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  • C non-trivial constants

    - by user525869
    I want to make several constants in C with #define to speed up computation. Two of them are not simply trivial numbers, where one is a right shift, the other is a power. math.h in C gives the function pow() for doubles, whereas I need powers for integers, so I wrote my own function, ipow, so I wouldn't need to be casting everytime. My question is this: One of the #define constants I want to make is a power, say ipow(M, T), where M and T were also #define constants. ipow is a function in the actual code, so this actually seems to slows things down when I run the code (is it running ipow everytime the constant is mentioned?). However, when I ues the built in pow function and just do (int)pow(M,T), the code is sped up. I'm confused as to why this is, since the ipow and pow functions are just as fast. On a more general note, can I define constants using #define using functions inside the actual code? The above example has me confused on whether this speeds things up or actually slows things down.

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  • Non-floated div drops below right floated div in IE9 (and 7)

    - by PVA
    This is a responsive site, (http://www.dermatologypartners.com) with desktop styles first. IE8 handles the pages correctly, though without CSS3 flourishes. But IE9 is dropping my navbar (on left) down, when it is up next to the right floated content in all the other browsers. My navbar is near the end of the HTML because I want it to flow over LAST, below page content but above the footer, in the smartphone version of the site -- which it does. The nav is NOT floated. It just rises to the top left and content is floated to the right. Except in IE9. I don't to have to redo all this, if I can just get an IE9 fix. It's not "float drop" - there's plenty of room available. I'm actually having the same problem in IE7, but I'm not concerned with IE7 -- but why 7 & 9, while 8 is fine? Thanks!

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  • java UnitilsException: Executed scripts table "PUBLIC"."DBMAINTAIN_SCRIPTS" doesn't exist yet or is invalid [closed]

    - by Philippe
    I want use Unitils for testing my JAVA program, i have following error message "UnitilsException: Executed scripts table "PUBLIC"."DBMAINTAIN_SCRIPTS" doesn't exist yet or is invalid" My table is into an DDL file, and table is not created Could you says me if dataSetStructureGenerator.xsd.dirName=src/test/resources/dataset-schema properties is still active in unitils 3.3 ? My EMPLOYEE table is not created and DBMAINTAIN_SCRIPTS not created too Where is my mistake ? My DDL file SET REFERENTIAL_INTEGRITY FALSE; SET DATABASE COLLATION "French"; SET SCHEMA PUBLIC; CREATE TABLE DBMAINTAIN_SCRIPTS (FILE_NAME VARCHAR2(150), FILE_LAST_MODIFIED_AT INTEGER, CHECKSUM VARCHAR2(50), EXECUTED_AT VARCHAR2(20), SUCCEEDED INTEGER); CREATE TABLE EMPLOYEES(ID IDENTITY NOT NULL,NAME VARCHAR(20),TITLE VARCHAR(20),SALARY DOUBLE,NI INTEGER NOT NULL) My unitils properties file # comments documenting these unitils configuration properties removed for # brevity. look for commenting in unitils-default.properties in the root of the # unitils jar if needed. unitils.modules=database,dbunit,easymock,inject unitils.module.hibernate.enabled=false unitils.module.spring.enabled=false # these placeholders are set in avaje.properties #gere la configuration DBUNIT database.driverClassName=org.hsqldb.jdbcDriver database.url=jdbc:hsqldb:mem:unitils-example database.schemaNames=PUBLIC database.userName=SA database.password= database.dialect=hsqldb # unitils will construct the test database using the ddl file found in this # directory dbMaintainer.fileScriptSource.scripts.location=src/main/resources updateDataBaseSchema.enabled=true sequenceUpdater.sequencevalue.lowestacceptable=100 dataSetStructureGenerator.xsd.dirName=src/test/resources/dataset-schema #dbMaintainer.autoCreateExecutedScriptsTable property to true

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  • Do there exist programming languages where a variable can truly know its own name?

    - by Job
    In PHP and Python one can iterate over the local variables and, if there is only once choice where the value matches, you could say that you know what the variable's name is, but this does not always work. Machine code does not have variable names. C compiles to assembly and does not have any native reflection capabilities, so it would not know it's name. (Edit: per Anton's answer the pre-processor can know the variable's name). Do there exist programming languages where a variable would know it's name? It gets tricky if you do something like b = a and b does not become a copy of a but a reference to the same place. EDIT: Why in the world would you want this? I can think of one example: error checking that can survive automatic refactoring. Consider this C# snippet: private void CheckEnumStr(string paramName, string paramValue) { if (paramName != "pony" && paramName != "horse") { string exceptionMessage = String.Format( "Unexpected value '{0}' of the parameter named '{1}'.", paramValue, paramName); throw new ArgumentException(exceptionMessage); } } ... CheckEnumStr("a", a); // Var 'a' does not know its name - this will not survive naive auto-refactoring There are other libraries provided by Microsoft and others that allow to check for errors (sorry the names have escaped me). I have seen one library which with the help of closures/lambdas can accomplish error checking that can survive refactoring, but it does not feel idiomatic. This would be one reason why I might want a language where a variable knows its name.

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  • Quels mythes sur le métier de développeur se révèlent être vrais ? Un enseignant passe en revue quelques « non-mythes »

    Quels mythes sur le métier de développeur se révèlent être vrais ? Un enseignant passe en revue quelques « non-mythes » Dans une démarche peu habituelle, Mordechai Ben-Arin, professeur au département d'enseignement des sciences à l'institut Weizmann en Israël, s'est attaqué à ce qu'il qualifie de « non-mythes » sur le métier de développeur. Ce sont, d'après lui, les mythes que les enseignants réfutent généralement pour encourager les étudiants à suivre des études de génie logiciel... alors qu'ils ne sont pas forcément faux. Dans un document de 7 pages, Mordechai Ben-Arin (alias Moti) s'attache ainsi à démontrer la véracité de plusieurs lieu commun. Co...

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  • Ancillary Objects: Separate Debug ELF Files For Solaris

    - by Ali Bahrami
    We introduced a new object ELF object type in Solaris 11 Update 1 called the Ancillary Object. This posting describes them, using material originally written during their development, the PSARC arc case, and the Solaris Linker and Libraries Manual. ELF objects contain allocable sections, which are mapped into memory at runtime, and non-allocable sections, which are present in the file for use by debuggers and observability tools, but which are not mapped or used at runtime. Typically, all of these sections exist within a single object file. Ancillary objects allow them to instead go into a separate file. There are different reasons given for wanting such a feature. One can debate whether the added complexity is worth the benefit, and in most cases it is not. However, one important case stands out — customers with very large 32-bit objects who are not ready or able to make the transition to 64-bits. We have customers who build extremely large 32-bit objects. Historically, the debug sections in these objects have used the stabs format, which is limited, but relatively compact. In recent years, the industry has transitioned to the powerful but verbose DWARF standard. In some cases, the size of these debug sections is large enough to push the total object file size past the fundamental 4GB limit for 32-bit ELF object files. The best, and ultimately only, solution to overly large objects is to transition to 64-bits. However, consider environments where: Hundreds of users may be executing the code on large shared systems. (32-bits use less memory and bus bandwidth, and on sparc runs just as fast as 64-bit code otherwise). Complex finely tuned code, where the original authors may no longer be available. Critical production code, that was expensive to qualify and bring online, and which is otherwise serving its intended purpose without issue. Users in these risk adverse and/or high scale categories have good reasons to push 32-bits objects to the limit before moving on. Ancillary objects offer these users a longer runway. Design The design of ancillary objects is intended to be simple, both to help human understanding when examining elfdump output, and to lower the bar for debuggers such as dbx to support them. The primary and ancillary objects have the same set of section headers, with the same names, in the same order (i.e. each section has the same index in both files). A single added section of type SHT_SUNW_ANCILLARY is added to both objects, containing information that allows a debugger to identify and validate both files relative to each other. Given one of these files, the ancillary section allows you to identify the other. Allocable sections go in the primary object, and non-allocable ones go into the ancillary object. A small set of non-allocable objects, notably the symbol table, are copied into both objects. As noted above, most sections are only written to one of the two objects, but both objects have the same section header array. The section header in the file that does not contain the section data is tagged with the SHF_SUNW_ABSENT section header flag to indicate its placeholder status. Compiler writers and others who produce objects can set the SUNW_SHF_PRIMARY section header flag to mark non-allocable sections that should go to the primary object rather than the ancillary. If you don't request an ancillary object, the Solaris ELF format is unchanged. Users who don't use ancillary objects do not pay for the feature. This is important, because they exist to serve a small subset of our users, and must not complicate the common case. If you do request an ancillary object, the runtime behavior of the primary object will be the same as that of a normal object. There is no added runtime cost. The primary and ancillary object together represent a logical single object. This is facilitated by the use of a single set of section headers. One can easily imagine a tool that can merge a primary and ancillary object into a single file, or the reverse. (Note that although this is an interesting intellectual exercise, we don't actually supply such a tool because there's little practical benefit above and beyond using ld to create the files). Among the benefits of this approach are: There is no need for per-file symbol tables to reflect the contents of each file. The same symbol table that would be produced for a standard object can be used. The section contents are identical in either case — there is no need to alter data to accommodate multiple files. It is very easy for a debugger to adapt to these new files, and the processing involved can be encapsulated in input/output routines. Most of the existing debugger implementation applies without modification. The limit of a 4GB 32-bit output object is now raised to 4GB of code, and 4GB of debug data. There is also the future possibility (not currently supported) to support multiple ancillary objects, each of which could contain up to 4GB of additional debug data. It must be noted however that the 32-bit DWARF debug format is itself inherently 32-bit limited, as it uses 32-bit offsets between debug sections, so the ability to employ multiple ancillary object files may not turn out to be useful. Using Ancillary Objects (From the Solaris Linker and Libraries Guide) By default, objects contain both allocable and non-allocable sections. Allocable sections are the sections that contain executable code and the data needed by that code at runtime. Non-allocable sections contain supplemental information that is not required to execute an object at runtime. These sections support the operation of debuggers and other observability tools. The non-allocable sections in an object are not loaded into memory at runtime by the operating system, and so, they have no impact on memory use or other aspects of runtime performance no matter their size. For convenience, both allocable and non-allocable sections are normally maintained in the same file. However, there are situations in which it can be useful to separate these sections. To reduce the size of objects in order to improve the speed at which they can be copied across wide area networks. To support fine grained debugging of highly optimized code requires considerable debug data. In modern systems, the debugging data can easily be larger than the code it describes. The size of a 32-bit object is limited to 4 Gbytes. In very large 32-bit objects, the debug data can cause this limit to be exceeded and prevent the creation of the object. To limit the exposure of internal implementation details. Traditionally, objects have been stripped of non-allocable sections in order to address these issues. Stripping is effective, but destroys data that might be needed later. The Solaris link-editor can instead write non-allocable sections to an ancillary object. This feature is enabled with the -z ancillary command line option. $ ld ... -z ancillary[=outfile] ...By default, the ancillary file is given the same name as the primary output object, with a .anc file extension. However, a different name can be provided by providing an outfile value to the -z ancillary option. When -z ancillary is specified, the link-editor performs the following actions. All allocable sections are written to the primary object. In addition, all non-allocable sections containing one or more input sections that have the SHF_SUNW_PRIMARY section header flag set are written to the primary object. All remaining non-allocable sections are written to the ancillary object. The following non-allocable sections are written to both the primary object and ancillary object. .shstrtab The section name string table. .symtab The full non-dynamic symbol table. .symtab_shndx The symbol table extended index section associated with .symtab. .strtab The non-dynamic string table associated with .symtab. .SUNW_ancillary Contains the information required to identify the primary and ancillary objects, and to identify the object being examined. The primary object and all ancillary objects contain the same array of sections headers. Each section has the same section index in every file. Although the primary and ancillary objects all define the same section headers, the data for most sections will be written to a single file as described above. If the data for a section is not present in a given file, the SHF_SUNW_ABSENT section header flag is set, and the sh_size field is 0. This organization makes it possible to acquire a full list of section headers, a complete symbol table, and a complete list of the primary and ancillary objects from either of the primary or ancillary objects. The following example illustrates the underlying implementation of ancillary objects. An ancillary object is created by adding the -z ancillary command line option to an otherwise normal compilation. The file utility shows that the result is an executable named a.out, and an associated ancillary object named a.out.anc. $ cat hello.c #include <stdio.h> int main(int argc, char **argv) { (void) printf("hello, world\n"); return (0); } $ cc -g -zancillary hello.c $ file a.out a.out.anc a.out: ELF 32-bit LSB executable 80386 Version 1 [FPU], dynamically linked, not stripped, ancillary object a.out.anc a.out.anc: ELF 32-bit LSB ancillary 80386 Version 1, primary object a.out $ ./a.out hello worldThe resulting primary object is an ordinary executable that can be executed in the usual manner. It is no different at runtime than an executable built without the use of ancillary objects, and then stripped of non-allocable content using the strip or mcs commands. As previously described, the primary object and ancillary objects contain the same section headers. To see how this works, it is helpful to use the elfdump utility to display these section headers and compare them. The following table shows the section header information for a selection of headers from the previous link-edit example. Index Section Name Type Primary Flags Ancillary Flags Primary Size Ancillary Size 13 .text PROGBITS ALLOC EXECINSTR ALLOC EXECINSTR SUNW_ABSENT 0x131 0 20 .data PROGBITS WRITE ALLOC WRITE ALLOC SUNW_ABSENT 0x4c 0 21 .symtab SYMTAB 0 0 0x450 0x450 22 .strtab STRTAB STRINGS STRINGS 0x1ad 0x1ad 24 .debug_info PROGBITS SUNW_ABSENT 0 0 0x1a7 28 .shstrtab STRTAB STRINGS STRINGS 0x118 0x118 29 .SUNW_ancillary SUNW_ancillary 0 0 0x30 0x30 The data for most sections is only present in one of the two files, and absent from the other file. The SHF_SUNW_ABSENT section header flag is set when the data is absent. The data for allocable sections needed at runtime are found in the primary object. The data for non-allocable sections used for debugging but not needed at runtime are placed in the ancillary file. A small set of non-allocable sections are fully present in both files. These are the .SUNW_ancillary section used to relate the primary and ancillary objects together, the section name string table .shstrtab, as well as the symbol table.symtab, and its associated string table .strtab. It is possible to strip the symbol table from the primary object. A debugger that encounters an object without a symbol table can use the .SUNW_ancillary section to locate the ancillary object, and access the symbol contained within. The primary object, and all associated ancillary objects, contain a .SUNW_ancillary section that allows all the objects to be identified and related together. $ elfdump -T SUNW_ancillary a.out a.out.anc a.out: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0x8724 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 a.out.anc: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0xfbe2 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 The ancillary sections for both objects contain the same number of elements, and are identical except for the first element. Each object, starting with the primary object, is introduced with a MEMBER element that gives the file name, followed by a CHECKSUM that identifies the object. In this example, the primary object is a.out, and has a checksum of 0x8724. The ancillary object is a.out.anc, and has a checksum of 0xfbe2. The first element in a .SUNW_ancillary section, preceding the MEMBER element for the primary object, is always a CHECKSUM element, containing the checksum for the file being examined. The presence of a .SUNW_ancillary section in an object indicates that the object has associated ancillary objects. The names of the primary and all associated ancillary objects can be obtained from the ancillary section from any one of the files. It is possible to determine which file is being examined from the larger set of files by comparing the first checksum value to the checksum of each member that follows. Debugger Access and Use of Ancillary Objects Debuggers and other observability tools must merge the information found in the primary and ancillary object files in order to build a complete view of the object. This is equivalent to processing the information from a single file. This merging is simplified by the primary object and ancillary objects containing the same section headers, and a single symbol table. The following steps can be used by a debugger to assemble the information contained in these files. Starting with the primary object, or any of the ancillary objects, locate the .SUNW_ancillary section. The presence of this section identifies the object as part of an ancillary group, contains information that can be used to obtain a complete list of the files and determine which of those files is the one currently being examined. Create a section header array in memory, using the section header array from the object being examined as an initial template. Open and read each file identified by the .SUNW_ancillary section in turn. For each file, fill in the in-memory section header array with the information for each section that does not have the SHF_SUNW_ABSENT flag set. The result will be a complete in-memory copy of the section headers with pointers to the data for all sections. Once this information has been acquired, the debugger can proceed as it would in the single file case, to access and control the running program. Note - The ELF definition of ancillary objects provides for a single primary object, and an arbitrary number of ancillary objects. At this time, the Oracle Solaris link-editor only produces a single ancillary object containing all non-allocable sections. This may change in the future. Debuggers and other observability tools should be written to handle the general case of multiple ancillary objects. ELF Implementation Details (From the Solaris Linker and Libraries Guide) To implement ancillary objects, it was necessary to extend the ELF format to add a new object type (ET_SUNW_ANCILLARY), a new section type (SHT_SUNW_ANCILLARY), and 2 new section header flags (SHF_SUNW_ABSENT, SHF_SUNW_PRIMARY). In this section, I will detail these changes, in the form of diffs to the Solaris Linker and Libraries manual. Part IV ELF Application Binary Interface Chapter 13: Object File Format Object File Format Edit Note: This existing section at the beginning of the chapter describes the ELF header. There's a table of object file types, which now includes the new ET_SUNW_ANCILLARY type. e_type Identifies the object file type, as listed in the following table. NameValueMeaning ET_NONE0No file type ET_REL1Relocatable file ET_EXEC2Executable file ET_DYN3Shared object file ET_CORE4Core file ET_LOSUNW0xfefeStart operating system specific range ET_SUNW_ANCILLARY0xfefeAncillary object file ET_HISUNW0xfefdEnd operating system specific range ET_LOPROC0xff00Start processor-specific range ET_HIPROC0xffffEnd processor-specific range Sections Edit Note: This overview section defines the section header structure, and provides a high level description of known sections. It was updated to define the new SHF_SUNW_ABSENT and SHF_SUNW_PRIMARY flags and the new SHT_SUNW_ANCILLARY section. ... sh_type Categorizes the section's contents and semantics. Section types and their descriptions are listed in Table 13-5. sh_flags Sections support 1-bit flags that describe miscellaneous attributes. Flag definitions are listed in Table 13-8. ... Table 13-5 ELF Section Types, sh_type NameValue . . . SHT_LOSUNW0x6fffffee SHT_SUNW_ancillary0x6fffffee . . . ... SHT_LOSUNW - SHT_HISUNW Values in this inclusive range are reserved for Oracle Solaris OS semantics. SHT_SUNW_ANCILLARY Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section. ... Table 13-8 ELF Section Attribute Flags NameValue . . . SHF_MASKOS0x0ff00000 SHF_SUNW_NODISCARD0x00100000 SHF_SUNW_ABSENT0x00200000 SHF_SUNW_PRIMARY0x00400000 SHF_MASKPROC0xf0000000 . . . ... SHF_SUNW_ABSENT Indicates that the data for this section is not present in this file. When ancillary objects are created, the primary object and any ancillary objects, will all have the same section header array, to facilitate merging them to form a complete view of the object, and to allow them to use the same symbol tables. Each file contains a subset of the section data. The data for allocable sections is written to the primary object while the data for non-allocable sections is written to an ancillary file. The SHF_SUNW_ABSENT flag is used to indicate that the data for the section is not present in the object being examined. When the SHF_SUNW_ABSENT flag is set, the sh_size field of the section header must be 0. An application encountering an SHF_SUNW_ABSENT section can choose to ignore the section, or to search for the section data within one of the related ancillary files. SHF_SUNW_PRIMARY The default behavior when ancillary objects are created is to write all allocable sections to the primary object and all non-allocable sections to the ancillary objects. The SHF_SUNW_PRIMARY flag overrides this behavior. Any output section containing one more input section with the SHF_SUNW_PRIMARY flag set is written to the primary object without regard for its allocable status. ... Two members in the section header, sh_link, and sh_info, hold special information, depending on section type. Table 13-9 ELF sh_link and sh_info Interpretation sh_typesh_linksh_info . . . SHT_SUNW_ANCILLARY The section header index of the associated string table. 0 . . . Special Sections Edit Note: This section describes the sections used in Solaris ELF objects, using the types defined in the previous description of section types. It was updated to define the new .SUNW_ancillary (SHT_SUNW_ANCILLARY) section. Various sections hold program and control information. Sections in the following table are used by the system and have the indicated types and attributes. Table 13-10 ELF Special Sections NameTypeAttribute . . . .SUNW_ancillarySHT_SUNW_ancillaryNone . . . ... .SUNW_ancillary Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section for details. ... Ancillary Section Edit Note: This new section provides the format reference describing the layout of a .SUNW_ancillary section and the meaning of the various tags. Note that these sections use the same tag/value concept used for dynamic and capabilities sections, and will be familiar to anyone used to working with ELF. In addition to the primary output object, the Solaris link-editor can produce one or more ancillary objects. Ancillary objects contain non-allocable sections that would normally be written to the primary object. When ancillary objects are produced, the primary object and all of the associated ancillary objects contain a SHT_SUNW_ancillary section, containing information that identifies these related objects. Given any one object from such a group, the ancillary section provides the information needed to identify and interpret the others. This section contains an array of the following structures. See sys/elf.h. typedef struct { Elf32_Word a_tag; union { Elf32_Word a_val; Elf32_Addr a_ptr; } a_un; } Elf32_Ancillary; typedef struct { Elf64_Xword a_tag; union { Elf64_Xword a_val; Elf64_Addr a_ptr; } a_un; } Elf64_Ancillary; For each object with this type, a_tag controls the interpretation of a_un. a_val These objects represent integer values with various interpretations. a_ptr These objects represent file offsets or addresses. The following ancillary tags exist. Table 13-NEW1 ELF Ancillary Array Tags NameValuea_un ANC_SUNW_NULL0Ignored ANC_SUNW_CHECKSUM1a_val ANC_SUNW_MEMBER2a_ptr ANC_SUNW_NULL Marks the end of the ancillary section. ANC_SUNW_CHECKSUM Provides the checksum for a file in the c_val element. When ANC_SUNW_CHECKSUM precedes the first instance of ANC_SUNW_MEMBER, it provides the checksum for the object from which the ancillary section is being read. When it follows an ANC_SUNW_MEMBER tag, it provides the checksum for that member. ANC_SUNW_MEMBER Specifies an object name. The a_ptr element contains the string table offset of a null-terminated string, that provides the file name. An ancillary section must always contain an ANC_SUNW_CHECKSUM before the first instance of ANC_SUNW_MEMBER, identifying the current object. Following that, there should be an ANC_SUNW_MEMBER for each object that makes up the complete set of objects. Each ANC_SUNW_MEMBER should be followed by an ANC_SUNW_CHECKSUM for that object. A typical ancillary section will therefore be structured as: TagMeaning ANC_SUNW_CHECKSUMChecksum of this object ANC_SUNW_MEMBERName of object #1 ANC_SUNW_CHECKSUMChecksum for object #1 . . . ANC_SUNW_MEMBERName of object N ANC_SUNW_CHECKSUMChecksum for object N ANC_SUNW_NULL An object can therefore identify itself by comparing the initial ANC_SUNW_CHECKSUM to each of the ones that follow, until it finds a match. Related Other Work The GNU developers have also encountered the need/desire to support separate debug information files, and use the solution detailed at http://sourceware.org/gdb/onlinedocs/gdb/Separate-Debug-Files.html. At the current time, the separate debug file is constructed by building the standard object first, and then copying the debug data out of it in a separate post processing step, Hence, it is limited to a total of 4GB of code and debug data, just as a single object file would be. They are aware of this, and I have seen online comments indicating that they may add direct support for generating these separate files to their link-editor. It is worth noting that the GNU objcopy utility is available on Solaris, and that the Studio dbx debugger is able to use these GNU style separate debug files even on Solaris. Although this is interesting in terms giving Linux users a familiar environment on Solaris, the 4GB limit means it is not an answer to the problem of very large 32-bit objects. We have also encountered issues with objcopy not understanding Solaris-specific ELF sections, when using this approach. The GNU community also has a current effort to adapt their DWARF debug sections in order to move them to separate files before passing the relocatable objects to the linker. The details of Project Fission can be found at http://gcc.gnu.org/wiki/DebugFission. The goal of this project appears to be to reduce the amount of data seen by the link-editor. The primary effort revolves around moving DWARF data to separate .dwo files so that the link-editor never encounters them. The details of modifying the DWARF data to be usable in this form are involved — please see the above URL for details.

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  • Is there a significant hit to a non .com TLDs exact match domain (EMD) names after Google's Panda update?

    - by ElHaix
    In this article, there is a good overview of exact match domain names and how they affect SEO after Google's Panda update. The last graph shows the Non-com EMD Influence, where it is suggested that a .com tld will perform better than a non-.com one. However, let's consider local search. In the US, .com's work great. However, let's say you're in Canada, and you have a .ca EMD, all with local, Canadian results. Would the expectation be that the .com equivalent still perform better? As a user I would expect the .ca results to be more relevant, and I'm wondering if anyone else has experience with this?

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  • What tools exist for assessing an organisation's development capability?

    - by Eric Smith
    I have a bit of a challenge at work at the moment. Presently (and in fact, for some time now), we have been experiencing the following problems with some in-house maintained applications: Defects (sometimes quite serious) being released into production; The Customer (that is, the relevant business unit) perpetually changing their minds (or appearing to do so) about what issue to work on next; A situation where everyone seems to be in a "fire-fighting" mode a lot of the time; Development staff responding to operational requests from business users; ("operational" here means something that needs to be done in order to continue with business, or perhaps just to make a business user's life a little less painful, as opposed to fixing a bug in the application, or enhancing the application); Now I'm sure this doesn't sound particularly new or surprising to most of the participants on this Q&A site and no prizes for identifying the "usual suspects" when it comes to root causes. My challenge is that I have to persuade the higher-ups to do uncomfortable things in order to address all of this. The folk I need to persuade come from a mixture of the following two cultures: Accounting; IT Infrastructure. I have therefore opted for a strategy that draws from things with-which folk from such a culture would be most comfortable (at least, in my estimation), namely: numbers and tangibles. Of course modern development practitioners know all too well that this sort of thing isn't easily solved using an analytical mindset (some would argue that that mindset is, in fact, entirely inappropriate). Never-the-less, this is the dichotomy with-which I am faced, so that's the stake that I've put in the ground. I would like to be able to do research and use the outputs to present findings in the form of metrics and measures. I am finding it quite difficult, though, to find an agreed-upon methodology and set of templates for assessing an organisations development capability--the only thing that seems applicable is the Software Engineering Institute's Capability Maturity Model. The latter, however, seems dated and even then rather vague. So, the question is: Do any tools or methodologies (free or commercial) exist that would assist me in completing this assessment?

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  • Which are the cons of using only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and it was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are the benefits/cons of that approach or when the project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • How to explain OOP concepts to a non technical person?

    - by John
    I often try to avoid telling people I'm a programmer because most of the time I end up explaining to them what that really means. When I tell them I'm programming in Java they often ask general questions about the language and how it differs from x and y. I'm also not good at explaining things because 1) I don't have that much experience in the field and 2) I really hate explaining things to non-technical people. They say that you truly understand things once you explain them to someone else, in this case how would you explain OOP terminology and concepts to a non technical person?

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  • L'essor du Cloud freiné par l'organisation des entreprises et non par la défiance envers la technologie selon IDC et VMWare

    L'adoption du Cloud serait freinée par l'organisation des entreprises Et non par la défiance vis-à-vis de la technologie selon IDC et VMWare Ce seraient les mentalités au sein des départements informatiques et non le manque de confiance dans la technologie qui freineraient l'adoption du Cloud Computing public, selon le livre blanc publié par IDC et sponsorisé par VMware. L'étude IDC "Accélérer la réussite du cloud hybride et ajuster les mentalités" prévoit que les deux prochaines années marqueront un tournant dans l'adoption du Cloud Computing en Europe. Une entreprise sur trois voit aujourd'hui cette technologie comme une composante essentielle de sa stratégie informati...

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  • What are cons of usage only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and there was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are benefits/cons of that approach or when project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • How to make a non-english clone of CoffeeScript?

    - by Ans
    I want to make a non-english programming language that is identical to what CoffeeScript is to JavaScript. What I mean is that I don't want to build my own design or syntax. Just want to have a non-english programming language that compiles to JavaScript. I want to follow everything CoffeeScript fellows so I don't really want to make any design decisions. For example: This is coffeescript: number = 42 opposite = true number = -42 if opposite I want my language to be something like: ??? = 42 ??? = ???? ??? = -42 ??? ??? that get compiled to: var number, opposite; number = 42; opposite = true; if (opposite) { number = -42; }

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  • How do I create a 12.04 LiveUSB for a non-PAE machine?

    - by DrSkylaser
    I'm trying to create a dual-boot laptop with Ubuntu 12.04 and some flavor of Windows (TBD). To do that, I need to do some work on partitions & install 12.04. To do that, I need to create a bootable USB that will work with my non-PAE-capable CPU. Someone pointed me to a mini.iso that was allegedly non-PAE-friendly, but it gave me the same error as the straightup 12.04 desktop ISO. What version do I actually need? (This isn't going to be a virtual machine--I don't think the laptop has the RAM to handle that happily--so enabling PAE in the virtual machineware doesn't help me.)

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  • Une nouvelle API gère le NFC dans App Inventor, le kit de création d'applications Android pour les non-développeurs du MIT

    Une nouvelle API gère le NFC dans App Inventor le kit de création d'applications Android pour les non-développeurs du MIT Une démonstration d'une nouveauté issue d'App Inventor pour la prise en charge du NFC sera effectuée ces jours. App Inventor est un kit académique de développement d'application Android pour les non-développeurs. Le projet avait été développé à la base par le MIT, puis cédé par la suite à Google. Le projet avait ensuite fait les frais de la politique de Google ayant entrainé l'abandon de plusieurs autres projets et était retourné entre les mains du MIT en début 2012. Le...

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  • Should I continue to learn and program using ansi c or non standard? [closed]

    - by Erik
    I am a Cs Student, enthusiastic about programming. C is my first programming language that I learned. (Never been exposed to programming, data structures, algorithms before) I failed the exam because I studied on my own and didn't know how to use windows non standard libraries like conio.h. (I had to draw circles, etc using get x and get y). I told them but they just don't care. What do I do because for a beginner this is very confusing? Do I continue to study ansi c on my own, or should I study non standard c? Should I do them in parallel? *I did use the search bar but found nothing useful that could help me.

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  • Do functional generics exist or what is the correct name for them if they do?

    - by voroninp
    Consider the following generic class public class EntityChangeInfo<EntityType,TEntityKey> { ChangeTypeEnum ChangeType {get;} TEntityKeyType EntityKey {get;} } Here EntityType unambiguously defines TEntityKeyType. So it would be nice to have some kind of types' map public class EntityChangeInfo<EntityType,TEntityKey> with map < [ EntityType : Person -> TEntityKeyType : int] [ EntityType : Car -> TEntityKeyType : CarIdType ]> { ChangeTypeEnum ChangeType {get;} TEntityKeyType EntityKey {get;} } Another one example is: public class Foo<TIn> with map < [TIn : Person -> TOut1 : string, TOut2 : int, ..., TOutN : double ] [TIn : Car -> TOut1 : int, TOut2 :int, ..., TOutN : Price ] > { TOut1 Prop1 {get;set;} TOut2 Prop2 {get;set;} ... TOutN PropN {get;set;} } The reasonable question how this can be interpreted by the compiler? Well, for me it is just the sortcut for two structurally similar classes: public sealed class Foo<Person> { string Prop1 {get;set;} int Prop2 {get;set;} ... double PropN {get;set;} } public sealed class Foo<Car> { int Prop1 {get;set;} int Prop2 {get;set;} ... Price PropN {get;set;} } But besides this we could imaging some update of the Foo<: public class Foo<TIn> with map < [TIn : Person -> TOut1 : string, TOut2 : int, ..., TOutN : double ] [TIn : Car -> TOut1 : int, TOut2 :int, ..., TOutN : Price ] > { TOut1 Prop1 {get;set;} TOut2 Prop2 {get;set;} ... TOutN PropN {get;set;} public override string ToString() { return string.Format("prop1={0}, prop2={1},...propN={N-1}, Prop1, Prop2,...,PropN); } } This all can seem quite superficial but the idea came when I was designing the messages for our system. The very first class. Many messages with the same structrue should be discriminated by the EntityType. So the question is whether such construct exist in any programming language?

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  • How do I make Nginx redirect all requests for files which do not exist to a single php file?

    - by Richard
    I have the following nginx vhost config: server { listen 80 default_server; access_log /path/to/site/dir/logs/access.log; error_log /path/to/site/dir/logs/error.log; root /path/to/site/dir/webroot; index index.php index.html; try_files $uri /index.php; location ~ \.php$ { if (!-f $request_filename) { return 404; } fastcgi_pass localhost:9000; fastcgi_param SCRIPT_FILENAME /path/to/site/dir/webroot$fastcgi_script_name; include /path/to/nginx/conf/fastcgi_params; } } I want to redirect all requests that don't match files which exist to index.php. This works fine for most URIs at the moment, for example: example.com/asd example.com/asd/123/1.txt Neither of asd or asd/123/1.txt exist so they get redirected to index.php and that works fine. However, if I put in the url example.com/asd.php, it tries to look for asd.php and when it can't find it, it returns 404 instead of sending the request to index.php. Is there a way to get asd.php to be also sent to index.php if asd.php doesn't exist?

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  • puma init.d for centos 6 fails with runuser: user /var/log/puma.log does not exist

    - by Rubytastic
    Trying to get a init.d/puma to work on Centos 6. It throws error runuser: user /var/log/puma.log does not exist I run this from the /srv/books/current folder but it fails. I tried to debug the values but not quite get what is missing and why it throws this error. #! /bin/sh # puma - this script starts and stops the puma daemon # # chkconfig: - 85 15 # description: Puma # processname: puma # config: /etc/puma.conf # pidfile: /srv/books/current/tmp/pids/puma.pid # Author: Darío Javier Cravero &lt;[email protected]> # # Do NOT "set -e" # Original script https://github.com/puma/puma/blob/master/tools/jungle/puma # It was modified here by Stanislaw Pankevich <[email protected]> # to run on CentOS 5.5 boxes. # Script works perfectly on CentOS 5: script uses its native daemon(). # Puma is being stopped/restarted by sending signals, control app is not used. # Source function library. . /etc/rc.d/init.d/functions # Source networking configuration. . /etc/sysconfig/network # Check that networking is up. [ "$NETWORKING" = "no" ] && exit 0 # PATH should only include /usr/* if it runs after the mountnfs.sh script PATH=/usr/local/bin:/usr/local/sbin/:/sbin:/usr/sbin:/bin:/usr/bin DESC="Puma rack web server" NAME=puma DAEMON=$NAME SCRIPTNAME=/etc/init.d/$NAME CONFIG=/etc/puma.conf JUNGLE=`cat $CONFIG` RUNPUMA=/usr/local/bin/run-puma # Skipping the following non-CentOS string # Load the VERBOSE setting and other rcS variables # . /lib/init/vars.sh # CentOS does not have these functions natively log_daemon_msg() { echo "$@"; } log_end_msg() { [ $1 -eq 0 ] && RES=OK; logger ${RES:=FAIL}; } # Define LSB log_* functions. # Depend on lsb-base (>= 3.0-6) to ensure that this file is present. . /lib/lsb/init-functions # # Function that performs a clean up of puma.* files # cleanup() { echo "Cleaning up puma temporary files..." echo $1; PIDFILE=$1/tmp/puma/puma.pid STATEFILE=$1/tmp/puma/puma.state SOCKFILE=$1/tmp/puma/puma.sock rm -f $PIDFILE $STATEFILE $SOCKFILE } # # Function that starts the jungle # do_start() { log_daemon_msg "=> Running the jungle..." for i in $JUNGLE; do dir=`echo $i | cut -d , -f 1` user=`echo $i | cut -d , -f 2` config_file=`echo $i | cut -d , -f 3` if [ "$config_file" = "" ]; then config_file="$dir/puma/config.rb" fi log_file=`echo $i | cut -d , -f 4` if [ "$log_file" = "" ]; then log_file="$dir/puma/puma.log" fi do_start_one $dir $user $config_file $log_file done } do_start_one() { PIDFILE=$1/puma/puma.pid if [ -e $PIDFILE ]; then PID=`cat $PIDFILE` # If the puma isn't running, run it, otherwise restart it. if [ "`ps -A -o pid= | grep -c $PID`" -eq 0 ]; then do_start_one_do $1 $2 $3 $4 else do_restart_one $1 fi else do_start_one_do $1 $2 $3 $4 fi } do_start_one_do() { log_daemon_msg "--> Woke up puma $1" log_daemon_msg "user $2" log_daemon_msg "log to $4" cleanup $1; daemon --user $2 $RUNPUMA $1 $3 $4 } # # Function that stops the jungle # do_stop() { log_daemon_msg "=> Putting all the beasts to bed..." for i in $JUNGLE; do dir=`echo $i | cut -d , -f 1` do_stop_one $dir done } # # Function that stops the daemon/service # do_stop_one() { log_daemon_msg "--> Stopping $1" PIDFILE=$1/tmp/puma/puma.pid STATEFILE=$1/tmp/puma/puma.state echo $PIDFILE if [ -e $PIDFILE ]; then PID=`cat $PIDFILE` echo "Pid:" echo $PID if [ "`ps -A -o pid= | grep -c $PID`" -eq 0 ]; then log_daemon_msg "---> Puma $1 isn't running." else log_daemon_msg "---> About to kill PID `cat $PIDFILE`" # pumactl --state $STATEFILE stop # Many daemons don't delete their pidfiles when they exit. kill -9 $PID fi cleanup $1 else log_daemon_msg "---> No puma here..." fi return 0 } # # Function that restarts the jungle # do_restart() { for i in $JUNGLE; do dir=`echo $i | cut -d , -f 1` do_restart_one $dir done } # # Function that sends a SIGUSR2 to the daemon/service # do_restart_one() { PIDFILE=$1/tmp/puma/puma.pid i=`grep $1 $CONFIG` dir=`echo $i | cut -d , -f 1` if [ -e $PIDFILE ]; then log_daemon_msg "--> About to restart puma $1" # pumactl --state $dir/tmp/puma/state restart kill -s USR2 `cat $PIDFILE` # TODO Check if process exist else log_daemon_msg "--> Your puma was never playing... Let's get it out there first" user=`echo $i | cut -d , -f 2` config_file=`echo $i | cut -d , -f 3` if [ "$config_file" = "" ]; then config_file="$dir/config/puma.rb" fi log_file=`echo $i | cut -d , -f 4` if [ "$log_file" = "" ]; then log_file="$dir/log/puma.log" fi do_start_one $dir $user $config_file $log_file fi return 0 } # # Function that statuss then jungle # do_status() { for i in $JUNGLE; do dir=`echo $i | cut -d , -f 1` do_status_one $dir done } # # Function that sends a SIGUSR2 to the daemon/service # do_status_one() { PIDFILE=$1/tmp/puma/pid i=`grep $1 $CONFIG` dir=`echo $i | cut -d , -f 1` if [ -e $PIDFILE ]; then log_daemon_msg "--> About to status puma $1" pumactl --state $dir/tmp/puma/state stats # kill -s USR2 `cat $PIDFILE` # TODO Check if process exist else log_daemon_msg "--> $1 isn't there :(..." fi return 0 } do_add() { str="" # App's directory if [ -d "$1" ]; then if [ "`grep -c "^$1" $CONFIG`" -eq 0 ]; then str=$1 else echo "The app is already being managed. Remove it if you want to update its config." exit 1 fi else echo "The directory $1 doesn't exist." exit 1 fi # User to run it as if [ "`grep -c "^$2:" /etc/passwd`" -eq 0 ]; then echo "The user $2 doesn't exist." exit 1 else str="$str,$2" fi # Config file if [ "$3" != "" ]; then if [ -e $3 ]; then str="$str,$3" else echo "The config file $3 doesn't exist." exit 1 fi fi # Log file if [ "$4" != "" ]; then str="$str,$4" fi # Add it to the jungle echo $str >> $CONFIG log_daemon_msg "Added a Puma to the jungle: $str. You still have to start it though." } do_remove() { if [ "`grep -c "^$1" $CONFIG`" -eq 0 ]; then echo "There's no app $1 to remove." else # Stop it first. do_stop_one $1 # Remove it from the config. sed -i "\\:^$1:d" $CONFIG log_daemon_msg "Removed a Puma from the jungle: $1." fi } case "$1" in start) [ "$VERBOSE" != no ] && log_daemon_msg "Starting $DESC" "$NAME" if [ "$#" -eq 1 ]; then do_start else i=`grep $2 $CONFIG` dir=`echo $i | cut -d , -f 1` user=`echo $i | cut -d , -f 2` config_file=`echo $i | cut -d , -f 3` if [ "$config_file" = "" ]; then config_file="$dir/config/puma.rb" fi log_file=`echo $i | cut -d , -f 4` if [ "$log_file" = "" ]; then log_file="$dir/log/puma.log" fi do_start_one $dir $user $config_file $log_file fi case "$?" in 0|1) [ "$VERBOSE" != no ] && log_end_msg 0 ;; 2) [ "$VERBOSE" != no ] && log_end_msg 1 ;; esac ;; stop) [ "$VERBOSE" != no ] && log_daemon_msg "Stopping $DESC" "$NAME" if [ "$#" -eq 1 ]; then do_stop else i=`grep $2 $CONFIG` dir=`echo $i | cut -d , -f 1` do_stop_one $dir fi case "$?" in 0|1) [ "$VERBOSE" != no ] && log_end_msg 0 ;; 2) [ "$VERBOSE" != no ] && log_end_msg 1 ;; esac ;; status) # TODO Implement. log_daemon_msg "Status $DESC" "$NAME" if [ "$#" -eq 1 ]; then do_status else i=`grep $2 $CONFIG` dir=`echo $i | cut -d , -f 1` do_status_one $dir fi case "$?" in 0|1) [ "$VERBOSE" != no ] && log_end_msg 0 ;; 2) [ "$VERBOSE" != no ] && log_end_msg 1 ;; esac ;; restart) log_daemon_msg "Restarting $DESC" "$NAME" if [ "$#" -eq 1 ]; then do_restart else i=`grep $2 $CONFIG` dir=`echo $i | cut -d , -f 1` do_restart_one $dir fi case "$?" in 0|1) [ "$VERBOSE" != no ] && log_end_msg 0 ;; 2) [ "$VERBOSE" != no ] && log_end_msg 1 ;; esac ;; add) if [ "$#" -lt 3 ]; then echo "Please, specifiy the app's directory and the user that will run it at least." echo " Usage: $SCRIPTNAME add /path/to/app user /path/to/app/config/puma.rb /path/to/app/config/log/puma.log" echo " config and log are optionals." exit 1 else do_add $2 $3 $4 $5 fi case "$?" in 0|1) [ "$VERBOSE" != no ] && log_end_msg 0 ;; 2) [ "$VERBOSE" != no ] && log_end_msg 1 ;; esac ;; remove) if [ "$#" -lt 2 ]; then echo "Please, specifiy the app's directory to remove." exit 1 else do_remove $2 fi case "$?" in 0|1) [ "$VERBOSE" != no ] && log_end_msg 0 ;; 2) [ "$VERBOSE" != no ] && log_end_msg 1 ;; esac ;; *) echo "Usage:" >&2 echo " Run the jungle: $SCRIPTNAME {start|stop|status|restart}" >&2 echo " Add a Puma: $SCRIPTNAME add /path/to/app user /path/to/app/config/puma.rb /path/to/app/config/log/puma.log" echo " config and log are optionals." echo " Remove a Puma: $SCRIPTNAME remove /path/to/app" echo " On a Puma: $SCRIPTNAME {start|stop|status|restart} PUMA-NAME" >&2 exit 3 ;; esac :

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  • Persisting non-entity class that extends an entity (jpa) - example?

    - by Michal Minicki
    The JPA tutorial states that one can have a non-entity that extends entity class: Entities may extend both entity and non-entity classes, and non-entity classes may extend entity classes. - http://java.sun.com/javaee/5/docs/tutorial/doc/bnbqa.html Is it possible to persist such structure? I want to do this: @Entity abstract class Test { ... } class FirstConcreteTest extends Test { ... } // Non-ntity class SecondConcreteTest extends Test { ... } // Non-entity Test test = new FirstConcreteTest(); em.persist(test); What I would like it to do is to persist all fields mapped on abstract Test to a common database table for all concrete classes (first and second), leaving all fields of first and second test class unpersisted (these can contain stuff like EJBs, jdbc pools, etc). And a bonus question. Is it possible to persist abstract property too? @Entity abstract class Test { @Column @Access(AccessType.PROPERTY) abstract public String getName(); } class SecondConcreteTest extends Test { public String getName() { return "Second Concrete Test"; } }

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  • wireless LAN soft blocked on Ubuntu 13.10

    - by iacopo
    I've troubles with bluetooth and with lan. When I digit: rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: yes Hard blocked: no When I digit: lspci -v 00:00.0 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Root Complex Subsystem: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Root Complex Flags: bus master, 66MHz, medium devsel, latency 0 00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Trinity [Radeon HD 7600G] (prog-if 00 [VGA controller]) Subsystem: Advanced Micro Devices, Inc. [AMD/ATI] Trinity [Radeon HD 7600G] Flags: bus master, fast devsel, latency 0, IRQ 48 Memory at c0000000 (32-bit, prefetchable) [size=256M] I/O ports at f000 [size=256] Memory at feb00000 (32-bit, non-prefetchable) [size=256K] Expansion ROM at [disabled] Capabilities: Kernel driver in use: radeon 00:01.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Trinity HDMI Audio Controller Subsystem: Advanced Micro Devices, Inc. [AMD/ATI] Trinity HDMI Audio Controller Flags: bus master, fast devsel, latency 0, IRQ 49 Memory at feb44000 (32-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel 00:10.0 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB XHCI Controller (rev 03) (prog-if 30 [XHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB XHCI Controller Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at feb48000 (64-bit, non-prefetchable) [size=8K] Capabilities: Kernel driver in use: xhci_hcd 00:11.0 SATA controller: Advanced Micro Devices, Inc. [AMD] FCH SATA Controller [AHCI mode] (rev 40) (prog-if 01 [AHCI 1.0]) Subsystem: Advanced Micro Devices, Inc. [AMD] Device 7800 Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 45 I/O ports at f190 [size=8] I/O ports at f180 [size=4] I/O ports at f170 [size=8] I/O ports at f160 [size=4] I/O ports at f150 [size=16] Memory at feb50000 (32-bit, non-prefetchable) [size=2K] Capabilities: Kernel driver in use: ahci 00:12.0 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller (rev 11) (prog-if 10 [OHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 18 Memory at feb4f000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci-pci 00:12.2 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller (rev 11) (prog-if 20 [EHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 17 Memory at feb4e000 (32-bit, non-prefetchable) [size=256] Capabilities: Kernel driver in use: ehci-pci 00:13.0 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller (rev 11) (prog-if 10 [OHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 18 Memory at feb4d000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci-pci 00:13.2 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller (rev 11) (prog-if 20 [EHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB EHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 17 Memory at feb4c000 (32-bit, non-prefetchable) [size=256] Capabilities: Kernel driver in use: ehci-pci 00:14.0 SMBus: Advanced Micro Devices, Inc. [AMD] FCH SMBus Controller (rev 14) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH SMBus Controller Flags: 66MHz, medium devsel Kernel driver in use: piix4_smbus 00:14.1 IDE interface: Advanced Micro Devices, Inc. [AMD] FCH IDE Controller (prog-if 8a [Master SecP PriP]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH IDE Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 17 I/O ports at 01f0 [size=8] I/O ports at 03f4 [size=1] I/O ports at 0170 [size=8] I/O ports at 0374 [size=1] I/O ports at f100 [size=16] Kernel driver in use: pata_atiixp 00:14.2 Audio device: Advanced Micro Devices, Inc. [AMD] FCH Azalia Controller (rev 01) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH Azalia Controller Flags: bus master, slow devsel, latency 32, IRQ 16 Memory at feb40000 (64-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel 00:14.3 ISA bridge: Advanced Micro Devices, Inc. [AMD] FCH LPC Bridge (rev 11) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH LPC Bridge Flags: bus master, 66MHz, medium devsel, latency 0 00:14.4 PCI bridge: Advanced Micro Devices, Inc. [AMD] FCH PCI Bridge (rev 40) (prog-if 01 [Subtractive decode]) Flags: bus master, 66MHz, medium devsel, latency 64 Bus: primary=00, secondary=01, subordinate=01, sec-latency=64 00:14.5 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller (rev 11) (prog-if 10 [OHCI]) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH USB OHCI Controller Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 18 Memory at feb4b000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci-pci 00:14.7 SD Host controller: Advanced Micro Devices, Inc. [AMD] FCH SD Flash Controller (prog-if 01) Subsystem: Advanced Micro Devices, Inc. [AMD] FCH SD Flash Controller Flags: bus master, 66MHz, medium devsel, latency 39, IRQ 16 Memory at feb4a000 (64-bit, non-prefetchable) [size=256] Kernel driver in use: sdhci-pci 00:15.0 PCI bridge: Advanced Micro Devices, Inc. [AMD] Hudson PCI to PCI bridge (PCIE port 0) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 I/O behind bridge: 0000e000-0000efff Prefetchable memory behind bridge: 00000000d0000000-00000000d00fffff Capabilities: Kernel driver in use: pcieport 00:15.1 PCI bridge: Advanced Micro Devices, Inc. [AMD] Hudson PCI to PCI bridge (PCIE port 1) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=03, subordinate=03, sec-latency=0 Memory behind bridge: fe900000-feafffff Capabilities: Kernel driver in use: pcieport 00:18.0 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 0 Flags: fast devsel 00:18.1 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 1 Flags: fast devsel 00:18.2 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 2 Flags: fast devsel 00:18.3 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 3 Flags: fast devsel Capabilities: Kernel driver in use: k10temp 00:18.4 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 4 Flags: fast devsel 00:18.5 Host bridge: Advanced Micro Devices, Inc. [AMD] Family 15h (Models 10h-1fh) Processor Function 5 Flags: fast devsel 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 07) Subsystem: PC Partner Limited / Sapphire Technology Device 0123 Flags: bus master, fast devsel, latency 0, IRQ 46 I/O ports at e000 [size=256] Memory at d0004000 (64-bit, prefetchable) [size=4K] Memory at d0000000 (64-bit, prefetchable) [size=16K] Capabilities: Kernel driver in use: r8169 03:00.0 Network controller: Ralink corp. RT3290 Wireless 802.11n 1T/1R PCIe Subsystem: AzureWave Device 2b87 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at fea40000 (32-bit, non-prefetchable) [size=64K] Memory at fea30000 (32-bit, non-prefetchable) [size=64K] Capabilities: Kernel driver in use: rt2800pci 03:00.1 Bluetooth: Ralink corp. RT3290 Bluetooth Subsystem: AzureWave Device 2787 Flags: bus master, fast devsel, latency 0, IRQ 11 Memory at fea20000 (32-bit, non-prefetchable) [size=64K] Memory at fea10000 (32-bit, non-prefetchable) [size=64K] Memory at fe900000 (32-bit, non-prefetchable) [size=1M] Expansion ROM at fea00000 [disabled] [size=64K] Capabilities: Thank you for all the help

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  • Installing a .deb file manually?

    - by stef
    apt-get install gitosis --fix-missing on my Linode still leads to a 404 (Failed to fetch http://ftp.debian.org/debian/pool/main/g/gitosis/gitosis_0.2+20080825-2_all.deb 404 Not Found [IP: 130.89.148.12 80] ) . The correct file location seems to be http://ftp.debian.org/debian/pool/main/g/gitosis/gitosis_0.2+20090917-11_all.deb Is there any way I can install this without apt-get, or point apt-get in the right direction somehow? Several other packages on my Debian Linode also point to 404, both from command line and virtualmin. EDIT: Machine details Debian 5.0 64bit (Latest 2.6 (2.6.39.1-x86_64-linode19)) EDIT2 My sources list # main repo deb http://ftp.debian.org/debian/ lenny main contrib non-free deb-src http://ftp.debian.org/debian/ lenny main contrib non-free deb http://security.debian.org/ lenny/updates main contrib non-free deb-src http://security.debian.org/ lenny/updates main contrib non-free deb http://volatile.debian.org/debian-volatile lenny/volatile main contrib non-free deb-src http://volatile.debian.org/debian-volatile lenny/volatile main contrib non-free # contrib & non-free repos #deb http://ftp.debian.org/debian/ lenny contrib non-free #deb-src http://ftp.debian.org/debian/ lenny contrib non-free #deb http://security.debian.org/debian/ lenny/updates contrib non-free #deb-src http://security.debian.org/debian/ lenny/updates contrib non-free deb http://software.virtualmin.com/gpl/debian/ virtualmin-lenny main deb http://software.virtualmin.com/gpl/debian/ virtualmin-universal main

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  • X509 Certificates, DigitalSignature vs NonRepudiation (C#)

    - by Eyvind
    We have been handed a set of test sertificates on smart cards for developing a solution that requires XML messages to be signed using PKI. Each (physical) smart card seems to have two certificates stored on it. I import them into the Windows certificate store using software supplied by the smart card provider, and then use code resembling the following to iterate over the installed certificates: foreach (X509Certificate2 x509 in CertStore.Certificates) { foreach (X509Extension extension in x509.Extensions) { if (extension.Oid.Value == "one we are interested in") { X509KeyUsageExtension ext = (X509KeyUsageExtension)extension; if ((ext.KeyUsages & X509KeyUsageFlags.DigitalSignature) != X509KeyUsageFlags.None) { // process certs here We have been told to use the certificates that have the NonRepudiation key usage flag set to sign the XMLs. However, the certificate that has the NonRepudiation flag has this flag only, and not for instance the DigitalSignature flag which I check for above. Does this strike anyone but me as slightly odd? I am in other words told to sign with a certificate that does not (appear to) have the DigitalSignature usage flag set. Is this normal procedure? Any comments? Thanks.

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  • §non_lazy_ptr iphone sdk 3.0

    - by Hans Espen
    After I built my iphone 2.2.1 application in sdk 3.0, I get a lot of errors of type §non_lazy_ptr. I am getting it on the CFFTPStream constants, like kCFStreamPropertyFTPPassword and kCFStreamPropertyUserName. Anyone know what causes this?

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