Search Results

Search found 21356 results on 855 pages for 'check digit'.

Page 707/855 | < Previous Page | 703 704 705 706 707 708 709 710 711 712 713 714  | Next Page >

  • Bootstrap - Typehead on multiple inputs

    - by Clem
    I have two text intputs, both have to run an autocompletion. The site is using Bootstrap, and the « typeahead » component. I have this HTML : <input type="text" class="js_typeahead" data-role="artist" /> <input type="text" class="js_typeahead" data-role="location" /> I'm using the « data-role » attribute (that is sent to the Ajax controller as a $_POST index), in order to determine what kind of data has to be retrieved from the database. The Javascript goes this way : var myTypeahead = $('input.js_typeahead').typeahead({ source: function(query, process){ var data_role; data_role = myTypeahead.attr('data-role'); return $.post('/ajax/typeahead', { query:query,data_role:data_role },function(data){ return process(data.options); }); } }); With PHP, I check what $_POST['data-role'] contains, an run the MySQL query (in this case, a query either on a list of Artists, or a list of Locations). But the problem is the second "typeahead" returns the same values than the first one (list of Artists). I assume it's because the listener is attached to the object « myTypeahead », and this way the "data-role" attribute which is used, will always be the same. I think I could fix it by using something like : data_role = $(this).attr('data-role'); But of course this doesn't work, as it's a different scope. Maybe I'm doing it all wrong, but at least maybe you people could give me a hint. Sorry if this has already been discussed, I actually searched but without success. Thanks in advance, Clem (from France, sorry for my english)

    Read the article

  • Problems solving oddly acting labels in ie7.

    - by Qwibble
    Okay so this is sort of a double question so I'll split it into two. First part In modern browsers the main bold labels sit above their corresponding form elements, and align to the left as is expected. However in ie7, they randomly site 10-15px inset. I went through the developer tools and could find nothing to fix it. I've made sure all my margins and padding is reset so I don't really understand =S Here's the page demo - link Maybe some of you ie bug fixing genius's know what the problem is? =D Second part Again with labels, this time the in-line ones resident next to the check boxes and radio buttons. In modern browsers again, the side beside the form elements as expected, but not so in ie7 where they take a new line. I've tried floating, changing margins and everything but to no effect in sitting it in-line with the div.checker or div.radio that is created by the uniform Jquery plugin. Here's the page demo - link Sorry for troubling you with my ie7 problems, I know they arent the most fun to solve. Hopefully someone has the patience to help. Matt

    Read the article

  • Arduino variable going blank after the first pass

    - by user541597
    I have an Arduino sketch that takes a timet and when that timet is equal to the current time it sets the new timet to timet + 2. For example: char* convert(char* x, String y) { int hour; int minute; sscanf(x, "%d:%d", &hour, &minute); char buf[6]; if (y == "6") { if (hour > 17) { hour = (hour+6)%24; snprintf(buf, 10, "%d:%d", hour, minute ); } else if (hour < 18) { //hour = hour + 6; minute = (minute + 2); snprintf(buf, 10, "%d:%d", hour, minute); } } if (y == "12") { if (hour > 11) { hour = (hour+12)%24; snprintf(buf, 10, "%d:%d", hour, minute ); } else if (hour < 12) { hour = hour + 12; snprintf(buf, 10, "%d:%d", hour, minute); } } if (y == "24") { hour = (hour+24)%24; snprintf(buf, 10, "%d:%d", hour, minute ); } return buf; } The sketch starts for example at 1:00am. timet is set to 1:02, at system time 1:02 timet is equal to the system time. My loops looks like this: if (timet == currenttime) { timet = convert(timet) } Whenever I check the value of timet it should equal 1:04, however I get the correct value at the first run after the execution of convert, however every time after that my timet value is blank. I tried changing the code instead of using the if loop. I only run the convert function when I send for example t through the serial monitor. This works fine and outputs the correct timet after the execution of the convert function, So I figured the problem is in the if loop... Any ideas?

    Read the article

  • what is file verification system for php project or licence checking the configuration files

    - by Jayapal Chandran
    Hi, My colleague asked me a question like "license check to config file". when i searched i got this http://www.google.com/search?q=file+verification+system&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a and in the result i got this http://integrit.sourceforge.net/texinfo/integrit.html but could not grasp much of its idea. Here is my thoughts... Our project is written in codeigniter. The project owner is providing it to their customer. The owner is a business partner with that concept. Besides, the owner needs control of the project code so that the customer will not break rules with him like changing the code or moving it go another server or validity. So the owner needs a system to enable disable the site. Let me give an example... owner.com will have an admin panel where he can either disable or enable the client.com. when he disables the client.com should display a custom message instead of loading the files. client.com is written i a way that i will process requests from owner.com and also the other way round. so, here i want a list of the concepts with which we can implement the ownership and control over client.com any suggestions, links, references, answers will be helpful. If i am missing something in my question i will update my question according to your comments if any so that the users can give in their idea without confusing of what i had asked. THX

    Read the article

  • How to save to Django Model that Have Mulitple Foreign Keys Fields

    - by Spikie
    I have Models for business Apps class staff_name(models.Model): TITLE_CHOICES = ( ('Mr', 'Mr'), ('Miss', 'Miss'), ( 'Mrs', 'Mrs'), ( 'chief', 'chief'), ) titlename = models.CharField(max_length=10,choices=TITLE_CHOICES) firstname = models.CharField(max_length=150) surname = models.CharField(max_length=150) date = models.DateTimeField(auto_now=True) class meta: ordering = ["date"] get_latest_by = "date" class inventory_transaction(models.Model): stock_in = models.DecimalField(blank=True, null=True,max_digits=8, decimal_places=2) stock_out = models.DecimalField(blank=True,null=True,max_digits=8, decimal_places=2) Number_container = models.ForeignKey(container_identity) staffs = models.ForeignKey(staff_name) goods_details = models.ForeignKey(departments) balance = models.DecimalField(max_digits=8, decimal_places=2) date = models.DateTimeField(auto_now=True) What i want to accomplish is check if the staff have made entry to the table before if yes add the value for the stock in plus (last) balance field and assign to balance if no just assign stock in value to balance field and save these are my codes These are my codes: try: s = staffname.staffs_set.all().order_by("-date").latest() # staffname is the instant of the class model staff_name e = s.staffs_set.create(stockin=vdataz,balance=s.balance + vdataz ) # e is the instant of the class model inventory_transaction e.save e.staffs.add(s) e.from_container.add(containersno) e.goods_details.add(department) except ObjectDoesNotExist: e = staff_name.objects.create(stockin=vdataz,balance=vdataz ) e.save e.staffs.add(staffname) e.from_container.add(containersno) e.goods_details.add(department) I will really appreciate a solution Thanks I hope it make more sense now. iam on online if you need more explanation just ask in the comment.Thank you for your help

    Read the article

  • Problem with a NSString that equals to (null)

    - by Guy Dor
    Hi, I have an UIViewController named MainViewController I have another UIViewController named LeftSharingViewController; I would like to get and use the NSString from MainViewController in my LeftSharingViewController I have a problem, I always get (null) instead of the NSString wanted value. Here's my code and how does the NSString get it's value MainViewController: - (void)webViewDidFinishLoad:(UIWebView *)webView { leftWebViewString = [NSString stringWithString:leftWebView.request.URL.absoluteString]; } LeftSharingViewController.h: #import <UIKit/UIKit.h> #import "MainViewController.h" #import <MessageUI/MessageUI.h> #import <MessageUI/MFMailComposeViewController.h> @class MainViewController; @interface LeftSharingViewController : UIViewController <MFMailComposeViewControllerDelegate> { MainViewController *mainViewController; NSString *leftWebViewUrl; } @property (nonatomic, retain) MainViewController *mainViewController; @property (nonatomic, retain) NSString *leftWebViewUrl; @end LeftSharingViewController.m: #import "LeftSharingViewController.h" #import "MainViewController.h" @implementation LeftSharingViewController @synthesize mainViewController; @synthesize leftWebViewUrl; - (void)viewWillAppear:(BOOL)animated { self.leftWebViewUrl = self.mainViewController.leftWebViewString; } #pragma mark - #pragma mark Compose Mail -(void)displayComposerSheet { MFMailComposeViewController *mailPicker = [[MFMailComposeViewController alloc] init]; mailPicker.mailComposeDelegate = self; [mailPicker setSubject:@"Check Out This Website!"]; [mailPicker setMessageBody:[NSString stringWithFormat:@"Take a look at this site:%@", leftWebViewUrl] isHTML:YES]; mailPicker.modalPresentationStyle = UIModalPresentationFormSheet; [self presentModalViewController:mailPicker animated:YES]; [mailPicker release]; } Thanks!

    Read the article

  • W3C error doc error? Output tag browser support.

    - by ThomasReggi
    Was looking at the reference page here : http://www.w3.org/TR/html5/offline.html I copied and pasted the code on my server here in separate files. All of the pages are linked correctly but the clock won't show. Just to double check, it wasn't my "server config" I put it on jsfiddle.net here: http://jsfiddle.net/reggi/Dy8PU/. Fails: MAC / FIREFOX 3.6.13 Wins: MAC / FIREFOX 4.0.b8 Is this dummy example code? <!-- clock.html --> <!DOCTYPE HTML> <html> <head> <title>Clock</title> <script src="clock.js"></script> <link rel="stylesheet" href="clock.css"> </head> <body> <p>The time is: <output id="clock"></output></p> </body> </html> /* clock.css */ output { font: 2em sans-serif; } /* clock.js */ setTimeout(function () { document.getElementById('clock').value = new Date(); }, 1000); UPDATE: The W3C code above works on only the NEWEST Beta releases of certain browsers Below are some viable current javascript workarounds

    Read the article

  • Jquery Bugs?? Long decimal number after two numbers multiply...

    - by Jerry
    Hi all I am working on a shopping site and I am trying to calculate the subtotal of products. I got my price from a array and quantity from getJSON response array. Two of them multiply comes to my subtotal. I can change the quantity and it will comes out different subtotal. However,when I change the quantity to certain number, the final subtotal is like 259.99999999994 or some long decimal number. I use console.log to check the $price and $qty. Both of them are in the correct format ex..299.99 and 6 quantity.I have no idea what happen. I would appreciate it if someone can help me about it. Here is my Jquery code. $(".price").each(function(index, price){ $price=$(this); //get the product id and the price shown on the page var id=$price.closest('tr').attr('id'); var indiPrice=$($price).html(); //take off $ indiPrice=indiPrice.substring(1) //make sure it is number format var aindiPrice=Number(indiPrice); //push into the array productIdPrice[id]=(aindiPrice); var url=update.php $.getJSON( url, {productId:tableId, //tableId is from the other jquery code which refers to qty:qty}, productId function(responseProduct){ $.each(responseProduct, function(productIndex, Qty){ //loop the return data if(productIdPrice[productIndex]){ //get the price from the previous array we create X Qty newSub=productIdPrice[productIndex]*Number(Qty); //productIdPrice[productIndex] are the price like 199.99 or 99.99 // Qty are Quantity like 9 or 10 or 3 sum+=newSub; newSub.toFixed(2); //try to solve the problem with toFixed but didn't work console.log("id: "+productIdPrice[productIndex]) console.log("Qty: "+Qty); console.log(newSub); **//newSub sometime become XXXX.96999999994** }; Thanks again!

    Read the article

  • Error copying file from app bundle

    - by Michael Chen
    I used the FireFox add-on SQLite Manager, created a database, which saved to my desktop as "DB.sqlite". I copied the file into my supporting files for the project. But when I run the app, immediately I get the error "Assertion failure in -[AppDelegate copyDatabaseIfNeeded], /Users/Mac/Desktop/Note/Note/AppDelegate.m:32 2014-08-19 23:38:02.830 Note[28309:60b] Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Failed to create writable database file with message 'The operation couldn’t be completed. (Cocoa error 4.)'.' First throw call stack: "... Here is the App Delegate Code where the error takes place -(void) copyDatabaseIfNeeded { NSFileManager *fileManager = [NSFileManager defaultManager]; NSError *error; NSString *dbPath = [self getDBPath]; BOOL success = [fileManager fileExistsAtPath:dbPath]; if (!success) { NSString *defaultDBPath = [[ [NSBundle mainBundle ] resourcePath] stringByAppendingPathComponent:@"DB.sqlite"]; success = [fileManager copyItemAtPath:defaultDBPath toPath:dbPath error:&error]; if (!success) NSAssert1(0, @"Failed to create writable database file with message '%@'.", [error localizedDescription]); } } I am very new to Sqlite, so I maybe I didn't create a database correctly in the FireFox Sqlite manager, or maybe I didn't "properly" copy the .sqlite file in? (I did check the target membership in the sqlite and it correctly has my project selected. Also, the .sqlite file names all match up perfectly.)

    Read the article

  • Prolog Beginner: How to unify with arithmentic comparison operators or how to get a set var to range

    - by sixtyfootersdude
    I am new to prolog. I need to write an integer adder that will add numbers between 0-9 to other numbers 0-9 and produce a solution 0-18. This is what I want to do: % sudo code add(in1, in2, out) :- in1 < 10, in2 < 10, out < 18. I would like to be able to call it like this: To Check if it is a valid addition: ?- add(1,2,3). true ?- add(1,2,4). false With one missing variable: ?- add(X,2,3). 1 ?- add(1,4,X). 5 With multiple missing variables: ?-add(X,Y,Z). % Some output that would make sense. Some examples could be: X=1, Y=1, Z=2 ; X=2, Y=1, Z=3 ...... I realize that this is probably a pretty simplistic question and it is probably very straightforward. However cording to the prolog tutorial I am using: "Unlike unification Arithmetic Comparison Operators operators cannot be used to give values to a variable. The can only be evaluated when every term on each side have been instantiated."

    Read the article

  • imageconvolution leaves black dot in the upper left corner

    - by Peter O.
    I'm trying to sharp resized images using this code: imageconvolution($imageResource, array( array( -1, -1, -1 ), array( -1, 16, -1 ), array( -1, -1, -1 ), ), 8, 0); When the transparent PNG image is sharpened, using code above, it appears with a black dot in the upper left corner (I have tried different convolution kernels, but the result is the same). After resizing the image looked OK. 1st image is the original one 2nd image is the sharpened one EDIT: What am I going wrong? I'm using the color retrieved from pixel. $color = imagecolorat($imageResource, 0, 0); imageconvolution($imageResource, array( array( -1, -1, -1 ), array( -1, 16, -1 ), array( -1, -1, -1 ), ), 8, 0); imagesetpixel($imageResource, 0, 0, $color); Is imagecolorat the right function? Or is the position correct? EDIT2: I have changed coordinates, but still no luck. I've check the transparency given by imagecolorat (according to this post). This is the dump: array(4) { red => 0 green => 0 blue => 0 alpha => 127 } Alpha 127 = 100% transparent. Those zeroes might cause the problem...

    Read the article

  • JavaFX: File upload to REST service / servlet fails because of missing boundary

    - by spa
    I'm trying to upload a file using JavaFX using the HttpRequest. For this purpose I have written the following function. function uploadFile(inputFile : File) : Void { // check file if (inputFile == null or not(inputFile.exists()) or inputFile.isDirectory()) { return; } def httpRequest : HttpRequest = HttpRequest { location: urlConverter.encodeURL("{serverUrl}"); source: new FileInputStream(inputFile) method: HttpRequest.POST headers: [ HttpHeader { name: HttpHeader.CONTENT_TYPE value: "multipart/form-data" } ] } httpRequest.start(); } On the server side, I am trying to handle the incoming data using the Apache Commons FileUpload API using a Jersey REST service. The code used to do this is a simple copy of the FileUpload tutorial on the Apache homepage. @Path("Upload") public class UploadService { public static final String RC_OK = "OK"; public static final String RC_ERROR = "ERROR"; @POST @Produces("text/plain") public String handleFileUpload(@Context HttpServletRequest request) { if (!ServletFileUpload.isMultipartContent(request)) { return RC_ERROR; } FileItemFactory factory = new DiskFileItemFactory(); ServletFileUpload upload = new ServletFileUpload(factory); List<FileItem> items = null; try { items = upload.parseRequest(request); } catch (FileUploadException e) { e.printStackTrace(); return RC_ERROR; } ... } } However, I get a exception at items = upload.parseRequest(request);: org.apache.commons.fileupload.FileUploadException: the request was rejected because no multipart boundary was found I guess I have to add a manual boundary info to the InputStream. Is there any easy solution to do this? Or are there even other solutions?

    Read the article

  • Checking if a console application is still running using the Process class

    - by Ced
    I'm making an application that will monitor the state of another process and restart it when it stops responding, exits, or throws an error. However, I'm having trouble to make it reliably check if the process (Being a C++ Console window) has stopped responding. My code looks like this: public void monitorserver() { while (true) { server.StartInfo = new ProcessStartInfo(textbox_srcdsexe.Text, startstring); server.Start(); log("server started"); log("Monitor started."); while (server.Responding) { if (server.HasExited) { log("server exitted, Restarting."); break; } log("server is running: " + server.Responding.ToString()); Thread.Sleep(1000); } log("Server stopped responding, terminating.."); try { server.Kill(); } catch (Exception) { } } } The application I'm monitoring is Valve's Source Dedicated Server, running Garry's Mod, and I'm over stressing the physics engine to simulate it stopping responding. However, this never triggers the process class recognizing it as 'stopped responding'. I know there are ways to directly query the source server using their own protocol, but i'd like to keep it simple and universal (So that i can maybe use it for different applications in the future). Any help appreciated

    Read the article

  • Rack, FastCGI, Lighttpd configuration

    - by zacsek
    Hi! I want to run a simple application using Rack, FastCGI and Lighttpd, but I cannot get it working. I get the following error: /usr/lib/ruby/1.8/rack/handler/fastcgi.rb:23:in `initialize': Address already in use - bind(2) (Errno::EADDRINUSE) from /usr/lib/ruby/1.8/rack/handler/fastcgi.rb:23:in `new' from /usr/lib/ruby/1.8/rack/handler/fastcgi.rb:23:in `run' from /www/test.rb:7 Here is the application: #!/usr/bin/ruby app = Proc.new do |env| [200, {'Content-Type' => 'text/plain'}, "Hello World!"] end require 'rack' Rack::Handler::FastCGI.run app, :Port => 4000 ... and the lighttpd.conf: server.modules += ( "mod_access", "mod_accesslog", "mod_fastcgi" ) server.port = 80 server.document-root = "/www" mimetype.assign = ( ".html" => "text/html", ".txt" => "text/plain", ".jpg" => "image/jpeg", ".png" => "image/png" ) index-file.names = ( "test.rb" ) fastcgi.debug = 1 fastcgi.server = ( ".rb" => (( "host" => "127.0.0.1", "port" => 4000, "bin-path" => "/www/test.rb", "check-local" => "disable", "max-procs" => 1 )) ) Can someone help me? What am I doing wrong?

    Read the article

  • C++ return a "NULL" object if search result not found

    - by aduric
    I'm pretty new to C++ so I tend to design with a lot of Java-isms while I'm learning. Anyway, in Java, if I had class with a 'search' method that would return an object T from a Collection< T that matched a specific parameter, I would return that object and if the object was not found in the collection, I would return a NULL. Then in my calling function I would just check if(T != NULL) { ... } In C++, I'm finding out that I can't return a NULL if the object doesn't exist. I just want to return an 'indicator' of type T that notifies the calling function that no object has been found. I don't want to throw an exception because it's not really an exceptional circumstance. class Node { .... Attr& getAttribute(const string& attribute_name) const { //search collection //if found at i return attributes[i]; //if not found return NULL; } private: vector<Attr> attributes; }

    Read the article

  • Custom Server to communicate with my software?

    - by Zachary Brown
    I am working on a major project that I need for work. I am working on a project that requires software validation. I would like this to be handled by a custom server I will write in Python, this server will be the "gateway" between the user and product activation. The software program will be purchased from other companies in volume licensing. So this is what I need the server to do: 1). The user clicks to activate their software. (easy, all is good so far) 2). The software gets the distributor's id from another online server. ( this is also easy, and already coded.) 3). Then, the software asks my custom server if the distributor is allowed to activate anymore copies of the software. 4). The server will then check ( an online encoded text file ) to see if the distributor can or can't. If they can, it will tell the software that registration can proceede, at which point the software will pass the software serial number to the server. I have done my best to explain what I am trying to accomplish, but if something is not quite sensible, please let me know. Thanks to all members of Stackoverflow.com for the help in the past, and those who will help me now. I am using Python 2.6 Win. XP Home Edition

    Read the article

  • VB.NET - Find a Substring in an ArrayList, StringCollection or List(Of String)

    - by CJM
    I've got some code that creates a list of AD groups that the user is a member of, with the intention of saying 'if user is a member of GroupX then allow admin access, if not allow basic access'. I was using a StringCollection to store this list of Groups, and intended to use the Contains method to test for membership of my admin group, but the problem is that this method only compares the full string - but my AD groups values are formatted as cn=GroupX, etc.... I want to be easily able to determine if a particular substring (i.e. 'GroupX') appears in the list of groups. I could always iterate through the groups check each for a substring representing my AD group name, but I'm more interested in finding out if there is a 'better' way. Clearly there are a number of repositories for the list of Groups, and it appears that Generics (List(Of String)) are more commonly preferred (which I may well implement anyway) but there is no in-built means of checking for a substring using this method either. Any suggestions? Or should I just iterated through the list of groups?

    Read the article

  • How do I patch a Windows API at runtime so that it to returns 0 in x64?

    - by Jorge Vasquez
    In x86, I get the function address using GetProcAddress() and write a simple XOR EAX,EAX; RET; in it. Simple and effective. How do I do the same in x64? bool DisableSetUnhandledExceptionFilter() { const BYTE PatchBytes[5] = { 0x33, 0xC0, 0xC2, 0x04, 0x00 }; // XOR EAX,EAX; RET; // Obtain the address of SetUnhandledExceptionFilter HMODULE hLib = GetModuleHandle( _T("kernel32.dll") ); if( hLib == NULL ) return false; BYTE* pTarget = (BYTE*)GetProcAddress( hLib, "SetUnhandledExceptionFilter" ); if( pTarget == 0 ) return false; // Patch SetUnhandledExceptionFilter if( !WriteMemory( pTarget, PatchBytes, sizeof(PatchBytes) ) ) return false; // Ensures out of cache FlushInstructionCache(GetCurrentProcess(), pTarget, sizeof(PatchBytes)); // Success return true; } static bool WriteMemory( BYTE* pTarget, const BYTE* pSource, DWORD Size ) { // Check parameters if( pTarget == 0 ) return false; if( pSource == 0 ) return false; if( Size == 0 ) return false; if( IsBadReadPtr( pSource, Size ) ) return false; // Modify protection attributes of the target memory page DWORD OldProtect = 0; if( !VirtualProtect( pTarget, Size, PAGE_EXECUTE_READWRITE, &OldProtect ) ) return false; // Write memory memcpy( pTarget, pSource, Size ); // Restore memory protection attributes of the target memory page DWORD Temp = 0; if( !VirtualProtect( pTarget, Size, OldProtect, &Temp ) ) return false; // Success return true; } This example is adapted from code found here: http://www.debuginfo.com/articles/debugfilters.html#overwrite .

    Read the article

  • jboss cache as hibernate 2nd level - cluster node doesn't persist replicated data

    - by Sergey Grashchenko
    I'm trying to build an architecture basically described in user guide http://www.jboss.org/file-access/default/members/jbosscache/freezone/docs/3.2.1.GA/userguide_en/html/cache_loaders.html#d0e3090 (Replicated caches with each cache having its own store.) but having jboss cache configured as hibernate second level cache. I've read manual for several days and played with the settings but could not achieve the result - the data in memory (jboss cache) gets replicated across the hosts, but it's not persisted in the datasource/database of the target (not original) cluster host. I had a hope that a node might become persistent at eviction, so I've got a cache listener and attached it to @NoveEvicted event. I found that though I could adjust eviction policy to fully control it, no any persistence takes place. Then I had a though that I could try to modify CacheLoader to set "passivate" to true, but I found that in my case (hibernate 2nd level cache) I don't have a way to access a loader. I wonder if replicated data persistence is possible at all by configuration tuning ? If not, will it work for me to create some manual peristence in CacheListener (I could check whether the eviction event is local, and if not - persist it to hibernate datasource somehow) ? I've used mvcc-entity configuration with the modification of cacheMode - set to REPL_ASYNC. I've also played with the eviction policy configuration. Last thing to mention is that I've tested entty persistence and replication in project that has been generated with Seam. I guess it's not important though.

    Read the article

  • Remove this URL string when login fails and simply show div error

    - by Anagio
    My developer built our registration page to display a div when logins failed based on a string in the URL. When logins fail this is added to the URL /login?msg=invalid The PHP in my login.phtml which displays the error messages based on the msg= parameter is <?php $msg = ""; $msg = $_GET['msg']; if($msg==""){ $showMsg = ""; } elseif($msg=="invalid"){ $showMsg = ' <div class="alert alert-error"> <a class="close" data-dismiss="alert">×</a> <strong>Error!</strong> Login or password is incorrect! </div>'; } elseif($msg=="disabled"){ $showMsg = "Your account has been disabled."; } elseif($msg==2){ $showMsg = "Your account is not activated. Please check your email."; } ?> In the controller the redirect to that URL is else //email id does not exist in our database { //redirecting back with invalid email(invalid) msg=invalid. $this->_redirect($url."?msg=invalid"); } I know there are a few other validation types for disabled accounts etc. I'm in the process of redesigning the entire interface and would like to get rid of this kind of validation so that the div tags display when logins fail but not show the URL strings. If it matters the new div I want to display is <div class="alert alert-error alert-login"> Email or password incorrect </div> I'd like to replace the php my self in my login.phtml and controller but not a good programmer. What can I replace $this->_redirect($url."?msg=invalid"); with so that no strings are added to the URL and display the appropriate div tags? Thanks

    Read the article

  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

    Read the article

  • Forum achievements on a phpBB3 board?

    - by VIVA LA NWO
    I recently started a new community. The forum software is phpBB3, and so far so good. In an attempt to make my community more unique and interesting, I had to idea of having user achievements. Let me give you a quick run-down. Each user has achievements that they can earn (these will probably be across all users), for example an achievement for when a user hits 1,000 posts, when they upload an avatar, when one of their topics gets 1,000 views and so on. Each achievement has points, for example an achievement like uploading an avatar will be 10 points and reaching 10,000 points will grant 50 achievement points. If anyone here plays World of Warcraft you may be seeing where I'm getting the ideas from. :) What I'm struggling to get my head around though is how exactly to code this... I could keep a record of all users activity and add it to a special database table possibly, and then check via cron every minute or so if any user has met achievement criteria... but then I also want it controllable through the ACP so I can easily add new achievements and change their points etc. My mind is pretty blank when it comes to anything but the most simple things. What I really posted here for was feedback on the idea and how you all think I should go about doing this. The coding part should be pretty simple for me once I get my head around how phpBBB MODs need to be written. Thanks for reading, and I look forward to your replies. :)

    Read the article

  • Using "wildcards" in a vlist array to delete rows in Excel

    - by KMinner
    Good Morning All, I'm trying to setup a vba macro to delete all user IDs out of a spreadsheet that do not start with designated prefixes (e.g. US, A1, VM, etc). The below block of code was found on the Code Library and looks to be what I need but there is one problem: When I enter in UserID prefixes into the vlist fields, it treats them as absolute rather then a part of the string that I want to keep. Is there a way to incorporate wildcards into a vlist? Sub Example1() Dim vList Dim lLastRow As Long, lCounter As Long Dim rngToCheck As Range, rngFound As Range, rngToDelete As Range Application.ScreenUpdating = False With Sheet1 lLastRow = Get_Last_Row(.Cells) If lLastRow > 1 Then vList = Array("US", "A1", "EG", "VM") 'we don't want to delete our header row With .Range("A2:A" & lLastRow) For lCounter = LBound(vList) To UBound(vList) Set rngFound = .Find( _ what:=vList(lCounter), _ lookat:=xlWhole, _ searchorder:=xlByRows, _ searchdirection:=xlNext, _ MatchCase:=True) 'check if we found a value we want to keep If rngFound Is Nothing Then 'there are no cells to keep with this value If rngToDelete Is Nothing Then Set rngToDelete = .Cells Else 'if there are no cells with a different value then 'we will get an error On Error Resume Next If rngToDelete Is Nothing Then Set rngToDelete = .ColumnDifferences(Comparison:=rngFound) Else Set rngToDelete = Intersect(rngToDelete, .ColumnDifferences(Comparison:=rngFound)) End If On Error GoTo 0 End If Next lCounter End With If Not rngToDelete Is Nothing Then rngToDelete.EntireRow.Delete End If End With Application.ScreenUpdating = True End Sub

    Read the article

  • Ruby TypeErrors involving `expected Data`

    - by Kenny Peng
    I've ran into situations where I have gotten these expected Data errors before, but they have always pointed to ActiveRecord not playing well with other libraries in the past. This piece of code: def load(kv_block, debug=false) # Converts a string block to a Hash using split kv_map = StringUtils.kv_array_to_hash(kv_block) # Loop through each key, value kv_map.each do |mem,val| # Format the member from camel case to underscore member = mem.camel_to_underscore() # If the object includes a method to set the key (i.e. the key # is a member of self), invoke the method, setting the value of # the member) if self.methods.include?(member.to_set_method_name()) then # Exception thrown here self.send(member.to_set_method_name(), val) # Else, check for the same case, this time for an instance variable elsif self.instance_variable_defined?(member.to_instance_var_name()) self.instance_variable_set(member.to_instance_var_name(), val) # Else, complain that the object doesn't understand the key with # respect to its class definition. else raise ArgumentError, "I don't know what to do with #{member}. #{self.class} does not have a member or function called #{member}" end end end produces the error wrong argument type #<Class:0x11a02088> (expected Data) (TypeError) in the each loop on the first if test. I've inspected a post-mortem debugging instance using rdebug, and running that line manually, it works without a hitch. Has anyone seen this error before and what's been your solution to it? I used to think it was ActiveRecord and other gems stomping on each other's definitions, but I removed any references to ActiveRecord and this still occurs.

    Read the article

  • How to show ModelState.AddModelError when the Model is Empty in MVC4

    - by kk1076
    I am displaying a shopping cart. I need to check for empty values in Shopping cart and display a message like "The Shopping Cart is empty". When I use ModelState.AddModelError in myAction, it throws an exception as there is null reference in Model. How to display the ErrorMessage. My Action public ActionResult Index() { string id = Request.QueryString["UserID"]; IList<CartModel> objshop = new List<CartModel>(); objshop = GetCartDetails(id); if (objshop.Count > 0) { return View(objshop.ToList()); } else { ModelState.AddModelError("", "Your Shopping Cart is empty!"); } return View(); } My View @{ @Html.ValidationSummary(true) } <th > @Html.DisplayNameFor(model => model.ProductName) </th> <th > @Html.DisplayNameFor(model => model.Quantity) </th> <th > @Html.DisplayNameFor(model => model.Rate) </th> <th > @Html.DisplayNameFor(model => model.Price) </th> @foreach (var item in Model) { <td> @Html.DisplayFor(modelItem => item.ProductName)</td> <td> @Html.DisplayFor(modelItem => item.Quantity)</td> <td> @Html.DisplayFor(modelItem => item.Rate) </td> <td> @Html.DisplayFor(modelItem => item.Price) </td> } Any suggestions.

    Read the article

< Previous Page | 703 704 705 706 707 708 709 710 711 712 713 714  | Next Page >