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  • How to make Solution Explorer behave after clearing search?

    - by stijn
    I currently have a VS installation with no extensions to see how that works out. For navigation that means making heavy use of Ctrl+; aka Search Solution Explorer. While the search itself is ok, it has one major drawback for me that makes it a pain to use for me (both with keyboard and mouse): Solution with two projects, one collapsed, one opened: Use Ctrl+; and start typing until match found from collapsed project What I want now is to simply clear the search and return to the previous view. Seems like a pretty standard requirement, no? But there seems to be no such functionality built in. Problem with the current commands that come close (pressing Esc, clicking Back or Home buttons in Solution Explorer Toolbar) is all the same: they have the extremely annoying behaviour that they insist on suddenly uncollapsing the previously collapsed project and track the match found! (Btw the Track Active Item in Solution Explorer option is turned of in the options). This makes no sense from a UX point of view? You select some kind of 'undo' command, the search box clears which is expected, but then suddenly there's an item visible from a previous search: So if the collapsed project has like 50 items in it, solution explorer is now useless visually since it litters the screen with stuff you don't want to see, and worse you have to manually collapse the project again to return to the previous view. Is there a way around this? I thought maybe keyboard shortcuts for Back/Home would be different, but the commands do not seem to be registered. I looked into EnvDTE80.DTE2.ToolWindows.SolutionExplorer but it has no properties/methods that have anything to do with this issue. And somewhere in the tree there is a Microsoft.VisualStudio.PlatformUI.SolutionPivotNavigator which is probably the class responsible for this behaviour, but I have no idea how to access it?

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  • How can you trigger the viewWillAppear of a UITableView AFTER its UINavigationController?

    - by Troy Sartain
    I have a situation where I use a tab bar set up but with nav bar controllers on a couple tabs. Those tabs have table views on them. Everything works great, I can pick a tab and get a different table in a nav bar structure. The other tabs are non-nav controllers. Fine. I want to use the same table view controller and even the same detail screen since they are essentially the same format. I have two-dimensional arrays and a couple of vars tracking which tab and which table row so when I get to the detail it's all good. Now to the problem. It all seems to work just fine until I return to a tab that has already been visited. At that point, I do indeed get a viewWillAppear for both the view controller of that specific tab and the table view controller. However, I get the table view one first! It doesn't know which tab was tapped on; the other one does but that's too late to dynamically change the table! Any suggestions? Am I being too greedy about code duplication? I mean I could just make separate controllers for for each table view and then separate detail view controllers but I thought I had a good solution.

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  • how to know application is going to destroy/remove?

    - by Bhavesh Jethani
    My requirement is, i want to cancel my alarm manager or services when application going to destroy/closed. if i am in activity A by clicking on button started activity B suddenly user is going to press home button. ---- if application is running in background then don't cancel service. but when he going to remove from recent list of application at that time cancel service. Service/Alarm manager will work even when user has sent application in background by pressing home screen. No of way application can destroy or removed. 1) by clicking back button multiple times if stack have multiple activities. 2) by pressing home button and then remove from recent list. i am facing issue with (2)second option. in that when user press home button at that time service or alarm manager should be work. But when user will be going to remove application from recent list at that time i want to cancel service/alarm manager. Second issue. my service is called at fix interval of time. if i will write code on onCreate(), onDestroy() in each activity. then timer will start from beginning. Is there any listners who talk me application is going to closed?

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  • Submit form with POST data in Android app

    - by datguywhowanders
    I've been searching the web for a way to do this for about a week now, and I just can't seem to figure it out. I'm trying to implement an app that my college can use to allow users to log in to various services on the campus with ease. The way it works currently is they go to an online portal, select which service they want, fill in their user name and pwd, and click login. The form data is sent via post (it includes several hidden values as well as just the user name and pwd) to the corresponding login script which then signs them in and loads the service. I've been trying to come at the problem in two ways. I first tried a WebView, but it doesn't seem to want to support all of the html that normally makes this form work. I get all of the elements I need, fields for user and pwd as well as a login button, but clicking the button doesn't do anything. I wondered if I needed to add an onclick handler for it, but I can't see how as the button is implemented in the html of the webview not using a separate android element. The other possibility was using the xml widgets to create the form in a nice relative layout, which seems to load faster and looks better on the android screen. I used EditText fields for the input, a spinner widget for the service select, and the button widget for the login. I know how to make the onclick and item select handlers for the button and spinner, respectively, but I can't figure out how to send that data via POST in an intent that would then launch a browser. I can do an intent with the action url, but can't get the POST data to feed into it. Anyone have any suggestions?

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  • C system calls open / read / write / close problem.

    - by Andrei Ciobanu
    Hello, given the following code (it's supposed to write "hellowolrd" in a "helloworld" file, and then read the text): #include <fcntl.h> #include <sys/types.h> #include <sys/stat.h> #define FNAME "helloworld" int main(){ int filedes, nbytes; char buf[128]; /* Creates a file */ if((filedes=open(FNAME, O_CREAT | O_EXCL | O_WRONLY | O_APPEND, S_IRUSR | S_IWUSR)) == -1){ write(2, "Error1\n", 7); } /* Writes hellow world to file */ if(write(filedes, FNAME, 10) != 10) write(2, "Error2\n", 7); /* Close file */ close(filedes); if((filedes = open(FNAME, O_RDONLY))==-1) write(2, "Error3\n", 7); /* Prints file contents on screen */ if((nbytes=read(filedes, buf, 128)) == -1) write(2, "Error4\n", 7); if(write(1, buf, nbytes) != nbytes) write(2, "Error5\n", 7); /* Close rile afte read */ close(filedes); return (0); } The first time i run the program, the output is: helloworld After that every time I to run the program, the output is: Error1 Error2 helloworld I don't understand why the text isn't appended, as I've specified the O_APPEND file. Is it because I've included O_CREAT ? It the file is already created, shouldn't O_CREAT be ignored ?

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  • Custom Button on top of another custom button?

    - by Jim
    I'm trying to make two custom buttons in code. One that fills the full screen with a small button on top. The problem I'm having is the larger button is triggered when the smaller button is tapped. I've tried doing exactly the same thing with IB and it works. Is there some sort of trapping/masking method that I need to use with code? I've checked the documentation and not come across anything that would suggest why this is happening. CGRect bFrame = CGRectMake(0, 0, 320, 480); UIButton *cancelButton = [[UIButton alloc] init]; cancelButton = [UIButton buttonWithType:UIButtonTypeCustom]; cancelButton.frame = bFrame; [cancelButton setBackgroundColor:[UIColor clearColor]]; [cancelButton addTarget:self action:@selector(animate:) forControlEvents:UIControlEventTouchUpInside]; UIButton *priceButton = [[UIButton alloc] init]; priceButton.center = CGPointMake(228, 98); [priceButton addTarget:self action:@selector(callNumber:) forControlEvents:UIControlEventTouchUpInside]; [priceButton setTitle:@"BUY" forState:UIControlStateNormal]; //[cancelButton addSubview:priceButton]; [self.view addSubview:cancelButton]; [self.view bringSubviewToFront:priceButton];

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  • Why doesn't this data binding work?

    - by Qwertie
    I have a ViewModel class that contains a list of points, and I am trying to bind it to a Polyline. The Polyline picks up the initial list of points, but does not notice when additional points are added even though I implement INotifyPropertyChanged. What's wrong? <StackPanel> <Button Click="Button_Click">Add!</Button> <Polyline x:Name="_line" Points="{Binding Pts}" Stroke="Black" StrokeThickness="5"/> </StackPanel> C# side: // code-behind _line.DataContext = new ViewModel(); private void Button_Click(object sender, RoutedEventArgs e) { // The problem is here: NOTHING HAPPENS ON-SCREEN! ((ViewModel)_line.DataContext).AddPoint(); } // ViewModel class public class ViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public PointCollection Pts { get; set; } public ViewModel() { Pts = new PointCollection(); Pts.Add(new Point(1, 1)); Pts.Add(new Point(11, 11)); } public void AddPoint() { Pts.Add(new Point(25, 13)); if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs("Pts")); } }

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  • .NET Regex - Replace multiple characters at once without overwriting?

    - by Everaldo Aguiar
    I'm implementing a c# program that should automatize a Mono-alphabetic substitution cipher. The functionality i'm working on at the moment is the simplest one: The user will provide a plain text and a cipher alphabet, for example: Plain text(input): THIS IS A TEST Cipher alphabet: A - Y, H - Z, I - K, S - L, E - J, T - Q Cipher Text(output): QZKL KL QJLQ I thought of using regular expressions since I've been programming in perl for a while, but I'm encountering some problems on c#. First I would like to know if someone would have a suggestion for a regular expression that would replace all occurrence of each letter by its corresponding cipher letter (provided by user) at once and without overwriting anything. Example: In this case, user provides plaintext "TEST", and on his cipher alphabet, he wishes to have all his T's replaced with E's, E's replaced with Y and S replaced with J. My first thought was to substitute each occurrence of a letter with an individual character and then replace that character by the cipherletter corresponding to the plaintext letter provided. Using the same example word "TEST", the steps taken by the program to provide an answer would be: 1 - replace T's with (lets say) @ 2 - replace E's with # 3 - replace S's with & 4 - Replace @ with E, # with Y, & with j 5 - Output = EYJE This solution doesn't seem to work for large texts. I would like to know if anyone can think of a single regular expression that would allow me to replace each letter in a given text by its corresponding letter in a 26-letter cipher alphabet without the need of splitting the task in an intermediate step as I mentioned. If it helps visualize the process, this is a print screen of my GUI for the program:

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  • Multiple data series in real time plot

    - by Gr3n
    Hi, I'm kind of new to Python and trying to create a plotting app for values read via RS232 from a sensor. I've managed (after some reading and copying examples online) to get a plot working that updates on a timer which is great. My only trouble is that I can't manage to get multiple data series into the same plot. Does anyone have a solution to this? This is the code that I've worked out this far: import os import pprint import random import sys import wx # The recommended way to use wx with mpl is with the WXAgg backend import matplotlib matplotlib.use('WXAgg') from matplotlib.figure import Figure from matplotlib.backends.backend_wxagg import FigureCanvasWxAgg as FigCanvas, NavigationToolbar2WxAgg as NavigationToolbar import numpy as np import pylab DATA_LENGTH = 100 REDRAW_TIMER_MS = 20 def getData(): return int(random.uniform(1000, 1020)) class GraphFrame(wx.Frame): # the main frame of the application def __init__(self): wx.Frame.__init__(self, None, -1, "Usart plotter", size=(800,600)) self.Centre() self.data = [] self.paused = False self.create_menu() self.create_status_bar() self.create_main_panel() self.redraw_timer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self.on_redraw_timer, self.redraw_timer) self.redraw_timer.Start(REDRAW_TIMER_MS) def create_menu(self): self.menubar = wx.MenuBar() menu_file = wx.Menu() m_expt = menu_file.Append(-1, "&Save plot\tCtrl-S", "Save plot to file") self.Bind(wx.EVT_MENU, self.on_save_plot, m_expt) menu_file.AppendSeparator() m_exit = menu_file.Append(-1, "E&xit\tCtrl-X", "Exit") self.Bind(wx.EVT_MENU, self.on_exit, m_exit) self.menubar.Append(menu_file, "&File") self.SetMenuBar(self.menubar) def create_main_panel(self): self.panel = wx.Panel(self) self.init_plot() self.canvas = FigCanvas(self.panel, -1, self.fig) # pause button self.pause_button = wx.Button(self.panel, -1, "Pause") self.Bind(wx.EVT_BUTTON, self.on_pause_button, self.pause_button) self.Bind(wx.EVT_UPDATE_UI, self.on_update_pause_button, self.pause_button) self.hbox1 = wx.BoxSizer(wx.HORIZONTAL) self.hbox1.Add(self.pause_button, border=5, flag=wx.ALL | wx.ALIGN_CENTER_VERTICAL) self.vbox = wx.BoxSizer(wx.VERTICAL) self.vbox.Add(self.canvas, 1, flag=wx.LEFT | wx.TOP | wx.GROW) self.vbox.Add(self.hbox1, 0, flag=wx.ALIGN_LEFT | wx.TOP) self.panel.SetSizer(self.vbox) #self.vbox.Fit(self) def create_status_bar(self): self.statusbar = self.CreateStatusBar() def init_plot(self): self.dpi = 100 self.fig = Figure((3.0, 3.0), dpi=self.dpi) self.axes = self.fig.add_subplot(111) self.axes.set_axis_bgcolor('white') self.axes.set_title('Usart data', size=12) pylab.setp(self.axes.get_xticklabels(), fontsize=8) pylab.setp(self.axes.get_yticklabels(), fontsize=8) # plot the data as a line series, and save the reference # to the plotted line series # self.plot_data = self.axes.plot( self.data, linewidth=1, color="blue", )[0] def draw_plot(self): # redraws the plot xmax = len(self.data) if len(self.data) > DATA_LENGTH else DATA_LENGTH xmin = xmax - DATA_LENGTH ymin = 0 ymax = 4096 self.axes.set_xbound(lower=xmin, upper=xmax) self.axes.set_ybound(lower=ymin, upper=ymax) # enable grid #self.axes.grid(True, color='gray') # Using setp here is convenient, because get_xticklabels # returns a list over which one needs to explicitly # iterate, and setp already handles this. # pylab.setp(self.axes.get_xticklabels(), visible=True) self.plot_data.set_xdata(np.arange(len(self.data))) self.plot_data.set_ydata(np.array(self.data)) self.canvas.draw() def on_pause_button(self, event): self.paused = not self.paused def on_update_pause_button(self, event): label = "Resume" if self.paused else "Pause" self.pause_button.SetLabel(label) def on_save_plot(self, event): file_choices = "PNG (*.png)|*.png" dlg = wx.FileDialog( self, message="Save plot as...", defaultDir=os.getcwd(), defaultFile="plot.png", wildcard=file_choices, style=wx.SAVE) if dlg.ShowModal() == wx.ID_OK: path = dlg.GetPath() self.canvas.print_figure(path, dpi=self.dpi) self.flash_status_message("Saved to %s" % path) def on_redraw_timer(self, event): if not self.paused: newData = getData() self.data.append(newData) self.draw_plot() def on_exit(self, event): self.Destroy() def flash_status_message(self, msg, flash_len_ms=1500): self.statusbar.SetStatusText(msg) self.timeroff = wx.Timer(self) self.Bind( wx.EVT_TIMER, self.on_flash_status_off, self.timeroff) self.timeroff.Start(flash_len_ms, oneShot=True) def on_flash_status_off(self, event): self.statusbar.SetStatusText('') if __name__ == '__main__': app = wx.PySimpleApp() app.frame = GraphFrame() app.frame.Show() app.MainLoop()

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  • VB6 Game Development

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "near-zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do suggest solutions with good performance and as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) UPDATE: Here is a screen shot of GearHead Garage. This picture ought to describe what i was attempting in words above... :) Thank You

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  • Confused about UIView frame property

    - by slowfungus
    I'm building a prototype iPad app that draws diagrams. I have the following view hierarchy: UIView UIScrollView DiagramView : UIView TabBar NavigationBar And a UIViewController subclass holding all that together. Before drawing the diagram the first time I calculate the dimensions of the diagram, and set the DiagramView frame to that size, and the content size of the scrollview as well. -(void)recalculateBounds { [renderer diagram:diagram shouldDraw:NO]; SQXRect diagramRect = SQXMakeRect(0.0,0.0,[diagram bounds].size.width,[diagram bounds].size.height); self.frame = diagramRect; [(UIScrollView*)[self superview] setContentSize:diagramRect.size]; } I should disclose that the frame is being set to about 1500 x 3500 which i know is ridiculous. I just want to focus on some other parts of the app before I get into optimizing the render code. This works beautifully, except that the rect being passed to drawRect is not the size that I set, and my drawing is getting clipped at the bottom. Its close the size i set, but bigger in width, and shorter in height. Also of note, is the fact that if I force the frame to be much bigger than what I know the diagram needs, then the drawRect:rect is big enough, and no clipping occurs. Of course this has me wondering if the frame size needs to take into account some other screen real estate like the toolbars but my reading of the docs tells me the frame is in superview coordinates, which would be the scrollview so I reckon I need to worry about such things. Any idea what is causing this discrepancy?

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  • Jquery .Show() .Hide() not working as expected

    - by fizgig07
    I'm trying to use the show and hide to display a different set of select options when a certain report type is selected. I have a couple problems with this: The .show .hide only execute properly if I pass params, slow fast, in the the first result of my conditional statement. If I take out the params or pass params in both results, only one select shows and it never changes.. here's is the code that currently kind of works. if ($('#ReportType').val() == 'PbuseExport') { $('#PbuseServices').show('fast'); $('#ReportServiceDropdown').hide('fast'); } else { $('#PbuseServices').hide(); $('#ReportServiceDropdown').show(); } After i've used this control I am taken to a differnt page. When I use the control again, it reatins the original search values and repopulates the control. Then again I only want to show one select option if a certain report is chosen.. This works correctly if the report type I originally searched on is not the "PbuseExport". If I searched on the report type "PbuseExport", then both selects show on the screen, and only until I change the report type does it show only one select. I know this probably isn't very clear.. Here is the code that handles the change event on the report type drop down. var serviceValue = $("#ReportType").val(); switch (serviceValue) { case 'PbuseExport': $('#PbuseServices').show('fast'); $('#ReportServiceDropdown').hide('fast'); default: $('#PbuseServices').hide(); $('#ReportServiceDropdown').show(); break; }

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  • python tkinter gui

    - by Lewis Townsend
    I'm wanting to make a small python program for yearly temperatures. I can get nearly everything working in the standard console but I'm wanting to implement it into a GUI. The program opens a csv file reads it into lists, works out the average, and min & max temps. Then on closing the application will save a summary to a new text file. I am wanting the default start up screen to show All Years. When a button is clicked it just shows that year's data. Here is a what I want it to look like. Pretty simple layout with just the 5 buttons and the out puts for each. I can make up the buttons for the top fine with: Code: class App: def __init__(self, master): frame = Frame(master) frame.pack() self.hi_there = Button(frame, text="All Years", command=self.All) self.hi_there.pack(side=LEFT) self.hi_there = Button(frame, text="2011", command=self.Y1) self.hi_there.pack(side=LEFT) self.hi_there = Button(frame, text="2012", command=self.Y2) self.hi_there.pack(side=LEFT) self.hi_there = Button(frame, text="2013", command=self.Y3) self.hi_there.pack(side=LEFT) self.hi_there = Button(frame, text="Save & Exit", command=self.Exit) self.hi_there.pack(side=LEFT) I'm not sure as to how to make the other elements, such as the title & table. I was going to post the code of the small program but decided not to. Once I have the structure/framework I think I can populate the fields & I might learn better this way. Using Python 2.7.3

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  • Vector insert() causes program to crash

    - by wrongusername
    This is the first part of a function I have that's causing my program to crash: vector<Student> sortGPA(vector<Student> student) { vector<Student> sorted; Student test = student[0]; cout << "here\n"; sorted.insert(student.begin(), student[0]); cout << "it failed.\n"; ... It crashes right at the sorted part because I can see "here" on the screen but not "it failed." The following error message comes up: Debug Assertion Failed! (a long path here...) Expression: vector emplace iterator outside range For more information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts. I'm not sure what's causing the problem now, since I have a similar line of code elsewhere student.insert(student.begin() + position(temp, student), temp); that does not crash (where position returns an int and temp is another declaration of a struct Student). What can I do to resolve the problem, and how is the first insert different from the second one?

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  • How to bring a modal to the front of the page using bootstrap?

    - by sharataka
    I am trying to implement a modal using bootstrap. When I click on the button the screen fades and the modal appears, but it appears behind the images in and is unreadable for the user. How do I bring the modal forward? <div class ="container-fluid"> <div class = "row-fluid"> <div class = "span2"> <!-- Modal --> <div class="modal hide fade" id="myModal"> <div class="modal-header"> <a class="close" data-dismiss="modal">×</a> <h3>Modal header</h3> </div> <div class="modal-body"> <p>One fine body…</p> </div> <div class="modal-footer"> <a href="#" class="btn">Close</a> <a href="#" class="btn btn-primary">Save changes</a> </div> </div> <a data-toggle="modal" href="#myModal" class="btn btn-primary">Launch demo modal</a> </div> <div class = "span8"> #a lot of images in this div </div> </div> </div>

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  • OpenGL ES - how to keep some object at a fixed size?

    - by OMH
    I'm working on a little game in OpenGL ES. In the background, there is a world/map. The map is just a large texture. Zoom/pinch/pan is used to move around. And I'm using glOrthof (left, right, bottom, top, zNear, zFar) to implement the zoom/pinch. When I zoom in, the sprites on top of the map is also zoomed in. But I would like to have some sprites stay at a fixed size. I could probably calculate a scale factor, depending on the parameters to glOrthof, but there must be a more natural and straightforward way of doing that, instead of scaling the sprites down when I zoom in. If I add some text or some GUI elements on top of the map, they should definately have a fixed size. Is there a solution to do this, or do I have to leave fixed values in glOrthof and implement zoom/pinch in another way? EDIT: To be more clear: I want sprites that zoom in/out along with the map, but stay at the same size. I have some elements that are like the pins on the iPhone's map application. When you zoom, the pins stay the same size, but move around on the screen to stay on the same spot on the map. That is mainly what I want a solution for. Solutions for this already came below, thanks!

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  • Inconsistent table width when hideing/showing a set of columns

    - by Salman A. Kagzi
    I have got a an HTML table of around 40+ columns. To make this table fit in the screen and have the data in a re presentable format we have section in this table. i.e. there are some column that are always visible and the remainder a made visible when s specific radio button (describing a section) is selected. Each radio button is associated to different number of columns. We show/hide a column by setting/removing "display:none" style in all the cell under that column. This all works Just fine. Now the real problem is with the width of the columns in this table. I cant use fixed with with pixel settings. I have tried using the percentage setting by giving 50% to the always visible part and rest 50% is divided between the column in a section. But I am unable to get a fixed behavior i.e. the size of the table columns across IE & FF. Some columns are just right while some are really huge. How can I get the table to give consistent column width across browsers?

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  • How can I prevent a page to jump to top position after failed validation?

    - by Slauma
    I have a simple aspx page with a few TextBoxes and a submit button. Some fields are required and below the button is a ValidationSummary. The complete form is larger than screen height so one has to scroll down to reach the submit button. If I don't fill all required fields and click on submit validation fails as expected and the validation summary displays some info messages below the button. Validation happens on the client and no postback occurs. So this all works as wished. But disturbing is that the page moves ("jumps") to top position when I click on the submit button. To see the validation summary one has to move down the page again. I've tried to set the ShowSummary property to false (which doesn't make much sense): The validation still works (no postback) but in this case the page does not move to top position. So the problem seems to depend on rendering the validation texts. Is there a way to prevent this page jump? Thank you in advance!

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  • How do I use InputType=numberDecimal with the "phone" soft keypad?

    - by Adam Dunn
    For an EditText box, the user should only be entering valid numbers, so I am using android:inputType="numberDecimal". Unfortunately, the soft keyboard that Android brings up has numbers only along the top row, while the next three rows have various other symbols (dollar sign, percent sign, exclamation mark, space, etc). Since the numberDecimal only accepts numbers 0-9, negative sign, and decimal point, it would make more sense to use the "phone" soft keyboard (0-9 in a 3x3 grid, plus some other symbols). This would make the buttons larger and easier to hit (since it's a 4x4 grid rather than a 10x4 grid in the same screen area). Unfortunately, using android:inputType="phone" allows non-numeric characters such as parentheses I have attempted to use android:inputType="numberDecimal|phone", but the numberDecimal aspect of the bit flag seems to be ignored. I have also tried using android:inputType="phone" in combination with android:digits="0123456789-.", but that still allows multiple negative signs or decimal points (inputType="number" has really good error checking for things like that, and won't let the user even type it in). I have also tried using android:inputType="phone" in the xml layout file, while using a DigitsKeyListener in the java code, but then that just uses the default number soft keyboard (the one that has numbers only along top row) (it appears to set InputType.TYPE_CLASS_NUMBER, which voids the InputType.TYPE_CLASS_PHONE set by the xml layout). Writing a custom IME wouldn't work, since the user would have to select the IME as a global option outside the app. Is there any way to use the "phone" style soft keyboard while also using the "number" restrictions on what is entered?

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  • How to install previously-archived apps from xcode organizer to my iphone

    - by Ben Clayton
    Hi all. Xcode keeps an archive of all the versions of my apps that I've submitted to the app store in the 'archived applications' section. I assumed using this I could install an old version of an app to my device, in order to reproduce any problems my client may have had with that particular version. However, when I try to do this I get an error: 'this executable was signed with invalid entitlements, the entitlements specified in your applications code signing entitlements do not match those specified in your provisioning profile' The original app was signed using our App Store distribution certificate, and I use the Organizer interface to re-sign it using our Developer profile. select the archived app select the version I want to test click 'share' select 'iphone developer' next to identity save to disk (saves the ipa file) then copy the ipa to the device using the little + button you see next to 'applications' on the screen you get when you select the connected device. Then I get the error, and the app isn't installed. Is there something obvious I'm doing wrong here? Or is there a different process to re-install an archived app to my device? Thanks,

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  • View transform seems to be ignored when animating on iphone. Why?

    - by heymon
    I have views that can be rotated, scaled and moved around the screen. I want the view to resize and be orthogonal when the user double tap's the view to edit the textview within. The code is below. Somewhere the transform is getting reset. The NSLog statement below prints the identity transform, but a print of the transform when the animation is complete in transitionDidStop reveals that the transform is what it was before I thought I set it to identity. The view resizes, but it acts like the transform was never set to identity? Any ideas/pointers? originalBounds = self.bounds; originalCenter = self.center; originalTransform = self.transform; r = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width - 70, 450); [UIView beginAnimations: nil context: NULL]; [UIView setAnimationDelegate: self]; [UIView setAnimationDidStopSelector: @selector(transitionDidStop:finished:context:)]; self.transform = CGAffineTransformIdentity; NSLog(@"%@ after set", NSStringFromCGAffineTransform([self transform])); [self setBounds: r]; [self setCenter: p]; [self setAlpha: 1.0]; [UIView commitAnimations]; [textView becomeFirstResponder];

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  • Moving UIScrollView in App

    - by jsetting32
    Currently, I am attempting to create the same effect as Yahoo! Weather's App where the vital day information is at the bottom of the page on the top of a UIScrollView, that's contained by a UIView. I am having a hard time thinking about how this is going to happen or how I should implement this. If the user taps on the top of the UIScrollView which is located near the bottom of the laoded UIView, and starts to scroll up (/), the UIScrollView's frame should be moved to the TOP of the current UIView's frame. So the UIScrollView's y-value should change to UIView's (self.view.frame.origin.y) if the user starts scrolling UP on the UIScrollView which is located on the UIView's y-pixel ~280. Here's what the UIViewController should look like in the beginning of loading the ViewController... Then once the user slides his finger from the bottom to the top of the screen... this should happen........ And when the user scrolls to the top of the UIScrollView with all the content within it... the view should go back to the start picture shown... How is this done? I was thinking several UIGestureRecognizer's and Instantiating the UIscrollview at the lower part of the UIView... _weatherView = [[UIScrollView alloc] initWithFrame:CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y + 250, self.view.bounds.size.width, self.view.bounds.size.height - 44)]; _weatherView.contentSize = CGSizeMake(self.view.bounds.size.width, self.view.bounds.size.height * 4); _weatherView.backgroundColor = [UIColor clearColor]; [self.view addSubview:_weatherView]; The adding some UIGestureRecognizer delegate method.... But anyone have any ideas on the UIGestureRecognizer delegate method? And how it should be implemented? I can write the psuedo-code but I am having problems finding the delegate methods :P Thank you!!! ---- Break Time.... :)

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  • How come drawing this line at (0,0) doesn't really draw it at (0,0)?

    - by George Edison
    I have this ActionScript code here: package { import flash.display.Sprite; import flash.display.LineScaleMode; import flash.display.CapsStyle; import flash.display.JointStyle; import flash.display.Shape; import flash.events.Event; public class Main extends Sprite { private var lines:Shape; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point lines = new Shape(); addChild(lines); lines.graphics.clear(); lines.graphics.lineStyle(10, 0x000000); lines.graphics.moveTo(0, 0); lines.graphics.lineTo(stage.stageWidth, stage.stageHeight); } } } What I'm expecting this to do is to draw a line from one corner of the screen to the other... but that's not what it does. See here.

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  • How to obtain the panel within a treeview (WPF)

    - by sperling
    How can one obtain the panel that is used within a TreeView? I've read that by default TreeView uses a VirtualizingStackPanel for this. When I look at a TreeView template, all I see is <ItemsPresenter />, which seems to hide the details of what panel is used. Possible solutions: 1) On the treeview instance ("tv"), from code, do this: tv.ItemsPanel. The problem is, this does not return a panel, but an ItemsPanelTemplate ("gets or sets the template that defines the panel that controls the layout of the items"). 2) Make a TreeView template that explicitly replaces <ItemsPresenter /> with your own ItemsControl.ItemsPanel. I am providing a special template anyways, so this is fine in my scenario. Then give a part name to the panel that you place within that template, and from code you can obtain that part (i.e. the panel). The problem with this? see below. (I am using a control named VirtualTreeView which is derived from TreeView, as is seen below): , use following: -- [sorry folks about poor formatting here, this is my first post, I tried 4 spaces for code... doesn't seem to work?] [I stripped out all clutter here for visibility...] The problem with this is: this immediately overrides any TreeView layout mechanism. Actually, you just get a blank screen, even when you have TreeViewItems filling the tree. Well, the reason I want to get a hold of the panel is to take some part in the MeaureOverride, but without going into all of that, I certainly do not want to rewrite the book of how to layout a treeview. I.e., doing this the step #2 way seems to invalidate the point of even using a TreeView in the first place. Sorry if there is some confusion here, thanks for any help you can offer.

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  • ncurses - resizing glitch

    - by ryyst
    I'm writing an ncurses program and am trying to make it respond correctly to terminal resizing. While I can read the terminal dimensions correctly in my program, ncurses doesn't seem to deal with new dimensions correctly. Here's a (somewhat lengthy) sample program: #include <ncurses.h> #include <string.h> #include <signal.h> #include <sys/ioctl.h> void handle_winch(int sig){ struct winsize w; ioctl(0, TIOCGWINSZ, &w); COLS = w.ws_col; LINES = w.ws_row; wresize(stdscr, LINES, COLS); clear(); mvprintw(0, 0, "COLS = %d, LINES = %d", COLS, LINES); for (int i = 0; i < COLS; i++) mvaddch(1, i, '*'); refresh(); } int main(int argc, char *argv[]){ initscr(); struct sigaction sa; memset(&sa, 0, sizeof(struct sigaction)); sa.sa_handler = handle_winch; sigaction(SIGWINCH, &sa, NULL); while(getch() != 27) {} endwin(); return 0; } If you run it, you can see that the terminal dimensions are correctly retrieved. But the second line, which is supposed to draw *-characters across the screen, doesn't work. Try resizing the window horizontally to make it larger, the line of *s will not get larger. What's the problem here? I'm aware that one can temporarily leave curses mode, but I'd prefer a cleaner solution. Thanks!

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