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  • Linq to sql, summing timespan?

    - by DaRKoN_
    I have a time field in a mssql 2008 database that I want to do something to the effect of: Timespent = x.sum(x => x.AmountOfTime); Where AmountOfTime is a time MSSQL field. Sum seems to only work on decimals, how can I add these columns?

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  • PHP GD Reflection with original picture on top

    - by Steve Thomas
    Hi, I have stumbled upon a nice PHP library that uses GD to generate a reflection of a picture. I tried to modify the way so it also display the original image above its reflection to not have to align them in HTML. The script can be found there : http://reflection.corephp.co.uk/v3.php Any idea if this can be done easily ? With my tests, the alpha gradient effect wasnt applied at all. Thank you in advance.

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  • Creating a Glowing Sphere in Java3D

    - by Jim
    Hey, I'm looking for a way to reproduce this foggy-sphere-glowing effect using Java3D. http://bzflag.org/screenshots/bzfi0021.jpg http://bzflag.org/screenshots/bzfi0019.jpg http://bzflag.org/screenshots/bzfi0022.jpg I'm creating a transform group with a point light source and an emissive-material-sphere, but I can't reproduce the foggyness. Ideas? Thanks!

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  • EJB3 + JEE6: What is a persistent Timer?

    - by Hank
    I'm just about to use the new EJB3 TimerService (as part of Java EE 6), and as usual, I'm impressed by the brevity of JavaDoc :) Do you know what is the effect of the persistent property of the TimerConfig object? JavaDoc TimerConfig says: The persistent property determines whether the corresponding timer has a lifetime that spans the JVM in which it was created. It is optional and defaults to true.

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  • Why are IOC containers unnecessary with dynamic languages

    - by mikemay
    Someone on the Herding Code podcast No. 68, http://herdingcode.com/?p=231, stated that IOC containers had no place with Python or Javascript, or words to that effect. I'm assuming this is conventional wisdom and that it applies to all dynamic languages. Why? What is it about dynamic languages that makes IOC containers unnecessary?

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  • Jquery using append with effects

    - by David King
    how can I use .append with effects like show('slow') having effects on append doesnt seems to work at all. and it give results as normal show() no transitions, no animations. How Can I append one div to another. and have a slideDown or Show('slow') effect on it?

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  • How do I parse a UTC date format string to local date time?

    - by Brian Scott
    I'm currently using the jQuery fullcalendar plugin but I've came across an issue regarding daylight savings time in Britain. After the daylight savings take effect the hours are being displayed an hour out of phase. The problem appears to be with the plugins parsing function. Can someone please provide me with the funciton to parse a UTC string which includes the 'Z' demonination into a local date time for display?

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  • iPhone SDK: path and Inner Shadow

    - by JustMe
    Take a look of this image: http://imagebin.ca/img/b-W91wDU.png I have some CGPath like the image 1 and I would like to know how I can create an inner shadow effect like the image 2 I'm working with objective-c and Core Graphics iPhone SDK: 3.2

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  • How do I programmatically duplicate UIViews built in interface builder?

    - by Cam Spiers
    I want to build up a sub-UIView in Interface Builder (contained within a UIScrollView) with some UILabels contained, I then want to programmatically "copy" this view adjust its left position (by multiples of its width) to achieve a "floating" left effect inside a UIScrollView. I then want to add this copied UIView back into the UIScrollView with different text for the UILabels. The problem is I don't know how and if you can "copy" UIViews.

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • API to toggle "Show hidden files, folders and drives"

    - by dbkk
    Is there a function in Windows API to toggle the "Show hidden files, folders and drives" option in Windows Explorer (Tools Folder Options... View tab). I know of a related registry key, but changing that would not have immediate effect. The key is: HKEY_LOCAL_MACHINE/SOFTWARE/Microsoft/Windows/CurrentVersion/Explorer/Advanced/Folder/Hidden/SHOWALL Trying to do this from C#, but the question is not language-specific.

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  • Emulating CSS3 border-radius and box-shadow in IE7/8

    - by Adam Maras
    I'm working on HTML for a small web application; the design calls for a content area with rounded corners and a drop shadow. I've been able to produce this with CSS3, and it works flawlessly on Firefox and Chrome: However, Internet Explorer 7 and 8 (not supporting CSS3) is a different story: Is there an easy, lightweight JavaScript solution that would allow me to either 1) use IE-specific features to achieve this, or 2) modify the DOM (programmatically) in such a way that adds custom images around the content area to emulate the effect?

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  • Show Visualizers Error

    - by LionSoft
    When I try to inspect DataSet by standard DataSet visualizer I see this error "could not load this custom viewer". I wrote simple dataset visualizer, but error throws anyway too. On other computers with the same configuration visualizer show without any errors. OS: Windows 7 x86 (Release) VS: Visual Studio 2010 RC has somebody any ideas? I reinstall VS with no effect.

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  • Any way to simulate MouseOver in WPF

    - by jpierson
    I'm working on a link control in WPF which fits the text with icon links case in the Windows UX Guide. What I want is to have some text within a hyperlink that appears to the right of some image. In my case I started off by using a TextBlock that contained a Hyperlink which then contained my image and some text. <TextBlock> <Hyperlink> <Rectangle Height="16" Width="16" Fill="{StaticResource MyIconBrush}" Stretch="UniformToFill" VerticalAlignment="Center" HorizontalAlignment="Left" /> <Run>My link text</Run> </Hyperlink> </TextBlock> The problem with this however was that the image being taller than my text produced an effect where the text was aligned to the bottom. Unfortunately I haven't found any way to control the vertical alignment within the TextBlock or within the Hyperlink so I've resorted to attempting an alternative layout where the Hyperlink and the Rectangle that represent my vector icon are separated in order to get them to align properly like shown below. <TextBlock> <Hyperlink> <StackPanel Orientation="Horizontal"> <Rectangle Height="16" Width="16" Fill="{StaticResource MyIconBrush}" Stretch="UniformToFill" VerticalAlignment="Center" HorizontalAlignment="Left" /> <TextBlock VerticalAlignment="Center"><Hyperlink>My link text<Hyperlink></TextBlock> </StackPanel> </Hyperlink> </TextBlock> The problem with this however is that now that my Icon and my Hyperlink are separated I don't get my MouseOver appearance of my link when I the mouse is over my icon and vise-versa. So this got me to thinking, how do I simulate MouseOver for a given control such with a checkbox where you get the MouseOver effect on the box when you actually mouse over it's associated text. I know in the HTML world the label element has a for attribute that can be used to specify which control it is labeling which will basically do what I'm looking for. Also I can imagine that in other scenarios it may be nice to have a label that when you mouse over shows a corresponding text box as if the mouse is over it and possibly when clicked focus is given to the corresponding text box as well. For now though I'm interested mainly in how to to get a label or label like element in WPF to act as a proxy for a given control in terms of it's MouseOver state. Also I would like to do this purely in XAML if possible.

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  • Where can I find an iPhone OpenGL ES Example that responds to touch?

    - by Jamey McElveen
    I would like to find an iPhone OpenGL ES Example that responds to touch. Ideally it would meet these requirements: Displays a 3D object in the center of the screen like a cube Maps a texture to the cube surfaces Should move the camera around the cube as you drag your finger Should zoom the camera in and out on the cube by pinching Optionally has a background behind the cube that wraps around the back of the camera.(for example this could create the effect of the cube being in space) Has anyone seen one or more examples that can do these or at least render the cube with the texture?

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  • fullCalendar Font size

    - by Daemonk
    Hi, I am having issues setting the calendar font sizes to be smaller. I have changed setting a container div font size, no effect. I have also changed the fullCalender.css font from 1em to 0.5em and to a px size but the calendar text stays the same. Is there anything obvious I am missing, sorry to post if this is very obvious but I have searched for hours and I have tried so many things to set this. Thanks Dkn

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  • jquery delay() doesn't delay attr() in the queue

    - by luca
    hi, what is wrong in this code? I'm trying to get this effect: fadeOut(500) and attr('class','myClass') delayed by 600 millisecs.. then delay(600) again, and fadeIn(500). The delays happen correctly but the attr() is not being delayed, it fires when #myDiv is still fading! :'( $('#myDiv').fadeOut(500).delay(600).attr('class','myClass').delay(600).fadeIn(500); many thanks in advance for any suggestions! Luca

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  • Problem in vertical navigation menu using css sprites

    - by ShiVik
    Hello all I am trying to create to a vertical navigation menu using CSS sprites. I want to put in it a hover effect where the menu option slides out a bit. a:link { background: url(images/nav.png); background-position: -100px 0px; width: 150px; } a:hover { background: url(images/nav.png); background-position: -100px 0px; width: 160px; } So I am using the same image, I am just increasing its size to create a pop out effect. But my problem is that right now the image's size is increasing to the right. I want to keep the image's base aligned and its head should pop out. Here's my complete css code: #navmenu { left: 100px; margin: 0; padding: 0; position: absolute; top: 150px; width: 150px; z-index: 99; } #navmenu ul { list-style-type: none; margin: 0px; padding: 0px; } #navmenu ul li { line-height: 1.5em; padding: 0px; } #navimenu ul li a { color: black; display: block; font-weight: bold; height: 26px; padding: 0px 15px 0px 0px; text-align: right; width: 150px; } #navmenu a:link, #navmenu a:visited { background: url(images/nav.png) no-repeat; background-position: -150px 0px; width: 150px; } #navmenu a:hover { background: url(images/nav.png) no-repeat; background-position: -150px 0px; width: 160px; } Don't know how much if I've put the problem correctly but can somebody help me out here? Thanks

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  • ASP.NET MVC: How to allow some HTML mark-up in Html Encoded content?

    - by Dr. Zim
    Is there some magic existing code in MVC 2 to Html.Encode() strings and allow certain html markup, like paragraph marks and breaks? (coming from a Linq to SQL database field) A horrible code example to achieve the effect: Html.Encode(Model.fieldName).Replace("&lt;br /&gt;", "<br />") What would be really nice is to overload something and pass to it an array (or object) full of allowed html tags.

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  • Tearing my hair out - ASP.Net AJAX AutoComplete not working

    - by Dave
    Hope someone can help with this. I've been up and down the web and through this site looking for an answer, but still can't get the Autocomplete AJAX control to work. I've gone from trying to include it in an existing site to stripping it right back to a very basic form and it's still not functioning. I'm having a little more luck using Page Methods rather than a local webservice, so here is my code <%@ Page Language="C#" AutoEventWireup="true" CodeFile="droptest.aspx.cs" Inherits="droptest" %> <%@ Register Assembly="AjaxControlToolkit" Namespace="AjaxControlToolkit" TagPrefix="cc1" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <asp:TextBox ID="TextBox1" runat="server"></asp:TextBox> <asp:ScriptManager ID="ScriptManager1" EnablePageMethods="true" runat="server"> </asp:ScriptManager> <cc1:AutoCompleteExtender ID="AutoCompleteExtender1" runat="server" MinimumPrefixLength="1" ServiceMethod="getResults" TargetControlID="TextBox1"> </cc1:AutoCompleteExtender> </form> </body> </html> using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.Script.Services; using System.Web.Services; public partial class droptest : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } [WebMethod] public string[] getResults(string prefixText, int count) { string[] test = new string[5] { "One", "Two", "Three", "Four", "Five" }; return test; } } Tried to keep things as simple as possible, but all I get is either the autocomplete dropdown with the source of the page (starting with the <! doctype...) letter by letter, or in IE7 it just says "UNDEFINED" all the way down the list. I'm using Visual Web Developer 2008 at the moment, this is running on Localhost. I think I've exhausted all the "Try this..." options I can find, everything from adding in [ScriptMethod] to changing things in Web.Config. Is there anything obviously wrong with this code? Only other thing that may be having an effect is in Global.asax I do a Context.RewritePath to rewrite URLs - does this have any effect on AJAX? Thanks for any help you can give.

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