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  • Java Program Compilaton on Windows [closed]

    - by Mc Elroy
    I am trying to compile my program on the command line on windows using the java command and it says: Error: could not find or load main class or addition class It is for a program for adding two integers. I don't understand how to resolve the problem since I defined the static main class in my source code here is it: //Filename:addition.java //Usage: this program adds two numbers and displays their sum. //Author: Nyah Check, Developer @ Ink Corp.. //Licence: No warranty following the GNU Public licence import java.util.Scanner; //this imports the scanner class. public class addition { public static void main(String[] args) { Scanner input = new Scanner(System.in);//this creates scanners instance to take input from the input. int input1, input2, sum; System.out.printf("\nEnter First Integer: "); input1 = input.nextInt(); System.out.printf("\nEnter Second Integer: "); input2 = input.nextInt(); sum = input1 + input2; System.out.printf("\nThe Sum is: %d", sum); } }//This ends the class definition

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Simple C: How do I scan this information in properly?

    - by Doc
    OK this is a simple question but for some reason I just can't get it right. I have to scan from a file hundreds of lines of code and store it in a array (which I can normally do a ok job with) however At one point the code will specify a number that then corresponds to the next batch of chars ints and floats going into various arrays. As I know I am not describing this correctly here is a example. one line of the file I am reading will contain something close to this. 0221 T 2 S P 850 150 0.90 0.75 500 24 2 2012 G A 7 9600.00 0.1 1000 Name_of_place 0104 L 1 F 400 1.00 0.75 500 24 2 2012 G A 7 9600.00 0.1 1000 Ballroom the problem I am having is This part here 0221 T 2 S P 850 150 0.90 0.75 500 24 2 2012 G A 7 9600.00 0.1 1000 Name_of_place 0104 L 1 F 400 1.00 0.75 500 24 2 2012 G A 7 9600.00 0.1 1000 Ballroom The rest after this is Generally the exact same however at this point the number at the front descides all the values that are going in. I am almost completely lost on how to write a way that can scan this and store the data into arrays correctly

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  • How do I retain previously drawn graphics?

    - by Cromanium
    I've created a simple program that draws lines from a fixed point to a random point each frame. I wanted to keep each line on the screen. However, it always seems to be cleared each time it draws on the spriteBatch even without GraphicsDevice.Clear(color) being called. What seems to be the problem? protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); DrawLine(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } private void DrawLine(SpriteBatch spriteBatch) { Random r = new Random(); Vector2 a = new Vector2(50, 100); Vector2 b = new Vector2(r.Next(0, 640), r.Next(0,480)); Texture2D filler= new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); filler.SetData(new[] { Color.Black }); float length = Vector2.Distance(a, b); float angle = (float)Math.Atan2(b.Y - a.Y, b.X - a.X); spriteBatch.Draw(filler, a, null, Color.Black, angle, Vector2.Zero, new Vector2(length,10.0f), SpriteEffects.None, 0f); } What am I doing wrong?

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  • Get Func-y

    - by PhubarBaz
    I was working on a Windows form app and needed a way to call out to a service without blocking the UI. There are a lot of ways to do this but I came up with one that I thought was pretty simple. It utilizes the System.Func<> generic class, which is basically a way to create delegates using generics. It's a lot more compact and simpler than creating delegates for each method you want to call asynchronously. I wanted to get it down to one line of code, but it was a lot simpler to use three lines.In this case I have a MyServiceCall method that takes an integer parameter and returns a ServiceCallResult object.public ServiceCallResult MyServiceCall(int param1)...You start by getting a Func<> object for the method you want to call, in this case MyServiceCall. Then you call BeginInvoke() on the Func passing in the parameter. The two nulls are parameters BeginInvoke expects but can be ignored here. BeginInvoke returns an IAsyncResult object that acts like a handle to the method call. Finally to get the value you call EndInvoke on the Func passing in the IAsyncResult object you got back from BeginInvoke.Func<int, ServiceCallResult> f = MyServiceCall;IAsyncResult async = f.BeginInvoke(23, null, null);ServiceCallResult result = f.EndInvoke(async);Doing it this way fires off a new thread that calls the MyServiceCall() method. This leaves the main application thread free to update the UI while the method call is running so it doesn't become unresponsive.

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  • Re: # 47209 How to copy an Existing HD to a new one and have it be bootable?

    - by user281151
    Help please! My backup method of choice is to clone my "working" drive to another identical drive. I have 2 windows drives and I clone my working one to the other one once per month. No problem - each will boot if I select it. Now with the lack of future support for XP, I am getting familiar with Ubuntu 14.04 LTS. I have it on one drive and I have a second identical drive that I want to be able to clone it to once/month. Not as necessary to do this with Ubuntu as with windows, I know, but I'm anal. So I have followed #47209 MestreLion's procedure with just the two Ubuntu drives "on line". I.e., boot my "working" drive with Live CD, use Gparted to be sure I know what's what, open terminal and enter and execute the dd command, Go to bed till the clone is done, shut down the computer, disconnect the input/source drive, boot up using BIOS to select the remaining output drive. The drive starts fine but all is not OK. It puts up a screen that says I'm on a Guest Session and asks for a password. Well, for one thing I have my Ubuntu set up to start without a password being entered. I have one, of course, I put it in but it isn't accepted. I can't get by this Guest Session screen. I am fine, of course. I can disconnect this drive, hook up my "main" ubuntu drive and all the rest, and go on with my business. But I don't have the desired "emergency backup" drive working where I could jump on and use it immediately if I needed it. Can someone give me some guidance here?? What (else) do I need to do. Love Ubuntu but learning. Thanks, Wes.

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  • Rectangular Raycasting?

    - by igrad
    If you've ever played The Swapper, you'll have a good idea of what I'm asking about. I need to check for, and isolate, areas of a rectangle that may intersect with either a circle or another rectangle. These selected areas will receive special properties, and the areas will be non-static, since the intersecting shapes themselves will also be dynamic. My first thought was to use raycasting detection, though I've only seen that in use with circles, or even ellipses. I'm curious if there's a method of using raycasting with a more rectangular approach, or if there's a totally different method already in use to accomplish this task. I would like something more exact than checking in large chunks, and since I'm using SDL2 with a logical renderer size of 1920x1080, checking if each pixel is intersecting is out of the question, as it would slow things down past a playable speed. I already have a multi-shape collision function-template in place, and I could use that, though it only checks if sides or corners are intersecting; it does not compute the overlapping area, or even find the circle's secant line, though I can't imagine it would be overly complex to implement. TL;DR: I need to find and isolate areas of a rectangle that may intersect with a circle or another rectangle without checking every single pixel on-screen.

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  • batch: comparing filenames and renaming [migrated]

    - by user2978770
    i'm new to both this platform and batch programming and i'm slowly but steadily driving crazy :-( I'm studying in Germany and just started on a bigger project that mainly consists of analyzing data and finding algorithms in order to maintain a certain function of a system. In order to get started i got a bunch of recorded data that, unfortunately, is not consistent when i comes to naming. Normally all files (all in one folder) should start with SPY.SPYNODE.SIDE and then go on with the specific names for each values or variables. However, the data logger messed it up a couple of times and gives weird names like SP0E1A~1.csv (all files are .csv-files). An that's when i figured in stead of renaming a couple of thousand files manually i could "easily" use a simple batch file to do that job for name. And that's exactly when I started to go crazy :-) So far i came up with the following: FOR /R %%i in (%CD%) DO ( set file1=%%i if not %file1%=="SPY.SPYNODE.SIDE" DO ( set /p "filename" < %file1% rename %file1% %filename% ) ) So what i want it to do is this (in pseudo) look through the whole folder and every file save the filename in variable file1 if file1 partially equals SPY.SPYNODE.SIDE open the file and save the first line (which contains the correct name of the file) in variable filename rename the file with the correct filename But so far it doesn't really work and i don't know why. Could anybody give me a hint or some advice how i should proceed? I really appreciate any kind of help!

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  • Client and Server game update speed

    - by user20686
    I am working on a simple two player networked asteroids game using XNA and the Lidgren networking library. For this set up I have a Lidgren server maintaining what I want to be the true state of the game, and the XNA game is the Lidgren client. The client sends key inputs to the server, and the server process the key inputs against game logic, sending back updates. (This seemed like a better idea then sending local positions to the server.) The client also processes the key inputs on its own, so as to not have any visible lag, and then interpolates between the local position and remote position. Based on what I have been reading this is the correct way to smooth out a networked game. The only thing I don’t get is what value to use as the time deltas. Currently every message the server sends it also sends a delta-time update with it, which is time between the last update. The client then saves this delta time to use for its local position updates, so they can be using roughly the same time deltas to calculate position updates. I know the XNA game update gets called 60 times a second, so I set my server to update the game state at the same speed. This will probably only work as long as the game is working on a fixed time step and will probably cause problems if I want to change that in the future. The server sends updates to clients on another thread, which runs at 10 updates per second to cut down on bandwidth. I do not see noticeable lag in movement and over time if no user input is received the local and remote positions converge on each other as they should. I am also not currently calculating for any latency as I am trying to go one step at a time. So my question is should the XNA client be using its current game time to update the local game state and not being using time deltas sent by the server? If I should be using the clients time delta between updates how do I keep it in-line with how fast the server is updating its game state?

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  • Windows Phone 7 v. Windows 8 Metro &ldquo;Same but Different&rdquo;

    - by ryanabr
    I have been doing development on both the Windows Phone 7 and Windows 8 Metro style applications over the past month and have really been enjoying doing both. What is great is that Silverlight is used for both development platforms. What is frustrating is the "Same but Different" nature of both platforms. Many similar services and ways of doing things are available on both platforms, but the objects, namespaces, and ways of handling certain cases are different. I almost had a heart attack when I thought that XmlDocument had been removed from the new WinRT. I was relived (but a little annoyed)  when I found out that it had shifted from the "System.Xml" namespace to the "Windows.Data.Xml.Dom" namespace. In my opinion this is worse than deprecating and reintroducing it since there isn't the lead time to know that the change is coming, maker changes and adjust. I also think the breaks the compatibility that is advertised between the WinRT and .NET framework from a programming perspective, as the code base will have to be physically different if compiled for one platform versus the other. Which brings up another issue, the need for separate DLLs with for the different platforms that contain the same C# code behind them which seems like the beginning of a code maintenance headache. Historically, I have kept source files "co-located" with the projects that they are compiled into. After doing some research, I think I will end up keeping "common" files that need to be compiled in to DLLs for the different platforms in a seperate location in TFS, not directly included in any one Visual Studio project, but added as links in the project that would get compiled into the windows 7 phone, or Windows 8. This will work fine, except for the case where dependencies don't line up for each platform as described above, but will work fine for base classes that do the raw work at the most basic programming level.

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  • Update-manager fails silently on 14.04

    - by pabuisson
    I recently reinstalled a lubuntu from scratch, to upgrade to 14.04. Everything's working as expected, except for the update-manager that silently fails when trying to upgrade my system's packages. It does correctly list the packages to be upgraded, I can then click on the "Install now" button (or something like this, I'm running a French flavour of Ubuntu). When I click the button, it seems unresponsive for 5 to 10 seconds, then the upgrade dialog with the progress bar appears, displays "Loading package list", then very shortly something about "authentication" (not long enough so that I can read it).. and closes. The install is fresh and I have no idea where to look. I tried launching update-manager in a term but it doesn't display any error when it fails, only this message when the window first shows up : ** (update-manager:3642): WARNING **: Couldn't connect to accessibility bus: Failed to connect to socket /tmp/dbus-m0jkFlZ3yo: Connexion refusée. Any idea where this might come from ? I can upgrade the packages using the command line and sudo apt-get but this is not my computer, and I do not wish its owner to have to do this to upgrade the packages. Thanks for your help !

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  • Partner Spotlight: Compasso

    - by Joe Diemer
    EVERY MONDAY at 2 PM Eastern Time (USA) Join Compasso, one of Oracle's Enterprise Manager partners that is Specialized in Application Quality Management, for a series of presentations focused on Oracle end to end performance management. The objective is to provide a comprehensive overview of Oracle's Enterprise Manager 12c software.  Attendees will learn how Oracle can provide a complete end to end management  solution, for not only for Oracle Databases, but also other aspects of the Oracle technology, such as Middleware and Oracle applications.  Key areas include: 1. Next-Generation Management Framework which cover: Better performance and scalability Modular, extensible architecture Easier to manage and diagnose Enhanced security Web 2.0 UI 2. Enhanced Application-to-Disk Management End-to-end application performance management Fusion Applications management Exadata and Exalogic management 3. Complete Lifecycle Management for Enterprise Private Cloud Self-service provisioning Policy based resource and workload management Chargeback There are two ways you can sign up: 1. Call Nicole Wakefield of Compasso at +1 (971) 245-5042 2. Email [email protected] with Subject Line of "Monday Enterprise Manager Presentations" WebEx Conference details will be provided with your confirmation For more information about partner opportunities with Enterprise Manager, including becoming Specialized, click here. For more information about Compasso, click here.

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  • Installing Chrome Java Plugin

    - by kyleskool
    I've been trying to install the Java plugin for Chrome for a couple hours now, and I figured it was time to ask people with more experience. I can't seem to get it working. My current Java version is the 64-bit OpenJDK 1.6.0_24. I tried installing the IcedTea plugin to no avail. I have Ubuntu 12.04 64-bit installed at the moment. When I tried testing if java was enabled in Chrome, any website with a Java applet would not load (when I disabled the plugin, they loaded, but not the applet). I followed the instructions from here: http://technonstop.com/install-java-plugin-ubuntu-linux which said to create this script and run it: JAVA_HOME=/usr/lib/jvm/jdk1.7.0 MOZILLA_HOME=~/.mozilla mkdir $MOZILLA_HOME/plugins ln -s $JAVA_HOME/jre/lib/i386/libnpjp2.so $MOZILLA_HOME/plugins Note: You may need to change the value of JAVA_HOME so that it correctly points to your installation of the JDK. 64-bit users will need to change the final line to: ln -s $JAVA_HOME/jre/lib/amd64/libnpjp2.so $MOZILLA_HOME/plugins but this did not work as well. I just test it in Firefox and it's working. Still nothing for Chrome

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  • Can't install GTX 680 drivers on 12.04

    - by user68945
    I recently installed Ubuntu 12.04 on my desktop. I have three monitors, and after installing, ubuntu only detected one at 1080p. I downloaded the driver from the nvidia website, but when I stop lightdm and try to run the driver, it gives me an error message: ERROR: Unable to find the kernel source tree for the currently running kernel. Please make sure you have installed the kernel source files for your kernel and that they are properly configured; on Red Hat Linux systems, for example, be sure you have the 'kernel-source' or 'kernel-devel' RPM installed. If you know the correct kernel source files are installed, you may specify the kernel source path with the '--kernel-source-path' command line option. I tried instead to install the driver via the terminal, with the X ppa. The installation seemed to work, but when I rebooted, my display was at 640x480 resolution, with no other options for resolution. The NVIDIA X Server settings program is there now, but when I run it, it simply tells me that I don't seem to be using their driver, and that I should run nvidia-xconfig as root. Doing so doesn't help, I simply get the same issue again. I checked the file at /etc/X11/xorg.conf, and it's an NVIDIA file (has nvidia in the header). Does anyone know something else I can try? EDIT: Forgot to mention, I tried installing drivers via the "Additional Drivers" GUI utility, there were two options, one of them marked "(post-release updates)". I tried both of them, in both cases it tried to download and install for a while, then said that there was an error, and that a description could be found at /var/log/jockey.log. Both logs were over 700 lines

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  • Hard-drive will randomly fail to load GRUB. Booting a live USB/CD fixes the issue temporarily

    - by Usagi
    I am running 12.04 64-bit and am dual booting with Win7, for full disclosure, although I suspect that has nothing to do with my problem. Occasionally the boot-loader(GRUB) will fail to load and I will be presented with a black screen with a single blinking line. There is no apparent pattern although I suspect there is one and it is related to a program I am running. This has happened to me eight out of ten power cycles now and I can fix it consistently, however, I have no idea why it happens. My current fix is to boot a live CD (I've tried both KNOPPIX and Ubuntu with the same result) and that's it. Somehow booting with the live CD is enough to "wake-up" my hard drive. I then reboot and GRUB magically appears again. So what is going on? Is it possible that a program is corrupting my MBR and the live CD is restoring it? How can I narrow down the possibilities? Thanks. Additional: This is still a problem. I'm convinced now that it is not hardware related as I've spent the last month and several boot cycles on Windows without a hiccup. Recently when I started using Ubuntu again the problem started again. I am more interested in figuring out what is going on rather than actually fixing the problem. Are there any tools, logs, etc. I can use to unravel this mystery?

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  • Ubuntu 13.04 Sound Problem after following weird commands

    - by user206356
    After launching a few commands : echo autospawn = no >> ~/.config/pulse/client.conf #use ~/.pulse/client.conf on Ubuntu <= 12.10 killall pulseaudio $LANG=C pulseaudio -vvvv --log-time=1 > ~/pulseverbose.log 2>&1 My sound does not work. (just with the speakers, with headphones it works but I can not change the volume) The sound icon on the top right corner does show a speaker with a single non continuous line. I can not change the volume; it is frozen. There can be an extremely low output of the sound (I hear something but I am not sure...) It does not show a single output device that is avalaible, not even the "dummie". I have tried to reset pulseaudio, alsa, remove it, purging it, reinstalling it, without having success. EDIT: I have tried launching pulseaudio via the terminal. It worked :D However, I am very surprised why it does not automatically start at the start of the computer. Any ideas ? Here the console output : W: [pulseaudio] authkey.c: Failed to open cookie file '/home/simonm/.config/pulse/cookie': No such file or directory W: [pulseaudio] authkey.c: Failed to load authorization key '/home/simonm/.config/pulse/cookie': No such file or directory W: [pulseaudio] authkey.c: Failed to open cookie file '/home/simonm/.pulse-cookie': No such file or directory W: [pulseaudio] authkey.c: Failed to load authorization key '/home/simonm/.pulse-cookie': No such file or directory

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  • What is the best way to store a table in C++

    - by Topo
    I'm programming a decision tree in C++ using a slightly modified version of the C4.5 algorithm. Each node represents an attribute or a column of your data set and it has a children per possible value of the attribute. My problem is how to store the training data set having in mind that I have to use a subset for each node so I need a quick way to only select a subset of rows and columns. The main goal is to do it in the most memory and time efficient possible (in that order of priority). The best way I have thought of is to have an array of arrays (or std::vector), or something like that, and for each node have a list (array, vector, etc) or something with the column,line(probably a tuple) pairs that are valid for that node. I now there should be a better way to do this, any suggestions? UPDATE: What I need is something like this: In the beginning I have this data: Paris 4 5.0 True New York 7 1.3 True Tokio 2 9.1 False Paris 9 6.8 True Tokio 0 8.4 False But for the second node I just need this data: Paris 4 5.0 New York 7 1.3 Paris 9 6.8 And for the third node: Tokio 2 9.1 Tokio 0 8.4 But with a table of millions of records with up to hundreds of columns. What I have in mind is keep all the data in a matrix, and then for each node keep the info of the current columns and rows. Something like this: Paris 4 5.0 True New York 7 1.3 True Tokio 2 9.1 False Paris 9 6.8 True Tokio 0 8.4 False Node 2: columns = [0,1,2] rows = [0,1,3] Node 3: columns = [0,1,2] rows = [2,4] This way on the worst case scenario I just have to waste size_of(int) * (number_of_columns + number_of_rows) * node That is a lot less than having an independent data matrix for each node.

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  • Crontab file is garbled! HELP!

    - by DNA
    I accidentally deleted my .bashrc file in Ubuntu 11.10. I think I restored it but I have two major issues now: Everything that I type has a red squiggly line under it in this field and the suggestion is a german word. My crontab file is completely garbled and looks like this: \00\00\00\00\00\00\00\00\00\00\00\00\00\008\00\00\00\00\00\008@\00\00\00\00\008@\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00@\00\00\00\00\00\00\00@\00\00\00\00\00tw\00\00\00\00\00\00tw\00\00\00\00\00\00\00\00 \00\00\00\00\00\00\00\00\00\00\00(~\00\00\00\00\00\00(~\00\00\00\00\00(~\00\00\00\00\00\00\00\00\00\00\00H\00\00\00\00\00\00\00\00 \00\00\00\00\00\00\00\00\00\00\00P~\00\00\00\00\00\00P~\00\00\00\00\00P~\00\00\00\00\00\90\00\00\00\00\00\00\90\00\00\00\00\00\00\00\00\00\00 HELP!!!! I am new at Ubuntu and don't know what to do. Please don't tell me to reinstall because I don't know how to. I got this computer from system76 with Ubuntu installed in it.

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  • Building MySQL with boost on windows

    - by user13177919
    As you've probably heard already MySQL needs boost to build. However, in the good ol' MySQL tradition, the above link does give you only the instructions on how to build it on linux. And completely ignores the fact that there're other OSes too that people develop on. To fill in that gap, I've compiled a small step by step guide on how to do it on windows. Note that I always, as a principle, build out-of-source. The typical setup I have is : bzr clone lp:~mysql/mysql-server/5.7 mysql-trunkcd mysql-trunkmkdir bldcd bldcmake -DWITH_DEBUG=1 -DMYSQL_PROJECT_NAME=mysql-trunk ..devenv /build debug mysql-trunk.sln This has been tested to work on a 32 bit compile using VS2013 on a Windows7 64 bit build. Note that you'll need other things too (bison, eventually openssl etc) that I will assume you already have set up. Steps: Download Boost 1.55.0. It's the *only* version that is known to work currently. Extract boost_1_55_0/ from the zip to c:\boost\boost_1_55_0 Go to Control Panel/System/Environment variables and set WITH_BOOST=C:\boost\boost_1_55_0 in User variables. Make sure you restart your open command line terminal windows after this !  If you're upgrading from non-boost build, remove your bld/ directory and create a new one. run cmake as you'd typically do. You should get: -- Local boost dir C:/boost/boost_1_55_0 -- Local boost zip LOCAL_BOOST_ZIP-NOTFOUND -- BOOST_VERSION_NUMBER is #define BOOST_VERSION 105500 -- BOOST_INCLUDE_DIR C:/boost/boost_1_55_0 Build as normal (devenv /build debug ...). It should work.

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  • dist-upgrade broke my insatll HELP

    - by diefuchsjagden
    so I ran apt-get update; apt-get dist-upgrade the upgrade failed and I lost the gui, I have an encrypted /home drive. When I run apt-get * (any command) I have all kinds of errors mostly missing depends and thats because apparently my network stack is gone. I have no NIC if I run ifconfig. It doesn't even show up with lspci If I were to do a "clean" install of 10.04 LTS which is what I had on my on my build, will I lose all my data? BTW I was just using Ubuntu's default encryption to manage the encryption using my PSWD as the key so if I were to use the same user name and PSWD would my data be accessible? I can see my data from command line, when or if Xorg does start it just loads a basic window with nothing but a black X in the middle of the screen which I can only assume is my mouse cursor but it doesn't move! Reddit /r/linux had some ideas none of which worked was, no help. And apparently /r/ubuntu is full of jerks because all they did was ridicule me. If I can get my install back I probably will be switching back to either Slackware or Gentoo. The Ubuntu forums were of no help they had the same suggestion as /r/linux. I am about to just run my back up script to my back up drives and nuke everything else but I'd rather not.

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  • Is this too much to ask for a game programming and developing enthusiast? Am I doing this wrong?

    - by I_Question_Things_Deeply
    I have been a computer-fanatic for almost a decade now. I've always loved and wondered how computers work, even from the purest, lowest hardware level to the very smallest pixel on the screen, and all the software around that. That seems to be my problem though ... as I try to write code (I'm pretty fluent at C++) I always sit there enormous amounts of time in front of a text-editor wondering how every line, statement, datum, function, etc. will correspond to every Assembly and machine instruction performed to do absolutely everything necessary for the kernel to allocate memory to run my compiled program, and all of the other hardware being used as well. For example ... I would write cout << "Before memory changed" << endl; and run the debugger to get the Assembly for this, and then try and reverse disassemble the Assembly to machine code based on my ISA, and then research every .dll, library file, linked library, linking process, linker source code of the program, the make file, the kernel I'm using's steps of processing this compilation, the hardware's part aside from the processor (e.g. video card, sound card, chipset, cache latency, byte-sized registers, calling convention use, DDR3 RAM and disk drive, filesystem functioning and so many other things). Am I going about programming wrong? I mean I feel I should know everything that goes on underneath English syntax on a computer program. But the problem is that the more I research every little thing the less I actually accomplish at all. I can never finish anything because of this mentality, yet I feel compelled to know everything... what should I do?

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  • What constitutes "commercial purposes"?

    - by RoboShop
    I'm looking at this license. It says that I can use it for "non-commercial purposes". What does that mean? I see in Stack Exchange, under Network Profile there is that graph that tracks your points across your Stack Exchange accounts. It uses a control called HighCharts which have a paid and Creative Commons licensed version. So would Stack Overflow constitute a commercial site? We don't pay to use this site, but obviously the site makes money from ads, etc. Then again, there's a lot of sites that have ads who won't necessarily make a profit, it may only be subsiding their costs. But even then, you could argue that even if it is only subsiding their costs, a lot of IT companies run at a loss in order to build a big enough customer base. So where is the line here? Is it any website on the internet? Is it any website that has ads? Is it any website that turns over a profit?

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  • EXC_BAD_ACCESS error when box2d joint is destroyed

    - by colilo
    When I destroy the weldJoint in the update method (see below) I get an EXC_BAD_ACCESS error pointing to the line world->DestroyJoint(weldJoint); in the update method below: -(void) update: (ccTime) dt { int32 velocityIterations = 8; int32 positionIterations = 1; // Instruct the world to perform a single step of simulation. It is // generally best to keep the time step and iterations fixed. world->Step(dt, velocityIterations, positionIterations); // using the iterator pos over the set std::set<BodyPair *>::iterator pos; for(pos = bodiesForJoints.begin(); pos != bodiesForJoints.end(); ++pos) { b2WeldJointDef weldJointDef; BodyPair *bodyPair = *pos; b2Body *bodyA = bodyPair->bodyA; b2Body *bodyB = bodyPair->bodyB; weldJointDef.Initialize(bodyA, bodyB, bodyA->GetWorldCenter()); weldJointDef.collideConnected = false; weldJoint = (b2WeldJoint*) world->CreateJoint(&weldJointDef); // Free the structure we allocated earlier. free(bodyPair); // Remove the entry from the set. bodiesForJoints.erase(pos); } for(b2Body *b = world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *mainSprite = (CCSprite*)b->GetUserData(); if (mainSprite.tag == 1) { mainSprite.position = CGPointMake( b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); CGPoint mainSpritePosition = mainSprite.position; if (mainSprite.isMoved) { world->DestroyJoint(weldJoint); } } } } } In the HelloWorldLayer.h I set the weldJoint with the assign property. Am I destroying the joint in the wrong way? I would really appreciate any help. Thanks

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  • BPM 11g Hands on Training

    - by mseika
    BPM 11g Hands on Training11-14 December 2012, Birmingham (UK) DescriptionThis free hands-on workshop covers the life cycle of a business process from analysis, modeling, simulation, process customization and monitoring using Oracle BPM Suite 11g. The process modeled in the workshop includes integrating with web services, creating complex human workflows with user interfaces for task forms and incorporating rule engine-based decision services. After taking this course on Oracle BPM Suite 11g, you can go onto build industry-focused solutions, customer-facing demos, proof-of-concepts (POCs), pilot implementations and reference architectures. REGISTER NOW Partner Registration Guide Price: FREE Address:Hockley Suite - Oracle OfficesBlythe Valley Business ParkShirley, SolihullWest Midlands B90 8ADUnited Kingdom 11 - 14 December 2012 You will also be able to extend your current SOA implementations with BPMN based business processes.You will have the opportunity to sit the BPM 11g Implementation Specialization exam at the end of the boot camp. The training will finish at 3pm on Friday 14th to allow time for the on-line exam to take place. AgendaThis workshop is 4 days long. 08:30 am: Arrival and sign-in09:00 am: Workshop begins 17:30 pm: Workshop ends (more detail to be provided) Workstation RequirementsAttendees must use their own laptops and it is essential they have the following:           · Minimum 8GB RAM. 40GB free disk space           · VirtualBox (latest version)           ·7zip (required for extracting the VirtualBox image) For more information please contact [email protected].

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  • SDL blitting multiple surfaces at once

    - by extropic_engine
    I'm trying to write a platforming game where the sprites for the level backgrounds are broken up into 512x512 chunks. I keep 3 chunks in memory at a time and I'm trying to write code to blit all three to the screen. Here is the current code I have: SDL_Rect where; where.y = -game->camera->y; where.x = -game->camera->x - MAP_WIDTH; SDL_BlitSurface(left_chunk, NULL, screen, &where); where.x = -game->camera->x; SDL_BlitSurface(center_chunk, NULL, screen, &where); where.x = -game->camera->x + MAP_WIDTH; SDL_BlitSurface(right_chunk, NULL, screen, &where); The issue I'm running into is that whichever chunk gets blitted first is the only one that shows up. The rest fail to appear onscreen. I think the issue might have something to do with alpha transparency, but even if the chunks don't overlap at all they still fail to blit. In other parts of the code I'm blitting multiple things to the screen at once, such as characters and backgrounds, and they all show up correctly. This particular segment of code is the only area I'm encountering this problem. If I comment out the line that blits left_chunk, it changes to this:

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