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  • NullPointerException when linking to Service that uses ContentProvider

    - by Danny Chia
    H.i everyone, this is my first post here! Anyways, I'm trying to write a "todo list" application. It stores the data in a ContentProvider, which is accessed via a Service. However, my app crashes at launch. My code is below: Manifest file: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.examples.todolist" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="True"> <activity android:name=".ToDoList" android:label="@string/app_name" android:theme="@style/ToDoTheme"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name="TodoService"/> <provider android:name="TodoProvider" android:authorities="com.examples.provider.todolist" /> </application> <uses-sdk android:minSdkVersion="7" /> </manifest> ToDoList.java: package com.examples.todolist; import com.examples.todolist.TodoService.LocalBinder; import java.util.ArrayList; import java.util.Date; import android.app.Activity; import android.content.SharedPreferences; import android.database.Cursor; import android.os.AsyncTask; import android.os.Bundle; import android.view.ContextMenu; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.IBinder; import android.view.KeyEvent; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.View.OnKeyListener; import android.widget.AdapterView; import android.widget.EditText; import android.widget.ListView; import android.widget.Toast; public class ToDoList extends Activity { static final private int ADD_NEW_TODO = Menu.FIRST; static final private int REMOVE_TODO = Menu.FIRST + 1; private static final String TEXT_ENTRY_KEY = "TEXT_ENTRY_KEY"; private static final String ADDING_ITEM_KEY = "ADDING_ITEM_KEY"; private static final String SELECTED_INDEX_KEY = "SELECTED_INDEX_KEY"; private boolean addingNew = false; private ArrayList<ToDoItem> todoItems; private ListView myListView; private EditText myEditText; private ToDoItemAdapter aa; int entries = 0; int notifs = 0; //ToDoDBAdapter toDoDBAdapter; Cursor toDoListCursor; TodoService mService; boolean mBound = false; /** Called when the activity is first created. */ public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); myListView = (ListView)findViewById(R.id.myListView); myEditText = (EditText)findViewById(R.id.myEditText); todoItems = new ArrayList<ToDoItem>(); int resID = R.layout.todolist_item; aa = new ToDoItemAdapter(this, resID, todoItems); myListView.setAdapter(aa); myEditText.setOnKeyListener(new OnKeyListener() { public boolean onKey(View v, int keyCode, KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_DOWN) if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { ToDoItem newItem = new ToDoItem(myEditText.getText().toString(), 0); mService.insertTask(newItem); updateArray(); myEditText.setText(""); entries++; Toast.makeText(ToDoList.this, "Entry added", Toast.LENGTH_SHORT).show(); aa.notifyDataSetChanged(); cancelAdd(); return true; } return false; } }); registerForContextMenu(myListView); restoreUIState(); populateTodoList(); } private void populateTodoList() { // Get all the todo list items from the database. toDoListCursor = mService. getAllToDoItemsCursor(); startManagingCursor(toDoListCursor); // Update the array. updateArray(); Toast.makeText(this, "Todo list retrieved", Toast.LENGTH_SHORT).show(); } private void updateArray() { toDoListCursor.requery(); todoItems.clear(); if (toDoListCursor.moveToFirst()) do { String task = toDoListCursor.getString(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_TASK)); long created = toDoListCursor.getLong(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_CREATION_DATE)); int taskid = toDoListCursor.getInt(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_ID)); ToDoItem newItem = new ToDoItem(task, new Date(created), taskid); todoItems.add(0, newItem); } while(toDoListCursor.moveToNext()); aa.notifyDataSetChanged(); } private void restoreUIState() { // Get the activity preferences object. SharedPreferences settings = getPreferences(0); // Read the UI state values, specifying default values. String text = settings.getString(TEXT_ENTRY_KEY, ""); Boolean adding = settings.getBoolean(ADDING_ITEM_KEY, false); // Restore the UI to the previous state. if (adding) { addNewItem(); myEditText.setText(text); } } @Override public void onSaveInstanceState(Bundle outState) { outState.putInt(SELECTED_INDEX_KEY, myListView.getSelectedItemPosition()); super.onSaveInstanceState(outState); } @Override public void onRestoreInstanceState(Bundle savedInstanceState) { int pos = -1; if (savedInstanceState != null) if (savedInstanceState.containsKey(SELECTED_INDEX_KEY)) pos = savedInstanceState.getInt(SELECTED_INDEX_KEY, -1); myListView.setSelection(pos); } @Override protected void onPause() { super.onPause(); // Get the activity preferences object. SharedPreferences uiState = getPreferences(0); // Get the preferences editor. SharedPreferences.Editor editor = uiState.edit(); // Add the UI state preference values. editor.putString(TEXT_ENTRY_KEY, myEditText.getText().toString()); editor.putBoolean(ADDING_ITEM_KEY, addingNew); // Commit the preferences. editor.commit(); } @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); // Create and add new menu items. MenuItem itemAdd = menu.add(0, ADD_NEW_TODO, Menu.NONE, R.string.add_new); MenuItem itemRem = menu.add(0, REMOVE_TODO, Menu.NONE, R.string.remove); // Assign icons itemAdd.setIcon(R.drawable.add_new_item); itemRem.setIcon(R.drawable.remove_item); // Allocate shortcuts to each of them. itemAdd.setShortcut('0', 'a'); itemRem.setShortcut('1', 'r'); return true; } @Override public boolean onPrepareOptionsMenu(Menu menu) { super.onPrepareOptionsMenu(menu); int idx = myListView.getSelectedItemPosition(); String removeTitle = getString(addingNew ? R.string.cancel : R.string.remove); MenuItem removeItem = menu.findItem(REMOVE_TODO); removeItem.setTitle(removeTitle); removeItem.setVisible(addingNew || idx > -1); return true; } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenu.ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); menu.setHeaderTitle("Selected To Do Item"); menu.add(0, REMOVE_TODO, Menu.NONE, R.string.remove); } @Override public boolean onOptionsItemSelected(MenuItem item) { super.onOptionsItemSelected(item); int index = myListView.getSelectedItemPosition(); switch (item.getItemId()) { case (REMOVE_TODO): { if (addingNew) { cancelAdd(); } else { removeItem(index); } return true; } case (ADD_NEW_TODO): { addNewItem(); return true; } } return false; } @Override public boolean onContextItemSelected(MenuItem item) { super.onContextItemSelected(item); switch (item.getItemId()) { case (REMOVE_TODO): { AdapterView.AdapterContextMenuInfo menuInfo; menuInfo =(AdapterView.AdapterContextMenuInfo)item.getMenuInfo(); int index = menuInfo.position; removeItem(index); return true; } } return false; } @Override public void onDestroy() { super.onDestroy(); } private void cancelAdd() { addingNew = false; myEditText.setVisibility(View.GONE); } private void addNewItem() { addingNew = true; myEditText.setVisibility(View.VISIBLE); myEditText.requestFocus(); } private void removeItem(int _index) { // Items are added to the listview in reverse order, so invert the index. //toDoDBAdapter.removeTask(todoItems.size()-_index); ToDoItem item = todoItems.get(_index); final long selectedId = item.getTaskId(); mService.removeTask(selectedId); entries--; Toast.makeText(this, "Entry deleted", Toast.LENGTH_SHORT).show(); updateArray(); } @Override protected void onStart() { super.onStart(); Intent intent = new Intent(this, TodoService.class); bindService(intent, mConnection, Context.BIND_AUTO_CREATE); } @Override protected void onStop() { super.onStop(); // Unbind from the service if (mBound) { unbindService(mConnection); mBound = false; } } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { LocalBinder binder = (LocalBinder) service; mService = binder.getService(); mBound = true; } public void onServiceDisconnected(ComponentName arg0) { mBound = false; } }; public class TimedToast extends AsyncTask<Long, Integer, Integer> { @Override protected Integer doInBackground(Long... arg0) { if (notifs < 15) { try { Toast.makeText(ToDoList.this, entries + " entries left", Toast.LENGTH_SHORT).show(); notifs++; Thread.sleep(20000); } catch (InterruptedException e) { } } return 0; } } } TodoService.java: package com.examples.todolist; import android.app.Service; import android.content.ContentResolver; import android.content.ContentValues; import android.content.Intent; import android.database.Cursor; import android.os.Binder; import android.os.IBinder; public class TodoService extends Service { private final IBinder mBinder = new LocalBinder(); @Override public IBinder onBind(Intent arg0) { return mBinder; } public class LocalBinder extends Binder { TodoService getService() { return TodoService.this; } } public void insertTask(ToDoItem _task) { ContentResolver cr = getContentResolver(); ContentValues values = new ContentValues(); values.put(TodoProvider.KEY_CREATION_DATE, _task.getCreated().getTime()); values.put(TodoProvider.KEY_TASK, _task.getTask()); cr.insert(TodoProvider.CONTENT_URI, values); } public void updateTask(ToDoItem _task) { long tid = _task.getTaskId(); ContentResolver cr = getContentResolver(); ContentValues values = new ContentValues(); values.put(TodoProvider.KEY_TASK, _task.getTask()); cr.update(TodoProvider.CONTENT_URI, values, TodoProvider.KEY_ID + "=" + tid, null); } public void removeTask(long tid) { ContentResolver cr = getContentResolver(); cr.delete(TodoProvider.CONTENT_URI, TodoProvider.KEY_ID + "=" + tid, null); } public Cursor getAllToDoItemsCursor() { ContentResolver cr = getContentResolver(); return cr.query(TodoProvider.CONTENT_URI, null, null, null, null); } } TodoProvider.java: package com.examples.todolist; import android.content.*; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteOpenHelper; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteQueryBuilder; import android.database.sqlite.SQLiteDatabase.CursorFactory; import android.net.Uri; import android.text.TextUtils; import android.util.Log; public class TodoProvider extends ContentProvider { public static final Uri CONTENT_URI = Uri.parse("content://com.examples.provider.todolist/todo"); @Override public boolean onCreate() { Context context = getContext(); todoHelper dbHelper = new todoHelper(context, DATABASE_NAME, null, DATABASE_VERSION); todoDB = dbHelper.getWritableDatabase(); return (todoDB == null) ? false : true; } @Override public Cursor query(Uri uri, String[] projection, String selection, String[] selectionArgs, String sort) { SQLiteQueryBuilder tb = new SQLiteQueryBuilder(); tb.setTables(TODO_TABLE); // If this is a row query, limit the result set to the passed in row. switch (uriMatcher.match(uri)) { case TASK_ID: tb.appendWhere(KEY_ID + "=" + uri.getPathSegments().get(1)); break; default: break; } // If no sort order is specified sort by date / time String orderBy; if (TextUtils.isEmpty(sort)) { orderBy = KEY_ID; } else { orderBy = sort; } // Apply the query to the underlying database. Cursor c = tb.query(todoDB, projection, selection, selectionArgs, null, null, orderBy); // Register the contexts ContentResolver to be notified if // the cursor result set changes. c.setNotificationUri(getContext().getContentResolver(), uri); // Return a cursor to the query result. return c; } @Override public Uri insert(Uri _uri, ContentValues _initialValues) { // Insert the new row, will return the row number if // successful. long rowID = todoDB.insert(TODO_TABLE, "task", _initialValues); // Return a URI to the newly inserted row on success. if (rowID > 0) { Uri uri = ContentUris.withAppendedId(CONTENT_URI, rowID); getContext().getContentResolver().notifyChange(uri, null); return uri; } throw new SQLException("Failed to insert row into " + _uri); } @Override public int delete(Uri uri, String where, String[] whereArgs) { int count; switch (uriMatcher.match(uri)) { case TASKS: count = todoDB.delete(TODO_TABLE, where, whereArgs); break; case TASK_ID: String segment = uri.getPathSegments().get(1); count = todoDB.delete(TODO_TABLE, KEY_ID + "=" + segment + (!TextUtils.isEmpty(where) ? " AND (" + where + ')' : ""), whereArgs); break; default: throw new IllegalArgumentException("Unsupported URI: " + uri); } getContext().getContentResolver().notifyChange(uri, null); return count; } @Override public int update(Uri uri, ContentValues values, String where, String[] whereArgs) { int count; switch (uriMatcher.match(uri)) { case TASKS: count = todoDB.update(TODO_TABLE, values, where, whereArgs); break; case TASK_ID: String segment = uri.getPathSegments().get(1); count = todoDB.update(TODO_TABLE, values, KEY_ID + "=" + segment + (!TextUtils.isEmpty(where) ? " AND (" + where + ')' : ""), whereArgs); break; default: throw new IllegalArgumentException("Unknown URI " + uri); } getContext().getContentResolver().notifyChange(uri, null); return count; } @Override public String getType(Uri uri) { switch (uriMatcher.match(uri)) { case TASKS: return "vnd.android.cursor.dir/vnd.examples.task"; case TASK_ID: return "vnd.android.cursor.item/vnd.examples.task"; default: throw new IllegalArgumentException("Unsupported URI: " + uri); } } // Create the constants used to differentiate between the different URI // requests. private static final int TASKS = 1; private static final int TASK_ID = 2; private static final UriMatcher uriMatcher; // Allocate the UriMatcher object, where a URI ending in 'tasks' will // correspond to a request for all tasks, and 'tasks' with a // trailing '/[rowID]' will represent a single task row. static { uriMatcher = new UriMatcher(UriMatcher.NO_MATCH); uriMatcher.addURI("com.examples.provider.Todolist", "tasks", TASKS); uriMatcher.addURI("com.examples.provider.Todolist", "tasks/#", TASK_ID); } //The underlying database private SQLiteDatabase todoDB; private static final String TAG = "TodoProvider"; private static final String DATABASE_NAME = "todolist.db"; private static final int DATABASE_VERSION = 1; private static final String TODO_TABLE = "todolist"; // Column Names public static final String KEY_ID = "_id"; public static final String KEY_TASK = "task"; public static final String KEY_CREATION_DATE = "date"; public long insertTask(ToDoItem _task) { // Create a new row of values to insert. ContentValues newTaskValues = new ContentValues(); // Assign values for each row. newTaskValues.put(KEY_TASK, _task.getTask()); newTaskValues.put(KEY_CREATION_DATE, _task.getCreated().getTime()); // Insert the row. return todoDB.insert(TODO_TABLE, null, newTaskValues); } public boolean updateTask(long _rowIndex, String _task) { ContentValues newValue = new ContentValues(); newValue.put(KEY_TASK, _task); return todoDB.update(TODO_TABLE, newValue, KEY_ID + "=" + _rowIndex, null) > 0; } public boolean removeTask(long _rowIndex) { return todoDB.delete(TODO_TABLE, KEY_ID + "=" + _rowIndex, null) > 0; } // Helper class for opening, creating, and managing database version control private static class todoHelper extends SQLiteOpenHelper { private static final String DATABASE_CREATE = "create table " + TODO_TABLE + " (" + KEY_ID + " integer primary key autoincrement, " + KEY_TASK + " TEXT, " + KEY_CREATION_DATE + " INTEGER);"; public todoHelper(Context cn, String name, CursorFactory cf, int ver) { super(cn, name, cf, ver); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS " + TODO_TABLE); onCreate(db); } } } I've omitted the other files as I'm sure they are correct. When I run the program, LogCat shows that the NullPointerException occurs in populateTodoList(), at toDoListCursor = mService.getAllToDoItemsCursor(). mService is the Cursor object returned by TodoService. I've added the service to the Manifest file, but I still cannot find out why it's causing an exception. Thanks in advance.

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  • Error at lapack cgesv when matrix is not singular

    - by Jan Malec
    This is my first post. I usually ask classmates for help, but they have a lot of work now and I'm too desperate to figure this out on my own :). I am working on a project for school and I have come to a point where I need to solve a system of linear equations with complex numbers. I have decided to call lapack routine "cgesv" from c++. I use the c++ complex library to work with complex numbers. Problem is, when I call the routine, I get error code "2". From lapack documentation: INFO is INTEGER = 0: successful exit < 0: if INFO = -i, the i-th argument had an illegal value > 0: if INFO = i, U(i,i) is exactly zero. The factorization has been completed, but the factor U is exactly singular, so the solution could not be computed. Therefore, the element U(2, 2) should be zero, but it is not. This is how I declare the function: void cgesv_( int* N, int* NRHS, std::complex* A, int* lda, int* ipiv, std::complex* B, int* ldb, int* INFO ); This is how I use it: int *IPIV = new int[NA]; int INFO, NRHS = 1; std::complex<double> *aMatrix = new std::complex<double>[NA*NA]; for(int i=0; i<NA; i++){ for(int j=0; j<NA; j++){ aMatrix[j*NA+i] = A[i][j]; } } cgesv_( &NA, &NRHS, aMatrix, &NA, IPIV, B, &NB, &INFO ); And this is how the matrix looks like: (1,-160.85) (0,0.000306796) (0,-0) (0,-0) (0,-0) (0,0.000306796) (1,-40.213) (0,0.000306796) (0,-0) (0,-0) (0,-0) (0,0.000306796) (1,-0.000613592) (0,0.000306796) (0,-0) (0,-0) (0,-0) (0,0.000306796) (1,-40.213) (0,0.000306796) (0,-0) (0,-0) (0,-0) (0,0.000306796) (1,-160.85) I had to split the matrix colums, otherwise it did not format correctly. My first suspicion was that complex is not parsed correctly, but I have used lapack functions with complex numbers before this way. Any ideas?

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  • Frustration with generics

    - by sbi
    I have a bunch of functions which are currently overloaded to operate on int and string: bool foo(int); bool foo(string); bool bar(int); bool bar(string); void baz(int p); void baz(string p); I then have a bunch of functions taking 1, 2, 3, or 4 arguments of either int or string, which call the aforementioned functions: void g(int p1) { if(foo(p1)) baz(p1); } void g(string p1) { if(foo(p1)) baz(p1); } void g(int p2, int p2) { if(foo(p1)) baz(p1); if(bar(p2)) baz(p2); } void g(int p2, string p2) { if(foo(p1)) baz(p1); if(bar(p2)) baz(p2); } void g(string p2, int p2) { if(foo(p1)) baz(p1); if(bar(p2)) baz(p2); } void g(string p2, string p2) { if(foo(p1)) baz(p1); if(bar(p2)) baz(p2); } // etc. (The implementation of the g() family is just a placeholder. actually they are more complicated.) More types than the current int or string might have to be introduced at any time. The same goes for functions with more arguments than 4. The current number of identical functions is barely manageable. Add one more variant in either dimension and the combinatoric explosion will be so huge, it might blow away the application. In C++, I'd templatize g() and be done. I understand that .NET generics are different. <sigh> But I have been fighting them for two hours trying to come up with a solution that doesn't involve too much copy&paste of code. To no avail. Surely, C#/.NET/generics/whatever won't require me to type out identical code for a family of functions taking five arguments of either of three types? So what am I missing here?

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  • My first c# app and first null object exception

    - by Fresheyeball
    Total noob here. This is my first c# attempt, its a console application that simulates a drinking game called 'Left Right Center'. In the console I receive the following: CONSOLE Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at LeftRightCenter.MainClass.Main (System.String[] args) [0x00038] in /Users/apple/Projects/LearningC/LearningC/Main.cs:80 [ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object at LeftRightCenter.MainClass.Main (System.String[] args) [0x00038] in /Users/apple/Projects/LearningC/LearningC/Main.cs:80 C# using System; namespace LeftRightCenter { class Player { //fields private int _quarters = 4; public int Quarters { get{ return _quarters; } set{ _quarters += value; } } public Player (string name) { } } class Dice { Random random = new Random(); public int Roll () { random = new Random (); int diceSide; diceSide = random.Next (0, 6); diceSide = (diceSide > 2) ? 3 : diceSide; return diceSide; } } class MainClass { static int activePlayer = 0; static int theCup = 0; static Player[] thePlayers = { new Player ("Jessica"), new Player ("Isaac"), new Player ("Ed"), new Player ("Bella"), new Player ("Elisa"), new Player ("Fake RedHead"), new Player ("Linda"), new Player ("MJ"), new Player ("Irene"), new Player("Devin") }; static Dice[] theDice = new Dice[2]; private static void MoveQuarter (int direction) { int numberOfPlayers = thePlayers.Length - 1; switch (direction) { case 0: thePlayers [activePlayer].Quarters = -1; theCup++; break; case 1: thePlayers [activePlayer].Quarters = -1; int leftPlayer = (activePlayer == 0) ? numberOfPlayers : activePlayer - 1; thePlayers [leftPlayer].Quarters = +1; break; case 2: thePlayers [activePlayer].Quarters = -1; int rightPlayer = (activePlayer == numberOfPlayers) ? 0 : activePlayer + 1; thePlayers [rightPlayer].Quarters = +1; break; } } public static void Main (string[] args) { int cupEndPoint = thePlayers.Length * 4 - 1; while (theCup < cupEndPoint) { foreach (Dice rattle in theDice) { if (thePlayers [activePlayer].Quarters > 0) { MoveQuarter (rattle.Roll ()); // this line seems to be the problem } } Console.WriteLine ("{0} Quarters In the Cup", theCup); } } } } I have no idea what the problem is or why, and my googling have proven more use confusing than helpful.

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  • why gcc emits segmentation ,after my code run

    - by gcc
    every time ,why have I encountered with segmentation fault ? still,I have not found my fault sometimes, gcc emits segmentation fault ,sometimes, memory satck limit is exceeded I think you will understand (easily) what is for that code void my_main() { char *tutar[50],tempc; int i=0,temp,g=0,a=0,j=0,d=1,current=0,command=0,command2=0; do{ tutar[i]=malloc(sizeof(int)); scanf("%s",tutar[i]); temp=*tutar[i]; } while(temp=='x'); i=0; num_arrays=atoi(tutar[i]); i=1; tempc=*tutar[i]; if(tempc!='x' && tempc!='d' && tempc!='a' && tempc!='j') { current=1; arrays[current]=malloc(sizeof(int)); l_arrays[current]=calloc(1,sizeof(int)); c_arrays[current]=calloc(1,sizeof(int));} i=1; current=1; while(1) { tempc=*tutar[i]; if(tempc=='x') break; if(tempc=='n') { ++current; arrays[current]=malloc(sizeof(int)); l_arrays[current]=calloc(1,sizeof(int)); c_arrays[current]=calloc(1,sizeof(int)); ++i; continue; } if(tempc=='d') { ++i; command=atoi(tutar[i])-1; free(arrays[command]); free(l_arrays[command]); free(c_arrays[command]); ++i; continue; } if(tempc=='j') { ++i; current=atoi(tutar[i])-1; if(arrays[current]==NULL) { arrays[current]=malloc(sizeof(int)); l_arrays[current]=calloc(1,sizeof(int)); c_arrays[current]=calloc(1,sizeof(int)); ++i; } else { a=l_arrays[current]; j=l_arrays[current]; ++i;} continue; } } }

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  • Feedback on Optimizing C# NET Code Block

    - by Brett Powell
    I just spent quite a few hours reading up on TCP servers and my desired protocol I was trying to implement, and finally got everything working great. I noticed the code looks like absolute bollocks (is the the correct usage? Im not a brit) and would like some feedback on optimizing it, mostly for reuse and readability. The packet formats are always int, int, int, string, string. try { BinaryReader reader = new BinaryReader(clientStream); int packetsize = reader.ReadInt32(); int requestid = reader.ReadInt32(); int serverdata = reader.ReadInt32(); Console.WriteLine("Packet Size: {0} RequestID: {1} ServerData: {2}", packetsize, requestid, serverdata); List<byte> str = new List<byte>(); byte nextByte = reader.ReadByte(); while (nextByte != 0) { str.Add(nextByte); nextByte = reader.ReadByte(); } // Password Sent to be Authenticated string string1 = Encoding.UTF8.GetString(str.ToArray()); str.Clear(); nextByte = reader.ReadByte(); while (nextByte != 0) { str.Add(nextByte); nextByte = reader.ReadByte(); } // NULL string string string2 = Encoding.UTF8.GetString(str.ToArray()); Console.WriteLine("String1: {0} String2: {1}", string1, string2); // Reply to Authentication Request MemoryStream stream = new MemoryStream(); BinaryWriter writer = new BinaryWriter(stream); writer.Write((int)(1)); // Packet Size writer.Write((int)(requestid)); // Mirror RequestID if Authenticated, -1 if Failed byte[] buffer = stream.ToArray(); clientStream.Write(buffer, 0, buffer.Length); clientStream.Flush(); } I am going to be dealing with other packet types as well that are formatted the same (int/int/int/str/str), but different values. I could probably create a packet class, but this is a bit outside my scope of knowledge for how to apply it to this scenario. If it makes any difference, this is the Protocol I am implementing. http://developer.valvesoftware.com/wiki/Source_RCON_Protocol

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  • Java exercise - display table with 2d array

    - by TheHacker66
    I'm struggling to finish a java exercise, it involves using 2d arrays to dinamically create and display a table based on a command line parameter. Example: java table 5 +-+-+-+-+-+ |1|2|3|4|5| +-+-+-+-+-+ |2|3|4|5|1| +-+-+-+-+-+ |3|4|5|1|2| +-+-+-+-+-+ |4|5|1|2|3| +-+-+-+-+-+ |5|1|2|3|4| +-+-+-+-+-+ What i have done so far: public static void main(String[] args) { int num = Integer.parseInt(args[0]); String[][] table = new String[num*2+1][num]; int[] numbers = new int[num]; int temp = 0; for(int i=0; i<numbers.length; i++) numbers[i] = i+1; // wrong for(int i=0; i<table.length; i++){ for(int j=0; j<num;j++){ if(i%2!=0){ temp=numbers[0]; for(int k=1; k<numbers.length; k++){ numbers[k-1]=numbers[k]; } numbers[numbers.length-1]=temp; for(int l=0; l<numbers.length; l++){ table[i][j] = "|"+numbers[l]; } } else table[i][j] = "+-"; } } for(int i=0; i<table.length; i++){ for(int j=0; j<num; j++) System.out.print(table[i][j]); if(i%2==0) System.out.print("+"); else System.out.print("|"); System.out.println();} } This doesn't work, since it prints 1|2|3|4 in every row, which isn't what i need. I found the issue, and it's because the first for loop changes the array order more times than needed and basically it returns as it was at the beginning. I know that probably there's a way to achieve this by writing more code, but i always tend to nest as much as possible to "optimize" the code while i write it, so that's why i tried solving this exercise by using less variables and loops as possible. Thanks in advance for your help!

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  • Equivalent of System.Windows.Forms.Cursor in Web Application(Asp.Net)

    - by Vishwa
    Hi I have a code in windows application now i am trying to implement in web Application but it is showimg that it ths no cursor class (System.Windows.Forms.Cursor )so..wat is the equivalent in web application. Here is my code private void btnGo_Click(System.Object sender, System.EventArgs e) { this.Cursor = Cursors.WaitCursor; Application.DoEvents(); // Load the images. Bitmap bm1 = (Bitmap) (Image.FromFile(txtFile1.Text)); Bitmap bm2 = (Bitmap) (Image.FromFile(txtFile2.Text)); // Make a difference image. int wid = Math.Min(bm1.Width, bm2.Width); int hgt = Math.Min(bm1.Height, bm2.Height); Bitmap bm3 = new Bitmap(wid, hgt); // Create the difference image. bool are_identical = true; int r1; int g1; int b1; int r2; int g2; int b2; int r3; int g3; int b3; Color eq_color = Color.White; Color ne_color = Color.Transparent; for (int x = 0; x <= wid - 1; x++) { for (int y = 0; y <= hgt - 1; y++) { if (bm1.GetPixel(x, y).Equals(bm2.GetPixel(x, y))) { bm3.SetPixel(x, y, eq_color); } else { bm1.SetPixel(x, y, ne_color); are_identical = false; } } } // Display the result. picResult.Image = bm1; Bitmap Logo = new Bitmap(picResult.Image); Logo.MakeTransparent(Logo.GetPixel(1, 1)); picResult.Image = (Image)Logo; this.Cursor = Cursors.Default; if ((bm1.Width != bm2.Width) || (bm1.Height != bm2.Height)) { are_identical = false; } if (are_identical) { MessageBox.Show("The images are identical"); } else { MessageBox.Show("The images are different"); } //bm1.Dispose() // bm2.Dispose() }

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  • C++ abstract class template + type-specific subclass = trouble with linker

    - by user333279
    Hi there, The project in question is about different endpoints communicating with each other. An endpoint sends events (beyond the scope of the current problem) and can process incoming events. Each event is represented in a generic object as follows: #pragma interface ... // some includes template<typename T> class Event { public: Event(int senderId, Type type, T payload); // Type is an enum Event(int senderId, Type type, int priority, T payload); virtual ~Event(); virtual int getSenderId(); virtual int getPriority(); virtual T getPayload(); void setPriority(const int priority); protected: const int senderId; const Type type; const T payload; int priority; }; It has its implementing class with #pragma implementation tag. An endpoint is defined as follows: #pragma interface #include "Event.h" template<typename T> class AbstractEndPoint { public: AbstractEndPoint(int id); virtual ~AbstractEndPoint(); virtual int getId(); virtual void processEvent(Event<T> event) = 0; protected: const int id; }; It has its implementing class too, but only the constructor, destructor and getId() are defined. The idea is to create concrete endpoints for each different payload type. Therefore I have different payload objects and specific event classes for each type, e.g. Event<TelegramFormatA>, Event<TelegramFormatB> and ConcreteEndPoint for TelegramFormatA, ConcreteEndPoint for TelegramFormatB respectively. The latter classes are defined as class ConcreteEndPoint : AbstractEndPoint<TelegramFormatA> { ... } I'm using g++ 4.4.3 and ld 2.19. Everything compiles nicely, but the linker complaints about undefined references to type-specific event classes, like Event<TelegramFormatA>::Event(....) . I tried explicit instantiation using template class AbstractEndPoint<TelegramFormatA>; but couldn't get past the aforementioned linker errors. Any ideas would be appreciated.

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  • Need MYSQL query for finding lowest score per game player

    - by Chris Barnhill
    I have a game on Facebook called Rails Across Europe. I have a Best Scores page where I show the players with the best 20 scores, which in game terms refers to the lowest winning turn. The problem is that there are a small number of players who play frequently, and their scores dominate the page. I'd like to make the scores page open to more players. So I thought that I could display the single lowest winning turn for each player instead of displaying all of the lowest winning turns for all players. The problem is that the query for this eludes me. So I hope that one of you brilliant StackOverflow folks can help me with this. I have included the relevant MYSQL table schemas below. Here are the the table relationships: player_stats contains statistics for either a game in progress or a completed game. If a game is in progress, winning_turn is zero (which means that games with a winning_turn of zero should not be included in the query). player_stats has a game_player table id reference. game_player contains data describing games currently in progress. game_player has a player table id reference. player contains data describing a person who plays the game. Here's the query I'm currently using: 'SELECT p.fb_user_id, ps.winning_turn, gp.difficulty_level, c.name as city_name, g.name as goods_name, d.cost FROM game_player as gp, player as p, player_stats as ps, demand as d, city as c, goods as g WHERE p.status = "ACTIVE" AND gp.player_id = p.id AND ps.game_player_id = gp.id AND d.id = ps.highest_demand_id AND c.id = d.city_id AND g.id = d.goods_id AND ps.winning_turn > 0 ORDER BY ps.winning_turn ASC, d.cost DESC LIMIT '.$limit.';'; Here are the relevant table schemas: -- -- Table structure for table `player_stats` -- CREATE TABLE IF NOT EXISTS `player_stats` ( `id` int(11) NOT NULL auto_increment, `game_player_id` int(11) NOT NULL, `winning_turn` int(11) NOT NULL, `highest_demand_id` int(11) NOT NULL, PRIMARY KEY (`id`), KEY `game_player_id` (`game_player_id`,`highest_demand_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=3814 ; -- -- Table structure for table `game_player` -- CREATE TABLE IF NOT EXISTS `game_player` ( `id` int(10) unsigned NOT NULL auto_increment, `game_id` int(10) unsigned NOT NULL, `player_id` int(10) unsigned NOT NULL, `player_number` int(11) NOT NULL, `funds` int(10) unsigned NOT NULL, `turn` int(10) unsigned NOT NULL, `difficulty_level` enum('STANDARD','ADVANCED','MASTER','ULTIMATE') NOT NULL, `date_last_used` datetime NOT NULL, PRIMARY KEY (`id`), KEY `game_id` (`game_id`,`player_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=3814 ; -- -- Table structure for table `player` -- CREATE TABLE IF NOT EXISTS `player` ( `id` int(11) NOT NULL auto_increment, `fb_user_id` char(255) NOT NULL, `fb_proxied_email` text NOT NULL, `first_name` char(255) NOT NULL, `last_name` char(255) NOT NULL, `birthdate` date NOT NULL, `date_registered` datetime NOT NULL, `date_last_logged_in` datetime NOT NULL, `status` enum('ACTIVE','SUSPENDED','CLOSED') NOT NULL, PRIMARY KEY (`id`), KEY `fb_user_id` (`fb_user_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1646 ;

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  • get return value from 2 threads in C

    - by polslinux
    #include <stdio.h> #include <stdlib.h> #include <pthread.h> #include <stdint.h> #include <inttypes.h> typedef struct tmp_num{ int tmp_1; int tmp_2; }t_num; t_num t_nums; void *num_mezzo_1(void *num_orig); void *num_mezzo_2(void *num_orig); int main(int argc, char *argv[]){ pthread_t thread1, thread2; int tmp=0,rc1,rc2,num; num=atoi(argv[1]); if(num <= 3){ printf("Questo è un numero primo: %d\n", num); exit(0); } if( (rc1=pthread_create( &thread1, NULL, &num_mezzo_1, (void *)&num)) ){ printf("Creazione del thread fallita: %d\n", rc1); exit(1); } if( (rc2=pthread_create( &thread2, NULL, &num_mezzo_2, (void *)&num)) ){ printf("Creazione del thread fallita: %d\n", rc2); exit(1); } t_nums.tmp_1 = 0; t_nums.tmp_2 = 0; pthread_join(thread1, (void **)(&t_nums.tmp_1)); pthread_join(thread2, (void **)(&t_nums.tmp_2)); tmp=t_nums.tmp_1+t_nums.tmp_2; printf("%d %d %d\n", tmp, t_nums.tmp_1, t_nums.tmp_2); if(tmp>2){ printf("Questo NON è un numero primo: %d\n", num); } else{ printf("Questo è un numero primo: %d\n", num); } exit(0); } void *num_mezzo_1(void *num_orig){ int cont_1; int *n_orig=(int *)num_orig; t_nums.tmp_1 = 0; for(cont_1=1; cont_1<=(*n_orig/2); cont_1++){ if((*n_orig % cont_1) == 0){ (t_nums.tmp_1)++; } } pthread_exit((void *)(&t_nums.tmp_1)); return NULL; } void *num_mezzo_2(void *num_orig){ int cont_2; int *n_orig=(int *)num_orig; t_nums.tmp_2 = 0; for(cont_2=((*n_orig/2)+1); cont_2<=*n_orig; cont_2++){ if((*n_orig % cont_2) == 0){ (t_nums.tmp_2)++; } } pthread_exit((void *)(&t_nums.tmp_2)); return NULL; } How this program works: i have to input a number and this program will calculate if it is a prime number or not (i know that it is a bad algorithm but i only need to learn pthread). The problem is that the returned values are too much big.For example if i write "12" the value of tmp tmp_1 tmp_2 into the main are 12590412 6295204 6295208.Why i got those numbers??

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  • Returning and printing string array index in C

    - by user1781966
    I've got a function that searches through a list of names and I'm trying to get the search function to return the index of the array back to the main function and print out the starting location of the name found. Everything I've tried up to this point either crashes the program or results in strange output. Here is my search function: #include<stdio.h> #include<conio.h> #include<string.h> #define MAX_NAMELENGTH 10 #define MAX_NAMES 5 void initialize(char names[MAX_NAMES][MAX_NAMELENGTH], int Number_entrys, int i); int search(char names[MAX_NAMES][MAX_NAMELENGTH], int Number_entrys); int main() { char names[MAX_NAMES][MAX_NAMELENGTH]; int i, Number_entrys,search_result,x; printf("How many names would you like to enter to the list?\n"); scanf("%d",&Number_entrys); initialize(names,Number_entrys,i); search_result= search(names,Number_entrys); if (search_result==-1){ printf("Found no names.\n"); }else { printf("%s",search_result); } getch(); return 0; } void initialize(char names[MAX_NAMES][MAX_NAMELENGTH],int Number_entrys,int i) { if(Number_entrys>MAX_NAMES){ printf("Please choose a smaller entry\n"); }else{ for (i=0; i<Number_entrys;i++){ scanf("%s",names[i]); } } } int search(char names[MAX_NAMES][MAX_NAMELENGTH],int Number_entrys) { int x; char new_name[MAX_NAMELENGTH]; printf("Now enter a name in which you would like to search the list for\n"); scanf("%s",new_name); for(x = 0; x < Number_entrys; x++) { if ( strcmp( new_name, names[x] ) == 0 ) { return x; } } return -1; } Like I mentioned before I have tried a lot of different ways to try and fix this issue, but I cant seem to get them to work. Printing X like what I have above is just the last thing I tried, and therefor know that it doesn't work. Any suggestions on the simplest way to do this?

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  • Java array of arry [matrix] of an integer partition with fixed term

    - by user335209
    Hello, for my study purpose I need to build an array of array filled with the partitions of an integer with fixed term. That is given an integer, suppose 10 and given the fixed number of terms, suppose 5 I need to populate an array like this 10 0 0 0 0 9 0 0 0 1 8 0 0 0 2 7 0 0 0 3 ............ 9 0 0 1 0 8 0 0 1 1 ............. 7 0 1 1 0 6 0 1 1 1 ............ ........... 0 6 1 1 1 ............. 0 0 0 0 10 am pretty new to Java and am getting confused with all the for loops. Right now my code can do the partition of the integer but unfortunately it is not with fixed term public class Partition { private static int[] riga; private static void printPartition(int[] p, int n) { for (int i= 0; i < n; i++) System.out.print(p[i]+" "); System.out.println(); } private static void partition(int[] p, int n, int m, int i) { if (n == 0) printPartition(p, i); else for (int k= m; k > 0; k--) { p[i]= k; partition(p, n-k, n-k, i+1); } } public static void main(String[] args) { riga = new int[6]; for(int i = 0; i<riga.length; i++){ riga[i] = 0; } partition(riga, 6, 1, 0); } } the output I get it from is like this: 1 5 1 4 1 1 3 2 1 3 1 1 1 2 3 1 2 2 1 1 2 1 2 1 2 1 1 1 what i'm actually trying to understand how to proceed is to have it with a fixed terms which would be the columns of my array. So, am stuck with trying to get a way to make it less dynamic. Any help?

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  • C++ constructor problem, values not being set

    - by 2Real
    Hi, I'm new to C++ and I'm trying to figure out this problem I'm having with my constructor for one of my classes. What happens is... all my variables are initialized properly except two (health and type). #pragma once #include <irrlicht.h> #include <vector> #include <cassert> using namespace irr; using namespace core; using namespace scene; enum { PLAYER = 0, NPC = 1, SOLDIER = 2, CHAINGUNNER = 3 }; class Model { public: Model(void); Model(int id, std::vector<ISceneNode*> modelVec, int modType); ~Model(void); std::vector<int> path; std::vector<ISceneNode*> model; int endNode; int type; int animate; int health; u32 lastAnimation; private: int mId; }; #include "Model.h" Model::Model(void) { //assert(false); } Model::Model(int id, std::vector<ISceneNode*> modelVec, int modType) { path = std::vector<int>(); model = modelVec; endNode = 0; type = modType; animate = 0; health = 100; lastAnimation = 0; mId = id; } Model::~Model(void) {} I create a model with Model soldier(id, model, SOLDIER) Everything is set properly except type and health. I've tried many different things, but I cannot figure out my problem. I'm not sure but the default constructor is being called. It doesn't make sense because I make no called to that constructor. Thanks,

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  • How to make a pause before continuing method

    - by user1766728
    Now, I know that this has been asked, but I need to know how to do this NOT on html or anything. Heres my code, not including all of the other java files. package rtype; import java.awt.Image; import java.awt.event.KeyEvent; import java.util.ArrayList; import javax.swing.ImageIcon; public class aa { private int xd; private int yd; private int dx; private int dy; private int x; private int y; private Image image; private ArrayList missiles; private final int CRAFT_SIZE = 70; public aa() { ImageIcon ii = new ImageIcon(this.getClass().getResource("/aa.png")); image = ii.getImage(); missiles = new ArrayList(); x = 10; y = 10; xd = -14; yd = 140; } public void move() { if(y >=xd) y += dx; else if(y < xd) y += 1; if(y <=yd) y += dy; else if(y > yd) y += -1; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public ArrayList getMissiles() { return missiles; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_SPACE) { fire(); } if (key == KeyEvent.VK_UP) { dy = -1; } if (key == KeyEvent.VK_DOWN) { dy = 1; } if (key == KeyEvent.VK_RIGHT) { yd++; } if (key == KeyEvent.VK_LEFT) { yd--; } if (key == KeyEvent.VK_W) { xd++; } if (key == KeyEvent.VK_S) { xd--; } } public void fire() { try{ missiles.add(new Missle(x + CRAFT_SIZE, y + CRAFT_SIZE)); }catch(Exception e){} } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_UP) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } So, at the method, fire(), I want to make it delay between shots. HOW? sorry if this is n00bish

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  • C++ class is not recognizing string data type

    - by reallythecrash
    I'm working on a program from my C++ textbook, and this this the first time I've really run into trouble. I just can't seem to see what is wrong here. Visual Studio is telling me Error: identifier "string" is undefined. I separated the program into three files. A header file for the class specification, a .cpp file for the class implementation and the main program file. These are the instructions from my book: Write a class named Car that has the following member variables: year. An int that holds the car's model year. make. A string that holds the make of the car. speed. An int that holds the car's current speed. In addition, the class should have the following member functions. Constructor. The constructor should accept the car's year and make as arguments and assign these values to the object's year and make member variables. The constructor should initialize the speed member variable to 0. Accessors. Appropriate accessor functions should be created to allow values to be retrieved from an object's year, make and speed member variables. There are more instructions, but they are not necessary to get this part to work. Here is my source code: // File Car.h -- Car class specification file #ifndef CAR_H #define CAR_H class Car { private: int year; string make; int speed; public: Car(int, string); int getYear(); string getMake(); int getSpeed(); }; #endif // File Car.cpp -- Car class function implementation file #include "Car.h" // Default Constructor Car::Car(int inputYear, string inputMake) { year = inputYear; make = inputMake; speed = 0; } // Accessors int Car::getYear() { return year; } string Car::getMake() { return make; } int Car::getSpeed() { return speed; } // Main program #include <iostream> #include <string> #include "Car.h" using namespace std; int main() { } I haven't written anything in the main program yet, because I can't get the class to compile. I've only linked the header file to the main program. Thanks in advance to all who take the time to investigate this problem for me.

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  • What is wrong in this c++ code?

    - by narayanpatra
    Why this coder do not show error #include <iostream> int main() { using namespace std; unsigned short int myInt = 99; unsigned short int * pMark = 0; cout << myInt << endl; pMark = &myInt; *pMark = 11; cout << "*pMark:\t" << *pMark << "\nmyInt:\t" << myInt << endl; return 0; } But this one shows : #include<iostream> using namespace std; int addnumber(int *p, int *q){ cout << *p = 12 << endl; cout << *q = 14 << endl; } #include<iostream> using namespace std; int addnumber(int *p, int *q){ cout << *p = 12 << endl; cout << *q = 14 << endl; } int main() { int i , j; cout << "enter the value of first number"; cin >> i; cout << "enter the value of second number"; cin >> j; addnumber(&i, &j); cout << i << endl; cout << j << endl; } In both the code snippets, I am assigning *pointer=somevalue. In first code it do not show any error but it shows error in the line cout << *p = 12 << endl; cout << *q = 14 << endl; What mistake I am doing ?

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  • onDateSet does not get called from DatePickerDialog on tablet

    - by cit
    I am using a DatePickerDialog to prompt the user for a date. It works fine in the simulator and on my Samsung Galaxy Nexus, but onDateSet does not get called on my Samsung Galaxy Tab 2. I noticed, that the dialog is bigger and shows a calendar besides the normal spin view. Can that be the problem? Here is some code: import java.util.Calendar; import java.util.Date; import android.app.DatePickerDialog; import android.app.Dialog; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; import android.support.v4.app.DialogFragment; import android.widget.DatePicker; import com.cbit.gtbetapp.R; import com.cbit.gtbetapp.gui.racedata.MeetingDataActivity; import com.cbit.gtbetapp.gui.racedata.MeetingListFragment; import com.cbit.gtbetapp.logic.Utility; public class DatePickerFragment extends DialogFragment implements DatePickerDialog.OnDateSetListener { protected Date date = null; @Override public Dialog onCreateDialog(Bundle savedInstanceState) { // Use the current date as the default date in the picker final Calendar c = Utility.getToday(); int year = c.get(Calendar.YEAR); int month = c.get(Calendar.MONTH); int day = c.get(Calendar.DAY_OF_MONTH); date = c.getTime(); // Create a new instance of DatePickerDialog and return it DatePickerDialog dialog = new DatePickerDialog(getActivity(), this, year, month, day) { @Override public void onDateChanged(DatePicker view, int year, int month, int day) { super.onDateChanged(view, year, month, day); setTitle(getString(R.string.date_picker_title)); } }; dialog.setTitle(getString(R.string.date_picker_title)); dialog.setButton(DatePickerDialog.BUTTON_POSITIVE, getString(android.R.string.ok), new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { dialog.cancel(); Intent intent = new Intent(getActivity(), MeetingDataActivity.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.putExtra(MeetingListFragment.EXTRA_DATE, date.getTime()); startActivity(intent); } }); dialog.setButton(DatePickerDialog.BUTTON_NEGATIVE, getString(R.string.button_cancel), new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { dialog.cancel(); } }); return dialog; } public void onDateSet(DatePicker view, int year, int month, int day) { Calendar c = Calendar.getInstance(); c.clear(); c.set(Calendar.YEAR, year); c.set(Calendar.MONTH, month); c.set(Calendar.DAY_OF_MONTH, day); date = c.getTime(); } } What could cause this? A bug in the tablet? Am I missing something? Can anyone think of a workaround? Thanks a lot!

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  • Sprite animation in openGL - Some frames are being skipped

    - by Sid
    Earlier, I was facing problems on implementing sprite animation in openGL ES. Now its being sorted up. But the problem that i am facing now is that some of my frames are being skipped when a bullet(a circle) strikes on it. What I need : A sprite animation should stop at the last frame without skipping any frame. What I did : Collision Detection function and working properly. PS : Everything is working fine but i want to implement the animation in OPENGL ONLY. Canvas won't work in my case. ------------------------ EDIT----------------------- My sprite sheet. Consider the animation from Left to right and then from top to bottom Here is an image for a better understanding. My spritesheet ... class FragileSquare{ FloatBuffer fVertexBuffer, mTextureBuffer; ByteBuffer mColorBuff; ByteBuffer mIndexBuff; int[] textures = new int[1]; public boolean beingHitFromBall = false; int numberSprites = 20; int columnInt = 4; //number of columns as int float columnFloat = 4.0f; //number of columns as float float rowFloat = 5.0f; int oldIdx; public FragileSquare() { // TODO Auto-generated constructor stub float vertices [] = {-1.0f,1.0f, //byte index 0 1.0f, 1.0f, //byte index 1 //byte index 2 -1.0f, -1.0f, 1.0f,-1.0f}; //byte index 3 float textureCoord[] = { 0.0f,0.0f, 0.25f,0.0f, 0.0f,0.20f, 0.25f,0.20f }; byte indices[] = {0, 1, 2, 1, 2, 3 }; ByteBuffer byteBuffer = ByteBuffer.allocateDirect(4*2 * 4); // 4 vertices, 2 co-ordinates(x,y) 4 for converting in float byteBuffer.order(ByteOrder.nativeOrder()); fVertexBuffer = byteBuffer.asFloatBuffer(); fVertexBuffer.put(vertices); fVertexBuffer.position(0); ByteBuffer byteBuffer2 = ByteBuffer.allocateDirect(textureCoord.length * 4); byteBuffer2.order(ByteOrder.nativeOrder()); mTextureBuffer = byteBuffer2.asFloatBuffer(); mTextureBuffer.put(textureCoord); mTextureBuffer.position(0); } public void draw(GL10 gl){ gl.glFrontFace(GL11.GL_CW); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(1,GL10.GL_FLOAT, 0, fVertexBuffer); gl.glEnable(GL10.GL_TEXTURE_2D); if(MyRender.flag2==1){ /** Collision has taken place*/ int idx = oldIdx==(numberSprites-1) ? (numberSprites-1) : (int)((System.currentTimeMillis()%(200*numberSprites))/200); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glTranslatef((idx%columnInt)/columnFloat, (idx/columnInt)/rowFloat, 0); gl.glMatrixMode(GL10.GL_MODELVIEW); oldIdx = idx; } gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //4 gl.glTexCoordPointer(2, GL10.GL_FLOAT,0, mTextureBuffer); //5 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); //7 gl.glFrontFace(GL11.GL_CCW); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_MODELVIEW); } public void loadFragileTexture(GL10 gl, Context context, int resource) { Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resource); gl.glGenTextures(1, textures, 0); gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); }

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  • T-SQL Tuesday #025 &ndash; CHECK Constraint Tricks

    - by Most Valuable Yak (Rob Volk)
    Allen White (blog | twitter), marathoner, SQL Server MVP and presenter, and all-around awesome author is hosting this month's T-SQL Tuesday on sharing SQL Server Tips and Tricks.  And for those of you who have attended my Revenge: The SQL presentation, you know that I have 1 or 2 of them.  You'll also know that I don't recommend using anything I talk about in a production system, and will continue that advice here…although you might be sorely tempted.  Suffice it to say I'm not using these examples myself, but I think they're worth sharing anyway. Some of you have seen or read about SQL Server constraints and have applied them to your table designs…unless you're a vendor ;)…and may even use CHECK constraints to limit numeric values, or length of strings, allowable characters and such.  CHECK constraints can, however, do more than that, and can even provide enhanced security and other restrictions. One tip or trick that I didn't cover very well in the presentation is using constraints to do unusual things; specifically, limiting or preventing inserts into tables.  The idea was to use a CHECK constraint in a way that didn't depend on the actual data: -- create a table that cannot accept data CREATE TABLE dbo.JustTryIt(a BIT NOT NULL PRIMARY KEY, CONSTRAINT chk_no_insert CHECK (GETDATE()=GETDATE()+1)) INSERT dbo.JustTryIt VALUES(1)   I'll let you run that yourself, but I'm sure you'll see that this is a pretty stupid table to have, since the CHECK condition will always be false, and therefore will prevent any data from ever being inserted.  I can't remember why I used this example but it was for some vague and esoteric purpose that applies to about, maybe, zero people.  I come up with a lot of examples like that. However, if you realize that these CHECKs are not limited to column references, and if you explore the SQL Server function list, you could come up with a few that might be useful.  I'll let the names describe what they do instead of explaining them all: CREATE TABLE NoSA(a int not null, CONSTRAINT CHK_No_sa CHECK (SUSER_SNAME()<>'sa')) CREATE TABLE NoSysAdmin(a int not null, CONSTRAINT CHK_No_sysadmin CHECK (IS_SRVROLEMEMBER('sysadmin')=0)) CREATE TABLE NoAdHoc(a int not null, CONSTRAINT CHK_No_AdHoc CHECK (OBJECT_NAME(@@PROCID) IS NOT NULL)) CREATE TABLE NoAdHoc2(a int not null, CONSTRAINT CHK_No_AdHoc2 CHECK (@@NESTLEVEL>0)) CREATE TABLE NoCursors(a int not null, CONSTRAINT CHK_No_Cursors CHECK (@@CURSOR_ROWS=0)) CREATE TABLE ANSI_PADDING_ON(a int not null, CONSTRAINT CHK_ANSI_PADDING_ON CHECK (@@OPTIONS & 16=16)) CREATE TABLE TimeOfDay(a int not null, CONSTRAINT CHK_TimeOfDay CHECK (DATEPART(hour,GETDATE()) BETWEEN 0 AND 1)) GO -- log in as sa or a sysadmin server role member, and try this: INSERT NoSA VALUES(1) INSERT NoSysAdmin VALUES(1) -- note the difference when using sa vs. non-sa -- then try it again with a non-sysadmin login -- see if this works: INSERT NoAdHoc VALUES(1) INSERT NoAdHoc2 VALUES(1) GO -- then try this: CREATE PROCEDURE NotAdHoc @val1 int, @val2 int AS SET NOCOUNT ON; INSERT NoAdHoc VALUES(@val1) INSERT NoAdHoc2 VALUES(@val2) GO EXEC NotAdHoc 2,2 -- which values got inserted? SELECT * FROM NoAdHoc SELECT * FROM NoAdHoc2   -- and this one just makes me happy :) INSERT NoCursors VALUES(1) DECLARE curs CURSOR FOR SELECT 1 OPEN curs INSERT NoCursors VALUES(2) CLOSE curs DEALLOCATE curs INSERT NoCursors VALUES(3) SELECT * FROM NoCursors   I'll leave the ANSI_PADDING_ON and TimeOfDay tables for you to test on your own, I think you get the idea.  (Also take a look at the NoCursors example, notice anything interesting?)  The real eye-opener, for me anyway, is the ability to limit bad coding practices like cursors, ad-hoc SQL, and sa use/abuse by using declarative SQL objects.  I'm sure you can see how and why this would come up when discussing Revenge: The SQL.;) And the best part IMHO is that these work on pretty much any version of SQL Server, without needing Policy Based Management, DDL/login triggers, or similar tools to enforce best practices. All seriousness aside, I highly recommend that you spend some time letting your mind go wild with the possibilities and see how far you can take things.  There are no rules! (Hmmmm, what can I do with rules?) #TSQL2sDay

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  • What C++ coding standard do you use?

    - by gablin
    For some time now, I've been unable to settle on a coding standard and use it concistently between projects. When starting a new project, I tend to change some things around (add a space there, remove a space there, add a line break there, an extra indent there, change naming conventions, etc.). So I figured that I might provide a piece of sample code, in C++, and ask you to rewrite it to fit your standard of coding. Inspiration is always good, I say. ^^ So here goes: #ifndef _DERIVED_CLASS_H__ #define _DERIVED_CLASS_H__ /** * This is an example file used for sampling code layout. * * @author Firstname Surname */ #include <stdio> #include <string> #include <list> #include "BaseClass.h" #include "Stuff.h" /** * The DerivedClass is completely useless. It represents uselessness in all its * entirety. */ class DerivedClass : public BaseClass { //////////////////////////////////////////////////////////// // CONSTRUCTORS / DESTRUCTORS //////////////////////////////////////////////////////////// public: /** * Constructs a useless object with default settings. * * @param value * Is never used. * @throws Exception * If something goes awry. */ DerivedClass (const int value) : uselessSize_ (0) {} /** * Constructs a copy of a given useless object. * * @param object * Object to copy. * @throws OutOfMemoryException * If necessary data cannot be allocated. */ ItemList (const DerivedClass& object) {} /** * Destroys this useless object. */ ~ItemList (); //////////////////////////////////////////////////////////// // PUBLIC METHODS //////////////////////////////////////////////////////////// public: /** * Clones a given useless object. * * @param object * Object to copy. * @return This useless object. */ DerivedClass& operator= (const DerivedClass& object) { stuff_ = object.stuff_; uselessSize_ = object.uselessSize_; } /** * Does absolutely nothing. * * @param useless * Pointer to useless data. */ void doNothing (const int* useless) { if (useless == NULL) { return; } else { int womba = *useless; switch (womba) { case 0: cout << "This is output 0"; break; case 1: cout << "This is output 1"; break; case 2: cout << "This is output 2"; break; default: cout << "This is default output"; break; } } } /** * Does even less. */ void doEvenLess () { int mySecret = getSecret (); int gather = 0; for (int i = 0; i < mySecret; i++) { gather += 2; } } //////////////////////////////////////////////////////////// // PRIVATE METHODS //////////////////////////////////////////////////////////// private: /** * Gets the secret value of this useless object. * * @return A secret value. */ int getSecret () const { if ((RANDOM == 42) && (stuff_.size() > 0) || (1000000000000000000 > 0) && true) { return 420; } else if (RANDOM == -1) { return ((5 * 2) + (4 - 1)) / 2; } int timer = 100; bool stopThisMadness = false; while (!stopThisMadness) { do { timer--; } while (timer > 0); stopThisMadness = true; } } //////////////////////////////////////////////////////////// // FIELDS //////////////////////////////////////////////////////////// private: /** * Don't know what this is used for. */ static const int RANDOM = 42; /** * List of lists of stuff. */ std::list <Stuff> stuff_; /** * Specifies the size of this object's uselessness. */ size_t uselessSize_; }; #endif

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  • Generate texture for a heightmap

    - by James
    I've recently been trying to blend multiple textures based on the height at different points in a heightmap. However i've been getting poor results. I decided to backtrack and just attempt to recreate one single texture from an SDL_Surface (i'm using SDL) and just send that into opengl. I'll put my code for creating the texture and reading the colour values. It is a 24bit TGA i'm loading, and i've confirmed that the rest of my code works because i was able to send the surfaces pixels directly to my createTextureFromData function and it drew fine. struct RGBColour { RGBColour() : r(0), g(0), b(0) {} RGBColour(unsigned char red, unsigned char green, unsigned char blue) : r(red), g(green), b(blue) {} unsigned char r; unsigned char g; unsigned char b; }; // main loading code SDLSurfaceReader* reader = new SDLSurfaceReader(m_renderer); reader->readSurface("images/grass.tga"); // new texture unsigned char* newTexture = new unsigned char[reader->m_surface->w * reader->m_surface->h * 3 * reader->m_surface->w]; for (int y = 0; y < reader->m_surface->h; y++) { for (int x = 0; x < reader->m_surface->w; x += 3) { int index = (y * reader->m_surface->w) + x; RGBColour colour = reader->getColourAt(x, y); newTexture[index] = colour.r; newTexture[index + 1] = colour.g; newTexture[index + 2] = colour.b; } } unsigned int id = m_renderer->createTextureFromData(newTexture, reader->m_surface->w, reader->m_surface->h, RGB); // functions for reading pixels RGBColour SDLSurfaceReader::getColourAt(int x, int y) { Uint32 pixel; Uint8 red, green, blue; RGBColour rgb; pixel = getPixel(m_surface, x, y); SDL_LockSurface(m_surface); SDL_GetRGB(pixel, m_surface->format, &red, &green, &blue); SDL_UnlockSurface(m_surface); rgb.r = red; rgb.b = blue; rgb.g = green; return rgb; } // this function taken from SDL documentation // http://www.libsdl.org/cgi/docwiki.cgi/Introduction_to_SDL_Video#getpixel Uint32 SDLSurfaceReader::getPixel(SDL_Surface* surface, int x, int y) { int bpp = m_surface->format->BytesPerPixel; Uint8 *p = (Uint8*)m_surface->pixels + y * m_surface->pitch + x * bpp; switch (bpp) { case 1: return *p; case 2: return *(Uint16*)p; case 3: if (SDL_BYTEORDER == SDL_BIG_ENDIAN) return p[0] << 16 | p[1] << 8 | p[2]; else return p[0] | p[1] << 8 | p[2] << 16; case 4: return *(Uint32*)p; default: return 0; } } I've been stumped at this, and I need help badly! Thanks so much for any advice.

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  • Numbers not adding up? (What am I not understanding here?) [closed]

    - by Milo
    I have the following output: Short version: The last numbers on the S= lines increase by H and SHOULD theoretically be linearly decreasing, ex: -285,-290,-295...but the fourth one jumps to -252. Yet, every other number is linearly increasing. Why is that and how could I fix that? To explain the numbers, it comes from slider value changed. I have a slider whose value is used to generate the float on the next line. Everything should be growing linearly here. This value is used to determine the size of a flow layout and it is also used in conjunction with a scrollbar. But basically I have a background for the flow layout and that number is the start location for rendering it. The numbers should linearly change to create a smooth transition but when that one jumps, it looks weird on screen and I dont understand why the numbers are jumping every X slider value changes. Mathematically what could be causing this? Here is the code for rendering the background and the function that is called when value changes: void LobbyTableManager::renderBG( GraphicsContext* g, agui::Rectangle& absRect, agui::Rectangle& childRect ) { float scale = 0.35f; int w = m_bgSprite->getWidth() * getTableScale() * scale; int h = m_bgSprite->getHeight() * getTableScale() * scale; int numX = ceil(absRect.getWidth() / (float)w) + 2; int numY = ceil(absRect.getHeight() / (float)h) + 2; int startY = childRect.getY(); int numAttempts = 0; while(startY + h < absRect.getY() && numAttempts < 1000) { startY += h; if(moo) { std::cout << startY << ","; } numAttempts++; } g->holdDrawing(); for(int i = 0; i < numX; ++i) { for(int j = 0; j < numY; ++j) { g->drawScaledSprite(m_bgSprite,0,0,m_bgSprite->getWidth(),m_bgSprite->getHeight(), absRect.getX() + (i * w) + (offsetX),absRect.getY() + (j * h) + startY,w,h,0); } } g->unholdDrawing(); g->setClippingRect(cx,cy,cw,ch); } void LobbyTableManager::setTableScale( float scale ) { scale += 0.3f; scale *= 2.0f; float scrollRel = m_vScroll->getRelativeValue(); setScale(scale); rescaleTables(); resizeFlow(); updateScrollBars(); float newVal = scrollRel * m_vScroll->getMaxValue(); m_vScroll->setValue(newVal); } void LobbyTableManager::valueChanged( agui::VScrollBar* source,int val ) { m_flow->setLocation(0,-val); } Any insight on mathematically why the anomaly might happen every Nth time would be helpful. I just dont understand why if every number linearly increates it jumps from -295 to -252! Thanks

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  • Libgdx 2D Game, Random generated World of random size, how to get mouse coordinates?

    - by Solom
    I'm a noob and English is not my mothertongue, so please bear with me! I'm generating a map for a Sidescroller out of a 2D-array. That is, the array holds different values and I create blocks based on that value. Now, my problem is to match mouse coordinates on screen with the actual block the mouse is pointing at. public class GameScreen implements Screen { private static final int WIDTH = 100; private static final int HEIGHT = 70; private OrthographicCamera camera; private Rectangle glViewport; private Spritebatch spriteBatch; private Map map; private Block block; ... @Override public void show() { camera = new OrthographicCamera(WIDTH, HEIGHT); camera.position.set(WIDTH/2, HEIGHT/2, 0); glViewport = new Rectangle(0, 0, WIDTH, HEIGHT); map = new Map(16384, 256); map.printTileMap(); // Debugging only spriteBatch = new SpriteBatch(); } @Override public void render(float delta) { // Clear previous frame Gdx.gl.glClearColor(1, 1, 1, 1 ); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); GL30 gl = Gdx.graphics.getGL30(); // gl.glViewport((int) glViewport.x, (int) glViewport.y, (int) glViewport.width, (int) glViewport.height); spriteBatch.setProjectionMatrix(camera.combined); camera.update(); spriteBatch.begin(); // Draw Map this.drawMap(); // spriteBatch.flush(); spriteBatch.end(); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { // Bounds check (y) if(camera.position.y + camera.viewportHeight < a)// || camera.position.y - camera.viewportHeight > a) break; for(int b = 0; b < map.getWidth(); b++) { // Bounds check (x) if(camera.position.x + camera.viewportWidth < b)// || camera.position.x > b) break; // Dynamic rendering via BlockManager int id = map.getTileMap()[a][b]; Block block = BlockManager.map.get(id); if(block != null) // Check if Air { block.setPosition(b, a); spriteBatch.draw(block.getTexture(), b, a, 1 ,1); } } } } As you can see, I don't use the viewport anywhere. Not sure if I need it somewhere down the road. So, the map is 16384 blocks wide. One block is 16 pixels in size. One of my naive approaches was this: if(Gdx.input.isButtonPressed(Input.Buttons.LEFT)) { Vector3 mousePos = new Vector3(); mousePos.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); System.out.println(Math.round(mousePos.x)); // *16); // Debugging // TODO: round // map.getTileMap()[mousePos.x][mousePos.y] = 2; // Draw at mouse position } I confused myself somewhere down the road I fear. What I want to do is, update the "block" (or rather the information in the Map/2D-Array) so that in the next render() there is another block. Basically drawing on the spriteBatch g So if anyone could point me in the right direction this would be highly appreciated. Thanks!

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