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  • Identifying the parts of this typedef struct in C?

    - by Tommy
    Please help me identify the parts of this typdef struct and what each part does and how it can be used: typedef struct my_struct { int a; int b; int c; } struct_int, *p_s; struct_int struct_array[5]; my_struct is the...? struct_int is the...? *p_s is the...and can be used to point to what? struct_array is the...? Also, when creating the array of structs, why do we use struct_int instead of my_struct ? Thank You!

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  • Array of Structs Initialization....

    - by user69514
    Hi I am working on a program where I have to initialize a deck of cards. I am using a struct to represent a card. However I'm not filling it correctly as I get a bunch of zero's when I display the deck of cards. I believe my mistake is in this line but I'm not sure: struct card temp = {"Clubs", value, false}; The code: void initCards(){ int count = 0; int location = 0; const int hand = 12; //add hearts int value=2; while( count < hand ){ struct card temp = {"Hearts", value, false}; cards[location] = temp; value++; count++; } count = 0; //add diamonts value = 2; while( count < hand ){ struct card temp = {"Diamonds", value, false}; cards[count] = temp; value++; count++; } //add spades count = 0; value = 2; while( count < hand ){ struct card temp = {"Spades", value, false}; cards[count] = temp; value++; count++; } //add clubs count = 0; value = 2; while( count < hand ){ struct card temp = {"Clubs", value, false}; cards[count] = temp; value++; count++; } //print the deck for(int i=0; i<52; i++){ cout << cards[i].type << " " << cards[i].rank << endl; } }

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  • Accessing any structs members at run-time.

    - by jmgunn
    Is it possible to get access to an individual member of a struct or class without knowing the names of its member variables? I would like to do an "offsetof(struct, tyname)" without having the struct name or member variable name hard coded amoungst other things. thanks.

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  • Java: Is there a way to efficiently insert or remove many elements from the middle of a LinkedList?

    - by allyourcode
    I was expecting to find this in Java's LinkedList, since the point of linked lists is to be able to efficiently insert (and remove) anywhere (assuming you have some kind of pointer to the location where you want to insert or remove). I'm not finding anything in the API though. Am I overlooking something? The closest thing I can find to this are the add and remove method in ListIterator. This has some limitations though. In particular, other iterators become invalid as soon as the underlying LinkedList is modified via remove, according to the API. This is born out in my tests as well; the following program results in a IllegalStateException: import java.util.*; public class RemoveFromLinkedList { public static void main(String[] args) { LinkedList<Integer> myList= new LinkedList<Integer>(); for (int i = 0; i < 10; ++i) { myList.add(i); } ListIterator<Integer> i1 = myList.listIterator(); ListIterator<Integer> i2 = myList.listIterator(); for (int i = 0; i < 3; ++i) { i1.next(); i2.next(); } System.out.println("i1.next() should be 3: " + i1.next()); i1.remove(); i1.remove(); // Exception! System.out.println("i2.next() should be 5: " + i2.next()); } } Ideally, what I'm expecting is something like this: // In my imagination only. This is the way Java actually works, afaict. // Construct two insertion/deletion points in LinkedList myLinkedList. myIterator = myLinkedList.iterator(); for (...) { myIterator.next(); } start = myIterator.clone(); for (...) { myIterator.next(); } // Later... after = myLinkedList.spliceAfter(myIterator, someOtherLinkedList); // start, myIterator, and after are still all valid; thus, I can do this: // Removes everything I just spliced in, as well as some other stuff before that. myLinkedList.remove(start, after); // Now, myIterator is invalid, but not start, nor after. C++ has something like this for its list class (template). Only iterators pointing to moved elements become invalidated, not ALL iterators.

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  • Can a variable like 'int' be considered a primitive/fundamental data structure?

    - by Ravi Gupta
    A rough definition of a data structure is that it allows you to store data and apply a set of operations on that data while preserving consistency of data before and after the operation. However some people insist that a primitive variable like 'int' can also be considered as a data structure. I get that part where it allows you to store data but I guess the operation part is missing. Primitive variables don't have operations attached to them. So I feel that unless you have a set of operations defined and attached to it you cannot call it a data structure. 'int' doesn't have any operation attached to it, it can be operated upon with a set of generic operators. Please advise if I got something wrong here.

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  • java hashmap array to double array

    - by Tweety
    Hi, I declared LinkedHashMap<String, float[]> and now I want to convert float[] values into double[][]. I am using following code. LinkedHashMap<String, float[]> fData; double data[][] = null; Iterator<String> iter = fData.keySet().iterator(); int i = 0; while (iter.hasNext()) { faName = iter.next(); tValue = fData.get(faName); //data = new double[fData.size()][tValue.length]; for (int j = 0; j < tValue.length; j++) { data[i][j] = tValue[j]; } i++; } When I try to print data System.out.println(Arrays.deepToString(data)); it doesn't show the data :( I tried to debug my code and i figured out that I have to initialize data outside the while loop but then I don't know the array dimensions :( How to solve it? Thanks

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  • Understanding linear linked list

    - by ArtWorkAD
    Hi, I have some problems understanding the linear linked list data structure. This is how I define a list element: class Node{ Object data; Node link; public Node(Object pData, Node pLink){ this.data = pData; this.link = pLink; } } To keep it simple we say that a list are linked nodes so we do not need to define a class list (recursion principle). My problem is that I am really confused in understanding how nodes are connected, more precisely the sequence of the nodes when we connect them. Node n1 = new Node(new Integer(2), null); Node n2 = new Node(new Integer(1), n1); What is link? Is it the previous or the next element? Any other suggestions to help me understanding this data structure?

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  • Simple C++ container class that is thread-safe for writing

    - by conradlee
    I am writing a multi-threaded program using OpenMP in C++. At one point my program forks into many threads, each of which need to add "jobs" to some container that keeps track of all added jobs. Each job can just be a pointer to some object. Basically, I just need the add pointers to some container from several threads at the same time. Is there a simple solution that performs well? After some googling, I found that STL containers are not thread-safe. Some stackoverflow threads address this question, but none that forms a consensus on a simple solution.

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  • Java-Recursion: When does statements after a recursive method call executes

    - by Ruru Morlano
    When are statements after the method call itself going to execute? private void inorderHelper(TreeNode node) { if ( node==null ) return; inorderHelper(node.leftNode); System.out.printf("%d", node.data); inorderHelper(node.rigthNode); } All I can see is that the line of codes inorderHelper(node.leftNode) will continue to iterate until node == null and the method terminates immediately before node.data is printed. I think that I didn't get well recursion but all examples I can find doesn't have statements after the recursive call. All I want to know is when are statements like System.out.printf("%d",node.data) going to execute before the method return?

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  • Can anyone provide Java program for btree or b+tree???

    - by rohit
    Hi, I am doing a project in which i require btree or b+tree data structure. but its not an important part of project. it would take my time to write a code for it. I googled it but didn't get anything.... So, can anyone provide java code for btree or b+tree implementation (with insert, delete, search algorithms)?????? it should accept string as input and form btree or b+tree of these string.

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  • Hash Table question [closed]

    - by Fatimah
    I need your help to solve this program ... Implement a separate chaining hash table that stores strings. You’ll need a hash function that converts string into an index number. Assume the strings will be lowercase words, so 26 characters will suffice.

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  • Is there a name for a pure-data Objective-C class?

    - by BrianEnigma
    This is less of a code-specific question and more of an Objective-C nomenclature question. In C you have struct for pure data. In Enterprise Java, you have "bean" classes that are purely member variables with getters and setters, but no business logic. In Adobe FLEX, you have "Value Objects". In Objective-C, is there a proper name for an object (descended from NSObject, of course) that simply has ivars and getters/setters (or @property/@synthesize, if you want to get fancy) and no real business logic? A more concrete example might be a simple class with getters and setters for filename, file size, description, and assorted other metadata. You could then take a bunch of these and easily throw them into a container (NSDictionary, NSArray) without the need for messy NSValue wrapping of a C struct. It is also a little more structure than putting, say, a bunch of loosely-typed child NSDictionaries into a parent container object.

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  • Generate sample XML from composite hierarchical structure

    - by Jevgenij Nekrasov
    Let's say I have composite hierarchical structure. Each object in the structure has child collection of the same objects. Each object has XPath property, which stores the exact xpath to the element inside XML file. Right now I am trying to create an extension, which can generate XML string from that hierarchical structure, but first I want to make some sort of research what is the most efficient way to do that? ant what is the easiest way?

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  • The standard map/associative-array structure to use in flash actionscript 3?

    - by tstyle
    I'm relatively new to flash, and is confused about what I should use to store and retrieve key value pairs. After some googling I've found various map-like things to choose from: 1) Use a Object: var map:Object = new Object(); map["key"] = "value"; The problem is that it seems to lack some very basic features. For example to even get the size of map I'd have to write a util method. 2) Use a Dictionary What does this standard library class provide over the simple object? It seems silly for it to exist if it's functionally identical to Object. 3) Go download some custom HashMap/HashTable implementation from the web. I've used a lot of modern languages, and this is the first time I haven't been able to find a library implementation of an associative array within 5 minutes. So I'd like to get some best-practice advice from an experienced flash developer. Thanks!

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  • Class properties vs NSArray / NSDictionary

    - by Frank Martin
    I want a custom class object to hold data and have somehow the feeling that creating about 80 properties is not the best way of doing it. Most of the properties would be bool values, so i'm thinking about creating Arrays (keys / values) or (probably better) a NSDictionary attached to the object for holding the data. Does that make sense or should i stay with the properties? Extra: Are there general pros and cons for the different approaches? And what keywords / concepts do i have to search for to find discussions about that somehow general question? Thanks in advance

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  • What are real world examples of when Linked Lists should be used?

    - by oo
    Another programmer was mentioning that they haven't found a use case for using a linked list data structure in any professional software in his career. I couldn't think of any good examples off the top of my head. He is mostly a C# and Java developer Can anyone give some examples where this was the correct data structure to solve a particular real world problem? Related: What is a practical, real world example of the Linked List?

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  • How to get structure of a Google Protobuf message without the definition

    - by dqminh
    I have to get the message structure of a protobuf message transfered to me without the message's definition. Using UnknownFieldSet methods, I was able to get a string representation of the message as below: 1: "a" 2: { 3:"b" 4:"c" } What data structure does field 2 represent ? Using UnknownFieldSet.Field.getGroupList i was able to get the content of field 3 and 4, does that means field 2 has the "deprecated" group structure ?

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  • Hashing Function for Map C++

    - by Josh
    I am trying to determine a hash function which takes an input (i, k) and determines a unique solution. The possible inputs for (i, k) range from 0 to 100. Consider each (i, k) as a position of a node in a trinomial tree. Ex: (0, 0) can diverge to (1, 1) (1, 0) (1, -1). (1, 1) can diverge to (2, 2) (2, 1) (2, 0). Sample given here: http://www.google.com/imgres?imgurl=http://sfb649.wiwi.hu-berlin.de/fedc_homepage/xplore/tutorials/stfhtmlimg1156.gif&imgrefurl=http://sfb649.wiwi.hu-berlin.de/fedc_homepage/xplore/tutorials/stfhtmlnode41.html&h=413&w=416&sz=4&tbnid=OegDZu-yeVitZM:&tbnh=90&tbnw=91&zoom=1&usg=__9uQWDNYNLV14YioWWbrqPgfa3DQ=&docid=2hhitNyRWjI_DM&hl=en&sa=X&ei=xAfFUIbyG8nzyAHv2YDICg&ved=0CDsQ9QEwAQ I am using a map map <double, double> hash_table I need a key value to be determined from pairs (i, k) to hash to to value for that (i, k) So far I was only able to come up with linear functions such as: double Hash_function(int i, int k) { //double val = pow(i, k) + i; //return (val % 4294967296); return (i*3.1415 + k*i*9.12341); } However, I cannot determine a unique key with a certain (i, k). What kind of functions can I use to help me do so?

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  • Best way to implement a data structure in PHP ?

    - by Double Gras
    Hi, I want to use some kind of data structure in PHP (5.2), mainly in order to not pollute the global namespace. I think about two approaches, using an array or a class. Could you tell me which approach is better ? Thanks $SQL_PARAMETERS = array ( 'server' => '127.0.0.1', 'login' => 'root'); class SqlParameters { const SERVER = '127.0.0.1'; const LOGIN = 'root'; } echo $SQL_PARAMETERS['server']; echo SqlParameters::SERVER;

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  • How to detect if breaking an edge will make a graph disjoint?

    - by the_graph_guy
    I have a graph that starts off with a single, root node. Nodes are added one by one to the graph. At node creation time, they have to be linked either to the root node, or to another node, by a single edge. Edges can also be created and deleted (one by one, between any two nodes). Nodes can be deleted one at a time. Node and edge creation, deletion operations can happen in any arbitrary order. OK, so here's my question: When an edge is deleted, is it possible do determine, in constant time (i.e. with an O(1) algorithm), if doing this will divide the graph into two disjoint subgraphs? If it will, then which side of the edge will the root node belong? I'm willing to maintain, within reasonable limits, any additional data structure that can facilitate the derivation of this information. Maybe it is not possible to do it in O(1), if so any pointers to literature will be appreciated.

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  • What is the fastest (to access) struct-like object in Python?

    - by DNS
    I'm optimizing some code whose main bottleneck is running through and accessing a very large list of struct-like objects. Currently I'm using namedtuples, for readability. But some quick benchmarking using 'timeit' shows that this is really the wrong way to go where performance is a factor: Named tuple with a, b, c: >>> timeit("z = a.c", "from __main__ import a") 0.38655471766332994 Class using __slots__, with a, b, c: >>> timeit("z = b.c", "from __main__ import b") 0.14527461047146062 Dictionary with keys a, b, c: >>> timeit("z = c['c']", "from __main__ import c") 0.11588272541098377 Tuple with three values, using a constant key: >>> timeit("z = d[2]", "from __main__ import d") 0.11106188992948773 List with three values, using a constant key: >>> timeit("z = e[2]", "from __main__ import e") 0.086038238242508669 Tuple with three values, using a local key: >>> timeit("z = d[key]", "from __main__ import d, key") 0.11187358437882722 List with three values, using a local key: >>> timeit("z = e[key]", "from __main__ import e, key") 0.088604143037173344 First of all, is there anything about these little timeit tests that would render them invalid? I ran each several times, to make sure no random system event had thrown them off, and the results were almost identical. It would appear that dictionaries offer the best balance between performance and readability, with classes coming in second. This is unfortunate, since, for my purposes, I also need the object to be sequence-like; hence my choice of namedtuple. Lists are substantially faster, but constant keys are unmaintainable; I'd have to create a bunch of index-constants, i.e. KEY_1 = 1, KEY_2 = 2, etc. which is also not ideal. Am I stuck with these choices, or is there an alternative that I've missed?

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  • Collision free hash function for a specific data structure

    - by Max
    Is it possible to create collision free hash function for a data structure with specific properties. The datastructure is int[][][] It contains no duplicates The range of integers that are contained in it is defined. Let's say it's 0..1000, the maximal integer is definitely not greater than 10000. Big problem is that this hash function should also be very fast. Is there a way to create such a hash function? Maybe at run time depending on the integer range?

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