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  • How do I pass an object location into a vertex shader?

    - by Greg Kassapidis
    I am using Blender Game Engine. I want to create a large flat plane, and deform it locally near a moving object. So far (despite being a beginner at shaders) I've written a vertex shader for the plane which moves the vertices to their correct positions (constant positions, for now). I cannot find a way to swap that constant location with an object's location updated every frame, while the shader is running. I am not even sure if it's possible. I only want to access a specific object's center from the shader.

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  • What cars on roads game engines are there?

    - by David Thielen
    What game engines are there that support laying out a map of roads and handle vehicle movement on the roads. Something similar to the basic functionality in Transport Tycoon/Locomotion. I don't care about looks (although prettier is better) and top down or isometric is fine. I just need a simple way to create maps and move cars on it. And preferably the cars do take time to speed up and slow down as they go from stopped to full speed. Prefer in Windows (any API in Windows). I also prefer a free engine as this is just for internal use. I have found CarDriving 2D - does anyone know if it works well?

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kensai
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • In a 2D tile-based game, how should NPCs and tiles reference each other?

    - by lezebulon
    I'm making a tile engine for 2D games (seen from the top). Basically the world is composed of a grid of tiles. Now I want to put for instance NPCs that can move on the map. What do you think is best: 1) each tile has a pointer to the NPC that is on its tile, or a NULL pointer 2) having a list of NPCs, and they have the coordinates of the tile they are on. 3) something else? 1) is faster for collision detection but it would use much more memory space and it is slower to find all NPCs in a map. 2) is the opposite. thanks

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  • Using allocators for different systems

    - by chadb
    I am going over the memory architecture for my game and even though I know my memory budgets may not be final, I at the point where I can start using them in a general sense. I know that I will need several allocators (for systems such as audio, rendering, etc) but I am unsure of how they will be accessed. I do not use singletons, so I can't just have something such as AudioManager::GetInstance().get_allocator(). Instead, I need to find a different method of usage but I am not sure of how. How can I store and call my allocators needed for several different systems over engine in an efficient manner?

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  • Audio programming resources

    - by rashleighp
    I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for an iPhone app recently. I realise I would probably need to work on my C++ chops and have been having a play around with FMOD EX and doing a lot of research into the industry. I was just wondering if anyone could suggest some good resources for audio programming (be they websites, podcasts, books, videos, online courses etc). Anything from Fourier analysis, low level coding, audio engine creation to audio APIs. I just want to learn as much as possible! Thanks in advance.

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  • Maya and Game Engines (i.e. Environment Testing)

    - by DiscreteGenius
    What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in a Maya training video and I'd like to know more about "How Game Engines and Maya are related to each other." He stated this would be done to see how things look in "size" (e.g. I assume he meant: 'How big is the cathedral, bridge, wall, building, etc.'). I've tried to research such information but it's too complicated, and detailed. I just want a simplistic response to my query. Thanks to everyone willing to help and not criticize my question.

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  • Will C++ remain viable for game engines in somewhat distant future?

    - by samual
    C++11 has opened ways, which were only dreamt by the C++ programmers. It has been three years since I have been learning C++, and I am going well. Now I want to get into vedio games. Every core of the game code I saw, was monstourously writtern in C++. My question is - If I get into serious game engine dev, and perfecting it would take, maybe say 10 years, would we still be writing game engines in C++ ?(newer standard) Or, will John Carmack, write id tech 7 in c++? note - I am strictly talking about game engines.

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  • Easiest Way to Get Started With 3D?

    - by ryebread761
    I'm looking at getting into 3D game development and am wondering what would be the best, quickest engine to get started with. I need to be able to develop on a Macintosh with it. I know Java, and PHP mainly but have worked in many others. At this point, I feel I can adapt to most languages quite easy. So the programming language doesn't really matter to me. I've sorta kinda tried unity in the past and wasn't all too fond of it, so it's kind of a "I can't find anything better" resort. I'm hoping with how open I am I will find something I like more. Thanks in advance.

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  • What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

    - by MrCranky
    In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like to hear others. Specifically: how do you go about setting a sensible budget for your content team. Usually one of the very first questions asked in a development is: what's our polygon budget? Of course, these days it's rare that vertex/poly count alone is the limiting factor, instead shader complexity, fill-rate, lighting complexity, all come into play. What the content team want are some hard numbers / limits to work to such that they have a reasonable expectation that their content, once it actually gets into the engine, will not be too heavy. Given that 'it depends' isn't a particularly useful answer, I'd like to hear a strategy that allows me to give them workable limits without being a) misleading, or b) wrong.

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  • Why does this exported cube have too many vertices?

    - by Joewsh
    I'm trying to export md5mesh models. Just as a test I decided to export a simple cube (i.e. with 8 vertices). When I opened the .md5mesh file it lists the following: numverts 24 numtris 12 numweights 24 Obviously the number of triangles makes sense: 6 faces * 2 to triangulate = 12. The model only has one bone so again it even makes sense that there is one weight for each vertex. The question is though, why is the file listing 24 vertices? Is the problem the exporter or is this normal for md5mesh's? Is it something that you have to rectify when you come to parsing the file in engine? I don't want to be parsing or drawing duplicated vertices without reason. I'm guessing it's something to do with shading and normals. Is it a case of listing each vert 3 times, one for each facing normal?

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  • Developing a search algorithm

    - by Richart Bremer
    I want to create a basic search engine, and I want you to give me some ideas how to filter out the best results for my visitors. I have three fields regarding a product the user can search in: Title Category Description I came up with these ideas and I ask you to either competently criticize them or add to them. If the search term occurs in all three fields it should be among the first results. If it is in two of the fields it is below the results of 1. Combine the amount of occurences and output a value in per cent. For instance if in all fields together the term clock appeared 50 times and in all fields together there are 200 words, then the per cent value is 50/200*100 = 25%. Another product entry amounts to say 20% so product one having 25% is listed before product two having 20%.

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  • Android Game Development in Java [on hold]

    - by Nusrat
    I have been searching for some good tutorials/frameworks for developing an Android Game . I want to develop a 3D Car Racing game . I have already looked into http://stackoverflow.com/questions/4227759/android-game-engine-for-2d-and-3d-games. Now , i know that Android Games can be developed using Java/Action Scripts/JS etc . Many of the users are suggesting me to use http://unity3d.com , but i found that it uses JavaScript, C#, Boo . I don't know JS too much , Is it possible to develop a very professional level Game for Android using my Java knowledge ? Any Software like Unity which allow me to code in Java ?

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • ETL , Esper or Drools?

    - by geoaxis
    Hello, The question environment relates to JavaEE, Spring I am developing a system which can start and stop arbitrary TCP (or other) listeners for incoming messages. There could be a need to authenticate these messages. These messages need to be parsed and stored in some other entities. These entities model which fields they store. So for example if I have property1 that can have two text fields FillLevel1 and FillLevel2, I could receive messages on TCP which have both fill levels specified in text as F1=100;F2=90 Later I could add another filed say FillLevel3 when I start receiving messages F1=xx;F2=xx;F3=xx. But this is a conscious decision on the part of system modeler. My question is what do you think is better to use for parsing and storing the message. ETL (using Pantaho, which is used in other system) where you store the raw message and use task executor to consume them one by one and store the transformed messages as per your rules. One could use Espr or Drools to do the same thing , storing rules and executing them with timer, but I am not sure how dynamic you could get with making rules (they have to be made by end user in a running system and preferably in most user friendly way, ie no scripts or code, only GUI) The end user should be capable of changing the parse rules. It is also possible that end user might want to change the archived data as well (for example in the above example if a new value of FillLevel is added, one would like to put a FillLevel=-99 in the previous values to make the data consistent). Please ask for explanations, I have the feeling that I need to revise this question a bit. Thanks

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  • Inheritance security rules violated while overriding member - SecurityRuleSet.Level2

    - by Page Brooks
    I have a class that inherits from Exception. In .NET 4, I started receiving a runtime error: Inheritance security rules violated while overriding member: MyBusinessException.GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)'. Security accessibility of the overriding method must match the security accessibility of the method being overriden. I think the issue is caused by the fact that I am overriding GetObjectData. I know one answer for resolving the issue is to set the SecurityRuleSet: [assembly: SecurityRules(SecurityRuleSet.Level1)] This is not an acceptable answer, I'd like to know how to fix the issue without having to relax the default security rules in .NET 4.

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  • Problem in apache2 with mod rewrite when setting rules in .conf files instead of .htaccess

    - by gonzlikes
    Hi, Because of weird security policies of my hosting provider I have to define my rewrite rules in /etc/apache2/conf.d/examplesite.conf instead of writing them on an .htaccess on the www folder of that site. What I'm trying to do is setup a Wordpress Mu server (http://mu.wordpress.org/forums/topic/17349 ) and so far its working on a 50%. The main blog loads perfectly but other sub blogs (located for example at www.example.com/blog2 ) don't. I'm guessing the problem is that the rewrite rules behave differently when declared at .conf files for each virtual host instead of using .htaccess files. Has anybody else had this problem? How can you fix it?

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  • Configuring Team System Code Analysis via a FxCop rules file

    - by Ian G
    Is there anyway to configure the code analysis rules in Visual Studio Team System to match those in an FxCop configuration file and keep them in sync automatically? Not all the developers on the team have TS so keeping the rules we are currently running in an FxCop file is required so everyone can run the same set, but it would nice for those with to be able to run them in the IDE. We're introducing static analysis to an existing project so turning on everything now isn't a useful option. (We are not using Foundation Server for source control, if that makes any difference.)

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  • How to reinforce pseudo css rules

    - by danwoods
    Is there anyway to reinforce pseudo css rules? ie: I have a listing of divs (playlist) which I color with the following rules: #playlist .playlist_item { background: #d6d6d6; } #playlist .playlist_item:nth-child(odd) { background: #b3b3b3; } Now, when a song is playing, I use setInterval and JQuery's .animate function to pulse the background color. When the song is finished I clear the interval, but of course the song's background remains the last color set in the interval. Is there a way to re-set the song's color based on the CSS rule? Otherwise I'll have to keep track of the previous song (which may have changed position, and thus color) or setup distinct background color classes and reset the classes of all the songs in the playlist anytime someone adds, removes, or moves a song in the playlist or a song ends. I'd much rather use a CSS only approach. Thanks in advance, Dan

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  • implementing SRX Segmentation Rules in JavaScript

    - by Sourabh
    Hello , I want to implement the SRX Segmentation Rules using javascript to extract sentences from text. In order to do this correctly I will have to follow the SRX rules. eg. http://www.lisa.org/fileadmin/standards/srx20.html#refTR29 now there are two types of regular expressions if found sentence should break like ". " if found sentence should not break like abbreviation U.K or Mr. For this again there are two parts before breaking after breaking for example if the rule is <rule break="no"> <beforebreak>\s*[0-9]+\.</beforebreak> <afterbreak>\s</afterbreak> </rule> Which says if the pattern "\s*[0-9]+.\s" is found the segment should not break. how do I implement using javascript, my be split function is not enough ?

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  • CSS rules not getting applied in JSPs ?

    - by lakshmanan
    Im building a web application using struts2. I have an authentication interceptor at the top of all the interceptors (I have set it up as such) which checks whether a user is logged in. If not, it will give a login page as result. In login page, I have some set of standard CSS rules which I use for all the JSPs in the app. But that login page coming via that interceptor is not getting applied with CSS rules. Don't know why. Here is my JSP login page. <%@ page language="java" contentType="text/html; charset=ISO-8859-1" pageEncoding="ISO-8859-1"%> <%@ taglib prefix="s" uri="/struts-tags" %> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <link rel="stylesheet" href="styles/styles.css" type="text/css" /> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Projit Login </title> </head> <body> <div id="header"> <h1>Projit</h1> </div> <div id="col1"> <s:form action="/login.action"> <s:textfield name="some field" label="Enter somefield" /> <s:textfield name="username" label="Username" /> <s:password name="password" label="Password" /> <s:submit value="Sign In" /> </s:form> </div> <div id="col2"> <h3>Login</h3> </div> <div id="footer"> some footer </div> </body> </html> the css file is present in WebContent/styles/styles.css I am using eclipse for development. this problem of CSS rules not getting applied occurs at times for other jsps as well inspite of the CSS file being present in the correct location. I guess there must be some URL thing behind this problem. I have tried hard but it is not working till now. Please help.

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  • Engine finish() causes segmentation fault

    - by Becky
    Hello All - I am using M2Crypto revision 723 from the repository. I am trying to clean up my engine. If I have the pkcs11.finish() line in my script, the script finishes but gets a segmentation fault at the end. Without the finish() line, no segmentation fault occurs. Is there something wrong with the way I'm using finish()? dynamic=Engine.load_dynamic_engine("pkcs11","/usr/local/ssl/lib/engines/engine_pkcs11.so") pkcs11 = Engine.Engine("pkcs11") pkcs11.ctrl_cmd_string("MODULE_PATH", "/usr/lib/libeTPkcs11.so") pkcs11.init() # next few steps which I deleted pass password and grab key & cert off token pkcs11.finish() Engine.cleanup() Thanks!

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  • Access Rules created by WSAT are not enforced

    - by rsteckly
    Hi, I'm trying to implement roles in my site. There are several projects in the solution, one of which is a web application. In that web application, I'm trying to use WSAT to create three roles. There are many folders for the application. I've used WSAT to define role based access rules for each folder. However, when I debug and navigate to those pages, they do not redirect to a login and show me the protected page. There are web.config files in each folder. Why would the system not enforce these rules? My web.config file has: I've tested the connections in WSAT and they work. Any ideas?

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  • Rewrite rules doesn't work apache 1.3

    - by Sander Versluys
    I'm using a couple of rewrite directives that always works before on apache2 but now i'm uploaded to a shared hosting and the rewrite rules do not seem to get applied. I've reduced the my .htaccess files to the following essential rules: RewriteEngine On Rewritebase /demo/ RewriteRule ^(.*)$ index.php/$1 [L] As you can see, i want to rewrite every request to my index.php file in the demo folder from root. So everything like http://www.example.com/demo/albums/show/1 should be processed by http://www.example.com/demo/index.php for a standard MVC setup. (I'm using CodeIgniter btw) The directives above results in a 500 error, so i thought maybe because of some possible syntax differences between 1.3 and 2.x. After some trail and error editing, i've found the rewrite rule itself to be at fault but i really don't understand why. Any ideas to why my rewrite rule doesn't work? it did before on lots of different servers. Suggestions how to fix it? Note: mod_rewrite does work, i've written a small test to be sure.

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  • Please explain syntax rules and scope for "typedef"

    - by unknown google user
    What are the rules? OTOH the simple case seems to imply the new type is the last thing on a line. Like here Uchar is the new type. typedef unsigned char Uchar; But a function pointer is completely different. Here the new type is pFunc: typedef int (*pFunc) (int); I can't think of any other examples offhand but I have come across some very confusing usages. So are there rules or are people just suppose to know from experience that this is how it is done because they have seen it done this way before? ALSO: What is the scope of a typedef. Thanks to everyone.

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