Search Results

Search found 29860 results on 1195 pages for 'write speed'.

Page 7/1195 | < Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >

  • Controlling the scope of a document.write call coming from a third party

    - by pingrey
    Dear all, I'm writing a webpage that relies on an external javascript file (that I have no control of), which returns data by using document.write's. Is there any way to dynamically call the function without it overwriting the whole document? The most concise code I can think of is below: <html> <head> <script type="text/javascript"> function horriblefunction () { document.write("new text"); } </script> </head> <body> Starting Text... <div id="pleasewriteinme"></div> Other text... <button onclick="horriblefunction();">Click</button> </body> </html> The idea beginning that without altering "horriblefunction()" (as it's external) the new text could be placed in the div instead of overwriting the page. Is this possible or does the function have to be called inside the div as the page is created? Thanks for you help

    Read the article

  • How do I write unescaped XML outside of a CDATA

    - by kazanaki
    Hello I am trying to write XML data using Stax where the content itself is HTML If I try xtw.writeStartElement("contents"); xtw.writeCharacters("<b>here</b>"); xtw.writeEndElement(); I get this <contents>&lt;b&gt;here&lt;/b&gt;</contents> Then I notice the CDATA method and change my code to: xtw.writeStartElement("contents"); xtw.writeCData("<b>here</b>"); xtw.writeEndElement(); and this time the result is <contents><![CDATA[<b>here</b>]]></contents> which is still not good. What I really want is <contents><b>here</b></contents> So is there an XML API/Library that allows me to write raw text without being in a CDATA section? So far I have looked at Stax and JDom and they do not seem to offer this. In the end I might resort to good old StringBuilder but this would not be elegant. Update I agree mostly with the answers so far. However instead of <b>here</b> I could have a 1MB HTML document that I want to embed in a bigger XML document. What you suggest means that I have to parse this HTML document in order to understand its structure. I would like to avoid this if possible.

    Read the article

  • Python: slow read & write for millions of small files

    - by Jami
    I am building directory tree which has tons of subdirectories and files. The total directory count is somewhere along 256^32 subdirectories with 256 files in each end which are only a few bytes long. I did this so I would have fast access to these files (since i'm not searching and i'm just directly accessing then via a known file path) I have a python script that builds this filesystem and reads & writes those files. The problem is that when I reach more than 1Gb of total filesize, the read and write methods become extremely slow. Here's the function I have that reads the contents of a file (the file contains an integer string), adds a certain number to it, then writes it back to the original file. def addInFile(path, scoreToAdd): num = scoreToAdd try: shutil.copyfile(path, '/tmp/tmp.txt') fp = open('/tmp/tmp.txt', 'r') num += int(fp.readlines()[0]) fp.close() except: pass fp = open('/tmp/tmp.txt', 'w') fp.write(str(num)) fp.close() shutil.copyfile('/tmp/tmp.txt', path) I previously tried performing linux console commands but it was slower. I copy the file to a temporary file first then access/modify it then copy it back because i found this was faster than directly accessing the file. I think the cause of the slowdown is because there're tons of files. performing this function 1000 times sometimes reach 1 minute now, but before (when there were only a few files, 1000 calls was performed for only less than 1 second) How do you suggest I fix this?

    Read the article

  • How do I implement deceleration for the player character?

    - by tesselode
    Using delta time with addition and subtraction is easy. player.speed += 100 * dt However, multiplication and division complicate things a bit. For example, let's say I want the player to double his speed every second. player.speed = player.speed * 2 * dt I can't do this because it'll slow down the player (unless delta time is really high). Division is the same way, except it'll speed things way up. How can I handle multiplication and division with delta time? Edit: it looks like my question has confused everyone. I really just wanted to be able to implement deceleration without this horrible mass of code: else if speed > 0 then speed = speed - 20 * dt if speed < 0 then speed = 0 end end if speed < 0 then speed = speed + 20 * dt if speed > 0 then speed = 0 end end end Because that's way bigger than it needs to be. So far a better solution seems to be: speed = speed - speed * whatever_number * dt

    Read the article

  • Increase Query Speed in PostgreSQL

    - by Anthoni Gardner
    Hello, First time posting here, but an avid reader. I am experiancing slow query times on my database (all tested locally thus far) and not sure how to go about it. The database itself has 44 tables and some of them tables have over 1 Million records (mainly the movies, actresses and actors tables). The table is made via JMDB using the flat files on IMDB. Also the SQL query that I am about to show is from that said program (that too experiances very slow search times). I have tried to include as much information as I can, such as the explain plan etc. "QUERY PLAN" "HashAggregate (cost=46492.52..46493.50 rows=98 width=46)" " Output: public.movies.title, public.movies.movieid, public.movies.year" " - Append (cost=39094.17..46491.79 rows=98 width=46)" " - HashAggregate (cost=39094.17..39094.87 rows=70 width=46)" " Output: public.movies.title, public.movies.movieid, public.movies.year" " - Seq Scan on movies (cost=0.00..39093.65 rows=70 width=46)" " Output: public.movies.title, public.movies.movieid, public.movies.year" " Filter: (((title)::text ~~* '%Babe%'::text) AND ((title)::text !~~* '""%}'::text))" " - Nested Loop (cost=0.00..7395.94 rows=28 width=46)" " Output: public.movies.title, public.movies.movieid, public.movies.year" " - Seq Scan on akatitles (cost=0.00..7159.24 rows=28 width=4)" " Output: akatitles.movieid, akatitles.language, akatitles.title, " Filter: (((title)::text ~~* '%Babe%'::text) AND ((title)::text !~~* '""%}'::text))" " - Index Scan using movies_pkey on movies (cost=0.00..8.44 rows=1 width=46)" " Output: public.movies.movieid, public.movies.title, public.movies.year, public.movies.imdbid" " Index Cond: (public.movies.movieid = akatitles.movieid)" SELECT * FROM ((SELECT DISTINCT title, movieid, year FROM movies WHERE title ILIKE '%Babe%' AND NOT (title ILIKE '"%}')) UNION (SELECT movies.title, movies.movieid, movies.year FROM movies INNER JOIN akatitles ON movies.movieid=akatitles.movieid WHERE akatitles.title ILIKE '%Babe%' AND NOT (akatitles.title ILIKE '"%}'))) AS union_tmp2; Returns 612 Rows in 9078ms Database backup (plain text) is 1.61GB It's a really complex query and I am not fully cognizant on it, like I said it was spat out by JMDB. Do you have any suggestions on how I can increase the speed ? Regards Anthoni

    Read the article

  • Detecting Connection Speed / Bandwidth in .net/WCF

    - by Mystagogue
    I'm writing both client and server code using WCF, where I need to know the "perceived" bandwidth of traffic between the client and server. I could use ping statistics to gather this information separately, but I wonder if there is a way to configure the channel stack in WCF so that the same statistics can be gathered simultaneously while performing my web service invocations. This would be particularly useful in cases where ICMP is disabled (e.g. ping won't work). In short, while making my regular business-related web service calls (REST calls to be precise), is there a way to collect connection speed data implicitly? Certainly I could time the web service round trip, compared to the size of data used in the round-trip, to give me an idea of throughput - but I won't know how much of that perceived bandwidth was network related, or simply due to server-processing latency. I could perhaps solve that by having the server send back a time delta, representing server latency, so that the client can compute the actual network traffic time. If a more sophisticated approach is not available, that might be my answer...

    Read the article

  • Improve speed of a JOIN in MySQL

    - by ran2
    Dear all, I know there a similar threads around, but this is really the first time I realize that query speed might affect me - so it´s not that easy for me to really make the transfer from other folks problems. That being said I have using the following query successfully with smaller data, but if I use it on what are mildly large tables (about 120,000 records). I am waiting for hours. INSERT INTO anothertable (id,someint1,someint1,somevarchar1,somevarchar1) SELECT DISTINCT md.id,md.someint1,md.someint1,md.somevarchar1,pd.somevarchar1 from table1 AS md JOIN table2 AS pd ON (md.id = pd.id); Tables 1 and 2 contain about 120,000 records. The query has been running for almost 2 hours right now. Is this normal? Do I just have to wait. I really have no idea, but I am pretty sure that one could do it better since it´s my very first try. I read about indexing, but dont know yet what to index in my case? Thanks for any suggestions - feel free to point my to the very beginners guides ! best matt

    Read the article

  • write cache and write sequence order

    - by excanoe
    ok, here i have some weird question: let say we have some binary file (.log), and sequence of write operations, for example log1, log2, log3 and each has some block size n (raw data). question: can I be sure that log1,log2 and log3 sequences can be written in the correct order in ONE file, even if i have few cache levels (disk hardware and os level)? update very interested in what will be with records order (not with records) if we have software or hardware failure (reboot or another reason). update there can be some percent of write failures, but main question is: will write order stay correct?

    Read the article

  • Google I/O 2010 - Optimize your site with Page Speed

    Google I/O 2010 - Optimize your site with Page Speed Google I/O 2010 - Optimize every bit of your site serving and web pages with Page Speed Tech Talks Richard Rabbat, Bryan McQuade Page Speed is an open-source Firefox/Firebug Add-on. Webmasters and web developers can use Page Speed to evaluate the performance of their web pages and to get suggestions on how to improve them. Learn about the latest rules of web development we've added, updated optimizations, go over a new refreshed UI, see how to collect data through beacons to track progress over time, cut and paste fixes, and how to work with 3rd party libraries more effectively, including Google Analytics. For all I/O 2010 sessions, please go to code.google.com/events/io/2010/sessions.html From: GoogleDevelopers Views: 6 0 ratings Time: 47:15 More in Science & Technology

    Read the article

  • Compare Your Internet Cost and Speed to Global Averages [Infographic]

    - by ETC
    Internet pricing and speed varies wildly across the world. The US, for instance, currently ranks 15th in speed but enjoys reasonably priced internet access. How reasonably priced? If you’re a US citizen you likely have an average internet access speed of 4.8 mbps and you pay a little over $3 per mbps. If you’re in Sweden, however, you likely have an 18 mbps connection and you pay a scant 63 cents per mpbs. The real envy of the internet speed Olympics by far is Japan with a mighty 61 mbps at a mere 27 cents per mbps. Hit up the link below for the full infographic (or use this local mirror if you need to dodge a firewall), then sound off in the comments with how you compare on the international scale. Internet Speeds and Costs Around the World [via Daily Infographic] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper WizMouse Enables Mouse Over Scrolling on Any Window

    Read the article

  • Wifi speed with driver rtl8187 drops

    - by Peter
    I am using lucid lynx with this USB adapter and drivers rtl8187. When I start a download, it starts at 1500kpbs (if i use "iwconfig wlan0 rate [more than 11MB]" it starts at a lower speed), it transfers a few kbs but then the speed starts to drop constantly and nothing is being transferred. I've also tried the driver r8187, but I have the same speed problem only that with this driver the download starts at only 10kbps, and drops from there. What can I try to identify the cause and fix this problem?

    Read the article

  • GUI app for Bandwidth Shaping (Internet Speed Limiter)

    - by Luis Alvarado
    This is a similar question as this one: Limit internet bandwidth but in this case I am looking for a GUI app. The other question was 2+ years ago so a GUI might be available that I could use to not only monitor but also change the maximum speed at which clients can download. A WebApp or a GUI app will help. It needs to work on 12.04 or newer. Just to give an idea, I am looking for something similar to NetLimiter that gives me the control to know: How much Download/Upload speed an IP/Mac has (Assuming this is a LAN) Limit the Download/Upload speed for an IP/Mac. Option to say I what time a speed can be limited or not. Can cap when a certain amount has been downloaded/uploaded (Like 250MB per day)

    Read the article

  • Box2d contant speed before and after collision

    - by bobenko
    I want to make my body fly at constant speed, how to make it fly at constant speed before and after collision? I set restitution of my body to 1.0 but after some direct and powerful collisions my objects begins to slow, I want it to fly same speed as before. I heard this can be done by setting liner damping of the object, I think it can prevent only from fast flying objects not slow. Thanks in advance.

    Read the article

  • Go - How to read/write to file?

    - by Seth Hoenig
    I've been trying to learn Go / Golang on my own, but I've been stumped on trying read and write to ordinary files. I can get as far as: inFile,_ := os.Open(INFILE,0,0); but actually getting the content of the file doesn't make sense, since the read function takes a []byte as a parameter?? func (file *File) Read(b []byte) (n int, err Error)

    Read the article

  • automating write conflict messages

    - by archer
    is there any method to avoid the annoying write conflict messages by automating and hiding the process so that it doesn't appear as if the program is defective? there doesn't seem to be any point to these messages anyway as there is only one real choice which is to drop the changes.

    Read the article

  • Write-Through Cache

    - by Mubashar Ahmad
    Dear All I am trying to do an C# implementation of Write-through Cache to minimize the read hits on db i need your suggestions, articles or sample codes to fulfill this assignment. Initially this would be use only on one server but will be updated to work in clustered environment. I only able to get a worth reading article on Oracle Site. Please share your views Regards Mubashar

    Read the article

  • write system call to file desciptor ZERO

    - by shadyabhi
    int main ( ) { char C[] = "Hello World"; write(0,C,sizeof(C)); return 0; } In the above program, I am writing to File descriptor ZERO which I suppose by default is STDIN.. Then why I am I getting output at STDOUT? shadyabhi@shadyabhi-desktop:~$ ./a.out Hello Worldshadyabhi@shadyabhi-desktop:~$

    Read the article

  • Read/Write Excel Files Directly To/From Memory

    - by Corey O.
    Several people have asked, in a roundabout way, but I have yet to see a workable solution. Is there any way to open an excel file from directly memory (like a byte[]) ? Likewise is there a way to write a file directly to memory? I am looking for solutions that will not involve the hard disk or juggling temporary files. Thanks in advance for any suggestions.

    Read the article

  • What speed are Wi-Fi management and control frames sent at?

    - by Bryce Thomas
    There are a bunch of different 802.11 Wi-Fi standards, e.g. 802.11a, 802.11b, 802.11g, 802.11n etc. that all support different speeds. Wi-Fi frames are generally categorised as one of the following: Data frames - carry the actual application data Control frames - coordinate when its safe to send/reduce collisions Management frames - handle connection discovery/setup/tear down (e.g. AP discovery, association, disassociation) My question is about whether all these frames, and specifically management frames, are transmitted at the fastest supported speed available, or whether certain classes of frames are transmitted at some lowest common denominator speed. I have noticed that when I put an 802.11b/g only device into monitor mode and capture traffic over the air, I still see management frames (e.g. association/disassociation) being transmitted between my phone and AP which are both 802.11n, even though 802.11n has a higher transfer rate. So I am imagining one of two possibilities: My 802.11n phone/AP had to negotiate a slower speed for some reason and that's why I can see their frames on my 802.11b/g monitoring device. Management frames (and perhaps control frames also?) are sent at a lower speed, and it's only data frames that are transmitted faster with newer 802.11 standards. The reason I would like to know which one of these two possibilities (or perhaps a third possibility) is the case is that I want to capture management frames, and need to know whether using an 802.11b/g card is going to lead to me missing some frames sent at higher speeds than the monitoring card can observe. If management frames are indeed sent at a slower rate, then it's all good. If I just happen to be seeing the management frames because my phone/AP have negotiated a slower rate though, then I need to reconsider what card I use for packet capture.

    Read the article

  • Need to write at beginning of file with PHP

    - by Timothy
    I'm making this program and I'm trying to find out how to write data to the beginning of a file rather than the end. "a"/append only writes to the end, how can I make it write to the beginning? Because "r+" does it but overwrites the previous data. $datab = fopen('database.txt', "r+"); Here is my whole file: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>Facebook v0.1</title> <style type="text/css"> #bod{ margin:0 auto; width:800px; border:solid 2px black; } </style> </head> <body> <div id="bod"> <?php $fname = $_REQUEST['fname']; $lname = $_REQUEST['lname']; $comment = $_REQUEST['comment']; $datab = $_REQUEST['datab']; $gfile = $_REQUEST['gfile']; print <<<form <table border="2" style="margin:0 auto;"> <td> <form method="post" action=""> First Name : <input type ="text" name="fname" value=""> <br> Last Name : <input type ="text" name="lname" value=""> <br> Comment : <input type ="text" name="comment" value=""> <br> <input type ="submit" value="Submit"> </form> </td> </table> form; if((!empty($fname)) && (!empty($lname)) && (!empty($comment))){ $form = <<<come <table border='2' width='300px' style="margin:0 auto;"> <tr> <td> <span style="color:blue; font-weight:bold;"> $fname $lname : </span> $comment </td> </tr> </table> come; $datab = fopen('database.txt', "r+"); fputs($datab, $form); fclose($datab); }else if((empty($fname)) && (empty($lname)) && (empty($comment))){ print" please input data"; } // end table $datab = fopen('database.txt', "r"); while (!feof($datab)){ $gfile = fgets($datab); print "$gfile"; }// end of while ?> </div> </body> </html>

    Read the article

  • Programs won't write to a file, and I do not know if it is reading it

    - by user320950
    This program is supposed to read files and write them. I took the file open checks out because they kept causing errors. The problem is that the files open like they are supposed to and the names are correct but nothing is on any of the text screens. Do you know what is wrong? #include<iostream> #include<fstream> #include<cstdlib> #include<iomanip> using namespace std; int main() { ifstream in_stream; // reads itemlist.txt ofstream out_stream1; // writes in items.txt ifstream in_stream2; // reads pricelist.txt ofstream out_stream3;// writes in plist.txt ifstream in_stream4;// read recipt.txt ofstream out_stream5;// write display.txt float price=' ',curr_total=0.0; int itemnum=' ', wrong=0; char next; in_stream.open("ITEMLIST.txt", ios::in); // list of avaliable items out_stream1.open("listWititems.txt", ios::out); // list of avaliable items in_stream2.open("PRICELIST.txt", ios::in); out_stream3.open("listWitdollars.txt", ios::out); in_stream4.open("display.txt", ios::in); out_stream5.open("showitems.txt", ios::out); in_stream.close(); // closing files. out_stream1.close(); in_stream2.close(); out_stream3.close(); in_stream4.close(); out_stream5.close(); system("pause"); in_stream.setf(ios::fixed); while(in_stream.eof()) { in_stream >> itemnum; cin.clear(); cin >> next; } out_stream1.setf(ios::fixed); while (out_stream1.eof()) { out_stream1 << itemnum; cin.clear(); cin >> next; } in_stream2.setf(ios::fixed); in_stream2.setf(ios::showpoint); in_stream2.precision(2); while((price== (price*1.00)) && (itemnum == (itemnum*1))) { while (in_stream2 >> itemnum >> price) // gets itemnum and price { while (in_stream2.eof()) // reads file to end of file { in_stream2 >> itemnum; in_stream2 >> price; price++; curr_total= price++; in_stream2 >> curr_total; cin.clear(); // allows more reading cin >> next; } } } out_stream3.setf(ios::fixed); out_stream3.setf(ios::showpoint); out_stream3.precision(2); while((price== (price*1.00)) && (itemnum == (itemnum*1))) { while (out_stream3 << itemnum << price) { while (out_stream3.eof()) // reads file to end of file { out_stream3 << itemnum; out_stream3 << price; price++; curr_total= price++; out_stream3 << curr_total; cin.clear(); // allows more reading cin >> next; } return itemnum, price; } } in_stream4.setf(ios::fixed); in_stream4.setf(ios::showpoint); in_stream4.precision(2); while ( in_stream4.eof()) { in_stream4 >> itemnum >> price >> curr_total; cin.clear(); cin >> next; } out_stream5.setf(ios::fixed); out_stream5.setf(ios::showpoint); out_stream5.precision(2); out_stream5 <<setw(5)<< " itemnum " <<setw(5)<<" price "<<setw(5)<<" curr_total " <<endl; // sends items and prices to receipt.txt out_stream5 << setw(5) << itemnum << setw(5) <<price << setw(5)<< curr_total; // sends items and prices to receipt.txt out_stream5 << " You have a total of " << wrong++ << " errors " << endl; }

    Read the article

< Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >