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  • Google I/O 2012 - App Engine Overview

    Google I/O 2012 - App Engine Overview Doug Orr, Jesse Jiang, Alexander Power Be the first to hear about the exciting new platform products which you can use to work better in the cloud. Discover how the Google Cloud Platform is expanding to meet your current and future needs. Learn how the over 150k developers in startups and businesses building mobile, games and modern web apps are already enjoying the benefits of the platform. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1781 16 ratings Time: 54:04 More in Science & Technology

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  • Designing a Business Rule Engine

    - by Nisha_Roy
    I have a requirement where there are 10 Rules to be applied on data in excel. If Rule 1 and Rule 2 fails rest of the rules are not checked. But if Rule 1 and Rule 2 passes the rest of all the Rules should be verified and if any errors found- they should be logged. Is there any design pattern which I can use to keep this Rule Engine flexible for adding these 10 rules and Closed for any additional chains in the Current Rule. I was thinking of something like a Decorator Pattern. Will this help me achieve that?

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  • How to use Google app engine with my own domain (not subdomain)?

    - by Mark
    Hi all, After hours of reading about and experimenting with DNS records I can access my Google app engine app via these URLs: myappid.appspot.com www.myappid.myowndomain.com What does not work: myowndomain.com www.myowndomain.com I want to be able to serve my app directly off my domain and not a subdomain. I've seen apps that do this. Is there any way to do this without a URL redirect? Thanks, Mark

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  • Recommended 2D Game Engine for prototyping

    - by Thomas Dufour
    What high-level game engine would you recommend to develop a 2D game prototype on windows? (or mac/linux if you wish) The kind of things I mean by "high-level" includes (but is definitely not limited to): not having to manage low-level stuff like screen buffers, graphics contexts having an API to draw geometric shapes well, I was going to omit it but I guess being based on an actual "high-level" language is a plus (automatic resource management and the existence a reasonable set of data structures in the standard library come to mind). It seems to me that Flash is the proverbial elephant in the room for this query but I'd very much like to see different answers based on all kinds of languages or SDKs.

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  • The underlying mechanism in 'yield return www' of Unity3D Game Engine

    - by thyandrecardoso
    In the Unity3D game engine, a common code sequence for getting remote data is this: WWW www = new WWW("http://remote.com/data/location/with/texture.png"); yield return www; What is the underlying mechanism here? I know we use the yield mechanism in order to allow the next frame to be processed, while the download is being completed. But what is going on under the hood when we do the yield return www ? What method is being called (if any, on the WWW class)? Is Unity using threads? Is the "upper" Unity layer getting hold of www instance and doing something?

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  • What is the best language to use for building a fulfillment engine [on hold]

    - by John Stapleton
    I asked this on stack overflow and was suggested to move it here. I do understand it is a matter of opinion which is exactly what I aim to achieve here... I wanted to know what you think is the best language to write a fulfillment engine in? I cannot provide much detail but I am trying to build a control interface for servers and i wanted to build a program daemon that would process data on the authoritative server and the slave servers( the backbone of the network) with their own daemons running would check regularly(every 5 minutes or so) with the authoritative server and process the commands(securely) I am trying to build this with a minimal footprint(cpu and ram wise for the slaves, authoritative is going to be scalable) and to make it automated so that the user does not have to configure the daemon(installation is automated by the authoritative server) I am leaning away from my usual php set up for simplicity sake. Edit: I am not an expert in any particular language but flexible enough and willing to learn another.

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  • Mix2010: Search Engine Optimization (SEO) for Microsoft Silverlight

    I had a great time today in my Mix2010 session on SEO for Silverlight.   You can find all the slides (more than I was able to cover in the talk) here.  and the the full play-by-play of the demo (include a link to the completed solution).    I started off talking why SEO matters Then I talked about three tips   You can view the site live by using Bing for my foodie Explorer Cooking Class with Joe.. or the other guys search engine equally well. ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Implementation of a Rules Engine in Your Business Applicaitons

    - by enonu
    I'm for an experience driven answer from a few software engineers who have implemented a rules engine in their internal business applications. How has it affected your business in the following ways: Ability to launch and iterate over business driven logic Ability to have "business users" perform the actual modification of those rules rather than developers. Ability to comprehend the business rules in general. Quality of the software releases. More or less bugs from the end-user's POV? Speed of the applications. If you had to do it all over again, what would you do differently? Lastly, I'm looking for a qualification of your answer w/ respect to the architecture. Would you do the same thing if you were deploying to a 1-machine setup vs. your architecture vs. a multi-tier cloud-based distributed architecture using 1000s of machines? How would it be different? Thanks!

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  • Passing data between engine layers

    - by spaceOwl
    I am building a software system (game engine with networking support ) that is made up of (roughly) these layers: Game Layer Messaging Layer Networking Layer Game related data is passed to the messaging layer (this could be anything that is game specific), where they are to be converted to network specific messages (which are then serialized to byte arrays). I'm looking for a way to be able to convert "game" data into "network" data, such that no strong coupling between these layers will exist. As it looks now, the Messaging layer sits between both layers (game and network) and "knows" both of them (it contains Converter objects that know how to translate between data objects of both layers back and forth). I am not sure this is the best solution. Is there a good design for passing objects between layers? I'd like to learn more about the different options.

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  • How do I get Phusion Passenger to work with Django for App Engine?

    - by Mike
    I'm having a devil of a time getting Phusion Passenger to work with django-nonrel for Google's App Engine. I can seem to get it to work for GoogleAppEngineLauncher and for the production server but not Passenger; or for Passenger and GoogleAppEngineLauncher but not the production server; or for Passenger and the production server but not GoogleAppEngineLauncher. How do I get my app to deploy on all three?

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  • Mustache vs other engines. Maybe I should use another template engine?

    - by marcioAlmada
    I'm passing an object to mustache and this object has a method with one parameter. Is something like this possible with Mustache and PHP? {{object.method(parameter)}} If it gets too laborious to achieve this with Mustache, what template engine would you recommend? Remember I need to pass parameters to object methods while in the view context (like we do with helpers). The nearest as possible to mustache syntax is welcome.

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  • How do I upload a files to google app engine app when field name is not known

    - by Michael Neale
    I have tried a few options, none of which seem to work (if I have a simple multipart form with a named field, it works well, but when I don't know the name I can't just grab all files in the request...). I have looked at http://stackoverflow.com/questions/81451/upload-files-in-google-app-engine and it doesn't seem suitable (or to actually work, as someone mentioned the code snipped it untested).

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  • AS3 Calculating Delta Time In Seconds

    - by user1133079
    Here is how I've been trying to implement delta time based on different internet resources. var startTime:Number = getTimer(); game.Update(deltaTime); deltaTime = Number(getTimer() - startTime) * 0.001; My issue with this is it doesn't seem to be giving me accurate timing. The main update shows the frame time at 0.001 and when reinitializing the level it goes to 0.002. I'm using dt else where for a timer and later on time based physics so I would like it to work as expected. I must be missing something silly.

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  • Consequences of an infinite loop on Google App Engine?

    - by Axidos
    I am not a Google App Engine user. However, I understand you're billed for CPU time and other resources. What are the consequences if you happen to create an infinite loop? Will Google ever terminate it, or will you have to do it yourself manually somehow? I'm a hobbyist developer worried about a small error that might end up costing hundreds.

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  • Google Analytics - Traffic Source - Search engine - (Not Provided)

    - by Dharmavir
    I am using Google Analytics, now here when I go to "Traffic Source Overview" under that it shows Keyword as "(Not provided)" which is almost 40% of my traffic source. Now more than 90% of search engine traffic is from Google and still out of that for more than 40% of keywords are "(Not provided)". Can anyone explain me what is going wrong here or how can I get that data? Because that comes as 1st option and is biggest keyword in the list. Will that be some crawler or secure google search?

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