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  • How to compile 'stygmorgan-0.29'?

    - by iwan
    I am trying to compile stygmorgan-0.29.tar.bz2 and got these messages: stygmorganui.cxx:7:28: fatal error: stygmicon128.xpm: No such file or directory compilation terminated. make[2]: *** [stygmorganui.o] Error 1 make[2]: Leaving directory `/home/papa/Downloads/stygmorgan-0.29/src' make[1]: *** [all] Error 2 make[1]: Leaving directory `/home/papa/Downloads/stygmorgan-0.29/src' make: *** [all-recursive] Error 1 papa@papa-G31-M7-TE:~/Downloads/stygmorgan-0.29$

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  • Native packaging for JavaFX

    - by igor
    JavaFX 2.2 adds new packaging option for JavaFX applications, allowing you to package your application as a "native bundle". This gives your users a way to install and run your application without any external dependencies on a system JRE or FX SDK. I'd like to give you an overview of what is it, motivation behind it, and finally explain how to get started with it. Screenshots may give you some idea of user experience but first hand experience is always the best. Before we go into all of the boring details, here are few different flavors of Ensemble for you to try: exe, msi, dmg, rpm installers and zip of linux bundle for non-rpm aware systems. Alternatively, check out native packages for JFXtras 2. Whats wrong with existing deployment options? JavaFX 2 applications are easy to distribute as a standalone application or as an application deployed on the web (embedded in the web page or as link to launch application from the webpage). JavaFX packaging tools, such as ant tasks and javafxpackager utility, simplify the creation of deployment packages even further. Why add new deployment options? JavaFX applications have implicit dependency on the availability of Java and JavaFX runtimes, and while existing deployment methods provide a means to validate the system requirements are met -- and even guide user to perform required installation/upgrades -- they do not fully address all of the important scenarios. In particular, here are few examples: the user may not have admin permissions to install new system software if the application was certified to run in the specific environment (fixed version of Java and JavaFX) then it may be hard to ensure user has this environment due to an autoupdate of the system version of Java/JavaFX (to ensure they are secure). Potentially, other apps may have a requirement for a different JRE or FX version that your app is incompatible with. your distribution channel may disallow dependencies on external frameworks (e.g. Mac AppStore) What is a "native package" for JavaFX application? In short it is  A Wrapper for your JavaFX application that makes is into a platform-specific application bundle Each Bundle is self-contained and includes your application code and resources (same set as need to launch standalone application from jar) Java and JavaFX runtimes (private copies to be used by this application only) native application launcher  metadata (icons, etc.) No separate installation is needed for Java and JavaFX runtimes Can be distributed as .zip or packaged as platform-specific installer No application changes, the same jar app binaries can be deployed as a native bundle, double-clickable jar, applet, or web start app What is good about it: Easy deployment of your application on fresh systems, without admin permissions when using .zip or a user-level installer No-hassle compatibility.  Your application is using a private copy of Java and JavaFX. The developer (you!) controls when these are updated. Easily package your application for Mac AppStore (or Windows, or...) Process name of running application is named after your application (and not just java.exe)  Easily deploy your application using enterprise deployment tools (e.g. deploy as MSI) Support is built in into JDK 7u6 (that includes JavaFX 2.2) Is it a silver bullet for the deployment that other deployment options will be deprecated? No.  There are no plans to deprecate other deployment options supported by JavaFX, each approach addresses different needs. Deciding whether native packaging is a best way to deploy your application depends on your requirements. A few caveats to consider: "Download and run" user experienceUnlike web deployment, the user experience is not about "launch app from web". It is more of "download, install and run" process, and the user may need to go through additional steps to get application launched - e.g. accepting a browser security dialog or finding and launching the application installer from "downloads" folder. Larger download sizeIn general size of bundled application will be noticeably higher than size of unbundled app as a private copy of the JRE and JavaFX are included.  We're working to reduce the size through compression and customizable "trimming", but it will always be substantially larger than than an app that depends on a "system JRE". Bundle per target platformBundle formats are platform specific. Currently a native bundle can only be produced for the same system you are building on.  That is, if you want to deliver native app bundles on Windows, Linux and Mac you will have to build your project on all three platforms. Application updates are the responsibility of developerWeb deployed Java applications automatically download application updates from the web as soon as they are available. The Java Autoupdate mechanism takes care of updating the Java and JavaFX runtimes to latest secure version several times every year. There is no built in support for this in for bundled applications. It is possible to use 3rd party libraries (like Sparkle on Mac) to add autoupdate support at application level.  In a future version of JavaFX we may include built-in support for autoupdate (add yourself as watcher for RT-22211 if you are interested in this) Getting started with native bundles First, you need to get the latest JDK 7u6 beta build (build 14 or later is recommended). On Windows/Mac/Linux it comes with JavaFX 2.2 SDK as part of JDK installation and contains JavaFX packaging tools, including: bin/javafxpackagerCommand line utility to produce JavaFX packages. lib/ant-javafx.jar Set of ant tasks to produce JavaFX packages (most recommended way to deploy apps) For general information on how to use them refer to the Deploying JavaFX Application guide. Once you know how use these tools to package your JavaFX application for other deployment methods there are only a few minor tweaks necessary to produce native bundles: make sure java is used from JDK7u6 bundle you have installed adjust your PATH settings if needed  if you are using ant tasks add "nativeBundles=all" attribute to fx:deploy task if you are using javafxpackager pass "-native" option to deploy command or if you are using makeall command then it will try build native packages by default result bundles will be in the "bundles" folder next to other deployment artifacts Note that building some types of native packages (e.g. .exe or .msi) may require additional free 3rd party software to be installed and available on PATH. As of JDK 7u6 build 14 you could build following types of packages: Windows bundle image EXE Inno Setup 5 or later is required Result exe will perform user level installation (no admin permissions are required) At least one shortcut will be created (menu or desktop) Application will be launched at the end of install MSI WiX 3.0 or later is required Result MSI will perform user level installation (no admin permissions are required) At least one shortcut will be created (menu or desktop)  MacOS bundle image dmg (drag and drop) installer Linux bundle image rpm rpmbuild is required shortcut will be added to the programs menu If you are using Netbeans for producing the deployment packages then you will need to add custom build step to the build.xml to execute the fx:deploy task with native bundles enabled. Here is what we do for BrickBreaker sample: <target name="-post-jfx-deploy"> <fx:deploy width="${javafx.run.width}" height="${javafx.run.height}" nativeBundles="all" outdir="${basedir}/${dist.dir}" outfile="${application.title}"> <fx:application name="${application.title}" mainClass="${javafx.main.class}"> <fx:resources> <fx:fileset dir="${basedir}/${dist.dir}" includes="BrickBreaker.jar"/> </fx:resources> <info title="${application.title}" vendor="${application.vendor}"/> </fx:application> </fx:deploy> </target> This is pretty much regular use of fx:deploy task, the only special thing here is nativeBundles="all". Perhaps the easiest way to try building native bundles is to download the latest JavaFX samples bundle and build Ensemble, BrickBreaker or SwingInterop. Please give it a try and share your experience. We need your feedback! BTW, do not hesitate to file bugs and feature requests to JavaFX bug database! Wait! How can i ... This entry is not a comprehensive guide into native bundles, and we plan to post on this topic more. However, I am sure that once you play with native bundles you will have a lot of questions. We may not have all the answers, but please do not hesitate to ask! Knowing all of the questions is the first step to finding all of the answers.

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  • PulseAudio on Cygwin: Failed to create secure directory: Unknown error 13

    - by Nithin
    I am unable to run PulseAudio on Cygwin. Operating System: Windows 8 Pro 64 bit Cygwin Setup.exe Version: 2.831 (64 bit) PulseAudio Version: 2.1-1 When I run: pulseaudio -vv this is the output: D: [(null)] core-util.c: setpriority() worked. I: [(null)] core-util.c: Successfully gained nice level -11. I: [(null)] main.c: This is PulseAudio 2.1 D: [(null)] main.c: Compilation host: x86_64-unknown-cygwin D: [(null)] main.c: Compilation CFLAGS: -ggdb -O2 -pipe -fdebug-prefix-map=/usr/src/ports/pulseaudio/pulseaudio-2.1-1/build=/usr/src/debug/pulseaudio-2.1-1 -fdebug-prefix-map=/usr/src/ports/pulseaudio/pulseaudio-2.1-1/src/pulseaudio-2.1=/usr/src/debug/pulseaudio-2.1-1 -Wall -W -Wextra -Wno-long-long -Wvla -Wno-overlength-strings -Wunsafe-loop-optimizations -Wundef -Wformat=2 -Wlogical-op -Wsign-compare -Wformat-security -Wmissing-include-dirs -Wformat-nonliteral -Wpointer-arith -Winit-self -Wdeclaration-after-statement -Wfloat-equal -Wmissing-prototypes -Wredundant-decls -Wmissing-declarations -Wmissing-noreturn -Wshadow -Wendif-labels -Wcast-align -Wstrict-aliasing -Wwrite-strings -Wno-unused-parameter -ffast-math -Wp,-D_FORTIFY_SOURCE=2 -fno-common -fdiagnostics-show-option D: [(null)] main.c: Running on host: CYGWIN_NT-6.2 x86_64 1.7.25(0.270/5/3) 2013-08-31 20:37 D: [(null)] main.c: Found 4 CPUs. I: [(null)] main.c: Page size is 65536 bytes D: [(null)] main.c: Compiled with Valgrind support: no D: [(null)] main.c: Running in valgrind mode: no D: [(null)] main.c: Running in VM: no D: [(null)] main.c: Optimized build: yes D: [(null)] main.c: FASTPATH defined, only fast path asserts disabled. I: [(null)] main.c: Machine ID is 5d8bd07cb924c67197184e42527f2603. E: [(null)] core-util.c: Failed to create secure directory: Unknown error 13 When I instead run pulseaudio -vv --start the output is this: E: [autospawn] core-util.c: Failed to create secure directory: Unknown error 13 W: [autospawn] lock-autospawn.c: Cannot access autospawn lock. E: [(null)] main.c: Failed to acquire autospawn lock When I ran strace pulseaudio -vv, the red-colored lines in the output were: 28 1637050 [main] pulseaudio 5104 fhandler_pty_slave::write: (669): pty output_mutex(0xBC) released 26 1637076 [main] pulseaudio 5104 write: 7 = write(2, 0x3FE171079, 7) 42 1637118 [main] pulseaudio 5104 fhandler_pty_slave::write: pty0, write(0x60003BB40, 51) 27 1637145 [main] pulseaudio 5104 fhandler_pty_slave::write: (654): pty output_mutex (0xBC): waiting -1 ms 23 1637168 [main] pulseaudio 5104 fhandler_pty_slave::write: (654): pty output_mutex: acquired Failed to create secure directory: Unknown error 13 21 1637189 [main] pulseaudio 5104 fhandler_pty_slave::write: (669): pty output_mutex(0xBC) released 29 1637218 [main] pulseaudio 5104 write: 51 = write(2, 0x60003BB40, 51) 46 1637264 [main] pulseaudio 5104 fhandler_pty_slave::write: pty0, write(0x3FE17106F, 4) 24 1637288 [main] pulseaudio 5104 fhandler_pty_slave::write: (654): pty output_mutex (0xBC): waiting -1 ms 24 1637312 [main] pulseaudio 5104 fhandler_pty_slave::write: (654): pty output_mutex: acquired Please can someone help me?

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  • Security Issues with Single Page Apps

    - by Stephen.Walther
    Last week, I was asked to do a code review of a Single Page App built using the ASP.NET Web API, Durandal, and Knockout (good stuff!). In particular, I was asked to investigate whether there any special security issues associated with building a Single Page App which are not present in the case of a traditional server-side ASP.NET application. In this blog entry, I discuss two areas in which you need to exercise extra caution when building a Single Page App. I discuss how Single Page Apps are extra vulnerable to both Cross-Site Scripting (XSS) attacks and Cross-Site Request Forgery (CSRF) attacks. This goal of this blog post is NOT to persuade you to avoid writing Single Page Apps. I’m a big fan of Single Page Apps. Instead, the goal is to ensure that you are fully aware of some of the security issues related to Single Page Apps and ensure that you know how to guard against them. Cross-Site Scripting (XSS) Attacks According to WhiteHat Security, over 65% of public websites are open to XSS attacks. That’s bad. By taking advantage of XSS holes in a website, a hacker can steal your credit cards, passwords, or bank account information. Any website that redisplays untrusted information is open to XSS attacks. Let me give you a simple example. Imagine that you want to display the name of the current user on a page. To do this, you create the following server-side ASP.NET page located at http://MajorBank.com/SomePage.aspx: <%@Page Language="C#" %> <html> <head> <title>Some Page</title> </head> <body> Welcome <%= Request["username"] %> </body> </html> Nothing fancy here. Notice that the page displays the current username by using Request[“username”]. Using Request[“username”] displays the username regardless of whether the username is present in a cookie, a form field, or a query string variable. Unfortunately, by using Request[“username”] to redisplay untrusted information, you have now opened your website to XSS attacks. Here’s how. Imagine that an evil hacker creates the following link on another website (hackers.com): <a href="/SomePage.aspx?username=<script src=Evil.js></script>">Visit MajorBank</a> Notice that the link includes a query string variable named username and the value of the username variable is an HTML <SCRIPT> tag which points to a JavaScript file named Evil.js. When anyone clicks on the link, the <SCRIPT> tag will be injected into SomePage.aspx and the Evil.js script will be loaded and executed. What can a hacker do in the Evil.js script? Anything the hacker wants. For example, the hacker could display a popup dialog on the MajorBank.com site which asks the user to enter their password. The script could then post the password back to hackers.com and now the evil hacker has your secret password. ASP.NET Web Forms and ASP.NET MVC have two automatic safeguards against this type of attack: Request Validation and Automatic HTML Encoding. Protecting Coming In (Request Validation) In a server-side ASP.NET app, you are protected against the XSS attack described above by a feature named Request Validation. If you attempt to submit “potentially dangerous” content — such as a JavaScript <SCRIPT> tag — in a form field or query string variable then you get an exception. Unfortunately, Request Validation only applies to server-side apps. Request Validation does not help in the case of a Single Page App. In particular, the ASP.NET Web API does not pay attention to Request Validation. You can post any content you want – including <SCRIPT> tags – to an ASP.NET Web API action. For example, the following HTML page contains a form. When you submit the form, the form data is submitted to an ASP.NET Web API controller on the server using an Ajax request: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> </head> <body> <form data-bind="submit:submit"> <div> <label> User Name: <input data-bind="value:user.userName" /> </label> </div> <div> <label> Email: <input data-bind="value:user.email" /> </label> </div> <div> <input type="submit" value="Submit" /> </div> </form> <script src="Scripts/jquery-1.7.1.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { user: { userName: ko.observable(), email: ko.observable() }, submit: function () { $.post("/api/users", ko.toJS(this.user)); } }; ko.applyBindings(viewModel); </script> </body> </html> The form above is using Knockout to bind the form fields to a view model. When you submit the form, the view model is submitted to an ASP.NET Web API action on the server. Here’s the server-side ASP.NET Web API controller and model class: public class UsersController : ApiController { public HttpResponseMessage Post(UserViewModel user) { var userName = user.UserName; return Request.CreateResponse(HttpStatusCode.OK); } } public class UserViewModel { public string UserName { get; set; } public string Email { get; set; } } If you submit the HTML form, you don’t get an error. The “potentially dangerous” content is passed to the server without any exception being thrown. In the screenshot below, you can see that I was able to post a username form field with the value “<script>alert(‘boo’)</script”. So what this means is that you do not get automatic Request Validation in the case of a Single Page App. You need to be extra careful in a Single Page App about ensuring that you do not display untrusted content because you don’t have the Request Validation safety net which you have in a traditional server-side ASP.NET app. Protecting Going Out (Automatic HTML Encoding) Server-side ASP.NET also protects you from XSS attacks when you render content. By default, all content rendered by the razor view engine is HTML encoded. For example, the following razor view displays the text “<b>Hello!</b>” instead of the text “Hello!” in bold: @{ var message = "<b>Hello!</b>"; } @message   If you don’t want to render content as HTML encoded in razor then you need to take the extra step of using the @Html.Raw() helper. In a Web Form page, if you use <%: %> instead of <%= %> then you get automatic HTML Encoding: <%@ Page Language="C#" %> <% var message = "<b>Hello!</b>"; %> <%: message %> This automatic HTML Encoding will prevent many types of XSS attacks. It prevents <script> tags from being rendered and only allows &lt;script&gt; tags to be rendered which are useless for executing JavaScript. (This automatic HTML encoding does not protect you from all forms of XSS attacks. For example, you can assign the value “javascript:alert(‘evil’)” to the Hyperlink control’s NavigateUrl property and execute the JavaScript). The situation with Knockout is more complicated. If you use the Knockout TEXT binding then you get HTML encoded content. On the other hand, if you use the HTML binding then you do not: <!-- This JavaScript DOES NOT execute --> <div data-bind="text:someProp"></div> <!-- This Javacript DOES execute --> <div data-bind="html:someProp"></div> <script src="Scripts/jquery-1.7.1.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { someProp : "<script>alert('Evil!')<" + "/script>" }; ko.applyBindings(viewModel); </script>   So, in the page above, the DIV element which uses the TEXT binding is safe from XSS attacks. According to the Knockout documentation: “Since this binding sets your text value using a text node, it’s safe to set any string value without risking HTML or script injection.” Just like server-side HTML encoding, Knockout does not protect you from all types of XSS attacks. For example, there is nothing in Knockout which prevents you from binding JavaScript to a hyperlink like this: <a data-bind="attr:{href:homePageUrl}">Go</a> <script src="Scripts/jquery-1.7.1.min.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { homePageUrl: "javascript:alert('evil!')" }; ko.applyBindings(viewModel); </script> In the page above, the value “javascript:alert(‘evil’)” is bound to the HREF attribute using Knockout. When you click the link, the JavaScript executes. Cross-Site Request Forgery (CSRF) Attacks Cross-Site Request Forgery (CSRF) attacks rely on the fact that a session cookie does not expire until you close your browser. In particular, if you visit and login to MajorBank.com and then you navigate to Hackers.com then you will still be authenticated against MajorBank.com even after you navigate to Hackers.com. Because MajorBank.com cannot tell whether a request is coming from MajorBank.com or Hackers.com, Hackers.com can submit requests to MajorBank.com pretending to be you. For example, Hackers.com can post an HTML form from Hackers.com to MajorBank.com and change your email address at MajorBank.com. Hackers.com can post a form to MajorBank.com using your authentication cookie. After your email address has been changed, by using a password reset page at MajorBank.com, a hacker can access your bank account. To prevent CSRF attacks, you need some mechanism for detecting whether a request is coming from a page loaded from your website or whether the request is coming from some other website. The recommended way of preventing Cross-Site Request Forgery attacks is to use the “Synchronizer Token Pattern” as described here: https://www.owasp.org/index.php/Cross-Site_Request_Forgery_%28CSRF%29_Prevention_Cheat_Sheet When using the Synchronizer Token Pattern, you include a hidden input field which contains a random token whenever you display an HTML form. When the user opens the form, you add a cookie to the user’s browser with the same random token. When the user posts the form, you verify that the hidden form token and the cookie token match. Preventing Cross-Site Request Forgery Attacks with ASP.NET MVC ASP.NET gives you a helper and an action filter which you can use to thwart Cross-Site Request Forgery attacks. For example, the following razor form for creating a product shows how you use the @Html.AntiForgeryToken() helper: @model MvcApplication2.Models.Product <h2>Create Product</h2> @using (Html.BeginForm()) { @Html.AntiForgeryToken(); <div> @Html.LabelFor( p => p.Name, "Product Name:") @Html.TextBoxFor( p => p.Name) </div> <div> @Html.LabelFor( p => p.Price, "Product Price:") @Html.TextBoxFor( p => p.Price) </div> <input type="submit" /> } The @Html.AntiForgeryToken() helper generates a random token and assigns a serialized version of the same random token to both a cookie and a hidden form field. (Actually, if you dive into the source code, the AntiForgeryToken() does something a little more complex because it takes advantage of a user’s identity when generating the token). Here’s what the hidden form field looks like: <input name=”__RequestVerificationToken” type=”hidden” value=”NqqZGAmlDHh6fPTNR_mti3nYGUDgpIkCiJHnEEL59S7FNToyyeSo7v4AfzF2i67Cv0qTB1TgmZcqiVtgdkW2NnXgEcBc-iBts0x6WAIShtM1″ /> And here’s what the cookie looks like using the Google Chrome developer toolbar: You use the [ValidateAntiForgeryToken] action filter on the controller action which is the recipient of the form post to validate that the token in the hidden form field matches the token in the cookie. If the tokens don’t match then validation fails and you can’t post the form: public ActionResult Create() { return View(); } [ValidateAntiForgeryToken] [HttpPost] public ActionResult Create(Product productToCreate) { if (ModelState.IsValid) { // save product to db return RedirectToAction("Index"); } return View(); } How does this all work? Let’s imagine that a hacker has copied the Create Product page from MajorBank.com to Hackers.com – the hacker grabs the HTML source and places it at Hackers.com. Now, imagine that the hacker trick you into submitting the Create Product form from Hackers.com to MajorBank.com. You’ll get the following exception: The Cross-Site Request Forgery attack is blocked because the anti-forgery token included in the Create Product form at Hackers.com won’t match the anti-forgery token stored in the cookie in your browser. The tokens were generated at different times for different users so the attack fails. Preventing Cross-Site Request Forgery Attacks with a Single Page App In a Single Page App, you can’t prevent Cross-Site Request Forgery attacks using the same method as a server-side ASP.NET MVC app. In a Single Page App, HTML forms are not generated on the server. Instead, in a Single Page App, forms are loaded dynamically in the browser. Phil Haack has a blog post on this topic where he discusses passing the anti-forgery token in an Ajax header instead of a hidden form field. He also describes how you can create a custom anti-forgery token attribute to compare the token in the Ajax header and the token in the cookie. See: http://haacked.com/archive/2011/10/10/preventing-csrf-with-ajax.aspx Also, take a look at Johan’s update to Phil Haack’s original post: http://johan.driessen.se/posts/Updated-Anti-XSRF-Validation-for-ASP.NET-MVC-4-RC (Other server frameworks such as Rails and Django do something similar. For example, Rails uses an X-CSRF-Token to prevent CSRF attacks which you generate on the server – see http://excid3.com/blog/rails-tip-2-include-csrf-token-with-every-ajax-request/#.UTFtgDDkvL8 ). For example, if you are creating a Durandal app, then you can use the following razor view for your one and only server-side page: @{ Layout = null; } <!DOCTYPE html> <html> <head> <title>Index</title> </head> <body> @Html.AntiForgeryToken() <div id="applicationHost"> Loading app.... </div> @Scripts.Render("~/scripts/vendor") <script type="text/javascript" src="~/App/durandal/amd/require.js" data-main="/App/main"></script> </body> </html> Notice that this page includes a call to @Html.AntiForgeryToken() to generate the anti-forgery token. Then, whenever you make an Ajax request in the Durandal app, you can retrieve the anti-forgery token from the razor view and pass the token as a header: var csrfToken = $("input[name='__RequestVerificationToken']").val(); $.ajax({ headers: { __RequestVerificationToken: csrfToken }, type: "POST", dataType: "json", contentType: 'application/json; charset=utf-8', url: "/api/products", data: JSON.stringify({ name: "Milk", price: 2.33 }), statusCode: { 200: function () { alert("Success!"); } } }); Use the following code to create an action filter which you can use to match the header and cookie tokens: using System.Linq; using System.Net.Http; using System.Web.Helpers; using System.Web.Http.Controllers; namespace MvcApplication2.Infrastructure { public class ValidateAjaxAntiForgeryToken : System.Web.Http.AuthorizeAttribute { protected override bool IsAuthorized(HttpActionContext actionContext) { var headerToken = actionContext .Request .Headers .GetValues("__RequestVerificationToken") .FirstOrDefault(); ; var cookieToken = actionContext .Request .Headers .GetCookies() .Select(c => c[AntiForgeryConfig.CookieName]) .FirstOrDefault(); // check for missing cookie or header if (cookieToken == null || headerToken == null) { return false; } // ensure that the cookie matches the header try { AntiForgery.Validate(cookieToken.Value, headerToken); } catch { return false; } return base.IsAuthorized(actionContext); } } } Notice that the action filter derives from the base AuthorizeAttribute. The ValidateAjaxAntiForgeryToken only works when the user is authenticated and it will not work for anonymous requests. Add the action filter to your ASP.NET Web API controller actions like this: [ValidateAjaxAntiForgeryToken] public HttpResponseMessage PostProduct(Product productToCreate) { // add product to db return Request.CreateResponse(HttpStatusCode.OK); } After you complete these steps, it won’t be possible for a hacker to pretend to be you at Hackers.com and submit a form to MajorBank.com. The header token used in the Ajax request won’t travel to Hackers.com. This approach works, but I am not entirely happy with it. The one thing that I don’t like about this approach is that it creates a hard dependency on using razor. Your single page in your Single Page App must be generated from a server-side razor view. A better solution would be to generate the anti-forgery token in JavaScript. Unfortunately, until all browsers support a way to generate cryptographically strong random numbers – for example, by supporting the window.crypto.getRandomValues() method — there is no good way to generate anti-forgery tokens in JavaScript. So, at least right now, the best solution for generating the tokens is the server-side solution with the (regrettable) dependency on razor. Conclusion The goal of this blog entry was to explore some ways in which you need to handle security differently in the case of a Single Page App than in the case of a traditional server app. In particular, I focused on how to prevent Cross-Site Scripting and Cross-Site Request Forgery attacks in the case of a Single Page App. I want to emphasize that I am not suggesting that Single Page Apps are inherently less secure than server-side apps. Whatever type of web application you build – regardless of whether it is a Single Page App, an ASP.NET MVC app, an ASP.NET Web Forms app, or a Rails app – you must constantly guard against security vulnerabilities.

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  • Resource not found?

    - by SystemNetworks
    When I write in my terminal, java -jar myJar.jar, it gives me an error "Resource Not found res/playNow.png" When I run it in eclipse, it does not give me any errors about this image. My folder in my eclipse is outside my package called res and inside it are images. This is the full error Exception in thread "main" java.lang.RuntimeException: Resource not found: res/playNow.png at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:169) at org.newdawn.slick.Image.<init>(Image.java:196) at org.newdawn.slick.Image.<init>(Image.java:170) at org.newdawn.slick.Image.<init>(Image.java:158) at org.newdawn.slick.Image.<init>(Image.java:136) at javagame.Menu.init(Menu.java:31) at javagame.Game.initStatesList(Game.java:21) at org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:164) at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314) at javagame.Game.main(Game.java:32) I'm using a terminal in my mac. How do I fix the error Resource Not Found? I'm using slick2d!

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  • Screen (command-line program) bug?

    - by VioletCrime
    fired up my Minecraft server again after about a year off. My server used to run 11.04, which has since been upgraded to 12.04; I lost my management scripts in the upgrade (thought I'd backed up the user's home directory), but whatever, I enjoy developing stuff like that anyways. However, this time around, I'm running into issues. I start the Minecraft server using a detached screen, however the script is unable to 'stuff' commands into the screen instance until I attach to the screen then detach again? Once I do that, I can stuff anything I want into the server's terminal using the -X option, until I stop/start the server again, then I have to reattach and detach in order to restore functionality? Here's the manager script: #!/bin/bash #Name of the screen housing the server (set with the -S flag at startup) SCREENNAME=minecraft1 #Name of the folder housing the Minecraft world FOLDERNAME=world1 startServer (){ if screen -list | grep "$SCREENNAME" > /dev/null then echo "Cannot start Minecraft server; it is already running!" else screen -dmS $SCREENNAME java -Xmx1024M -Xms1024M -jar minecraft_server.jar sleep 2 if screen -list | grep "$SCREENNAME" > /dev/null then echo "Minecraft server started; happy mining!" else echo "ERROR: Minecraft server failed to start!" fi fi; } stopServer (){ if screen -list | grep "$SCREENNAME" > /dev/null then echo "Server is running. Giving a 1-minute warning." screen -S $SCREENNAME -X stuff "/say Shutting down (halt) in one minute." screen -S $SCREENNAME -X stuff $'\015' sleep 45 screen -S $SCREENNAME -X stuff "/say Shutting down (halt) in 15 seconds." screen -S $SCREENNAME -X stuff $'\015' sleep 15 screen -S $SCREENNAME -X stuff "/stop" screen -S $SCREENNAME -X stuff $'\015' else echo "Server is not running; nothing to stop." fi; } stopServerNow (){ if screen -list | grep "$SCREENNAME" > /dev/null then echo "Server is running. Giving a 5-second warning." screen -S $SCREENNAME -X stuff "/say EMERGENCY SHUTDOWN! 5 seconds to halt." screen -S $SCREENNAME -X stuff $'\015' sleep 5 screen -S $SCREENNAME -X stuff "/stop" screen -S $SCREENNAME -X stuff $'\015' else echo "Server is not running; nothing to stop." fi; } restartServer (){ if screen -list | grep "$SCREENNAME" > /dev/null then echo "Server is running. Giving a 1-minute warning." screen -S $SCREENNAME -X stuff "/say Shutting down (restart) in one minute." screen -S $SCREENNAME -X stuff $'\015' sleep 45 screen -S $SCREENNAME -X stuff "/say Shutting down (restart) in 15 seconds." screen -S $SCREENNAME -X stuff $'\015' sleep 15 screen -S $SCREENNAME -X stuff "/stop" screen -S $SCREENNAME -X stuff $'\015' sleep 2 startServer else echo "Cannot restart server: it isn't running." fi; } #In order for this function to work, a directory 'backup/$FOLDERNAME' must exist in the same #directory that '$FOLDERNAME' resides backupWorld (){ if screen -list | grep "$SCREENNAME" > /dev/null then echo "Server is running. Giving a 1-minute warning." screen -S $SCREENNAME -X stuff "/say Shutting down (backup) in one minute." screen -S $SCREENNAME -X stuff $'\015' screen -S $SCREENNAME -X stuff "/say Server should be down for no more than a few seconds." screen -S $SCREENNAME -X stuff $'\015' sleep 45 screen -S $SCREENNAME -X stuff "/say Shutting down for backup in 15 seconds." screen -S $SCREENNAME -X stuff $'\015' sleep 15 screen -S $SCREENNAME -X stuff "/stop" screen -S $SCREENNAME -X stuff $'\015' fi sleep 2 if screen -list | grep $SCREENNAME > /dev/null then echo "Server is still running? Error." else cd .. tar -czvf backup0.tar.gz $FOLDERNAME mv backup0.tar.gz backup/$FOLDERNAME cd backup/$FOLDERNAME rm backup10.tar.gz mv backup9.tar.gz backup10.tar.gz mv backup8.tar.gz backup9.tar.gz mv backup7.tar.gz backup8.tar.gz mv backup6.tar.gz backup7.tar.gz mv backup5.tar.gz backup6.tar.gz mv backup4.tar.gz backup5.tar.gz mv backup3.tar.gz backup4.tar.gz mv backup2.tar.gz backup3.tar.gz mv backup1.tar.gz backup2.tar.gz mv backup0.tar.gz backup1.tar.gz cd ../../$FOLDERNAME screen -dmS $SCREENNAME java -Xmx1024M -Xms1024M -jar minecraft_server.jar; sleep 2 if screen -list | grep "$SCREENNAME" > /dev/null then echo "Minecraft server restarted; happy mining!" else echo "ERROR: Minecraft server failed to start!" fi fi; } printCommands (){ echo echo "$0 usage:" echo echo "Start : Starts the server on a detached screen." echo "Stop : Stop the server; includes a 1-minute warning." echo "StopNOW : Stops the server with only a 5-second warning." echo "Restart : Stops the server and starts the server again." echo "Backup : Stops the server (1 min), backs up the world, and restarts." echo "Help : Display this message." } #Forces case-insensitive string comparisons shopt -s nocasematch #Primary 'Switch' if [[ $1 = "start" ]] then startServer elif [[ $1 = "stop" ]] then stopServer elif [[ $1 = "stopnow" ]] then stopServerNow elif [[ $1 = "backup" ]] then backupWorld elif [[ $1 = "restart" ]] then restartServer else printCommands fi

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  • Why isn't this driver install working (sudo code)?

    - by Nick
    I have a soundcard that I'd like to use and I've been trying to install it and being a new Ubuntu user, I get about half way through this in the Terminal and it stops cooperating with me... See the link (soundcard hyperlink) but basically what I have here: I do the following and it works: sudo apt-get install subversion svn co https://line6linux.svn.sourceforge.net/svnroot/line6linux Change to the directory cd line6linux/driver/trunk Time to build from the source but first make sure you have the latest build and headers sudo apt-get install build-essential sudo apt-get install linux-headers Then after this point it says must specify file to install. Not sure how to do this or what it means. Then, running make gives the following output: ./set_revision.sh ./set_revision.sh: 9: test: https://line6linux.svn.sourceforge.net/svnroot/line6linux/driver/trunk: unexpected operator make -C /lib/modules/3.2.0-29-generic-pae/build CONFIG_LINE6_USB=m SUBDIRS=/home/nick/line6linux/driver/trunk modules make[1]: Entering directory /usr/src/linux-headers-3.2.0-29-generic-pae' CC [M] /home/nick/line6linux/driver/trunk/audio.o /home/nick/line6linux/driver/trunk/audio.c: In function ‘line6_init_audio’: /home/nick/line6linux/driver/trunk/audio.c:30:57: error: ‘THIS_MODULE’ undeclared (first use in this function) /home/nick/line6linux/driver/trunk/audio.c:30:57: note: each undeclared identifier is reported only once for each function it appears in make[2]: * [/home/nick/line6linux/driver/trunk/audio.o] Error 1 make[1]: * [module/home/nick/line6linux/driver/trunk] Error 2 make[1]: Leaving directory/usr/src/linux-headers-3.2.0-29-generic-pae' make: * [default] Error 2 This is in Ubuntu 12.04.1 LTS Another thing, semi related. Cut, copy, paste? Seems like it's different from program to program. I was in the terminal and hit Ctrl-C and then Ctrl-Shift-V in Firefox and it won't paste. But in terminal it will paste. I'm confused. Here is what it's giving me after I hit "Make": nick@NickUbuntu:~/line6linux/driver/trunk$ make ./set_revision.sh ./set_revision.sh: 9: test: https://line6linux.svn.sourceforge.net/svnroot/line6linux/driver/trunk: unexpected operator make -C /lib/modules/3.2.0-29-generic-pae/build CONFIG_LINE6_USB=m SUBDIRS=/home/nick/line6linux/driver/trunk modules make[1]: Entering directory /usr/src/linux-headers-3.2.0-29-generic-pae' CC [M] /home/nick/line6linux/driver/trunk/audio.o /home/nick/line6linux/driver/trunk/audio.c: In function ‘line6_init_audio’: /home/nick/line6linux/driver/trunk/audio.c:30:57: error: ‘THIS_MODULE’ undeclared (first use in this function) /home/nick/line6linux/driver/trunk/audio.c:30:57: note: each undeclared identifier is reported only once for each function it appears in make[2]: *** [/home/nick/line6linux/driver/trunk/audio.o] Error 1 make[1]: *** [_module_/home/nick/line6linux/driver/trunk] Error 2 make[1]: Leaving directory/usr/src/linux-headers-3.2.0-29-generic-pae' make: * [default] Error 2 Looks like these folks also had similar problems: http://ubuntuforums.org/showthread.php?t=1163608&page=3

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  • Java Cryptography Extension

    - by Adam Tannon
    I was told that in order to support AES256 encryption inside my Java app that I would need the JCE with Unlimited Strength Jurisdiction Policy Files. I downloaded this from Oracle and unzipped it and I'm only seeing 2 JARs: local_policy.jar; and US_export_polic.jar I just want to confirm I'm not missing anything here! My understanding (after reading the README.txt) is that I just drop these two into my <JAVA_HOME>/lib/security/ directory and they should be installed. By the names of these JARs I have to assume that its not the Java Crypto API that cannot handle AES256, but it's in fact a legal issue, perhaps? And that these two JARs basically tell the JRE "yes, it's legally-acceptable to run this level of crypto (AES256)." Am I correct or off-base?

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  • Android, how important is deltaTime?

    - by iQue
    Im making a game that is getting pretty big and sometimes my thread has to skip a frame, so far I'm not using deltaTime for setting the speed of my different objects in the game because it's still not a big enough game for it to matter imo. But its getting bigger then I planned, so my question is, how important is delta Time? If I should use delta time there is a problem, since speedX and speedY are integers(they have to be for eclipse to let you make a rectangle of them), I cant add delta time very functionally as far as I understand, but might be wrong? Ive tried adding deltaTime to the code below, and sometimes my enemies just not move after spawn, they just stand there and run in the same place Will add an some code for how I set / use speed: public void update(int dx, int dy) { double theta = 180.0 / Math.PI * Math.atan2(-(y - controls.pointerPosition.y), controls.pointerPosition.x - x); x +=dx * Math.cos(Math.toRadians(theta)); y +=dy * Math.sin(Math.toRadians(theta)); currentFrame = ++currentFrame % BMP_COLUMNS; } public void draw(Canvas canvas) { int srcX = currentFrame * width; int srcY = 1 * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bitmap, src, dst, null); } So if someone with some experience with this has any thoughts, please share. Thank you! Changed code: public void update(int dx, int dy, float delta) { double theta = 180.0 / Math.PI * Math.atan2(-(y - controls.pointerPosition.y), controls.pointerPosition.x - x); double speedX = delta * dx * Math.cos(Math.toRadians(theta)); double speedY = delta * dy * Math.sin(Math.toRadians(theta)); x += speedX; y += speedY; currentFrame = ++currentFrame % BMP_COLUMNS; } public void draw(Canvas canvas) { int srcX = currentFrame * width; int srcY = 1 * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bitmap, src, dst, null); } with this code my enemies move like before, except they wont move to the right (wont increment x), all other directions work.

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  • I can't get Gutenprint to install with 13.10

    - by Patrick
    Canon pixma ip4200 printer... the install printer dialog offers gutenprint drivers then stalls out when I try to install them. Ran alien to unload Canons Linux drivers for the printeraqnd got this message: patrickxxxAspire-5253:~/Downloads$ sudo alien cnijfilter-common-2.60-4.src.rpm cnijfilter-common-2.60-4.src.rpm is for architecture i386 ; the package cannot be built on this system What am I to do???

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  • bash script to login to webpage

    - by Nathan Cazell
    I am trying to login into this page but I cannot for the life of me get it to work. I have to login to this site when i connect to my school's wifi in order to start a session. So far ive tried to use bash and cUrl to achieve this but have only achieved to give myself a headache. will cUrl work or am I on the wrong track? Any help is greatly appreciated! Thanks, N Here's what i tried: curl --cookie-jar cjar --output /dev/null http://campus.fsu.edu/webapps/login/ curl --cookie cjar --cookie-jar cjar \ --data 'username=foo' \ --data 'password=bar' \ --data 'service=http://campus.fsu.edu/webapps/login/' \ --data 'loginurl=http://campus.fsu.edu/webapps/login/bb_bb60/logincas.jsp' \ --location \ --output ~/loginresult.html \ http://campus.fsu.edu/webapps/login/

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  • Nvidia drivers don't work with mainline kernel

    - by dutchie
    I want to try some of the new features in the btrfs filesystem, and to do that I need to use a newer kernel than is included in Ubuntu 12.04. To do that, I have installed linux-headers-3.4.0-030400_3.4.0-030400.201205210521_all.deb, linux-headers-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb, and linux-image-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb from the mainline kernel download here. However, on rebooting into the 3.4 kernel, my desktop is stuck at a very low resolution and I cannot increase it to the full. This did happen when I first installed, but a simple install of the nvidia-current package got everything working nicely with my GTX570 card. There were appear to be some DKMS errors when I installed the kernel, and they indicated I should look at /var/lib/dkms/nvidia-current/295.40/build/make.log: josh@sirius:~/Downloads$ sudo dpkg -i linux-*.deb Selecting previously unselected package linux-headers-3.4.0-030400. (Reading database ... 309400 files and directories currently installed.) Unpacking linux-headers-3.4.0-030400 (from linux-headers-3.4.0-030400_3.4.0-030400.201205210521_all.deb) ... Selecting previously unselected package linux-headers-3.4.0-030400-generic. Unpacking linux-headers-3.4.0-030400-generic (from linux-headers-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb) ... Selecting previously unselected package linux-image-3.4.0-030400-generic. Unpacking linux-image-3.4.0-030400-generic (from linux-image-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb) ... Done. Setting up linux-headers-3.4.0-030400 (3.4.0-030400.201205210521) ... Setting up linux-headers-3.4.0-030400-generic (3.4.0-030400.201205210521) ... Examining /etc/kernel/header_postinst.d. run-parts: executing /etc/kernel/header_postinst.d/dkms 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic ERROR (dkms apport): kernel package linux-headers-3.4.0-030400-generic is not supported Error! Bad return status for module build on kernel: 3.4.0-030400-generic (x86_64) Consult /var/lib/dkms/nvidia-current/295.40/build/make.log for more information. Setting up linux-image-3.4.0-030400-generic (3.4.0-030400.201205210521) ... Running depmod. update-initramfs: deferring update (hook will be called later) Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/dkms 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic ERROR (dkms apport): kernel package linux-headers-3.4.0-030400-generic is not supported Error! Bad return status for module build on kernel: 3.4.0-030400-generic (x86_64) Consult /var/lib/dkms/nvidia-current/295.40/build/make.log for more information. run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic update-initramfs: Generating /boot/initrd.img-3.4.0-030400-generic run-parts: executing /etc/kernel/postinst.d/pm-utils 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic run-parts: executing /etc/kernel/postinst.d/update-notifier 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic run-parts: executing /etc/kernel/postinst.d/zz-update-grub 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic Generating grub.cfg ... Found linux image: /boot/vmlinuz-3.4.0-030400-generic Found initrd image: /boot/initrd.img-3.4.0-030400-generic Found linux image: /boot/vmlinuz-3.2.0-24-generic Found initrd image: /boot/initrd.img-3.2.0-24-generic Found memtest86+ image: /memtest86+.bin Found Ubuntu 12.04 LTS (12.04) on /dev/sda1 Found Windows 7 (loader) on /dev/sda2 Found Windows 7 (loader) on /dev/sda3 done /var/lib/dkms/nvidia-current/295.40/build/make.log: DKMS make.log for nvidia-current-295.40 for kernel 3.4.0-030400-generic (x86_64) Thu Jun 7 00:58:39 BST 2012 NVIDIA: calling KBUILD... test -e include/generated/autoconf.h -a -e include/config/auto.conf || ( \ echo; \ echo " ERROR: Kernel configuration is invalid."; \ echo " include/generated/autoconf.h or include/config/auto.conf are missing.";\ echo " Run 'make oldconfig && make prepare' on kernel src to fix it."; \ echo; \ /bin/false) mkdir -p /var/lib/dkms/nvidia-current/295.40/build/.tmp_versions ; rm -f /var/lib/dkms/nvidia-current/295.40/build/.tmp_versions/* make -f scripts/Makefile.build obj=/var/lib/dkms/nvidia-current/295.40/build cc -Wp,-MD,/var/lib/dkms/nvidia-current/295.40/build/.nv.o.d -nostdinc -isystem /usr/lib/gcc/x86_64-linux-gnu/4.6/include -I/usr/src/linux-headers-3.4.0-030400-generic/arch/x86/include -Iarch/x86/include/generated -Iinclude -include /usr/src/linux-headers-3.4.0-030400-generic/include/linux/kconfig.h -D__KERNEL__ -Wall -Wundef -Wstrict-prototypes -Wno-trigraphs -fno-strict-aliasing -fno-common -Werror-implicit-function-declaration -Wno-format-security -fno-delete-null-pointer-checks -O2 -m64 -mtune=generic -mno-red-zone -mcmodel=kernel -funit-at-a-time -maccumulate-outgoing-args -fstack-protector -DCONFIG_AS_CFI=1 -DCONFIG_AS_CFI_SIGNAL_FRAME=1 -DCONFIG_AS_CFI_SECTIONS=1 -DCONFIG_AS_FXSAVEQ=1 -pipe -Wno-sign-compare -fno-asynchronous-unwind-tables -mno-sse -mno-mmx -mno-sse2 -mno-3dnow -mno-avx -Wframe-larger-than=1024 -Wno-unused-but-set-variable -fno-omit-frame-pointer -fno-optimize-sibling-calls -pg -Wdeclaration-after-statement -Wno-pointer-sign -fno-strict-overflow -fconserve-stack -DCC_HAVE_ASM_GOTO -I/var/lib/dkms/nvidia-current/295.40/build -Wall -MD -Wsign-compare -Wno-cast-qual -Wno-error -D__KERNEL__ -DMODULE -DNVRM -DNV_VERSION_STRING=\"295.40\" -Wno-unused-function -Wuninitialized -mno-red-zone -mcmodel=kernel -UDEBUG -U_DEBUG -DNDEBUG -DMODULE -D"KBUILD_STR(s)=#s" -D"KBUILD_BASENAME=KBUILD_STR(nv)" -D"KBUILD_MODNAME=KBUILD_STR(nvidia)" -c -o /var/lib/dkms/nvidia-current/295.40/build/.tmp_nv.o /var/lib/dkms/nvidia-current/295.40/build/nv.c In file included from include/linux/kernel.h:19:0, from include/linux/sched.h:55, from include/linux/utsname.h:35, from /var/lib/dkms/nvidia-current/295.40/build/nv-linux.h:38, from /var/lib/dkms/nvidia-current/295.40/build/nv.c:13: include/linux/bitops.h: In function ‘hweight_long’: include/linux/bitops.h:66:41: warning: signed and unsigned type in conditional expression [-Wsign-compare] In file included from /usr/src/linux-headers-3.4.0-030400-generic/arch/x86/include/asm/uaccess.h:577:0, from include/linux/poll.h:14, from /var/lib/dkms/nvidia-current/295.40/build/nv-linux.h:97, from /var/lib/dkms/nvidia-current/295.40/build/nv.c:13: /usr/src/linux-headers-3.4.0-030400-generic/arch/x86/include/asm/uaccess_64.h: In function ‘copy_from_user’: /usr/src/linux-headers-3.4.0-030400-generic/arch/x86/include/asm/uaccess_64.h:53:6: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] In file included from /var/lib/dkms/nvidia-current/295.40/build/nv.c:13:0: /var/lib/dkms/nvidia-current/295.40/build/nv-linux.h: At top level: /var/lib/dkms/nvidia-current/295.40/build/nv-linux.h:114:75: fatal error: asm/system.h: No such file or directory compilation terminated. make[3]: *** [/var/lib/dkms/nvidia-current/295.40/build/nv.o] Error 1 make[2]: *** [_module_/var/lib/dkms/nvidia-current/295.40/build] Error 2 NVIDIA: left KBUILD. nvidia.ko failed to build! make[1]: *** [module] Error 1 make: *** [module] Error 2

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  • install qutecom cannot find msg722.so file, how to solve the problem?

    - by weixi
    I build the qutecom-3.0 on ubuntu 11.04, during install process, It shows: CMake Error at /home/student/qutecom-3.0/build/qutecom/src/presentation/qt/cmake_install.cmake:122 (FILE): file INSTALL cannot find "/home/student/qutecom-3.0/build/bin/plugins/mediastreamer2/msg722.so". Call Stack (most recent call first): /home/student/qutecom-3.0/build/qutecom/src/cmake_install.cmake:37 (INCLUDE) /home/student/qutecom-3.0/build/qutecom/cmake_install.cmake:38 (INCLUDE) cmake_install.cmake:49 (INCLUDE) make: *** [install] Error 1

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  • glGetActiveAttrib on Android NDK

    - by user408952
    In my code-base I need to link the vertex declarations from a mesh to the attributes of a shader. To do this I retrieve all the attribute names after linking the shader. I use the following code (with some added debug info since it's not really working): int shaders[] = { m_ps, m_vs }; if(linkProgram(shaders, 2)) { ASSERT(glIsProgram(m_program) == GL_TRUE, "program is invalid"); int attrCount = 0; GL_CHECKED(glGetProgramiv(m_program, GL_ACTIVE_ATTRIBUTES, &attrCount)); int maxAttrLength = 0; GL_CHECKED(glGetProgramiv(m_program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxAttrLength)); LOG_INFO("shader", "got %d attributes for '%s' (%d) (maxlen: %d)", attrCount, name, m_program, maxAttrLength); m_attrs.reserve(attrCount); GLsizei attrLength = -1; GLint attrSize = -1; GLenum attrType = 0; char tmp[256]; for(int i = 0; i < attrCount; i++) { tmp[0] = 0; GL_CHECKED(glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)); LOG_INFO("shader", "%d: %d %d '%s'", i, attrLength, attrSize, tmp); m_attrs.append(String(tmp, attrLength)); } } GL_CHECKED is a macro that calls the function and calls glGetError() to see if something went wrong. This code works perfectly on Windows 7 using ANGLE and gives this this output: info:shader: got 2 attributes for 'static/simplecolor.glsl' (3) (maxlen: 11) info:shader: 0: 7 1 'a_Color' info:shader: 1: 10 1 'a_Position' But on my Nexus 7 (1st gen) I get the following (the errors are the output from the GL_CHECKED macro): I/testgame:shader(30865): got 2 attributes for 'static/simplecolor.glsl' (3) (maxlen: 11) E/testgame:gl(30865): 'glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)' failed: INVALID_VALUE [jni/src/../../../../src/Game/Asset/ShaderAsset.cpp:50] I/testgame:shader(30865): 0: -1 -1 '' E/testgame:gl(30865): 'glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)' failed: INVALID_VALUE [jni/src/../../../../src/Game/Asset/ShaderAsset.cpp:50] I/testgame:shader(30865): 1: -1 -1 '' I.e. the call to glGetActiveAttrib gives me an INVALID_VALUE. The opengl docs says this about the possible errors: GL_INVALID_VALUE is generated if program is not a value generated by OpenGL. This is not the case, I added an ASSERT to make sure glIsProgram(m_program) == GL_TRUE, and it doesn't trigger. GL_INVALID_OPERATION is generated if program is not a program object. Different error. GL_INVALID_VALUE is generated if index is greater than or equal to the number of active attribute variables in program. i is 0 and 1, and the number of active attribute variables are 2, so this isn't the case. GL_INVALID_VALUE is generated if bufSize is less than 0. Well, it's not zero, it's 256. Does anyone have an idea what's causing this? Am I just lucky that it works in ANGLE, or is the nvidia tegra driver wrong?

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  • REL ME tag - trying to figure it out

    - by nekdo
    Regarding http://support.google.com/webmasters/bin/answer.py?hl=en&answer=1229920 to scrolled down section ''Examples'' to the point ''1.'' to the second code line which is: <a rel="me" href="https://plus.google.com/105240469625818678725/"> <img src="//www.google.com/images/icons/ui/gprofile_button-16.png"></a> On the page says that I have to add this line to the Contact Me page of own website in order to get Google Profile button. Exact code which one should be copy and pasted I am able to get here: http://www.google.com/webmasters/profilebutton/ Questions: 1). As you can see on the second URL, to make Google Profile button I need to use "author" tag and not "me" tag. But the first URL which I showed (the line in this message above) shows that I have to use "me" tag and even without this: width="32" height="32". I am already aware that I have to type (second URL) my own Google Profile URL. So do I just MANUALLY ( ! ) change this: <a rel="author" href="https://profiles.google.com/109412257237874861202"> <img src="http://www.google.com/images/icons/ui/gprofile_button-32.png" width="32" height="32"></a> to this (note: two changes done): <a rel="me" href="https://profiles.google.com/109412257237874861202"> <img src="http://www.google.com/images/icons/ui/gprofile_button-32.png"></a> Is this correct? I assume that plus.google.com is the same as profiles.google.com (both is URL of Google Profile). 2). If I was wrong with my first question then the second answer probably won't be even useful but still: Where exactly should I paste the code: <a rel="me" href="https://profiles.google.com/109412257237874861202"> <img src="http://www.google.com/images/icons/ui/gprofile_button-32.png"></a> inside Author Page of own website? I think it doesn't matter where. Also: will this icon be for sure enough or do I also have to make such anchor text with rel me in a ''shape'' of text (for word sentence such as ''Look At My Google Profile'')? Or is just icon really enough? 3). In the same section (''1.'') of the same page (link [first one] provided above) it says that I need to use first author tag to link to Author/Contact Me page of own website in order to later use Me tag. But I think in the explanation is little mistake. Shouldn't be instead of: <a rel="author" href="http://www.cnet.com/profile/iamjaygreene/">Jay Greene</a> this: <a rel="author" href="http://www.cnet.com/profile/iamjaygreene.html">Jay Greene</a> ?

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  • How to specify this 'symbolic link' for the Jungo WinDriver?

    - by user252098
    Just now , I try to install the Jungo WinDriver in the Ubuntu 13.10 . But I am puzzled by the its manual : 4.2.3. Linux WinDriver Installation Instructions 4.2.3.1. Preparing the System for Installation In Linux, kernel modules must be compiled with the same header files that the kernel itself was compiled with. Since WinDriver installs kernel modules, it must compile with the header files of the Linux kernel during the installation process. Therefore, before you install WinDriver for Linux, verify that the Linux source code and the file version.h are installed on your machine: Install the Linux kernel source code: If you have yet to install Linux, install it, including the kernel source code, by following the instructions for your Linux distribution. If Linux is already installed on your machine, check whether the Linux source code was installed. You can do this by looking for 'linux' in the /usr/src directory. If the source code is not installed, either install it, or reinstall Linux with the source code, by following the instructions for your Linux distribution. Install version.h: The file version.h is created when you first compile the Linux kernel source code. Some distributions provide a compiled kernel without the file version.h. Look under /usr/src/linux/include/linux to see whether you have this file. If you do not, follow these steps: Become super user: $ su Change directory to the Linux source directory: cd /usr/src/linux Type: make xconfig Save the configuration by choosing Save and Exit. Type: make dep Exit super user mode: exit To run GUI WinDriver applications (e.g., DriverWizard [5]; Debug Monitor [7.2]) you must also have version 5.0 of the libstdc++ library — libstdc++.so.5. If you do not have this file, install it from the relevant RPM in your Linux distribution (e.g., compat-libstdc++). Before proceeding with the installation, you must also make sure that you have a linux symbolic link. If you do not, create one by typing /usr/src$ ln -s 'target kernel'/linux For example, for the Linux 2.4 kernel type /usr/src$ ln -s linux-2.4/ linux ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I can't understand how to specify these two parameters in my Ubuntu .

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  • Problem upgrading 11.04

    - by Krazy_Kaos
    I've been trying to upgrade my ubuntu 11.04 desktop computer, but when I click on the ugrade button: I get this error: I've tryied to change my repositories, but it changes nothing in the error((on the "setting new software channel"). Can someone point me in the right direction? This is my sources.list: # deb http://ppa.launchpad.net/ailurus/ppa/ubuntu karmic main # disabled on upgrade to karmic # deb-src http://ppa.launchpad.net/ailurus/ppa/ubuntu karmic main # disabled on upgrade to karmic # deb cdrom:[Ubuntu 9.04 _Jaunty Jackalope_ - Release i386 (20090421.3)]/ jaunty main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://us.archive.ubuntu.com/ubuntu/ natty main restricted multiverse universe ## Major bug fix updates produced after the final release of the ## distribution. deb http://us.archive.ubuntu.com/ubuntu/ natty-updates main restricted multiverse universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb-src http://pt.archive.ubuntu.com/ubuntu/ jaunty-backports main restricted universe multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. deb http://archive.canonical.com/ubuntu natty partner deb-src http://archive.canonical.com/ubuntu natty partner deb http://us.archive.ubuntu.com/ubuntu/ natty-security main restricted multiverse universe deb http://us.archive.ubuntu.com/ubuntu/ natty-proposed restricted main multiverse universe # deb http://deb.torproject.org/torproject.org karmic main # disabled on upgrade to maverick # deb-src http://deb.torproject.org/torproject.org karmic main # disabled on upgrade to maverick deb http://extras.ubuntu.com/ubuntu natty main #Third party developers repository

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  • MCP 1.7.10 Java class navigation

    - by Elias Benevedes
    So, I'm new to the Minecraft modding community and trying to understand where to start. I've attempted to do it before, but dropped it to the complexity of starting and the lack of a site like this to help (Mind that I'm also semi-new to Java, but have worked extensively in Javascript and Python. I understand how Java is different from the two). I have downloaded MCP 9.08 (Decompiles 1.7.10), and decompiled Minecraft. I'm looking to mod client, so I didn't supply it with a server jar. Everything seemed to work fine in decompile (Only error was it couldn't find the server jar). I can find my files in /mcp908/src/minecraft/net/minecraft. However, if I open up one of the classes in, say, block, I see a bunch of variables starting with p_ and ending with _. Is there any way to make these variables more decipherable, to understand what's going on so I can learn by example? Thank you.

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  • Bring 2 GB Large Pages to Solaris 10

    - by Giri Mandalika
    Few facts: 8 KB is the default page size on Oracle Solaris 10 and 11 as of this writing Both hardware and software must have support for 2 GB large pages SPARC T4 processors are capable of supporting 2 GB pages Oracle Solaris 11 kernel has in-built support for 2 GB pages Oracle Solaris 10 has no default support for 2 GB pages Memory intensive 64-bit applications may benefit the most from using 2 GB pages Prerequisites: OS: Oracle Solaris 10 8/11 (Update 10) or later Hardware: Oracle servers with SPARC T4 processors e.g., SPARC T4-1, T4-2 or T4-4, SPARC SuperCluster T4-4 Steps to enable 2 GB large pages on Oracle Solaris 10: Install the latest kernel patch or ensure that 147440-04 or later was installed Check the patch download instructions Add the following line to /etc/system and reboot set max_uheap_lpsize=0x80000000 Finally check the output of the following command when the system is back online pagesize -a eg., % pagesize -a 8192 <-- 8K 65536 <-- 64K 4194304 <-- 4M 268435456 <-- 256M 2147483648 <-- 2G % uname -a SunOS jar-jar 5.10 Generic_147440-21 sun4v sparc sun4v Also See: Solaris 9 or later: More performance with Large Pages (MPSS) Large page support for instructions (text) in Solaris 10 1/06 Solaris: How To Disable Out Of The Box (OOB) Large Page Support? Memory fragmentation / Large Pages on Solaris x86

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  • Can not export JARS in lwjgl!

    - by NerdyLegend
    I did it before but for some reason it's doing the stupid problem again. I want to export as a regular Jar file, not a folder full of files. I export it like in Oskar Veerhoak. cmd says Exception in thread "main" java.lang.RuntimeException: Resource not found: res/F lubberFlap.png at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoa der.java:69) at com_FlubberSpace.MainFS.main(MainFS.java:118) I tested it out with my other project with the same code pretty much. This is how I load my Textures wood = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/wood.png")); of course it works fine in eclipse but not after export. I havn't tried giving the previous game its' own project, I have it in a package. Can someone record how to export properly? I want a jar file that you just double click to start it. I also want it so nobody can extract the files and see my classes and res.

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  • Series On Embedded Development (Part 2) - Build-Time Optionality

    - by user12612705
    In this entry on embedded development, I'm going to discuss build-time optionality (BTO). BTO is the ability to subset your software at build-time so you only use what is needed. BTO typically pertains more to software providers rather then developers of final products. For example, software providers ship source products, frameworks or platforms which are used by developers to build other products. If you provide a source product, you probably don't have to do anything to support BTO as the developers using your source will only use the source they need to build their product. If you provide a framework, then there are some things you can do to support BTO. Say you provide a Java framework which supports audio and video. If you provide this framework in a single JAR, then developers who only want audio are forced to ship their product with the video portion of your framework even though they aren't using it. In this case, support providing the framework in separate JARs...break the framework into an audio JAR and a video JAR and let the users of your framework decide which JARs to include in their product. Sometimes this is as simple as packaging, but if, for example, the video functionality is dependent on the audio functionality, it may require coding work to cleanly separate the two. BTO can also work at install-time, and this is sometimes overlooked. Let's say your building a phone application which can use Near Field Communications (NFC) if it's available on the phone, but it doesn't require NFC to work. Typically you'd write one app for all phones (saving you time)...both those that have NFC and those that don't, and just use NFC if it's there. However, for better efficiency, you can detect at install-time if the phone supports NFC and not install the NFC portion of your app if the phone doesn't support NFC. This requires that you write the app so it can run without the optional NFC code and that you write your install app so it can detect NFC and do the right thing at install-time. Supporting install-time optionality will save persistent footprint on the phone, something your customers will appreciate, your app "neighbors" will appreciate, and that you'll appreciate when they save static footprint for you. In the next article, I'll talk about runtime optionality.

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  • Versioning Java APIs in a non-web context

    - by GAP
    I have modular java application which consists of 40 modules. Some of these modules needs to expose external APIs which other modules or any external integration should be using. The system runs as a desktop application and each module is bundled as a separate jar file. My plan is to bundle the external api as a separate jar. But now the question is: how can I maintain multiple versions of the same API to keep backward compatibility in cases where it can co-exist? Are there any de facto standards on handling APIs versioning out of a web context ?

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  • Web RDP not working in Ubuntu 11.10

    - by user77321
    I am not able to connect to the remote machine from Ubuntu 11.10 machine using Web RDP. The following are the details. Java Vendor: Oracle Corporation Java Version: 1.7.0_07 IVE Host: xxx.xxx.com Run Level:0, read timeout:90000 Applet is signed and trusted webRDP version: 1.0.8.16, 2011-04-14 10:34 Attempting to obtain the license from the application jar. Obtained the license from the application jar. Keyboard: IBM101 I have removed the actual host name from the above details The error message on a pop up window is Application Error UnsatisfiedLinkError Unable to load library 'libX11':liblibX11.so: cannot open shared object file: No such file or directory. This error happens soon after Applet loads. I am supposed to get a WebRDP Screen with logo then a Windows Login screen for the remote machine. ( This is working fine in Linux Mint) Anyone has experienced this problem? Any solutions?

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  • jdeps?Compact???????????????

    - by kshimizu-Oracle
    Java SE Embedded 8??Compact???????????? ?????ROM???????????????????????????? Compact????????compact1, compact2, compact3?3??????? ????????SE?API????Full JRE???????????? ?????????Java SE????????4???????????????? ????????????????????????????????????????????jdeps???????????????????????????jdeps?JDK 8??????????????JDK??????????($JAVA_HOME/bin/jdeps)????????????????????? ???????????jdeps?Compact??????????????????? ---------------------------------------------------------------------------------------------------------------------  > jdeps -P helloworld.jar           # ??????????????????helloworld.jar -> /opt/jdk1.8.0_05/jre/lib/rt.jar (compact1)   com.example (helloworld.jar)      -> java.io                                            compact1      -> java.lang                                        compact1      -> java.util.logging                              compact1 --------------------------------------------------------------------------------------------------------------------- >jdeps -P -v helloworld.jar           # ???????????????? com.example.HelloWorld                           -> java.io.PrintStream                             compact1com.example.HelloWorld                           -> java.lang.Class                                   compact1com.example.HelloWorld                           -> java.lang.InterruptedException           compact1com.example.HelloWorld                           -> java.lang.Object                                  compact1com.example.HelloWorld                           -> java.lang.OutOfMemoryError             compact1com.example.HelloWorld                           -> java.lang.Runtime                               compact1com.example.HelloWorld                           -> java.lang.String                                   compact1com.example.HelloWorld                           -> java.lang.StringBuilder                        compact1com.example.HelloWorld                           -> java.lang.System                                compact1com.example.HelloWorld                           -> java.lang.Thread                                 compact1com.example.HelloWorld                           -> java.lang.Throwable                            compact1com.example.HelloWorld                           -> java.util.logging.Level                          compact1com.example.HelloWorld                           -> java.util.logging.Logger                       compact1 --------------------------------------------------------------------------------------------------------------------- ?????????????????????"-dotoutput"???????????????????????????????????????????? ??????????????????DOT????????????? ??URL: 1. jdeps http://docs.oracle.com/javase/8/docs/technotes/tools/unix/jdeps.html 2. Compact??????????http://www.oracle.com/technetwork/java/embedded/resources/tech/compact-profiles-overview-2157132.html?ssSourceSiteId=otnjp 3. Compact???????Footprint http://www.oracle.com/technetwork/java/embedded/resources/se-embeddocs/index.html#sysreqs

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