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  • Consuming the Amazon S3 service from a Win8 Metro Application

    - by cibrax
    As many of the existing Http APIs for Cloud Services, AWS also provides a set of different platform SDKs for hiding many of complexities present in the APIs. While there is a platform SDK for .NET, which is open source and available in C#, that SDK does not work in Win8 Metro Applications for the changes introduced in WinRT. WinRT offers a complete different set of APIs for doing I/O operations such as doing http calls or using cryptography for signing or encrypting data, two aspects that are absolutely necessary for consuming AWS. All the I/O APIs available as part of WinRT are asynchronous, and uses the TPL model for .NET applications (HTML and JavaScript Metro applications use a model based in promises, which is similar concept).  In the case of S3, the http Authorization header is used for two purposes, authenticating clients and make sure the messages were not altered while they were in transit. For doing that, it uses a signature or hash of the message content and some of the headers using a symmetric key (That's just one of the available mechanisms). Windows Azure for example also uses the same mechanism in many of its APIs. There are three challenges that any developer working for first time in Metro will have to face to consume S3, the new WinRT APIs, the asynchronous nature of them and the complexity introduced for generating the Authorization header. Having said that, I decided to write this post with some of the gotchas I found myself trying to consume this Amazon service. 1. Generating the signature for the Authorization header All the cryptography APIs in WinRT are available under Windows.Security.Cryptography namespace. Many of operations available in these APIs uses the concept of buffers (IBuffer) for representing a chunk of binary data. As you will see in the example below, these buffers are mainly generated with the use of static methods in a WinRT class CryptographicBuffer available as part of the namespace previously mentioned. private string DeriveAuthToken(string resource, string httpMethod, string timestamp) { var stringToSign = string.Format("{0}\n" + "\n" + "\n" + "\n" + "x-amz-date:{1}\n" + "/{2}/", httpMethod, timestamp, resource); var algorithm = MacAlgorithmProvider.OpenAlgorithm("HMAC_SHA1"); var keyMaterial = CryptographicBuffer.CreateFromByteArray(Encoding.UTF8.GetBytes(this.secret)); var hmacKey = algorithm.CreateKey(keyMaterial); var signature = CryptographicEngine.Sign( hmacKey, CryptographicBuffer.CreateFromByteArray(Encoding.UTF8.GetBytes(stringToSign)) ); return CryptographicBuffer.EncodeToBase64String(signature); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The algorithm that determines the information or content you need to use for generating the signature is very well described as part of the AWS documentation. In this case, this method is generating a signature required for creating a new bucket. A HmacSha1 hash is computed using a secret or symetric key provided by AWS in the management console. 2. Sending an Http Request to the S3 service WinRT also ships with the System.Net.Http.HttpClient that was first introduced some months ago with ASP.NET Web API. This client provides a rich interface on top the traditional WebHttpRequest class, and also solves some of limitations found in this last one. There are a few things that don't work with a raw WebHttpRequest such as setting the Host header, which is something absolutely required for consuming S3. Also, HttpClient is more friendly for doing unit tests, as it receives a HttpMessageHandler as part of the constructor that can fake to emulate a real http call. This is how the code for consuming the service with HttpClient looks like, public async Task<S3Response> CreateBucket(string name, string region = null, params string[] acl) { var timestamp = string.Format("{0:r}", DateTime.UtcNow); var auth = DeriveAuthToken(name, "PUT", timestamp); var request = new HttpRequestMessage(HttpMethod.Put, "http://s3.amazonaws.com/"); request.Headers.Host = string.Format("{0}.s3.amazonaws.com", name); request.Headers.TryAddWithoutValidation("Authorization", "AWS " + this.key + ":" + auth); request.Headers.Add("x-amz-date", timestamp); var client = new HttpClient(); var response = await client.SendAsync(request); return new S3Response { Succeed = response.StatusCode == HttpStatusCode.OK, Message = (response.Content != null) ? await response.Content.ReadAsStringAsync() : null }; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } You will notice a few additional things in this code. By default, HttpClient validates the values for some well-know headers, and Authorization is one of them. It won't allow you to set a value with ":" on it, which is something that S3 expects. However, that's not a problem at all, as you can skip the validation by using the TryAddWithoutValidation method. Also, the code is heavily relying on the new async and await keywords to transform all the asynchronous calls into synchronous ones. In case you would want to unit test this code and faking the call to the real S3 service, you should have to modify it to inject a custom HttpMessageHandler into the HttpClient. The following implementation illustrates this concept, In case you would want to unit test this code and faking the call to the real S3 service, you should have to modify it to inject a custom HttpMessageHandler into the HttpClient. The following implementation illustrates this concept, public class FakeHttpMessageHandler : HttpMessageHandler { HttpResponseMessage response; public FakeHttpMessageHandler(HttpResponseMessage response) { this.response = response; } protected override Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, System.Threading.CancellationToken cancellationToken) { var tcs = new TaskCompletionSource<HttpResponseMessage>(); tcs.SetResult(response); return tcs.Task; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } You can use this handler for injecting any response while you are unit testing the code.

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  • Creating a Document Library with Content Type in code

    - by David Jacobus
    Originally posted on: http://geekswithblogs.net/djacobus/archive/2013/10/15/154360.aspxIn the past, I have shown how to create a list content type and add the content type to a list in code.  As a Developer, many of the artifacts which we create are widgets which have a List or Document Library as the back end.   We need to be able to create our applications (Web Part, etc.) without having the user involved except to enter the list item data.  Today, I will show you how to do the same with a document library.    A summary of what we will do is as follows:   1.   Create an Empty SharePoint Project in Visual Studio 2.   Add a Code Folder in the solution and Drag and Drop Utilities and Extensions Libraries to the solution 3.   Create a new Feature and add and event receiver  all the code will be in the event receiver 4.   Add the fields which will extend the built-in Document content type 5.   If the Content Type does not exist, Create it 6.   If the Document Library does not exist, Create it with the new Content Type inherited from the Document Content Type 7.   Delete the Document Content Type from the Library (as we have a new one which inherited from it) 8.   Add the fields which we want to be visible from the fields added to the new Content Type   Here we go:   Create an Empty SharePoint Project in Visual Studio      Add a Code Folder in the solution and Drag and Drop Utilities and Extensions Libraries to the solution       The Utilities and Extensions Library will be part of this project which I will provide a download link at the end of this post.  Drag and drop them into your project.  If Dragged and Dropped from windows explorer you will need to show all files and then include them in your project.  Change the Namespace to agree with your project.   Create a new Feature and add and event receiver  all the code will be in the event receiver.  Here We added a new Feature called “CreateDocLib”  and then right click to add an Event Receiver All of our code will be in this Event Receiver.  For this Demo I will only be using the Feature Activated Event.      From this point on we will be looking at code!    We are adding two constants for use columGroup (How we want SharePoint to Group them, usually Company Name) and ctName(ContentType Name)  using System; using System.Runtime.InteropServices; using System.Security.Permissions; using Microsoft.SharePoint; namespace CreateDocLib.Features.CreateDocLib { /// <summary> /// This class handles events raised during feature activation, deactivation, installation, uninstallation, and upgrade. /// </summary> /// <remarks> /// The GUID attached to this class may be used during packaging and should not be modified. /// </remarks> [Guid("56e6897c-97c4-41ac-bc5b-5cd2c04f2dd1")] public class CreateDocLibEventReceiver : SPFeatureReceiver { const string columnGroup = "DJ"; const string ctName = "DJDocLib"; } }     Here we are creating the Feature Activated event.   Adding the new fields (Site Columns) ,  Testing if the Content Type Exists, if not adding it.  Testing if the document Library exists, if not adding it.   #region DocLib public override void FeatureActivated(SPFeatureReceiverProperties properties) { using (SPWeb spWeb = properties.GetWeb() as SPWeb) { //add the fields addFields(spWeb); //add content type SPContentType testCT = spWeb.ContentTypes[ctName]; // we will not create the content type if it exists if (testCT == null) { //the content type does not exist add it addContentType(spWeb, ctName); } if ((spWeb.Lists.TryGetList("MyDocuments") == null)) { //create the list if it dosen't to exist CreateDocLib(spWeb); } } } #endregion The addFields method uses the utilities library to add site columns to the site. We can add as many fields within this method as we like. Here we are adding one for demonstration purposes. Icon as a Url type.  public void addFields(SPWeb spWeb) { Utilities.addField(spWeb, "Icon", SPFieldType.URL, false, columnGroup); }The addContentType method add the new Content Type to the site Content Types. We have already checked to see that it does not exist. In addition, here is where we add the linkages from our site columns previously created to our new Content Type   private static void addContentType(SPWeb spWeb, string name) { SPContentType myContentType = new SPContentType(spWeb.ContentTypes["Document"], spWeb.ContentTypes, name) { Group = columnGroup }; spWeb.ContentTypes.Add(myContentType); addContentTypeLinkages(spWeb, myContentType); myContentType.Update(); } Here we are adding just one linkage as we only have one additional field in our Content Type public static void addContentTypeLinkages(SPWeb spWeb, SPContentType ct) { Utilities.addContentTypeLink(spWeb, "Icon", ct); } Next we add the logic to create our new Document Library, which we have already checked to see if it exists.  We create the document library and turn on content types.  Add the new content type and then delete the old “Document” content types.   private void CreateDocLib(SPWeb web) { using (var site = new SPSite(web.Url)) { var web1 = site.RootWeb; var listId = web1.Lists.Add("MyDocuments", string.Empty, SPListTemplateType.DocumentLibrary); var lib = web1.Lists[listId] as SPDocumentLibrary; lib.ContentTypesEnabled = true; var docType = web.ContentTypes[ctName]; lib.ContentTypes.Add(docType); lib.ContentTypes.Delete(lib.ContentTypes["Document"].Id); lib.Update(); AddLibrarySettings(web1, lib); } }  Finally, we set some document library settings on our new document library with the AddLibrarySettings method. We then ensure that the new site column is visible when viewed in the browser.  private void AddLibrarySettings(SPWeb web, SPDocumentLibrary lib) { lib.OnQuickLaunch = true; lib.ForceCheckout = true; lib.EnableVersioning = true; lib.MajorVersionLimit = 5; lib.EnableMinorVersions = true; lib.MajorWithMinorVersionsLimit = 5; lib.Update(); var view = lib.DefaultView; view.ViewFields.Add("Icon"); view.Update(); } Okay, what's cool here: In a few lines of code, we have created site columns, A content Type, a document library. As a developer, I use this functionality all the time. For instance, I could now just add a web part to this same solutionwhich uses this document Library. I love SharePoint! Here is the complete solution: Create Document Library Code

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  • Attaching a Command to the WP7 Application Bar.

    - by mbcrump
    One of the biggest problems that I’ve seen with people creating WP7 applications is how do you bind the application bar to a Relay Command. If your using MVVM then this is particular important. Let’s examine the code that one might add to start with.  <phone:PhoneApplicationPage.ApplicationBar> <shell:ApplicationBar IsVisible="True" IsMenuEnabled="True"> <shell:ApplicationBarIconButton x:Name="appbar_button1" IconUri="/icons/appbar.questionmark.rest.png" Text="About"> <i:Interaction.Triggers> <i:EventTrigger EventName="Click"> <GalaSoft_MvvmLight_Command:EventToCommand Command="{Binding DisplayAbout, Mode=OneWay}" /> </i:EventTrigger> </i:Interaction.Triggers> </shell:ApplicationBarIconButton> <shell:ApplicationBar.MenuItems> <shell:ApplicationBarMenuItem x:Name="menuItem1" Text="MenuItem 1"></shell:ApplicationBarMenuItem> <shell:ApplicationBarMenuItem x:Name="menuItem2" Text="MenuItem 2"></shell:ApplicationBarMenuItem> </shell:ApplicationBar.MenuItems> </shell:ApplicationBar> </phone:PhoneApplicationPage.ApplicationBar> Everything looks right. But we quickly notice that we have a squiggly line under our Interaction.Triggers. The problem is that the object is not a FrameworkObject. This same code would have worked perfect if this were a normal button. OK. Point has been proved. Let’s make the ApplicationBar support Commands. So, go ahead and create a new project using MVVM Light. If you want to check out the source and work along side this tutorial then click here.  7 Easy Steps to have binding on the Application Bar using MVVM Light (I might add that you don’t have to use MVVM Light to get this functionality, I just prefer it.) 1) Download MVVM Light if you don’t already have it and install the project templates. It is available at http://mvvmlight.codeplex.com/. 2) Click File-New Project and navigate to Silverlight for Windows Phone. Make sure you use the MVVM Light (WP7) Template. 3) Now that we have our project setup and ready to go let’s download a wrapper created by Nicolas Humann here, it is called Phone7.Fx. After you download it then extract it somewhere that you can find it. This wrapper will make our application bar/menu item bindable. 4) Right click References inside your WP7 project and add the .dll file to your project. 5) In your MainPage.xaml you will need to add the proper namespace to it. Don’t forget to build your project afterwards. xmlns:Preview="clr-namespace:Phone7.Fx.Preview;assembly=Phone7.Fx.Preview" 6) Now you can add the BindableAppBar to your MainPage.xaml with a few lines of code.  <Preview:BindableApplicationBar x:Name="AppBar" BarOpacity="1.0" > <Preview:BindableApplicationBarIconButton Command="{Binding DisplayAbout}" IconUri="/icons/appbar.questionmark.rest.png" Text="About" /> <Preview:BindableApplicationBar.MenuItems> <Preview:BindableApplicationBarMenuItem Text="Settings" Command="{Binding InputBox}" /> </Preview:BindableApplicationBar.MenuItems> </Preview:BindableApplicationBar> So your final MainPage.xaml will look similar to this: NOTE: The AppBar will be located inside of the Grid using this wrapper.   <!--LayoutRoot contains the root grid where all other page content is placed--> <Grid x:Name="LayoutRoot" Background="Transparent"> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <!--TitlePanel contains the name of the application and page title--> <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="24,24,0,12"> <TextBlock x:Name="ApplicationTitle" Text="{Binding ApplicationTitle}" Style="{StaticResource PhoneTextNormalStyle}" /> <TextBlock x:Name="PageTitle" Text="{Binding PageName}" Margin="-3,-8,0,0" Style="{StaticResource PhoneTextTitle1Style}" /> </StackPanel> <!--ContentPanel - place additional content here--> <Grid x:Name="ContentGrid" Grid.Row="1"> <TextBlock Text="{Binding Welcome}" Style="{StaticResource PhoneTextNormalStyle}" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="40" /> </Grid> <Preview:BindableApplicationBar x:Name="AppBar" BarOpacity="1.0" > <Preview:BindableApplicationBarIconButton Command="{Binding DisplayAbout}" IconUri="/icons/appbar.questionmark.rest.png" Text="About" /> <Preview:BindableApplicationBar.MenuItems> <Preview:BindableApplicationBarMenuItem Text="Settings" Command="{Binding InputBox}" /> </Preview:BindableApplicationBar.MenuItems> </Preview:BindableApplicationBar> </Grid> 7) Let’s go ahead and create the RelayCommands and write them up to a MessageBox by editing our MainViewModel.cs file. public class MainViewModel : ViewModelBase { public string ApplicationTitle { get { return "MVVM LIGHT"; } } public string PageName { get { return "My page:"; } } public string Welcome { get { return "Welcome to MVVM Light"; } } public RelayCommand DisplayAbout { get; private set; } public RelayCommand InputBox { get; private set; } /// <summary> /// Initializes a new instance of the MainViewModel class. /// </summary> public MainViewModel() { if (IsInDesignMode) { // Code runs in Blend --> create design time data. } else { DisplayAbout = new RelayCommand(() => { MessageBox.Show("About box called!"); }); InputBox = new RelayCommand(() => { MessageBox.Show("settings button called"); }); } } If you run the project now you should get something similar to this (notice the AppBar at the bottom):  Now if you hit the question mark then you will get the following MessageBox: The MenuItem works as well so for Settings: As you can see, its pretty easy to add a Command to the ApplicationBar/MenuItem. If you want to look through the full source code then click here.   Subscribe to my feed

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  • Hosting and consuming WCF services without configuration files

    - by martinsj
    In this post, I'll demonstrate how to configure both the host and the client in code without the need for configuring services i the <system.serviceModel> section of the config-file. In fact, you don't need a  <system.serviceModel> section at all. What you'll do need (and want) sometimes, is the Uri of the service in the configuration file. Configuring the Uri of the the service is actually only needed for the client or when self-hosting, not when hosting in IIS. So, exactly What do we need to configure? The binding type and the binding constraints The metadata behavior Debug behavior You can of course configure even more, and even more if you want to, WCF is after all the king of configuration… As an example I'll be hosting and consuming a service that removes most of the default constraints for WCF-services, using a BasicHttpBinding. Of course, in regards to security, it is probably better to have some constraints on the server, but this is only a demonstration. The ServerConfig class in the code beneath is a static helper class that will be used in the examples. In this post, I’ll be using this helper-class for all configuration, for both the server and the client. In WCF, the  client and the server have both their own WCF-configuration. With this piece of code, they will be sharing the same configuration. 1: public static class ServiceConfig 2: { 3: public static Binding DefaultBinding 4: { 5: get 6: { 7: var binding = new BasicHttpBinding(); 8: Configure(binding); 9: return binding; 10: } 11: } 12:  13: public static void Configure(HttpBindingBase binding) 14: { 15: if (binding == null) 16: { 17: throw new ArgumentException("Argument 'binding' cannot be null. Cannot configure binding."); 18: } 19:  20: binding.SendTimeout = new TimeSpan(0, 0, 30, 0); // 30 minute timeout 21: binding.MaxBufferSize = Int32.MaxValue; 22: binding.MaxBufferPoolSize = 2147483647; 23: binding.MaxReceivedMessageSize = Int32.MaxValue; 24: binding.ReaderQuotas.MaxArrayLength = Int32.MaxValue; 25: binding.ReaderQuotas.MaxBytesPerRead = Int32.MaxValue; 26: binding.ReaderQuotas.MaxDepth = Int32.MaxValue; 27: binding.ReaderQuotas.MaxNameTableCharCount = Int32.MaxValue; 28: binding.ReaderQuotas.MaxStringContentLength = Int32.MaxValue; 29: } 30:  31: public static ServiceMetadataBehavior ServiceMetadataBehavior 32: { 33: get 34: { 35: return new ServiceMetadataBehavior 36: { 37: HttpGetEnabled = true, 38: MetadataExporter = {PolicyVersion = PolicyVersion.Policy15} 39: }; 40: } 41: } 42:  43: public static ServiceDebugBehavior ServiceDebugBehavior 44: { 45: get 46: { 47: var smb = new ServiceDebugBehavior(); 48: Configure(smb); 49: return smb; 50: } 51: } 52:  53:  54: public static void Configure(ServiceDebugBehavior behavior) 55: { 56: if (behavior == null) 57: { 58: throw new ArgumentException("Argument 'behavior' cannot be null. Cannot configure debug behavior."); 59: } 60: 61: behavior.IncludeExceptionDetailInFaults = true; 62: } 63: } Configuring the server There are basically two ways to host a WCF service, in IIS and self-hosting. When hosting a WCF service in a production environment using SOA architecture, you'll be most likely hosting it in IIS. When testing the service in integration tests, it's very handy to be able to self-host services in the unit-tests. In fact, you can share the the WCF configuration for self-hosted services and services hosted in IIS. And that is exactly what you want to do, testing the same configurations for test and production environments.   Configuring when Self-hosting When self-hosting, in order to start the service, you'll have to instantiate the ServiceHost class, configure the  service and open it. 1: // Create the service-host. 2: var host = new ServiceHost(typeof(MyService), endpoint); 3:  4: // Configure the binding 5: host.AddServiceEndpoint(typeof(IMyService), ServiceConfig.DefaultBinding, endpoint); 6:  7: // Configure metadata behavior 8: host.Description.Behaviors.Add(ServiceConfig.ServiceMetadataBehavior); 9:  10: // Configure debgug behavior 11: ServiceConfig.Configure((ServiceDebugBehavior)host.Description.Behaviors[typeof(ServiceDebugBehavior)]); 12: 13: // Start listening to the service 14: host.Open(); 15:  Configuring when hosting in IIS When you create a WCF service application with the wizard in Visual Studio, you'll end up with bits and pieces of code in order to get the service running: Svc-file with codebehind. A interface to the service Web.config In order to get rid of the configuration in the <system.serviceModel> section, which the wizard has generated for us, we must tell the service that we have a factory that will create the service for us. We do this by changing the markup for the svc-file: 1: <%@ ServiceHost Language="C#" Debug="true" Service="Namespace.MyService" Factory="Namespace.ServiceHostFactory" %> The markup tells IIS that we have a factory called ServiceHostFactory for this service. The service factory has a method we can override which will be called when someone asks IIS for the service. There are overloads we can override: 1: System.ServiceModel.ServiceHostBase CreateServiceHost(string constructorString, Uri[] baseAddresses) 2: System.ServiceModel.ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) 3:  In this example, we'll be using the last one, so our implementation looks like this: 1: public class ServiceHostFactory : System.ServiceModel.Activation.ServiceHostFactory 2: { 3:  4: protected override System.ServiceModel.ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) 5: { 6: var host = base.CreateServiceHost(serviceType, baseAddresses); 7: host.Description.Behaviors.Add(ServiceConfig.ServiceMetadataBehavior); 8: ServiceConfig.Configure((ServiceDebugBehavior)host.Description.Behaviors[typeof(ServiceDebugBehavior)]); 9: return host; 10: } 11: } 12:  1: public class ServiceHostFactory : System.ServiceModel.Activation.ServiceHostFactory 2: { 3: 4: protected override System.ServiceModel.ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) 5: { 6: var host = base.CreateServiceHost(serviceType, baseAddresses); 7: host.Description.Behaviors.Add(ServiceConfig.ServiceMetadataBehavior); 8: ServiceConfig.Configure((ServiceDebugBehavior)host.Description.Behaviors[typeof(ServiceDebugBehavior)]); 9: return host; 10: } 11: } 12: As you can see, we are using the same configuration helper we used when self-hosting. Now, when you have a factory, the <system.serviceModel> section of the configuration can be removed, because the section will be ignored when the service has a custom factory. If you want to configure something else in the config-file, one could configure in some other section.   Configuring the client Microsoft has helpfully created a ChannelFactory class in order to create a proxy client. When using this approach, you don't have generate those awfull proxy classes for the client. If you share the contracts with the server in it's own assembly like in the layer diagram under, you can share the same piece of code. The contracts in WCF are the interface to the service and if any, the datacontracts (custom types) the service depends on. Using the ChannelFactory with our configuration helper-class is very simple: 1: var identity = EndpointIdentity.CreateDnsIdentity("localhost"); 2: var endpointAddress = new EndpointAddress(endPoint, identity); 3: var factory = new ChannelFactory<IMyService>(DeployServiceConfig.DefaultBinding, endpointAddress); 4: using (var myService = new factory.CreateChannel()) 5: { 6: myService.Hello(); 7: } 8: factory.Close();   Happy configuration!

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  • Using IIS Logs for Performance Testing with Visual Studio

    - by Tarun Arora
    In this blog post I’ll show you how you can play back the IIS Logs in Visual Studio to automatically generate the web performance tests. You can also download the sample solution I am demo-ing in the blog post. Introduction Performance testing is as important for new websites as it is for evolving websites. If you already have your website running in production you could mine the information available in IIS logs to analyse the dense zones (most used pages) and performance test those pages rather than wasting time testing & tuning the least used pages in your application. What are IIS Logs To help with server use and analysis, IIS is integrated with several types of log files. These log file formats provide information on a range of websites and specific statistics, including Internet Protocol (IP) addresses, user information and site visits as well as dates, times and queries. If you are using IIS 7 and above you will find the log files in the following directory C:\Interpub\Logs\ Walkthrough 1. Download and Install Log Parser from the Microsoft download Centre. You should see the LogParser.dll in the install folder, the default install location is C:\Program Files (x86)\Log Parser 2.2. LogParser.dll gives us a library to query the iis log files programmatically. By the way if you haven’t used Log Parser in the past, it is a is a powerful, versatile tool that provides universal query access to text-based data such as log files, XML files and CSV files, as well as key data sources on the Windows operating system such as the Event Log, the Registry, the file system, and Active Directory. More details… 2. Create a new test project in Visual Studio. Let’s call it IISLogsToWebPerfTestDemo.   3.  Delete the UnitTest1.cs class that gets created by default. Right click the solution and add a project of type class library, name it, IISLogsToWebPerfTestEngine. Delete the default class Program.cs that gets created with the project. 4. Under the IISLogsToWebPerfTestEngine project add a reference to Microsoft.VisualStudio.QualityTools.WebTestFramework – c:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\PublicAssemblies\Microsoft.VisualStudio.QualityTools.WebTestFramework.dll LogParser also called MSUtil - c:\users\tarora\documents\visual studio 2010\Projects\IisLogsToWebPerfTest\IisLogsToWebPerfTestEngine\obj\Debug\Interop.MSUtil.dll 5. Right click IISLogsToWebPerfTestEngine project and add a new classes – IISLogReader.cs The IISLogReader class queries the iis logs using the log parser. using System; using System.Collections.Generic; using System.Text; using MSUtil; using LogQuery = MSUtil.LogQueryClassClass; using IISLogInputFormat = MSUtil.COMIISW3CInputContextClassClass; using LogRecordSet = MSUtil.ILogRecordset; using Microsoft.VisualStudio.TestTools.WebTesting; using System.Diagnostics; namespace IisLogsToWebPerfTestEngine { // By making use of log parser it is possible to query the iis log using select queries public class IISLogReader { private string _iisLogPath; public IISLogReader(string iisLogPath) { _iisLogPath = iisLogPath; } public IEnumerable<WebTestRequest> GetRequests() { LogQuery logQuery = new LogQuery(); IISLogInputFormat iisInputFormat = new IISLogInputFormat(); // currently these columns give us suffient information to construct the web test requests string query = @"SELECT s-ip, s-port, cs-method, cs-uri-stem, cs-uri-query FROM " + _iisLogPath; LogRecordSet recordSet = logQuery.Execute(query, iisInputFormat); // Apply a bit of transformation while (!recordSet.atEnd()) { ILogRecord record = recordSet.getRecord(); if (record.getValueEx("cs-method").ToString() == "GET") { string server = record.getValueEx("s-ip").ToString(); string path = record.getValueEx("cs-uri-stem").ToString(); string querystring = record.getValueEx("cs-uri-query").ToString(); StringBuilder urlBuilder = new StringBuilder(); urlBuilder.Append("http://"); urlBuilder.Append(server); urlBuilder.Append(path); if (!String.IsNullOrEmpty(querystring)) { urlBuilder.Append("?"); urlBuilder.Append(querystring); } // You could make substitutions by introducing parameterized web tests. WebTestRequest request = new WebTestRequest(urlBuilder.ToString()); Debug.WriteLine(request.UrlWithQueryString); yield return request; } recordSet.moveNext(); } Console.WriteLine(" That's it! Closing the reader"); recordSet.close(); } } }   6. Connect the dots by adding the project reference ‘IisLogsToWebPerfTestEngine’ to ‘IisLogsToWebPerfTest’. Right click the ‘IisLogsToWebPerfTest’ project and add a new class ‘WebTest1Coded.cs’ The WebTest1Coded.cs inherits from the WebTest class. By overriding the GetRequestMethod we can inject the log files to the IISLogReader class which uses Log parser to query the log file and extract the web requests to generate the web test request which is yielded back for play back when the test is run. namespace IisLogsToWebPerfTest { using System; using System.Collections.Generic; using System.Text; using Microsoft.VisualStudio.TestTools.WebTesting; using Microsoft.VisualStudio.TestTools.WebTesting.Rules; using IisLogsToWebPerfTestEngine; // This class is a coded web performance test implementation, that simply passes // the path of the iis logs to the IisLogReader class which does the heavy // lifting of reading the contents of the log file and converting them to tests. // You could have multiple such classes that inherit from WebTest and implement // GetRequestEnumerator Method and pass differnt log files for different tests. public class WebTest1Coded : WebTest { public WebTest1Coded() { this.PreAuthenticate = true; } public override IEnumerator<WebTestRequest> GetRequestEnumerator() { // substitute the highlighted path with the path of the iis log file IISLogReader reader = new IISLogReader(@"C:\Demo\iisLog1.log"); foreach (WebTestRequest request in reader.GetRequests()) { yield return request; } } } }   7. Its time to fire the test off and see the iis log playback as a web performance test. From the Test menu choose Test View Window you should be able to see the WebTest1Coded test show up. Highlight the test and press Run selection (you can also debug the test in case you face any failures during test execution). 8. Optionally you can create a Load Test by keeping ‘WebTest1Coded’ as the base test. Conclusion You have just helped your testing team, you now have become the coolest developer in your organization! Jokes apart, log parser and web performance test together allow you to save a lot of time by not having to worry about what to test or even worrying about how to record the test. If you haven’t already, download the solution from here. You can take this to the next level by using LogParser to extract the log files as part of an end of day batch to a database. See the usage trends by user this solution over a longer term and have your tests consume the web requests now stored in the database to generate the web performance tests. If you like the post, don’t forget to share … Keep RocKiNg!

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  • Struct Method for Loops Problem

    - by Annalyne
    I have tried numerous times how to make a do-while loop using the float constructor for my code but it seems it does not work properly as I wanted. For summary, I am making a TBRPG in C++ and I encountered few problems. But before that, let me post my code. #include <iostream> #include <string> #include <ctime> #include <cstdlib> using namespace std; int char_level = 1; //the starting level of the character. string town; //town string town_name; //the name of the town the character is in. string charname; //holds the character's name upon the start of the game int gems = 0; //holds the value of the games the character has. const int MAX_ITEMS = 15; //max items the character can carry string inventory [MAX_ITEMS]; //the inventory of the character in game int itemnum = 0; //number of items that the character has. bool GameOver = false; //boolean intended for the game over scr. string monsterTroop [] = {"Slime", "Zombie", "Imp", "Sahaguin, Hounds, Vampire"}; //monster name float monsterTroopHealth [] = {5.0f, 10.0f, 15.0f, 20.0f, 25.0f}; // the health of the monsters int monLifeBox; //life carrier of the game's enemy troops int enemNumber; //enemy number //inventory[itemnum++] = "Sword"; class RPG_Game_Enemy { public: void enemyAppear () { srand(time(0)); enemNumber = 1+(rand()%3); if (enemNumber == 1) cout << monsterTroop[1]; //monster troop 1 else if (enemNumber == 2) cout << monsterTroop[2]; //monster troop 2 else if (enemNumber == 3) cout << monsterTroop[3]; //monster troop 3 else if (enemNumber == 4) cout << monsterTroop[4]; //monster troop 4 } void enemDefeat () { cout << "The foe has been defeated. You are victorious." << endl; } void enemyDies() { //if the enemy dies: //collapse declaration cout << "The foe vanished and you are victorious!" << endl; } }; class RPG_Scene_Battle { public: RPG_Scene_Battle(float ini_health) : health (ini_health){}; float getHealth() { return health; } void setHealth(float rpg_val){ health = rpg_val;}; private: float health; }; //---------------------------------------------------------------// // Conduct Damage for the Scene Battle's Damage //---------------------------------------------------------------// float conductDamage(RPG_Scene_Battle rpg_tr, float damage) { rpg_tr.setHealth(rpg_tr.getHealth() - damage); return rpg_tr.getHealth(); }; // ------------------------------------------------------------- // void RPG_Scene_DisplayItem () { cout << "Items: \n"; for (int i=0; i < itemnum; ++i) cout << inventory[i] <<endl; }; In this code I have so far, the problem I have is the battle scene. For example, the player battles a Ghost with 10 HP, when I use a do while loop to subtract the HP of the character and the enemy, it only deducts once in the do while. Some people said I should use a struct, but I have no idea how to make it. Is there a way someone can display a code how to implement it on my game? Edit: I made the do-while by far like this: do RPG_Scene_Battle (player, 20.0f); RPG_Scene_Battle (enemy, 10.0f); cout << "Battle starts!" <<endl; cout << "You used a blade skill and deducted 2 hit points to the enemy!" conductDamage (enemy, 2.0f); while (enemy!=0) also, I made something like this: #include <iostream> using namespace std; int gems = 0; class Entity { public: Entity(float startingHealth) : health(startingHealth){}; // initialize health float getHealth(){return health;} void setHealth(float value){ health = value;}; private: float health; }; float subtractHealthFrom(Entity& ent, float damage) { ent.setHealth(ent.getHealth() - damage); return ent.getHealth(); }; int main () { Entity character(10.0f); Entity enemy(10.0f); cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; }; Struct method, they say, should solve this problem. How can I continously deduct hp from the enemy? Whenever I deduct something, it would return to its original value -_-

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  • Azure Task Scheduling Options

    - by charlie.mott
    Currently, the Azure PaaS does not offer a distributed\resilient task scheduling service.  If you do want to host a task scheduling product\solution off-premise (and ideally use Azure), what are your options? PaaS Option 1: Worker Roles Use a worker role to schedule and execute actions at specific time periods.  There are a few frameworks available to assist with this: http://azuretoolkit.codeplex.com https://github.com/Lokad/lokad-cloud/wiki/TaskScheduler http://blog.smarx.com/posts/building-a-task-scheduler-in-windows-azure - This addresses a slightly different set of requirements. It’s a more dynamic approach for queuing up tasks, but not repeatable tasks (e.g. daily). I found the Azure Toolkit option the most simple to implement.  Step 1 : Create a domain entity implementing IJob for each job to schedule.  In this sample, I asynchronously call a WCF service method. 1: namespace Acme.WorkerRole.Jobs 2: { 3: using AzureToolkit; 4: using ScheduledTasksService; 5: 6: public class UploadEmployeesJob : IJob 7: { 8: public void Run() 9: { 10: // Call Tasks Service 11: var client = new ScheduledTasksServiceClient("BasicHttpBinding_IScheduledTasksService"); 12: client.UploadEmployees(); 13: client.Close(); 14: } 15: } 16: } Step 2 : In the worker role run method, add the jobs to the toolkit engine. 1: namespace Acme.WorkerRole 2: { 3: using AzureToolkit.Engine; 4: using Jobs; 5:   6: public class WorkerRole : WorkerRoleEntryPoint 7: { 8: public override void Run() 9: { 10: var engine = new CloudEngine(); 11:   12: // Add Scheduled Jobs (using CronJob syntax - see http://www.adminschoice.com/crontab-quick-reference). 13:   14: // 1. Upload Employee job - 8.00 PM every weekday (Mon-Fri) 15: engine.WithJobScheduler().ScheduleJob<UploadEmployeesJob>(c => { c.CronSchedule = "0 20 * * 1-5"; }); 16: // 2. Purge Data job - 10 AM every Saturday 17: engine.WithJobScheduler().ScheduleJob<PurgeDataJob>(c => { c.CronSchedule = "0 10 * * 6"; }); 18: // 3. Process Exceptions job - Every 5 minutes 19: engine.WithJobScheduler().ScheduleJob<ProcessExceptionsJob>(c => { c.CronSchedule = "*/5 * * * *"; }); 20:   21: engine.Run(); 22: base.Run(); 23: } 24: } 25: } Pros Cons Azure Toolkit option is simple to implement. For the AzureToolkit option, you are limited to a single worker role.  Otherwise, the jobs will be executed multiple times, once for each worker role instance.   Paying for a continuously running worker role, even if it just processes a single job once a week.  If you only have a few scheduled tasks to run calling asynchronous services hosted in different web roles, an extra small worker role likely to be sufficient.  However, for an extra small worker role this still costs $14.40/month (03/09/2012). Option 2: Use Scheduled Task on Azure Web Role calling a console app Setup a Windows Scheduled Task on the Azure Web Role. This calls a console application that calls the WCF service methods that run the task actions. This design is described here: http://www.ronaldwidha.net/2011/02/23/cron-job-on-azure-using-scheduled-task-on-a-web-role-to-replace-azure-worker-role-for-background-job/ http://www.voiceoftech.com/swhitley/index.php/2011/07/windows-azure-task-scheduler/ http://devlicio.us/blogs/vinull/archive/2011/10/23/moving-to-azure-worker-roles-for-nothing-and-tasks-for-free.aspx Pros Cons Fairly easy to implement. Supportability - I RDC’ed onto the Azure server and stopped the scheduled task. I then rebooted the machine and the task was re-started. I also tried deleting the task and rebooting, the same thing occurred. The only way to permanently guarantee that a task is disabled is to do a fresh deployment. I think this is a major supportability concern.   Saleability - multiple instances would trigger multiple tasks. You can only have one instance for the scheduled task web role. The guidance implements setup of the scheduled task as part of a web role instance. But if you have more than one instance in a web role, the task will be triggered multiple times for each scheduled action (once per machine). Workaround: If we wanted to use scheduled tasks for another client with a saleable WCF service, then we could include the console & tasks scripts in a separate web role (e.g. a empty WCF service with no real purpose to it). SaaS Option 3: Azure Marketplace I thought that someone might be offering this type of service via the Azure marketplace. At the point of writing this blog post, I did not find anyone doing so. https://datamarket.azure.com/ Pros Cons   Nobody currently offers this on the Azure Marketplace. Option 4: Online Job Scheduling Service Provider There are plenty of online providers that offer this type of service on a pay-as-you-go approach.  Some of these are free for small usage.   Many of these providers are listed here: http://en.wikipedia.org/wiki/Webcron Pros Cons No bespoke development for scheduler. Reliance on third party. IaaS Option 5: Setup Scheduling Software on Azure IaaS VM’s One of job scheduling software offerings could be installed and configured on Azure VM’s.  A list of software options is listed here: http://en.wikipedia.org/wiki/List_of_job_scheduler_software Pros Cons Enterprise distributed\resilient task scheduling service VM Setup and maintenance   Software Licence Costs Option 6: VM Gallery A the time of writing this blog post, I did not spot a VM in the gallery that included pre-installation of any of the above software options. Pros Cons   No current VM template. Summary For my current project that had a small handful of tasks to schedule with a limited project budget I chose option 1 (a worker role using the Azure Toolkit to schedule tasks).  If I was building an enterprise scale solution for the future, options 4 and 5 are currently worthy of consideration. Hopefully, Microsoft will include tasks scheduling in the future as part of their PaaS offerings.

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  • Notes on implementing Visual Studio 2010 Navigate To

    - by cyberycon
    One of the many neat functions added to Visual Studio in VS 2010 was the Navigate To feature. You can find it by clicking Edit, Navigate To, or by using the keyboard shortcut Ctrl, (yes, that's control plus the comma key). This pops up the Navigate To dialog that looks like this: As you type, Navigate To starts searching through a number of different search providers for your term. The entries in the list change as you type, with most providers doing some kind of fuzzy or at least substring matching. If you have C#, C++ or Visual Basic projects in your solution, all symbols defined in those projects are searched. There's also a file search provider, which displays all matching filenames from projects in the current solution as well. And, if you have a Visual Studio package of your own, you can implement a provider too. Micro Focus (where I work) provide the Visual COBOL language inside Visual Studio (http://visualstudiogallery.msdn.microsoft.com/ef9bc810-c133-4581-9429-b01420a9ea40 ), and we wanted to provide this functionality too. This post provides some notes on the things I discovered mainly through trial and error, but also with some kind help from devs inside Microsoft. The expectation of Navigate To is that it searches across the whole solution, not just the current project. So in our case, we wanted to search for all COBOL symbols inside all of our Visual COBOL projects inside the solution. So first of all, here's the Microsoft documentation on Navigate To: http://msdn.microsoft.com/en-us/library/ee844862.aspx . It's the reference information on the Microsoft.VisualStudio.Language.NavigateTo.Interfaces Namespace, and it lists all the interfaces you will need to implement to create your own Navigate To provider. Navigate To uses Visual Studio's latest mechanism for integrating external functionality and services, Managed Extensibility Framework (MEF). MEF components don't require any registration with COM or any other registry entries to be found by Visual Studio. Visual Studio looks in several well-known locations for manifest files (extension.vsixmanifest). It then uses reflection to scan for MEF attributes on classes in the assembly to determine which functionality the assembly provides. MEF itself is actually part of the .NET framework, and you can learn more about it here: http://mef.codeplex.com/. To get started with Visual Studio and MEF you could do worse than look at some of the editor examples on the VSX page http://archive.msdn.microsoft.com/vsx . I've also written a small application to help with switching between development and production MEF assemblies, which you can find on Codeproject: http://www.codeproject.com/KB/miscctrl/MEF_Switch.aspx. The Navigate To interfaces Back to Navigate To, and summarizing the MSDN reference documentation, you need to implement the following interfaces: INavigateToItemProviderFactoryThis is Visual Studio's entry point to your Navigate To implementation, and you must decorate your implementation with the following MEF export attribute: [Export(typeof(INavigateToItemProviderFactory))]  INavigateToItemProvider Your INavigateToItemProviderFactory needs to return your implementation of INavigateToItemProvider. This class implements StartSearch() and StopSearch(). StartSearch() is the guts of your provider, and we'll come back to it in a minute. This object also needs to implement IDisposeable(). INavigateToItemDisplayFactory Your INavigateToItemProvider hands back NavigateToItems to the NavigateTo framework. But to give you good control over what appears in the NavigateTo dialog box, these items will be handed back to your INavigateToItemDisplayFactory, which must create objects implementing INavigateToItemDisplay  INavigateToItemDisplay Each of these objects represents one result in the Navigate To dialog box. As well as providing the description and name of the item, this object also has a NavigateTo() method that should be capable of displaying the item in an editor when invoked. Carrying out the search The lifecycle of your INavigateToItemProvider is the same as that of the Navigate To dialog. This dialog is modal, which makes your implementation a little easier because you know that the user can't be changing things in editors and the IDE while this dialog is up. But the Navigate To dialog DOES NOT run on the main UI thread of the IDE – so you need to be aware of that if you want to interact with editors or other parts of the IDE UI. When the user invokes the Navigate To dialog, your INavigateToItemProvider gets sent a TryCreateNavigateToItemProvider() message. Instantiate your INavigateToItemProvider and hand this back. The sequence diagram below shows what happens next. Your INavigateToItemProvider will get called with StartSearch(), and passed an INavigateToCallback. StartSearch() is an asynchronous request – you must return from this method as soon as possible, and conduct your search on a separate thread. For each match to the search term, instantiate a NavigateToItem object and send it to INavigateToCallback.AddItem(). But as the user types in the Search Terms field, NavigateTo will invoke your StartSearch() method repeatedly with the changing search term. When you receive the next StartSearch() message, you have to abandon your current search, and start a new one. You can't rely on receiving a StopSearch() message every time. Finally, when the Navigate To dialog box is closed by the user, you will get a Dispose() message – that's your cue to abandon any uncompleted searches, and dispose any resources you might be using as part of your search. While you conduct your search invoke INavigateToCallback.ReportProgress() occasionally to provide feedback about how close you are to completing the search. There does not appear to be any particular requirement to how often you invoke ReportProgress(), and you report your progress as the ratio of two integers. In my implementation I report progress in terms of the number of symbols I've searched over the total number of symbols in my dictionary, and send a progress report every 16 symbols. Displaying the Results The Navigate to framework invokes INavigateToItemDisplayProvider.CreateItemDisplay() once for each result you passed to the INavigateToCallback. CreateItemDisplay() is passed the NavigateToItem you handed to the callback, and must return an INavigateToItemDisplay object. NavigateToItem is a sealed class which has a few properties, including the name of the symbol. It also has a Tag property, of type object. This enables you to stash away all the information you will need to create your INavigateToItemDisplay, which must implement an INavigateTo() method to display a symbol in an editor IDE when the user double-clicks an entry in the Navigate To dialog box. Since the tag is of type object, it is up to you, the implementor, to decide what kind of object you store in here, and how it enables the retrieval of other information which is not included in the NavigateToItem properties. Some of the INavigateToItemDisplay properties are self-explanatory, but a couple of them are less obvious: Additional informationThe string you return here is displayed inside brackets on the same line as the Name property. In English locales, Visual Studio includes the preposition "of". If you look at the first line in the Navigate To screenshot at the top of this article, Book_WebRole.Default is the additional information for textBookAuthor, and is the namespace qualified type name the symbol appears in. For procedural COBOL code we display the Program Id as the additional information DescriptionItemsYou can use this property to return any textual description you want about the item currently selected. You return a collection of DescriptionItem objects, each of which has a category and description collection of DescriptionRun objects. A DescriptionRun enables you to specify some text, and optional formatting, so you have some control over the appearance of the displayed text. The DescriptionItems property is displayed at the bottom of the Navigate To dialog box, with the Categories on the left and the Descriptions on the right. The Visual COBOL implementation uses it to display more information about the location of an item, making it easier for the user to know disambiguate duplicate names (something there can be a lot of in large COBOL applications). Summary I hope this article is useful for anyone implementing Navigate To. It is a fantastic navigation feature that Microsoft have added to Visual Studio, but at the moment there still don't seem to be any examples on how to implement it, and the reference information on MSDN is a little brief for anyone attempting an implementation.

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  • How can I render multiple windows with DirectX 9 in C++?

    - by Friso1990
    I'm trying to render multiple windows, using DirectX 9 and swap chains, but even though I create 2 windows, I only see the first one that I've created. My RendererDX9 header is this: #include <d3d9.h> #include <Windows.h> #include <vector> #include "RAT_Renderer.h" namespace RAT_ENGINE { class RAT_RendererDX9 : public RAT_Renderer { public: RAT_RendererDX9(); ~RAT_RendererDX9(); void Init(RAT_WindowManager* argWMan); void CleanUp(); void ShowWin(); private: LPDIRECT3D9 renderInterface; // Used to create the D3DDevice LPDIRECT3DDEVICE9 renderDevice; // Our rendering device LPDIRECT3DSWAPCHAIN9* swapChain; // Swapchain to make multi-window rendering possible WNDCLASSEX wc; std::vector<HWND> hwindows; void Render(int argI); }; } And my .cpp file is this: #include "RAT_RendererDX9.h" static LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ); namespace RAT_ENGINE { RAT_RendererDX9::RAT_RendererDX9() : renderInterface(NULL), renderDevice(NULL) { } RAT_RendererDX9::~RAT_RendererDX9() { } void RAT_RendererDX9::Init(RAT_WindowManager* argWMan) { wMan = argWMan; // Register the window class WNDCLASSEX windowClass = { sizeof( WNDCLASSEX ), CS_CLASSDC, MsgProc, 0, 0, GetModuleHandle( NULL ), NULL, NULL, NULL, NULL, "foo", NULL }; wc = windowClass; RegisterClassEx( &wc ); for (int i = 0; i< wMan->getWindows().size(); ++i) { HWND hWnd = CreateWindow( "foo", argWMan->getWindow(i)->getName().c_str(), WS_OVERLAPPEDWINDOW, argWMan->getWindow(i)->getX(), argWMan->getWindow(i)->getY(), argWMan->getWindow(i)->getWidth(), argWMan->getWindow(i)->getHeight(), NULL, NULL, wc.hInstance, NULL ); hwindows.push_back(hWnd); } // Create the D3D object, which is needed to create the D3DDevice. renderInterface = (LPDIRECT3D9)Direct3DCreate9( D3D_SDK_VERSION ); // Set up the structure used to create the D3DDevice. Most parameters are // zeroed out. We set Windowed to TRUE, since we want to do D3D in a // window, and then set the SwapEffect to "discard", which is the most // efficient method of presenting the back buffer to the display. And // we request a back buffer format that matches the current desktop display // format. D3DPRESENT_PARAMETERS deviceConfig; ZeroMemory( &deviceConfig, sizeof( deviceConfig ) ); deviceConfig.Windowed = TRUE; deviceConfig.SwapEffect = D3DSWAPEFFECT_DISCARD; deviceConfig.BackBufferFormat = D3DFMT_UNKNOWN; deviceConfig.BackBufferHeight = 1024; deviceConfig.BackBufferWidth = 768; deviceConfig.EnableAutoDepthStencil = TRUE; deviceConfig.AutoDepthStencilFormat = D3DFMT_D16; // Create the Direct3D device. Here we are using the default adapter (most // systems only have one, unless they have multiple graphics hardware cards // installed) and requesting the HAL (which is saying we want the hardware // device rather than a software one). Software vertex processing is // specified since we know it will work on all cards. On cards that support // hardware vertex processing, though, we would see a big performance gain // by specifying hardware vertex processing. renderInterface->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwindows[0], D3DCREATE_SOFTWARE_VERTEXPROCESSING, &deviceConfig, &renderDevice ); this->swapChain = new LPDIRECT3DSWAPCHAIN9[wMan->getWindows().size()]; this->renderDevice->GetSwapChain(0, &swapChain[0]); for (int i = 0; i < wMan->getWindows().size(); ++i) { renderDevice->CreateAdditionalSwapChain(&deviceConfig, &swapChain[i]); } renderDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); // Set cullmode to counterclockwise culling to save resources renderDevice->SetRenderState(D3DRS_AMBIENT, 0xffffffff); // Turn on ambient lighting renderDevice->SetRenderState(D3DRS_ZENABLE, TRUE); // Turn on the zbuffer } void RAT_RendererDX9::CleanUp() { renderDevice->Release(); renderInterface->Release(); } void RAT_RendererDX9::Render(int argI) { // Clear the backbuffer to a blue color renderDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 255 ), 1.0f, 0 ); LPDIRECT3DSURFACE9 backBuffer = NULL; // Set draw target this->swapChain[argI]->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &backBuffer); this->renderDevice->SetRenderTarget(0, backBuffer); // Begin the scene renderDevice->BeginScene(); // End the scene renderDevice->EndScene(); swapChain[argI]->Present(NULL, NULL, hwindows[argI], NULL, 0); } void RAT_RendererDX9::ShowWin() { for (int i = 0; i < wMan->getWindows().size(); ++i) { ShowWindow( hwindows[i], SW_SHOWDEFAULT ); UpdateWindow( hwindows[i] ); // Enter the message loop MSG msg; while( GetMessage( &msg, NULL, 0, 0 ) ) { if (PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Render(i); } } } } } LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_DESTROY: //CleanUp(); PostQuitMessage( 0 ); return 0; case WM_PAINT: //Render(); ValidateRect( hWnd, NULL ); return 0; } return DefWindowProc( hWnd, msg, wParam, lParam ); } I've made a sample function to make multiple windows: void RunSample1() { //Create the window manager. RAT_ENGINE::RAT_WindowManager* wMan = new RAT_ENGINE::RAT_WindowManager(); //Create the render manager. RAT_ENGINE::RAT_RenderManager* rMan = new RAT_ENGINE::RAT_RenderManager(); //Create a window. //This is currently needed to initialize the render manager and create a renderer. wMan->CreateRATWindow("Sample 1 - 1", 10, 20, 640, 480); wMan->CreateRATWindow("Sample 1 - 2", 150, 100, 480, 640); //Initialize the render manager. rMan->Init(wMan); //Show the window. rMan->getRenderer()->ShowWin(); } How do I get the multiple windows to work?

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  • Inheritance of templates in WPF

    - by Alxandr
    I'm trying to make sure that every child of a given element (MPF.MWindow) gets custom templates. For instance, the button should get the template defined in resMButton.xaml. As of now I'm using the following code on: (resMWindow.xaml) <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MPF"> <Style x:Key="SystemKeyAnimations" TargetType="{x:Type Button}"> <Setter Property="Opacity" Value="0.5" /> <Setter Property="Background" Value="Transparent" /> <Style.Triggers> <EventTrigger RoutedEvent="Mouse.MouseEnter"> <BeginStoryboard> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetProperty="Opacity"> <SplineDoubleKeyFrame KeyTime="00:00:00.2" Value="1.0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> <EventTrigger RoutedEvent="Mouse.MouseLeave"> <BeginStoryboard> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetProperty="Opacity"> <SplineDoubleKeyFrame KeyTime="00:00:00.2" Value="0.5" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Style.Triggers> </Style> <Style TargetType="{x:Type local:MWindow}"> <!-- Remove default frame appearance --> <Setter Property="WindowStyle" Value="None" /> <Setter Property="AllowsTransparency" Value="True" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:MWindow}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" x:Name="ChromeBorder"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="4" /> <ColumnDefinition /> <ColumnDefinition Width="4" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="4" /> <RowDefinition /> <RowDefinition Height="4" /> </Grid.RowDefinitions> <Thumb Grid.Row="0" Grid.Column="1" x:Name="TopThumb" Cursor="SizeNS" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="2" Grid.Column="1" x:Name="BottomThumb" Cursor="SizeNS" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="1" Grid.Column="0" x:Name="LeftThumb" Cursor="SizeWE" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="1" Grid.Column="2" x:Name="RightThumb" Cursor="SizeWE" BorderThickness="4" BorderBrush="Transparent" /> <Thumb Grid.Row="0" Grid.Column="0" x:Name="TopLeftThumb" Cursor="SizeNWSE" BorderThickness="5" BorderBrush="Transparent" /> <Thumb Grid.Row="0" Grid.Column="2" x:Name="TopRightThumb" Cursor="SizeNESW" BorderThickness="5" BorderBrush="Transparent" /> <Thumb Grid.Row="2" Grid.Column="0" x:Name="BottomLeftThumb" Cursor="SizeNESW" BorderThickness="5" BorderBrush="Transparent" /> <Thumb Grid.Row="2" Grid.Column="2" x:Name="BottomRightThumb" Cursor="SizeNWSE" BorderThickness="5" BorderBrush="Transparent" /> <Grid Grid.Row="1" Grid.Column="1"> <Grid.RowDefinitions> <RowDefinition Height="20" /> <RowDefinition /> </Grid.RowDefinitions> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" Grid.Column="1"> <Button Command="local:WindowCommands.Minimize" Style="{StaticResource ResourceKey=SystemKeyAnimations}"> <Button.Template> <ControlTemplate> <Canvas Width="10" Height="10" Margin="5" Background="Transparent"> <Line X1="0" X2="10" Y1="5" Y2="5" Stroke="White" StrokeThickness="2" /> </Canvas> </ControlTemplate> </Button.Template> </Button> <Button Command="local:WindowCommands.Maximize" x:Name="MaximizeButton" Style="{StaticResource ResourceKey=SystemKeyAnimations}"> <Button.Template> <ControlTemplate> <Canvas Width="10" Height="10" Margin="5" Background="Transparent"> <Rectangle Width="10" Height="10" Stroke="White" StrokeThickness="2" /> </Canvas> </ControlTemplate> </Button.Template> </Button> <Button Command="ApplicationCommands.Close" Style="{StaticResource ResourceKey=SystemKeyAnimations}"> <Button.Template> <ControlTemplate> <Canvas Width="10" Height="10" Margin="5" Background="Transparent"> <Line X1="0" X2="10" Y1="0" Y2="10" Stroke="White" StrokeThickness="2" /> <Line X1="10" X2="0" Y1="0" Y2="10" Stroke="White" StrokeThickness="2" /> </Canvas> </ControlTemplate> </Button.Template> </Button> </StackPanel> <ContentControl x:Name="TitleContentControl"> <TextBlock Text="{TemplateBinding Title}" Foreground="DarkGray" Margin="5,0" /> </ContentControl> </Grid> <ContentPresenter Content="{TemplateBinding Content}" Grid.Row="1"> <ContentPresenter.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/MPF;component/Themes/resMWindowContent.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </ContentPresenter.Resources> </ContentPresenter> </Grid> </Grid> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> As you can see during the ContentPresenter which gets the content of the window I merge in a dicrionary called resMWindowContent.xaml. The resMWindowContent.xaml looks as following: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MPF"> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/MPF;component/Themes/resMButton.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> It simply merges in the resMButton.xaml dictionary (this is done because in the feature I will have MTextBox, mList... and I want to separate them). The resMButton.xaml looks as following: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:MPF"> <Style TargetType="{x:Type Button}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Button}"> <Grid Background="Transparent"> <Rectangle Stroke="{TemplateBinding BorderBrush}" StrokeThickness="{TemplateBinding BorderThickness}" Fill="{TemplateBinding Background}" /> <ContentPresenter Content="{TemplateBinding Content}" Margin="3" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> A simple template drawing a square button. However, it isn't applied at all. My buttons remain normal, and I don't understand what I'm doing wrong. I just want every button inside the MWindow to get a special style (and in time every textbox and so forth). How do I achieve this? One note though: It's important that the styles doesn't apply to elements outside an MWindow.

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  • Help with Boost Spirit ASTs

    - by Decmac04
    I am writing a small tool for analyzing simple B Machine substitutions as part of a college research work. The code successfully parse test inputs of the form mySubst := var1 + var2. However, I get a pop-up error message saying "This application has requested the Runtime to terminate it in an unusual way. " In the command prompt window, I get an "Assertion failed message". The main program is given below: // BMachineTree.cpp : Defines the entry point for the console application. // /*============================================================================= Copyright (c) 2010 Temitope Onunkun =============================================================================*/ /////////////////////////////////////////////////////////////////////////////// // // UUsing Boost Spririt Trees (AST) to parse B Machine Substitutions. // /////////////////////////////////////////////////////////////////////////////// #define BOOST_SPIRIT_DUMP_PARSETREE_AS_XML #include <boost/spirit/core.hpp> #include <boost/spirit/tree/ast.hpp> #include <boost/spirit/tree/tree_to_xml.hpp> #include "BMachineTreeGrammar.hpp" #include <iostream> #include <stack> #include <functional> #include <string> #include <cassert> #include <vector> #if defined(BOOST_SPIRIT_DUMP_PARSETREE_AS_XML) #include <map> #endif // Using AST to parse B Machine substitutions //////////////////////////////////////////////////////////////////////////// using namespace std; using namespace boost::spirit; typedef char const* iterator_t; typedef tree_match<iterator_t> parse_tree_match_t; typedef parse_tree_match_t::tree_iterator iter_t; //////////////////////////////////////////////////////////////////////////// string evaluate(parse_tree_match_t hit); string eval_machine(iter_t const& i); vector<string> dx; string evaluate(tree_parse_info<> info) { return eval_machine(info.trees.begin()); } string eval_machine(iter_t const& i) { cout << "In eval_machine. i->value = " << string(i->value.begin(), i->value.end()) << " i->children.size() = " << i->children.size() << endl; if (i->value.id() == substitution::leafValueID) { assert(i->children.size() == 0); // extract string tokens string leafValue(i->value.begin(), i->value.end()); dx.push_back(leafValue.c_str()); return leafValue.c_str(); } // else if (i->value.id() == substitution::termID) { if ( (*i->value.begin() == '*') || (*i->value.begin() == '/') ) { assert(i->children.size() == 2); dx.push_back( eval_machine(i->children.begin()) ); dx.push_back( eval_machine(i->children.begin()+1) ); return eval_machine(i->children.begin()) + " " + eval_machine(i->children.begin()+1); } // else assert(0); } else if (i->value.id() == substitution::expressionID) { if ( (*i->value.begin() == '+') || (*i->value.begin() == '-') ) { assert(i->children.size() == 2); dx.push_back( eval_machine(i->children.begin()) ); dx.push_back( eval_machine(i->children.begin()+1) ); return eval_machine(i->children.begin()) + " " + eval_machine(i->children.begin()+1); } else assert(0); } // else if (i->value.id() == substitution::simple_substID) { if (*i->value.begin() == (':' >> '=') ) { assert(i->children.size() == 2); dx.push_back( eval_machine(i->children.begin()) ); dx.push_back( eval_machine(i->children.begin()+1) ); return eval_machine(i->children.begin()) + "|->" + eval_machine(i->children.begin()+1); } else assert(0); } else { assert(0); // error } return 0; } //////////////////////////////////////////////////////////////////////////// int main() { // look in BMachineTreeGrammar for the definition of BMachine substitution BMach_subst; cout << "/////////////////////////////////////////////////////////\n\n"; cout << "\t\tB Machine Substitution...\n\n"; cout << "/////////////////////////////////////////////////////////\n\n"; cout << "Type an expression...or [q or Q] to quit\n\n"; string str; while (getline(cin, str)) { if (str.empty() || str[0] == 'q' || str[0] == 'Q') break; tree_parse_info<> info = ast_parse(str.c_str(), BMach_subst, space_p); if (info.full) { #if defined(BOOST_SPIRIT_DUMP_PARSETREE_AS_XML) // dump parse tree as XML std::map<parser_id, std::string> rule_names; rule_names[substitution::identifierID] = "identifier"; rule_names[substitution::leafValueID] = "leafValue"; rule_names[substitution::factorID] = "factor"; rule_names[substitution::termID] = "term"; rule_names[substitution::expressionID] = "expression"; rule_names[substitution::simple_substID] = "simple_subst"; tree_to_xml(cout, info.trees, str.c_str(), rule_names); #endif // print the result cout << "Variables in Vector dx: " << endl; for(vector<string>::iterator idx = dx.begin(); idx < dx.end(); ++idx) cout << *idx << endl; cout << "parsing succeeded\n"; cout << "result = " << evaluate(info) << "\n\n"; } else { cout << "parsing failed\n"; } } cout << "Bye... :-) \n\n"; return 0; } The grammar, defined in BMachineTreeGrammar.hpp file is given below: /*============================================================================= Copyright (c) 2010 Temitope Onunkun http://www.dcs.kcl.ac.uk/pg/onun Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef BOOST_SPIRIT_BMachineTreeGrammar_HPP_ #define BOOST_SPIRIT_BMachineTreeGrammar_HPP_ using namespace boost::spirit; /////////////////////////////////////////////////////////////////////////////// // // Using Boost Spririt Trees (AST) to parse B Machine Substitutions. // /////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// // // B Machine Grammar // //////////////////////////////////////////////////////////////////////////// struct substitution : public grammar<substitution> { static const int identifierID = 1; static const int leafValueID = 2; static const int factorID = 3; static const int termID = 4; static const int expressionID = 5; static const int simple_substID = 6; template <typename ScannerT> struct definition { definition(substitution const& ) { // Start grammar definition identifier = alpha_p >> (+alnum_p | ch_p('_') ) ; leafValue = leaf_node_d[ lexeme_d[ identifier | +digit_p ] ] ; factor = leafValue | inner_node_d[ ch_p( '(' ) >> expression >> ch_p(')' ) ] ; term = factor >> *( (root_node_d[ch_p('*') ] >> factor ) | (root_node_d[ch_p('/') ] >> factor ) ); expression = term >> *( (root_node_d[ch_p('+') ] >> term ) | (root_node_d[ch_p('-') ] >> term ) ); simple_subst= leaf_node_d[ lexeme_d[ identifier ] ] >> root_node_d[str_p(":=")] >> expression ; // End grammar definition // turn on the debugging info. BOOST_SPIRIT_DEBUG_RULE(identifier); BOOST_SPIRIT_DEBUG_RULE(leafValue); BOOST_SPIRIT_DEBUG_RULE(factor); BOOST_SPIRIT_DEBUG_RULE(term); BOOST_SPIRIT_DEBUG_RULE(expression); BOOST_SPIRIT_DEBUG_RULE(simple_subst); } rule<ScannerT, parser_context<>, parser_tag<simple_substID> > simple_subst; rule<ScannerT, parser_context<>, parser_tag<expressionID> > expression; rule<ScannerT, parser_context<>, parser_tag<termID> > term; rule<ScannerT, parser_context<>, parser_tag<factorID> > factor; rule<ScannerT, parser_context<>, parser_tag<leafValueID> > leafValue; rule<ScannerT, parser_context<>, parser_tag<identifierID> > identifier; rule<ScannerT, parser_context<>, parser_tag<simple_substID> > const& start() const { return simple_subst; } }; }; #endif The output I get on running the program is: ///////////////////////////////////////////////////////// B Machine Substitution... ///////////////////////////////////////////////////////// Type an expression...or [q or Q] to quit mySubst := var1 - var2 parsing succeeded In eval_machine. i->value = := i->children.size() = 2 Assertion failed: 0, file c:\redmound\bmachinetree\bmachinetree\bmachinetree.cpp , line 114 I will appreciate any help in resolving this problem.

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  • How do I improve my performance with this singly linked list struct within my program?

    - by Jesus
    Hey guys, I have a program that does operations of sets of strings. We have to implement functions such as addition and subtraction of two sets of strings. We are suppose to get it down to the point where performance if of O(N+M), where N,M are sets of strings. Right now, I believe my performance is at O(N*M), since I for each element of N, I go through every element of M. I'm particularly focused on getting the subtraction to the proper performance, as if I can get that down to proper performance, I believe I can carry that knowledge over to the rest of things I have to implement. The '-' operator is suppose to work like this, for example. Declare set1 to be an empty set. Declare set2 to be a set with { a b c } elements Declare set3 to be a set with ( b c d } elements set1 = set2 - set3 And now set1 is suppose to equal { a }. So basically, just remove any element from set3, that is also in set2. For the addition implementation (overloaded '+' operator), I also do the sorting of the strings (since we have to). All the functions work right now btw. So I was wondering if anyone could a) Confirm that currently I'm doing O(N*M) performance b) Give me some ideas/implementations on how to improve the performance to O(N+M) Note: I cannot add any member variables or functions to the class strSet or to the node structure. The implementation of the main program isn't very important, but I will post the code for my class definition and the implementation of the member functions: strSet2.h (Implementation of my class and struct) // Class to implement sets of strings // Implements operators for union, intersection, subtraction, // etc. for sets of strings // V1.1 15 Feb 2011 Added guard (#ifndef), deleted using namespace RCH #ifndef _STRSET_ #define _STRSET_ #include <iostream> #include <vector> #include <string> // Deleted: using namespace std; 15 Feb 2011 RCH struct node { std::string s1; node * next; }; class strSet { private: node * first; public: strSet (); // Create empty set strSet (std::string s); // Create singleton set strSet (const strSet &copy); // Copy constructor ~strSet (); // Destructor int SIZE() const; bool isMember (std::string s) const; strSet operator + (const strSet& rtSide); // Union strSet operator - (const strSet& rtSide); // Set subtraction strSet& operator = (const strSet& rtSide); // Assignment }; // End of strSet class #endif // _STRSET_ strSet2.cpp (implementation of member functions) #include <iostream> #include <vector> #include <string> #include "strset2.h" using namespace std; strSet::strSet() { first = NULL; } strSet::strSet(string s) { node *temp; temp = new node; temp->s1 = s; temp->next = NULL; first = temp; } strSet::strSet(const strSet& copy) { if(copy.first == NULL) { first = NULL; } else { node *n = copy.first; node *prev = NULL; while (n) { node *newNode = new node; newNode->s1 = n->s1; newNode->next = NULL; if (prev) { prev->next = newNode; } else { first = newNode; } prev = newNode; n = n->next; } } } strSet::~strSet() { if(first != NULL) { while(first->next != NULL) { node *nextNode = first->next; first->next = nextNode->next; delete nextNode; } } } int strSet::SIZE() const { int size = 0; node *temp = first; while(temp!=NULL) { size++; temp=temp->next; } return size; } bool strSet::isMember(string s) const { node *temp = first; while(temp != NULL) { if(temp->s1 == s) { return true; } temp = temp->next; } return false; } strSet strSet::operator + (const strSet& rtSide) { strSet newSet; newSet = *this; node *temp = rtSide.first; while(temp != NULL) { string newEle = temp->s1; if(!isMember(newEle)) { if(newSet.first==NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; newSet.first = newNode; } else if(newSet.SIZE() == 1) { if(newEle < newSet.first->s1) { node *tempNext = newSet.first; node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = tempNext; newSet.first = newNode; } else { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; newSet.first->next = newNode; } } else { node *prev = NULL; node *curr = newSet.first; while(curr != NULL) { if(newEle < curr->s1) { if(prev == NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = curr; newSet.first = newNode; break; } else { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = curr; prev->next = newNode; break; } } if(curr->next == NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; curr->next = newNode; break; } prev = curr; curr = curr->next; } } } temp = temp->next; } return newSet; } strSet strSet::operator - (const strSet& rtSide) { strSet newSet; newSet = *this; node *temp = rtSide.first; while(temp != NULL) { string element = temp->s1; node *prev = NULL; node *curr = newSet.first; while(curr != NULL) { if( element < curr->s1 ) break; if( curr->s1 == element ) { if( prev == NULL) { node *duplicate = curr; newSet.first = newSet.first->next; delete duplicate; break; } else { node *duplicate = curr; prev->next = curr->next; delete duplicate; break; } } prev = curr; curr = curr->next; } temp = temp->next; } return newSet; } strSet& strSet::operator = (const strSet& rtSide) { if(this != &rtSide) { if(first != NULL) { while(first->next != NULL) { node *nextNode = first->next; first->next = nextNode->next; delete nextNode; } } if(rtSide.first == NULL) { first = NULL; } else { node *n = rtSide.first; node *prev = NULL; while (n) { node *newNode = new node; newNode->s1 = n->s1; newNode->next = NULL; if (prev) { prev->next = newNode; } else { first = newNode; } prev = newNode; n = n->next; } } } return *this; }

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  • What is the importance of the .DFSFolderLink

    - by Swift
    I am currently building a new DFS namespace setup. My folder E:\CommonStuff\ is already shared on the fileserver. And now it is also shared as \DOMAIN\CommonStuff I got 3 questions: I see .DFSFolderLink records in all folders I create in the DFS Managment console. But all folders that was in E:\CommonStuff allready does not contain these records. Are the .DFSFolderLink records important? Does it make any difference if I create subfolders "the old way" in the E:\Commonstuff\ or if I do it within the DFS Managment console?

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  • SSRS ReportViewer 2010 Iframe IE Problem

    - by Phil
    Hello all, My problem relates to trying to include an SSRS (SQL Server) Report inside my MVC application. I've settled on the hybrid solution of having a WebForm with the ReportViewer Control in and then on my MVC View pages having an iframe reference this WebForm page. The tricky part is that the iframe needs to be dynamically populated with the report rather than using src due to posting parameters to the WebForm. It works perfectly in Firefox and Chrome, however IE throws a "Sys is Undefined" javascript error. Using src on the iframe works in IE, but I can't find a way to post parameters (don't want to use something like /Report.aspx?param1=test due to the possible length). Its a ASP.NET MVC 2 project, .NET 4, Visual Studio 2010 on Windows 7 x74 if its any help. So here is the code (I could provide the VS2010 project files if anyone wants them) In my webform: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Report.aspx.cs" Inherits="SSRSMVC.Views.Home.Report" %> <%@ Register Assembly="Microsoft.ReportViewer.WebForms, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" Namespace="Microsoft.Reporting.WebForms" TagPrefix="rsweb" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <body> <form id="RSForm" runat="server"> <asp:ScriptManager ID="ScriptManager" runat="server" EnablePartialRendering="true" ScriptMode="Release"> </asp:ScriptManager> <asp:UpdatePanel ID="ReportViewerUP" runat="server"> <ContentTemplate> <rsweb:ReportViewer ID="ReportViewer" runat="server" Width="100%" Height="380px" ProcessingMode="Local" InteractivityPostBackMode="AlwaysAsynchronous" AsyncRendering="true"> <LocalReport ReportPath="Models\\TestReport.rdlc"> </LocalReport> </rsweb:ReportViewer> </ContentTemplate> </asp:UpdatePanel> </form> </body> </html> And Codebehind: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Microsoft.Reporting.WebForms; namespace SSRSMVC.Views.Home { public partial class Report : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { string test = Request.Params["val1"]; ReportViewer.LocalReport.DataSources.Add(new ReportDataSource("DataSet1", new SSRSMVC.Models.DataProvider().GetData())); } } } } And lastly my View page, <script type="text/javascript"> $(window).load(function () { $.post('/Report.aspx', { val1: "Hello World" }, function (data) { var rv_frame = document.getElementById('Frame1'); rv_frame = (rv_frame.contentWindow) ? rv_frame.contentWindow : (rv_frame.contentDocument.document) ? rv_frame.contentDocument.document : rv_frame.contentDocument; rv_frame.document.open(); rv_frame.document.write(data); rv_frame.document.close(); }); }); </script>

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  • MVVM: Binding radio buttons to a view model?

    - by David Veeneman
    I have been trying to bind a group of radio buttons to a view model using the IsChecked button. After reviewing other posts, it appears that the IsChecked property simply doesn't work. I have put together a short demo that reproduces the problem, which I have included below. Here is my question: Is there a straightforward and reliable way to bind radio buttons using MVVM? Thanks. Additional information: The IsChecked property doesn't work for two reasons: When a button is selected, the IsChecked properties of other buttons in the group don't get set to false. When a button is selected, its own IsChecked property does not get set after the first time the button is selected. I am guessing that the binding is getting trashed by WPF on the first click. Demo project: Here is the code and markup for a simple demo that reproduces the problem. Create a WPF project and replace the markup in Window1.xaml with the following: <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" Loaded="Window_Loaded"> <StackPanel> <RadioButton Content="Button A" IsChecked="{Binding Path=ButtonAIsChecked, Mode=TwoWay}" /> <RadioButton Content="Button B" IsChecked="{Binding Path=ButtonBIsChecked, Mode=TwoWay}" /> </StackPanel> </Window> Replace the code in Window1.xaml.cs with the following code (a hack), which sets the view model: using System.Windows; namespace WpfApplication1 { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); } private void Window_Loaded(object sender, RoutedEventArgs e) { this.DataContext = new Window1ViewModel(); } } } Now add the following code to the project as Window1ViewModel.cs: using System.Windows; namespace WpfApplication1 { public class Window1ViewModel { private bool p_ButtonAIsChecked; /// <summary> /// Summary /// </summary> public bool ButtonAIsChecked { get { return p_ButtonAIsChecked; } set { p_ButtonAIsChecked = value; MessageBox.Show(string.Format("Button A is checked: {0}", value)); } } private bool p_ButtonBIsChecked; /// <summary> /// Summary /// </summary> public bool ButtonBIsChecked { get { return p_ButtonBIsChecked; } set { p_ButtonBIsChecked = value; MessageBox.Show(string.Format("Button B is checked: {0}", value)); } } } } To reproduce the problem, run the app and click Button A. A message box will appear, saying that Button A's IsChecked property has been set to true. Now select Button B. Another message box will appear, saying that Button B's IsChecked property has been set to true, but there is no message box indicating that Button A's IsChecked property has been set to false--the property hasn't been changed. Now click Button A again. The button will be selected in the window, but no message box will appear--the IsChecked property has not been changed. Finally, click on Button B again--same result. The IsChecked property is not updated at all for either button after the button is first clicked.

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  • Ruby Debug IDE error : ruby-debug-ide-0.4.9/lib/ruby-debug-ide.rb:109:in `debug_load'

    - by Paul
    I hope someone can assist me. I have RubyMine 2.0.2 installed on Windows 7 32 bit computer. Since a week ago (I presume it must have been after I have update some gems) I cant seem to debug form the IDE. I am trying to debug a rake task which I could before. Running the rake task normally works perfect, just debug doesnt. Its not just limited to the rake, I cant debug any ruby files. I've tried installing older versions of debug-ide and debug-base but to no success. I've tried it with ruby 1.8.7 and 1.8.6 on different computers but nothing. Trying to search the web gave some information, which I've tried, but also no success. Im desperate to get this working. Below are the full error and my current settings: Error: C:\InstantRails\ruby\bin\ruby.exe -e STDOUT.sync=true;STDERR.sync=true;load($0=ARGV.shift) C:\InstantRails\ruby\bin/rdebug-ide --port 57167 -- C:/InstantRails/rails_apps/paperserve/lib/tasks/poll_snmp.rake Fast Debugger (ruby-debug-ide 0.4.9) listens on :57167 C:/InstantRails/rails_apps/paperserve/lib/tasks/poll_snmp.rake:5 C:/InstantRails/ruby/lib/ruby/gems/1.8/gems/ruby-debug-ide-0.4.9/lib/ruby-debug ide.rb:109:in `debug_load' C:/InstantRails/ruby/lib/ruby/gems/1.8/gems/ruby-debug-ide-0.4.9/lib/ruby-debug ide.rb:109:in `debug_program' C:/InstantRails/ruby/lib/ruby/gems/1.8/gems/ruby-debug-ide-0.4.9/bin/rdebug-ide:87 C:\InstantRails\ruby\bin/rdebug-ide:19:in `load' C:\InstantRails\ruby\bin/rdebug-ide:19 -e:1:in `load' -e:1 Uncaught exception: undefined method `namespace' for main:Object Process finished with exit code 1 Code snippet (It fails at the start of namespace. If I remove this, it fails on the next line, etc, etc) #This script should run every 15 minutes require 'snmp' require 'yaml' namespace :cdeweb do RubyGems Environment: RUBYGEMS VERSION: 1.3.7 RUBY VERSION: 1.8.6 (2007-09-24 patchlevel 111) [i386-mswin32] INSTALLATION DIRECTORY: C:/InstantRails/ruby/lib/ruby/gems/1.8 RUBY EXECUTABLE: C:/InstantRails/ruby/bin/ruby.exe EXECUTABLE DIRECTORY: C:/InstantRails/ruby/bin RUBYGEMS PLATFORMS: ruby x86-mswin32-60 GEM PATHS: C:/InstantRails/ruby/lib/ruby/gems/1.8 C:/Users/Paul.LPFSYSTEMS/.gem/ruby/1.8 GEM CONFIGURATION: :update_sources = true :verbose = true :benchmark = false :backtrace = false :bulk_threshold = 1000 REMOTE SOURCES: http://rubygems.org/ * LOCAL GEMS * actionmailer (2.3.5, 2.0.2) actionpack (2.3.5, 2.0.2) activerecord (2.3.5, 2.0.2) activeresource (2.3.5, 2.0.2) activesupport (2.3.5, 2.0.2) capistrano (2.5.18, 2.1.0) cgi_multipart_eof_fix (2.5.0) cmdparse (2.0.2) columnize (0.3.1) fxri (0.3.7, 0.3.6) fxruby (1.6.12 mswin32) gem_plugin (0.2.3) highline(1.5.2, 1.4.0) hpricot (0.8.2 x86-mswin32, 0.6 mswin32) inaction_mailer (0.6) json (1.4.2 x86-mswin32) json_pure (1.4.2) linecache (0.43 mswin32) log4r (1.1.7, 1.0.5) mongrel (1.1.5 x86-mswin32-60, 1.1.2 mswin32) mysql(2.8.1 x86-mswin32, 2.7.3 mswin32) needle (1.3.0) net-scp (1.0.2) net-sftp (2.0.4, 1.1.0) net-ssh (2.0.22, 1.1.2) net-ssh-gateway (1.0.1) rack (1.0.1) rails (2.3.5, 2.0.2) rake (0.8.7, 0.8.1, 0.8.0, 0.7.3) ruby-debug-base (0.10.3 mswin32) ruby-debug-ide (0.4.9) ruby-net-ldap (0.0.4) rubygems-update (1.3.7, 1.3.6, 1.0.1) snmp (1.0.2) sources (0.0.1) sqlite3-ruby (1.2.5 x86-mswin32, 1.2.1 mswin32) win32-api (1.4.6 x86-mswin32-60, 1.0.4 mswin32) win32-clipboard (0.5.2, 0.4.3) win32-dir (0.3.6, 0.3.2) win32-eventlog (0.5.2, 0.4.6) win32-file (0.6.3, 0.5.4) win32-file-stat (1.3.4, 1.2.7) win32-process (0.6.2, 0.5.3) win32-sapi (0.1.5, 0.1.4) win32-sound (0.4.2, 0.4.1) windows-api (0.4.0, 0.2.0)

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  • MSBuild: TlbImp error since upgrading to VS 2010

    - by floele
    Hi, since upgrading my project to VS2010, including the use of MSBuild v4 instead of 3.5 (and not making any other changes), I get the following build error and have no clue how to fix it (log from CC.NET): <target name="ResolveComReferences" success="false"> <message level="high"><![CDATA[C:\Programme\Microsoft SDKs\Windows\v7.0A\bin\TlbImp.exe c:\Assemblies\NMSDVDXU.dll /namespace:NMSDVDXLib /machine:X64 /out:obj\x64\Release\Interop.NMSDVDXLib.dll /sysarray /transform:DispRet /reference:c:\Assemblies\Bass.Net.dll /reference:c:\Assemblies\LogicNP.FileView.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Design.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Drawing.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Management.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Windows.Forms.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:C:\WINDOWS\assembly\GAC\stdole\7.0.3300.0__b03f5f7f11d50a3a\stdole.dll ]]></message> <error code="TI0000" file="TlbImp"><![CDATA[A single valid machine type compatible with the input type library must be specified.]]></error> <warning code="MSB3283" file="C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets" line="1558" column="9"><![CDATA[Die Wrapperassembly für die Typbibliothek "NMSDVDXLib" wurde nicht gefunden.]]></warning> <message level="high"><![CDATA[C:\Programme\Microsoft SDKs\Windows\v7.0A\bin\TlbImp.exe c:\Assemblies\StarBurnX12.dll /namespace:RocketDivision.StarBurnX /machine:X64 /out:obj\x64\Release\Interop.RocketDivision.StarBurnX.dll /sysarray /transform:DispRet /reference:c:\Assemblies\Bass.Net.dll /reference:c:\Assemblies\LogicNP.FileView.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Design.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Drawing.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Management.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Windows.Forms.dll /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:C:\WINDOWS\assembly\GAC\stdole\7.0.3300.0__b03f5f7f11d50a3a\stdole.dll ]]></message> <error code="TI0000" file="TlbImp"><![CDATA[A single valid machine type compatible with the input type library must be specified.]]></error> <warning code="MSB3283" file="C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets" line="1558" column="9"><![CDATA[Die Wrapperassembly für die Typbibliothek "RocketDivision.StarBurnX" wurde nicht gefunden.]]></warning> </target> Problem: A single valid machine type compatible with the input type library must be specified. It only applies to the x64 build of my project, x86 still works fine. Apparently, it tries to build a x64 interop assembly from the x86 DLL located in "C:\Assemblies". When executing the TlbImp command with the x64 DLL which is located in a different directory, it works fine. However, I don't know how I can configure my project to use different COM references for the x86 and x64 build. The OS on which the project is being compiled is WinXP x86. Building worked fine when using VS2005 + MSBuild 3.5 Any help would be highly appreciated. I tried building the upgraded project with MSBuild v3.5, but that doesn't work either. It complains about unknown NoWarn codes (probably new in 4.0).

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  • kSOAP2 and SOAPAction on Android

    - by Matze
    Hi everyone, I am trying to access a Webservice with kSOAP2 on an Android Phone. I think the connection is being established, but the server won't answer my request since I'm not providing a SOAP Action Header which seems to be required in SOAP Version 1.1(please correct me if I'm wrong here) which I have to use since the server does not support Version 1.2 . The concrete Faultcode which is returning in the request looks like this: faultactor null faultcode "S:Server" (id=830064966432) faultstring "String index out of range: -11" (id=830064966736) The errorcode which is generated on the server (I'm running it on a localhost) looks like this: 4.05.2010 20:20:29 com.sun.xml.internal.ws.transport.http.HttpAdapter fixQuotesAroundSoapAction WARNUNG: Received WS-I BP non-conformant Unquoted SoapAction HTTP header: http://server.contextlayer.bscwi.de/createContext 24.05.2010 20:20:29 com.sun.xml.internal.ws.server.sei.EndpointMethodHandler invoke SCHWERWIEGEND: String index out of range: -11 java.lang.StringIndexOutOfBoundsException: String index out of range: -11 at java.lang.String.substring(Unknown Source) at de.bscwi.contextlayer.xml.XmlValidator.isValid(XmlValidator.java:41) at de.bscwi.contextlayer.server.ContextWS.createContext(ContextWS.java:45) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.xml.internal.ws.api.server.InstanceResolver$1.invoke(Unknown Source) at com.sun.xml.internal.ws.server.InvokerTube$2.invoke(Unknown Source) at com.sun.xml.internal.ws.server.sei.EndpointMethodHandler.invoke(Unknown Source) at com.sun.xml.internal.ws.server.sei.SEIInvokerTube.processRequest(Unknown Source) at com.sun.xml.internal.ws.api.pipe.Fiber.__doRun(Unknown Source) at com.sun.xml.internal.ws.api.pipe.Fiber._doRun(Unknown Source) at com.sun.xml.internal.ws.api.pipe.Fiber.doRun(Unknown Source) at com.sun.xml.internal.ws.api.pipe.Fiber.runSync(Unknown Source) at com.sun.xml.internal.ws.server.WSEndpointImpl$2.process(Unknown Source) at com.sun.xml.internal.ws.transport.http.HttpAdapter$HttpToolkit.handle(Unknown Source) at com.sun.xml.internal.ws.transport.http.HttpAdapter.handle(Unknown Source) at com.sun.xml.internal.ws.transport.http.server.WSHttpHandler.handleExchange(Unknown Source) at com.sun.xml.internal.ws.transport.http.server.WSHttpHandler.handle(Unknown Source) at com.sun.net.httpserver.Filter$Chain.doFilter(Unknown Source) at sun.net.httpserver.AuthFilter.doFilter(Unknown Source) at com.sun.net.httpserver.Filter$Chain.doFilter(Unknown Source) at sun.net.httpserver.ServerImpl$Exchange$LinkHandler.handle(Unknown Source) at com.sun.net.httpserver.Filter$Chain.doFilter(Unknown Source) at sun.net.httpserver.ServerImpl$Exchange.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) The relevant part of the WSDL (at least that's what I'm thinking) looks like this: <operation name="createContext"> <soap:operation soapAction=""/> - <input> <soap:body use="literal" namespace="http://server.contextlayer.bscwi.de/"/> </input> - <output> <soap:body use="literal" namespace="http://server.contextlayer.bscwi.de/"/> </output> </operation> In my code I'm adding a Header, but it seems like I'm doing it wrong: private static final String SOAP_ACTION = ""; //... SoapSerializationEnvelope soapEnvelope = new SoapSerializationEnvelope (SoapEnvelope.VER11); soapEnvelope.setOutputSoapObject(Request); AndroidHttpTransport aht = new AndroidHttpTransport (URL); //... aht.call(SOAP_ACTION, soapEnvelope); SoapPrimitive resultString = (SoapPrimitive) soapEnvelope.getResponse(); Any advice would be great since I'm running out of ideas.. Thanks folks!

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  • "Unable to read data from the transport connection: net_io_connectionclosed." - Windows Vista Busine

    - by John DaCosta
    Unable to test sending email from .NET code in Windows Vista Business. I am writing code which I will migrate to an SSIS Package once it its proven. The code is to send an error message via email to a list of recipients. The code is below, however I am getting an exception when I execute the code. I created a simple class to do the mailing... the design could be better, I am testing functionality before implementing more robust functionality, methods, etc. namespace LabDemos { class Program { static void Main(string[] args) { Mailer m = new Mailer(); m.test(); } } } namespace LabDemos { class MyMailer { List<string> _to = new List<string>(); List<string> _cc = new List<string>(); List<string> _bcc = new List<string>(); String _msgFrom = ""; String _msgSubject = ""; String _msgBody = ""; public void test(){ //create the mail message MailMessage mail = new MailMessage(); //set the addresses mail.From = new MailAddress("[email protected]"); //set the content mail.Subject = "This is an email"; mail.Body = "this is a sample body"; mail.IsBodyHtml = false; //send the message SmtpClient smtp = new SmtpClient(); smtp.Host = "emailservername"; smtp.Port = 25; smtp.UseDefaultCredentials = true; smtp.Send(mail); } } Exception Message Inner Exception {"Unable to read data from the transport connection: net_io_connectionclosed."} Stack Trace " at System.Net.Mail.SmtpReplyReaderFactory.ProcessRead(Byte[] buffer, Int32 offset, Int32 read, Boolean readLine)\r\n at System.Net.Mail.SmtpReplyReaderFactory.ReadLines(SmtpReplyReader caller, Boolean oneLine)\r\n at System.Net.Mail.SmtpReplyReaderFactory.ReadLine(SmtpReplyReader caller)\r\n at System.Net.Mail.SmtpConnection.GetConnection(String host, Int32 port)\r\n at System.Net.Mail.SmtpTransport.GetConnection(String host, Int32 port)\r\n at System.Net.Mail.SmtpClient.GetConnection()\r\n at System.Net.Mail.SmtpClient.Send(MailMessage message)" Outer Exception System.Net.Mail.SmtpException was unhandled Message="Failure sending mail." Source="System" StackTrace: at System.Net.Mail.SmtpClient.Send(MailMessage message) at LabDemos.Mailer.test() in C:\Users\username\Documents\Visual Studio 2008\Projects\LabDemos\LabDemos\Mailer.cs:line 40 at LabDemos.Program.Main(String[] args) in C:\Users\username\Documents\Visual Studio 2008\Projects\LabDemos\LabDemos\Program.cs:line 48 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.nExecuteAssembly(Assembly assembly, String[] args) at System.Runtime.Hosting.ManifestRunner.Run(Boolean checkAptModel) at System.Runtime.Hosting.ManifestRunner.ExecuteAsAssembly() at System.Runtime.Hosting.ApplicationActivator.CreateInstance(ActivationContext activationContext, String[] activationCustomData) at System.Runtime.Hosting.ApplicationActivator.CreateInstance(ActivationContext activationContext) at System.Activator.CreateInstance(ActivationContext activationContext) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssemblyDebugInZone() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: System.IO.IOException Message="Unable to read data from the transport connection: net_io_connectionclosed." Source="System" StackTrace: at System.Net.Mail.SmtpReplyReaderFactory.ProcessRead(Byte[] buffer, Int32 offset, Int32 read, Boolean readLine) at System.Net.Mail.SmtpReplyReaderFactory.ReadLines(SmtpReplyReader caller, Boolean oneLine) at System.Net.Mail.SmtpReplyReaderFactory.ReadLine(SmtpReplyReader caller) at System.Net.Mail.SmtpConnection.GetConnection(String host, Int32 port) at System.Net.Mail.SmtpTransport.GetConnection(String host, Int32 port) at System.Net.Mail.SmtpClient.GetConnection() at System.Net.Mail.SmtpClient.Send(MailMessage message) InnerException:

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  • WPF MenuItem.Command binding to ElementName results to System.Windows.Data Error: 4 : Cannot find so

    - by e28Makaveli
    I have the following XAML: <UserControl x:Class="EMS.Controls.Dictionary.TOCControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:vm="clr-namespace:EMS.Controls.Dictionary.Models" xmlns:diagnostics="clr-namespace:System.Diagnostics;assembly=WindowsBase" x:Name="root" > <TreeView x:Name="TOCTreeView" Background="White" Padding="3,5" ContextMenuOpening="TOCTreeView_ContextMenuOpening" ItemsSource="{Binding Children}" BorderBrush="{x:Null}" > <TreeView.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding Path=Children, Mode=OneTime}"> <Grid > <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <!--<ColumnDefinition Width="Auto"/>--> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <!--<CheckBox VerticalAlignment="Center" IsChecked="{Binding IsVisible}"/>--> <ContentPresenter Grid.Column="0" Height="16" Width="20" Content="{Binding LayerRepresentation}" /> <!--<ContentPresenter Grid.Column="1" > <ContentPresenter.Content> Test </ContentPresenter.Content> </ContentPresenter>--> <TextBlock Grid.Column="2" FontWeight="Normal" Text="{Binding Path=Alias, Mode=OneWay}" > <ToolTipService.ToolTip> <TextBlock Text="{Binding Description}" TextWrapping="Wrap"/> </ToolTipService.ToolTip> </TextBlock> </Grid> <HierarchicalDataTemplate.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding Path=Children, Mode=OneTime}"> <!--<DataTemplate>--> <Grid > <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <CheckBox VerticalAlignment="Center" IsChecked="{Binding IsVisible}"/> <ContentPresenter Grid.Column="1" Content="{Binding LayerRepresentation, Mode=OneWay}" /> <TextBlock Margin="0,1,0,1" Text="{Binding Path=Alias, Mode=OneWay}" Grid.Column="2"> <ToolTipService.ToolTip> <TextBlock Text="{Binding Description}" TextWrapping="Wrap"/> </ToolTipService.ToolTip> </TextBlock> </Grid> <!--</DataTemplate>--> </HierarchicalDataTemplate> </HierarchicalDataTemplate.ItemTemplate> </HierarchicalDataTemplate> </TreeView.ItemTemplate> <TreeView.ContextMenu> <ContextMenu> <MenuItem Name="miRemove" Header="Remove" Command="{Binding ElementName=root, Path=RemoveItemCmd, diagnostics:PresentationTraceSources.TraceLevel=High}"> <MenuItem.Icon> <Image Source="../images/16x16/Delete.png"/> </MenuItem.Icon> </MenuItem> <MenuItem Header="Properties" Command="{Binding ElementName=root, Path=GetItemPropertiesCmd}"/> </ContextMenu> </TreeView.ContextMenu> </TreeView> </UserControl> Code behind for this UserControl has two ICommand properties with names: RemoveItemCmd and GetItemPropertiesCmd. However, I get System.Windows.Data Error: 4 : Cannot find source for binding with reference 'ElementName=root'. BindingExpression:Path=RemoveItemCmd; DataItem=null; target element is 'MenuItem' (Name='miRemove'); target property is 'Command' (type 'ICommand') System.Windows.Data Error: 4 : Cannot find source for binding with reference 'ElementName=root'. BindingExpression:Path=GetItemPropertiesCmd; DataItem=null; target element is 'MenuItem' (Name=''); target property is 'Command' (type 'ICommand') when UserControl is constructed. Why is this and how do I resolve?

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  • TemplateBinding with Converter - what is wrong?

    - by MartyIX
    I'm creating a game desk. I wanted to specify field size (one field is a square) as a attached property and with this data set value of ViewPort which would draw 2x2 matrix (and tile mode would do the rest of game desk). I'm quite at loss what is wrong because the binding doesn't work. Testing line in XAML for the behaviour I would like to have: <DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None"> The game desk is based on this sample of DrawingPaint: http://msdn.microsoft.com/en-us/library/aa970904.aspx (an image is here) XAML: <Window x:Class="Sokoban.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:Sokoban" Title="Window1" Height="559" Width="419"> <Window.Resources> <local:FieldSizeToRectConverter x:Key="fieldSizeConverter" /> <Style x:Key="GameDesk" TargetType="{x:Type Rectangle}"> <Setter Property="local:GameDeskProperties.FieldSize" Value="50" /> <Setter Property="Fill"> <Setter.Value> <!--<DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None">--> <DrawingBrush Viewport="{TemplateBinding local:GameDeskProperties.FieldSize, Converter={StaticResource fieldSizeConverter}}" ViewportUnits="Absolute" TileMode="None"> <DrawingBrush.Drawing> <DrawingGroup> <GeometryDrawing Brush="CornflowerBlue"> <GeometryDrawing.Geometry> <RectangleGeometry Rect="0,0,100,100" /> </GeometryDrawing.Geometry> </GeometryDrawing> <GeometryDrawing Brush="Azure"> <GeometryDrawing.Geometry> <GeometryGroup> <RectangleGeometry Rect="0,0,50,50" /> <RectangleGeometry Rect="50,50,50,50" /> </GeometryGroup> </GeometryDrawing.Geometry> </GeometryDrawing> </DrawingGroup> </DrawingBrush.Drawing> </DrawingBrush> </Setter.Value> </Setter> </Style> </Window.Resources> <StackPanel> <Rectangle Style="{StaticResource GameDesk}" Width="300" Height="150" /> </StackPanel> </Window> Converter and property definition: using System; using System.Collections.Generic; using System.Text; using System.Windows.Controls; using System.Windows; using System.Diagnostics; using System.Windows.Data; namespace Sokoban { public class GameDeskProperties : Panel { public static readonly DependencyProperty FieldSizeProperty; static GameDeskProperties() { PropertyChangedCallback fieldSizeChanged = new PropertyChangedCallback(OnFieldSizeChanged); PropertyMetadata fieldSizeMetadata = new PropertyMetadata(50, fieldSizeChanged); FieldSizeProperty = DependencyProperty.RegisterAttached("FieldSize", typeof(int), typeof(GameDeskProperties), fieldSizeMetadata); } public static int GetFieldSize(DependencyObject target) { return (int)target.GetValue(FieldSizeProperty); } public static void SetFieldSize(DependencyObject target, int value) { target.SetValue(FieldSizeProperty, value); } static void OnFieldSizeChanged(DependencyObject target, DependencyPropertyChangedEventArgs e) { Debug.WriteLine("FieldSize just changed: " + e.NewValue); } } [ValueConversion(/* sourceType */ typeof(int), /* targetType */ typeof(Rect))] public class FieldSizeToRectConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Debug.Assert(targetType == typeof(int)); int fieldSize = int.Parse(value.ToString()); return new Rect(0, 0, 2 * fieldSize, 2 * fieldSize); } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { // should not be called in our example throw new NotImplementedException(); } } }

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  • WCF Publish/Subscribe and using callbacks to send data to specific users

    - by manemawanna
    Hello thanks for looking, I'm working on a project at the moment and have become a little stuck. I'm creating a client server app, which allows a client to subscribe to the server to have messages forwarded to it. The issue I'm having is that when the client subscribes I wish for them to only recieve updates that relate to them. The system basically passes messages from a SQL server DB which the server monitors. When a new message is recieved the server should only forward the message to the clients that it applys to, based on whos logged on the client machine. I've had a look and found code samples which sign up for messages to be broadcast across all clients who have subscribed, but not any that show how to identify individual clients and if messages apply to them. If anyone could help or point me in the right direction it would be appreciated. You can now find some of my code below: namespace AnnouncementServiceLibrary { [ServiceContract(CallbackContract = typeof(IMessageCallback))] public interface IMessageCheck { [OperationContract] void MessageCheck(); } } namespace AnnouncementServiceLibrary { public interface IMessageCallback { [OperationContract(IsOneWay = true)] void OnNewMessage(Mess message); } } public bool Subscribe() { try { IMessageCallback callback = OperationContext.Current.GetCallbackChannel<IMessageCallback>(); //If they dont already exist in the subscribers list, adds them to it if (!subscribers.Contains(callback)) subscribers.Add(callback); return true; } catch { //Otherwise if an error occurs returns false return false; } } Subscribe/Unsubscribe: private static readonly List<IMessageCallback> subscribers = new List<IMessageCallback>(); /// <summary> /// Unsubscribes the user from recieving new messages when they become avaliable /// </summary> /// <returns>Returns a bool that indicates whether the operation worked or not</returns> public bool Unsubscribe() { try { IMessageCallback callback = OperationContext.Current.GetCallbackChannel<IMessageCallback>(); //If they exist in the list of subscribers they are then removed if (subscribers.Contains(callback)) subscribers.Remove(callback); return true; } catch { //Otherwise if an error occurs returns false return false; } } Finally this at the moment isnt't working as basically when a user subscribes as it loops through I want it to filter based on the users userID: #region IMessageCheck Members /// <summary> /// This method checks for new messages recieved based on those who have subscribed for the service /// </summary> public void MessageCheck() { //A continuous loop to keep the method going while(true) { //Changes the thread to a sleep state for 2 mins? Thread.Sleep(200000); //Go through each subscriber based on there callback information subscribers.ForEach(delegate(IMessageCallback callback) { //Checks if the person who wanted the callback can still be communicated with if (((ICommunicationObject)callback).State == CommunicationState.Opened) { //Creates a link to the database and gets the required information List<Mess> mess = new List<Mess>(); List<Message> me; List<MessageLink> messLink; AnnouncementDBDataContext aDb = new AnnouncementDBDataContext(); me = aDb.Messages.ToList(); messLink = aDb.MessageLinks.ToList(); //Query to retrieve any messages which are newer than the time when the last cycle finished var result = (from a in messLink join b in me on a.UniqueID equals b.UniqueID where b.TimeRecieved > _time select new { b.UniqueID, b.Author, b.Title, b.Body, b.Priority, a.Read, b.TimeRecieved }); //Foreach result a new message is created and returned to the PC that subscribed foreach (var a in result) { Mess message = new Mess(a.UniqueID, a.Author, a.Title, a.Body, a.Priority, (bool)a.Read, a.TimeRecieved); callback.OnNewMessage(message); } } //If the requesting PC can't be contacted they are removed from the subscribers list else { subscribers.Remove(callback); } }); //Sets the datetime so the next cycle can measure against to see if new messages have been recieved _time = DateTime.Now; } } #endregion

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  • MSChart on ASP.NET MVC 2

    - by Adron
    I upgraded my MVC Application using MSChart to MVC 2 and have ended up with broken image links for the charts. See my blog entry here: http://blog.adronbhall.com/post/2010/04/12/MVC-2-Breaks-my-Charts.aspx I get no build errors anymore, and have completed the following steps. First, I setup the following web.config lines. add tagPrefix="asp" namespace="System.Web.UI.DataVisualization.Charting" assembly="System.Web.DataVisualization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" and add path="ChartImg.axd" verb="GET,HEAD" type="System.Web.UI.DataVisualization.Charting.ChartHttpHandler, System.Web.DataVisualization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" validate="false" (NOTE: I took the chevrons off so the lines would appear) The next thing I did was create this page with the following code. Which should, according to it working in MVC<1, showed 4 charts. <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" %> <%@ Import Namespace="Scorecard.Views" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Scorecard </asp:Content> <asp:Content ID="applicationTitle" ContentPlaceHolderID="ContentPlaceHolderApplicationName" runat="server"> <%=Html.Encode(ViewData["ApplicationTitle"])%> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <form id="form1" runat="server"> <h2> Web Analysis Scorecard </h2> <table> <tr> <td> <% ChartHelper chartHelper = new ChartHelper("Top Countries", (double[])ViewData["TopCountryCounts"], (string[])ViewData["TopCountries"], SeriesChartType.Pie); Chart chartPieTwo = chartHelper.ResultingChart; // Explode data point with label "USA" chartPieTwo.Series["DefaultSeries"].Points[3]["Exploded"] = "true"; chartHelper.RenderChart(this); %> </td> <td> <% chartHelper = new ChartHelper("View Cart Trend", (double[])ViewData["LineValues"], (string[])ViewData["TopEngines"], SeriesChartType.Line); chartHelper.RenderChart(this); %> </td> </tr> <tr> <td> <% chartHelper = new ChartHelper("Yesterday's Page Views", (double[])ViewData["ColumnStats"], (string[])ViewData["ColumnStatHeaders"], SeriesChartType.Column); chartHelper.RenderChart(this); %> </td> <td> <% double[] theValues = (double[])ViewData["ColumnStats"]; double[] newValues = new double[] { 0, 0, 0, 0 }; int count = 0; int daysInMonth = DateTime.DaysInMonth(DateTime.Now.Year, DateTime.Now.Month); foreach (double d in theValues) { newValues[count] += d * daysInMonth; count++; } chartHelper = new ChartHelper("Current Month Page Views", newValues, (string[])ViewData["ColumnStatHeaders"], SeriesChartType.Bar); chartHelper.RenderChart(this); %> </td> </tr> </table> </form>

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  • OpenGL/SharpGL - Points only on -near surface of Ortho projection?

    - by FTLPhysicsGuy
    When you create points using three dimensions for each point and you use an Ortho projection to view the points, would there be a reason that only the points on the -near surface would appear? For example, if you use (the SharpGL method) gl.Ortho(0, width, height, 0, -10, 10), only the points at z=10 (because the near surface is at -10) actually show up. I'm currently using SharpGL - but I'm hoping the issue I'm having isn't with that particular implementation/library. EDIT: I'm adding the code below that demonstrates the issue. Note that this example requires SharpGL and is in fact a modification of a WPF sample project that comes with the current SharpGL source code (the original sample project is called TwoDSample). The project requires a MainWindow.xaml and a MainWindow.xaml.cs. Here's the xaml: <Window x:Class="TwoDSample.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" xmlns:my="clr-namespace:SharpGL.WPF;assembly=SharpGL.WPF"> <Grid> <my:OpenGLControl Name="openGLControl1" OpenGLDraw="openGLControl1_OpenGLDraw" OpenGLInitialized="openGLControl1_OpenGLInitialized" Resized="openGLControl1_Resized"/> </Grid> </Window> Here is the code behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using SharpGL.Enumerations; namespace TwoDSample { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } // NOTE: I use this to restrict the openGLControl1_OpenGLDraw method to // drawing only once after m_drawCount is set to zero; int m_drawCount = 0; private void openGLControl1_OpenGLDraw(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: Only draw once after m_drawCount is set to zero if (m_drawCount < 1) { // Get the OpenGL instance. var gl = args.OpenGL; gl.Color(1f, 0f, 0f); gl.PointSize(2.0f); // Draw 10000 random points. gl.Begin(BeginMode.Points); Random random = new Random(); for (int i = 0; i < 10000; i++) { double x = 10 + 400 * random.NextDouble(); double y = 10 + 400 * random.NextDouble(); double z = (double)random.Next(-10, 0); // Color the point according to z value gl.Color(0f, 0f, 1f); // default to blue if (z == -10) gl.Color(1f, 0f, 0f); // Red for z = -10 else if (z == -1) gl.Color(0f, 1f, 0f); // Green for z = -1 gl.Vertex(x, y, z); } gl.End(); m_drawCount++; } } private void openGLControl1_OpenGLInitialized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { } private void openGLControl1_Resized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: force the draw routine to happen again when resize occurs m_drawCount = 0; // Get the OpenGL instance. var gl = args.OpenGL; // Create an orthographic projection. gl.MatrixMode(MatrixMode.Projection); gl.LoadIdentity(); // NOTE: Basically no matter what I do, the only points I see are those at // the "near" surface (with z = -zNear)--in this case, I only see green points gl.Ortho(0, openGLControl1.ActualWidth, openGLControl1.ActualHeight, 0, 1, 10); // Back to the modelview. gl.MatrixMode(MatrixMode.Modelview); } } }

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  • Server Error in '/' Application. - The resource cannot be Found.

    - by Bigced_21
    I am new to ASP.NET MVC 2. I do not understand why I am receiving this error. Is there something missing that i'm not referencing correctly. I'm trying to create a simple jquery autocomplete online search textbox and view the details of the person that i select using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Mvc.Ajax; using DOC_Kools.Models; namespace DOC_Kools.Controllers { public class HomeController : Controller { private KOOLSEntities _dataModel = new KOOLSEntities(); // // GET: /Home/ public ActionResult Index() { ViewData["Message"] = "Welcome to ASP.NET MVC!"; return View(); } // // GET: /Home/ public ActionResult getAjaxResult(string q) { string searchResult = string.Empty; var offenders = (from o in _dataModel.OffenderSet where o.LastName.Contains(q) orderby o.LastName select o).Take(10); foreach (Offender o in offenders) { searchResult += string.Format("{0}|r\n", o.LastName); } return Content(searchResult); } [AcceptVerbs(HttpVerbs.Post)] public ActionResult Search(string searchTerm) { if (searchTerm == string.Empty) { return View(); } else { // if the search contains only one result return detials // otherwise a list var offenders = from o in _dataModel.OffenderSet where o.LastName.Contains(searchTerm) orderby o.LastName select o; if (offenders.Count() == 0) { return View("not found"); } if (offenders.Count() > 1) { return View("List", offenders); } else { return RedirectToAction("Details", new { id = offenders.First().SPN }); } } } // // GET: /Home/Details/5 public ActionResult Details(int id) { return View(); } // // GET: /Home/Create public ActionResult Create() { return View(); } // // POST: /Home/Create [AcceptVerbs(HttpVerbs.Post)] public ActionResult Create(FormCollection collection) { try { // TODO: Add insert logic here return RedirectToAction("Index"); } catch { return View(); } } // // GET: /Home/Edit/5 public ActionResult Edit(int id) { return View(); } // // POST: /Home/Edit/5 [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit(int id, FormCollection collection) { try { // TODO: Add update logic here return RedirectToAction("Index"); } catch { return View(); } } public ActionResult About() { return View(); } } } using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace DOC_Kools { // Note: For instructions on enabling IIS6 or IIS7 classic mode, // visit http://go.microsoft.com/?LinkId=9394801 public class MvcApplication : System.Web.HttpApplication { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); routes.MapRoute( "OffenderSearch", "Offenders/Search/{searchTerm}", new { controller = "Home", action = "Index", searchTerm = "" } ); routes.MapRoute( "OffenderAjaxSearch", "Offenders/getAjaxResult/", new { controller = "Home", action = "getAjaxResult" } ); } protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); } } } <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<DOC_Kools.Models.Offender>" %> $(document).ready(function() { $("#searchTerm").autocomplete("/Offenders/getAjaxResult/"); }); Home Page <%= Html.Encode(ViewData["Message"]) % <h2>Look for an offender</h2> <form action="/Offenders/Search" method="post" id="searchForm"> <input type="text" name="searchTerm" id="searchTerm" value="" size="10" maxlength="30" /> <input type="submit" value="Search" /> </form> <br /> what do i have to do in order for the textbox search to display on the index page? What else do i have to do for the autocomplete to function correctly. i have the autocomplete.js & jquery.js added to the index.aspx view Any help will be appreciated so that i can get this working. Thanks!

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