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  • Item in multiple lists

    - by Evan Teran
    So I have some legacy code which I would love to use more modern techniques. But I fear that given the way that things are designed, it is a non-option. The core issue is that often a node is in more than one list at a time. Something like this: struct T { T *next_1; T *prev_1; T *next_2; T *prev_2; int value; }; this allows the core have a single object of type T be allocated and inserted into 2 doubly linked lists, nice and efficient. Obviously I could just have 2 std::list<T*>'s and just insert the object into both...but there is one thing which would be way less efficient...removal. Often the code needs to "destroy" an object of type T and this includes removing the element from all lists. This is nice because given a T* the code can remove that object from all lists it exists in. With something like a std::list I would need to search for the object to get an iterator, then remove that (I can't just pass around an iterator because it is in several lists). Is there a nice c++-ish solution to this, or is the manually rolled way the best way? I have a feeling the manually rolled way is the answer, but I figured I'd ask.

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  • Which data structure(s) to back a Final Fantasy ATB-style queue? (a delay queue)

    - by ZoFreX
    Situation: There are several entities in a simulated environment, which has an artificial notion of time called "ticks", which has no link to real time. Each entity takes it in turns to move, but some are faster than others. This is expressed by a delay, in ticks. So entity A might have a delay of 10, and B 25. In this case the turn order would go: A A B A A I'm wondering what data structure to use. At first I automatically thought "priority queue" but the delays are relative to "current time" which complicates matters. Also, there will be entities with larger delays and it's not unforseeable that the program will run through millions of ticks. It seems silly for an internal counter to be building higher and higher when the delays themselves stay relatively small and don't increase. So how would you solve this?

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  • 0/1 Knapsack with irrational weights

    - by user356106
    Consider the 0/1 knapsack problem. The standard Dynamic Programming algorithm applies only when the capacity as well as the weights to fill the knapsack with are integers/ rational numbers. What do you do when the capacity/weights are irrational? The issue is that we can't memoize like we do for integer weights because we may need potentially infinite decimal places for irrational weights - leading to an infinitely large number of columns for the Dynamic Programming Table . Is there any standard method for solving this? Any comments on the complexity of this problem? Any heuristics? What about associated recurrences like (for example): f(x)=1, for x< sqrt(2) f(x)=f(x-sqrt(2))+sqrt(3)

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  • Python method to remove iterability

    - by Debilski
    Suppose I have a function which can either take an iterable/iterator or a non-iterable as an argument. Iterability is checked with try: iter(arg). Depending whether the input is an iterable or not, the outcome of the method will be different. Not when I want to pass a non-iterable as iterable input, it is easy to do: I’ll just wrap it with a tuple. What do I do when I want to pass an iterable (a string for example) but want the function to take it as if it’s non-iterable? E.g. make that iter(str) fails.

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  • Tree-like queues

    - by Rehno Lindeque
    I'm implementing a interpreter-like project for which I need a strange little scheduling queue. Since I'd like to try and avoid wheel-reinvention I was hoping someone could give me references to a similar structure or existing work. I know I can simply instantiate multiple queues as I go along, I'm just looking for some perspective by other people who might have better ideas than me ;) I envision that it might work something like this: The structure is a tree with a single root. You get a kind of "insert_iterator" to the root and then push elements onto it (e.g. a and b in the example below). However, at any point you can also split the iterator into multiple iterators, effectively creating branches. The branches cannot merge into a single queue again, but you can start popping elements from the front of the queue (again, using a kind of "visitor_iterator") until empty branches can be discarded (at your discretion). x -> y -> z a -> b -> { g -> h -> i -> j } f -> b Any ideas? Seems like a relatively simple structure to implement myself using a pool of circular buffers but I'm following the "think first, code later" strategy :) Thanks

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  • C - How to implement Set data structure?

    - by psihodelia
    Is there any tricky way to implement a set data structure (a collection of unique values) in C? All elements in a set will be of the same type and there is a huge RAM memory. As I know, for integers it can be done really fast'N'easy using value-indexed arrays. But I'd like to have a very general Set data type. And it would be nice if a set could include itself.

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  • Rowwise iteration of a dictionay object

    - by mono
    I have a dictionary object like: Dictionary<string, HashSet<int>> dict = new Dictionary<string, HashSet<int>>(); dict.Add("foo", new HashSet<int>() { 15,12,16,18}); dict.Add("boo", new HashSet<int>() { 16,47,45,21 }); I have to print in such a way such that result would be as following at each iteration: It1: foo boo //only the key in a row It2: 15 16 It3: 16 47 Can anyone help me to achieve this. Thanks.

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  • Is there a good collection library for C-language?

    - by matti
    We have to maintain and even develop C-code of our legacy system. Is there good collection library that would support Java/C# (new versions) style collections. Hashtable, HashSet, etc. Of course without objects, but with structs. The HashTable key limitations to "strings" and ints is not a problem. It wouldn't be bad if it's free even for commercial use. I'm back to C from C# and I must say i'm depressed using our own libraries and the language in general. We're using VS2005 and MS C-compiler if that has nothing to do with anything. Thanks & BR -Matti

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  • DB Architecture : Linking to intersection or to main tables?

    - by Jean-Nicolas
    Hi, I'm creating fantasy football system on my website but i'm very confuse about how I should link some of my table. Tables The main table is Pool which have all the info about the ruling of the fantasy draft. A standard table User, which contains the usual stuff. Intersection table called pools_users which contains id,pool_id,user_id because a user could be in more than one pool, and a pool contains more than 1 user. The problem Table Selections = that's the table that is causing problem. That's the selection that the user choose for his pool. This is related to the Player table but thats not relevant for this problem. Should I link this table to the table Pools_users or should I link it with both main table Pool and User. This table contains id,pool_id,user_id,player_id,... What is the best way link my tables? When I want to retrieve my data, I normally want the information to be divided BY users. "This user have those selections, this one those selections, etc).

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  • How to create wordpress-like option table and get values for each row?

    - by Nacho
    Hi guys. I'm looking to create an options table in my db that makes every record a system option, so I can work with a little number of fields. My db has the following structure: 3 columns named id, name, and value The following data is inserted as an example: +--+-----------+--------------------------+ |id|name |value | +--+-----------+--------------------------+ | 1|uri |www.example.com | | 2|sitename |Working it out | | 3|base_folder|/folder1/folder2/ | | 4|slogan |Just a slogan for the site| +--+-----------+--------------------------+ That way I can include a large number of customizable system options very easily. The problem is that I don't know how to retrieve them. How do I get the value of uri and store it as a var? And better yet, how do I get, for exmaple, values of id 1 and 4 only without making a query each time? (I assume multiple queries are useless and a pretty ugly method.) I know the question is pretty basic but I'm lost here. I'd really appreciate your answer!

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  • Algorithm Question.. Linked List..

    - by AGeek
    Hi, Scenario is as follows:- I want to reverse the direction of the singly linked list, In other words, after the reversal all pointers should now point backwards.. Well the algorithm should take linear time. The solution that i have thought of using another datastructure A Stack.. With the help of which the singly linked list would be easily reversed, with all pointers pointing backwards.. But i am in doubt, that whether the following implementation yeild linear time complexity.. Please comment on this.. And if any other efficient algorithm is in place, then please discuss.. Thanks.

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  • Dictionaries with more than one key per value in Python

    - by nickname
    I am attempting to create a nice interface to access a data set where each value has several possible keys. For example, suppose that I have both a number and a name for each value in the data set. I want to be able to access each value using either the number OR the name. I have considered several possible implementations: Using two separate dictionaries, one for the data values organized by number, and one for the data values organized by name. Simply assigning two keys to the same value in a dictionary. Creating dictionaries mapping each name to the corresponding number, and vice versa Attempting to create a hash function that maps each name to a number, etc. (related to the above) Creating an object to encapsulate all three pieces of data, then using one key to map dictionary keys to the objects and simply searching the dictionary to map the other key to the object. None of these seem ideal. The first seems ugly and unmaintainable. The second also seems fragile. The third/fourth seem plausible, but seem to require either much manual specification or an overly complex implementation. Finally, the fifth loses constant-time performance for one of the lookups. In C/C++, I believe that I would use pointers to reference the same piece of data from different keys. I know that the problem is rather similar to a database lookup problem by a non-key column, however, I would like (if possible), to maintain the approximate O(1) performance of Python dictionaries. What is the most Pythonic way to achieve this data structure?

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  • Balanced Search Tree Query, Asymtotic Analysis..

    - by AGeek
    Hi, The situation is as follows:- We have n number and we have print them in sorted order. We have access to balanced dictionary data structure, which supports the operations serach, insert, delete, minimum, maximum each in O(log n) time. We want to retrieve the numbers in sorted order in O(n log n) time using only the insert and in-order traversal. The answer to this is:- Sort() initialize(t) while(not EOF) read(x) insert(x,t); Traverse(t); Now the query is if we read the elements in time "n" and then traverse the elements in "log n"(in-order traversal) time,, then the total time for this algorithm (n+logn)time, according to me.. Please explain the follow up of this algorithm for the time calculation.. How it will sort the list in O(nlogn) time?? Thanks.

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  • Fast data structure for small sets

    - by thr
    I'm in need for a data structure that can handle small sets (10-20 strings, at most 50, of varying length) very fast. False positives is ok, but false negatives are not. The last requirement makes bloom filters seem like a good fit, but I'm not sure about their speed, any other recommendations?

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  • Appropriate data structure for a buffer of the packets

    - by psihodelia
    How to implement a buffer of the packets where each packet is of the form: typedef struct{ int32 IP; //4-byte IP-address int16 ID; //unique sequence id }t_Packet; What should be the most appropriate data structure which: (1) allows to collect at least 8000 such packets (fast Insert and Delete operations) (2) allows very fast filtering using IP address, so that only packets with given IP will be selected (3) allows very fast find operation using ID as a key (4) allows very fast (2), then (3) within filtered results ? RAM size does matter, e.g. no huge lookup table is possible to use.

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  • Store address dynamic array in c

    - by user280642
    I'm trying to save the address of a dynamic array index. struct sstor *dlist; struct node *q; q->item = &(dlist->item[(dlist->sz)-1]); // Problem? This is my node struct node { char **item; struct node *next; struct node *prev; }; This is my array struct sstor { int sz; int maxsz; char item[][1024]; }; I'm still new to pointers. The line below gives the error: assignment from incompatible pointer type q->item = &(dlist->item[(dlist->sz)-1]);

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  • C++ union data-structure, easy acccess of bits within a DWORD

    - by TK
    Im running through a set of DirectX tutorials online and I have the following structure: struct CUSTOMVERTEX { FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag DWORD color; // from the D3DFVF_DIFFUSE flag } My basic understanding of directX leads me to thing tha color is made up of 8-bit alpha, red, green and blue channels. I am attempting to get east access to these channels. Rather than write the following code numerous times (within the CUSTOMVERTEX structure): public: int red() { return (color & 0x00FF0000) >> 16; } I could write a more elegant somution with a combination of a union and a structure e.g. struct CUSTOMVERTEX { FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag #pragma pack(2) union { DWORD color; // from the D3DFVF_DIFFUSE flag struct { char a; char r; char g; char b; }; }; } However this does not appear to function as expected, the values in r, g, & b almost appear the reverse of whats in color e.g. if color is 0x12345678 a = 0x78, r = 0x56. Is this an endieness issue? Also what other problems could I be expecting from this solution? e.g. overflow from the color members? I guess what Im asking is ... is there a better way to do this?!

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  • How to sort data in a table data structure in Java?

    - by rgksugan
    I need to sort data based on the third column of the table data structure. I tried based on the answers for the following question. But my sorting does not work. Please help me in this. Here goes my code. Object[] data = new Object[y]; rst.beforeFirst(); while (rst.next()) { int p_id = Integer.parseInt(rst.getString(1)); String sw2 = "select sum(quantity) from tbl_order_detail where product_id=" + p_id; rst1 = stmt1.executeQuery(sw2); rst1.next(); String sw3 = "select max(order_date) from tbl_order where tbl_order.`Order_ID` in (select tbl_order_detail.`Order_ID` from tbl_order_detail where product_id=" + p_id + ")"; rst2 = stmt2.executeQuery(sw3); rst2.next(); data[i] = new Object[]{new String(rst.getString(2)), new String(rst.getString(3)), new Integer(rst1.getString(1)), new String(rst2.getString(1))}; i++; } ColumnComparator cc = new ColumnComparator(2); Arrays.sort(data, cc); if (i == 0) { table.addCell(""); table.addCell(""); table.addCell(""); table.addCell(""); } else { for (int j = 0; j < y; j++) { Object[] theRow = (Object[]) data[j]; table.addCell((String) theRow[0]); table.addCell((String) theRow[1]); table.addCell((String) theRow[2]); table.addCell((String) theRow[3]); }

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  • Data structure for an ordered set with many defined subsets; retrieve subsets in same order

    - by Aaron
    I'm looking for an efficient way of storing an ordered list/set of items where: The order of items in the master set changes rapidly (subsets maintain the master set's order) Many subsets can be defined and retrieved The number of members in the master set grow rapidly Members are added to and removed from subsets frequently Must allow for somewhat efficient merging of any number of subsets Performance would ideally be biased toward retrieval of the first N items of any subset (or merged subset), and storage would be in-memory (and maybe eventually persistent on disk)

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  • Python what's the data structure for triple data

    - by Paul
    I've got a set of data that has three attributes, say A, B, and C, where A is kind of the index (i.e., A is used to look up the other two attributes.) What would be the best data structure for such data? I used two dictionaries, with A as the index of each. However, there's key errors when the query to the data doesn't match any instance of A.

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