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  • Connecting my iPhone to iTunes causes my Acer laptop to crash

    - by Paul Sheldrake
    Hello I have an Acer Travelmate 8200 laptop and whenever I connect my Iphone to it, it crashes with the BSOD(Blue Screen Of Death). I have figured out that if I delete all the pictures in my phone I can get it to connect but that is not a ideal long term solution. I also read that it may be a conflict with the built in web-cam I have but I've upgraded the driver and I still get the crashing problem. Any suggestions would be appreciated! Thanks Paul! edit: Here is the BSOD message I get

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  • Selling your iphone games. [closed]

    - by Artemix
    Hi. So, long story short, some days ago I pusblished an iPhone game, I think the game wasnt that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to make your game "visible" on the app store market?, or the only thing you need is to have an amazing game and thats all? Somehow I think that even if you have an awesome game if you dont do that "marketing magic" correctly you will not exist in the store. Now Im making a second game, completly different, and I want to know how to do things right. If anyone knows something about this topic, let me know. Thx in advance.

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  • Iphone 3GS to laptop Syncing

    - by Chris
    I use my Iphone calender to store all my appointments and customer information etc rather than my Outlook calender on my laptop most of the time. To the best of my knowledge I have never lost any info before, but after syncing the two devices today my calender is now empty on both. I had thought that syncing would mean taking the information on both devices, amalgamating it and populating both devices with the same info? Two questions: a) Is there anyway of retrieving the lost information? (or am I sunk?) b) Is there any way of averting such disaster in the future? Whilst I suspect that "Read the manual - Idiot!" would be the correct response, any help really is greatly appreciated!

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  • Accessing English language reviews of iPhone apps

    - by Philipp Lenssen
    Hi! I'm on the creator side of iPhone apps so I'd like to read some of the reviews for our apps. However, because I'm German and don't have a US bank account, iTunes only shows me the German reviews. How can I see the US ones too? Trying to switch the account in my iTunes, Apple warns me that I need a US bank account, and that I have ongoing TV series subscriptions that can't be cancelled yet... and only offers a Cancel button.

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  • Can't downgrade or update jailbroken iPhone

    - by showline2
    I can't update or downgrade my iPhone 3GS, Firmware 4.3.5 tethered with redsn0w. Whenever I try to update it, I get a "device isn't eligible" error. I researched on how to do that, like changing host files, but none of them worked for me. I use OS X Snow Leopard. ## # Host Database # # localhost is used to configure the loopback interface # when the system is booting. Do not change this entry. ## 127.0.0.1 localhost 255.255.255.255 broadcasthost ::1 localhost fe80::1%lo0 localhost 74.208.10.249 gs.apple.com This is my host file – not sure if it's the orginal one or not.

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  • DNS issues on my iPhone

    - by mattalexx
    I'm trying to call up "https://m.google.com" on my iPhone on my home WiFi. It's saying Safari "cannot verify server identity" of m.google.com, then when I press Details, it refers to https://m.google.com as "mattserver". "mattserver" is the name of my development server, a Linux box on my home network. This stinks of DNS issues to me. Accessing the unsecure version of that URL ("http://m.google.com") gives me a blank page. What could be going on here? Is there a way to look at the logs of my router somehow?

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  • How to detect an iPhone connecting a network?

    - by JayCrossler
    I've noticed through watching Wireshark that when an iPhone connects to a wifi network, it sends out a few IGMP/MDNS packets to 224.0.0.251 (LAN broadcast, I think). Is there any easy way to watch for these packets and then either run a script or send an event? Or, is the best way to just run a packet sniffer? Any simple ones that can send events or execute curl commands when a filter is triggered? When I run nc -u -l 5353 I get: My-Name-iPhonelocal??? x???)?? ??cc^C Can I do something like: nc -u -l 5353 | grep iPhonelocal | execute command...

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  • iPhone 3GS Contacts 'Sometimes' Won't Sync Back to Exchange

    - by marcusstarnes
    I don't know if anyone else has experienced this so just thought I'd find out if it's a known issue or if it's just happening to me. since I first got my 3GS, I've had it synced with Micorsoft Exchange (initially 2003, now 2008). If I go into my contacts on the phone and add a new contact it immediately syncs back at my Exchange server and vice versa. However, sometimes if I add a contact via one of the 'quick links' (Like if I get a text from someone not already in my Contacts on the phone, then use the facility to create a contact for this number), while the contact is visible on the iPhone, it 'never' makes it to the Exchange server. Does this happen to anyone else?

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  • Which iPhone ad API has produced the highest revenue for you?

    - by Kyle Humfeld
    This isn't a technical question, but more of a request for advice and empirical/anecdotal data. I'm nearly done writing a free app for iPhone, and I'm at the stage where I'm going to put ads into the app. I've had mixed success in the past with iAd (their fill rates have been atrocious recently, and their payouts have cut by about 75% over the past 4 months or so), and would like to know how much ad revenue you, the community, has seen from the various ad APIs you've used for your iPhone apps. This isn't a request for opinion, i.e. which is 'better', only what kinds of numbers you're seeing. I don't need absolute figures, but 'iAd pays x% higher than AdMob, and y% lower than AdSense' would be extremely helpful to me as I make my decision as to which ad API to integrate into my App. Also, have you had any experience or success with integrating multiple ad APIs into the same app? That's something I'm considering doing in my current iAd-filled apps (particularly my iPad app, which has yet to receive a single impression after nearly 60,000 requests)... something like: 1) Request-from-iAd 2) if that fails, request-from-adSense 3) if that fails, request-from-adMob 4) if that fails, ... etc.

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  • Which iPhone ad API has produced the highest revenue for you?

    - by Kyle Humfeld
    This isn't a technical question, but more of a request for advice and empirical/anecdotal data. I'm nearly done writing a free app for iPhone, and I'm at the stage where I'm going to put ads into the app. I've had mixed success in the past with iAd (their fill rates have been atrocious recently, and their payouts have cut by about 75% over the past 4 months or so), and would like to know how much ad revenue you, the community, has seen from the various ad APIs you've used for your iPhone apps. This isn't a request for opinion, i.e. which is 'better', only what kinds of numbers you're seeing. I don't need absolute figures, but 'iAd pays x% higher than AdMob, and y% lower than AdSense' would be extremely helpful to me as I make my decision as to which ad API to integrate into my App. Also, have you had any experience or success with integrating multiple ad APIs into the same app? That's something I'm considering doing in my current iAd-filled apps (particularly my iPad app, which has yet to receive a single impression after nearly 60,000 requests)... something like: 1) Request-from-iAd 2) if that fails, request-from-adSense 3) if that fails, request-from-adMob 4) if that fails, ... etc.

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  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

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  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

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  • Using gluLookAt to move camera in 2D iPhone game ?

    - by Mr.Gando
    Hey guys, I'm trying to use gluLookAt to move the camera in my iPhone game, but every time I've tried to use gluLookAt my screen just goes "blank" ( grey in this case ) I'm trying to render a simple triangle and to move the camera, this is my code: to setup my scene I do: glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glRotatef(-90.0, 0.0, 0.0, 1.0); //using iPhone in horizontal mode glOrthof(-240, 240, -160, 160, -1, 1); glMatrixMode(GL_MODELVIEW); then my "triangle rendering" code looks like: GLfloat triangle[] = {0, 100, 100, 0, -100, 0,}; glClearColor(0.7, 0.7, 0.7, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glColor4f(1.0, 0.0, 0.0, 1.0); glVertexPointer(2, GL_FLOAT, 0, &triangle); glDrawArrays(GL_TRIANGLES, 0, 6); glDisableClientState(GL_VERTEX_ARRAY); This draws a red triangle in the middle of the screen, when I try to apply gluLookAt ( I got the implementation of the function from Cocos2D so I asume it's correct ), i do: glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,0,1,0,0,0,0,0,1); // try to move the camera a bit ? GLfloat triangle[] = {0, 100, 100, 0, -100, 0,}; glClearColor(0.7, 0.7, 0.7, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glColor4f(1.0, 0.0, 0.0, 1.0); glVertexPointer(2, GL_FLOAT, 0, &triangle); glDrawArrays(GL_TRIANGLES, 0, 6); glDisableClientState(GL_VERTEX_ARRAY); This leads me to grey screen (glClearColor is grey), I've tried all sort of things and read what I've found about gluLookAt on the net, but no luck :(, if someone could explain me or show me how to move to move the camera in a top-down fashion ( zelda, etc ), I would really appreciate it. Thanks!

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  • Which iPhone ad API has produced the highest revenue for you?

    - by Kyle Humfeld
    This isn't a technical question, but more of a request for advice and empirical/anecdotal data. I'm nearly done writing a free app for iPhone, and I'm at the stage where I'm going to put ads into the app. I've had mixed success in the past with iAd (their fill rates have been atrocious recently, and their payouts have cut by about 75% over the past 4 months or so), and would like to know how much ad revenue you, the community, has seen from the various ad APIs you've used for your iPhone apps. This isn't a request for opinion, i.e. which is 'better', only what kinds of numbers you're seeing. I don't need absolute figures, but 'iAd pays x% higher than AdMob, and y% lower than AdSense' would be extremely helpful to me as I make my decision as to which ad API to integrate into my App. Also, have you had any experience or success with integrating multiple ad APIs into the same app? That's something I'm considering doing in my current iAd-filled apps (particularly my iPad app, which has yet to receive a single impression after nearly 60,000 requests)... something like: 1) Request-from-iAd 2) if that fails, request-from-adSense 3) if that fails, request-from-adMob 4) if that fails, ... etc.

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  • What is the best way to extend restful_authentication/AuthLogic to support lazy logins by an anonymo

    - by Kevin Elliott
    I'm building an iPhone application that talks to a Ruby on Rails backend. The Ruby on Rails application will also service web users. The restful_authentication plugin is an excellent way to provide quick and customizable user authentication. However, I would like users of the iPhone application to have an account created automatically by the phone's unique identifier ([[UIDevice device] uniqueIdentifier]) stored in a new column. Later, when users are ready to create a username/password, the account will be updated to contain the username and password, leaving the iPhone unique identifier intact. Users should not be able to access the website until they've setup their username/password. They can however, use the iPhone application, since the application can authenticate itself using it's identifier. What is the best way to modify restful_authentication to do this? Create a plugin? Or modify the generated code? What about alternative frameworks, such as AuthLogic. What is the best way to allow iPhones to get a generated auth token locked to their UUID's, but then let the user create a username/password later?

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  • What is the default resolution of the image saved by iPhone UIImagePicker? is it 1500 x 2000?

    - by zerlphr
    Hi, i have problem trying to find out the default resolution of the images taken and saved by UIImagePicker. I'm trying to merge the photo taken and another image from my library and without knowing what's the size of the image, i'm not able to merge the 2 images correctly. Another question is that: are there different resolutions for the different iphones such as 2g, 3g or 3gs?

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  • New way of integrating Openfeint in Cocos2d-x 0.12.0

    - by Ef Es
    I am trying to implement OpenFeint for Android in my cocos2d-x project. My approach so far has been creating a button that calls a static java method in class Bridge using jnihelper functions (jnihelper only accepts statics). Bridge has one singleton attribute of type OFAndroid, that is the class dynamically calling the Openfeint Api methods, and every method in the bridge just forwards it to the OFAndroid object. What I am trying to do now is to initialize the openfeint libraries in the main java class that is the one calling the static C++ libraries. My problem right now is that the initializing function void com.openfeint.api.OpenFeint.initialize(Context ctx, OpenFeintSettings settings, OpenFeintDelegate delegate) is not accepting the context parameter that I am giving him, which is a "this" reference to the main class. Main class extends from Cocos2dxActivity but I don't have any other that extends from Application. Any suggestions on fixing it or how to improve the architecture? EDIT: I am trying a new solution. Make the bridge class into an Application child, is called from Main object, initializes OpenFeint when created and it can call the OpenFeint functions instead of needing an additional class. The problem is I still get the error. 03-30 14:39:22.661: E/AndroidRuntime(9029): Caused by: java.lang.NullPointerException 03-30 14:39:22.661: E/AndroidRuntime(9029): at android.content.ContextWrapper.getPackageManager(ContextWrapper.java:85) 03-30 14:39:22.661: E/AndroidRuntime(9029): at com.openfeint.internal.OpenFeintInternal.validateManifest(OpenFeintInternal.java:885) 03-30 14:39:22.661: E/AndroidRuntime(9029): at com.openfeint.internal.OpenFeintInternal.initializeWithoutLoggingIn(OpenFeintInternal.java:829) 03-30 14:39:22.661: E/AndroidRuntime(9029): at com.openfeint.internal.OpenFeintInternal.initialize(OpenFeintInternal.java:852) 03-30 14:39:22.661: E/AndroidRuntime(9029): at com.openfeint.api.OpenFeint.initialize(OpenFeint.java:47) 03-30 14:39:22.661: E/AndroidRuntime(9029): at nurogames.fastfish.NuroFeint.onCreate(NuroFeint.java:23) 03-30 14:39:22.661: E/AndroidRuntime(9029): at nurogames.fastfish.FastFish.onCreate(FastFish.java:47) 03-30 14:39:22.661: E/AndroidRuntime(9029): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1069) 03-30 14:39:22.661: E/AndroidRuntime(9029): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2751)

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  • Command /usr/bin/ codesign failed with exit code 1

    - by sarmenhba
    i was playing with the keychain certificates i wanted to remove them all and do it all again so that i learn how to do it. i have a simple app it worked perfectly before i started playing with the certificates so the code is fine. when i tried to compile my app to sent it to my iphone device it would give the error you see in the title. i looked at the log and here is what i see: Build Untitled of project Untitled with configuration Debug CodeSign build/Debug-iphoneos/Untitled.app cd /Users/sarmenhb/Desktop/myapp/Untitled setenv IGNORE_CODESIGN_ALLOCATE_RADAR_7181968 /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /usr/bin/codesign -f -s "iPhone Developer: sarm bo (2ZDTN5FTAL)" --resource-rules=/Users/sarmenhb/Desktop/myapp/Untitled/build/Debug-iphoneos/Untitled.app/ResourceRules.plist --entitlements /Users/sarmenhb/Desktop/myapp/Untitled/build/Untitled.build/Debug-iphoneos/Untitled.build/Untitled.xcent /Users/sarmenhb/Desktop/myapp/Untitled/build/Debug-iphoneos/Untitled.app iPhone Developer: sarm bo (2ZDTN5FTAL): no identity found Command /usr/bin/codesign failed with exit code 1 how do i fix this?

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  • How to let the CCSprite handles Touch event?

    - by Tattat
    I created my OwnCCSprite, and it get the implemented CCStandardTouchDelegate protocol, and ccTouchesBegan event. But it seems not working. When I click the CCSprite, the ccTouchesBegan in the CCLayer is called, but the CCSprite's ccTouchesBegan can't called. How can I detect the CCSprite is being touched in CCLayer / OwnCCSprite? or I need to calculate the touch position, and compares it to the OwnCCSprite positions? Thz.....

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  • Why the CCLayer can't use a for loop in draw method??

    - by Tattat
    I have a CClayer, that have a draw method, every second, it will call the draw method 60 times. So, I have method like this: -(void)draw{ glEnable(GL_LINE_SMOOTH); glColor4f(0.0f, 1.0f, 0.0f, 1.0f); glLineWidth(5.0f); ccDrawLine(ccp(300,20), CGPointZero); } I work great. but after I added a for looop, for example....: -(void)draw{ glEnable(GL_LINE_SMOOTH); glColor4f(0.0f, 1.0f, 0.0f, 1.0f); glLineWidth(5.0f); ccDrawLine(ccp(300,20), CGPointZero); for(int i=0; i<5; i++){ NSLog(@"Testing the loop, %i", i); } } It can't draw anything, the screen only black. But I can see the Testing the loop is keep calling.... Why? thank you.

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  • Change Sprite Anchorpoint without moving it?

    - by Oscar Gomez
    I am trying to change my Sprite anchor point so that I can rotate over a 0.0f,0.0f anchorpoint. At first my object is rotation at the default anchor point (0.5f,0.5f). However later on I need it to rotate over a 0.0,0.0 AnchorPoint. The problem is I cannot change the anchor point and change the position accordingly, so it stays on the same position, without the object appearing to quickly move and reposition to its original point. Is there a way I can set the anchor point and the position of my Sprite at once, without it moving at all?. Thank you. -Oscar

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  • how to create an iphone Application that uses its GPS system

    - by vicky-saini
    Hi I am fairly new to iphone development. Right now, I am working on an iphone game that is being developed in cocos2d. But I want to create an iphone application that uses its GPS system. I searched a lot on net but didn't find much. I want to know about: What framework tou use like cocoa touch or cocos2d,etc? Any linksk that could help me regarding this? Any other relevant and helpful information? Thanks

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  • moving a sprite causes jerky movement

    - by mac_55
    I've got some jerky movement of my sprite. Basically, when the user touches a point on the screen, the sprite should move to that point. This is working mostly fine... it's even taking into account a delta - because frame rate may not be consistant. However, I notice that the y movement usually finishes before the x movement (even when the distances to travel are the same), so it appears like the sprite is moving in an 'L' shape rather than a smooth diagonal line. Vertical and horizontal velocity (vx, vy) are both set to 300. Any ideas what's wrong? How can I go about getting my sprite to move in a smooth diagonal line? - (void)update:(ccTime)dt { int x = self.position.x; int y = self.position.y; //if ball is to the left of target point if (x<targetx) { //if movement of the ball won't take it to it's target position if (x+(vx *dt) < targetx) { x += vx * dt; } else { x = targetx; } } else if (x>targetx) //same with x being too far to the right { if (x-(vx *dt) > targetx) { x -= vx * dt; } else { x = targetx; } } if (y<targety) { if (y+(vy*dt)<targety) { y += vy * dt; } else { y = targety; } } else if (y>targety) { if (y-(vy*dt)>targety) { y -= vy * dt; } else { y = targety; } } self.position = ccp(x,y); }

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  • objc[989] objc_exception_throw failed.

    - by thyrgle
    I was just adding some more CCSprites to a CCLayer and it just starts crashing giving me the error: objc[989] objc_exception_throw failed. Is there like a limit to the amount of CCSprites you can have on a screen or something? I added the CCSprites doing the following with the CCSprites already declared at interface: L1Circle1 = [CCSprite spriteWithFile:@"LaserCircle.png"]; [L1Circle1 setPosition:ccp(180,180)]; [self addChild:L1Circle1]; What am I doing wrong?

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  • Xcode missing Command Line Utility section - can't start Foundation project template

    - by Liza
    I downloaded the iPhone SDK from the iPhone dev center a couple of days ago and installed it yesterday. I'm following the Stanford iPhone development tutorials available on iTunes U. On Assignment 1B, the first instruction is to open a new Foundation Project template. The screenshot shows several sections in Xcode which my version doesn't seem to have, including the Command Line Utility section which the Foundation Project template is shown to be in. Does this need to be installed manually? I tried searching on Google with no luck. The fact that I'm an OS X newbie doesn't really help any either. Thanks in advance!

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