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  • GNU make variables in Makefile

    - by JTom
    Hi, I would like to create a Makefile which also creates a simple script for running the compiled application. I have something like the following: @touch $(SCRIPT) @echo LD_LIBRARY_PATH=$(LIB_DIR) $(APP_DIR)/$(APP) $1 $2 $3 $4 $5 $6 > $(SCRIPT) @chmod +x $(SCRIPT) @echo Script successfully created. And I want $1 $2 ... to appear in the script exactly like $1 $2 ... to represent scripts command-line arguments. I can't get it worked because Makefile is using $1 $2 as its own variables.. How can I accomplish that?

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  • Why does it NOT give a segmentation violation?

    - by user198729
    The code below is said to give a segmentation violation: #include <stdio.h> #include <string.h> void function(char *str) { char buffer[16]; strcpy(buffer,str); } int main() { char large_string[256]; int i; for( i = 0; i < 255; i++) large_string[i] = 'A'; function(large_string); return 1; } It's compiled and run like this: gcc -Wall -Wextra hw.cpp && a.exe But there is nothing output. NOTE The above code indeed overwrites the ret address and so on if you really understand what's going underneath.

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  • call multiple c++ functions in python using threads

    - by wiso
    Suppose I have a C(++) function taking an integer, and it is bound to (C)python with python api, so I can call it from python: import c_module c_module.f(10) now, I want to parallelize it. The problem is: how does the GIL work in this case? Suppose I have a queue of numbers to be processed, and some workers (threading.Thread) working in parallel, each of them calling c_module.f(number) where number is taken from a queue. The difference with the usual case, when GIL lock the interpreter, is that now you don't need the interpreter to evaluate c_module.f because it is compiled. So the question is: in this case the processing is really parallel?

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  • What the performance of Festival TTS vs FreeTTS on windows platforms?

    - by Steel Plume
    9 hours ago I had the wonderful idea to build up from scratch Festival TTS on Windows. In the meanwhile, and in less than 30 minutes, I build up the same source code on Linux, but only because tons of development tools were already installed :D Also this morning I downloaded FreeTTS. I started a simple testing project in less of 10 minutes, thanks to the Java power :D. Unfortunately FreeTTS does not provide immediate support for international mbrola languages, so this morning I thinked "it needs too much work"... Backing to Festival TTS on Windows, after many obstacles, and tons of wrong downloads, CYGWIN before, then "make" and other exotic C++ tools "forgotten" in the installation of CYGWIN, then Visual Studio 2008, then Windows Platform SDK 2008, but it lacks of System.h, so just now I am downloading Windows Server Platform SDK 2003, etc... So now, as I am yet here without having compiled a single line of damned C-- code, my question is: at least Festival TTS is a good choice on Windows for Java development?

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  • c++ and c# speed compared

    - by Mack
    I was worried about C#'s speed when it deals with heavy calculations, when you need to use raw CPU power. I always thought that C++ is much faster than C# when it comes to calculations. So I did some quick tests. The first test computes prime numbers < an integer n, the second test computes some pandigital numbers. The idea for second test comes from here: Pandigital Numbers C# prime computation: using System; using System.Diagnostics; class Program { static int primes(int n) { uint i, j; int countprimes = 0; for (i = 1; i <= n; i++) { bool isprime = true; for (j = 2; j <= Math.Sqrt(i); j++) if ((i % j) == 0) { isprime = false; break; } if (isprime) countprimes++; } return countprimes; } static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); Stopwatch sw = new Stopwatch(); sw.Start(); int res = primes(n); sw.Stop(); Console.WriteLine("I found {0} prime numbers between 0 and {1} in {2} msecs.", res, n, sw.ElapsedMilliseconds); Console.ReadKey(); } } C++ variant: #include <iostream> #include <ctime> int primes(unsigned long n) { unsigned long i, j; int countprimes = 0; for(i = 1; i <= n; i++) { int isprime = 1; for(j = 2; j < (i^(1/2)); j++) if(!(i%j)) { isprime = 0; break; } countprimes+= isprime; } return countprimes; } int main() { int n, res; cin>>n; unsigned int start = clock(); res = primes(n); int tprime = clock() - start; cout<<"\nI found "<<res<<" prime numbers between 1 and "<<n<<" in "<<tprime<<" msecs."; return 0; } When I ran the test trying to find primes < than 100,000, C# variant finished in 0.409 seconds and C++ variant in 5.553 seconds. When I ran them for 1,000,000 C# finished in 6.039 seconds and C++ in about 337 seconds. Pandigital test in C#: using System; using System.Diagnostics; class Program { static bool IsPandigital(int n) { int digits = 0; int count = 0; int tmp; for (; n > 0; n /= 10, ++count) { if ((tmp = digits) == (digits |= 1 << (n - ((n / 10) * 10) - 1))) return false; } return digits == (1 << count) - 1; } static void Main() { int pans = 0; Stopwatch sw = new Stopwatch(); sw.Start(); for (int i = 1; i <= 123456789; i++) { if (IsPandigital(i)) { pans++; } } sw.Stop(); Console.WriteLine("{0}pcs, {1}ms", pans, sw.ElapsedMilliseconds); Console.ReadKey(); } } Pandigital test in C++: #include <iostream> #include <ctime> using namespace std; int IsPandigital(int n) { int digits = 0; int count = 0; int tmp; for (; n > 0; n /= 10, ++count) { if ((tmp = digits) == (digits |= 1 << (n - ((n / 10) * 10) - 1))) return 0; } return digits == (1 << count) - 1; } int main() { int pans = 0; unsigned int start = clock(); for (int i = 1; i <= 123456789; i++) { if (IsPandigital(i)) { pans++; } } int ptime = clock() - start; cout<<"\nPans:"<<pans<<" time:"<<ptime; return 0; } C# variant runs in 29.906 seconds and C++ in about 36.298 seconds. I didn't touch any compiler switches and bot C# and C++ programs were compiled with debug options. Before I attempted to run the test I was worried that C# will lag well behind C++, but now it seems that there is a pretty big speed difference in C# favor. Can anybody explain this? C# is jitted and C++ is compiled native so it's normal that a C++ will be faster than a C# variant. Thanks for the answers!

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  • Problem with displaying graphs on a Qt canvas

    - by Michal Nowotka
    Let's say I'm a Qt newbie. I want a good Qt library for displaying simple graphs. I've found the quanava library. But there is a problem. When I compiled a basic example it looks like graph edges are not painted properly when moving nodes. I don't have any idea where is a bug but this code seems to be rather simple. I think this is a problem with paint method in NodeItem class. Maybe someone has already solved this problem because this library is quite popular.

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  • Free and Simple Hosting Solution with DB Support?

    - by darren
    Hi everyone I have compiled an sqlite database that I would like to make public. I want to provide a very simple webpage that has a few form elements which are used to query the database. Does anybody know of a free hosting solution that would provide me with free web and database functionality? I am familiar with Google App Engine and that would work but I don't want to spend time using their custom storage scheme. I'm looking for something free that I can put together very quickly. Thanks for any suggestions.

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  • VS2005 project has dependency that is not built

    - by Eyal
    I have VS2005 solution that contains many projects and dependencies (some C++, some C#) - in the past it compiled successfully. when I rebuild all the solution it fails on a project claiming dll is missing (dll that was needed to built before according to dependency). the thing is that from time to time it fails on random project (not all the time the same project). I'm not sure it is meaningful but I see in output console Deleting intermediate and output files for project doesn't VS2005 go according to "Project Build Order" and ReBuild every project starting with its dependencies?

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  • How to invoke an Objective-C Block via the LLVM C++ API?

    - by smokris
    Say, for example, I have an Objective-C compiled Module that contains something like the following: typedef bool (^BoolBlock)(void); BoolBlock returnABlock(void) { return Block_copy(^bool(void){ printf("Block executing.\n"); return YES; }); } ...then, using the LLVM C++ API, I load that Module and create a CallInst to call the returnABlock() function: Function *returnABlockFunction = returnABlockModule->getFunction(std::string("returnABlock")); CallInst *returnABlockCall = CallInst::Create(returnABlockFunction, "returnABlockCall", entryBlock); How can I then invoke the Block returned via the returnABlockCall object?

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  • sbt: "test" works "test:run" not

    - by Martin
    I try to establish a build pipeline on Jenkins with a Play(2.0.2) project. As I want to just build the sources once and use the classes for downstream builds, I now have created a "compile"-job, that runs "sbt test:compile". That works so far. The next job should then just run the compiled tests. If I use "sbt test" it works as expected, but compiles the sources again. But if I try to run "sbt test:run" it says: [info] Loading project definition from ~/myproject/project [info] Set current project to myproject (in build file: ~/myproject/) java.lang.RuntimeException: No main class detected. at scala.sys.package$.error(package.scala:27) [error] {file:~/myproject/test:run: No main class detected. The same happens locally. I can run "sbt test" but not "sbt test:run". Same error. Is there someone who can point me to the right direction?

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  • C2360 compiler error on TFS build, but not on desktop

    - by pdmaguire
    A c++ code snippet similar to the code below caused our TFS build to fail with a C2360 compiler error. switch (i) { case 0 : for each (int n in a) System::Console::WriteLine(n.ToString()); break; case 1 : System::Console::WriteLine("n is not in scope here"); break; } This is fixed by using {} brackets within the body of case 0, as below: switch (i) { case 0 : { for each (int n in a) System::Console::WriteLine(n.ToString()); } break; case 1 : System::Console::WriteLine("n is not in scope here"); break; } The developer had successfully compiled the code on their desktop before committing the changes. A cursory look at versions of things like compilers, Visual Studio etc on the server and desktop suggest they are the same. The source code is the same, obviously. What is the difference between a desktop build and TFS build that would smother a compiler error like this?

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  • XML serialization and MS/Mono portability

    - by Luca
    I'm trying to have classes serialized using MS runtime and Mono runtime. While using MS runtime everything goes fine, but using Mono I give me some exception and program startup. The following exception are thrown: There was an error reflecting a type: System.TypeInitializationException (a class) There was an error reflecting a type: System.InvalidOperationException (a class) There was an error reflecting a field: System.ArgumentOutOfRangeException < 0 (an array of classes) The binary was compiled using MS SDK, but I don't think this is the problem. What's going on? .NET shouln't be portable? How to solve these exceptions?

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  • How do I get callgrind to dump source line information?

    - by Jeremybub
    I'm trying to profile a shared library on GNU/Linux which does real-time audio processing, so performance is important. I run another program which hooks it up to the audio input and output of my system, and profile that with callgrind. Looking at the results in KCacheGrind, I get great information about what functions are taking up most of my time. However, it won't let me look at the line by line information, and instead says I need to compile it with debugging symbols and run the profiling again. The program which I am profiling is not compiled with debug symbols, but the library is. And I know this, because interestingly, source code annotations for cachegrind work fine. When I run callgrind, it says the default is to dump source line information, but it just isn't doing that. Is there some way I could force it to, or figure out what's stopping it?

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  • Determine when using the VC90 compiler in VS2010 instead of VS2008?

    - by Dan
    Is there a (Microsoft-specific) CPP macro to determine when I'm using the VC9 compiler in Visual Studio 2010 as opposed to Visual Studio 2008? _MSC_VER returns the compiler version, so with VS2010 multi-targeting feature, I'll get the same result as with VS2008. The reason for wanting to know the difference is that I created a new VS2010 project which contains code removed from a larger project. I just left the VS2008 stuff "as is" since we're moving away from VS2008 "soon" anyway and I didn't want to go through the hassle of creating a vcproj file along with the new vcxproj. For now, I've just defined my own macro to indicate whether the code is compiled into its own DLL or not; it works just fine, but it would be nice if there were something slightly more elegant.

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  • IronPython For Unit Testing over C#

    - by Krish
    We know that Python provides a lot of productivity over any compiled languages. We have programming in C# & need to write the unit test cases in C# itself. If we see the amount of code we write for unit test is approximately ten times more than the original code. Is it ideal choice to write unit test cases in IronPython instead of C#? Any body has done like that? I wrote few test cases, they seems to be good. But hairy pointy managers won't accept.

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  • Why is it not possible to call RegFree COM and .NET from the VB IDE (VB6 & VBA)?

    - by DangerMouse
    Hi I have an example project with works when called from compiled VB6 but not from the IDE or from Excel's VBE. There are 3 DLLs QA.DLL, QB.DLL, QAW.DLL. QA is written in C#.NET, QB and QAW are written in VB6. QAW is a COM wrapper of QA. In the calling code I create an Activation Context and load a manifest file. All works fine from the exe created with VB6, but not in debug mode in VB6 or in Excel's VBA. I have the full example in zip. Any ideas what it is that is different about the IDE call and why it doesn't work? Many Thx -- DM

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  • Porting a GUI from a pc to a wince device - issue is with the size of the screen

    - by ame
    I have to port a GUI that is currently running on a pc, to a wince device. I have already compiled the code on a win CE platform, the problem is now with the size of the screen of the device which is smaller than some of the dialog boxes of the GUI. I could resize some them in resource view of visual studio 2005. I am unable to proceed further as a lot of screens have bitmaps mapped to them and i cannot just resize the dialog boxes without changing the corresponding bitmaps. What is the best way to proceed- my last resort would be to disable the bitmaps and redraw them at a later stage. is there some method of automatically mapping the size of the screen to all the dialog boxes so that they would automatically resize (alongwith the assocaiated buttons etc)

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  • C# WPF Apllication class

    - by hans
    my applicationen consists of App.cs/App.xaml and some other files. Everything is compiled to an exe file. However, I want a 2. application, which should reference the first one. In this Application is a class derived from App. But when I call the the Run() function I get an very stragne error in a xaml code of the first application, saying that some image files could not be loaded. I had a similar architecture when i was using Windows Forms and it worked fine.

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  • About enumerations in Delphi and c++ in 64-bit environments

    - by sum1stolemyname
    I recently had to work around the different default sizes used for enumerations in Delphi and c++ since i have to use a c++ dll from a delphi application. On function call returns an array of structs (or records in delphi), the first element of which is an enum. To make this work, I use packed records (or aligned(1)-structs). However, since delphi selects the size of an enum-variable dynamically by default and uses the smallest datatype possible (it was a byte in my case), but C++ uses an int for enums, my data was not interpreted correctly. Delphi offers a compiler switch to work around this, so the declaration of the enum becomes {$Z4} TTypeofLight = ( V3d_AMBIENT, V3d_DIRECTIONAL, V3d_POSITIONAL, V3d_SPOT ); {$Z1} My Questions are: What will become of my structs when they are compiled on/for a 64-bit environment? Does the default c++ integer grow to 8 Bytes? Are there other memory alignment / data type size modifications (other than pointers)?

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  • Conditionally embed ASP.NET MVC2 Views as resources during build in Visual Studio 2010

    - by jslatts
    I have a ASP.NET MVC2 project in VS2010 that can be deployed in two modes: standalone or plugin. In standalone mode, the views should live outside the compiled assembly as .aspx files (the default setup). In plugin mode, the views are switched (currently by hand) to embedded resources and the entire assembly is dropped into a host project folder. Currently, this requires the developer to go through each view and switch it from Build Action: "Content" to "Embedded Resource" and vice versa. I would like to create a new solution configuration to automatically grab all .aspx files and build them as resources. This SO post seems like the solution, but I would prefer not to have to edit the .csproj every single time I add a new view to the project. Is there a way to use a wild cards or some other batch/global conditionally statement to change resources from content to embedded?

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  • What languages allow cross-platform native executables to be created?

    - by JT
    I'm frustrated to discover that Java lacks an acceptable solution for creating programs that will run via double-click. Other than .NET for Windows, what modern and high-level programming languages can I write code in that can be compiled for various platforms and run as a native/binary in each (Windows, Linux, OSX (optional)) Assuming I wanted to write code in python, for instance, is there a cohesive way that I could distribute my software which wouldn't require users to do anything special to get it to run? I want to write and distribute software for computer-illiterate and Java has turned out to be a real pain in this respect.

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  • Is there any program that obfuscates C# source code?

    - by markattwood
    Our requirement is being able to integrate our DLLs with ClickOnce. Dotfuscator does the obfuscation job nicely but the obfuscated DLLs cannot be deployed with ClickOnce on customer side. On our side, we can handle it perfectly. Moreover, the obfuscated assemblies sometime crashes our .NET CF app. It turns out to a solution that creates a temporary source and obfuscates it before compiling with VS. This ensures that the compiled assembly can be integrated with ClickOnce and fully compatible with .NET CF. What is the best tool to obfuscate C# SOURCE CODE (not assemblies)?

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  • emacs delete directory recursively?

    - by Stephen
    I was searching through for a way to copy/delete directory trees... dired seems to have dired-copy-file-recursive (though sans documentation) and a search on 'recursive' also returns: tramp-handle-dired-recursive-delete-directory is a compiled Lisp function in `tramp.el'. (tramp-handle-dired-recursive-delete-directory FILENAME) Recursively delete the directory given. This is like `dired-recursive-delete-directory' for Tramp files. But I can't find dired-recursive-delete-directory anywhere! Anyone know what's going on? Thanks ~

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  • What is a good programming language for testers who are not great programmers?

    - by Brian T Hannan
    We would like to create some simple automated tests that will be created and maintained by testers. Right now we have a tester who can code in any language, but in the future we might want any tester with a limited knowledge of programming to be able to add or modify the tests. What is a good programming language for testers who are not great programmers, or programmers at all? Someone suggested LUA, but I looked into LUA and it might be more complicated that another language would be. Preferably, the language will be interpreted and not be compiled. Let me know what you think.

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  • Untrusted GPGPU code (OpenCL etc) - is it safe? What risks?

    - by Grzegorz Wierzowiecki
    There are many approaches when it goes about running untrusted code on typical CPU : sandboxes, fake-roots, virtualization... What about untrusted code for GPGPU (OpenCL,cuda or already compiled one) ? Assuming that memory on graphics card is cleared before running such third-party untrusted code, are there any security risks? What kind of risks? Any way to prevent them ? (Possible sandboxing on gpgpu or other technique?) P.S. I am more interested in gpu binary code level security rather than hight-level gpgpu programming language security (But those solutions are welcome as well). What I mean is that references to gpu opcodes (a.k.a machine code) are welcome.

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