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  • Thought Oracle Usability Advisory Board Was Stuffy? Wrong. Justification for Attending OUAB: ROI

    - by ultan o'broin
    Looking for reasons tell your boss why your organization needs to join the Oracle Usability Advisory Board or why you need approval to attend one of its meetings (see the requirements)? Try phrases such as "Continued Return on Investment (ROI)", "Increased Productivity" or "Happy Workers". With OUAB your participation is about realizing and sustaining ROI across the entire applications life-cycle from input to designs to implementation choices and integration, usage and performance and on measuring and improving the onboarding and support experience. If you think this is a boring meeting of middle-aged people sitting around moaning about customizing desktop forms and why the BlackBerry is here to stay, think again! How about this for a rich agenda, all designed to engage the audience in a thought-provoking and feedback-illiciting day of swirling interactions, contextual usage, global delivery, mobility, consumerizationm, gamification and tailoring your implementation to reflect real users doing real work in real environments.  Foldable, rollable ereader devices provide a newspaper-like UK for electronic news. Or a way to wrap silicon chips, perhaps. Explored at the OUAB Europe Meeting (photograph from Terrace Restaurant in TVP. Nom.) At the 7 December 2012 OUAB Europe meeting in Oracle Thames Valley Park, UK, Oracle partners and customers stepped up to the mic and PPT decks with a range of facts and examples to astound any UX conference C-level sceptic. Over the course of the day we covered much ground, but it was all related in a contextual, flexibile, simplication, engagement way aout delivering results for business: that means solving problems. This means being about the user and their tasks and how to make design and technology transforms work into a productive activity that users and bean counters will be excited by. The sessions really gelled for me: 1. Mobile design patterns and the powerful propositions for customers and partners offered by using the design guidance with Oracle ADF Mobile. Customers' and partners' developers existing ADF developers are now productive, efficient ADF Mobile developers applying proven UX guidance using ADF Mobile components and other Oracle Fusion Middleware in the development toolkit. You can find the Mobile UX Design Patterns and Guidance on Building Mobile Apps on OTN. 2. Oracle Voice and Apps. How this medium offers so much potentual in the enterprise and offers a window in Fusion Apps cloud webservices, Oracle RightNow NLP and Nuance technology. Exciting stuff, demoed live on a mobile phone. Stay tuned for more features and modalities and how you can tailor your own apps experience.  3. Oracle RightNow Natural Language Processing (NLP) Virtual Assistant technology (Ella): how contextual intervention and learning from users sessions delivers a great personalized UX for users interacting with Ella, a fifth generation VA to solve problems and seek knowledge. 4. BYOD Keynote: A balanced keynote address contrasting Fujitsu's explaining of the conceprt, challenges, and trends and setting the expectation that BYOD must be embraced in a flexible way,  with the resolute, crafted high security enterprise requirements that nuancing the BYOD concept and proposals with the realities of their world of water tight information and device sharing policies. Fascinating stuff, as well providing anecdotes to make us thing about out own DYOD Deployments. One size does not fit all. 5. Icon Cultural Surveys Results and Insights Arising: Ever wondered about the cultural appropriateness of icons used in software UIs and how these icons assessed for global use? Or considered that social media "Like" icons might be  unacceptable hand gestures in culture or enterprise? Or do the old world icons like Save floppy disk icons still find acceptable? Well the survey results told you. Challenges must be tested, over time, and context of use is critical now, including external factors such as the internet and social media adoption. Indeed the fears about global rejection of the face and hand icons was not borne out, and some of the more anachronistic icons (checkbooks, microphones, real-to-real tape decks, 3.5" floppies for "save") have become accepted metaphors for current actions. More importantly the findings brought into focus the reason for OUAB - engage with and illicit feedback though working groups before we build anything. 6. EReaders and Oracle iBook: What is the uptake and trends of ereaders? And how about a demo of an iBook with enterprise apps content?  Well received by the audience, the session included a live running poll of ereader usage. 7. Gamification Design Jam: Fun, hands on event for teams of Oracle staff, partners and customers, actually building gamified flows, a practice that can be applied right away by customers and partners.  8. UX Direct: A new offering of usability best practices, coming to an external website for you in 2013. FInd a real user, observe their tasks, design and approve, build and measure. Simple stuff to improve apps implications no end. 9. FUSE (an internal term only, basically Fusion Simplified Experience): demo of the new Face of Fusion Applications: inherently mobile, simple to use, social, personalizable and FAST, three great demos from the HCM, CRM and ICT world on how these UX designs can be used in different ways. So, a powerful breadth and depth of UX solutions and opporunities for customers and partners to engage with and explore how they can make their users happy and benefit their business reaping continued ROI from those apps investments. Find out more about the OUAB and how to get involved here ... 

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  • Phones, Nokia, Microsoft and More

    - by Bill Evjen
    The phone revolution that is under way at the moment is insanely interesting and continuously full of buzz about directions, failures, and promises. The movement started with Apple completely reinventing what a smart phone was all about and now we have the followers. Though – don’t dismiss the followers, they are usually the ones that come out with the leap frog products when most of the world is thinking about jumping on. Remember the often used analogy – the USA invented the TV – but it was Japan that took it to the next level and now all TVs are from somewhere else other than the USA. Really there are two camps for the phones – the Cool Kids and other kids that no one wants to hang out with anymore. When it comes to cool – for some reason, the phone is an important part of that factor. Everyone wants to show their phone and its configuration (apps installed, etc) to their friends as a sign of (1) “I have money” and (2) I have smarts/tastes/style/etc when it comes to my applications that are on my phone. For those that don’t know – the Cool Kids include: Apple – this is quite obvious as everything Apple produces is in the cool camp. Just having an Apple product on your person means you can dance. Google – this is one of the more interesting releases as they have created something called Android (which in it’s own right is a major brand in itself). Microsoft – you might be saying “Really, Microsoft is cool?”. I would argue that they are indeed cool as it is now associated with XBOX 360, Kinect, and Windows 7. Gone are the days of Bob and that silly paperclip. Well – that’s it. There is nobody else I would stick in that camp. The other kids that weren’t picked for that dodgeball team include: Nokia Motorola Palm Blackberry and many many more The sad part of all this is that no matter what this second camp does now, it won’t be able to get out of this bucket easily. They will always be associated as yesterday’s technology and that association will drive the sales of the phone purchasers of the world. For those in that group, the only possible way out is to get invited to the cool club by one of the cool club members in the hope that their coolness somehow rubs off. To me, this is the move that Nokia is making. They are at this point where they have realized that they don’t have the full scope of the required end to end solution to make this all work. They have the plants to build the phones and the reach of the retailers that sell what they have. What they are missing is the proper operating system for the new world of multi-touch form factor phones. Even the companies that come up with some sort of new operating system for this type of new device, they are still associated with the yesterday and lack the developer community behind them to be the real wave of adoption that this market needs. Think about that – this is a major different between Nokia/Blackberry when you compare it to the likes of Apple, Google, and Microsoft. These three powerhouses having a very large and strong development community that will eagerly take on new initiatives using the skillsets that they have already cultivated over the years of already working with the company. This then results in a plethora of applications that are then placed on an app store of some kind. The developer gets a cut and then Apple/Google/Microsoft then get their cut. It is definitely a win-win. None of the other phone companies and wannabies can provide the same results. What Microsoft was missing was the major phone manufactures coming on board to create and push forward with the phones that are required to start the wave. This is where Nokia can come in and help Microsoft. They have the ability to promote the Windows Phone operating system on a new wave of phones. This does mean that Nokia will sell phones, but they lose out on the application store that they might have been thinking about making some money on as well as controlling the end to end solution. What is interesting is in questioning to oneself if Microsoft will purchase Nokia. It really depends upon how they want to compete and with whom Microsoft views as the major competitor. For instance, they can purchase Nokia and have their own hardware company and distribution network for phones – thereby taking on a model that is quite similar to Apple. On the other hand, they could just leave it up to the phone hardware companies such as Nokia and others to build and promote phones in a model that is similar to Google. Both ways have pluses and minuses. If they own the phone manufacturer, they really can put some thought into the design and technical specifications of the phone that is really designed to exactly how they want it. Microsoft has shown that they have this ability – especially with the XBOX initiative they have done over the years. Think about how good and powerful they have moved forward with XBOX – and I am not talking about just copying what others are doing, but coming up with leapfrog products that are steps ahead of everyone else. Though, if they didn’t do it themselves, they could then leave it up to the phone manufacturers to drive each other to build better and better phones that run the Microsoft OS – competition drives better products. We have seen this with the Android line of phones that are out there on the market. I have read a lot about Nokia investors really upset about the new Microsoft relationship – but really, this is a great thing. I for one am a fan of this relationship (I am also a Nokia stock holder btw). This will mean better days for Nokia.

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  • JavaOne 2012 Sunday Strategy Keynote

    - by Janice J. Heiss
    At the Sunday Strategy Keynote, held at the Masonic Auditorium, Hasan Rizvi, EVP, Middleware and Java Development, stated that the theme for this year's JavaOne is: “Make the future Java”-- meaning that Java continues in its role as the most popular, complete, productive, secure, and innovative development platform. But it also means, he qualified, the process by which we make the future Java -- an open, transparent, collaborative, and community-driven evolution. "Many of you have bet your businesses and your careers on Java, and we have bet our business on Java," he said.Rizvi detailed the three factors they consider critical to the success of Java--technology innovation, community participation, and Oracle's leadership/stewardship. He offered a scorecard in these three realms over the past year--with OS X and Linux ARM support on Java SE, open sourcing of JavaFX by the end of the year, the release of Java Embedded Suite 7.0 middleware platform, and multiple releases on the Java EE side. The JCP process continues, with new JSR activity, and JUGs show a 25% increase in participation since last year. Oracle, meanwhile, continues its commitment to both technology and community development/outreach--with four regional JavaOne conferences last year in various part of the world, as well as the release of Java Magazine, with over 120,000 current subscribers. Georges Saab, VP Development, Java SE, next reviewed features of Java SE 7--the first major revision to the platform under Oracle's stewardship, which has included near-monthly update releases offering hundreds of fixes, performance enhancements, and new features. Saab indicated that developers, ISVs, and hosting providers have all been rapid adopters of the platform. He also noted that Oracle's entire Fusion middleware stack is supported on SE 7. The supported platforms for SE 7 has also increased--from Windows, Linux, and Solaris, to OS X, Linux ARM, and the emerging ARM micro-server market. "In the last year, we've added as many new platforms for Java, as were added in the previous decade," said Saab.Saab also explored the upcoming JDK 8 release--including Project Lambda, Project Nashorn (a modern implementation of JavaScript running on the JVM), and others. He noted that Nashorn functionality had already been used internally in NetBeans 7.3, and announced that they were planning to contribute the implementation to OpenJDK. Nandini Ramani, VP Development, Java Client, ME and Card, discussed the latest news pertaining to JavaFX 2.0--releases on Windows, OS X, and Linux, release of the FX Scene Builder tool, the JavaFX WebView component in NetBeans 7.3, and an OpenJFX project in OpenJDK. Nandini announced, as of Sunday, the availability for download of JavaFX on Linux ARM (developer preview), as well as Scene Builder on Linux. She noted that for next year's JDK 8 release, JavaFX will offer 3D, as well as third-party component integration. Avinder Brar, Senior Software Engineer, Navis, and Dierk König, Canoo Fellow, next took the stage and demonstrated all that JavaFX offers, with a feature-rich, animation-rich, real-time cargo management application that employs Canoo's just open-sourced Dolphin technology.Saab also explored Java SE 9 and beyond--Jigsaw modularity, Penrose Project for interoperability with OSGi, improved multi-tenancy for Java in the cloud, and Project Sumatra. Phil Rogers, HSA Foundation President and AMD Corporate Fellow, explored heterogeneous computing platforms that combine the CPU and the parallel processor of the GPU into a single piece of silicon and shared memory—a hardware technology driven by such advanced functionalities as HD video, face recognition, and cloud workloads. Project Sumatra is an OpenJDK project targeted at bringing Java to such heterogeneous platforms--with hardware and software experts working together to modify the JVM for these advanced applications and platforms.Ramani next discussed the latest with Java in the embedded space--"the Internet of things" and M2M--declaring this to be "the next IT revolution," with Java as the ideal technology for the ecosystem. Last week, Oracle released Java ME Embedded 3.2 (for micro-contollers and low-power devices), and Java Embedded Suite 7.0 (a middleware stack based on Java SE 7). Axel Hansmann, VP Strategy and Marketing, Cinterion, explored his company's use of Java in M2M, and their new release of EHS5, the world's smallest 3G-capable M2M module, running Java ME Embedded. Hansmaan explained that Java offers them the ability to create a "simple to use, scalable, coherent, end-to-end layer" for such diverse edge devices.Marc Brule, Chief Financial Office, Royal Canadian Mint, also explored the fascinating use-case of JavaCard in his country's MintChip e-cash technology--deployable on smartphones, USB device, computer, tablet, or cloud. In parting, Ramani encouraged developers to download the latest releases of Java Embedded, and try them out.Cameron Purdy, VP, Fusion Middleware Development and Java EE, summarized the latest developments and announcements in the Enterprise space--greater developer productivity in Java EE6 (with more on the way in EE 7), portability between platforms, vendors, and even cloud-to-cloud portability. The earliest version of the Java EE 7 SDK is now available for download--in GlassFish 4--with WebSocket support, better JSON support, and more. The final release is scheduled for April of 2013. Nicole Otto, Senior Director, Consumer Digital Technology, Nike, explored her company's Java technology driven enterprise ecosystem for all things sports, including the NikeFuel accelerometer wrist band. Looking beyond Java EE 7, Purdy mentioned NoSQL database functionality for EE 8, the concurrency utilities (possibly in EE 7), some of the Avatar projects in EE 7, some in EE 8, multi-tenancy for the cloud, supporting SaaS applications, and more.Rizvi ended by introducing Dr. Robert Ballard, oceanographer and National Geographic Explorer in Residence--part of Oracle's philanthropic relationship with the National Geographic Society to fund K-12 education around ocean science and conservation. Ballard is best known for having discovered the wreckage of the Titanic. He offered a fascinating video and overview of the cutting edge technology used in such deep-sea explorations, noting that in his early days, high-bandwidth exploration meant that you’d go down in a submarine and "stick your face up against the window." Now, it's a remotely operated, technology telepresence--"I think of my Hercules vehicle as my equivalent of a Na'vi. When I go beneath the sea, I actually send my spirit." Using high bandwidth satellite links, such amazing explorations can now occur via smartphone, laptop, or whatever platform. Ballard’s team regularly offers live feeds and programming out to schools and the world, spanning 188 countries--with embedding educators as part of the expeditions. It's technology at its finest, inspiring the next-generation of scientists and explorers!

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  • Friction not working for Vehicle in BulletPhysics

    - by Manmohan Bishnoi
    I am creating a vehicle using bullet-physics engine (v 2.82). I created a ground ( btBoxShape ), a box and a vehicle (following the demo). But friction between ground and vehicle wheels seems not working. As soon as the vehicle is placed in 3d world, it starts moving forward. START : Steering works for the vehicle, but engineForce and brakingForce does not work (i.e. I cannot speed-up or stop the vehicle) : I create physics world like this : void initPhysics() { broadphase = new btDbvtBroadphase(); collisionConfiguration = new btDefaultCollisionConfiguration(); dispatcher = new btCollisionDispatcher(collisionConfiguration); solver = new btSequentialImpulseConstraintSolver(); dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); dynamicsWorld->setGravity(btVector3(0, -9.81, 0)); // Debug Drawer bulletDebugugger.setDebugMode(btIDebugDraw::DBG_DrawWireframe); dynamicsWorld->setDebugDrawer(&bulletDebugugger); //groundShape = new btStaticPlaneShape(btVector3(0, 1, 0), 1); groundShape = new btBoxShape(btVector3(50, 3, 50)); fallShape = new btBoxShape(btVector3(1, 1, 1)); // Orientation and Position of Ground groundMotionState = new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1), btVector3(0, -3, 0))); btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0, groundMotionState, groundShape, btVector3(0, 0, 0)); groundRigidBody = new btRigidBody(groundRigidBodyCI); dynamicsWorld->addRigidBody(groundRigidBody); /////////////////////////////////////////////////////////////////////// // Vehicle Setup /////////////////////////////////////////////////////////////////////// vehicleChassisShape = new btBoxShape(btVector3(1.f, 0.5f, 2.f)); vehicleBody = new btCompoundShape(); localTrans.setIdentity(); localTrans.setOrigin(btVector3(0, 1, 0)); vehicleBody->addChildShape(localTrans, vehicleChassisShape); localTrans.setOrigin(btVector3(3, 0.f, 0)); vehicleMotionState = new btDefaultMotionState(localTrans); //vehicleMotionState = new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1), btVector3(3, 0, 0))); btVector3 vehicleInertia(0, 0, 0); vehicleBody->calculateLocalInertia(vehicleMass, vehicleInertia); btRigidBody::btRigidBodyConstructionInfo vehicleRigidBodyCI(vehicleMass, vehicleMotionState, vehicleBody, vehicleInertia); vehicleRigidBody = new btRigidBody(vehicleRigidBodyCI); dynamicsWorld->addRigidBody(vehicleRigidBody); wheelShape = new btCylinderShapeX(btVector3(wheelWidth, wheelRadius, wheelRadius)); { vehicleRayCaster = new btDefaultVehicleRaycaster(dynamicsWorld); vehicle = new btRaycastVehicle(vehicleTuning, vehicleRigidBody, vehicleRayCaster); // never deactivate vehicle vehicleRigidBody->setActivationState(DISABLE_DEACTIVATION); dynamicsWorld->addVehicle(vehicle); float connectionHeight = 1.2f; bool isFrontWheel = true; vehicle->setCoordinateSystem(rightIndex, upIndex, forwardIndex); // 0, 1, 2 // add wheels // front left btVector3 connectionPointCS0(CUBE_HALF_EXTENT-(0.3*wheelWidth), connectionHeight, 2*CUBE_HALF_EXTENT-wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); // front right connectionPointCS0 = btVector3(-CUBE_HALF_EXTENT+(0.3*wheelWidth), connectionHeight, 2*CUBE_HALF_EXTENT-wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); isFrontWheel = false; // rear right connectionPointCS0 = btVector3(-CUBE_HALF_EXTENT+(0.3*wheelWidth), connectionHeight, -2*CUBE_HALF_EXTENT+wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); // rear left connectionPointCS0 = btVector3(CUBE_HALF_EXTENT-(0.3*wheelWidth), connectionHeight, -2*CUBE_HALF_EXTENT+wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); for (int i = 0; i < vehicle->getNumWheels(); i++) { btWheelInfo& wheel = vehicle->getWheelInfo(i); wheel.m_suspensionStiffness = suspensionStiffness; wheel.m_wheelsDampingRelaxation = suspensionDamping; wheel.m_wheelsDampingCompression = suspensionCompression; wheel.m_frictionSlip = wheelFriction; wheel.m_rollInfluence = rollInfluence; } } /////////////////////////////////////////////////////////////////////// // Orientation and Position of Falling body fallMotionState = new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1), btVector3(-1, 5, 0))); btScalar mass = 1; btVector3 fallInertia(0, 0, 0); fallShape->calculateLocalInertia(mass, fallInertia); btRigidBody::btRigidBodyConstructionInfo fallRigidBodyCI(mass, fallMotionState, fallShape, fallInertia); fallRigidBody = new btRigidBody(fallRigidBodyCI); dynamicsWorld->addRigidBody(fallRigidBody); } I step physics world like this : // does not work vehicle->applyEngineForce(maxEngineForce, WHEEL_REARLEFT); vehicle->applyEngineForce(maxEngineForce, WHEEL_REARRIGHT); // these also do not work vehicle->setBrake(gBreakingForce, WHEEL_REARLEFT); vehicle->setBrake(gBreakingForce, WHEEL_REARRIGHT); // this works vehicle->setSteeringValue(gVehicleSteering, WHEEL_FRONTLEFT); vehicle->setSteeringValue(gVehicleSteering, WHEEL_FRONTRIGHT); dynamicsWorld->stepSimulation(1 / 60.0f, 10); However If I apply brakingForce to all 4 wheels (i.e. including WHEEL_FRONTLEFT and WHEEL_FRONTRIGHT), then my vehicle stops, but keeps sliding/moving forward very very slowly. How do I fix this ?

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Libnoise producing completely random noise

    - by Doodlemeat
    I am using libnoise in C++ taken and I have some problems with getting coherent noise. I mean, the noise produced now are completely random and it doesn't look like a noise. Here's a to the image produced by my game. I am diving the map into several chunks, but I can't seem to find any problem doing that since libnoise supports tileable noise. The code can be found below. Every chunk is 8x8 tiles large. Every tile is 64x64 pixels. I am also providing a link to download the entire project. It was made in Visual Studio 2013. Download link This is the code for generating a chunk Chunk *World::loadChunk(sf::Vector2i pPosition) { sf::Vector2i chunkPos = pPosition; pPosition.x *= mChunkTileSize.x; pPosition.y *= mChunkTileSize.y; sf::FloatRect bounds(static_cast<sf::Vector2f>(pPosition), sf::Vector2f(static_cast<float>(mChunkTileSize.x), static_cast<float>(mChunkTileSize.y))); utils::NoiseMap heightMap; utils::NoiseMapBuilderPlane heightMapBuilder; heightMapBuilder.SetSourceModule(mNoiseModule); heightMapBuilder.SetDestNoiseMap(heightMap); heightMapBuilder.SetDestSize(mChunkTileSize.x, mChunkTileSize.y); heightMapBuilder.SetBounds(bounds.left, bounds.left + bounds.width - 1, bounds.top, bounds.top + bounds.height - 1); heightMapBuilder.Build(); Chunk *chunk = new Chunk(this); chunk->setPosition(chunkPos); chunk->buildChunk(&heightMap); chunk->setTexture(&mTileset); mChunks.push_back(chunk); return chunk; } This is the code for building the chunk void Chunk::buildChunk(utils::NoiseMap *pHeightMap) { // Resize the tiles space mTiles.resize(pHeightMap->GetWidth()); for (int x = 0; x < mTiles.size(); x++) { mTiles[x].resize(pHeightMap->GetHeight()); } // Set vertices type and size mVertices.setPrimitiveType(sf::Quads); mVertices.resize(pHeightMap->GetWidth() * pHeightMap->GetWidth() * 4); // Get the offset position of all tiles position sf::Vector2i tileSize = mWorld->getTileSize(); sf::Vector2i chunkSize = mWorld->getChunkSize(); sf::Vector2f offsetPositon = sf::Vector2f(mPosition); offsetPositon.x *= chunkSize.x; offsetPositon.y *= chunkSize.y; // Build tiles for (int x = 0; x < mTiles.size(); x++) { for (int y = 0; y < mTiles[x].size(); y++) { // Sometimes libnoise can return a value over 1.0, better be sure to cap the top and bottom.. float heightValue = pHeightMap->GetValue(x, y); if (heightValue > 1.f) heightValue = 1.f; if (heightValue < -1.f) heightValue = -1.f; // Instantiate a new Tile object with the noise value, this doesn't do anything yet.. mTiles[x][y] = new Tile(this, pHeightMap->GetValue(x, y)); // Get a pointer to the current tile's quad sf::Vertex *quad = &mVertices[(y + x * pHeightMap->GetWidth()) * 4]; quad[0].position = sf::Vector2f(offsetPositon.x + x * tileSize.x, offsetPositon.y + y * tileSize.y); quad[1].position = sf::Vector2f(offsetPositon.x + (x + 1) * tileSize.x, offsetPositon.y + y * tileSize.y); quad[2].position = sf::Vector2f(offsetPositon.x + (x + 1) * tileSize.x, offsetPositon.y + (y + 1) * tileSize.y); quad[3].position = sf::Vector2f(offsetPositon.x + x * tileSize.x, offsetPositon.y + (y + 1) * tileSize.y); // find out which type of tile to render, atm only air or stone TileStop *tilestop = mWorld->getTileStopAt(heightValue); sf::Vector2i texturePos = tilestop->getTexturePosition(); // define its 4 texture coordinates quad[0].texCoords = sf::Vector2f(texturePos.x, texturePos.y); quad[1].texCoords = sf::Vector2f(texturePos.x + 64, texturePos.y); quad[2].texCoords = sf::Vector2f(texturePos.x + 64, texturePos.y + 64); quad[3].texCoords = sf::Vector2f(texturePos.x, texturePos.y + 64); } } } All the code that uses libnoise in some way are World.cpp, World.h and Chunk.cpp, Chunk.h in the project.

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  • 24 Hours of PASS – first reflections

    - by Rob Farley
    A few days after the end of 24HOP, I find myself reflecting on it. I’m still waiting on most of the information. I want to be able to discover things like where the countries represented on each of the sessions, and things like that. So far, I have the feedback scores and the numbers of attendees. The data was provided in a PDF, so while I wait for it to appear in a more flexible format, I’ve pushed the 24 attendee numbers into Excel. This chart shows the numbers by time. Remember that we started at midnight GMT, which was 10:30am in my part of the world and 8pm in New York. It’s probably no surprise that numbers drooped a bit at the start, stayed comparatively low, and then grew as the larger populations of the English-speaking world woke up. I remember last time 24HOP ran for 24 hours straight, there were quite a few sessions with less than 100 attendees. None this time though. We got close, but even when it was 4am in New York, 8am in London and 7pm in Sydney (which would have to be the worst slot for attracting people), we still had over 100 people tuning in. As expected numbers grew as the UK woke up, and even more so as the US did, with numbers peaking at 755 for the “3pm in New York” session on SQL Server Data Tools. Kendra Little almost reached those numbers too, and certainly contributed the biggest ‘spike’ on the chart with her session five hours earlier. Of all the sessions, Kendra had the highest proportion of ‘Excellent’s for the “Overall Evaluation of the session” question, and those of you who saw her probably won’t be surprised by that. Kendra had one of the best ranked sessions from the 24HOP event this time last year (narrowly missing out on being top 3), and she has produced a lot of good video content since then. The reports indicate that there were nearly 8.5 thousand attendees across the 24 sessions, averaging over 350 at each one. I’m looking forward to seeing how many different people that was, although I do know that Wil Sisney managed to attend every single one (if you did too, please let me know). Wil even moderated one of the sessions, which made his feat even greater. Thanks Wil. I also want to send massive thanks to Dave Dustin. Dave probably would have attended all of the sessions, if it weren’t for a power outage that forced him to take a break. He was also a moderator, and it was during this session that he earned special praise. Part way into the session he was moderating, the speaker lost connectivity and couldn’t get back for about fifteen minutes. That’s an incredibly long time when you’re in a live presentation. There were over 200 people tuned in at the time, and I’m sure Dave was as stressed as I was to have a speaker disappear. I started chasing down a phone number for the speaker, while Dave spoke to the audience. And he did brilliantly. He started answering questions, and kept doing that until the speaker came back. Bear in mind that Dave hadn’t expected to give a presentation on that topic (or any other), and was simply drawing on his SQL expertise to get him through. Also consider that this was between midnight at 1am in Dave’s part of the world (Auckland, NZ). I would’ve been expecting just to welcome people, monitor questions, probably read some out, and in general, help make things run smoothly. He went far beyond the call of duty, and if I had a medal to give him, he’d definitely be getting one. On the whole, I think this 24HOP was a success. We tried a different platform, and I think for the most part it was a popular move. We didn’t ask the question “Was this better than LiveMeeting?”, but we did get a number of people telling us that they thought the platform was very good. Some people have told me I get a chance to put my feet up now that this is over. As I’m also co-ordinating a tour of SQLSaturday events across the Australia/New Zealand region, I don’t quite get to take that much of a break (plus, there’s the little thing of squeezing in seven SQL 2012 exams over the next 2.5 weeks). But I am pleased to be reflecting on this event rather than anticipating it. There were a number of factors that could have gone badly, but on the whole I’m pleased about how it went. A massive thanks to everyone involved. If you’re reading this and thinking you wish you could’ve tuned in more, don’t worry – they were all recorded and you’ll be able to watch them on demand very soon. But as well as that, PASS has a stream of content produced by the Virtual Chapters, so you can keep learning from the comfort of your desk all year round. More info on them at sqlpass.org, of course.

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  • C# Open Source software that is useful for learning Design Patterns

    - by Fathom Savvy
    In college I took a class in Expert Systems. The language the book taught (CLIPS) was esoteric - Expert Systems: Principles and Programming, Fourth Edition. I remember having a tough time with it. So, after almost failing the class, I needed to create the most awesome Expert System for my final presentation. I chose to create an expert system that would calculate risk analysis for a person's retirement portfolio. In short, the system would provide the services normally performed by one's financial adviser. In other words, based on personality, age, state of the macro economy, and other factors, should one's portfolio be conservative, moderate, or aggressive? In the appendix of the book (or on the CD-ROM), there was this in-depth example program for something unrelated to my presentation. Over my break, I read and re-read every line of that program until I understood it to the letter. Even though it was unrelated, I learned more than I ever could by reading all of the chapters. My presentation turned out to be pretty damn good and I received praises from my professor and classmates. So, the moral of the story is..., by understanding other people's code, you can gain greater insight into a language/paradigm than by reading canonical examples. Still, to this day, I am having trouble with everyday design patterns such as the Factory Pattern. I would like to know if anyone could recommend open source software that would help me understand the Gang of Four design patterns, at the very least. I have read the books, but I'm having trouble writing code for the concepts in the real world. Perhaps, by studying code used in today's real world applications, it might just "click". I realize a piece of software may only implement one kind of design pattern. But, if the pattern is an implementation you think is good for learning, and you know what pattern to look for within the source, I'm hoping you can tell me about it. For example, the System.Linq.Expressions namespace has a good example of the Visitor Pattern. The client calls Expression.Accept(new ExpressionVisitor()), which calls ExpressionVisitor (VisitExtension), which calls back to Expression (VisitChildren), which then calls Expression (Accept) again - wooah, kinda convoluted. The point to note here is that VisitChildren is a virtual method. Both Expression and those classes derived from Expression can implement the VisitChildren method any way they want. This means that one type of Expression can run code that is completely different from another type of derived Expression, even though the ExpressionVisitor class is the same in the Accept method. (As a side note Expression.Accept is also virtual). In the end, the code provides a real world example that you won't get in any book because it's kinda confusing. To summarize, If you know of any open source software that uses a design pattern implementation you were impressed by, please list it here. I'm sure it will help many others besides just me. public class VisitorPatternTest { public void Main() { Expression normalExpr = new Expression(); normalExpr.Accept(new ExpressionVisitor()); Expression binExpr = new BinaryExpression(); binExpr.Accept(new ExpressionVisitor()); } } public class Expression { protected internal virtual Expression Accept(ExpressionVisitor visitor) { return visitor.VisitExtension(this); } protected internal virtual Expression VisitChildren(ExpressionVisitor visitor) { if (!this.CanReduce) { throw Error.MustBeReducible(); } return visitor.Visit(this.ReduceAndCheck()); } public virtual Expression Visit(Expression node) { if (node != null) { return node.Accept(this); } return null; } public Expression ReduceAndCheck() { if (!this.CanReduce) { throw Error.MustBeReducible(); } Expression expression = this.Reduce(); if ((expression == null) || (expression == this)) { throw Error.MustReduceToDifferent(); } if (!TypeUtils.AreReferenceAssignable(this.Type, expression.Type)) { throw Error.ReducedNotCompatible(); } return expression; } } public class BinaryExpression : Expression { protected internal override Expression Accept(ExpressionVisitor visitor) { return visitor.VisitBinary(this); } protected internal override Expression VisitChildren(ExpressionVisitor visitor) { return CreateDummyExpression(); } protected internal Expression CreateDummyExpression() { Expression dummy = new Expression(); return dummy; } } public class ExpressionVisitor { public virtual Expression Visit(Expression node) { if (node != null) { return node.Accept(this); } return null; } protected internal virtual Expression VisitExtension(Expression node) { return node.VisitChildren(this); } protected internal virtual Expression VisitBinary(BinaryExpression node) { return ValidateBinary(node, node.Update(this.Visit(node.Left), this.VisitAndConvert<LambdaExpression>(node.Conversion, "VisitBinary"), this.Visit(node.Right))); } }

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  • CS, SE, HCI, Information Science, Please recommendation for further education of the former performing art manager seeking career in IT industries? [on hold]

    - by Baek Seungjoo
    IT specialists there J Thank you very much for your collective efforts here, and I got huge help reading your professional comments and advices on each questions I have searched so far! This time, I would like to ask for your practical advices or recommendation on what I am struggling on at this moment. I am currently seeking higher education for my career transition from performing art manager and director to “IT software and/or service development and management specialist”. However, as this field is quite new to me, and there are lots of different work positions, I have no idea which grad major I better pursue in order to get qualification. Of course I know this question could sounds wired as it is kind of personal choice. But my lack of understanding on how IT software companies work in general, your practical and experience-based advice will be great help to me, who spent more than two months of self-research on net. OK. Before my question, here is my plan and history, which are quite different from those currently in IT industry I think… 1) Target Firstly, get career transition into IT service or products companies and get experiences. Eventually, pursue IT entrepreneurship in combination with my arts and cultural production and business expertise. 2) Background Career: performing arts director and manager in theatre-based scale opera and musical Art education in youth BA in literature and Chinese studies (Art & Humanities) MA in Cultural & Creative Industries (Art & Humanities) – dissertation with focus on digital prosumption and the lived experience of the prosumer. (a qualitative research on the agents in the digital world) 2) Personally Huge interest in IT hardware and software, and their trend. Skills to build up, repair, tune PCs -of course this is no more than personal hobby, but shows my interests in this field. 4) Problem Encounter a question “So, what do you think you can contribute practically in this position”. This question turn me down everytime I go through job interviews, and I decided more education in the relevant area. Here are my questions. 1) In terms of work positions in IT software companies, I wonder if I can put the comparison of what “Artists” is to “Arts Manager or Director” is what “Developer” is to “Product Manager”. (Of course, this stereotypical division of Artist-Art Manager is out of sense because the domain overlaps to some extent, and is blurring at least in my field, and they are in different contexts, but just speaking easily.) Normally, artist comes with special arts educations, and they live in their own world of artistic inspiration and creation, and they feel alive in practice and on stages. Meanwhile, from the point of staging and managing productions, the role of art manager is critical as well. Our role cares how the production appeals to the audience in effective way, how to make profit and future sustainable management through that, how to set up future strategy in consideration of the external conditions such as political and social circumstances, audience trend and level, other production trends from on-going and historical perspectives, how and what the production make voice to the society from political, economic, humanitarian stances. So, we need keen eyes on economic, political, and societal environment, have to understand human-being and their desires, must know how to make presentation and attract investors, must have sense in managing and fighting over the limited financial resource, how to extend networking and so on. It is common that the two agents create productions in collaboration (normally not in that ideal way but in conflict and fight though J ). So, we need to know each other’s expertise to some extent, for better production. What are the work positions in IT software industries equivalent to the role of “art manager” in performing arts? From my view, considering developers come with special education in the world of computer science, software engineering, or others (self-education sometimes), and they express themselves with the arts of coding, computer languages on the black screen, and make sort of their artistic production online to the audience, I guess there might be someone who collaborate with developers in creating, managing, and launching IT services or products. 2) Which education among CS, SE, HCI, Information Science, is needed for those seeking such work position? Especially for person like me. (At this moment, Information Science has the highest possibility to get in, since I lack Calculus and Math in undergrad educaiton. But please let me know irrespective of this concern, I think there are ways to back it up if CS or SE education needed in my case) 3) Which field between Information Science and HCI can be more practical background regarding job hungting? And which of them have more demands in job market? AS I checked, HCI is more close to CS than IS in its focus of study area. Thank you very much for your patience reading such a long inquiry, and I appreciate to your efforts in advance. Have a nice day in this beautiful summer.

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  • UIView with IrrlichtScene - iOS

    - by user1459024
    i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : UIViewController { IBOutlet UILabel *errorLabel; } @end WWSViewController.mm #import "WWSViewController.h" #include "../../ressources/irrlicht/include/irrlicht.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; @interface WWSViewController () @end @implementation WWSViewController -(void)awakeFromNib { errorLabel = [[UILabel alloc] init]; errorLabel.text = @""; IrrlichtDevice *device = createDevice( video::EDT_OGLES1, dimension2d<u32>(640, 480), 16, false, false, false, 0); /* Set the caption of the window to some nice text. Note that there is an 'L' in front of the string. The Irrlicht Engine uses wide character strings when displaying text. */ device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo"); /* Get a pointer to the VideoDriver, the SceneManager and the graphical user interface environment, so that we do not always have to write device->getVideoDriver(), device->getSceneManager(), or device->getGUIEnvironment(). */ IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); /* We add a hello world label to the window, using the GUI environment. The text is placed at the position (10,10) as top left corner and (260,22) as lower right corner. */ guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true); /* To show something interesting, we load a Quake 2 model and display it. We only have to get the Mesh from the Scene Manager with getMesh() and add a SceneNode to display the mesh with addAnimatedMeshSceneNode(). We check the return value of getMesh() to become aware of loading problems and other errors. Instead of writing the filename sydney.md2, it would also be possible to load a Maya object file (.obj), a complete Quake3 map (.bsp) or any other supported file format. By the way, that cool Quake 2 model called sydney was modelled by Brian Collins. */ IAnimatedMesh* mesh = smgr->getMesh("/Users/dbocksteger/Desktop/test/media/sydney.md2"); if (!mesh) { device->drop(); if (!errorLabel) { errorLabel = [[UILabel alloc] init]; } errorLabel.text = @"Konnte Mesh nicht laden."; return; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); /* To let the mesh look a little bit nicer, we change its material. We disable lighting because we do not have a dynamic light in here, and the mesh would be totally black otherwise. Then we set the frame loop, such that the predefined STAND animation is used. And last, we apply a texture to the mesh. Without it the mesh would be drawn using only a color. */ if (node) { node->setMaterialFlag(EMF_LIGHTING, false); node->setMD2Animation(scene::EMAT_STAND); node->setMaterialTexture( 0, driver->getTexture("/Users/dbocksteger/Desktop/test/media/sydney.bmp") ); } /* To look at the mesh, we place a camera into 3d space at the position (0, 30, -40). The camera looks from there to (0,5,0), which is approximately the place where our md2 model is. */ smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0)); /* Ok, now we have set up the scene, lets draw everything: We run the device in a while() loop, until the device does not want to run any more. This would be when the user closes the window or presses ALT+F4 (or whatever keycode closes a window). */ while(device->run()) { /* Anything can be drawn between a beginScene() and an endScene() call. The beginScene() call clears the screen with a color and the depth buffer, if desired. Then we let the Scene Manager and the GUI Environment draw their content. With the endScene() call everything is presented on the screen. */ driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); guienv->drawAll(); driver->endScene(); } /* After we are done with the render loop, we have to delete the Irrlicht Device created before with createDevice(). In the Irrlicht Engine, you have to delete all objects you created with a method or function which starts with 'create'. The object is simply deleted by calling ->drop(). See the documentation at irr::IReferenceCounted::drop() for more information. */ device->drop(); } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @end Sadly the result is just a black View in the Simulator. :( Hope here is anyone who can explain me how i draw the scene in a UIView. Furthermore I'm getting this Error: Could not load sprite bank because the file does not exist: #DefaultFont How can i fix it ?

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  • SQLAuthority News – SQLPASS Nov 8-11, 2010-Seattle – An Alternative Look at Experience

    - by pinaldave
    I recently attended most prestigious SQL Server event SQLPASS between Nov 8-11, 2010 at Seattle. I have only one expression for the event - Best Summit Ever This year the summit was at its best. Instead of writing about my usual routine or the event, I am going to write about the interesting things I did and how I felt about it! Best Summit Ever Trip to Seattle! This was my second trip to Seattle this year and the journey is always long. Here is the travel stats on how long it takes to get to Seattle: 24 hours official air time 36 hours total travel time (connection waits and airport commute) Every time I travel to USA I gain a day and when I travel back to home, I lose a day. However, the total traveling time is around 3 days. The journey is long and very exhausting. However, it is all worth it when you’re attending an event like SQLPASS. Here are few things I carry when I travel for a long journey: Dry Snack packs – I like to have some good Indian Dry Snacks along with me in my backpack so I can have my own snack when I want Amazon Kindle – Loaded with 80+ books A physical book – This is usually a very easy to read book I do not watch movies on the plane and usually spend my time reading something quick and easy. If I can go to sleep, I go for it. I prefer to not to spend time in conversation with the guy sitting next to me because usually I end up listening to their biography, which I cannot blog about. Sheraton Seattle SQLPASS In any case, I love to go to Seattle as the city is great and has everything a brilliant metropolis has to offer. The new Light Train is extremely convenient, and I can take it directly from the airport to the city center. My hotel, the Sheraton, was only few meters (in the USA people count in blocks – 3 blocks) away from the train station. This time I saved USD 40 each round trip due to the Light Train. Sessions I attended! Well, I really wanted to attend most of the sessions but there was great dilemma of which ones to choose. There were many, many sessions to be attended and at any given time there was more than one good session being presented. I had decided to attend sessions in area performance tuning and I attended quite a few sessions this year, compared to what I was able to do last year. Here are few names of the speakers whose sessions I attended (please note, following great speakers are not listed in any order. I loved them and I enjoyed their sessions): Conor Cunningham Rushabh Mehta Buck Woody Brent Ozar Jonathan Kehayias Chris Leonard Bob Ward Grant Fritchey I had great fun attending their sessions. The sessions were meaningful and enlightening. It is hard to rate any session but I have found that the insights learned in Conor Cunningham’s sessions are the highlight of the PASS Summit. Rushabh Mehta at Keynote SQLPASS   Bucky Woody and Brent Ozar I always like the sessions where the speaker is much closer to the audience and has real world experience. I think speakers who have worked in the real world deliver the best content and most useful information. Sessions I did not like! Indeed there were few sessions I did not like it and I am not going to name them here. However, there were strong reasons I did not like their sessions, and here is why: Sessions were all theory and had no real world connections. All technical questions ended with confusing answers (lots of “I will get back to you on it,” “it depends,” “let us take this offline” and many more…) “I am God” kind of attitude in the speakers For example, I attended a session of one very well known speaker who is a specialist for one particular area. I was bit late for the session and was surprised to see that in a room that could hold 350 people there were only 30 attendees. After sitting there for 15 minutes, I realized why lots of people left. Very soon I found I preferred to stare out the window instead of listening to that particular speaker. One on One Talk! Many times people ask me what I really like about PASS. I always say the experience of meeting SQL legends and spending time with them one on one and LEARNING! Here is the quick list of the people I met during this event and spent more than 30 minutes with each of them talking about various subjects: Pinal Dave and Brad Shulz Pinal Dave and Rushabh Mehta Michael Coles and Pinal Dave Rushabh Mehta – It is always pleasure to meet with him. He is a man with lots of energy and a passion for community. He recently told me that he really wanted to turn PASS into resource for learning for every SQL Server Developer and Administrator in the world. I had great in-depth discussion regarding how a single person can contribute to a community. Michael Coles – I consider him my best friend. It is always fun to meet him. He is funny and very knowledgeable. I think there are very few people who are as expert as he is in encryption and spatial databases. Worth meeting him every single time. Glenn Berry – A real friend of everybody. He is very a simple person and very true to his heart. I think there is not a single person in whole community who does not like him. He is a friends of all and everybody likes him very much. I once again had time to sit with him and learn so much from him. As he is known as Dr. DMV, I can be his nurse in the area of DMV. Brad Schulz – I always wanted to meet him but never got chance until today. I had great time meeting him in person and we have spent considerable amount of time together discussing various T-SQL tricks and tips. I do not know where he comes up with all the different ideas but I enjoy reading his blog and sharing his wisdom with me. Jonathan Kehayias – He is drill sergeant in US army. If you get the impression that he is a giant with very strong personality – you are wrong. He is very kind and soft spoken DBA with strong performance tuning skills. I asked him how he has kept his two jobs separate and I got very good answer – just work hard and have passion for what you do. I attended his sessions and his presentation style is very unique.  I feel like he is speaking in a language I understand. Louis Davidson – I had never had a chance to sit with him and talk about technology before. He has so much wisdom and he is very kind. During the dinner, I had talked with him for long time and without hesitation he started to draw a schema for me on the menu. It was a wonderful experience to learn from a master at the dinner table. He explained to me the real and practical differences between third normal form and forth normal form. Honestly I did not know earlier, but now I do. Erland Sommarskog – This man needs no introduction, he is very well known and very clear in conveying his ideas. I learned a lot from him during the course of year. Every time I meet him, I learn something new and this time was no exception. Joe Webb – Joey is all about community and people, we had interesting conversation about community, MVP and how one can be helpful to community without losing passion for long time. It is always pleasant to talk to him and of course, I had fun time. Ross Mistry – I call him my brother many times because he indeed looks like my cousin. He provided me lots of insight of how one can write book and how he keeps his books simple to appeal to all the readers. A wonderful person and great friend. Ola Hallgren - I did not know he was coming to the summit. I had great time meeting him and had a wonderful conversation with him regarding his scripts and future community activities. Blythe Morrow – She used to be integrated part of SQL Server Community and PASS HQ. It was wonderful to meet her again and re-connect. She is wonderful person and I had a great time talking to her. Solid Quality Mentors – It is difficult to decide who to mention here. Instead of writing all the names, I am going to include a photo of our meeting. I had great fun meeting various members of our global branches. This year I was sitting with my Spanish speaking friends and had great fun as Javier Loria from Solid Quality translated lots of things for me. Party, Party and Parties Every evening there were various parties. I did attend almost all of them. Every party had different theme but the goal of all the parties the same – networking. Here are the few parties where I had lots of fun: Dell Reception Party Exhibitor Party Solid Quality Fun Party Red Gate Friends Party MVP Dinner Microsoft Party MVP Dinner Quest Party Gameworks PASS Party Volunteer Party at Garage Solid Quality Mentors (10 Members out of 120) They were all great networking opportunities and lots of fun. I really had great time meeting people at the various parties. There were few people everywhere – well, I will say I am among them – who hopped parties. NDA – Not Decided Agenda During the event there were few meetings marked “NDA.” Someone asked me “why are these things NDA?”  My response was simple: because they are not sure themselves. NDA stands for Not Decided Agenda. Toys, Giveaways and Luggage I admit, I was like child in Gameworks and was playing to win soft toys. I was doing it for my daughter. I must thank all of the people who gave me their cards to try my luck. I won 4 soft-toys for my daughter and it was fun. Also, thanks to Angel who did a final toy swap with me to get the desired toy for my daughter. I also collected ducks from Idera, as my daughter really loves them. Solid Quality Booth Each of the exhibitors was giving away something and I got so much stuff that my luggage got quite a bit bigger when I returned. Best Exhibitor Idera had SQLDoctor (a real magician and fun guy) to promote their new tool SQLDoctor. I really had a great time participating in the magic myself. At one point, the magician made my watch disappear.  I have seen better magic before, but this time it caught me unexpectedly and I was taken by surprise. I won many ducks again. The Common Question I heard the following common questions: I have seen you somewhere – who are you? – I am Pinal Dave. I did not know that Pinal is your first name and Dave is your last name, how do you pronounce your last name again? – Da-way How old are you? – I am as old as I can be. Are you an Indian because you look like one? – I did not answer this one. Where are you from? This question was usually asked after looking at my badge which says India. So did you really fly from India? – Yes, because I have seasickness so I do not prefer the sea journey. How long was the journey? – 24/36/12 (air travel time/total travel time/time zone difference) Why do you write on SQLAuthority.com? – Because I want to. I remember your daughter looks like you. – Is this even a question? Of course, she is daddy’s little girl. There were so many other questions, I will have to write another blog post about it. SQLPASS Again, Best Summit Ever! Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: About Me, Pinal Dave, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, T SQL, Technology Tagged: SQLPASS

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  • CodePlex Daily Summary for Monday, December 06, 2010

    CodePlex Daily Summary for Monday, December 06, 2010Popular ReleasesAura: Aura Preview 1: Rewritten from scratch. This release supports getting color only from icon of foreground window.myCollections: Version 1.2: New in version 1.2: Big performance improvement. New Design (Added Outlook style View, New detail view, New Groub By...) Added Sort by Media Added Manage Movie Studio Zoom preference is now saved. Media name are now editable. Added Portuguese version You can now Hide details panel Add support for FLAC tags You can now imports books from BibTex Xml file BugFixingmytrip.mvc (CMS & e-Commerce): mytrip.mvc 1.0.49.0 beta: mytrip.mvc 1.0.49.0 beta web Web for install hosting System Requirements: NET 4.0, MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) mytrip.mvc 1.0.49.0 beta src System Requirements: Visual Studio 2010 or Web Deweloper 2010 MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) Connector/Net 6.3.4, MVC3 RC WARNING For run and debug mytrip.mvc 1.0.49.0 beta src download and ...Menu and Context Menu for Silverlight 4.0: Silverlight Menu and Context Menu v2.3 Beta: - Added keyboard navigation support with access keys - Shortcuts like Ctrl-Alt-A are now supported(where the browser permits it) - The PopupMenuSeparator is now completely based on the PopupMenuItem class - Moved item manipulation code to a partial class in PopupMenuItemsControl.cs - Moved menu management and keyboard navigation code to the new PopupMenuManager class - Simplified the layout by removing the RootGrid element(all content is now placed in OverlayCanvas and is accessed by the new ...SubtitleTools: SubtitleTools 1.0: First public releaseMiniTwitter: 1.62: MiniTwitter 1.62 ???? ?? ??????????????????????????????????????? 140 ?????????????????????????? ???????????????????????????????? ?? ??????????????????????????????????Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (December 2010): The release is targetted for stable daily use. With improved performance and enhanced compatibility with several latest PHP open source applications; it makes this release perfect replacement of your old PHP runtime. Changes made within this release include following and much more: Performance improvements based on real-world applications experience. We determined biggest bottlenecks and we found and removed overheads causing performance problems in many PHP applications. Reimplemented nat...Chronos WPF: Chronos v2.0 Beta 3: Release notes: Updated introduction document. Updated Visual Studio 2010 Extension (vsix) package. Added horizontal scrolling to the main window TaskBar. Added new styles for ListView, ListViewItem, GridViewColumnHeader, ... Added a new WindowViewModel class (allowing to fetch data). Added a new Navigate method (with several overloads) to the NavigationViewModel class (protected). Reimplemented Task usage for the WorkspaceViewModel.OnDelete method. Removed the reflection effect...MDownloader: MDownloader-0.15.26.7024: Fixed updater; Fixed MegauploadDJ - jQuery WebControls for ASP.NET: DJ 1.2: What is new? Update to support jQuery 1.4.2 Update to support jQuery ui 1.8.6 Update to Visual Studio 2010 New WebControls with samples added Autocomplete WebControl Button WebControl ToggleButt WebControl The example web site is including in source code project.LateBindingApi.Excel: LateBindingApi.Excel Release 0.7g: Unterschiede zur Vorgängerversion: - Zusätzliche Interior Properties - Group / Ungroup Methoden für Range - Bugfix COM Reference Handling für Application Objekt in einigen Klassen Release+Samples V0.7g: - Enthält Laufzeit DLL und Beispielprojekte Beispielprojekte: COMAddinExample - Demonstriert ein versionslos angebundenes COMAddin Example01 - Background Colors und Borders für Cells Example02 - Font Attributes undAlignment für Cells Example03 - Numberformats Example04 - Shapes, WordArts, P...ESRI ArcGIS Silverlight Toolkit: November 2010 - v2.1: ESRI ArcGIS Silverlight Toolkit v2.1 Added Windows Phone 7 build. New controls added: InfoWindow ChildPage (Windows Phone 7 only) See what's new here full details for : http://help.arcgis.com/en/webapi/silverlight/help/#/What_s_new_in_2_1/016600000025000000/ Note: Requires Visual Studio 2010, .NET 4.0 and Silverlight 4.0.ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.1: Atomic CMS 2.1.1 release notes Atomic CMS installation guide Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.5 beta Released: Hi, Today we are releasing Visifire 3.6.5 beta with the following new feature: New property AutoFitToPlotArea has been introduced in DataSeries. AutoFitToPlotArea will bring bubbles inside the PlotArea in order to avoid clipping of bubbles in bubble chart. Also this release includes few bug fixes: AxisXLabel label were getting clipped if angle was set for AxisLabels and ScrollingEnabled was not set in Chart. If LabelStyle property was set as 'Inside', size of the Pie was not proper. Yo...EnhSim: EnhSim 2.1.1: 2.1.1This release adds in the changes for 4.03a. To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Switched Searing Flames bac...AI: Initial 0.0.1: It’s simply just one code file; it simulates AI and machine in a simulated world. The AI has a little understanding of its body machine and parts, and able to use its feet to do actions just start and stop walking. The world is all of white with nothing but just the machine on a white planet. Colors, odors and position information make no sense. I’m previous C# programmer and I’m learning F# during this project, although I’m still not a good F# programmer, in this project I learning to prog...NKinect: NKinect Preview: Build features: Accelerometer reading Motor serial number property Realtime image update Realtime depth calculation Export to PLY (On demand) Control motor LED Control Kinect tiltMicrosoft - Domain Oriented N-Layered .NET 4.0 App Sample (Microsoft Spain): V1.0 - N-Layer DDD Sample App .NET 4.0: Required Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Expression Blend 4 SQL Server 2008 R2 Express/Standard/Enterprise Unity Application Block 2.0 - Published May 5th 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2D24F179-E0A6-49D7-89C4-5B67D939F91B&displaylang=en http://unity.codeplex.com/releases/view/31277 PEX & MOLES 0.94.51023.0, 29/Oct/2010 - Visual Studio 2010 Power Tools http://re...Sense/Net Enterprise Portal & ECMS: SenseNet 6.0.1 Community Edition: Sense/Net 6.0.1 Community Edition This half year we have been working quite fiercely to bring you the long-awaited release of Sense/Net 6.0. Download this Community Edition to see what we have been up to. These months we have worked on getting the WebCMS capabilities of Sense/Net 6.0 up to par. New features include: New, powerful page and portlet editing experience. HTML and CSS cleanup, new, powerful site skinning system. Upgraded, lightning-fast indexing and query via Lucene. Limita...Minecraft GPS: Minecraft GPS 1.1.1: New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft. Open World in any folder. Fixes Fixed style so listbox won't grow the window size. Fixed open file dialog issue on non-vista kernel machines.New ProjectsAboutTime: The AboutTime WPF controls project is aimed at developing custom controls that relate to time.aReader: aReader is a free software, it's used as an XPS document reader. It's developed in C# Language and use Windows Presentation Foundation technology with .NET Framework 3.5. Mixed with Ribbon Controls Library for GUI (Graphic User Interface) make this application user friendly.Battle Net Info: Battle Net Info provides information of the StarCraft2 player from his profile pageBencoder: Library for encode/decode bencode file or string. It's developing on C#.BiBongNet: BiBongNet Project.Binhnt: BinhntC++ Bloom Filter Library: C++ Bloom Filter LibraryChild Sponsorship Manager: Sponsorship Manager is developed for a NPO that provides child sponsorship in developing countries. It is possible to track sponsor child relations, gifts and payments. It is developed in visual basic . netDocBlogger: This is a tool for automatically converting existing XML comments from your project into MSDN style HTML for posting to the codeplex site. This will use the MetaBlog API to post code, but can be used in a copy paste fashion right away.Dynamic Rdlc WebControl: "Dynamic Rdlc WebControl" is an ASP .NET WebControl to generate dynamic reports in RDLC format without generate physical files. Suports groups and totalizers. It is developed with Microsoft Visual Studio 2010, ASP .NET and C# 4.Fake Call for Windows Phone 7: Coding4Fun Windows Phone 7 fake call applicationFlow launcher: Flow is the worlds fastest application launcher, using an onscreen keyboard and mnemonics to achieve lightning fast shortcut launching.GaDotNet: GaDotNet is an open source library designed to make it easy to log page views, events and transactions, through c# code, without using JavaScript or even needing to have a browser.HackerNews for WP7: HackerNews is a WP7 client for the HackerNews website.How much is this meeting costing us?: Coding4Fun Windows Phone 7 "How much is this meeting costing us?" applicationKLAB: KLABMap Navigator: Map Navigator - it's a silverlight application intended to work with maps.MNRT: MNRT implements (demonstrates) several techniques to realize fast global illumination for dynamic scenes on Graphics Processing Units (GPUs) using CUDA. A GPU-based kd-tree was implemented to accelerate both ray tracing and photon mapping.MVC Helpers: MVC Helper makes developing views easier. It contains extended helpers classes to render view content. It is developed in C#.Net Extended Helpers for Grid has been created so far. MVCPets: This is a projected dedicated to providing a free platform to be used by animal rescue organizations. The hope is that this project can fill the void for those rescue groups that can't afford to pay a professional web designer/developer.MyGraphicProgram: ???????????????NAI: This project is a step by step illustration of some Numerical Analysis methods.Nemono: Nemono is an application that runs in the background, and is activated by pressing a key combination like ALT+W. When activated, Nemono uses context awareness to present relevant shortcuts to the user, and mnemonics to execute shortcuts.opojo: opojoOxyPlot: OxyPlot is a .NET library for making XY line plots. The focus is on simplicity and performance. The library contains custom controls for WPF and Windows Forms. The plots can also be exported to SVG, PDF and PNG.PowerChumby: PowerChumby is a Perl CGI script and a PowerShell module that gives you a PowerShell way of controlling your Chumby.RHoK Berlin Visio Projekt: Random Hacks of Kindness - Berlin Projekt für die Senatsverwaltung für Gesundheit, Umwelt und Verbraucherschutz Query, integrate and display external data in Microsoft Visio. It's developed in C#.sc2md: starcraft.md news portalSlide Show: Coding4Fun Windows Phone 7 Slide Show applicationsmartcon: smart control centerTFS Fav source: Favourites for source location in VSTwitter Followers Monitor: Free and Open Source tool that will let you monitor any Twitter account for its new & lost followers even if it's not yours and you don't have its credentials. It allows you to add several Twitter accounts and be updated right from your desktop.

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  • CodePlex Daily Summary for Thursday, October 24, 2013

    CodePlex Daily Summary for Thursday, October 24, 2013Popular ReleasesX-tee.NET: X-tee.NET 1.0.4: Few code generation bug fixes.VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...NB_Store - Free DotNetNuke Ecommerce Catalog Module: NB_Store v2.3.8 Rel3: vv2.3.8 Rel3 updates the version number in the ManagerMenuDefault.xml. Simply update the version setting in the Back Office to 02.03.08 if you have already installed Rel2. v2.3.8 Is now DNN6 and DNN7 compatible NOTE: NB_Store v2.3.8 is NOT compatible with DNN5. SOURCE CODE : https://github.com/leedavi/NB_Store (Source code has been moved to GitHub, due to issues with codeplex SVN and the inability to move easily to GIT on codeplex)patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxMedia Companion: Media Companion MC3.584b: IMDB changes fixed. Fixed* mc_com.exe - Fixed to using new profile entries. * Movie - fixed rename movie and folder if use foldername selected. * Movie - Alt Edit Movie, trailer url check if changed and confirm valid. * Movie - Fixed IMDB poster scraping * Movie - Fixed outline and Plot scraping, including removal of Hyperlink's. * Movie Poster refactoring, attempts to catch gdi+ errors Revision HistoryTerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsDirectXTex texture processing library: October 2013: October 21, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM PremultiplyAlpha updated with new 'flags' parameter and to use sRGB correct blending Fixed colorspace conversion issue with DirectCompute compressor when compressing for BC7 SRGBSimple Injector: Simple Injector v2.3.6: This patch releases fixes one bug concerning resolving open generic types that contain nested generic type arguments. Nested generic types were handled incorrectly in certain cases. This affects RegisterOpenGeneric and RegisterDecorator. (work item 20332)Virtual Wifi Hotspot for Windows 7 & 8: Virtual Router Plus 2.6.0: Virtual Router Plus 2.6.0Fast YouTube Downloader: Fast YouTube Downloader 2.3.0: Fast YouTube DownloaderMagick.NET: Magick.NET 6.8.7.101: Magick.NET linked with ImageMagick 6.8.7.1. Breaking changes: - Renamed Matrix classes: MatrixColor = ColorMatrix and MatrixConvolve = ConvolveMatrix. - Renamed Depth method with Channels parameter to BitDepth and changed the other method into a property.VidCoder: 1.5.9 Beta: Added Rip DVD and Rip Blu-ray AutoPlay actions for Windows: now you can have VidCoder start up and scan a disc when you insert it. Go to Start -> AutoPlay to set it up. Added error message for Windows XP users rather than letting it crash. Removed "quality" preset from list for QSV as it currently doesn't offer much improvement. Changed installer to ignore version number when copying files over. Should reduce the chances of a bug from me forgetting to increment a version number. Fixed ...MSBuild Extension Pack: October 2013: Release Blog Post The MSBuild Extension Pack October 2013 release provides a collection of over 480 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...VG-Ripper & PG-Ripper: VG-Ripper 2.9.49: changes NEW: Added Support for "ImageTeam.org links NEW: Added Support for "ImgNext.com" links NEW: Added Support for "HostUrImage.com" links NEW: Added Support for "3XVintage.com" linksmyCollections: Version 2.8.7.0: New in this version : Added Public Rating Added Collection Number Added Order by Collection Number Improved XBMC integrations Play on music item will now launch default player. Settings are now saved in database. Tooltip now display sort information. Fix Issue with Stars on card view. Fix Bug with PDF Export. Fix Bug with technical information's. Fix HotMovies Provider. Improved Performance on Save. Bug FixingMoreTerra (Terraria World Viewer): MoreTerra 1.11.3.1: Release 1.11.3.1 ================ = New Features = ================ Added markers for Copper Cache, Silver Cache and the Enchanted Sword. ============= = Bug Fixes = ============= Use Official Colors now no longer tries to change the Draw Wires option instead. World reading was breaking for people with a stock 1.2 Terraria version. Changed world name reading so it does not crash the program if you load MoreTerra while Terraria is saving the world. =================== = Feature Removal = =...patterns & practices - Windows Azure Guidance: Cloud Design Patterns: 1st drop of Cloud Design Patterns project. It contains 14 patterns with 6 related guidance.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3): Includes all changes in v1.3 beta 1 and v1.3 beta 2 Support for Windows 8.1 RTM and VS2013 RTM Xaml: New property: AutoLoadPluginTypes to help control which stock plugins are loaded by default (requires AutoLoadPlugins = true). Support for SystemMediaTransportControls on Windows 8.1 JS: Support for visual markers in the timeline. JS: Support for markers collection and markerreached event. JS: New ChaptersPlugin to automatically populate timeline with chapter tracks. JS: Audio an...Json.NET: Json.NET 5.0 Release 8: Fix - Fixed not writing string quotes when QuoteName is falseNew ProjectsActive shape models for .net: Library to find Facial critical points (contour, nose, eyes, mouth) based on active shape models(wrapper for code.google.com/p/asmlibrary). Not support 64bit.Benson's Project: The Task1 project in ASP.NET calculates the sum of two numbers entered in two textboxes and give the output by label when the button "calculate sum" is clicked.cassan: asp.net mvc 4.5 build boostrap3 websiteCoreRG: This project is a Free GNU, its to fast development.Fractals Explorer: A Windows Phone 7 application for exploring a simple collection of fractals.GingerFight: Some test gameGirapong: Girapong is a game for Windows Phone that consist of an original approach to handle the classical sort of games like Pong, using the accelerometer of the phone.Headlight: -KeyWielder: Simple token generatorMDIContainer: MDIContainer extends WPF to support MDI. It displays your user control as window in a container.MocuGame Library: The MocuGame Library is a set of JavaScript classes made for handling every part of making an HTML5-based game, from audio, to graphics, to input.multi: Make creating multi machine environments simple. MvvmCrystalTool: Library for easy work with MVVM pattern in WP8PeerBlock For Android: PeerBlock For Android lets you control who your phone 'talks to' on the Internet. By selecting appropriate lists of 'known bad' computers, you can block...Pescar2013-Shop-Kristo-Giselle-Grecia: Tp para presentarlo el 10/10 PHP to Dynamics CRM 2011 Online: Connect you PHP webSite to Dynamics CRM 2011 Online throw WebServices. You can: - Create Entities - Update Entities - Delete Entities - Use Fetch QueriesProductive Production: Core functionality for a system to manage the entry of production in a manufacturing environment. The intent will be to provide some base functionality and intProject Of DreamTeam: Space Invaders windows phone / windowsTVShows-EF5: Proyecto básico de integración con diferentes tecnologías.Validation Engine: Validation Engine for WinForms. Engine provides powerful, flexible and easy to use rule based validation for your application. DevExpress and Net.Spring ready.WCF Events: Vis Stud 2010 C# WCF events Demo Solution??? ?, ??? ?.: ??? ?, ??? ?.

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  • CodePlex Daily Summary for Wednesday, October 23, 2013

    CodePlex Daily Summary for Wednesday, October 23, 2013Popular ReleasesImapX 2: ImapX 2.0.0.10: The long awaited ImapX 2.0.0.10 release. The library has been rewritten from scratch, massive optimizations and refactoring done. Several new features introduced. Added support for Mono. Added support for Windows Phone 7.1 and 8.0. Added support for .Net 2.0, 3.0 Simplified connecting to server by reducing the number of parameters and adding automatic port selection. Changed authentication handling to be universal and allowing to build custom providers. Added advanced server featur...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...NB_Store - Free DotNetNuke Ecommerce Catalog Module: NB_Store v2.3.8 Rel3: vv2.3.8 Rel3 updates the version number in the ManagerMenuDefault.xml. Simply update the version setting in the Back Office to 02.03.08 if you have already installed Rel2. v2.3.8 Is now DNN6 and DNN7 compatible NOTE: NB_Store v2.3.8 is NOT compatible with DNN5. SOURCE CODE : https://github.com/leedavi/NB_Store (Source code has been moved to GitHub, due to issues with codeplex SVN and the inability to move easily to GIT on codeplex)patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxLINQ to Twitter: LINQ to Twitter v2.1.10: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.Media Companion: Media Companion MC3.584b: IMDB changes fixed. Fixed* mc_com.exe - Fixed to using new profile entries. * Movie - fixed rename movie and folder if use foldername selected. * Movie - Alt Edit Movie, trailer url check if changed and confirm valid. * Movie - Fixed IMDB poster scraping * Movie - Fixed outline and Plot scraping, including removal of Hyperlink's. * Movie Poster refactoring, attempts to catch gdi+ errors Revision HistoryTerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsVirtual Wifi Hotspot for Windows 7 & 8: Virtual Router Plus 2.6.0: Virtual Router Plus 2.6.0Fast YouTube Downloader: Fast YouTube Downloader 2.3.0: Fast YouTube DownloaderMagick.NET: Magick.NET 6.8.7.101: Magick.NET linked with ImageMagick 6.8.7.1. Breaking changes: - Renamed Matrix classes: MatrixColor = ColorMatrix and MatrixConvolve = ConvolveMatrix. - Renamed Depth method with Channels parameter to BitDepth and changed the other method into a property.VidCoder: 1.5.9 Beta: Added Rip DVD and Rip Blu-ray AutoPlay actions for Windows: now you can have VidCoder start up and scan a disc when you insert it. Go to Start -> AutoPlay to set it up. Added error message for Windows XP users rather than letting it crash. Removed "quality" preset from list for QSV as it currently doesn't offer much improvement. Changed installer to ignore version number when copying files over. Should reduce the chances of a bug from me forgetting to increment a version number. Fixed ...MSBuild Extension Pack: October 2013: Release Blog Post The MSBuild Extension Pack October 2013 release provides a collection of over 480 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...VG-Ripper & PG-Ripper: VG-Ripper 2.9.49: changes NEW: Added Support for "ImageTeam.org links NEW: Added Support for "ImgNext.com" links NEW: Added Support for "HostUrImage.com" links NEW: Added Support for "3XVintage.com" linksmyCollections: Version 2.8.7.0: New in this version : Added Public Rating Added Collection Number Added Order by Collection Number Improved XBMC integrations Play on music item will now launch default player. Settings are now saved in database. Tooltip now display sort information. Fix Issue with Stars on card view. Fix Bug with PDF Export. Fix Bug with technical information's. Fix HotMovies Provider. Improved Performance on Save. Bug FixingMoreTerra (Terraria World Viewer): MoreTerra 1.11.3.1: Release 1.11.3.1 ================ = New Features = ================ Added markers for Copper Cache, Silver Cache and the Enchanted Sword. ============= = Bug Fixes = ============= Use Official Colors now no longer tries to change the Draw Wires option instead. World reading was breaking for people with a stock 1.2 Terraria version. Changed world name reading so it does not crash the program if you load MoreTerra while Terraria is saving the world. =================== = Feature Removal = =...patterns & practices - Windows Azure Guidance: Cloud Design Patterns: 1st drop of Cloud Design Patterns project. It contains 14 patterns with 6 related guidance.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3): Includes all changes in v1.3 beta 1 and v1.3 beta 2 Support for Windows 8.1 RTM and VS2013 RTM Xaml: New property: AutoLoadPluginTypes to help control which stock plugins are loaded by default (requires AutoLoadPlugins = true). Support for SystemMediaTransportControls on Windows 8.1 JS: Support for visual markers in the timeline. JS: Support for markers collection and markerreached event. JS: New ChaptersPlugin to automatically populate timeline with chapter tracks. JS: Audio an...Json.NET: Json.NET 5.0 Release 8: Fix - Fixed not writing string quotes when QuoteName is falsePowerShell Community Extensions: 3.1 Production: PowerShell Community Extensions 3.1 Release NotesOct 17, 2013 This version of PSCX supports Windows PowerShell 3.0 and 4.0 See the ReleaseNotes.txt download above for more information.Python Tools for Visual Studio: 2.0: PTVS 2.0 We’re pleased to announce the release of Python Tools for Visual Studio 2.0 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, IPython, and cross platform and cross language debugging support. QUICK VIDEO OVERVIEW For a quick overview of the general IDE experience, please watch this v...New ProjectsAssignment 1 - WSCC2013: Assignment 1 - Web Scripting and Content Creation Assignment 1 * Initial web 2.0 site idea * Subversion * Web Application which accepts two numbers, add them aChappie: Chappie Team Main ProjectEnable Meeting Workspaces in SharePoint 2013: This projects provides some site templates to make meeting workspaces available in SharePoint 2013. Entity Framework 6 Contrib: Entity Framework Contrib is dedicated to contribute into Entity Framework 6 with new features that can not be included into EF master branch.ExifToFileName - Rename video audio files using exif tags o files property: The software allows you to rename automatically in the format: yyyy-mm-dd hh.mm.ss.ext all video or image files of a directory.Extensible Console Application Shell: Extensible Console Shell Application for creating plug in based functionality using MEF to easily incorporate new functionality into the shell console app.GameBook Engine: A game book engine.Generic Data Access Table: This is a simple class structure that simulates a database table through reflection for extremely quick data management, ideal for basic testing and simple appsGoogle Maps MVC 4: Google Maps MVC 4Grauers Hide Ribbon Items: A SharePoint Project to hide ribbon items in librariesHandy PRISM 4 Extensions: Collection of handy PRISM 4 extensions which comes handy on day to day usageHashTag .Net Developer's Library: Collection of helpful .Net routines covering serialization, logging, reflection, hosting, cryptography, extensions, validation, and more.How to display CallerID during VoIP Calls on Website: You can follow your calls easily using Ozeki Phone System XE JavaScript API. It is simple to receive notifications on the calls made through your own website.Imagenator: Small image converter app.jean1023changebranch: 11Kormic Cash Registers: An open source cash register application for windows. See the development plan or overview for more information.Line-Graph Drawing Component for WPF: This component allows you to draw lines between UI elements in a WPF application. Those lines and the UI elements are organized as graphs to configure thatOrchard Html Injection: Orchard module for injecting html code into layouts and zones.OS simulation: It's an project that is aimed to create a simulation of operation system for studying purposes.Producttransfer: the demostation of export Project_veilingsite: HTML5 ASP siteProjeto Integrador: Senac - ProjetoSapphireForum: Telerik Academy project. Forum-like application done using ASP.NET Web Forms.Team Hambergite - Conquistador: The project is simple game. You can take question and pick answer.TFS Storage Explorer: TFS Storage Explorer allows browsing the Team Foundation Server (non-version control) storage for TFS 2013 or above.Ticket Management based on TFS: TicketM is an extension to TFS 2012 to do support ticket management. It leverages Work Item Tracking Service of TFS 2012. vwpPMCase: vwpPMCasevwpPMCommunicate: vwpPMCommunicatevwpPMConfiguration: vwpPMConfigurationvwpPMCosts: vwpPMCostsvwpPMHR: vwpPMHRvwpPMPurchase: vwpPMPurchasevwpPMQuality: vwpPMQualityvwpPMRisk: vwpPMRiskvwpPMScope: vwpPMScopevwpPMThesis: vwpPMThesisvwpPmTime: vwpPmTimevwpPMWhole: vwpPMWholeWinner - Scommessa vincente: Winner permette di scommettere diverse quote per gli incontri dei maggiori eventi sportivi, calcolare la vincita partendo da un importo inserito, e salvarla.ymproject: cocos & tools & editor & applications

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  • CodePlex Daily Summary for Friday, August 15, 2014

    CodePlex Daily Summary for Friday, August 15, 2014Popular ReleasesGoogle .Net API: Drive.Sample: Google .NET Client API – Drive.SampleInstructions for the Google .NET Client API – Drive.Sample</h2> http://code.google.com/p/google-api-dotnet-client/source/browse/?repo=samples#hg%2FDrive.SampleBrowse Source, or main file http://code.google.com/p/google-api-dotnet-client/source/browse/Drive.Sample/Program.cs?repo=samplesProgram.cs <h3>1. Checkout Instructions</h3> <p><b>Prerequisites:</b> Install Visual Studio, and <a href="http://mercurial.selenic.com/">Mercurial</a>.</p> ...FineUI - jQuery / ExtJS based ASP.NET Controls: FineUI v4.1.1: -??Form??????????????(???-5929)。 -?TemplateField??ExpandOnDoubleClick、ExpandOnEnter、ExpandToSelectRow????(LZOM-5932)。 -BodyPadding???????,??“5”“5 10”,???????????“5px”“5px 10px”。 -??TriggerBox?EnableEdit=false????,??????????????(Jango_Jing-5450)。 -???????????DataKeyNames???????????(yygy-6002)。 -????????????????????????(Gnid-6018)。 -??PageManager???AutoSizePanelID????,??????????????????(yygy-6008)。 -?FState???????????????,????????????????(????-5925)。 -??????OnClientClick???return?????????(FineU...SEToolbox: SEToolbox 01.042.020 Release 1: Updated Mod support. On startup, only stock items will appear in the Components list. Upon selecting and loading a saved world, the mods for that world only will then be loaded, and only from the local drive. If a mod has not been downloaded in Space Engineers, it will not download it for you. If you are developing a Mod, hitting "Reload" will also reload the mods as well as the saved world. If SEToolbox is crashing when loading a saved world containing mods, it is most likely because one ...Gum UI Tool: Gum 0.6.09: Fixed bug which would not allow plugins to be loaded when the app was distributed. Added animation plugin7zbackup - PowerShell Script to Backup Files with 7zip: 7zBackup v. 1.9.8 Stable: Do you like this piece of software ? It took some time and effort to develop. Please consider helping me with a donation Feat : Lock file now holds process ID and RootDir. On subsequent launches script checks if previous process is still alive. In case it is not it will clean up orphaned junction root directory. Ensure no orphaned rootdirs are on disk and no lockfiles in %temp% directory before running this releaseDNN CMS Platform: 07.03.02: Major Highlights Fixed backwards compatibility issue with 3rd party control panels Fixed issue in the drag and drop functionality of the File Uploader in IE 11 and Safari Fixed issue where users were able to create pages with the same name Fixed issue that affected older versions of DNN that do not include the maxAllowedContentLength during upgrade Fixed issue that stopped some skins from being upgraded to newer versions Fixed issue that randomly showed an unexpected error during us...WordMat: WordMat for Mac: WordMat for Mac has a few limitations compared to the Windows version - Graph is not supported (Gnuplot, GeoGebra and Excel works) - Units are not supported yet (Coming up) The Mac version is yet as tested as the windows version.ConEmu - Windows console with tabs: ConEmu 140814 [Alpha]: ConEmu - developer build x86 and x64 versions. Written in C++, no additional packages required. Run "ConEmu.exe" or "ConEmu64.exe". Some useful information you may found: http://superuser.com/questions/tagged/conemu http://code.google.com/p/conemu-maximus5/wiki/ConEmuFAQ http://code.google.com/p/conemu-maximus5/wiki/TableOfContents If you want to use ConEmu in portable mode, just create empty "ConEmu.xml" file near to "ConEmu.exe" HP OneView PowerShell Library: HP OneView PowerShell Library 1.10.1193: Branch to HP OneView 1.10 Release. NOTE: This library version does not support older appliance versions. Fixed New-HPOVProfile to check for Firmware and BIOS management for supported platforms. Would erroneously error when neither -firmware or -bios were passed. Fixed Remove-HPOV* cmdlets which did not handle -force switch parameter correctly Fixed New-HPOVUplinkSet and New-HPOVNetwork Fixed Download-File where HTTP stream compression was not handled, resulting in incorrectly writt...NeoLua (Lua for .net dynamic language runtime): NeoLua-0.8.17: Fix: table.insert Fix: table auto convert Fix: Runtime-functions were defined as private it should be internal. Fix: min,max MichaelSenko release.MFCMAPI: August 2014 Release: Build: 15.0.0.1042 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010/2013 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeOooPlayer: 1.1: Added: Support for speex, TAK and OptimFrog files Added: An option to not to load cover art Added: Smaller package size Fixed: Unable to drag&drop audio files to playlist Updated: FLAC, WacPack and Opus playback libraries Updated: ID3v1 and ID3v2 tag librariesEWSEditor: EwsEditor 1.10 Release: • Export and import of items as a full fidelity steam works - without proxy classes! - I used raw EWS POSTs. • Turned off word wrap for EWS request field in EWS POST windows. • Several windows with scrolling texts boxes were limiting content to 32k - I removed this restriction. • Split server timezone info off to separate menu item from the timezone info windows so that the timezone info window could be used without logging into a mailbox. • Lots of updates to the TimeZone window. • UserAgen...Python Tools for Visual Studio: 2.1 RC: Release notes for PTVS 2.1 RC We’re pleased to announce the release candidate for Python Tools for Visual Studio 2.1. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, editing, IntelliSense, interactive debugging, profiling, Microsoft Azure, IPython, and cross-platform debugging support. PTVS 2.1 RC is available for: Visual Studio Expre...Sense/Net ECM - Enterprise CMS: SenseNet 6.3.1 Community Edition: Sense/Net 6.3.1 Community EditionSense/Net 6.3.1 is an important step toward a more modular infrastructure, robustness and maintainability. With this release we finally introduce a packaging and a task management framework, and the Image Editor that will surely make the job of content editors more fun. Please review the changes and new features since Sense/Net 6.3 and give a feedback on our forum! Main new featuresSnAdmin (packaging framework) Task Management Image Editor OData REST A...Fluffy: Fluffy 0.3.35.4: Change log: Text editorSKGL - Serial Key Generating Library: SKGL Extension Methods 4 (1.0.5.1): This library contains methods for: Time change check (make sure the time has not been changed on the client computer) Key Validation (this will use http://serialkeymanager.com/ to validate keys against the database) Key Activation (this will, depending on the settings, activate a key with a specific machine code) Key Activation Trial (allows you to update a key if it is a trial key) Get Machine Code (calculates a machine code given any hash function) Get Eight Byte Hash (returns an...Touchmote: Touchmote 1.0 beta 13: Changes Less GPU usage Works together with other Xbox 360 controls Bug fixesModern UI for WPF: Modern UI 1.0.6: The ModernUI assembly including a demo app demonstrating the various features of Modern UI for WPF. BREAKING CHANGE LinkGroup.GroupName renamed to GroupKey NEW FEATURES Improved rendering on high DPI screens, including support for per-monitor DPI awareness available in Windows 8.1 (see also Per-monitor DPI awareness) New ModernProgressRing control with 8 builtin styles New LinkCommands.NavigateLink routed command New Visual Studio project templates 'Modern UI WPF App' and 'Modern UI W...ClosedXML - The easy way to OpenXML: ClosedXML 0.74.0: Multiple thread safe improvements including AdjustToContents XLHelper XLColor_Static IntergerExtensions.ToStringLookup Exception now thrown when saving a workbook with no sheets, instead of creating a corrupt workbook Fix for hyperlinks with non-ASCII Characters Added basic workbook protection Fix for error thrown, when a spreadsheet contained comments and images Fix to Trim function Fix Invalid operation Exception thrown when the formula functions MAX, MIN, and AVG referenc...New Projectsapple TV: Apple TV project homepageArma 3 Battle Eye Client: Arma3BEClientASP.NET MVC AngularJS w/ Google Maps API: ASP.NET MVC sample using Google Maps API w/ AngularJS.CC-Classwork: Classwork from CoderCampsCompanyPortal: CompanyPortalcore: Building an Internet of Things (IoT, also Cloud of Things or CoT) core, drawing inspirations from the pre-existing Linus Torvalds linux kernel made from GNU/nixCRM Early Bound Class Simplifier: Simplifies the creation of a Dynamics CRM Early Bound Class. Dirección Desconcentrada de Cultura: Este proyecto web se ha elaborado para la dirección desconcentrada de cultura de cajamarca a cargo de los practicantes de UPNC Sitemas computacionales.Energy Trail Site: NGO Site for designing and collaboration work.Hybrid Platform - Build anything: A Platform that built by loosely coupled architecture. You can build applications for Web, Desktop, Mobile, WCF Services - ASP.NET MVC on this concrete platformipad air: a web tool to sim display same as ipad airipad apps: A serices to support Ipad HD devise to request CURD for codeplex.comiphone 6: iphone6iphone air: Opend API lists for IPhone 6(iphone air)iphone apps: Bus API for iphoneiwatch: A priview version for iwtach API Named Colors in Silverlight: This project is a Silverlight dll to add the missing named colors from System.Windows.Media.Color. Once added as a reference, it makes using named colors easy!OOP_2113110295: Name: Nguyen Trung Thao ID 2113110295 Truong Cao Dang Cong Thuong Mon: OOPPagepark: PageparkProjektRepository: Eine virtuelle Forschungsumgebung (VFU) um Forschungsdaten und Artefakte zu sammeln, gemeinsam zu nutzen, erschließen und mit Metadaten anreichern zu könnenRamonaSniffer: This will be the repository to host the zigbee snifferseawol: A Blog system base on node.jsSonar settings for TFS Build: Sample of configurations for Sonar to work with TFS for copy/pasteSon's Homework and learning to code: Just a collection of coding projects to learn from.SunBurn Terrain Editor: A fully functional standalone WYSWYG terrain (height map and color map) editor. Built upon the SunBurn Platform Framework allowing scope for Linux and Mac ports????.????????: 1) ??????? ???????? ?? 2) C# ?????????? (??????) ??? ???????? ?????? ???? (? ??????? *.dbf) ? ????? ???? 3) WinForms-?????????? ??? ???????????? ?????? ????

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • Silverlight Project - Slide-in and out Panel - How?

    - by user118190
    I don't know what exactly this feature is, but I would like to simulate this in my Silverlight project. I am a C# developer and am moving to Silverlight and Expression Studio (Blend) for richer UX. Let's say I have some user controls and would like them to come into the screen (slide-in and out) as shown in the following site I found: http://www.templatemonster.com/silverlight-templates/28722.html On the menu, as one clicks on the menu item, the 'screen' slides to the left and then a new 'screen' slides in from the left to right. I really want to learn this stuff, but don't know what these 'features' are called? For example what are these 'screens' called in the xaml world? Also, what is the 'slide-in/out' called in the xaml world? Can someone point me to a good article/whitepaper? Thanks in advance for any advice.

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  • JavaMail not sending Subject or From under jetty:run-war

    - by Jason Thrasher
    Has anyone seen JavaMail not sending proper MimeMessages to an SMTP server, depending on how the JVM in started? At the end of the day, I can't send JavaMail SMTP messages with Subject: or From: fields, and it appears other headers are missing, only when running the app as a war. The web project is built with Maven and I'm testing sending JavaMail using a browser and a simple mail.jsp to debug and see different behavior when launching the app with: 1) mvn jetty:run (mail sends fine, with proper Subject and From fields) 2) mvn jetty:run-war (mail sends fine, but missing Subject, From, and other fields) I've meticulously run diff on the (verbose) Maven debug output (-X), and there are zero differences in the runtime dependencies between the two. I've also compared System properties, and they are identical. Something else is happening the jetty:run-war case that changes the way JavaMail behaves. What other stones need turning? Curiously, I've tried a debugger in both situations and found that the javax.mail.internet.MimeMessage instance is getting created differently. The webapp is using Spring to send email picked off of an Apache ActiveMQ queue. When running the app as mvn jetty:run the MimeMessage.contentStream variable is used for message content. When running as mvn jetty:run-war, the MimeMessage.content variable is used for the message contents, and the content = ASCIIUtility.getBytes(is); call removes all of the header data from the parsed content. Since this seemed very odd, and debugging Spring/ActiveMQ is a deep dive, I created a simplified test without any of that infrastructure: just a JSP using mail-1.4.2.jar, yet the same headers are missing. Also of note, these headers are missing when running the WAR file under Tomcat 5.5.27. Tomcat behaves just like Jetty when running the WAR, with the same missing headers. With JavaMail debugging turned on, I clearly see different output. GOOD CASE: In the jetty:run (non-WAR) the log output is: DEBUG: JavaMail version 1.4.2 DEBUG: successfully loaded resource: /META-INF/javamail.default.providers DEBUG: Tables of loaded providers DEBUG: Providers Listed By Class Name: {com.sun.mail.smtp.SMTPSSLTransport=javax.mail.Provider[TRANSPORT,smtps,com.sun.mail.smtp.SMTPSSLTransport,Sun Microsystems, Inc], com.sun.mail.smtp.SMTPTransport=javax.mail.Provider[TRANSPORT,smtp,com.sun.mail.smtp.SMTPTransport,Sun Microsystems, Inc], com.sun.mail.imap.IMAPSSLStore=javax.mail.Provider[STORE,imaps,com.sun.mail.imap.IMAPSSLStore,Sun Microsystems, Inc], com.sun.mail.pop3.POP3SSLStore=javax.mail.Provider[STORE,pop3s,com.sun.mail.pop3.POP3SSLStore,Sun Microsystems, Inc], com.sun.mail.imap.IMAPStore=javax.mail.Provider[STORE,imap,com.sun.mail.imap.IMAPStore,Sun Microsystems, Inc], com.sun.mail.pop3.POP3Store=javax.mail.Provider[STORE,pop3,com.sun.mail.pop3.POP3Store,Sun Microsystems, Inc]} DEBUG: Providers Listed By Protocol: {imaps=javax.mail.Provider[STORE,imaps,com.sun.mail.imap.IMAPSSLStore,Sun Microsystems, Inc], imap=javax.mail.Provider[STORE,imap,com.sun.mail.imap.IMAPStore,Sun Microsystems, Inc], smtps=javax.mail.Provider[TRANSPORT,smtps,com.sun.mail.smtp.SMTPSSLTransport,Sun Microsystems, Inc], pop3=javax.mail.Provider[STORE,pop3,com.sun.mail.pop3.POP3Store,Sun Microsystems, Inc], pop3s=javax.mail.Provider[STORE,pop3s,com.sun.mail.pop3.POP3SSLStore,Sun Microsystems, Inc], smtp=javax.mail.Provider[TRANSPORT,smtp,com.sun.mail.smtp.SMTPTransport,Sun Microsystems, Inc]} DEBUG: successfully loaded resource: /META-INF/javamail.default.address.map DEBUG: getProvider() returning javax.mail.Provider[TRANSPORT,smtp,com.sun.mail.smtp.SMTPTransport,Sun Microsystems, Inc] DEBUG SMTP: useEhlo true, useAuth true DEBUG SMTP: trying to connect to host "mail.authsmtp.com", port 465, isSSL false 220 mail.authsmtp.com ESMTP Sendmail 8.14.2/8.14.2/Kp; Thu, 18 Jun 2009 01:35:24 +0100 (BST) DEBUG SMTP: connected to host "mail.authsmtp.com", port: 465 EHLO jmac.local 250-mail.authsmtp.com Hello sul-pubs-3a.Stanford.EDU [171.66.201.2], pleased to meet you 250-ENHANCEDSTATUSCODES 250-PIPELINING 250-8BITMIME 250-SIZE 52428800 250-AUTH CRAM-MD5 DIGEST-MD5 LOGIN PLAIN 250-DELIVERBY 250 HELP DEBUG SMTP: Found extension "ENHANCEDSTATUSCODES", arg "" DEBUG SMTP: Found extension "PIPELINING", arg "" DEBUG SMTP: Found extension "8BITMIME", arg "" DEBUG SMTP: Found extension "SIZE", arg "52428800" DEBUG SMTP: Found extension "AUTH", arg "CRAM-MD5 DIGEST-MD5 LOGIN PLAIN" DEBUG SMTP: Found extension "DELIVERBY", arg "" DEBUG SMTP: Found extension "HELP", arg "" DEBUG SMTP: Attempt to authenticate DEBUG SMTP: check mechanisms: LOGIN PLAIN DIGEST-MD5 AUTH LOGIN 334 VXNlcm5hjbt7 YWM0MDkwhi== 334 UGFzc3dvjbt7 YXV0aHNtdHAydog3 235 2.0.0 OK Authenticated DEBUG SMTP: use8bit false MAIL FROM:<[email protected]> 250 2.1.0 <[email protected]>... Sender ok RCPT TO:<[email protected]> 250 2.1.5 <[email protected]>... Recipient ok DEBUG SMTP: Verified Addresses DEBUG SMTP: Jason Thrasher <[email protected]> DATA 354 Enter mail, end with "." on a line by itself From: Webmaster <[email protected]> To: Jason Thrasher <[email protected]> Message-ID: <[email protected]> Subject: non-Spring: Hello World MIME-Version: 1.0 Content-Type: text/plain;charset=UTF-8 Content-Transfer-Encoding: 7bit Hello World: message body here . 250 2.0.0 n5I0ZOkD085654 Message accepted for delivery QUIT 221 2.0.0 mail.authsmtp.com closing connection BAD CASE: The log output when running as a WAR, with missing headers, is quite different: Loading javamail.default.providers from jar:file:/Users/jason/.m2/repository/javax/mail/mail/1.4.2/mail-1.4.2.jar!/META-INF/javamail.default.providers DEBUG: loading new provider protocol=imap, className=com.sun.mail.imap.IMAPStore, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=imaps, className=com.sun.mail.imap.IMAPSSLStore, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=smtp, className=com.sun.mail.smtp.SMTPTransport, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=smtps, className=com.sun.mail.smtp.SMTPSSLTransport, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=pop3, className=com.sun.mail.pop3.POP3Store, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=pop3s, className=com.sun.mail.pop3.POP3SSLStore, vendor=Sun Microsystems, Inc, version=null Loading javamail.default.providers from jar:file:/Users/jason/Documents/dev/subscribeatron/software/trunk/web/struts/target/work/webapp/WEB-INF/lib/mail-1.4.2.jar!/META-INF/javamail.default.providers DEBUG: loading new provider protocol=imap, className=com.sun.mail.imap.IMAPStore, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=imaps, className=com.sun.mail.imap.IMAPSSLStore, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=smtp, className=com.sun.mail.smtp.SMTPTransport, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=smtps, className=com.sun.mail.smtp.SMTPSSLTransport, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=pop3, className=com.sun.mail.pop3.POP3Store, vendor=Sun Microsystems, Inc, version=null DEBUG: loading new provider protocol=pop3s, className=com.sun.mail.pop3.POP3SSLStore, vendor=Sun Microsystems, Inc, version=null DEBUG: getProvider() returning provider protocol=smtp; type=javax.mail.Provider$Type@98203f; class=com.sun.mail.smtp.SMTPTransport; vendor=Sun Microsystems, Inc DEBUG SMTP: useEhlo true, useAuth false DEBUG SMTP: trying to connect to host "mail.authsmtp.com", port 465, isSSL false 220 mail.authsmtp.com ESMTP Sendmail 8.14.2/8.14.2/Kp; Thu, 18 Jun 2009 01:51:46 +0100 (BST) DEBUG SMTP: connected to host "mail.authsmtp.com", port: 465 EHLO jmac.local 250-mail.authsmtp.com Hello sul-pubs-3a.Stanford.EDU [171.66.201.2], pleased to meet you 250-ENHANCEDSTATUSCODES 250-PIPELINING 250-8BITMIME 250-SIZE 52428800 250-AUTH CRAM-MD5 DIGEST-MD5 LOGIN PLAIN 250-DELIVERBY 250 HELP DEBUG SMTP: Found extension "ENHANCEDSTATUSCODES", arg "" DEBUG SMTP: Found extension "PIPELINING", arg "" DEBUG SMTP: Found extension "8BITMIME", arg "" DEBUG SMTP: Found extension "SIZE", arg "52428800" DEBUG SMTP: Found extension "AUTH", arg "CRAM-MD5 DIGEST-MD5 LOGIN PLAIN" DEBUG SMTP: Found extension "DELIVERBY", arg "" DEBUG SMTP: Found extension "HELP", arg "" DEBUG SMTP: Attempt to authenticate DEBUG SMTP: check mechanisms: LOGIN PLAIN DIGEST-MD5 AUTH LOGIN 334 VXNlcm5hjbt7 YWM0MDkwhi== 334 UGFzc3dvjbt7 YXV0aHNtdHAydog3 235 2.0.0 OK Authenticated DEBUG SMTP: use8bit false MAIL FROM:<[email protected]> 250 2.1.0 <[email protected]>... Sender ok RCPT TO:<[email protected]> 250 2.1.5 <[email protected]>... Recipient ok DEBUG SMTP: Verified Addresses DEBUG SMTP: Jason Thrasher <[email protected]> DATA 354 Enter mail, end with "." on a line by itself Hello World: message body here . 250 2.0.0 n5I0pkSc090137 Message accepted for delivery QUIT 221 2.0.0 mail.authsmtp.com closing connection Here's the actual mail.jsp that I'm testing war/non-war with. <%@page import="java.util.*"%> <%@page import="javax.mail.internet.*"%> <%@page import="javax.mail.*"%> <% InternetAddress from = new InternetAddress("[email protected]", "Webmaster"); InternetAddress to = new InternetAddress("[email protected]", "Jason Thrasher"); String subject = "non-Spring: Hello World"; String content = "Hello World: message body here"; final Properties props = new Properties(); props.setProperty("mail.transport.protocol", "smtp"); props.setProperty("mail.host", "mail.authsmtp.com"); props.setProperty("mail.port", "465"); props.setProperty("mail.username", "myusername"); props.setProperty("mail.password", "secret"); props.setProperty("mail.debug", "true"); props.setProperty("mail.smtp.auth", "true"); props.setProperty("mail.smtp.socketFactory.class", "javax.net.ssl.SSLSocketFactory"); props.setProperty("mail.smtp.socketFactory.fallback", "false"); Session mailSession = Session.getDefaultInstance(props); Message message = new MimeMessage(mailSession); message.setFrom(from); message.setRecipient(Message.RecipientType.TO, to); message.setSubject(subject); message.setContent(content, "text/plain;charset=UTF-8"); Transport trans = mailSession.getTransport(); trans.connect(props.getProperty("mail.host"), Integer .parseInt(props.getProperty("mail.port")), props .getProperty("mail.username"), props .getProperty("mail.password")); trans.sendMessage(message, message .getRecipients(Message.RecipientType.TO)); trans.close(); %> email was sent SOLUTION: Yes, the problem was transitive dependencies of Apache CXF 2. I had to exclude geronimo-javamail_1.4_spec from the build, and just rely on javax's mail-1.4.jar. <dependency> <groupId>org.apache.cxf</groupId> <artifactId>cxf-rt-frontend-jaxws</artifactId> <version>2.2.6</version> <exclusions> <exclusion> <groupId>org.apache.geronimo.specs</groupId> <artifactId>geronimo-javamail_1.4_spec</artifactId> </exclusion> </exclusions> </dependency> Thanks for all of the answers.

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  • Cannot Open Shared Object cygmpfr-1.dll

    - by Nathan Campos
    I'm testing CeGCC, that is a gcc built to cross-compile applications to Windows CE devices. As everyone do to test compilers, I've done a Hello World program: #include <stdio.h> int main() { printf("Hello, World!"); return 0; } As I'm using Windows now(because this is my other laptop), I'm using Cygwin. But when I tried to compile I got some errors, as you can see on the terminal log: C:\Dev\WinCE\Testarm-mingw32ce-gcc test.c /opt/mingw32ce/libexec/gcc/arm-mingw32ce/4.4.0/cc1.exe: error while loading shared libraries: cygmpfr-1.dll: cannot open shared object file: No such file or directory C:\Dev\WinCE\Test What can I do?

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  • Unable to find standard libraries when compiling Objective-C using GNUstep on Windows

    - by Jason Roberts
    I just installed GNUstep on my Windows XP machine and I'm attempting to compile the following Objective-C Hello World program from the command line: #import <Foundation/Foundation.h> int main(int argc, const char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSLog(@"Hello world\n"); [pool drain]; return 0; } When I try to compile the program from the command line like so gcc hello.m -o hello I end up getting the following error hello.m:1:34: Foundation/Foundation.h: No such file or directory Is there something I need to do order to inform the compiler of where the standard Objective-C libraries are located?

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  • Proper usage of JTidy to purify HTML

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    Hello, I am trying to use JTidy (jtidy-r938.jar) to sanitize an input HTML string, but I seem to have problems getting the default settings right. Often strings such as "hello world" end up as "helloworld" after tidying. I wanted to show what I'm doing here, and any pointers would be really appreciated: Assume that rawHtml is the String containing the input (real world) HTML. This is what I'm doing: InputStream is = new ByteArrayInputStream(rawHtml.getBytes("UTF-8")); Tidy tidy = new Tidy(); tidy.setQuiet(true); tidy.setShowWarnings(false); tidy.setXHTML(true); ByteArrayOutputStream baos = new ByteArrayOutputStream(); tidy.parseDOM(is, baos); String pure = baos.toString(); First off, does anything look fundamentally wrong with the above code? I seem to be getting weird results with this. Thanks in advance!

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  • Strange jboss console error

    - by c0mrade
    Hello everyone, I'm creating additional module to already multi-module maven project. And for this one I want everything to be like in other modules(meaning dependencies) just to test hello world, then I'll go do some more complex stuff. And it does print hello world as it should when deployed onto jboss server, but I get some strange error on console, had anyone had similar experience? and how can I fix it? Here it is : 15:48:35,789 ERROR [STDERR] log4j:ERROR A "org.jboss.logging.appender.FileAppender" object is not assignable to a "org.apache.log4j.Appender" variable. 15:48:35,789 ERROR [STDERR] log4j:ERROR The class "org.apache.log4j.Appender" was loaded by 15:48:35,790 ERROR [STDERR] log4j:ERROR [BaseClassLoader@9a8d9b{vfszip:/C:/jboss-5.1.0.GA/server/default/deploy/new-module-0.0.1-SNAPSHOT.war/}] whereas object of type 15:48:35,790 ERROR [STDERR] log4j:ERROR "org.jboss.logging.appender.FileAppender" was loaded by [org.jboss.bootstrap.NoAnnotationURLClassLoader@506411]. 15:48:35,790 ERROR [STDERR] log4j:ERROR Could not instantiate appender named "FILE".

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  • Publish content to Facebook C#

    - by Kyle
    I apologize if this has already been answered, but all the information out there on Facebook publishing is so confusing and conflicting, I haven't been able to get anything to work yet. I'm trying to set up an application that runs on my local server to publish content to my organization's fan page (this will tie in with my WCMS to cross-post content). I believe I want a Facebook Connect application to do this which I've set up properly in Facebook and gotten an application key and secret. Here's the code I'm trying to execute, but each time it's run I get "User has not authorized access" even if I'm just trying to publish to the application wall. ConnectSession fbSession = new ConnectSession("APP_KEY", "APP_SECRET"); Api fbAPI = new Api(fbSession); fbAPI.Stream.Publish("hello world"); I've also tried: fbAPI.Stream.Publish("hello world", null, null, FAN_PAGE_ID, APP_ID); I've granted my application access to publish on the fan page.

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  • Installing Java3D on Eclipse

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    I'm trying to use Java3D in my project. This is the error I receive: 29-Dec-2010 1:01:29 AM javax.media.j3d.NativePipeline getSupportedOglVendor SEVERE: java.lang.UnsatisfiedLinkError: no j3dcore-ogl-chk in java.library.path Exception in thread "main" java.lang.UnsatisfiedLinkError: no j3dcore-d3d in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at javax.media.j3d.NativePipeline$1.run(NativePipeline.java:189) at java.security.AccessController.doPrivileged(Native Method) at javax.media.j3d.NativePipeline.loadLibrary(NativePipeline.java:180) at javax.media.j3d.NativePipeline.loadLibraries(NativePipeline.java:137) at javax.media.j3d.MasterControl.loadLibraries(MasterControl.java:948) at javax.media.j3d.VirtualUniverse.<clinit>(VirtualUniverse.java:280) at World.<init>(World.java:10) at Start.main(Start.java:12) I have copied the .jar files into my project's lib folder and linked them in Project - Properties - Add Jar File. There was also a .dll file in the Java3D download that I haven't touched or included in any way. What am I missing?

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  • Create a permalink with Javascript

    - by Jon Romero
    I have a textbox where a user puts a string like this: "hello world! I think that __i__ am awesome (yes I am!)" I need to create a correct url like this: hello-world-i-think-that-i-am-awesome-yes-i-am How can be done using reg expressions? Also, is it possible to do it with Greek (for example)? "Ge?a s?? ??sµe" turns to geia-sou-kosme In other programming languages (python/ruby) I am using a translation array. Should I do the same here?

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