Search Results

Search found 45316 results on 1813 pages for 'class literals'.

Page 712/1813 | < Previous Page | 708 709 710 711 712 713 714 715 716 717 718 719  | Next Page >

  • How to prevent 2D camera rotation if it would violate the bounds of the camera?

    - by Andrew Price
    I'm working on a Camera class and I have a rectangle field named Bounds that determines the bounds of the camera. I have it working for zooming and moving the camera so that the camera cannot exit its bounds. However, I'm a bit confused on how to do the same for rotation. Currently I allow rotating of the camera's Z-axis. However, if sufficiently zoomed out, upon rotating the camera, areas of the screen outside the camera's bounds can be shown. I'd like to deny the rotation assuming it meant that the newly rotated camera would expose areas outside the camera's bounds, but I'm not quite sure how. I'm still new to Matrix and Vector math and I'm not quite sure how to model if the newly rotated camera sees outside of its bounds, undo the rotation. Here's an image showing the problem: http://i.stack.imgur.com/NqprC.png The red is out of bounds and as a result, the camera should never be allowed to rotate itself like this. This seems like it would be a problem with all rotated values, but this is not the case when the camera is zoomed in enough. Here are the current member variables for the Camera class: private Vector2 _position = Vector2.Zero; private Vector2 _origin = Vector2.Zero; private Rectangle? _bounds = Rectangle.Empty; private float _rotation = 0.0f; private float _zoom = 1.0f; Is this possible to do? If so, could someone give me some guidance on how to accomplish this? Thanks. EDIT: I forgot to mention I am using a transformation matrix style camera that I input in to SpriteBatch.Begin. I am using the same transformation matrix from this tutorial.

    Read the article

  • ASP.NET ViewState Tips and Tricks #1

    - by João Angelo
    In User Controls or Custom Controls DO NOT use ViewState to store non public properties. Persisting non public properties in ViewState results in loss of functionality if the Page hosting the controls has ViewState disabled since it can no longer reset values of non public properties on page load. Example: public class ExampleControl : WebControl { private const string PublicViewStateKey = "Example_Public"; private const string NonPublicViewStateKey = "Example_NonPublic"; // DO public int Public { get { object o = this.ViewState[PublicViewStateKey]; if (o == null) return default(int); return (int)o; } set { this.ViewState[PublicViewStateKey] = value; } } // DO NOT private int NonPublic { get { object o = this.ViewState[NonPublicViewStateKey]; if (o == null) return default(int); return (int)o; } set { this.ViewState[NonPublicViewStateKey] = value; } } } // Page with ViewState disabled public partial class ExamplePage : Page { protected override void OnLoad(EventArgs e) { base.OnLoad(e); this.Example.Public = 10; // Restore Public value this.Example.NonPublic = 20; // Compile Error! } }

    Read the article

  • Working with Key Flex Fields in OAF

    - by PRajkumar
    1. Create a New Workspace and Project Right click Workspaces and click create New OA Workspace and name it as PRajkumarKFFDemo. Automatically a new OA Project will also be created. Name the project as KFFDemo and package as prajkumar.oracle.apps.fnd.kffdemo   2. Create a New Application Module (AM) Right Click on KFFDemo > New > ADF Business Components > Application Module Name -- KFFAM Package -- prajkumar.oracle.apps.fnd.kffdemo.server   Check Application Module Class: KFFAMImpl Generate JavaFile(s)   3. Create a New View Object (VO) Right click on KFFDemo > New > ADF Business Components > View Object Name -- KFFVO Package -- prajkumar.oracle.apps.fnd.kffdemo.server   Note - The VO is not based on any EO so click next and go to the query section and paste the query   SELECT  code_combination_id FROM    gl_code_combinations_kfv   In Step8 Check Object Class: KFFVOImpl -> Generate Java File -> Bind Variable Accessors   4. Add View Object to Root UI Application Module Right Click on KFFAM > Edit KFFAM > Data Model and shuttle KFFVO from Available View Objects to Data Model   5. Create a New Page Right click on KFFDemo > New > Web Tier > OA Components > Page Name -- KFFPG Package -- prajkumar.oracle.apps.fnd.kffdemo.webui   6. Select the KFFPG and go to the strcuture pane where a default region has been created   7. Select region1 and set the following properties:   Attribute Property ID PageLayoutRN AM Definition prajkumar.oracle.apps.fnd.kffdemo.server.KFFAM Window Title Key Flex Field Demo Window Title Key Flex Field Demo     8. Create Stack Layout Region Under Page Layout Region Right click PageLayoutRN > New > Region   Attribute Property ID MainRN AM Definition stackLayout   9. Create a New Item of type Flex under the Stack Layout Region Right click on MainRN > New > Item Set Following Properties for New Item --   Attribute Property ID KeyFlexItem Item Style Flex Prompt Accounting Key Flex Field Appl Short Name SQLGL Name GL# Type Key View Instance KFFVO1     10. Create Controller for page KFFPG Right Click on PageLayoutRN > Set New Controller Package Name: prajkumar.oracle.apps.fnd.kffdemo.webui Class Name: KFFCO   Write Following Code in KFFCO processRequest   public void processRequest(OAPageContext pageContext, OAWebBean webBean) {  super.processRequest(pageContext, webBean);    OAKeyFlexBean kffId = (OAKeyFlexBean)webBean.findIndexedChildRecursive("KeyFlexItem");    // Set the code combination lov   kffId.useCodeCombinationLOV(true);   //set the structure code for the item key flex    kffId.setStructureCode("FED_AFF");   //Set the attribute name to the item   kffId.setCCIDAttributeName("CodeCombinationId");  //Execute the Query   KFFAMImpl am = (KFFAMImpl)pageContext.getApplicationModule(webBean);   KFFVOImpl vo = (KFFVOImpl)am.findViewObject("KFFVO1");          if(!vo.isPreparedForExecution())   {          vo.executeQuery();   } }   Note -- If you do not want to see the key flex field is merging one then change the code in the controller class as below   kffId.useCodeCombinationLOV(false);   11. Use the below Query to find the Structure Code   SELECT  fif.application_id,                  fif.id_flex_code,                  fif.id_flex_name,                  fif.application_table_name,                   fif.description,                  fifs.id_flex_num,                  fifs.id_flex_structure_code,                  fifse.segment_name,                  fifse.segment_num,                  fifse.flex_value_set_id  FROM     fnd_id_flexs                    fif,                  fnd_id_flex_structures   fifs,                   fnd_id_flex_segments    fifse  WHERE  fif.application_id      = fifs.application_id  AND       fif.id_flex_code         = fifs.id_flex_code  AND       fifse.application_id   = fif.application_id  AND       fifse.id_flex_code      = fif.id_flex_code  AND       fifse.id_flex_num      = fifs.id_flex_num  AND       fif.id_flex_code         LIKE 'GL#' AND       fif.id_flex_name       LIKE 'Accounting Flexfield';   12. Congratulation you have successfully finished. Run Your page and Test Your Work        

    Read the article

  • Dalvik + Java licensing question

    - by Andrew Bate
    This is a licensing question about the Dalvik and J2SE core libraries. In particular the license governing java.util.concurrent.SynchronousQueue. The license header of the class in the JDK source states that it is GPLv2 only (see grepcode). However, the same file in the Dalvik core libraries seems to be governed by the Apache 2 license only (see android source). How is this possible? I didn't think you could take GPLv2 source and re-license it as Apache 2. (It's obvious they did: a comment above the Java Doc even says "removed link to collections framework docs"!) I'm asking because I have a GPLv3 project and would like to include a derivative work of some source from the core libraries (either Dalvik or J2SE) but publish it under GPLv3. I thought I could do this with Apache 2, but not GPLv2. I know that the J2SE class source is itself derivative work from public domain source, but the changes from the original are substantial. (The original is available at gee.cs.oswego.edu if you are interested.) Therefore the android source really is just a copy of the J2SE source, but published under Apache 2 instead of GPLv2. Is Google really allowed to do this?

    Read the article

  • Implementing game rules in a tactical battle board game

    - by Setzer22
    I'm trying to create a game similar to what one would find in a typical D&D board game combat. For mor examples you could think of games like Advance Wars, Fire Emblem or Disgaea. I should say that I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling right now with the "game rules" logic. That is, the code that displays the menu, allows the player to select units, and command them, then tells the unit game objects what to do given the player input. The best way I could thing of handling this was using a big state machine, so everything that could be done in a "turn" is handled by this state machine, and the update code of this state machine does different things depending on the state. This approach, though, leads to a large amount of code (anything not model-related) to go into a big class. Of course I can subdivide this big class into more classes, but it doesn't feel modular and upgradable enough. I'd like to know of better systems to handle this in order to be able to upgrade the game with new rules without having a monstruous if/else chain (or switch / case, for that matter). So, any ideas? I'd also like to ask that if you recommend me a specific design pattern to also provide some kind of example or further explanation and not stick to "Yeah you should use MVC and it'll work".

    Read the article

  • Steam (via Wine) crashes after login - any troubleshooting tips?

    - by new Thrall
    The Steam client crashes after I login. After submitting my credentials, Steam displays a dialog box informing me the client is 'connecting'. I then see the Steam main page and news page displayed for roughly a second or so before the client crashes. I'm running Ubuntu 10.10 (I think..what's the best way to verify? uname only displays Linux) which I've installed on a usb flash drive using a capser-rw file for persistence. wine-1.3.14 I'm not sure how to troubleshoot. How do I identify if the problem is with wine or steam or the video card driver, or what? Any ideas? hardware: motherboard: ECS Elitegroup 945GCT-M sound: integrated audio video: ATI Radeon X1950 console output: ubuntu@ubuntu:~/.wine/drive_c/Program Files/Steam$ wine Steam.exe fixme:process:GetLogicalProcessorInformation ((nil),0x32e488): stub fixme:process:GetLogicalProcessorInformation (0x1010c00,0x32e488): stub fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub. fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub fixme:dwmapi:DwmSetWindowAttribute (0x1009a, 2, 0x32d334, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x1009a, 3, 0x32d338, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x1009a, 4, 0x32d33c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100a2, 2, 0x32d964, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100a2, 3, 0x32d968, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100a2, 4, 0x32d96c, 4) stub err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1 fixme:wbemprox:wbem_locator_ConnectServer 0x1ab5f0, L"ROOT\CIMV2", (null), (null), (null), 0x00000080, (null), (nil), 0x42bbee8) fixme:dwmapi:DwmSetWindowAttribute (0x100ae, 2, 0x32d8cc, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100ae, 3, 0x32d8d0, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100ae, 4, 0x32d8d4, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b6, 2, 0x32d80c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b6, 3, 0x32d810, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100b6, 4, 0x32d814, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100c0, 2, 0x32d2e4, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100c0, 3, 0x32d2e8, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100c0, 4, 0x32d2ec, 4) stub fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used fixme:dwmapi:DwmSetWindowAttribute (0x100dc, 2, 0x32d94c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100dc, 3, 0x32d950, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x100dc, 4, 0x32d954, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10118, 2, 0x32da8c, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10118, 3, 0x32da90, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10118, 4, 0x32da94, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10122, 2, 0x32d514, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10122, 3, 0x32d518, 4) stub fixme:dwmapi:DwmSetWindowAttribute (0x10122, 4, 0x32d51c, 4) stub fixme:dbghelp:elf_search_auxv can't find symbol in module

    Read the article

  • CodePlex Daily Summary for Wednesday, March 28, 2012

    CodePlex Daily Summary for Wednesday, March 28, 2012Popular Releasescallisto: callisto 2.0.22: Patched update contains new option to enable or disable file sharing.JSON Toolkit: JSON Toolkit 3.1: slight performance improvement (5% - 10%) new JsonException classSPSiteInstaller: SPSiteInstaller v1.3: Now you can upgrade your existing structure, just use ./remsolns ./addsolns ./createpages ./addwebparts as per your requirements, i.e. after adding more pages/webparts etc to the siteconfig.xml, you can now rerun the above as many times as you want, if a page already exists, it will be skipped, if a webpart is already on a page, it wont be added again.Picturethrill: Version 2.3.28.0: Straightforward image selection. New clean UI look. Super stable. Simplified user experience.Indent Guides for Visual Studio: Indent Guides v12 (beta 2): Note This beta is likely to be less stable than the previous one. If you have severe troubles using this version, please report them with as much detail as possible (especially other extensions/addins that you may have) and downgrade to the last stable release. Version History Changed since v12 (beta 1): new options dialog with Quick Set selections for behavior restructured settings storage (should be more reliable) asynchronous background document analysis glow effect now appears in p...SQL Monitor - managing sql server performance: SQL Monitor 4.2 alpha 16: 1. finally fixed problem with logic fault checking for temporary table name... I really mean finally ...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 Mugen MVVM Toolkit: Mugen MVVM Toolkit ver 1.1: Added Design mode support.Multiwfn: Multiwfn 2.3.2: Multiwfn 2.3.2Harness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration KNOWN ISSUES WITH THIS RELEASE: ON INSTALL PLEASE DON'T CHECK "Upgrade BBCode Extensions...". More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxQuick Performance Monitor: Version 1.8.1: Added option to set main window to be 'Always On Top'. Use context (right-click) menu on graph to toggle.Asp.NET Url Router: v1.0: build for .net 2.0 and .net 4.0menu4web: menu4web 0.0.3: menu4web 0.0.3ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Final: This release installs both the ArcGIS Editor for OSM Server Component and/or ArcGIS Editor for OSM Desktop components. The Desktop tools allow you to download data from the OpenStreetMap servers and store it locally in a geodatabase. You can then use the familiar editing environment of ArcGIS Desktop to create, modify, or delete data. Once you are done editing, you can post back the edit changes to OSM to make them available to all OSM users. The Server Component allows you to quickly create...Craig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...DotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.WebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;New Projects.NET File Cache: FileCache is a concrete implementation of the .Net Framework 4's System.Runtime.Caching.ObjectCache that uses the local filesystem as the target location.ASP.NET MVC / Web API / Web Pages: This is the source code repository for open source ASP.NET products. The products include MVC, Web API and Web Pages with Razor.AudioManager in XNA: This project shows how to create an audio engine in xna. The audio engine support xna's simple audio libraries and XACT, The project is written using xna 4.0, c# programming language and the Visual Studio IDE.CLab: CLabDominorder: A multi-agent simulation of dominoes (the agents) that are placed in a random order on a board and then try to form some kind of ordering. (Used for evaluating the MASON framework) -all in java- Easy Eject: Easy Eject lets you eject USB drives quickly. Excel File Cleaner: This tool is designed to reduce the size and speed up Excel 2007/2010 workbooks. It will only work for the new XML File formats (XLSX and XLSM). It cleans the files by reducing the number of styles in use and the number of activated cells. See Microsoft KBs: KB213904 & KB244435.ForumMVC: the forum site use MVCFreshbooks.NET: C# Client Library to use the Freshbooks APIFrogger 3D: FROGGER 3D GAME: 3D remake of the classic Konami game: you have to help 5 frogs to reach their respective holes passing over a street full of cars and a river where you can only use trunks and waterlily to pass-by without drowning. Levels: the numbers of levels is potentially infinite, even if you will find levels over the 15th almost undoable... Note: Some third parties code & models have been used in the game, all rights reserved to respective owners... Project made for XNA exam of M...Gestione11: Management Software created with LightswitchIntel: The Dungeon of Doom: A text based RPG, mostly being done to learn C++. This summary will be expanded as the project is completed.ketabresan: ketabresan is an online book delivery projectKinect anti theft: Kinect anti theft application. It uses the capturemylog to save datas.Komon: enterprise framework targeting datadriven systemslocal.angle API: The local.angle API makes it easier for developers using .Net to integrate with the local.angle group of community websites.MessageTel: It`s a simple app for forward phone number You can download it from ZuneMarketplace for free. Just search "MessageTel"Modularity: Create modules for asp.net using a base class that helps you subscribe to application events easier than before and in a unit testable manner.MongoLP - A LinqPad Driver: A MongoDB LinqPad driver that uses the official C# driver from 10gen.MvcApplicationTeste: Projeto testeNokia Developer Days - Windows Phone: Nokia Developer Days - Windows PhoneOrchard Inline Editing: An implementation of inline editing for Orchard CMS, this version currently takes advantage of fluid infusion.Paulo FPU: Projeto exemplo.PES Championship Control: Projeto open-source que visa criar um aplicativo desktop/web para controle de um campeonato de pro-evolution soccer.projectforgit: projectforgitQuickbookWorkers: Hello!SharpUpdater: Auto-updater for Windows Desktop applicatons.SovoktvAPI: Library for Sovoktv REST APIStyleRepair: A tool that will automatically fix certain StyleCop warnings. Tool is based on StyleCopFixer with added functionality and will be hosted at http://stylerepair.codeplex.com This tool is still in development and more warnings will be added soon. Rules 1200-1207 are fixed using NArrange with optional regions. The tool allows for fixing multiple warnings at once, however, it is best at this point to fix groups of only the same warning number at once as warnings are not fixed in any pa...SWCustomRibbon: Create your custom Ribbon Tab, Groups and Buttons! So you can add your favourite links to the Ribbon menu quite easy.Theme Override Orchard module: This Orchard module adds configuration to the admin page that lets override the styling of the current theme (works with tenants too).txresearch: Research ProjectsUnity AutoRegisterExtension: This project is unity container extension that is attribute base register.Visual Localizer: Visual Localizer is an opensource plugin for Visual Studio 2008 and 2010. It makes localizing of completed C# projects much easier by providing such functions as automatic string-lookup, advanced work with ResX files etc.Vodigi Open Source Interactive Digital Signage: Vodigi is a free, open source, interactive digital signage software solution that offers all the features you need to promote and advertise your products and services. With Vodigi, you can have a virtual sales team dedicated to promoting and advertising your products and services... a team that knows your products and services inside and out, can provide detailed interactive information about your products and services, and is available any time... day or night... to help you succeed. ...WishProject: WishProject é um projeto voltado para estudos dos frameworks wicket, Spring e HibernateWP7PUBLISH: WP7PUBLISH is a framework for building content delivery system applications.WtCHJqueryPlugins: WtCHJqueryPluginsYouTube API Class & Server Control for ASP.NET 4.0: This project have option to use YouTube API easily into your asp.net application using the simple dll file. Also you can display YouTube Videos in your website using Server Control simply.

    Read the article

  • Brand New Annotations Support

    - by Ondrej Brejla
    Hi all! Today we would like to introduce you our brand new annotation support for NetBeans 7.2. The first thing which is different is the look of annotations in code completion. As you can see, there is a new annotation icon and an annotation type. Because we have a lot of modules with their own annotations, we differ them in code completion window by their type. We support annotations for: ApiGen (legacy PHPDoc annotations), PHPUnit, Doctrine 2 (ORM and ODM) and Symfony 2. Every annotation can be associated with some context. We recognize four of them: function, class/interface (type), method and field. It means that you will get just proper annotations for your class field as well as your global function. Do you have your own annotations? Or do you simply miss some? There is nothing hard to add it in there. We have a simple UI for adding your custom annotations! It's in Tools -> Options -> PHP -> Annotations. Here you can simply add, edit or delete your annotations. When you try to create new one, all fields are prefilled by some default values. So you really don't have to remember "how to use that crazy freemarker syntax". If you are satisfied with your new annotation, you can see it in a code completion window among other annotations. As you can see it has its own "Custom" type. That's all for today and as usual, please test it and if you find something strange, don't hesitate to file a new issue (component php, subcomponent Editor). Thanks.

    Read the article

  • What is the rationale behind Apache Jena's *everything is an interface if possible* design philosophy?

    - by David Cowden
    If you are familiar with the Java RDF and OWL engine Jena, then you have run across their philosophy that everything should be specified as an interface when possible. This means that a Resource, Statement, RDFNode, Property, and even the RDF Model, etc., are, contrary to what you might first think, Interfaces instead of concrete classes. This leads to the use of Factories quite often. Since you can't instantiate a Property or Model, you must have something else do it for you --the Factory design pattern. My question, then, is, what is the reasoning behind using this pattern as opposed to a traditional class hierarchy system? It is often perfectly viable to use either one. For example, if I want a memory backed Model instead of a database-backed Model I could just instantiate those classes, I don't need ask a Factory to give me one. As an aside, I'm in the process of writing a library for manipulating Pearltrees data, which is exported from their website in the form of an RDF/XML document. As I write this library, I have many options for defining the relationships present in the Peartrees data. What is nice about the Pearltrees data is that it has a very logical class system: A tree is made up of pearls, which can be either Page, Reference, Alias, or Root pearls. My question comes from trying to figure out if I should adopt the Jena philosophy in my library which uses Jena, or if I should disregard it, pick my own design philosophy, and stick with it.

    Read the article

  • Top 10 solution documents for Weblogic Server J2EE Feb 2014 - May 2014

    - by jhpierce -Oracle
    The following are the top 10 documents linked to SRs as solutions, for Weblogic Server J2EE issues, from Feb 2014 thru May 2014. 1163020.1 How to configure Filtering class loader in weblogic.xml   To configure the Filtering Class Loader to specify a certain package is loaded from an application, add a prefer-application-packages descriptor element. 1276593.1 WLS - How to supress servlet/JSP version details In WebLogic HTTP response header The string "X-Powered-By: Servlet/2.4 JSP/2.0" is showing up in the servlet response header.How to stop Weblogic from including servlet/JSP version details in the x-powered-by HTTP response header. 1490080.1 WebLogic Server 12.1.1.0 in a Cluster Environment Throws NotSerializableException for CDI Applications at com.sun.jersey.server.impl.cdi.CDIExtension When running in clustered environment, server start-up is not clean when you have CDI applications deployed. 1268138.1 Sample TwoWay SSL implementation for JAX-WS Webservice!   In this sample provided the recipient checks for the initiator's public certificate. Note that the client certificate can be used for authentication. 1584779.1 Socket Leaks When Calling Web-Service Over SSL This is a known bug 16810786 1598617.1 Secure WebService call throwing CANNOT RESOLVE URL FOR PROTOCOL HTTP/HTTPS through web server(APACHE) plug-in.    1056121.1 How to Timeout Weblogic Webservice Client   How to timeout a WebService client with and without using Stubs. 1568638.1 When packaging Jersey JAX-RS libraries into webapp throws NoSuchMethodError()  When attempting to include custom Jersey implementation libraries in to web application in a OSB domain. 1118264.1 WLS 10.3: Intermittent XA error: XAResource.XAER_RMERR In WebLogic 10.3, a CMP EJB sometimes throws the exception.   1608951.1 How to get More Details About Error BEA-101215 Malformed Request. Request parsing failed Code: -1   Which was seen when accessing the application via loadbalancer?

    Read the article

  • Guide.BeginShowMessageBox wrapper

    - by Daniel Moth
    While coding for Windows Phone 7 using Silverlight, I was really disappointed with the built-in MessageBox class, so I found an alternative. My disappointment was the fact that: Display of the messagebox causes the phone to vibrate (!) Display of the messagebox causes the phone to make an annoying sound. You can only have "ok" and "cancel" buttons (no other button captions). I was using the messagebox something like this: // Produces unwanted sound and vibration. // ...plus no customization of button captions. if (MessageBox.Show("my message", "my caption", MessageBoxButton.OKCancel) == MessageBoxResult.OK) { // Do something Debug.WriteLine("OK"); } …and wanted to make minimal changes throughout my code to change it to this: // no sound or vibration // ...plus bonus of customizing button captions if (MyMessageBox.Show("my message", "my caption", "ok, got it", "that sucks") == MyMessageBoxResult.Button1) { // Do something Debug.WriteLine("OK"); } It turns out there is a much more powerful class in the XNA framework that delivered on my requirements (and offers even more features that I didn't need like choice of sounds and not blocking the caller): Guide.BeginShowMessageBox. You can use it simply by adding an assembly reference to Microsoft.Xna.Framework.GamerServices. I wrote a little wrapper for my needs and you can find it here (ready to enhance with your needs): MyMessageBox.cs.txt. Comments about this post welcome at the original blog.

    Read the article

  • Introducing the Industry's First Analytics Machine, Oracle Exalytics

    - by Manan Goel
    Analytics is all about gaining insights from the data for better decision making. The business press is abuzz with examples of leading organizations across the world using data-driven insights for strategic, financial and operational excellence. A recent study on “data-driven decision making” conducted by researchers at MIT and Wharton provides empirical evidence that “firms that adopt data-driven decision making have output and productivity that is 5-6% higher than the competition”. The potential payoff for firms can range from higher shareholder value to a market leadership position. However, the vision of delivering fast, interactive, insightful analytics has remained elusive for most organizations. Most enterprise IT organizations continue to struggle to deliver actionable analytics due to time-sensitive, sprawling requirements and ever tightening budgets. The issue is further exasperated by the fact that most enterprise analytics solutions require dealing with a number of hardware, software, storage and networking vendors and precious resources are wasted integrating the hardware and software components to deliver a complete analytical solution. Oracle Exalytics In-Memory Machine is the world’s first engineered system specifically designed to deliver high performance analysis, modeling and planning. Built using industry-standard hardware, market-leading business intelligence software and in-memory database technology, Oracle Exalytics is an optimized system that delivers answers to all your business questions with unmatched speed, intelligence, simplicity and manageability. Oracle Exalytics’s unmatched speed, visualizations and scalability delivers extreme performance for existing analytical and enterprise performance management applications and enables a new class of intelligent applications like Yield Management, Revenue Management, Demand Forecasting, Inventory Management, Pricing Optimization, Profitability Management, Rolling Forecast and Virtual Close etc. Requiring no application redesign, Oracle Exalytics can be deployed in existing IT environments by itself or in conjunction with Oracle Exadata and/or Oracle Exalogic to enable extreme performance and best in class user experience. Based on proven hardware, software and in-memory technology, Oracle Exalytics lowers the total cost of ownership, reduces operational risk and provides unprecedented analytical capability for workgroup, departmental and enterprise wide deployments. Click here to learn more about Oracle Exalytics.  

    Read the article

  • Drawing multiple triangles at once isn't working

    - by Deukalion
    I'm trying to draw multiple triangles at once to make up a "shape". I have a class that has an array of VertexPositionColor, an array of Indexes (rendered by this Triangulation class): http://www.xnawiki.com/index.php/Polygon_Triangulation So, my "shape" has multiple points of VertexPositionColor but I can't render each triangle in the shape to "fill" the shape. It only draws the first triangle. struct ShapeColor { // Properties (not all properties) VertexPositionColor[] Points; int[] Indexes; } First method that I've tried, this should work since I iterate through the index array that always are of "3s", so they always contain at least one triangle. //render = ShapeColor for (int i = 0; i < render.Indexes.Length; i += 3) { device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, new VertexPositionColor[] { render.Points[render.Indexes[i]], render.Points[render.Indexes[i+1]], render.Points[render.Indexes[i+2]] }, 0, 3, new int[] { 0, 1, 2 }, 0, 1 ); } or the method that should work: device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, render.Points, 0, render.Points.Length, render.Indexes, 0, render.Indexes.Length / 3, VertexPositionColor.VertexDeclaration ); No matter what method I use this is the "typical" result from my Editor (in Windows Forms with XNA) It should show a filled shape, because the indexes are right (I've checked a dozen of times) I simply click the screen (gets the world coordinates, adds a point from a color, when there are 3 points or more it should start filling out the shape, it only draws the lines (different method) and only 1 triangle). The Grid isn't rendered with "this" shape. Any ideas?

    Read the article

  • How should I architect my Model and Data Access layer objects in my website?

    - by Robin Winslow
    I've been tasked with designing Data layer for a website at work, and I am very interested in architecture of code for the best flexibility, maintainability and readability. I am generally acutely aware of the value in completely separating out my actual Models from the Data Access layer, so that the Models are completely naive when it comes to Data Access. And in this case it's particularly useful to do this as the Models may be built from the Database or may be built from a Soap web service. So it seems to me to make sense to have Factories in my data access layer which create Model objects. So here's what I have so far (in my made-up pseudocode): class DataAccess.ProductsFromXml extends DataAccess.ProductFactory {} class DataAccess.ProductsFromDatabase extends DataAccess.ProductFactory {} These then get used in the controller in a fashion similar to the following: var xmlProductCreator = DataAccess.ProductsFromXml(xmlDataProvider); var databaseProductCreator = DataAccess.ProductsFromXml(xmlDataProvider); // Returns array of Product model objects var XmlProducts = databaseProductCreator.Products(); // Returns array of Product model objects var DbProducts = xmlProductCreator.Products(); So my question is, is this a good structure for my Data Access layer? Is it a good idea to use a Factory for building my Model objects from the data? Do you think I've misunderstood something? And are there any general patterns I should read up on for how to write my data access objects to create my Model objects?

    Read the article

  • Optimizing MySQL, Improving Performance of Database Servers

    - by Antoinette O'Sullivan
    Optimization involves improving the performance of a database server and queries that run against it. Optimization reduces query execution time and optimized queries benefit everyone that uses the server. When the server runs more smoothly and processes more queries with less, it performs better as a whole. To learn more about how a MySQL developer can make a difference with optimization, take the MySQL Developers training course. This 5-day instructor-led course is available as: Live-Virtual Event: Attend a live class from your own desk - no travel required. Choose from a selection of events on the schedule to suit different timezones. In-Class Event: Travel to an education center to attend an event. Below is a selection of the events on the schedule.  Location  Date  Delivery Language  Vienna, Austria  17 November 2014  German  Brussels, Belgium  8 December 2014  English  Sao Paulo, Brazil  14 July 2014  Brazilian Portuguese London, English  29 September 2014  English   Belfast, Ireland  6 October 2014  English  Dublin, Ireland  27 October 2014  English  Milan, Italy  10 November 2014  Italian  Rome, Italy  21 July 2014  Italian  Nairobi, Kenya  14 July 2014  English  Petaling Jaya, Malaysia  25 August 2014  English  Utrecht, Netherlands  21 July 2014  English  Makati City, Philippines  29 September 2014  English  Warsaw, Poland  25 August 2014  Polish  Lisbon, Portugal  13 October 2014  European Portuguese  Porto, Portugal  13 October 2014  European Portuguese  Barcelona, Spain  7 July 2014  Spanish  Madrid, Spain  3 November 2014  Spanish  Valencia, Spain  24 November 2014  Spanish  Basel, Switzerland  4 August 2014  German  Bern, Switzerland  4 August 2014  German  Zurich, Switzerland  4 August 2014  German The MySQL for Developers course helps prepare you for the MySQL 5.6 Developers OCP certification exam. To register for an event, request an additional event or learn more about the authentic MySQL curriculum, go to http://education.oracle.com/mysql.

    Read the article

  • Clipping polygons in XNA with stencil (not using spritebatch)

    - by Blau
    The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera Camera) { int StencilLevel = 0; Device.Clear( ClearOptions.Stencil, Vector4.Zero, 0, StencilLevel ); Render( Device, Camera, StencilLevel ); } private void Render(GraphicsDevice Device, Camera Camera, int StencilLevel) { Device.SamplerStates[0] = this.SamplerState; Device.Textures[0] = this.Texture; Device.RasterizerState = RasterizerState.CullNone; Device.BlendState = BlendState.AlphaBlend; Device.DepthStencilState = DepthStencilState.Default; Effect.Prepare(this, Camera ); Device.DepthStencilState = GlobalContext.GraphicsStates.IncMask; Device.ReferenceStencil = StencilLevel; foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } foreach ( Region child in ChildrenRegions ) { child.Render( Device, Camera, StencilLevel + 1 ); } Effect.Prepare( this, Camera ); // This does not works Device.BlendState = GlobalContext.GraphicsStates.NoWriteColor; Device.DepthStencilState = GlobalContext.GraphicsStates.DecMask; Device.ReferenceStencil = StencilLevel; // This should be +1, but in that case the last drrawed is blue and overlap all foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } } public static class GraphicsStates { public static BlendState NoWriteColor = new BlendState( ) { ColorSourceBlend = Blend.One, AlphaSourceBlend = Blend.One, ColorDestinationBlend = Blend.InverseSourceAlpha, AlphaDestinationBlend = Blend.InverseSourceAlpha, ColorWriteChannels1 = ColorWriteChannels.None }; public static DepthStencilState IncMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.IncrementSaturation, }; public static DepthStencilState DecMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.DecrementSaturation, }; } How can achieve this? EDIT: I've just relized that the NoWriteColors.ColorWriteChannels1 should be NoWriteColors.ColorWriteChannels. :) Now it's clipping right. Any other approach?

    Read the article

  • How should I share variables between instances/classes?

    - by tesselode
    I'm making a game using LOVE, so everything is programmed in Lua. I've been experimenting with using classes and object orientation recently. I've found out that a nice system to use is having most of the game's code in different classes, and having a table of instances with all of the instances of any class in it. This way, I can go through every instance of every class and update and draw it by calling the same function. There is a problem, though. Let's say I have an instance of a player with variables for health and recharge time of a weapon. I also have a master instance which is responsible for drawing the HUD. How can I tell the master instance what the player's health is? Bad solutions: Assuming that the player instance will always have the same position in the table - that can be easily changed. Using global variables. Global variables are evil. Have the master instance outside of the instances table, and have the player set variables inside the master instance, which it then uses for HUD drawing. This is really bad because now I have to make a duplicate of every variable the master instance needs. What is the proper, standard way of sharing variables between instances? Do I need to change the way I keep track of instances?

    Read the article

  • Link to article on website libraries

    - by acidzombie24
    I just started another website and it has taken me 30mins to copy/paste my other website and delete stuff because I don't have a template. Theres lots of features I copied over that I haven't seen in libraries/templates. But I don't really know any libraries/templates. This site is ASP.NET. Some things I have is a string.format that escapes strings for HTML (so <hi> is text instead of a tag). Other features are adding or removing items in the url query, a class to pass in a ASP.NET error and log or convert it into a row in a db (I know about elmah but during development on my last site it wasn't Mono compatible), a mini AJAX library for success/fail/redirect/etc, a class to pass in a ASP.NET error and log or convert it into a row in a db and anything else I would use in every site. I don't like my (library) design because I wasn't expecting to do more then 2-3 websites and I am on my 5th. I don't know proper ASP.NET either so what is an article that explains how to make a great library/template for websites?

    Read the article

  • Staying OO and Testable while working with a database

    - by Adam Backstrom
    What are some OOP strategies for working with a database but keeping thing testable? Say I have a User class and my production environment works against MySQL. I see a couple possible approaches, shown here using PHP: Pass in a $data_source with interfaces for load() and save(), to abstract the backend source of data. When testing, pass a different data store. $user = new User( $mysql_data_source ); $user-load( 'bob' ); $user-setNickname( 'Robby' ); $user-save(); Use a factory that accesses the database and passes the result row to User's constructor. When testing, manually generate the $row parameter, or mock the object in UserFactory::$data_source. (How might I save changes to the record?) class UserFactory { static $data_source; public static function fetch( $username ) { $row = self::$data_source->get( [params] ); $user = new User( $row ); return $user; } } I have Design Patterns and Clean Code here next to me, but I'm struggling to find applicable concepts.

    Read the article

  • Is this method pure?

    - by Thomas Levesque
    I have the following extension method: public static IEnumerable<T> Apply<T>( [NotNull] this IEnumerable<T> source, [NotNull] Action<T> action) where T : class { source.CheckArgumentNull("source"); action.CheckArgumentNull("action"); return source.ApplyIterator(action); } private static IEnumerable<T> ApplyIterator<T>(this IEnumerable<T> source, Action<T> action) where T : class { foreach (var item in source) { action(item); yield return item; } } It just applies an action to each item of the sequence before returning it. I was wondering if I should apply the Pure attribute (from Resharper annotations) to this method, and I can see arguments for and against it. Pros: strictly speaking, it is pure; just calling it on a sequence doesn't alter the sequence (it returns a new sequence) or make any observable state change calling it without using the result is clearly a mistake, since it has no effect unless the sequence is enumerated, so I'd like Resharper to warn me if I do that. Cons: even though the Apply method itself is pure, enumerating the resulting sequence will make observable state changes (which is the point of the method). For instance, items.Apply(i => i.Count++) will change the values of the items every time it's enumerated. So applying the Pure attribute is probably misleading... What do you think? Should I apply the attribute or not?

    Read the article

  • libgdx game not disposing

    - by Yesh
    My game does not exit entirely even after calling dispose() method. It loads a black screen when I launch it for the second time and works well if I kill the game manually and restart it. I get an error that says buffer not allocated with newUnsafeByteBuffer or already disposed when I try to dispose off the SpriteBatch object. This is were I suspect the problem to be. But not able to fix it entirely. Please help! Here is how I have built it (I have put the sample code here just to show you guys that there are no visible loop backs in dispose function, please correct me if I'm wrong)- In game screen, public void dispose() { AssetLoader.dispose(); render.dispose(); Gdx.app.exit(); } Under class AssetLoader- public void dispose(){ Texture.dispose(); sound.dispose(); } Under game render class - public void dispose(){ spritebatch.dispose(); //throws an error when I GameScreen.dispose is called font.dispose(); shaperender.dispose(); } I believe that my spritebatch isn't disposing which is causing the black screen but I cannot find a way to dispose it off successfully. Any help would be greatly appreciated.

    Read the article

  • PHP 5.4 Support: Minor Features

    - by Ondrej Brejla
    Hi all! This weak is another PHP weak. Asking why? PHP migrates to Git and GitHub! Isn't that cool? And this week is also NetBeans for PHP week, because we have some new NetBeans 7.2 features for you. Note: All PHP 5.4 features are available in your projects after setting Project Properties -> Sources -> PHP Version to PHP 5.4 value, or after choosing the same value during a PHP Project creation (in New Project Wizard). Callable type hint Let's start with a new PHP 5.4 type hint - callable. It's now in code completion and you can use it in your function declarations! Binary notation for integers The next feature is about recognizing of a new binary notation for integers, so you can use it without any problem - no syntax error will occur. Class::{expr}() And the last feature is about using of Class::{expr}() invocation. It's supported by our parser too, so no syntax errors will occur either. That's all for today and as usual, please test it and if you find something strange, don't hesitate to file a new issue (component php, subcomponent Editor). Thanks.

    Read the article

  • Minecraft in jdk 1.7.0_u2 x64

    - by Nela Drobná
    I have Ubuntu 11.10 64-bit and I installed JDK 1.7.0 update 2 x64 via webupd8 page. But currently I have problem with minecraft game. After downloading launcher from Minecraft.net and lauch the game by java -jar /home/zrebec/Downloads/minecraft.jar launcehr is launched normaly, after login the game download the updates but then I got just the black screen with this in terminal: Setting user: zrebec, -356009615199623309 Exception in thread "Minecraft main thread" java.lang.UnsatisfiedLinkError: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1928) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1825) at java.lang.Runtime.load0(Runtime.java:792) at java.lang.System.load(System.java:1059) at org.lwjgl.Sys$1.run(Sys.java:69) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) at org.lwjgl.Sys.loadLibrary(Sys.java:81) at org.lwjgl.Sys.<clinit>(Sys.java:98) at org.lwjgl.opengl.Display.<clinit>(Display.java:132) at net.minecraft.client.Minecraft.a(SourceFile:180) at net.minecraft.client.Minecraft.run(SourceFile:648) at java.lang.Thread.run(Thread.java:722) Please anyone can help me with this? I think that problem will be in architecture becase: liblwjgl.so: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) Any idea please? I know, maybe this one is off topic because maybe its not Ubuntu problem maybe but in 64-bit works all perfectly and I think that accepted answer can help to many users and can make better playing games under linux. Really. Thank you very much for any idea.

    Read the article

  • Refactoring this code that produces a reverse-lookup hash from another hash

    - by Frank Joseph Mattia
    This code is based on the idea of a Form Object http://blog.codeclimate.com/blog/2012/10/17/7-ways-to-decompose-fat-activerecord-models/ (see #3 if unfamiliar with the concept). My actual code in question may be found here: https://gist.github.com/frankjmattia/82a9945f30bde29eba88 The code takes a hash of objects/attributes and creates a reverse lookup hash to keep track of their delegations to do this. delegate :first_name, :email, to: :user, prefix: true But I am manually creating the delegations from a hash like this: DELEGATIONS = { user: [ :first_name, :email ] } At runtime when I want to look up the translated attribute names for the objects, all I have to go on are the delegated/prefixed (have to use a prefix to avoid naming collisions) attribute names like :user_first_name which aren't in sync with the rails i18n way of doing it: en: activerecord: attributes: user: email: 'Email Address' The code I have take the above delegations hash and turns it into a lookup table so when I override human_attribute_name I can get back the original attribute name and its class. Then I send #human_attribute_name to the original class with the original attribute name as its argument. The code I've come up with works but it is ugly to say the least. I've never really used #inject so this was a crash course for me and am quite unsure if this code effective way of solving my problem. Could someone recommend a simpler solution that does not require a reverse lookup table or does that seem like the right way to go? Thanks, - FJM

    Read the article

  • Malaysian Airlines bans kids under 12, creates separate cabins in basement of flight

    - by Gopinath
    Kids are lot of fun to watch and play as long as they don’t start crying. Once they start crying it’s tough job for parents to calm them down and for people around it’s painful to be part of it. If it happens to be on a flight, it’s a biggest annoyance one can ever experience. Especially on long journey over night flights, it’s a nightmare for passengers if couple of kids are uncontrollable. After receiving many complaints from its passengers who are disturbed by kids in flight, Malaysian Airlines decided to ban kids under 12 in their regular Economy class cabins of new Airbus A380s. Parents with under 12 years old kids are allowed only in to special kids zone created in the basement of  the multi-storied jumbo flights Airbus A380s. May be parents with under 12 kids does not appreciate this move, but the rest of travellers would be happy. Back in June 2011 Malaysian Airlines banned infants in first class of its Boeing 747-400 jets. The CEO of Malaysian Airlines defended on twitter about the decision as first classers spend pricy amount for a comfortable journey.  So if you are a parent of kids  under 12, think twice before you book tickets on Malaysian Airlines. Creative commons image courtesy: flickr/transworld

    Read the article

< Previous Page | 708 709 710 711 712 713 714 715 716 717 718 719  | Next Page >