by Pablo
    Hello, I have adapted an script from an example of http://github.com/remy/twitterlib. It´s a script that makes one query each 10 seconds to my Twitter timeline, to get only the messages that begin with a musical notation. It´s already working, but I don´t know it is the better way to do this... The Twitter API has a rate limit of 150 IP access per hour (queries from the same user). At this time, my Twitter API is blocked at 25 minutes because the 10 seconds frecuency between posts. If I set up a frecuency of 25 seconds between post, I am below the rate limit per hour, but the first 10 posts are shown so slowly. I think this way I can guarantee to be below the Twitter API rate limit and show the first 10 posts at normal speed: For the first 10 posts, I would like to set a frecuency of 5 seconds between queries. For the rest of the posts, I would like to set a frecuency of 25 seconds between queries. I think if making somewhere in the code a loop with the previous sentences, setting the "frecuency" value from 5000 to 25000 after the 10th query (or after 50 seconds, it´s the same), that´s it... Can you help me on modify this code below to make it work? Thank you in advance. var Queue = function (delay, callback) { var q = [], timer = null, processed = {}, empty = null, ignoreRT = twitterlib.filter.format('-"RT @"'); function process() { var item = null; if (q.length) { callback(q.shift()); } else { this.stop(); setTimeout(empty, 5000); } return this; } return { push: function (item) { var green = [], i; if (!(item instanceof Array)) { item = [item]; } if (timer == null && q.length == 0) { this.start(); } for (i = 0; i < item.length; i++) { if (!processed[item[i].id] && twitterlib.filter.match(item[i], ignoreRT)) { processed[item[i].id] = true; q.push(item[i]); } } q = q.sort(function (a, b) { return a.id > b.id; }); return this; }, start: function () { if (timer == null) { timer = setInterval(process, delay); } return this; }, stop: function () { clearInterval(timer); timer = null; return this; }, empty: function (fn) { empty = fn; return this; }, q: q, next: process }; }; $.extend($.expr[':'], { below: function (a, i, m) { var y = m[3]; return $(a).offset().top y; } }); function renderTweet(data) { var html = ''; html += ''; html += twitterlib.ify.clean(data.text); html += ''; since_id = data.id; return html; } function passToQueue(data) { if (data.length) { twitterQueue.push(data.reverse()); } } var frecuency = 10000; // The lapse between each new Queue var since_id = 1; var run = function () { twitterlib .timeline('twitteruser', { filter : "'?'", limit: 10 }, passToQueue) }; var twitterQueue = new Queue(frecuency, function (item) { var tweet = $(renderTweet(item)); var tweetClone = tweet.clone().hide().css({ visibility: 'hidden' }).prependTo('#tweets').slideDown(1000); tweet.css({ top: -200, position: 'absolute' }).prependTo('#tweets').animate({ top: 0 }, 1000, function () { tweetClone.css({ visibility: 'visible' }); $(this).remove(); }); $('#tweets p:below(' + window.innerHeight + ')').remove(); }).empty(run); run();

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  • Showing updated content on the client

    - by tazim
    Hi, I have a file on server which is viewed by the client asynchronously as and when required . The file is going to get modified on server side . Also updates are reflected in browser also In my views.py the code is : def showfiledata(request): somecommand ="ls -l > /home/tazim/webexample/templates/tmp.txt" with open("/home/tazim/webexample/templates/tmp.txt") as f: read_data = f.read() f.closed return_dict = {'filedata':read_data} json = simplejson.dumps(return_dict) return HttpResponse(json,mimetype="application/json") Here, entire file is sent every time client requests for the file data .Instead I want that only modified data sholud be received since sending entire file is not feasible if file size is large . My template code is : < html> < head> < script type="text/javascript" src="/jquerycall/">< /script> < script type="text/javascript"> $(document).ready(function() { var setid = 0; var s = new String(); var my_array = new Array(); function displayfile() { $.ajax({ type:"POST", url:"/showfiledata/", datatype:"json", success:function(data) { s = data.filedata; my_array = s.split("\n"); displaydata(my_array); } }); } function displaydata(my_array) { var i = 0; length = my_array.length; for(i=0;i<my_array.length;i++) { var line = my_array[i] + "\n"; $("#textid").append(line); } } $("#b1").click(function() { setid= setInterval(displayfile,1000); }); $("#b2").click(function() { clearInterval(setid); }) }); < /script> < /head> < body> < form method="post"> < button type="button" id="b1">Click Me< /button>< br>< br> < button type="button" id="b2">Stop< /button>< br>< br> < textarea id="textid" rows="25" cols="70" readonly="true" disabled="true">< /textarea> < /form> </body> </html> Any Help will be beneficial . some sample code will be helpful to understand

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  • jQuery - Need help stopping animation on click command.

    - by iamtheratio
    With a few of your help I was able to get the jquery I wanted to work flawlessly, except for one thing.. the animation doesn't stop when i click on the buttons. Scenario: I have an Image, and 3 buttons underneath labeled "1","2", and "3". The jquery will automate the click function every 4500ms and switch from 1 to 2, then 2 to 3 and continuously loop. However the problem is, if I manually click on a 1,2,3 button the animation does not stop. Any ideas how I could accomplish this? jQuery: var tabs; var len; var index = 1; var robot; function automate() { tabs.eq((index%len)).trigger('click'); index++; } robot = setInterval(automate, 5500); jQuery(document).ready(function(){ jQuery(".imgs").hide(); jQuery(".img_selection a").click(function(){ stringref = this.href.split('#')[1]; $(".img_selection a[id$=_on]").removeAttr('id'); this.id = this.className + "_on"; jQuery('.imgs').hide(); if (jQuery.browser.msie && jQuery.browser.version.substr(0,3) == "6.0") { jQuery('.imgs#' + stringref).show(); } else jQuery('.imgs#' + stringref).fadeIn(); return false; }); $('.img_selection a').removeAttr('id').eq(0).trigger('click'); tabs = jQuery(".img_selection a"); len = tabs.size(); }); I tried adding the below code, with a lot of help from this website, but to no avail.. CODE: jQuery(document).ready(function(){ jQuery(".imgs").hide().click(function(){ clearInterval(robot); }); HTML: <!-- TOP IMAGE ROTATION --> <div id="upper_image"> <div id="img1" class="imgs"> <p><img src="images/top_image.jpg" width="900" height="250" alt="The Ratio - Print Projects!" border="0" /></p> </div> <div id="img2" class="imgs"> <p><img src="images/top_image2.jpg" width="900" height="250" alt="The Ratio - In The Works!" border="0" /></p> </div> <div id="img3" class="imgs"> <p><img src="images/top_image3.jpg" width="900" height="250" alt="The Ratio!" border="0" /></p> </div> </div> <!-- / TOP IMAGE ROTATION --> <!-- TOP IMAGE SELECTION --> <ul class="img_selection"> <li><a id="img1_on" class="img1" href="#img1">1</a></li> <li><a class="img2" href="#img2">2</a></li> <li><a class="img3" href="#img3">3</a></li> </ul> <!-- / TOP IMAGE SELECTION -->

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  • Flash Mouse.hide() cmd+tab(alt+tab) bring the mouse back

    - by DickieBoy
    Having a bit of trouble with Mouse.show() and losing focus of the swf This isn't my demo: but its showing the same bug http://www.foundation-flash.com/tutorials/as3customcursors/ What i do to recreate it is: mouse over the swf, hit cmd+tab to highlight another window, result is that the mouse is not brought back and is still invisible, (to get it back go to the window bar at the top of the screen and click something). I have an area in which movement is detected and an image Things I have tried package { import flash.display.Sprite; import flash.display.MovieClip; import com.greensock.*; import flash.events.*; import flash.utils.Timer; import flash.events.TimerEvent; import flash.utils.*; import flash.ui.Mouse; public class mousey_movey extends MovieClip { public var middle_of_the_flash; //pixels per second public var speeds = [0,1,3,5,10]; public var speed; public var percentage_the_mouse_is_across_the_screen; public var mouse_over_scrollable_area:Boolean; public var image_move_interval; public function mousey_movey() { middle_of_the_flash = stage.stageWidth/2; hot_area_for_movement.addEventListener(MouseEvent.MOUSE_OVER, mouseEnter); hot_area_for_movement.addEventListener(MouseEvent.MOUSE_OUT, mouseLeave); hot_area_for_movement.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove); stage.addEventListener(Event.MOUSE_LEAVE, show_mouse); stage.addEventListener(MouseEvent.MOUSE_OUT, show_mouse); stage.addEventListener(Event.DEACTIVATE,show_mouse); hot_area_for_movement.alpha=0; hot_area_for_movement.x=0; hot_area_for_movement.y=34; } public function show_mouse(e) { trace(e.type) trace('show_mouse') Mouse.show(); } public function onActivate(e) { trace('activate'); Mouse.show(); } public function onDeactivate(e) { trace('deactivate'); } public function get_speed(percantage_from_middle):int { if(percantage_from_middle > 80) { return speeds[4] } else { if(percantage_from_middle > 60) { return speeds[3] } else { if(percantage_from_middle > 40) { return speeds[2] } else { if(percantage_from_middle > 20) { return speeds[1] } else { return 0; } } } } } public function mouseLeave(e:Event):void{ Mouse.show(); clearInterval(image_move_interval); } public function mouseEnter(e:Event):void{ Mouse.hide(); image_move_interval = setInterval(moveImage,1); } public function mouseMove(e:Event):void { percentage_the_mouse_is_across_the_screen = Math.round(((middle_of_the_flash-stage.mouseX)/middle_of_the_flash)*100); speed = get_speed(Math.abs(percentage_the_mouse_is_across_the_screen)); airplane_icon.x = stage.mouseX; airplane_icon.y = stage.mouseY; } public function stageMouseMove(e:Event):void{ Mouse.show(); } public function moveImage():void { if(percentage_the_mouse_is_across_the_screen > 0) { moving_image.x+=speed; airplane_icon.scaleX = -1; } else { moving_image.x-=speed; airplane_icon.scaleX = 1; } } } } Nothing too fancy, im just scrolling an image left of right at a speed which is generated by how far you are from the middle of the stage, and making an airplane moveclip follow the mouse. The events: stage.addEventListener(Event.MOUSE_LEAVE, show_mouse); stage.addEventListener(MouseEvent.MOUSE_OUT, show_mouse); stage.addEventListener(Event.DEACTIVATE,show_mouse); All fire and work correctly when in the browser, seem a little buggy when running a test through flash, was expecting this as ive experienced it before. The deactivate call even runs when testing and cmd+tabbing but shows no mouse. Any help on the matter is appreciated Thanks, Dickie

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  • Metro: Understanding Observables

    - by Stephen.Walther
    The goal of this blog entry is to describe how the Observer Pattern is implemented in the WinJS library. You learn how to create observable objects which trigger notifications automatically when their properties are changed. Observables enable you to keep your user interface and your application data in sync. For example, by taking advantage of observables, you can update your user interface automatically whenever the properties of a product change. Observables are the foundation of declarative binding in the WinJS library. The WinJS library is not the first JavaScript library to include support for observables. For example, both the KnockoutJS library and the Microsoft Ajax Library (now part of the Ajax Control Toolkit) support observables. Creating an Observable Imagine that I have created a product object like this: var product = { name: "Milk", description: "Something to drink", price: 12.33 }; Nothing very exciting about this product. It has three properties named name, description, and price. Now, imagine that I want to be notified automatically whenever any of these properties are changed. In that case, I can create an observable product from my product object like this: var observableProduct = WinJS.Binding.as(product); This line of code creates a new JavaScript object named observableProduct from the existing JavaScript object named product. This new object also has a name, description, and price property. However, unlike the properties of the original product object, the properties of the observable product object trigger notifications when the properties are changed. Each of the properties of the new observable product object has been changed into accessor properties which have both a getter and a setter. For example, the observable product price property looks something like this: price: { get: function () { return this.getProperty(“price”); } set: function (value) { this.setProperty(“price”, value); } } When you read the price property then the getProperty() method is called and when you set the price property then the setProperty() method is called. The getProperty() and setProperty() methods are methods of the observable product object. The observable product object supports the following methods and properties: · addProperty(name, value) – Adds a new property to an observable and notifies any listeners. · backingData – An object which represents the value of each property. · bind(name, action) – Enables you to execute a function when a property changes. · getProperty(name) – Returns the value of a property using the string name of the property. · notify(name, newValue, oldValue) – A private method which executes each function in the _listeners array. · removeProperty(name) – Removes a property and notifies any listeners. · setProperty(name, value) – Updates a property and notifies any listeners. · unbind(name, action) – Enables you to stop executing a function in response to a property change. · updateProperty(name, value) – Updates a property and notifies any listeners. So when you create an observable, you get a new object with the same properties as an existing object. However, when you modify the properties of an observable object, then you can notify any listeners of the observable that the value of a particular property has changed automatically. Imagine that you change the value of the price property like this: observableProduct.price = 2.99; In that case, the following sequence of events is triggered: 1. The price setter calls the setProperty(“price”, 2.99) method 2. The setProperty() method updates the value of the backingData.price property and calls the notify() method 3. The notify() method executes each function in the collection of listeners associated with the price property Creating Observable Listeners If you want to be notified when a property of an observable object is changed, then you need to register a listener. You register a listener by using the bind() method like this: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { // Simple product object var product = { name: "Milk", description: "Something to drink", price: 12.33 }; // Create observable product var observableProduct = WinJS.Binding.as(product); // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); // Change the price observableProduct.price = 2.99; } }; app.start(); })(); In the code above, the bind() method is used to associate the price property with a function. When the price property is changed, the function logs the new value of the price property to the Visual Studio JavaScript console. The price property is associated with the function using the following line of code: // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); Coalescing Notifications If you make multiple changes to a property – one change immediately following another – then separate notifications won’t be sent. Instead, any listeners are notified only once. The notifications are coalesced into a single notification. For example, in the following code, the product price property is updated three times. However, only one message is written to the JavaScript console. Only the last value assigned to the price property is written to the JavaScript Console window: // Simple product object var product = { name: "Milk", description: "Something to drink", price: 12.33 }; // Create observable product var observableProduct = WinJS.Binding.as(product); // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); // Change the price observableProduct.price = 3.99; observableProduct.price = 2.99; observableProduct.price = 1.99; Only the last value assigned to price, the value 1.99, appears in the console: If there is a time delay between changes to a property then changes result in different notifications. For example, the following code updates the price property every second: // Simple product object var product = { name: "Milk", description: "Something to drink", price: 12.33 }; // Create observable product var observableProduct = WinJS.Binding.as(product); // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); // Add 1 to price every second window.setInterval(function () { observableProduct.price += 1; }, 1000); In this case, separate notification messages are logged to the JavaScript Console window: If you need to prevent multiple notifications from being coalesced into one then you can take advantage of promises. I discussed WinJS promises in a previous blog entry: http://stephenwalther.com/blog/archive/2012/02/22/windows-web-applications-promises.aspx Because the updateProperty() method returns a promise, you can create different notifications for each change in a property by using the following code: // Change the price observableProduct.updateProperty("price", 3.99) .then(function () { observableProduct.updateProperty("price", 2.99) .then(function () { observableProduct.updateProperty("price", 1.99); }); }); In this case, even though the price is immediately changed from 3.99 to 2.99 to 1.99, separate notifications for each new value of the price property are sent. Bypassing Notifications Normally, if a property of an observable object has listeners and you change the property then the listeners are notified. However, there are certain situations in which you might want to bypass notification. In other words, you might need to change a property value silently without triggering any functions registered for notification. If you want to change a property without triggering notifications then you should change the property by using the backingData property. The following code illustrates how you can change the price property silently: // Simple product object var product = { name: "Milk", description: "Something to drink", price: 12.33 }; // Create observable product var observableProduct = WinJS.Binding.as(product); // Execute a function when price is changed observableProduct.bind("price", function (newValue) { console.log(newValue); }); // Change the price silently observableProduct.backingData.price = 5.99; console.log(observableProduct.price); // Writes 5.99 The price is changed to the value 5.99 by changing the value of backingData.price. Because the observableProduct.price property is not set directly, any listeners associated with the price property are not notified. When you change the value of a property by using the backingData property, the change in the property happens synchronously. However, when you change the value of an observable property directly, the change is always made asynchronously. Summary The goal of this blog entry was to describe observables. In particular, we discussed how to create observables from existing JavaScript objects and bind functions to observable properties. You also learned how notifications are coalesced (and ways to prevent this coalescing). Finally, we discussed how you can use the backingData property to update an observable property without triggering notifications. In the next blog entry, we’ll see how observables are used with declarative binding to display the values of properties in an HTML document.

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  • A Look Inside JSR 360 - CLDC 8

    - by Roger Brinkley
    If you didn't notice during JavaOne the Java Micro Edition took a major step forward in its consolidation with Java Standard Edition when JSR 360 was proposed to the JCP community. Over the last couple of years there has been a focus to move Java ME back in line with it's big brother Java SE. We see evidence of this in JCP itself which just recently merged the ME and SE/EE Executive Committees into a single Java Executive Committee. But just before that occurred JSR 360 was proposed and approved for development on October 29. So let's take a look at what changes are now being proposed. In a way JSR 360 is returning back to the original roots of Java ME when it was first introduced. It was indeed a subset of the JDK 4 language, but as Java progressed many of the language changes were not implemented in the Java ME. Back then the tradeoff was still a functionality, footprint trade off but the major market was feature phones. Today the market has changed and CLDC, while it will still target feature phones, will have it primary emphasis on embedded devices like wireless modules, smart meters, health care monitoring and other M2M devices. The major changes will come in three areas: language feature changes, library changes, and consolidating the Generic Connection Framework.  There have been three Java SE versions that have been implemented since JavaME was first developed so the language feature changes can be divided into changes that came in JDK 5 and those in JDK 7, which mostly consist of the project Coin changes. There were no language changes in JDK 6 but the changes from JDK 5 are: Assertions - Assertions enable you to test your assumptions about your program. For example, if you write a method that calculates the speed of a particle, you might assert that the calculated speed is less than the speed of light. In the example code below if the interval isn't between 0 and and 1,00 the an error of "Invalid value?" would be thrown. private void setInterval(int interval) { assert interval > 0 && interval <= 1000 : "Invalid value?" } Generics - Generics add stability to your code by making more of your bugs detectable at compile time. Code that uses generics has many benefits over non-generic code with: Stronger type checks at compile time. Elimination of casts. Enabling programming to implement generic algorithms. Enhanced for Loop - the enhanced for loop allows you to iterate through a collection without having to create an Iterator or without having to calculate beginning and end conditions for a counter variable. The enhanced for loop is the easiest of the new features to immediately incorporate in your code. In this tip you will see how the enhanced for loop replaces more traditional ways of sequentially accessing elements in a collection. void processList(Vector<string> list) { for (String item : list) { ... Autoboxing/Unboxing - This facility eliminates the drudgery of manual conversion between primitive types, such as int and wrapper types, such as Integer.  Hashtable<Integer, string=""> data = new Hashtable<>(); void add(int id, String value) { data.put(id, value); } Enumeration - Prior to JDK 5 enumerations were not typesafe, had no namespace, were brittle because they were compile time constants, and provided no informative print values. JDK 5 added support for enumerated types as a full-fledged class (dubbed an enum type). In addition to solving all the problems mentioned above, it allows you to add arbitrary methods and fields to an enum type, to implement arbitrary interfaces, and more. Enum types provide high-quality implementations of all the Object methods. They are Comparable and Serializable, and the serial form is designed to withstand arbitrary changes in the enum type. enum Season {WINTER, SPRING, SUMMER, FALL}; } private Season season; void setSeason(Season newSeason) { season = newSeason; } Varargs - Varargs eliminates the need for manually boxing up argument lists into an array when invoking methods that accept variable-length argument lists. The three periods after the final parameter's type indicate that the final argument may be passed as an array or as a sequence of arguments. Varargs can be used only in the final argument position. void warning(String format, String... parameters) { .. for(String p : parameters) { ...process(p);... } ... } Static Imports -The static import construct allows unqualified access to static members without inheriting from the type containing the static members. Instead, the program imports the members either individually or en masse. Once the static members have been imported, they may be used without qualification. The static import declaration is analogous to the normal import declaration. Where the normal import declaration imports classes from packages, allowing them to be used without package qualification, the static import declaration imports static members from classes, allowing them to be used without class qualification. import static data.Constants.RATIO; ... double r = Math.cos(RATIO * theta); Annotations - Annotations provide data about a program that is not part of the program itself. They have no direct effect on the operation of the code they annotate. There are a number of uses for annotations including information for the compiler, compiler-time and deployment-time processing, and run-time processing. They can be applied to a program's declarations of classes, fields, methods, and other program elements. @Deprecated public void clear(); The language changes from JDK 7 are little more familiar as they are mostly the changes from Project Coin: String in switch - Hey it only took us 18 years but the String class can be used in the expression of a switch statement. Fortunately for us it won't take that long for JavaME to adopt it. switch (arg) { case "-data": ... case "-out": ... Binary integral literals and underscores in numeric literals - Largely for readability, the integral types (byte, short, int, and long) can also be expressed using the binary number system. and any number of underscore characters (_) can appear anywhere between digits in a numerical literal. byte flags = 0b01001111; long mask = 0xfff0_ff08_4fff_0fffl; Multi-catch and more precise rethrow - A single catch block can handle more than one type of exception. In addition, the compiler performs more precise analysis of rethrown exceptions than earlier releases of Java SE. This enables you to specify more specific exception types in the throws clause of a method declaration. catch (IOException | InterruptedException ex) { logger.log(ex); throw ex; } Type Inference for Generic Instance Creation - Otherwise known as the diamond operator, the type arguments required to invoke the constructor of a generic class can be replaced with an empty set of type parameters (<>) as long as the compiler can infer the type arguments from the context.  map = new Hashtable<>(); Try-with-resource statement - The try-with-resources statement is a try statement that declares one or more resources. A resource is an object that must be closed after the program is finished with it. The try-with-resources statement ensures that each resource is closed at the end of the statement.  try (DataInputStream is = new DataInputStream(...)) { return is.readDouble(); } Simplified varargs method invocation - The Java compiler generates a warning at the declaration site of a varargs method or constructor with a non-reifiable varargs formal parameter. Java SE 7 introduced a compiler option -Xlint:varargs and the annotations @SafeVarargs and @SuppressWarnings({"unchecked", "varargs"}) to supress these warnings. On the library side there are new features that will be added to satisfy the language requirements above and some to improve the currently available set of APIs.  The library changes include: Collections update - New Collection, List, Set and Map, Iterable and Iteratator as well as implementations including Hashtable and Vector. Most of the work is too support generics String - New StringBuilder and CharSequence as well as a Stirng formatter. The javac compiler  now uses the the StringBuilder instead of String Buffer. Since StringBuilder is synchronized there is a performance increase which has necessitated the wahat String constructor works. Comparable interface - The comparable interface works with Collections, making it easier to reuse. Try with resources - Closeable and AutoCloseable Annotations - While support for Annotations is provided it will only be a compile time support. SuppressWarnings, Deprecated, Override NIO - There is a subset of NIO Buffer that have been in use on the of the graphics packages and needs to be pulled in and also support for NIO File IO subset. Platform extensibility via Service Providers (ServiceLoader) - ServiceLoader interface dos late bindings of interface to existing implementations. It helpe to package an interface and behavior of the implementation at a later point in time.Provider classes must have a zero-argument constructor so that they can be instantiated during loading. They are located and instantiated on demand and are identified via a provider-configuration file in the METAINF/services resource directory. This is a mechansim from Java SE. import com.XYZ.ServiceA; ServiceLoader<ServiceA> sl1= new ServiceLoader(ServiceA.class); Resources: META-INF/services/com.XYZ.ServiceA: ServiceAProvider1 ServiceAProvider2 ServiceAProvider3 META-INF/services/ServiceB: ServiceBProvider1 ServiceBProvider2 From JSR - I would rather use this list I think The Generic Connection Framework (GCF) was previously specified in a number of different JSRs including CLDC, MIDP, CDC 1.2, and JSR 197. JSR 360 represents a rare opportunity to consolidated and reintegrate parts that were duplicated in other specifications into a single specification, upgrade the APIs as well provide new functionality. The proposal is to specify a combined GCF specification that can be used with Java ME or Java SE and be backwards compatible with previous implementations. Because of size limitations as well as the complexity of the some features like InvokeDynamic and Unicode 6 will not be included. Additionally, any language or library changes in JDK 8 will be not be included. On the upside, with all the changes being made, backwards compatibility will still be maintained. JSR 360 is a major step forward for Java ME in terms of platform modernization, language alignment, and embedded support. If you're interested in following the progress of this JSR see the JSR's java.net project for details of the email lists, discussions groups.

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  • Firefox throwing a exception with HTML Canvas putImageData

    - by mr.doob
    So I was working on this little javascript experiment and I needed a widget to track the FPS of it. I ported a widget I've been using with Actionscript 3 to Javascript and it seems to be working fine with Chrome/Safari but on Firefox is throwing an exception. This is the experiment: Depth of Field This is the error: [Exception... "An invalid or illegal string was specified" code: "12" nsresult: "0x8053000c (NS_ERROR_DOM_SYNTAX_ERR)" location: "http://mrdoob.com/projects/chromeexperiments/depth_of_field__debug/js/net/hires/debug/Stats.js Line: 105"] The line that is complaning about is this one: graph.putImageData(graphData, 1, 0, 0, 0, 69, 50); Which is a crappy code to "scroll" the bitmap pixels. The idea is that I only draw a few pixels on the left of the bitmap and then on the next frame I copy the whole bitmap and paste it on pixel to the right. This error usually is thrown because you're pasting a bitmap bigger than the source and it's going off the limits, but in theory that shouldn't be the case as I'm defining 69 as the width of the rectangle to paste (being the bitmap 70px wide). And this is full code: var Stats = { baseFps: null, timer: null, timerStart: null, timerLast: null, fps: null, ms: null, container: null, fpsText: null, msText: null, memText: null, memMaxText: null, graph: null, graphData: null, init: function(userfps) { baseFps = userfps; timer = 0; timerStart = new Date() - 0; timerLast = 0; fps = 0; ms = 0; container = document.createElement("div"); container.style.fontFamily = 'Arial'; container.style.fontSize = '10px'; container.style.backgroundColor = '#000033'; container.style.width = '70px'; container.style.paddingTop = '2px'; fpsText = document.createElement("div"); fpsText.style.color = '#ffff00'; fpsText.style.marginLeft = '3px'; fpsText.style.marginBottom = '-3px'; fpsText.innerHTML = "FPS:"; container.appendChild(fpsText); msText = document.createElement("div"); msText.style.color = '#00ff00'; msText.style.marginLeft = '3px'; msText.style.marginBottom = '-3px'; msText.innerHTML = "MS:"; container.appendChild(msText); memText = document.createElement("div"); memText.style.color = '#00ffff'; memText.style.marginLeft = '3px'; memText.style.marginBottom = '-3px'; memText.innerHTML = "MEM:"; container.appendChild(memText); memMaxText = document.createElement("div"); memMaxText.style.color = '#ff0070'; memMaxText.style.marginLeft = '3px'; memMaxText.style.marginBottom = '3px'; memMaxText.innerHTML = "MAX:"; container.appendChild(memMaxText); var canvas = document.createElement("canvas"); canvas.width = 70; canvas.height = 50; container.appendChild(canvas); graph = canvas.getContext("2d"); graph.fillStyle = '#000033'; graph.fillRect(0, 0, canvas.width, canvas.height ); graphData = graph.getImageData(0, 0, canvas.width, canvas.height); setInterval(this.update, 1000/baseFps); return container; }, update: function() { timer = new Date() - timerStart; if ((timer - 1000) > timerLast) { fpsText.innerHTML = "FPS: " + fps + " / " + baseFps; timerLast = timer; graph.putImageData(graphData, 1, 0, 0, 0, 69, 50); graph.fillRect(0,0,1,50); graphData = graph.getImageData(0, 0, 70, 50); var index = ( Math.floor(Math.min(50, (fps / baseFps) * 50)) * 280 /* 70 * 4 */ ); graphData.data[index] = graphData.data[index + 1] = 256; index = ( Math.floor(Math.min(50, 50 - (timer - ms) * .5)) * 280 /* 70 * 4 */ ); graphData.data[index + 1] = 256; graph.putImageData (graphData, 0, 0); fps = 0; } ++fps; msText.innerHTML = "MS: " + (timer - ms); ms = timer; } } Any ideas? Thanks in advance.

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  • "Phased" execution of functions in javascript

    - by FK82
    Hey there! This is my first post on stackoverflow, so please don't flame me too hard if I come across like a total nitwit or if I'm unable ot make myself perfectly clear. :-) Here's my problem: I'm trying to write a javascript function that "ties" two functions to another by checking the first one's completion and then executing the second one. The easy solution to this obviously would be to write a meta function that calls both functions within it's scope. However, if the first function is asynchronous (specifically an AJAX call) and the second function requires the first one's result data, that simply won't work. My idea for a solution was to give the first function a "flag", i.e. making it create a public property "this.trigger" (initialized as "0", set to "1" upon completion) once it is called; doing that should make it possible for another function to check the flag for its value ([0,1]). If the condition is met ("trigger == 1") the second function should get called. The following is an abstract example code that I have used for testing: <script type="text/javascript" > /**/function cllFnc(tgt) { //!! first function this.trigger = 0 ; var trigger = this.trigger ; var _tgt = document.getElementById(tgt) ; //!! changes the color of the target div to signalize the function's execution _tgt.style.background = '#66f' ; alert('Calling! ...') ; setTimeout(function() { //!! in place of an AJAX call, duration 5000ms trigger = 1 ; },5000) ; } /**/function rcvFnc(tgt) { //!! second function that should get called upon the first function's completion var _tgt = document.getElementById(tgt) ; //!! changes color of the target div to signalize the function's execution _tgt.style.background = '#f63' ; alert('... Someone picked up!') ; } /**/function callCheck(obj) { //alert(obj.trigger ) ; //!! correctly returns initial "0" if(obj.trigger == 1) { //!! here's the problem: trigger never receives change from function on success and thus function two never fires alert('trigger is one') ; return true ; } else if(obj.trigger == 0) { return false ; } } /**/function tieExc(fncA,fncB,prms) { if(fncA == 'cllFnc') { var objA = new cllFnc(prms) ; alert(typeof objA + '\n' + objA.trigger) ; //!! returns expected values "object" and "0" } //room for more case definitions var myItv = window.setInterval(function() { document.getElementById(prms).innerHTML = new Date() ; //!! displays date in target div to signalize the interval increments var myCallCheck = new callCheck(objA) ; if( myCallCheck == true ) { if(fncB == 'rcvFnc') { var objB = new rcvFnc(prms) ; } //room for more case definitions window.clearInterval(myItv) ; } else if( myCallCheck == false ) { return ; } },500) ; } </script> The HTML part for testing: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/strict.dtd > <html> <head> <script type="text/javascript" > <!-- see above --> </script> <title> Test page </title> </head> <body> <!-- !! testing area --> <div id='target' style='float:left ; height:6em ; width:8em ; padding:0.1em 0 0 0; font-size:5em ; text-align:center ; font-weight:bold ; color:#eee ; background:#fff;border:0.1em solid #555 ; -webkit-border-radius:0.5em ;' > Test Div </div> <div style="float:left;" > <input type="button" value="tie calls" onmousedown="tieExc('cllFnc','rcvFnc','target') ;" /> </div> <body> </html> I'm pretty sure that this is some issue with javascript scope as I have checked whether the trigger gets set to "1" correctly and it does. Very likely the "checkCall()" function does not receive the updated object but instead only checks its old instance which obviously never flags completion by setting "this.trigger" to "1". If so I don't know how to address that issue. Anyway, hope someone has an idea or experience with this particular kind of problem. Thanks for reading! FK

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  • Problem with jQuery and ASP.Net MVC

    - by robert_d
    I have a problem with jQuery, here is how my web app works Search web page which contains a form and jQuery script posts data to Search() action in Home controller after user clicks button1 button. Search.aspx: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<GLSChecker.Models.WebGLSQuery>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Title </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Search</h2> <% Html.EnableClientValidation(); %> <% using (Html.BeginForm()) {%> <fieldset> <div class="editor-label"> <%: Html.LabelFor(model => model.Url) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.Url, new { size = "50" } ) %> <%: Html.ValidationMessageFor(model => model.Url) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.Location) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.Location, new { size = "50" } ) %> <%: Html.ValidationMessageFor(model => model.Location) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.KeywordLines) %> </div> <div class="editor-field"> <%: Html.TextAreaFor(model => model.KeywordLines, 10, 60, null)%> <%: Html.ValidationMessageFor(model => model.KeywordLines)%> </div> <p> <input id ="button1" type="submit" value="Search" /> </p> </fieldset> <% } %> <script src="../../Scripts/jquery-1.4.1.js" type="text/javascript"></script> <script type="text/javascript"> jQuery("#button1").click(function (e) { window.setInterval(refreshResult, 5000); }); function refreshResult() { jQuery("#divResult").load("/Home/Refresh"); } </script> <div id="divResult"> </div> </asp:Content> [HttpPost] public ActionResult Search(WebGLSQuery queryToCreate) { if (!ModelState.IsValid) return View("Search"); queryToCreate.Remote_Address = HttpContext.Request.ServerVariables["REMOTE_ADDR"]; Session["Result"] = null; SearchKeywordLines(queryToCreate); Thread.Sleep(15000); return View("Search"); }//Search() After button1 button is clicked the above script from Search web page runs Search() action in controller runs for longer period of time. I simulate this in testing by putting Thread.Sleep(15000); in Search()action. 5 sec. after Submit button was pressed, the above jQuery script calls Refresh() action in Home controller. public ActionResult Refresh() { ViewData["Result"] = DateTime.Now; return PartialView(); } Refresh() renders this partial <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" % <%= ViewData["Result"] % The problem is that in Internet Explorer 8 there is only one request to /Home/Refresh; in Firefox 3.6.3 all requests to /Home/Refresh are made but nothing is displayed on the web page. I would be grateful for helpful suggestions.

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  • Javascript Dropdownbox

    - by edgar
    I have a dropdownbox (percent), a input box(price) and a input box (total) When you select a percent from the dropdown, it multiplies the value of the selected dropdown times the price value and input the result in the total input box. This works well with one input box, but what I am trying to do is to use asp and when you select a percent from the drop down box, it will calcualate the rest of the total fields. Here is the code that I have so far <%@LANGUAGE="VBSCRIPT" CODEPAGE="1252"% <% Dim Recordset1 Dim Recordset1_numRows Set Recordset1 = Server.CreateObject("ADODB.Recordset") Recordset1.ActiveConnection = MM_pricdsn_STRING Recordset1.Source = "SELECT * FROM AMFLIB.MBCWCPP where cwfvnb = 1090101 and cwaitx between '0025' and '0025AT'" Recordset1.CursorType = 0 Recordset1.CursorLocation = 2 Recordset1.LockType = 1 Recordset1.Open() Recordset1_numRows = 0 %> <% Dim Repeat1__numRows Dim Repeat1__index Repeat1__numRows = -1 Repeat1__index = 0 Recordset1_numRows = Recordset1_numRows + Repeat1__numRows %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> Javascript Untitled Document <script type="text/javascript"> function startCalc4(){ interval = setInterval("calc4()",1); } function calc4(){ one = document.form1.prcbook.value; two = document.form1.percent.value; document.form1.total.value = (one * 1) * (two * 1); } function stopCalc4(){ clearInterval(interval); } </script> <style type="text/css"> <!-- #Layer1 { position:absolute; left:26px; top:49px; width:150px; height:24px; z-index:1; } #Layer2 { position:absolute; left:36px; top:22px; width:166px; height:22px; z-index:2; } #Layer3 { position:absolute; left:19px; top:24px; width:174px; height:21px; z-index:3; } --> </style> <script type="text/javascript"> function showhideText(box,id) { var elm = document.getElementById(id) elm.style.display = box.checked? "inline":"none" } </script> </head> <body> <form id="form1" name="form1" method="post" action=""> <p> </p> <p>&nbsp;</p> <p> <input type="text" name="itm" value="<%=(Recordset1.Fields.Item("CWAITX").Value)%>"/> <select name="percent" onFocus="startCalc4();"onBlur="stopCalc4();"> <option value="0">select</option> <option value="1.10">10%</option> <option value="1.25">25%</option> </select> </p> <p> <% If Not REcordset1.EOF Then Do while not REcordset1.EOF %> <input type="text" name="qty" value="<%=(Recordset1.Fields.Item("CWAJQT").Value)%>"onfocus="startCalc4();" onblur="stopCalc4();"/> <input name="prcbook" type="text" value="<%=(Recordset1.Fields.Item("CWKDVA").Value)%>"onfocus="startCalc4();" onblur="stopCalc4();"/> <input type="text" name="total" value=""/> </p> </form> </body> </html> <% REcordset1.MoveNext Loop End If %>

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  • Optimizing a 3D World Javascript Animation

    - by johnny
    Hi! I've recently come up with the idea to create a tag cloud like animation shaped like the earth. I've extracted the coastline coordinates from ngdc.noaa.gov and wrote a little script that displayed it in my browser. Now as you can imagine, the whole coastline consists of about 48919 points, which my script would individually render (each coordinate being represented by one span). Obviously no browser is capable of rendering this fluently - but it would be nice if I could render as much as let's say 200 spans (twice as much as now) on my old p4 2.8 Ghz (as a representative benchmark). Are there any javascript optimizations I could use in order to speed up the display of those spans? One 'coordinate': <div id="world_pixels"> <span id="wp_0" style="position:fixed; top:0px; left:0px; z-index:1; font-size:20px; cursor:pointer;cursor:hand;" onmouseover="magnify_world_pixel('wp_0');" onmouseout="shrink_world_pixel('wp_0');" onClick="set_askcue_bar('', 'new york')">new york</span> </div> The script: $(document).ready(function(){ world_pixels = $("#world_pixels span"); world_pixels.spin(); setInterval("world_pixels.spin()",1500); }); z = new Array(); $.fn.spin = function () { for(i=0; i<this.length; i++) { /*actual screen coordinates: x/y/z --> left/font-size/top 300/13/0 300/6/300 | / |/ 0/13/300 ----|---- 600/13/300 /| / | 300/20/300 300/13/600 */ /*scale font size*/ var resize_x = 1; /*scale width*/ var resize_y = 2.5; /*scale height*/ var resize_z = 2.5; var from_left = 300; var from_top = 20; /*actual math coordinates: 1 -1 | / |/ 1 ----|---- -1 /| / | 1 -1 */ //var get_element = document.getElementById(); //var font_size = parseInt(this.style.fontSize); var font_size = parseInt($(this[i]).css("font-size")); var left = parseInt($(this[i]).css("left")); if (coast_line_array[i][1]) { } else { var top = parseInt($(this[i]).css("top")); z[i] = from_top + (top - (300 * resize_z)) / (300 * resize_z); //global beacause it's used in other functions later on var top_new = from_top + Math.round(Math.cos(coast_line_array[i][2]/90*Math.PI) * (300 * resize_z) + (300 * resize_z)); $(this[i]).css("top", top_new); coast_line_array[i][3] = 1; } var x = resize_x * (font_size - 13) / 7; var y = from_left + (left- (300 * resize_y)) / (300 * resize_y); if (y >= 0) { this[i].phi = Math.acos(x/(Math.sqrt(x^2 + y^2))); } else { this[i].phi = 2*Math.PI - Math.acos(x/(Math.sqrt(x^2 + y^2))); i } this[i].theta = Math.acos(z[i]/Math.sqrt(x^2 + y^2 + z[i]^2)); var font_size_new = resize_x * Math.round(Math.sin(coast_line_array[i][4]/90*Math.PI) * Math.cos(coast_line_array[i][0]/180*Math.PI) * 7 + 13); var left_new = from_left + Math.round(Math.sin(coast_line_array[i][5]/90*Math.PI) * Math.sin(coast_line_array[i][0]/180*Math.PI) * (300 * resize_y) + (300 * resize_y)); //coast_line_array[i][6] = coast_line_array[i][7]+1; if ((coast_line_array[i][0] + 1) > 180) { coast_line_array[i][0] = -180; } else { coast_line_array[i][0] = coast_line_array[i][0] + 0.25; } $(this[i]).css("font-size", font_size_new); $(this[i]).css("left", left_new); } } resize_x = 1; function magnify_world_pixel(element) { $("#"+element).animate({ fontSize: resize_x*30+"px" }, { duration: 1000 }); } function shrink_world_pixel(element) { $("#"+element).animate({ fontSize: resize_x*6+"px" }, { duration: 1000 }); } I'd appreciate any suggestions to optimize my script, maybe there is even a totally different approach on how to go about this. The whole .js file which stores the array for all the coordinates is available on my page, the file is about 2.9 mb, so you might consider pulling the .zip for local testing: metaroulette.com/files/31218.zip metaroulette.com/files/31218.js P.S. the php I use to create the spans: <?php //$arbitrary_characters = array('a','b','c','ddsfsdfsdf','e','f','g','h','isdfsdffd','j','k','l','mfdgcvbcvbs','n','o','p','q','r','s','t','uasdfsdf','v','w','x','y','z','0','1','2','3','4','5','6','7','8','9',); $arbitrary_characters = array('cat','table','cool','deloitte','askcue','what','more','less','adjective','nice','clinton','mars','jupiter','testversion','beta','hilarious','lolcatz','funny','obama','president','nice','what','misplaced','category','people','religion','global','skyscraper','new york','dubai','helsinki','volcano','iceland','peter','telephone','internet', 'dialer', 'cord', 'movie', 'party', 'chris', 'guitar', 'bentley', 'ford', 'ferrari', 'etc', 'de facto'); for ($i=0; $i<96; $i++) { $arb_digits = rand (0,45); $arbitrary_character = $arbitrary_characters[$arb_digits]; //$arbitrary_character = "."; echo "<span id=\"wp_$i\" style=\"position:fixed; top:0px; left:0px; z-index:1; font-size:20px; cursor:pointer;cursor:hand;\" onmouseover=\"magnify_world_pixel('wp_$i');\" onmouseout=\"shrink_world_pixel('wp_$i');\" onClick=\"set_askcue_bar('', '$arbitrary_character')\">$arbitrary_character</span>\n"; } ?>

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  • Asp.Net MVC and ajax async callback execution order

    - by lrb
    I have been sorting through this issue all day and hope someone can help pinpoint my problem. I have created a "asynchronous progress callback" type functionality in my app using ajax. When I strip the functionality out into a test application I get the desired results. See image below: Desired Functionality When I tie the functionality into my single page application using the same code I get a sort of blocking issue where all requests are responded to only after the last task has completed. In the test app above all request are responded to in order. The server reports a ("pending") state for all requests until the controller method has completed. Can anyone give me a hint as to what could cause the change in behavior? Not Desired Desired Fiddler Request/Response GET http://localhost:12028/task/status?_=1383333945335 HTTP/1.1 X-ProgressBar-TaskId: 892183768 Accept: */* X-Requested-With: XMLHttpRequest Referer: http://localhost:12028/ Accept-Language: en-US Accept-Encoding: gzip, deflate User-Agent: Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.1; Trident/6.0) Connection: Keep-Alive DNT: 1 Host: localhost:12028 HTTP/1.1 200 OK Cache-Control: private Content-Type: text/html; charset=utf-8 Vary: Accept-Encoding Server: Microsoft-IIS/8.0 X-AspNetMvc-Version: 3.0 X-AspNet-Version: 4.0.30319 X-SourceFiles: =?UTF-8?B?QzpcUHJvamVjdHNcVEVNUFxQcm9ncmVzc0Jhclx0YXNrXHN0YXR1cw==?= X-Powered-By: ASP.NET Date: Fri, 01 Nov 2013 21:39:08 GMT Content-Length: 25 Iteration completed... Not Desired Fiddler Request/Response GET http://localhost:60171/_Test/status?_=1383341766884 HTTP/1.1 X-ProgressBar-TaskId: 838217998 Accept: */* X-Requested-With: XMLHttpRequest Referer: http://localhost:60171/Report/Index Accept-Language: en-US Accept-Encoding: gzip, deflate User-Agent: Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.1; Trident/6.0) Connection: Keep-Alive DNT: 1 Host: localhost:60171 Pragma: no-cache Cookie: ASP.NET_SessionId=rjli2jb0wyjrgxjqjsicdhdi; AspxAutoDetectCookieSupport=1; TTREPORTS_1_0=CC2A501EF499F9F...; __RequestVerificationToken=6klOoK6lSXR51zCVaDNhuaF6Blual0l8_JH1QTW9W6L-3LroNbyi6WvN6qiqv-PjqpCy7oEmNnAd9s0UONASmBQhUu8aechFYq7EXKzu7WSybObivq46djrE1lvkm6hNXgeLNLYmV0ORmGJeLWDyvA2 HTTP/1.1 200 OK Cache-Control: private Content-Type: text/html; charset=utf-8 Vary: Accept-Encoding Server: Microsoft-IIS/8.0 X-AspNetMvc-Version: 4.0 X-AspNet-Version: 4.0.30319 X-SourceFiles: =?UTF-8?B?QzpcUHJvamVjdHNcSUxlYXJuLlJlcG9ydHMuV2ViXHRydW5rXElMZWFybi5SZXBvcnRzLldlYlxfVGVzdFxzdGF0dXM=?= X-Powered-By: ASP.NET Date: Fri, 01 Nov 2013 21:37:48 GMT Content-Length: 25 Iteration completed... The only difference in the two requests headers besides the auth tokens is "Pragma: no-cache" in the request and the asp.net version in the response. Thanks Update - Code posted (I probably need to indicate this code originated from an article by Dino Esposito ) var ilProgressWorker = function () { var that = {}; that._xhr = null; that._taskId = 0; that._timerId = 0; that._progressUrl = ""; that._abortUrl = ""; that._interval = 500; that._userDefinedProgressCallback = null; that._taskCompletedCallback = null; that._taskAbortedCallback = null; that.createTaskId = function () { var _minNumber = 100, _maxNumber = 1000000000; return _minNumber + Math.floor(Math.random() * _maxNumber); }; // Set progress callback that.callback = function (userCallback, completedCallback, abortedCallback) { that._userDefinedProgressCallback = userCallback; that._taskCompletedCallback = completedCallback; that._taskAbortedCallback = abortedCallback; return this; }; // Set frequency of refresh that.setInterval = function (interval) { that._interval = interval; return this; }; // Abort the operation that.abort = function () { // if (_xhr !== null) // _xhr.abort(); if (that._abortUrl != null && that._abortUrl != "") { $.ajax({ url: that._abortUrl, cache: false, headers: { 'X-ProgressBar-TaskId': that._taskId } }); } }; // INTERNAL FUNCTION that._internalProgressCallback = function () { that._timerId = window.setTimeout(that._internalProgressCallback, that._interval); $.ajax({ url: that._progressUrl, cache: false, headers: { 'X-ProgressBar-TaskId': that._taskId }, success: function (status) { if (that._userDefinedProgressCallback != null) that._userDefinedProgressCallback(status); }, complete: function (data) { var i=0; }, }); }; // Invoke the URL and monitor its progress that.start = function (url, progressUrl, abortUrl) { that._taskId = that.createTaskId(); that._progressUrl = progressUrl; that._abortUrl = abortUrl; // Place the Ajax call _xhr = $.ajax({ url: url, cache: false, headers: { 'X-ProgressBar-TaskId': that._taskId }, complete: function () { if (_xhr.status != 0) return; if (that._taskAbortedCallback != null) that._taskAbortedCallback(); that.end(); }, success: function (data) { if (that._taskCompletedCallback != null) that._taskCompletedCallback(data); that.end(); } }); // Start the progress callback (if any) if (that._userDefinedProgressCallback == null || that._progressUrl === "") return this; that._timerId = window.setTimeout(that._internalProgressCallback, that._interval); }; // Finalize the task that.end = function () { that._taskId = 0; window.clearTimeout(that._timerId); } return that; };

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  • PHP mtChart (new pChart): how do i control the angle of x-axis labels?

    - by gsquare567
    i am trying to graph the results of a survey, where the question is multiple choice. eg. How would you describe this website? format: option | number of times selected | percentage of users who selected that option Informative 1 50% All of the above 1 50% Interesting 0 0% Intelligent 0 0% Cool 0 0% Incredible 0 0% Sleek 0 0% Amazing the graph is a bar graph, where each bar represents one of those options, and the height of the bar depends on the number of times selected. however, the labels are slanted at a 45 degree angle and are barely readable! here is my code: <?php require_once ("includes/common.php"); require_once ("graph/mtChart.min.php"); // type must be specified $type = $_GET['type']; if($type == "surveys_report_MC_or_CB") { // PARAMS $surveyID = $_GET['surveyID']; $questionID = $_GET['questionID']; // END PARAMS $question = SurveyQuestions::getSingle($questionID); $answers = SurveyAnswers::getAll($questionID); $options = SurveyQuestionOptions::getAll($question[SurveyQuestions::surveyQuestionID]); $others = SurveyAnswers::setOptionCounts($options, $answers); $printedOthers = false; // set graph $values = array(); $axisLabels = array(); foreach($options as $option) { $values[$option[SurveyQuestionOptions::optionText]] = $option['count']; $axisLabels[] = $option[SurveyQuestionOptions::optionText]; } $graphs = array(); $graphs[0] = $values; $xName = "Option"; $yName = "Number of Times Selected"; $graphTitle = $question[SurveyQuestions::question]; $series = array("Total"); $showLegend = false; $tall = false; } drawGraph($graphs, $axisLabels, $xName, $yName, $graphTitle, $series, $showLegend, $tall); function drawGraph($graphs, $axisLabels, $xName, $yName, $graphTitle, $series, $showLegend, $tall) { $Graph = ($tall) ? new mtChart(575,375) : new mtChart(575,275); // Dataset definition $avg = 0; $i = 0; foreach ($graphs as $key => $value) { $Graph->AddPoint($value,"series" . $key); $Graph->SetSerieName($series[$key],"series" . $key); // Get average $avg += array_sum($value); $size = sizeof($value); $i += $size; // Calculate x-axis tick interval $step = ceil($size / 25); } $Graph->AddPoint($axisLabels,"XLabel"); $Graph->AddAllSeries(); $Graph->RemoveSerie("XLabel"); $Graph->SetAbsciseLabelSerie("XLabel"); $Graph->SetXAxisName($xName); $Graph->SetYAxisName($yName); // Get from cache if it exists $Graph->enableCaching(NULL, 'graph/cache/'); $Graph->GetFromCache(); // Initialize the graph $Graph->setInterval($step); $Graph->setFontProperties("graph/tahoma.ttf",8); ($showLegend) ? $Graph->setGraphArea(45,30,475,200) : $Graph->setGraphArea(75,30,505,200); $Graph->drawGraphArea(255,255,255,TRUE); $Graph->drawScale(SCALE_START0,100,100,100,TRUE,55,1,TRUE); $Graph->drawGrid(4,TRUE,230,230,230,50); // Draw the 0 line $Graph->setFontProperties("graph/tahoma.ttf",6); $Graph->drawTreshold(0,143,55,72,TRUE,TRUE); // Draw the bar graph $Graph->drawBarGraph(); // Draw average line $Graph->drawTreshold($avg/$i, 0, 0, 0, FALSE, FALSE, 5); // Finish the graph $Graph->setFontProperties("graph/tahoma.ttf",8); if ($showLegend) { $Graph->drawLegend(482,30,255,255,255,255,255,255,100,100,100); } $Graph->setFontProperties("graph/tahoma.ttf",10); $Graph->drawTitle(0,22,$graphTitle,100,100,100,555); // Draw Graph $Graph->Stroke(); } and here is where i use it on the page: <div class="graph_container"> <img src="drawGraph.php?type=surveys_report_MC_or_CB&surveyID=<?php echo $survey[Surveys::surveyID] ?>&questionID=<?php echo $question[SurveyQuestions::surveyQuestionID] ?>" /> is there a setting i can apply to the graph which will make the text look nicer, or at least let me set the angle to 90 degrees so people can read it if they cock their head to the left? thanks! btw, mtchart is located here: http://code.google.com/p/mtchart/ and pchart (the original, which has mainly the same code) is here: http://pchart.sourceforge.net/documentation.php

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  • Javascript stockticker : not showing data on php page

    - by developer
    iam not getting any javascript errors , code is getting rendered properly only, but still server not displaying data on the page. please check the code below . <style type="text/css"> #marqueeborder { color: #cccccc; background-color: #EEF3E2; font-family:"Lucida Console", Monaco, monospace; position:relative; height:20px; overflow:hidden; font-size: 0.7em; } #marqueecontent { position:absolute; left:0px; line-height:20px; white-space:nowrap; } .stockbox { margin:0 10px; } .stockbox a { color: #cccccc; text-decoration : underline; } </style> </head> <body> <div id="marqueeborder" onmouseover="pxptick=0" onmouseout="pxptick=scrollspeed"> <div id="marqueecontent"> <?php // Original script by Walter Heitman Jr, first published on http://techblog.shanock.com // List your stocks here, separated by commas, no spaces, in the order you want them displayed: $stocks = "idt,iye,mill,pwer,spy,f,msft,x,sbux,sne,ge,dow,t"; // Function to copy a stock quote CSV from Yahoo to the local cache. CSV contains symbol, price, and change function upsfile($stock) { copy("http://finance.yahoo.com/d/quotes.csv?s=$stock&f=sl1c1&e=.csv","stockcache/".$stock.".csv"); } foreach ( explode(",", $stocks) as $stock ) { // Where the stock quote info file should be... $local_file = "stockcache/".$stock.".csv"; // ...if it exists. If not, download it. if (!file_exists($local_file)) { upsfile($stock); } // Else,If it's out-of-date by 15 mins (900 seconds) or more, update it. elseif (filemtime($local_file) <= (time() - 900)) { upsfile($stock); } // Open the file, load our values into an array... $local_file = fopen ("stockcache/".$stock.".csv","r"); $stock_info = fgetcsv ($local_file, 1000, ","); // ...format, and output them. I made the symbols into links to Yahoo's stock pages. echo "<span class=\"stockbox\"><a href=\"http://finance.yahoo.com/q?s=".$stock_info[0]."\">".$stock_info[0]."</a> ".sprintf("%.2f",$stock_info[1])." <span style=\""; // Green prices for up, red for down if ($stock_info[2]>=0) { echo "color: #009900;\">&uarr;"; } elseif ($stock_info[2]<0) { echo "color: #ff0000;\">&darr;"; } echo sprintf("%.2f",abs($stock_info[2]))."</span></span>\n"; // Done! fclose($local_file); } ?> <span class="stockbox" style="font-size:0.6em">Quotes from <a href="http://finance.yahoo.com/">Yahoo Finance</a></span> </div> </div> </body> <script type="text/javascript"> // Original script by Walter Heitman Jr, first published on http://techblog.shanock.com // Set an initial scroll speed. This equates to the number of pixels shifted per tick var scrollspeed=2; var pxptick=scrollspeed; var marqueediv=''; var contentwidth=""; var marqueewidth = ""; function startmarquee(){ alert("hi"); // Make a shortcut referencing our div with the content we want to scroll marqueediv=document.getElementById("marqueecontent"); //alert("marqueediv"+marqueediv); alert("hi"+marqueediv.innerHTML); // Get the total width of our available scroll area marqueewidth=document.getElementById("marqueeborder").offsetWidth; alert("marqueewidth"+marqueewidth); // Get the width of the content we want to scroll contentwidth=marqueediv.offsetWidth; alert("contentwidth"+contentwidth); // Start the ticker at 50 milliseconds per tick, adjust this to suit your preferences // Be warned, setting this lower has heavy impact on client-side CPU usage. Be gentle. var lefttime=setInterval("scrollmarquee()",50); alert("lefttime"+lefttime); } function scrollmarquee(){ // Check position of the div, then shift it left by the set amount of pixels. if (parseInt(marqueediv.style.left)>(contentwidth*(-1))) marqueediv.style.left=parseInt(marqueediv.style.left)-pxptick+"px"; //alert("hikkk"+marqueediv.innerHTML);} // If it's at the end, move it back to the right. else{ alert("marqueewidth"+marqueewidth); marqueediv.style.left=parseInt(marqueewidth)+"px"; } } window.onload=startmarquee; </script> </html> Below is the server displayed page. I have updated with screenshot with your suggestion, i made change in html too, to check what is showing by child dev

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  • Extended with advice: Moving block wont work in Javascript

    - by Mack
    Hello Note: this is an extension of a question I just asked, i have made the edits & taken the advice but still no luck I am trying to make a webpage where when you click a link, the link moves diagonally every 100 milliseconds. So I have my Javascript, but right now when I click the link nothing happens. I have run my code through JSLint (therefore changed comaprisions to === not ==, thats weird in JS?). I get this error from JSLink though: Error: Implied global: self 15,38, document 31 What do you think I am doing wrong? <script LANGUAGE="JavaScript" type = "text/javascript"> <!-- var block = null; var clockStep = null; var index = 0; var maxIndex = 6; var x = 0; var y = 0; var timerInterval = 100; // milliseconds var xPos = null; var yPos = null; function moveBlock() { if ( index < 0 || index >= maxIndex || block === null || clockStep === null ) { self.clearInterval( clockStep ); return; } block.style.left = xPos[index] + "px"; block.style.top = yPos[index] + "px"; index++; } function onBlockClick( blockID ) { if ( clockStep !== null ) { return; } block = document.getElementById( blockID ); index = 0; x = number(block.style.left); // parseInt( block.style.left, 10 ); y = number(block.style.top); // parseInt( block.style.top, 10 ); xPos = new Array( x+10, x+20, x+30, x+40, x+50, x+60 ); yPos = new Array( y-10, y-20, y-30, y-40, y-50, y-60 ); clockStep = self.SetInterval( moveBlock(), timerInterval ); } --> </script> <style type="text/css" media="all"> <!-- @import url("styles.css"); #blockMenu { z-index: 0; width: 650px; height: 600px; background-color: blue; padding: 0; } #block1 { z-index: 30; position: relative; top: 10px; left: 10px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block2 { z-index: 30; position: relative; top: 50px; left: 220px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block3 { z-index: 30; position: relative; top: 50px; left: 440px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block4 { z-index: 30; position: relative; top: 0px; left: 600px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block1 a { display: block; width: 100%; height: 100%; } #block2 a { display: block; width: 100%; height: 100%; } #block3 a { display: block; width: 100%; height: 100%; } #block4 a { display: block; width: 100%; height: 100%; } #block1 a:hover { background-color: green; } #block2 a:hover { background-color: green; } #block3 a:hover { background-color: green; } #block4 a:hover { background-color: green; } #block1 a:active { background-color: yellow; } #block2 a:active { background-color: yellow; } #block3 a:active { background-color: yellow; } #block4 a:active { background-color: yellow; } --> </style>

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  • jquery, moving the current item to the top

    - by azz0r
    Hello, The problem I'm having is that if the fourth item has a long description, it cuts off as it goes below #features. What I was hoping is someone would have a suggestion on how to make the current item selected to move to the top? Code below: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript" src="/library/jquery/1.4.js"></script> <script> Model.FeatureBar = { current:0, items:{}, init: function init(options){ var me = this; me.triggers = [] me.slides = [] this.container = jQuery('#features'); jQuery('.feature').each(function(i){ me.triggers[i] = {url: jQuery(this).children('.feature-title a').href, title: jQuery(this).children('.feature-title'),description:jQuery(this).children('.feature-description')} me.slides[i] = {image: jQuery(this).children('.feature-image')} }); for(var i in this.slides){ this.slides[i].image.hide(); this.triggers[i].description.hide(); } Model.FeatureBar.goToItem(0); setInterval(function(){Model.FeatureBar.next()},5000); }, next: function next(){ var i = (this.current+1 < this.triggers.length) ? this.current+1 : 0; this.goToItem(i); }, previous: function previous(){ var i = (this.current-1 > 1) ? this.current-1 : this.triggers.length; this.goToItem(i); }, goToItem: function goToItem(i) { if (!this.slides[i]) { throw 'Slide out of range'; } this.triggers[this.current].description.slideUp(); this.triggers[i].description.slideDown(); this.slides[this.current].image.hide(); this.slides[i].image.show(); this.current = i; }, } </script> </head> <body> <div id="features"> <div class="feature current"> <div style="display: none;" class="feature-image"> <a href="google.com"><img src="/design/images/four-oh-four.png"></a> </div> <h2 class="feature-title"><a href="google.com">Item 3</a></h2> <p style="display: none;" class="feature-description"><a href="google.com">Item 3 description</a></p> </div> <div class="feature"> <div class="movie-cover"> <a href="/movie/movie"><img src="/image1" alt="" title=""></a> </div> <div style="display: block;" class="feature-image"> <a href="/rudeboiz-14-arse-splitters/movie"><img src="/images/Featured/rude.png"></a> </div> <h2 class="feature-title"><a href="/rude/movie">Item 2</a></h2> <p style="display: block;" class="feature-description"><a href="/rude/movie">Item 2 description</a></p> </div> <div class="feature"> <div style="display: none;" class="feature-image"> <a href="/pissed-up-brits/movie"><img src="/design/images/four-oh-four.png"></a> </div> <h2 class="feature-title"><a href="/pis/movie">Item 1</a></h2> <p style="display: none;" class="feature-description"><a href="/pis/movie">Item one description</a></p> </div> <div class="feature"> <div style="display: none;" class="feature-image"> <a href="what.com"><img src="/images/Featured/indie.png"></a> </div> <h2 class="feature-title"><a href="what.com">Item 4</a></h2> <p style="display: none;" class="feature-description"><a href="what.com">Item 4 description</a></p> </div> </div> </body> </html>

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