Redering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows?
- by Arthur Wulf White
http://gaming.adobe.com/technologies/flascc/
Developers can now access UDK for browser applications. Does this mean greater performance than using a Stage3D engine (Away3D 4) and how much of a noticeable difference in performance would it make in rendering speeds?
Is there any benchmark you could propose that would allow to compare them fairly?
I am asking this to help myself understand the consequences in performance for deciding to use UDK in a browser based game. I would also like to know how it compares with UDK running natively in Windows?
I am not asking which technology to use or which is better. Only interested in the optimizing rendering speed in a 3d browser game with flash.