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  • How to start Sharepoint Development - Resources wanted [closed]

    - by user1249641
    I'm a apprentice for software development here in good ol' Germany and I've been doing fairly well with c#, asp.net mvc, entity framework and LINQ so far. My superiors want me to focus solely on our intranet development and Sharepoint development. They don't provide me with any resources to start. No books, no co-workers with actual webpart-dev-experience, seminars and the likes. There for it's do it on your own or die. I bought a book and started working through it on my virtual machine messing with the infrastructure and everything i can get a grip on. My main problem however stays the actual development. I have managed to write 2 webparts which can be used as a rudimentary ticket system(using WSP Builder and SP2007). But there it stops. Are there any comprehensive step by step tutorials or blogs out there, like the asp.net tutorials on www.asp.net which take you by the hand go over each step with you? Starting with the basic classes, going over custom css implementation, Jquery/Javascript ajax and async calls? No matter how trivial, I appreciate every help and hint you can give.

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  • Problem with understanding how to start

    - by Coolface
    Okay, this might be a little off-topic but i try anyway. Sorry to bother. So i'm working as sysadmin for at least 5 years now and i quite enjoy IT field in general. Somehow i was never interested in programming much but always want to learn something at least easy and for personal usage. As sysadmin i need scripting skills so learn shell scripting without much problems, i also try to learn pascal, delphi, basic over time and must recent was python. Well, my problem is when i try to learn programming i just can't apply what i learn from the books to the real word. What i mean is i understand there are data structures, algorithms, variables, lib's, if-then logic, etc. but i just can't understand how to apply this things when i want to do real things. Like i want to get a something simple as parse web page, i draw a quick algorithm like get a web page, find a word on it and write a to file, on the paper everything look simple but when i get to the coding i just stuck pretty much from the start. I try read code of the real programs that just totally confusing especially big parts with many classes so i'm just quickly lost a trail what this code do. I think i just lack some fundamentals to see a big picture but don't really know what this might be? Or maybe i just don't have a passion to programming at all... My best bet was a shell scripting so i have really no problems to write complex scripts but this just not enough. Recently i was read around 5 or 6 python books because everyone say it's so easy even kid can code something but still no much luck, python is good and easy but i can't make something harder then a prodecurial style code like in bash for easy things but when i want harder things i'm still stuck. In college i was also not a math and tech guy and like to study non-tech stuff mostly like economy, psychology maybe that my problem? Anyway any advice would be greatly appriciated.

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  • Cannot login to Ubuntu 14.04 returns to the login screen

    - by Safder
    I updated to 14.04 from 12.04.03. I was using cinammon at that time. When I upgraded to 14.04 ,I got a serious problem. I was unable to login, as whenever I hit enter after entering password, it is taking me straight to login screen again.I unable to login like Guest even. So, here is my .xsession-errors file. possibly anyone could help. Thanks in advance. Script for ibus started at run_im. Script for auto started at run_im. Script for default started at run_im. init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd respawning too fast, stopped init: gnome-settings-daemon main process (14717) killed by TRAP signal init: gnome-settings-daemon main process ended, respawning init: update-notifier-crash (/var/crash/_usr_bin_gnome-session.1000.crash) main process (14607) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-x11.1000.crash) main process (14623) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_x86_64-linux-gnu_bamf_bamfdaemon.1000.crash) main process (14663) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-ui-gtk3.1000.crash) main process (14620) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-session_gnome-session-check-accelerated.1000.crash) main process (14612) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-settings-daemon_gnome-settings-daemon.1000.crash) main process (14616) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity_unity-panel-service.1000.crash) main process (14629) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity-settings-daemon_unity-settings-daemon.1000.crash) main process (14625) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_update-notifier_system-crash-notification.1000.crash) main process (14662) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-session_gnome-session-check-accelerated.127.crash) main process (14613) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_share_apport_apport-gtk.1000.crash) main process (14665) terminated with status 133 init: update-notifier-crash (/var/crash/linux-image-3.13.0-24-generic.0.crash) main process (14606) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_bin_Xorg.0.crash) main process (14609) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-x11.127.crash) main process (14624) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-ui-gtk3.127.crash) main process (14622) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-settings-daemon_gnome-settings-daemon.127.crash) main process (14618) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity-settings-daemon_unity-settings-daemon.127.crash) main process (14628) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_x86_64-linux-gnu_bamf_bamfdaemon.127.crash) main process (14664) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_bin_gnome-session.127.crash) main process (14608) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity_unity-panel-service.127.crash) main process (14634) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_share_apport_apport-gtk.127.crash) main process (14667) terminated with status 133 init: gnome-settings-daemon main process (14843) killed by TRAP signal init: gnome-settings-daemon main process ended, respawning init: gnome-settings-daemon main process (14850) killed by TRAP signal init: gnome-settings-daemon main process ended, respawning init: gnome-session (GNOME) main process (14727) killed by TRAP signal init: gnome-settings-daemon main process (14859) killed by TRAP signal init: logrotate main process (14570) killed by TERM signal init: upstart-dbus-session-bridge main process (14683) terminated with status 1 init: Disconnected from notified D-Bus bus

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  • Cocos2d Box2d how to shoot an object inside the screen

    - by Ahoura Ghotbi
    I have the code below : - (id) initWithGame:(mainGame*)game { if ((self = [super init])) { isTouchEnabled_ = YES; self.game = game; CGSize size = [[CCDirector sharedDirector] winSize]; screenH = size.height; screenW = size.width; character = [CCSprite spriteWithFile:@"o.png"]; character.position = ccp( size.width /2 , size.height/2 ); character.contentSize = CGSizeMake(72, 79); [self addChild:character z:10 tag:1]; _body = NULL; _radius = 14.0f; // Create ball body and shape b2BodyDef ballBodyDef; ballBodyDef.type = b2_dynamicBody; ballBodyDef.position.Set(100/PTM_RATIO, 100/PTM_RATIO); ballBodyDef.userData = character; _body = _game.world->CreateBody(&ballBodyDef); b2CircleShape circle; circle.m_radius = 26.0/PTM_RATIO; b2FixtureDef ballShapeDef; ballShapeDef.shape = &circle; ballShapeDef.density = 1.0f; ballShapeDef.friction = 0.2f; ballShapeDef.restitution = 0.8f; _body->CreateFixture(&ballShapeDef); [self schedule:@selector(gameChecker:)]; [self schedule:@selector(tick:)]; } return self; } - (void)gameChecker:(ccTime) dt{ if(character.position.y > 200){ [self unschedule:@selector(tick:)]; [self schedule:@selector(dropObject:)]; } } - (void)tick:(ccTime) dt { b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y+1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } -(void)dropObject:(ccTime) dt{ b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y-1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } I have been trying to get the effect that fruit ninja has when shooting the fruits. but it seems like its hard to get such animation so I was wondering if anyone can point me to the right direction and/or give me a sample code for a single object that gets thrown into the screen with a direction.

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  • Green (Screen) Computing

    - by onefloridacoder
    I recently was given an assignment to create a UX where a user could use the up and down arrow keys, as well as the tab and enter keys to move through a Silverlight datagrid that is going be used as part of a high throughput data entry UI. And to be honest, I’ve not trapped key codes since I coded JavaScript a few years ago.  Although the frameworks I’m using made it easy, it wasn’t without some trial and error.    The other thing that bothered me was that the customer tossed this into the use case as they were delivering the use case.  Fine.  I’ll take a whack at anything and beat up myself and beg (I’m not beyond begging for help) the community for help to get something done if I have to. It wasn’t as bad as I thought and I thought I would hopefully save someone a few keystrokes if you wanted to build a green screen for your customer.   Here’s the ValueConverter to handle changing the strings to decimals and then back again.  The value is a nullable valuetype so there are few extra steps to take.  Usually the “ConvertBack()” method doesn’t get addressed but in this case we have two-way binding and the converter needs to ensure that if the user doesn’t enter a value it will remain null when the value is reapplied to the model object’s setter.  1: using System; 2: using System.Windows.Data; 3: using System.Globalization; 4:  5: public class NullableDecimalToStringConverter : IValueConverter 6: { 7: public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) 8: { 9: if (!(((decimal?)value).HasValue)) 10: { 11: return (decimal?)null; 12: } 13: if (!(value is decimal)) 14: { 15: throw new ArgumentException("The value must be of type decimal"); 16: } 17:  18: NumberFormatInfo nfi = culture.NumberFormat; 19: nfi.NumberDecimalDigits = 4; 20:  21: return ((decimal)value).ToString("N", nfi); 22: } 23:  24: public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) 25: { 26: decimal nullableDecimal; 27: decimal.TryParse(value.ToString(), out nullableDecimal); 28:  29: return nullableDecimal == 0 ? null : nullableDecimal.ToString(); 30: } 31: }            The ConvertBack() method uses TryParse to create a value from the incoming string so if the parse fails, we get a null value back, which is what we would expect.  But while I was testing I realized that if the user types something like “2..4” instead of “2.4”, TryParse will fail and still return a null.  The user is getting “puuu-lenty” of eye-candy to ensure they know how many values are affected in this particular view. Here’s the XAML code.   This is the simple part, we just have a DataGrid with one column here that’s bound to the the appropriate ViewModel property with the Converter referenced as well. 1: <data:DataGridTextColumn 2: Header="On-Hand" 3: Binding="{Binding Quantity, 4: Mode=TwoWay, 5: Converter={StaticResource DecimalToStringConverter}}" 6: IsReadOnly="False" /> Nothing too magical here.  Just some XAML to hook things up.   Here’s the code behind that’s handling the DataGridKeyup event.  These are wired to a local/private method but could be converted to something the ViewModel could use, but I just need to get this working for now. 1: // Wire up happens in the constructor 2: this.PicDataGrid.KeyUp += (s, e) => this.HandleKeyUp(e);   1: // DataGrid.BeginEdit fires when DataGrid.KeyUp fires. 2: private void HandleKeyUp(KeyEventArgs args) 3: { 4: if (args.Key == Key.Down || 5: args.Key == Key.Up || 6: args.Key == Key.Tab || 7: args.Key == Key.Enter ) 8: { 9: this.PicDataGrid.BeginEdit(); 10: } 11: }   And that’s it.  The ValueConverter was the biggest problem starting out because I was using an existing converter that didn’t take nullable value types into account.   Once the converter was passing back the appropriate value (null, “#.####”) the grid cell(s) and the model objects started working as I needed them to. HTH.

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  • How to fix a Silverlight download progress indicator that jumps from 0% to 100%

    - by JaydPage
    Originally posted on: http://geekswithblogs.net/JaydPage/archive/2013/10/29/fixing-a-broken-silverlight-xap-file-download-progress-indicator-that.aspxAfter moving our silverlight application to a new server I came across an problem whereby the download progress indicator on the splash screen was stuck on 0% until the file had completely downloaded.After about an hour of searching for the answer I realised that there is a distinct lack of help out there for this problem.It is a simple fix:1) On the server that is hosting your website, go into IIS and click on the website.2) Click on the compression section3) Un-check the option that says "Dynamic Content Compression"4) Save changes

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  • Can't start Psychonauts game -- segfault

    - by tremby
    This looks similar to Psychonauts Humble Indie Bundle V error but I don't have the ERROR message (missing GL capability) and its solution does not work for me. When trying to run Psychonauts from the Humble Indie Bundle on my x86_64 laptop running Ubuntu 12.04 I get the following output: <bjn@segnus:/usr/local/games/psychonauts>$ ./Psychonauts STUBBED: fix up the rest of the SSE code first at DetectSSESupport (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/MathGeneral.cpp:32) STUBBED: write me? at SetPCLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:120) STUBBED: fix up the rest of the SSE code first at DetectCPUCaps (/home/icculus/projects/psychonauts/Source/game/luatest/Game/PCGameApp.cpp:223) STUBBED: check LANG envr var at _GetDefaultGameLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:171) Console created Save path: /home/bjn/.local/share/Psychonauts Write path: WorkResource STUBBED: inline asm at SSEMul_4x4_4x4_2arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:710) STUBBED: inline asm at SSEMul_4x4_4x4_3arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:698) ******** unit test failed ******** STUBBED: VK_* at InitInputNames (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1220) No joysticks detected Transport started DaveD: NCListenSocket: Listening on port 40001 SDL_SetVideoMode() failed: Failed loading libGL.so.1 Start Up completed in 0.06 seconds [1] 9718 segmentation fault (core dumped) ./Psychonauts <bjn@segnus:/usr/local/games/psychonauts>$ Output of lspci: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:19.0 Ethernet controller: Intel Corporation 82567LM Gigabit Network Connection (rev 03) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M-E LPC Interface Controller (rev 03) 00:1f.2 RAID bus controller: Intel Corporation 82801 Mobile SATA Controller [RAID mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 02:01.0 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller (rev 05) 02:01.1 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 22) 0c:00.0 Network controller: Intel Corporation WiFi Link 5100 Any ideas?

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  • LightDM Backgroud is a simple purple radiant

    - by Zahidul Islam
    It seems after I tried to change the login screen background with Ubuntu Tweak, the greeter's background stays a simple purple background with just the spots.. I tried using dconf-editor, rechanging the image from Ubuntu Tweak back to the default, it still does not work. So In The End, everything for the lightdm points to /usr/share/backgrounds/warty-final-ubuntu.png. But it's still a purple solid color. How do I fix it?

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • Cloud Computing: Start with the problem

    - by BuckWoody
    At one point in my life I would build my own computing system for home use. I wanted a particular video card, a certain set of drives, and a lot of memory. Not only could I not find those things in a vendor’s pre-built computer, but those were more expensive – by a lot. As time moved on and the computing industry matured, I actually find that I can buy a vendor’s system as cheaply – and in some cases far more cheaply – than I can build it myself.   This paradigm holds true for almost any product, even clothing and furniture. And it’s also held true for software… Mostly. If you need an office productivity package, you simply buy one or use open-sourced software for that. There’s really no need to write your own Word Processor – it’s kind of been done a thousand times over. Even if you need a full system for customer relationship management or other needs, you simply buy one. But there is no “cloud solution in a box”.  Sure, if you’re after “Software as a Service” – type solutions, like being able to process video (Windows Azure Media Services) or running a Pig or Hive job in Hadoop (Hadoop on Windows Azure) you can simply use one of those, or if you just want to deploy a Virtual Machine (Windows Azure Virtual Machines) you can get that, but if you’re looking for a solution to a problem your organization has, you may need to mix Software, Infrastructure, and perhaps even Platforms (such as Windows Azure Computing) to solve the issue. It’s all about starting from the problem-end first. We’ve become so accustomed to looking for a box of software that will solve the problem, that we often start with the solution and try to fit it to the problem, rather than the other way around.  When I talk with my fellow architects at other companies, one of the hardest things to get them to do is to ignore the technology for a moment and describe what the issues are. It’s interesting to monitor the conversation and watch how many times we deviate from the problem into the solution. So, in your work today, try a little experiment: watch how many times you go after a problem by starting with the solution. Tomorrow, make a conscious effort to reverse that. You might be surprised at the results.

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  • Failed to start up after upgrading software

    - by Landy
    I asked this question in SuperUser one hour ago, then I know this community so I moved the question here... I've been running Ubuntu 10.10 in a physical x86-64 machine. Today Update Manager reminded me that there are some updates to install and I confirmed the action. I should had read the update list but I didn't. I can only remember there is an update about cups. After the upgrading, Update Manager requires a restart and I confirmed too. But after the restart, the computer can't start up. There are errors in the console. Begin: Running /scripts/init-premount ... done. Begin: Mounting root file system ... Begin: Running /scripts/local-top ... done. [xxx]usb 1-8: new high speed USB device using ehci_hcd and address 3 [xxx]usb 2-1: new full speed USB device using ohci_hcd and address 2 [xxx]hub 2-1:1.0: USB hub found [xxx]hub 2-1:1.0: 4 ports detected [xxx]usb 2-1.1: new low speed USB device using ohci_hcd and address 3 Gave up waiting for root device. Common probles: - Boot args (cat /proc/cmdline) - Check rootdelay=(did the system wait long enough) - Check root= (did the system wait for the right device?) - Missing modules (cat /proc/modules; ls /dev) FATAL: Could not load /lib/modules/2.6.35-22-generic/modules.dep: No such file or directory FATAL: Could not load /lib/modules/2.6.35-22-generic/modules.dep: No such file or directory ALERT! /dev/sda1 does not exist. Dropping to a shell! BusyBox v1.15.3 (Ubuntu 1:1.15.3-1ubuntu5) built-in shell(ash) Enter 'help' for a list of built-in commands. (initramfs)[cursor is here] At the moment, I can't input anything in the console. The keyboard doesn't work at all. What's wrong? How can I check boot args or "root=" as suggested? How can I fix this issue? Thanks. =============== PS1: the /dev/sda1 is type ext4 (rw,nosuid,nodev) PS2: the /dev/sda1 can be mounted and accessed successfully under SUSE 11 SP1 x64. PS3: From this link, I think the keyboard doesn't work because the USB driver is not loaded at that time.

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  • Validate if aTextBox Value Start with a Specific Letter

    - by Vincent Maverick Durano
    In case you will be working on a page that needs to validate the first character of the TextBox entered by a user then here are two options that you can use: Option 1: Using an array   1: <asp:Content ID="Content1" ContentPlaceHolderID="HeadContent" runat="server"> 2: <script type="text/javascript"> 3: function CheckFirstChar(o) { 4: var arr = ['A', 'B', 'C', 'D']; 5: if (o.value.length > 0) { 6: for (var i = 0; i < arr.length; i++) { 7: if (o.value.charAt(0) == arr[i]) { 8: alert('Valid'); 9: return true; 10: } 11: else { 12: alert('InValid'); 13: return false; 14: } 15: } 16: } 17: } 18: </script> 19: </asp:Content> 20: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 21: <asp:TextBox ID="TextBox1" runat="server" onblur="return CheckFirstChar(this);"></asp:TextBox> 22: </asp:Content>   The example above uses an array of string for storing the list of  characters that a TextBox value should start with. We then iterate to the array and compare the first character of TextBox value to see if it matches any characters from the array. Option 2: Using Regular Expression (Preferred way)   1: <asp:Content ID="Content1" ContentPlaceHolderID="HeadContent" runat="server"> 2: <script type="text/javascript"> 3: function CheckFirstChar(o) { 4: pattern = /^(A|B|C|D)/; 5: if (!pattern.test(o.value)) { 6: alert('InValid'); 7: return false; 8: } else { 9: alert('Valid'); 10: return true; 11: } 12: } 13: </script> 14: </asp:Content> 15: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 16: <asp:TextBox ID="TextBox1" runat="server" onblur="return CheckFirstChar(this);"></asp:TextBox> 17: </asp:Content>   The example above uses regular expression with the pattern  /^(A|B|C|D)/. This will check if the TextBox value starts with A,B,C or D. Please note that it's case sensitive. If you want to allow lower case then you can alter the patter to this /^(A|B|C|D)/i. The i in the last part will cause a case-insensitive search.   That's it! I hope someone find this post useful!

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  • Suspend and resume not working on an HP dv7

    - by Emiel
    this one is driving me nuts. My HP dv7 laptop isn't resuming from suspend and hybernate. On suspend - resume it leaves me with a black screen. On hibernate it succesfully loads the images and then it hangs.... I searched through internet and tried serveral things, but nothing seems to work for this HP dv7 on Ubuntu 12.04. With 11.10 it didn't work either. Intel® Core™ i5 CPU M 450 @ 2.40GHz × 4 VESA: Intel®Ironlake Mobile Graphics 64-bit

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  • Failed to start up after upgrading software in ubuntu 10.10

    - by Landy
    I asked this question in SuperUser one hour ago, then I know this community so I moved the question here... I've been running Ubuntu 10.10 in a physical x86-64 machine. Today Update Manager reminded me that there are some updates to install and I confirmed the action. I should had read the update list but I didn't. I can only remember there is an update about cups. After the upgrading, Update Manager requires a restart and I confirmed too. But after the restart, the computer can't start up. There are errors in the console. Begin: Running /scripts/init-premount ... done. Begin: Mounting root file system ... Begin: Running /scripts/local-top ... done. [xxx]usb 1-8: new high speed USB device using ehci_hcd and address 3 [xxx]usb 2-1: new full speed USB device using ohci_hcd and address 2 [xxx]hub 2-1:1.0: USB hub found [xxx]hub 2-1:1.0: 4 ports detected [xxx]usb 2-1.1: new low speed USB device using ohci_hcd and address 3 Gave up waiting for root device. Common probles: - Boot args (cat /proc/cmdline) - Check rootdelay=(did the system wait long enough) - Check root= (did the system wait for the right device?) - Missing modules (cat /proc/modules; ls /dev) FATAL: Could not load /lib/modules/2.6.35-22-generic/modules.dep: No such file or directory FATAL: Could not load /lib/modules/2.6.35-22-generic/modules.dep: No such file or directory ALERT! /dev/sda1 does not exist. Dropping to a shell! BusyBox v1.15.3 (Ubuntu 1:1.15.3-1ubuntu5) built-in shell(ash) Enter 'help' for a list of built-in commands. (initramfs)[cursor is here] At the moment, I can't input anything in the console. The keyboard doesn't work at all. What's wrong? How can I check boot args or "root=" as suggested? How can I fix this issue? Thanks. =============== PS1: the /dev/sda1 is type ext4 (rw,nosuid,nodev) PS2: the /dev/sda1 can be mounted and accessed successfully under SUSE 11 SP1 x64. PS3: From this link, I think the keyboard doesn't work because the USB driver is not loaded at that time.

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  • ubuntu 12.04 broken

    - by Gaurav
    I installed PPA package for BITdefender but somehow the package got broken. Because of this I was not able to boot Ubuntu in normal mode. So i booted in recovery mode and completely removed the broken package using synaptic package manager. But even after removing the broken package I'm unable to boot in normal mode. Everytime i try to boot in normal mode I'm greeted with a black screen! Is there any way to fix this?

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  • Cheese won't start

    - by Anthony Hohenheim
    I can't start Cheese Webcam Booth. It starts loading and there is a brief moment when the window shows up but then it disappears, like it shuts itself down and it's not in system monitor. My webcam works perfectly in Skype video call. I installed and run Camorama and it gave me an error: Could not connect to video device (/dev/video0) Please check connection When I run the lsusb I get this line for my webcam: Bus 002 Device 002: ID 04f2:b210 Chicony Electronics Co., Ltd And for my graphic card, running lspci: VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) It's not a pressing matter, but it bugs my nerves, if it works on Skype, why does Cheese and other programs refuse to run. As I said, it's not a big deal but any help would be appreciated. Running Cheese in terminal: (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkToggleButton, but as a GtkBin subclass a GtkToggleButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkToggleButton, but as a GtkBin subclass a GtkToggleButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkToggleButton, but as a GtkBin subclass a GtkToggleButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkHBox to a GtkButton, but as a GtkBin subclass a GtkButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkButton, but as a GtkBin subclass a GtkButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkHBox to a GtkToggleButton, but as a GtkBin subclass a GtkToggleButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkButton, but as a GtkBin subclass a GtkButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gdk-WARNING **: The program 'cheese' received an X Window System error. This probably reflects a bug in the program. The error was 'BadDrawable (invalid Pixmap or Window parameter)'. (Details: serial 932 error_code 9 request_code 137 minor_code 9) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the --sync command line option to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.)

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  • How do I remove the unity 2D option in lightdm (login sceen) in ubuntu 12.04?

    - by user113460
    Because I wish to view my full username at login, I want to remove the "Unity 2D" option at the login screen. Currently the last part of the username (after the 20th digit) is hidden behind the Ubuntu-icon which enables switching to Unity 2D. Another option would be to decrease the font-size of the username, is any of this possible? Btw this is not an issue in Ubuntu 12.10, where the username font-size is smaller, and Unity 2D unsupported!

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  • Unity3d and Windows 8 run game in frame

    - by floAr
    How do I set Unity3D to run my game on Windows 8 in a fixed size frame (with a border around it) and not in fullscreen? I tried setting this in the Unity script and in the final C# project, but nothings seems to work. I have set the players resolution to 1366x786 (the desired size) and while this works fine with the webplayer the windows 8 solution seems really unimpressed by it. I also tinkered with the 'Default Is Full Screen' option

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  • Brightness Adjustment on Desktop Computer

    - by DjBmNukez
    I have Ubuntu 12.10 I need an application/software that can increase and decrease my brightness. I know I can do it through my pc monitor but I don't want that. I want to control it through a software. I personally cannot find an application about this issue. I know that it is possible because the OS has the Fading effects before Screen Savers. I want to control brightness through a software for desktop pc.

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  • Launching a PHP daemon from an LSB init script w/ start-stop-daemon

    - by EvanK
    I'm writing an lsb init script (admittedly something I've never done from scratch) that launches a php script that daemonizes itself. The php script starts off like so: #!/usr/bin/env php <?php /* do some stuff */ It's then started like so in the init script: # first line is args to start-stop-daemon, second line is args to php-script start-stop-daemon --start --exec /path/to/executable/php-script.php \ -- --daemon --pid-file=$PIDFILE --other-php-script-args The --daemon flag causes the php script to detach & run as a daemon itself, rather than relying on start-stop-daemon to detach it. This is how it's (trying to) stop it in the init script: start-stop-daemon --stop --oknodo --exec /path/to/executable/php-script.php \ --pidfile $PIDFILE The problem is, when I try to stop via the init script, it gives me this: $ sudo /etc/init.d/my-lsb-init-script stop * Stopping My Project No /path/to/executable/php-script.php found running; none killed. ...done. A quick peek at ps tells me that, even though the php script itself is executable, its running as php <script> rather than the script name itself, which is keeping start-stop-daemon from seeing it. The PID file is even being generated, but it seems to ignore it and try to find+kill by process name instead. $ ps ax | grep '/path/to/executable/php-script.php' 2505 pts/1 S 0:01 php /path/to/executable/php-script.php --daemon --pid-file /var/run/blah/blah.pid --other-php-script-args 2507 pts/1 S 0:00 php /path/to/executable/php-script.php --daemon --pid-file /var/run/blah/blah.pid --other-php-script-args 2508 pts/1 S 0:00 php /path/to/executable/php-script.php --daemon --pid-file /var/run/blah/blah.pid --other-php-script-args 2509 pts/1 S 0:00 php /path/to/executable/php-script.php --daemon --pid-file /var/run/blah/blah.pid --other-php-script-args 2518 pts/1 S 0:01 php /path/to/executable/php-script.php --daemon --pid-file /var/run/blah/blah.pid --other-php-script-args $ cat /var/run/blah/blah.pid 2518 Am I completely misunderstanding something here? Or is there an easy way to work around this?

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  • Mysql Fail to start

    - by John Naegle
    I'm running a Ubuntu 12.04 LTS Virtual Machine. Last week, the VM stopped unexpectedly now mysql will not start on the VM. These two events may be related, they may not be. When I try to connect: $ mysql ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) Then: $ sudo service mysql start start: Job failed to start And $ dmesg [ 1838.218400] type=1400 audit(1374633238.253:50): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/mysqld" pid=18473 comm="apparmor_parser" [ 1838.358656] init: mysql main process (18477) terminated with status 1 [ 1838.358695] init: mysql main process ended, respawning [ 1839.269303] init: mysql post-start process (18478) terminated with status 1 And $ service mysql status mysql stop/waiting I think this means mysql is crashing when it starts: $ sudo mysqld start 130723 21:51:24 InnoDB: Assertion failure in thread 3064211200 in file fut0lst.ic line 83 InnoDB: Failing assertion: addr.page == FIL_NULL || addr.boffset >= FIL_PAGE_DATA InnoDB: We intentionally generate a memory trap. InnoDB: Submit a detailed bug report to http://bugs.mysql.com. InnoDB: If you get repeated assertion failures or crashes, even InnoDB: immediately after the mysqld startup, there may be InnoDB: corruption in the InnoDB tablespace. Please refer to InnoDB: http://dev.mysql.com/doc/refman/5.5/en/forcing-innodb-recovery.html InnoDB: about forcing recovery. 02:51:24 UTC - mysqld got signal 6 ; Per the manual, I went to the data directory (/var/lib/mysql) and ran this: myisamchk --silent --force */*.MYI Then: $ sudo mysqld ... InnoDB: Your database may be corrupt or you may have copied the InnoDB InnoDB: tablespace but not the InnoDB log files. See InnoDB: http://dev.mysql.com/doc/refman/5.5/en/forcing-innodb-recovery.html InnoDB: for more information. ... Is my database corrupt? What can I do to recover? Re-install mysql? Something less drastic? I'm fine with losing the database, I just want a working system.

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  • Start Learning Ruby with IronRuby – Setting up the Environment

    - by kazimanzurrashid
    Recently I have decided to learn Ruby and for last few days I am playing with IronRuby. Learning a new thing is always been a fun and when it comes to adorable language like Ruby it becomes more entertaining. Like any other language, first we have to create the development environment. In order to run IronRuby we have to download the binaries form the IronRuby CodePlex project. IronRuby supports both .NET 2.0 and .NET 4, but .NET 4 is the recommended version, you can download either the installation or the zip file. If you download the zip file make sure you added the bin directory in the environment path variable. Once you are done, open up the command prompt and type : ir –v It should print message like: IronRuby 1.0.0.0 on .NET 4.0.30319.1 The ir is 32bit version of IronRuby, if you want to use 64bit you can try ir64. Next, we have to find a editor where we can write our Ruby code as there is currently no integration story of IronRuby with Visual Studio like its twin Iron Python. Among the free IDEs only SharpDevelop has the IronRuby support but it does not have auto complete or debugging built into it, only thing that it supports is the syntax highlighting, so using a text editor which has the same features is nothing different comparing to it. To play with the IronRuby we will be using Notepad++, which can be downloaded from its sourceforge download page. The Notepad++ does have a nice syntax highlighting support : I am using the Vibrant Ink with some little modification. The next thing we have to do is configure the Notepad++ that we can run the Ruby script in IronRuby inside the Notepad++. Lets create a batch(.bat) file in the IronRuby bin directory, which will have the following content: @echo off  cls call ir %1 pause This will make sure that the console will be paused once we run the script. Now click Run->Run in the Notepad++, it will bring up the run dialog and put the following command in the textbox: riir.bat "$(FULL_CURRENT_PATH)" Click the save which will bring another dialog. Type Iron Ruby and assign the shortcut to ctrl + f5 (Same as Visual Studio Start without Debugging) and click ok. Once you are done you will find the IronRuby in the Run menu. Now press ctrl + f5, we will find the ruby script running in the IronRuby. Now there are one last thing that we would like to add which is poor man’s context sensitive help. First, download the ruby language help file from the Ruby Installer site and extract into a directory. Next we will have to install the Language Help Plug-in of Notepad++, click Plugins->Plugin Manger –>Show Plugin Manager and scroll down until you find the plug-in the list, now check the plug-in and click install. Once it is installed it will prompt you to restart the Notepad++, click yes. When the Notepad++ restarts, click the Plugins –> Language Help –> Options –> add and enter the following details and click ok: The chm file location can be different depending upon where you extracted it. Now when you put your in any of ruby keyword and press ctrl + f1 it will take you to the help topic of that keyword. For example, when my caret is in the each of the following code and I press ctrl + f1, it will take me to the each api doc of Array. def loop_demo (1..10).each{ |n| puts n} end loop_demo That’s it for today. Happy Ruby coding.

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  • Starting to create a MathBuilder framework, help to start creating the design

    - by Darf Zon
    Let explain what I'm trying to create. I'm creating a framework, the idea is to provide base classes to generate a math problem. Why do I need this framework? Because at first time, I realized when I create a new math problem I always do the same steps. Configuration settings such range numbers. For example if I'm developing multiplications, in beginner level only generate the first number between 2-5 or in advanced level, the first number will be between 6- 9, for example. Generate problem method. All the time I need to invoke a method like this to generate the problem. This one receives the configuration settings and generate the number according to them. And generate the object with the respective data. Validate the problem. Sometimes the problem generated is not valid. For example, supposed I'm creating fractions in most simplified, if I receive 2/4, the program should detect that this is not valid and must generate another like this one, 1/4. Load the view. All of them, have a custom view (please watch below the images). All of the problems must know how to CHECK if the user result is correct. All of this problems has answers. Some of them just require one answer, anothers may require more than one, so I guess a way to maintain flexibility to the developer has all the answers he wanna used. At the beginning I started using PRISM. Generate modules for each math problem was the idea and load it in the main system. I guess are the most important things of this idea. Let me showing some problems which I create in a WPF standalone program. Here I have a math problem about areas. When I generate the problem a set to the view the object and it draw it. In beginner level, I set in the configuration settings that just load square types. But in advance level, can load triangles and squares randomly. In this another, generate a binary problem like addition, subtraction, multiplication or division. Above just generate a single problem. The idea of this is to show a test o quiz, I mean get a worksheet (this I call as a collection of problems) where the user can answer it. I hope gets the idea with my ugly drawing. How to load this math problems? As I said above, I started using PRISM, and each module contains a math problem kind. This is a snapshot of my first demo. Below show the modules loaded, and center the respective configurations or levels. Until momment, I have no idea to start creating this software. I just know that I need a question | problem class, response class, user class. But I get lost about what properties should have to contain in it. Please give a little hand of this framework. I put much effort on this question, so if any isn't clear, let me know to clarify it.

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  • Start fail VMware-Player 3.1.5 on Ubuntu 12.04 32bit

    - by Chris Lee
    Install got no problem but at start of VMWare Player it want to compile and exit with this error: "Unable to build kernel module." Thats the log: Jun 05 00:03:36.153: app-3075712704| Log for VMware Workstation pid=3709 version=7.1.5 build=build-491717 option=Release Jun 05 00:03:36.153: app-3075712704| The process is 32-bit. Jun 05 00:03:36.153: app-3075712704| Host codepage=UTF-8 encoding=UTF-8 Jun 05 00:03:36.153: app-3075712704| Logging to /tmp/vmware-root/setup-3709.log Jun 05 00:03:36.284: app-3075712704| modconf query interface initialized Jun 05 00:03:36.284: app-3075712704| modconf library initialized Jun 05 00:03:36.336: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.350: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.371: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.417: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.429: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.521: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.526: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.529: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.533: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.536: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.579: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.583: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.586: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.589: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.593: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.602: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.624: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:39.677: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.689: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.694: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.697: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.701: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.711: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:39.733: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:39.854: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.858: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.862: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.865: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.868: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:40.065: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:40.066: app-3075712704| Building module vmmon. Jun 05 00:03:40.066: app-3075712704| Extracting the sources of the vmmon module. Jun 05 00:03:40.075: app-3075712704| Building module with command: /usr/bin/make -C /tmp/vmware-root/modules/vmmon-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-24-generic-pae/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 Jun 05 00:03:42.016: app-3075712704| Failed to compile module vmmon! Is it a gcc problem ?

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  • ???? ??? ?? ?? ?? (Start Playing The Distribution Game on YouTube)

    유튜브를 활용한 게임 확산 전략 (Start Playing The Distribution Game on YouTube) 권순선, Sang Kim and Jarek Wilkiewicz. Edited version of a presentation recorded at YouTube Korea, Seoul, Nov 2012 유튜브는 매일 8억명 이상이 방문하며 매달 40억 시간 이상 시청되고 있습니다. 게임은 그중에서도 가장 많은 사람들이 시청하는 분야 중 하나입니다. 여러분의 게임을 유튜브와 결합하시면 그 어떤 미디어들보다도 더 효과적으로 동영상 시청자들을 게이머로 전환하실 수 있습니다. 이번 세션에서는 PC, 콘솔게임 그리고 모바일에서 유튜브와 게임을 결합한 재미있는 사례들을 보여 드립니다. 기술적, 사업적으로 가장 좋은 예제들을 알려 드리고, 저희가 가장 좋아하는 게임 플레이 동영상들도 함께 보여 드립니다! From: GoogleDevelopers Views: 85 3 ratings Time: 01:00:02 More in Gaming

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