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  • 2D animations frames vs 3D animation for small indie project: timing considerations

    - by mm24
    pretty lame question but was wondering.. I am developing a 2D game using Cocos2D for iOS. The art work till now is all 2D (is a shooter game) but some of the characters would benefit of complex animations (eg. 20 frames). I feel a bit stupid because I came across only now that there is the chance to do 3D to 2D frames exporting and then to use them in Cocos2D. The thing that put me off on 3D gaming at first was that it takes more than one person in a team to do so properly (Illustrator, 3D modeller, 3D animator and programmer). Now I feel a bit stupid because having a 3D model I could do and modify the poses whenever I wanted (I should ask to the 3D animator which I guess would be time expensive). Instead now is me and two illustrators (as I require many frames per character). Is my impression that it would have been much longer right or not? Are there any other project management considerations that can be done on this? Sorry if for some this might be trivial but is my first "indie game developer experience".

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  • The best way to structure/design game code

    - by Edward
    My question is quite broad and related to the 2D game code design/architecture/structure. Usually the main game consists of the main loop where you update & render your world states. However, it's recommended for many purposes to separate rendering from the game-logic and so on. I am kinda confused about the whole situation. Many game engines/libs/sdks don't follow separation schema. They propagate a way where you define some scenes/stages and they contain some objects and the scene/stage controls the user input and so on. For example, in cocos2d(-x) and libgdx (stage2d) the games are usually done the way that the update logic happens at the same time/place as rendering. Also, the propagated way is to have a structure where an object knows how to draw itself - which is not a separation of updating & rendering. The same with Flash based games, they are usually done the way when an object (class) contains a swf or a texture and some data and holds some update logic itself, or updated from main Scene. And again this object already knows how to draw itself via "addChild". Also, some people recommend to use MVC pattern, which will require to completely obey the structure of those engines/libs/sdks. Maybe I am overthinking everything, but I am totally confused. I would be grateful if somebody could point me to a correct direction with the game code structures. What is your way of doing things in libgdx/cocos2d/flash?

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  • Implementing `fling` logic without pan gesture recognizers

    - by KDiTraglia
    So I am trying to port over a simple game that I originally wrote to iphone into cocos2d-x. I've hit a minor bump however in implementing simple 'fling' logic I had in the iphone version that is difficult to port over to the c++. In iOS I could get the velocity of a pan gesture very easily: CGPoint velocity = [recognizer velocityInView:recognizer.view]; However now I basically only know where the touch began, where the touch ended, and all the touches that are logged in between. For now I logged all the pts onto a stack then pulled the last point and the 6th to last point (seemed to work the best), find the difference between those pts multiply by a constant and use that as the velocity. It works relatively well, but I'm wondering if anyone else has any better algorithms, when given a bunch of touch pts, to figure out a new speed upon releasing an object that feels natural (Note speed in my game is just a constant x and y, there's no drag or spin or anything tricky like that). Bonus points if anyone has figured out how to get pan gestures into the newest version (3.0 alpha) of cocos2d-x without losing ability to build cross platform.

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  • Stop UIWebView from "bouncing" vertically ?

    - by Brad Parks
    Hi there; Does anyone know how to stop a UIWebView from bouncing vertically? I mean when a user touches their iphone screen, drags their finger downwards, and the webview shows a blank spot above the web page I had loaded? I've looked at the following possible solutions, but none of them worked for me: http://www.iphonedevsdk.com/forum/iphone-sdk-development/996-turn-off-scrolling-bounces-uiwebview.html http://forums.macrumors.com/showthread.php?t=619534 http://stackoverflow.com/questions/173786/how-do-i-stop-a-uiscrollview-from-bouncing-horizontally Thanks! Brad

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  • Resize images in UIWebView to viewport size

    - by atz
    I'm displaying HTML with some images inside a UIWebView in my iPhone App. When the images are wider than the viewport of the iPhone I get horizontal scrollers which I don't want because its mostly about the text not the images. Is there a way to resize images displayed inside the UIWebView according to the width (best: even if the device is rotated)?

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  • scroll image using UIscrollview

    - by summer
    i looked at the example from the iphone dev: http://developer.apple.com/iphone/library/samplecode/Scrolling/index.html everything looks cool except that for 5 image they set the "const NSUInteger kNumImages = 5;" what happens is that what if i have 1000 images?and i wan to view it without having to change the number everytime?also if i will to set the number to 1000 and i have only 10 images then in the simulator the user can scroll "blank view" till it reaches count 1000! help please..thanks

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  • Accessing Private Frameworks to see what they do...

    - by Moshe
    I am investigating the UIFont thing on iPhone. (You can't easily use custom fonts.) I was wondering if the peeking at the Quarts drawing methods would help. The issue is, i don't know where to look or how to access that information. Where can I find the framework headers? Also, I was wondering where the iPhone stores the Fonts. (Path to them...)

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  • NSXMLParser + encoding="windows-1257"

    - by Moze
    So i'm making small program and it download ziped XML database file that is ~30 MB size (unziped). As I understand there is only way with such big files on iPhone, it's to use NSXMLParser. But that file is encoded with windows-1257 format and NSXMLParser does not eat files like that. What can I do? Is there a way to change file encoding on iphone or make NSXMLParser work with other then UTF8 encoded files?

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  • Managing multiple apps with one Google Analytics account?

    - by Charles S.
    I've just setup a Google Analytics for Mobile Apps account and I've implemented the SDK in my iPhone app with no trouble at all. However, I haven't figured out how to manage multiple apps with one account. It seems fairly easy to setup multiple subdomains when dealing with websites and I've noticed the javascript code has a setSubdomain function that doesn't seem to be present in the iPhone SDK. Is there any way I can have google analytics differentiate my different apps for the same account?

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  • Which audio playback technology do I need for this?

    - by mystify
    I have trouble choosing the right audio playback technology. There's a ton of technologies to use on the iPhone, it's so confusing. What I need to do is this: start playing short sounds ranging between 0.1 and 2 seconds high quality playback, no crackle (I heard some of the iPhone audio playback technologies do a crackle sound on start or end, which is bad!) ability to start playback of a sound, while there's already another one playing right now (two, three or more sounds at the same time) What would you suggest here, and why? Thanks :-)

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  • UIAccelerometer

    - by xyz
    hello, I want to make a iPhone application which makes use of UIAccelerometer and the application is as follows... As you move your iPhone in space, Air Paint(my application) creates a path of this movement mimicking a form of light graffiti.can any body have an idea of how to go about it?

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  • IPHONE DEVELOPMENT PROFILE EXPIRED - I TRIED EVERYTHING AND YES, I READ THE DOCS

    - by theiphoneguy
    I really combed this site and others. I read and re-read the related links here and the Apple docs. I'm sorry, but either I am obviously missing something right under my nose, or this Apple profile/certificate stuff is a bit convoluted. Here it is: I have a product in the App Store. I have updated it several times and users like it. My development profile recently expired just when I was improving the app for its next release. I can run the app in the simulator. I can compile and put the distribution build on my iPhone just fine. I went to the Apple portal and renewed the development profile. I downloaded it and installed it in Xcode. I see it in the Organize window. I see it on my iPhone. I CANNOT put the debug build on my iPhone to debug or run with Instruments. The message is that either there is not a valid signed profile or it is untrusted. I subsequently tried to download and install the certificate to my Mac's keychain. Still no success. I checked the code signing section of Project settings and also for the target and the root. All appears to indicate that it is using the expected development profile for debug. Yes, I had deleted the old profile from my iPhone, from the Organizer. I cleaned the Xcode cache and all targets. I have done all of this several times and in varying sequences to try to cover every possibility. I am ready to do anything to be able to debug with Instruments in order to check for leaks or high memory usage. Even though the distribution compile runs fine on my iPhone and plays well with other running processes, I will not release anything without a leaks/memory test. Any ideas will be appreciated. If I missed something obvious, please forgive me - it was not due to just posting a question without searching for similar postings. Thanks!

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  • IPhone Development Profile Expired

    - by theiphoneguy
    I really combed this site and others. I read and re-read the related links here and the Apple docs. I'm sorry, but either I am obviously missing something right under my nose, or this Apple profile/certificate stuff is a bit convoluted. Here it is: I have a product in the App Store. I have updated it several times and users like it. My development profile recently expired just when I was improving the app for its next release. I can run the app in the simulator. I can compile and put the distribution build on my iPhone just fine. I went to the Apple portal and renewed the development profile. I downloaded it and installed it in Xcode. I see it in the Organize window. I see it on my iPhone. I CANNOT put the debug build on my iPhone to debug or run with Instruments. The message is that either there is not a valid signed profile or it is untrusted. I subsequently tried to download and install the certificate to my Mac's keychain. Still no success. I checked the code signing section of Project settings and also for the target and the root. All appears to indicate that it is using the expected development profile for debug. Yes, I had deleted the old profile from my iPhone, from the Organizer. I cleaned the Xcode cache and all targets. I have done all of this several times and in varying sequences to try to cover every possibility. I am ready to do anything to be able to debug with Instruments in order to check for leaks or high memory usage. Even though the distribution compile runs fine on my iPhone and plays well with other running processes, I will not release anything without a leaks/memory test. Any ideas will be appreciated. If I missed something obvious, please forgive me - it was not due to just posting a question without searching for similar postings. Thanks!

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  • what is WEBDAV?

    - by senthilmuthu
    hi, i want to use webDAv server to share files among systems and (iPod or iPhone)in my iphone project.to use it,i have to use individual webserver? or is it a built in facility ? any one can help?

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  • problem with get http request from IPhone

    - by user317192
    Hi, I am writing a sample PHP Web Service that is sending GET Http request from the iphone to the web server. The server side code is returning JSON Data to iphone, the server side code looks like: function getUsers(){ $con=mysql_connect("localhost","root","123456") or die(mysql_error()); if(!mysql_select_db("eventsfast",$con)) { echo "Unable to connect to DB"; exit; } $sql="SELECT * from users"; $result=mysql_query($sql); if(!$result) { die('Could not successfully run query Error:'.mysql_error()); } $data = array(); while($row = mysql_fetch_assoc($result)){ $data['username'][] = $row['username']; $data['password'][]= $row['password']; } mysql_close($con); //print_r(json_encode($data)); //return (json_encode($data)); return json_encode('success'); } getUsers(); ? Its a simple code that Fetches all the data from the user table and send it to the iphone application. *****************************************************IPHONE APPLICATION (void)viewDidLoad { [super viewDidLoad]; responseData = [[NSMutableData data] retain]; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://localhost:8888/GetData.php"]]; [[NSURLConnection alloc] initWithRequest:request delegate:self]; } (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [responseData appendData:data]; } (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { label.text = [NSString stringWithFormat:@"Connection failed: %@", [error description]]; } (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSError *error; SBJSON *json = [[SBJSON new] autorelease]; NSArray *luckyNumbers = [json objectWithString:responseString error:&error]; [responseString release]; if (luckyNumbers == nil) label.text = [NSString stringWithFormat:@"JSON parsing failed: %@", [error localizedDescription]]; else { NSMutableString *text = [NSMutableString stringWithString:@"Lucky numbers:\n"]; for (int i = 0; i < [luckyNumbers count]; i++) [text appendFormat:@"%@\n", [luckyNumbers objectAtIndex:i]]; NSLog(text); label.text = text; } } ********************PROBLEM**************** The problem is that nothing is coming on iphone side of the application........... the response doesn't contains anything.............. Please help..............

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  • Interpret Objective C scripts at runtime on iPhone?

    - by Brad Parks
    Is there anyway to load an objective c script at runtime, and run it against the classes/methods/objects/functions in the current iPhone app? The reason i ask is that I've been playing around with iPhone wax, a lua interpreter that can be embedded in an iPhone app, and it works very nicely, in the sense that any object/method/function that's publically available in your Objective C code is automatically bridged, and available in lua. This allows you to rapidly prototype applications by simply making the core of your app be lua files that are in the users documents directory. Just reload the app, and you can test out changes to your lua files without needing to rebuild the app in XCode - a big time saver! But, with Apples recent 3.1.3 SDK stuff, it got me thinking that the safest approach for doing this type of rapid prototypeing would be if you could use Objective C as the interpreted code... That way, worst case scenario, you could just compile it into your app before your release, instead. I have heard that the lua source can be compiled to byte code, and linked in at build time, but I think the ultimate safe thing would be if the scripted source was in objective c, not lua. This leads me to wondering (i've searched, but come up with nothing) if there are any examples on how to embed an Objective C Interpreter in an iPhone app? This would allow you to rapidly prototype your app against the current classes that are built into your binary, and, when your about to deploy your app, instead of running the classes through the in app interpreter, you compile them in instead.

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  • How can I encrypt CoreData contents on an iPhone

    - by James A. Rosen
    I have some information I'd like to store statically encrypted on an iPhone application. I'm new to iPhone development, some I'm not terribly familiar with CoreData and how it integrates with the views. I have the data as JSON, though I can easily put it into a SQLITE3 database or any other backing data format. I'll take whatever is easiest (a) to encrypt and (b) to integrate with the iPhone view layer. The user will need to enter the password to decrypt the data each time the app is launched. The purpose of the encryption is to keep the data from being accessible if the user loses the phone. For speed reasons, I would prefer to encrypt and decrypt the entire file at once rather than encrypting each individual field in each row of the database. Note: this isn't the same idea as Question 929744, in which the purpose is to keep the user from messing with or seeing the data. The data should be perfectly transparent when in use. Also note: I'm willing to use SQLCipher to store the data, but would prefer to use things that already exist on the iPhone/CoreData framework rather than go through the lengthy build/integration process involved.

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  • iPhone Safari does not auto scale back down on portrait->landscape->portrait

    - by Tom
    Hi, I have a very simple HTML page with this META tag for the iPhone: <meta name="viewport" content="height=device-height,width=device-width,initial-scale=1.0,user-scalable=no" /> When the page loads in portrait mode it looks fine and the width fits the screen. When I rotate the iPhone to landscape mode the web page is auto resized to fit the landscape width. Good, this is what I want. But when I rotate back to landscape, the page is not resized back to fit the portrait width like it was before. It remains in the landscape width. I want the iPhone to set it back to the right width automatically, just like it did for the landscape mode. I don't think this should involve orientation listeners because it is all done automatically and I don't have any special styling for the different modes. Why doesn't the iPhone resize the web page back in portrait mode? How do I fix this? Thanks! Tom.

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  • set iPhone Required device capabilities

    - by chozinul
    My application is for "iPhone ONLY", But I have made a mistake in the first place by not setting the application for specific device. The current setting now is: Requirement: Compatible for iPhone, iPod touch and iPad. I would like to set it to: Requirement: Compatible for iPhone. I have go to some tutorial and forum. and nothing can solve my problem. I have also contact the apple support and this is what I got: "You are permitted to expand your device requirements only. Submitting an update to your binary to restrict your device requirements is not permitted. " is it mean that I can not set my application for iPhone only? If i can change it, what would you recommend me to do? I have change the setting of device capability inside the plist, to one of this. which one is correct, use "UIRequiredDeviceCapabilities" or "Required device capabilities"? i provide the screenshoot in here: http://img218.imageshack.us/gal.php?g=screenshot20100604atam1.png does the way I use it correct? Thanks.

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  • How to write an iphone application to control a device that exposes a telnet api

    - by MAC
    Hi! I have to write an iphone application that controls a device. This device exposes a telnet based interface. The application should ideally have user access control and customizability for each user. I was thinking of writing C++ classes that would communicate with the device using sockets. This functionality can then be exposed through web-services that can be called by the iphone application. However as i looked into it deeper, the api allows you to register for events using telnet and then you can receive notification when those events occur. That kinda put a spanner in the works for me. I for one dont know a "push" scenario can work with webservices. First off i have never programmed for the iphone so far. So i am not really sure what can be done. So i was thinking if instead of having a webserver to go through, why not have the application independently running on the iphone, directly communicating with the device using sockets. The question though is, is that possible and second i am thinking it would raise a security aspect. First we could control security as everything was going through our central server. Is there a way to handle security (in the sense who has access to the device) without having a central server. I am sorry that this seems like an unorganized post, but iam trying to brainstorm here. Looking forward to hear your opinions.

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  • How to implement iPhone TitleBar in Android

    - by edwar12345
    You know in iPhone, The four components of a typical iPhone application are a title bar, a navigation list, a destination page, and a button bar. for The Title Bar The title bar includes the following elements: Back button: Screen title: Command button: My question comes, although i can use UI framework tool, such as: Phonegap, iui, jtquery to develop web app, but i can't display the TitleBar effect in Android, i can't use below code in Android: meta content="yes" name="apple-mobile-web-app-capable" Actually, the above can work in Apple Safari Browser, but I can't use Safari to display our Android Project, which is i don't want to see. Does anyone know how to fulfill this effect in Android, please help me, your help will be great appreciated. to "It's unclear if you developing a native android application or a webapp. – alexanderblom yesterday" sorry that i forget to mention, i want to develop a iphone-webapp-style application in Android. Since it's too difficult, i want to use iWebkit, but it seems only work in apple iPhone OS or Safari which contain the specific engine to display the beautiful layout, like below:( -_-! i am new so i can't post images here) http://images.appshopper.com/screenshots/305/690205_2.jpg

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  • iPhone/iPad : Check for invalid characters in a textbox made for Integers only

    - by JustinXXVII
    I noticed that the iPhone OS is pretty good about picking out Integer values when asked to. Specifically, if you use NSString *stringName = @"6("; int number = [stringName intValue]; the iPhone OS will pick out the 6 and turn the variable number into 6. However, in more complex mistypes, this also makes the int variable 6: NSString *stringName = @"6(5"; int number = [stringName intValue]; The iPhone OS misses the other digit, when what could have possibly been the user trying to enter the number 65, the OS only gets the number 6 out of it. I need a solution to check a string for invalid characters and return NO if there is anything other than an unsigned integer in a textbox. This is for iPad, and currently there is no numeric keyboard like the iPhone has, and I'm instead limited to the standard 123 keyboard. I was thinking that I need to use NSRange and somehow loop through the entire string in the textbox, and checking to see if the current character in the iteration is a number. I'm lost as far as that goes. I can think of testing it against zero, but zero is a valid integer. Can anyone help?

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  • Limit iPhone in-app purchase by user's country

    - by Ryan
    Hello everyone. I'm a product manager who works for a small internet company that is developing an iPhone application for a social network. We monetize by offering limited and premium memberships to users (premium members get additional features not available to limited members). For billing on the web, we use a 3rd-party payment gateway that is nearing retirement, and will be replaced by an in-house solution. The business wants a global launch for our iPhone app using iTunes + in-app purchasing as a payment gateway. The problem with going global using this payment method is that for our web service membership level, available features, and subscription costs are defined by country. For example, in the US premium/limited memberships are available at 5 pricing tiers; in France premium/limited memberships are available at 5 different pricing tiers from the US; and in Chile the service is available for free and all features are available to users. Is it possible then to have the server-side, based on the user's country of registration, control the level of access, features, and payment options for users on the iPhone? I'd also note that since iTunes Connect does not allow variable pricing by currency and country, each "region" would need 5 in app purchase options. I argued for a US-only launch for iPhone using iTunes in app purchase until an in-house payment gateway is available. But you know...

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