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  • How can I remap control+e to escape+control+e in iTerm2?

    - by cwd
    I have set up a few custom keyboard shortcuts in iTerm2 to easily move the cursor around with the arrow keys, but now I'd like to remap control+e to be escape, control+e because bash 4.2 no longer auto-expands variables using the tab key. I know I've done the first part correctly in choosing the keyboard shortcut to remap, but I don't understand how to look up the correct escape sequence (or hex codes) to send in the bottom section: I reference they keyboard codes but that wasn't much help. How can I remap this, and how can I look up the codes in the future? (No luck with Google) Update @db - thanks. To save others trouble I also found a cool util Key Codes.app which can be used to find key codes:

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  • Text after Control Sequence

    - by SPAM SPAM SPAM SPAM
    I am trying to parse the output of a command that expects to be writing to the screen. It has data separated by move-to-origin control sequences (for the VT220, ESC[1;1H). I only need the last part (i.e. after the last move-to-origin). I have tried doing this multiple ways (primarily awk and sed), but the problem is always that parts of the control sequence have special meaning (to the program, not just to the shell), and I cannot quote them when I substitute tput's output. Any suggestions?

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  • How to Force Graphics Options in PC Games with NVIDIA, AMD, or Intel Graphics

    - by Chris Hoffman
    PC games usually have built-in graphics options you can change. But you’re not limited to the options built into games — the graphics control panels bundled with graphics drivers allow you to tweak options from outside PC games. For example, these tools allow you to force-enabling antialiasing to make old games look better, even if they don’t normally support it. You can also reduce graphics quality to get more performance on slow hardware. If You Don’t See These Options If you don’t have the NVIDIA Control Panel, AMD Catalyst Control Center, or Intel Graphics and Media Control Panel installed, you may need to install the appropriate graphics driver package for your hardware from the hardware manufacturer’s website. The drivers provided via Windows Update don’t include additional software like the NVIDIA Control Panel or AMD Catalyst Control Center. Drivers provided via Windows Update are also more out of date. If you’re playing PC games, you’ll want to have the latest graphics drivers installed on your system. NVIDIA Control Panel The NVIDIA Control Panel allows you to change these options if your computer has NVIDIA graphics hardware. To launch it, right-click your desktop background and select NVIDIA Control Panel. You can also find this tool by performing a Start menu (or Start screen) search for NVIDIA Control Panel or by right-clicking the NVIDIA icon in your system tray and selecting Open NVIDIA Control Panel. To quickly set a system-wide preference, you could use the Adjust image settings with preview option. For example, if you have old hardware that struggles to play the games you want to play, you may want to select “Use my preference emphasizing” and move the slider all the way to “Performance.” This trades graphics quality for an increased frame rate. By default, the “Use the advanced 3D image settings” option is selected. You can select Manage 3D settings and change advanced settings for all programs on your computer or just for specific games. NVIDIA keeps a database of the optimal settings for various games, but you’re free to tweak individual settings here. Just mouse-over an option for an explanation of what it does. If you have a laptop with NVIDIA Optimus technology — that is, both NVIDIA and Intel graphics — this is the same place you can choose which applications will use the NVIDIA hardware and which will use the Intel hardware. AMD Catalyst Control Center AMD’s Catalyst Control Center allows you to change these options on AMD graphics hardware. To open it, right-click your desktop background and select Catalyst Control Center. You can also right-click the Catalyst icon in your system tray and select Catalyst Control Center or perform a Start menu (or Start screen) search for Catalyst Control Center. Click the Gaming category at the left side of the Catalyst Control Center window and select 3D Application Settings to access the graphics settings you can change. The System Settings tab allows you to configure these options globally, for all games. Mouse over any option to see an explanation of what it does. You can also set per-application 3D settings and tweak your settings on a per-game basis. Click the Add option and browse to a game’s .exe file to change its options. Intel Graphics and Media Control Panel Intel integrated graphics is nowhere near as powerful as dedicated graphics hardware from NVIDIA and AMD, but it’s improving and comes included with most computers. Intel doesn’t provide anywhere near as many options in its graphics control panel, but you can still tweak some common settings. To open the Intel graphics control panel, locate the Intel graphics icon in your system tray, right-click it, and select Graphics Properties. You can also right-click the desktop and select Graphics Properties. Select either Basic Mode or Advanced Mode. When the Intel Graphics and Media Control Panel appears, select the 3D option. You’ll be able to set your Performance or Quality setting by moving the slider around or click the Custom Settings check box and customize your Anisotropic Filtering and Vertical Sync preference. Different Intel graphics hardware may have different options here. We also wouldn’t be surprised to see more advanced options appear in the future if Intel is serious about competing in the PC graphics market, as they say they are. These options are primarily useful to PC gamers, so don’t worry about them — or bother downloading updated graphics drivers — if you’re not a PC gamer and don’t use any intensive 3D applications on your computer. Image Credit: Dave Dugdale on Flickr     

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  • What is a simple deformer in which vertices deform linearly with control points?

    - by sebf
    In my project I want to deform a complex mesh, using a simpler 'proxy' mesh. In effect, each vertex of the proxy/collision mesh will be a control point/bone, which should deform the vertices of the main mesh attached to it depending on weight, but where the weight is not dependant on the absolute distance from the control point but rather distance relative to the other affecting control points. The point of this is to preserve complex three dimensional features of the main mesh while using physics implementations which expect something far simpler, low resolution, single surface, etc. Therefore, the vertices must deform linearly with their respective weighted control points (i.e. no falloff fields or all the mesh features will end up collapsed) - as if each vertex was linked to a point on the plane created by the attached control points and deformed with it. I have tried implementing the weight computation algorithm in this paper (page 4) but it is not working as expected and I am wondering if it is really the best way to do what I want. What is the simplest way to 'skin'* an arbitrary mesh, to another arbitrary mesh? *By skin I mean I need an algorithm to determine the best control points for a vertex, and their weights.

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  • 3D Ball Physics Theory: collision response on ground and against walls?

    - by David
    I'm really struggling to get a strong grasp on how I should be handling collision response in a game engine I'm building around a 3D ball physics concept. Think Monkey Ball as an example of the type of gameplay. I am currently using sphere-to-sphere broad phase, then AABB to OBB testing (the final test I am using right now is one that checks if one of the 8 OBB points crosses the planes of the object it is testing against). This seems to work pretty well, and I am getting back: Plane that object is colliding against (with a point on the plane, the plane's normal, and the exact point of intersection. I've tried what feels like dozens of different high-level strategies for handling these collisions, without any real success. I think my biggest problem is understanding how to handle collisions against walls in the x-y axes (left/right, front/back), which I want to have elasticity, and the ground (z-axis) where I want an elastic reaction if the ball drops down, but then for it to eventually normalize and be kept "on the ground" (not go into the ground, but also not continue bouncing). Without kluging something together, I'm positive there is a good way to handle this, my theories just aren't getting me all the way there. For physics modeling and movement, I am trying to use a Euler based setup with each object maintaining a position (and destination position prior to collision detection), a velocity (which is added onto the position to determine the destination position), and an acceleration (which I use to store any player input being put on the ball, as well as gravity in the z coord). Starting from when I detect a collision, what is a good way to approach the response to get the expected behavior in all cases? Thanks in advance to anyone taking the time to assist... I am grateful for any pointers, and happy to post any additional info or code if it is useful. UPDATE Based on Steve H's and eBusiness' responses below, I have adapted my collision response to what makes a lot more sense now. It was close to right before, but I didn't have all the right pieces together at the right time! I have one problem left to solve, and that is what is causing the floor collision to hit every frame. Here's the collision response code I have now for the ball, then I'll describe the last bit I'm still struggling to understand. // if we are moving in the direction of the plane (against the normal)... if (m_velocity.dot(intersection.plane.normal) <= 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Clamp z-velocity to zero if we are within a certain threshold // -- NOTE: this was an experimental idea I had to solve the "jitter" bug I'll describe below float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position + intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); The above snippet is run after a collision is detected on the ball (collider) with a collidee (floor in this case). With a dampening force of 1.8f, the ball's reflected "upward" velocity will eventually be overcome by gravity, so the ball will essentially be stuck on the floor. THIS is the problem I have now... the collision code is running every frame (since the ball's z-velocity is constantly pushing it a collision with the floor below it). The ball is not technically stuck, I can move it around still, but the movement is really goofy because the velocity and position keep getting affected adversely by the above snippet. I was experimenting with an idea to clamp the z-velocity to zero if it was "close to zero", but this didn't do what I think... probably because the very next frame the ball gets a new gravity acceleration applied to its velocity regardless (which I think is good, right?). Collisions with walls are as they used to be and work very well. It's just this last bit of "stickiness" to deal with. The camera is constantly jittering up and down by extremely small fractions too when the ball is "at rest". I'll keep playing with it... I like puzzles like this, especially when I think I'm close. Any final ideas on what I could be doing wrong here? UPDATE 2 Good news - I discovered I should be subtracting the intersection.diff from the m_position (position prior to collision). The intersection.diff is my calculation of the difference in the vector of position to destPosition from the intersection point to the position. In this case, adding it was causing my ball to always go "up" just a little bit, causing the jitter. By subtracting it, and moving that clamper for the velocity.z when close to zero to being above the dot product (and changing the test from <= 0 to < 0), I now have the following: // Clamp z-velocity to zero if we are within a certain threshold float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // if we are moving in the direction of the plane (against the normal)... float dotprod = m_velocity.dot(intersection.plane.normal); if (dotprod < 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration? // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position - intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); UpdateWorldMatrix(m_destWorldMatrix, m_destOBB, m_destPosition, false); This is MUCH better. No jitter, and the ball now "rests" at the floor, while still bouncing off the floor and walls. The ONLY thing left is that the ball is now virtually "stuck". He can move but at a much slower rate, likely because the else of my dot product test is only letting the ball move at a rate multiplied against the tRemaining... I think this is a better solution than I had previously, but still somehow not the right idea. BTW, I'm trying to journal my progress through this problem for anyone else with a similar situation - hopefully it will serve as some help, as many similar posts have for me over the years.

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  • intercept RelativeSource FindAncestor

    - by Pradeep
    I have a WPF application which runs as a excel plugin, it has its visual tree like so Excel ElementHost WPF UserControl WPF ribbon bar control Now any controls sitting on the WPF ribbon bar control are not enabled when the plugin is loaded within excel. See error below System.Windows.Data Error: 4 : Cannot find source for binding with reference 'RelativeSource FindAncestor, AncestorType='System.Windows.Window', AncestorLevel='1''. BindingExpression:Path=IsActive; DataItem=null; target element is 'Ribbon' (Name=''); target property is 'NoTarget' (type 'Object') If I nest the ribbon bar control in a standalone Window(outside excel) it works fine. Is there a way to intercept the FindAncestor call for a Window and wire it to something else.? Note that I cannot change the above binding as it isn't my control.

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  • User Profile objects are empty, even user logged-in properly?

    - by Ahmed
    I use asp:Login control, user can login properly, but while checking user Profile information within LoggedIn event of Login control, all of the fields in the Profile objects are empty. Also, User.Identity.IsAuthenticated always returns false. But, all of these issue solved while navigating to another page. Why User.Identity.IsAuthenticated returns false, even user logged-in properly? And, is there any way to get user's profile information within LoggedIn event of Login control?

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  • Why Kiln is based on Mercurial, and not other (D)VCS

    - by Jakub Narebski
    What were the reason for chosing Mercurial as a basis of FogCreek Kiln, a source control management system with tightly integrated code review, and FogBugz integration? Why Mercurial, and not other (distributed) version control system, like Bazaar, Git or Monotone, or creating own version control system like Fossil (distributed software configuration management, including bug tracking and wiki) did? What were features that make FogCreek choose Mercurial as Kiln engine?

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  • How to write a SourceControl Add-in for VS Express edition

    - by Nasser Hajloo
    As you all know Visual Studio Express edition do not support Source Control Integration As it is obvious there is a feature which allows VS tointegrate with any kind of source control. So I'm using VS express for myself (in home, and for my presonal Project and want to use a source control for my projects) So what should I Do Currently I'm using SVN and by Command Prompt using svn, but I want to create an Add-In for VS Express edition which works with VS Express. Any help will Appriciate.

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  • Scrollbar still is painted after it should be removed

    - by Walter Williams
    I have the following custom control and can place on a form (with AutoScroll set to true and the control anchored left, top and right). If the form is too short for the control, the form correctly resizes the control (to make room for the scroll) and displays the scroll bar. When the control is closed using the close glyph, the control is resized and the scroll bar is removed, but occasionally the scroll bar appears to remain painted. If the form is minimized or moved off-screen, the leftover paint is removed. I've tried Parent.Invalidate and have toyed with it in many ways but to no avail. Any suggestions? (Using VS 2008 Standard) using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; namespace GroupPanelTest { public class GroupPanel : GroupBox { #region Members private const Int32 iHeaderHeight = 20; private Int32 iFullHeight = 200; private Boolean bClosed = false; private Rectangle rectCloseGlyphBounds = Rectangle.Empty; private Boolean bIsMoveOverCloseGlyph = false; #endregion #region Properties [DefaultValue(false)] public Boolean Closed { get { return (this.bClosed); } set { if (this.bClosed != value) { this.bClosed = value; if (this.bClosed) { this.iFullHeight = base.Height; base.Height = GroupPanel.iHeaderHeight; } else { base.Height = this.iFullHeight; } foreach (Control con in base.Controls) con.Visible = !this.bClosed; this.Invalidate(); } } } public new Int32 Height { get { return (base.Height); } set { if (value != base.Height) { if (this.Closed) { this.iFullHeight = value; } else { Int32 iOldHeight = base.Height; base.Height = value; } } } } [DefaultValue(typeof(Size), "350,200")] public new Size Size { get { return (base.Size); } set { if (base.Size != value) { base.Size = value; if (!this.Closed) this.iFullHeight = value.Height; } } } [DefaultValue(typeof(Padding), "0,7,0,0")] public new Padding Padding { get { return (base.Padding); } set { base.Padding = value; } } #endregion #region Construction public GroupPanel () { SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.ResizeRedraw, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); SetStyle(ControlStyles.OptimizedDoubleBuffer, true); SetStyle(ControlStyles.Selectable, true); this.Size = new Size(350, 200); this.Padding = new Padding(0, 7, 0, 0); // the groupbox will add to that this.rectCloseGlyphBounds = new Rectangle(base.ClientSize.Width - 24, 2, 16, 16); } #endregion #region Overrides protected override void OnSizeChanged (EventArgs e) { this.rectCloseGlyphBounds = new Rectangle(base.ClientSize.Width - 24, 2, 16, 16); base.OnSizeChanged(e); } protected override void OnPaint (PaintEventArgs e) { base.OnPaint(e); // we want all the delegates to receive the events, but we do this first so we can paint over it Graphics g = e.Graphics; g.FillRectangle(SystemBrushes.Window, this.ClientRectangle); Rectangle rectTitle = new Rectangle(0, 0, this.ClientRectangle.Width, GroupPanel.iHeaderHeight); g.FillRectangle(SystemBrushes.Control, rectTitle); g.DrawString(this.Text, this.Font, SystemBrushes.ControlText, new PointF(5.0f, 3.0f)); if (this.bIsMoveOverCloseGlyph) { g.FillRectangle(SystemBrushes.ButtonHighlight, this.rectCloseGlyphBounds); Rectangle rectBorder = this.rectCloseGlyphBounds; rectBorder.Inflate(-1, -1); g.DrawRectangle(SystemPens.Highlight, rectBorder); } using (Pen pen = new Pen(SystemColors.ControlText, 1.6f)) { if (this.Closed) { g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 3, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 8); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 3, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 8); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 7, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 12); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 7, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 12); } else { g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 8, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 3); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 8, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 3); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 12, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 7); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 12, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 7); } } } protected override void OnMouseDown (MouseEventArgs e) { if (e.Button == MouseButtons.Left && this.rectCloseGlyphBounds.Contains(e.Location)) this.Closed = !this.Closed; // close will call invalidate base.OnMouseDown(e); } protected override void OnMouseMove (MouseEventArgs e) { this.bIsMoveOverCloseGlyph = this.rectCloseGlyphBounds.Contains(e.Location); this.Invalidate(this.rectCloseGlyphBounds); base.OnMouseMove(e); } #endregion } }

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  • How to count the number of listitems in an asp.bulletedlist with JavaScript

    - by Andy5
    Hi I have an asp:bulletedlist control, which sits inside a div tag, and I need to count the number of list items inside the control. Searching the internet, and noting the fact the html given back by the items is a list i.e. <li>, I thought I could use an example of: var listcontrol = document.getElementById('BulletedList1'); var countItems = listcontrol.getElementByTagName('li').length; However, when I do this, it throws and error saying that no object exists for this control. So, my problem is, and because I must do this clientside because I want to use this to set the height of the div tag, is how do you count the number of items inside a asp:bulletedlist control with javascript?

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  • Using Read-Only Fields in a C# WebBrowser

    - by TheDramaLlama
    I'm currently using a WebBrowser control in a C# WinForms application, and attempting to control some variability presented with this control. Basically, my users log in to a separate UI provided by my application, which then displays the WebBrowser control, navigates to a predetermined log-in URL, and then auto-fills the username and password fields on that page. However, in order to prevent unpredictable behavior in this WebBrowser control, I want to make these username and password text boxes read-only after they are auto-populated. Essentially, I want the user to see a browser page that has been filled out for them, and that cannot be edited. (This is so that any authentication errors can be handled by my application as opposed to the browser.) The code I'm currently using to populate the text fields and make them read only is as follows: webBrowser1.Document.GetElementById("username").InnerText = username; webBrowser1.Document.GetElementById("password").InnerText = password; webBrowser1.Document.GetElementById("username").Enabled = false; webBrowser1.Document.GetElementById("password").Enabled = false; Unfortunately, when I try to make the fields read-only, the authentication server acts like the password field was not filled out, and prompts the user to fill it out again after the "Submit" button is clicked. Is this expected behavior, and if so, what other methods can I try to prevent users from changing the credentials that the browser was auto-populated with?

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  • An Unusual UpdatePanel

    - by João Angelo
    The code you are about to see was mostly to prove a point, to myself, and probably has limited applicability. Nonetheless, in the remote possibility this is useful to someone here it goes… So this is a control that acts like a normal UpdatePanel where all child controls are registered as postback triggers except for a single control specified by the TriggerControlID property. You could basically achieve the same thing by registering all controls as postback triggers in the regular UpdatePanel. However with this, that process is performed automatically. Finally, here is the code: public sealed class SingleAsyncTriggerUpdatePanel : WebControl, INamingContainer { public string TriggerControlID { get; set; } [TemplateInstance(TemplateInstance.Single)] [PersistenceMode(PersistenceMode.InnerProperty)] public ITemplate ContentTemplate { get; set; } public override ControlCollection Controls { get { this.EnsureChildControls(); return base.Controls; } } protected override void CreateChildControls() { if (string.IsNullOrWhiteSpace(this.TriggerControlID)) throw new InvalidOperationException( "The TriggerControlId property must be set."); this.Controls.Clear(); var updatePanel = new UpdatePanel() { ID = string.Concat(this.ID, "InnerUpdatePanel"), ChildrenAsTriggers = false, UpdateMode = UpdatePanelUpdateMode.Conditional, ContentTemplate = this.ContentTemplate }; updatePanel.Triggers.Add(new SingleControlAsyncUpdatePanelTrigger { ControlID = this.TriggerControlID }); this.Controls.Add(updatePanel); } } internal sealed class SingleControlAsyncUpdatePanelTrigger : UpdatePanelControlTrigger { private Control target; private ScriptManager scriptManager; public Control Target { get { if (this.target == null) { this.target = this.FindTargetControl(true); } return this.target; } } public ScriptManager ScriptManager { get { if (this.scriptManager == null) { var page = base.Owner.Page; if (page != null) { this.scriptManager = ScriptManager.GetCurrent(page); } } return this.scriptManager; } } protected override bool HasTriggered() { string asyncPostBackSourceElementID = this.ScriptManager.AsyncPostBackSourceElementID; if (asyncPostBackSourceElementID == this.Target.UniqueID) return true; return asyncPostBackSourceElementID.StartsWith( string.Concat(this.target.UniqueID, "$"), StringComparison.Ordinal); } protected override void Initialize() { base.Initialize(); foreach (Control control in FlattenControlHierarchy(this.Owner.Controls)) { if (control == this.Target) continue; bool isApplicableControl = false; isApplicableControl |= control is INamingContainer; isApplicableControl |= control is IPostBackDataHandler; isApplicableControl |= control is IPostBackEventHandler; if (isApplicableControl) { this.ScriptManager.RegisterPostBackControl(control); } } } private static IEnumerable<Control> FlattenControlHierarchy( ControlCollection collection) { foreach (Control control in collection) { yield return control; if (control.Controls.Count > 0) { foreach (Control child in FlattenControlHierarchy(control.Controls)) { yield return child; } } } } } You can use it like this, meaning that only the B2 button will trigger an async postback: <cc:SingleAsyncTriggerUpdatePanel ID="Test" runat="server" TriggerControlID="B2"> <ContentTemplate> <asp:Button ID="B1" Text="B1" runat="server" OnClick="Button_Click" /> <asp:Button ID="B2" Text="B2" runat="server" OnClick="Button_Click" /> <asp:Button ID="B3" Text="B3" runat="server" OnClick="Button_Click" /> <asp:Label ID="LInner" Text="LInner" runat="server" /> </ContentTemplate> </cc:SingleAsyncTriggerUpdatePanel>

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  • Configure Mouse Buttons for "Administrator"/Elevated privileges

    - by Zhaph - Ben Duguid
    I am, for better or worse, an administrator on my Windows 7 machine. However, even then, I still need to run certain programs "as Administrator" - for example, Visual Studio 2008 when working with local IIS sites. I also like to have the extra buttons on my IntelliMouse Optical doing non-standard things, like representing Ctrl and Shift. However, when in VS running as administrator, these settings aren't picked up, just like my mapped drives aren't picked up - I would understand this if I was logging in as a different user, supplying credentials, etc, but I'm not, I'm just pressing "Yes" at the UAC prompt. Normally, I'd just right click the item in the start menu and select "Run as administrator", but that's not an option on the context menu for either the Microsoft IntelliPoint Mouse application that appears under "Programs", nor the "Mouse" control panel item. Running the control panel as administrator also doesn't seem to help. So has any one got any suggestions on how I can configure my mouse buttons for the elevated version of me that Visual Studio is running as?

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  • Socat and rich terminals (with Ctrl+C/Ctrl+Z/Ctrl+D propagation)

    - by Vi
    socat - exec:'bash -li',pty,stderr,ctty - bash: no job control in this shell What options should I use to get fully fledged shell as I get with ssh/sshd? I want to be able to connect the shell to everything socat can handle (SOCKS 5, UDP, OpenSSL), but also to have a nice shell which correctly interprets all keys, various Ctrl+C/Ctrl+Z, tab completion, up/down keys (with remote history). Update: Found "setsid" socat option. It fixes "no job control". Now trying to fix Ctrl+D. Update 2: socat file:`tty`,raw,echo=0 exec:'bash -li',pty,stderr,setsid,sigint,sane. Not it handles Ctrl+D/Ctrl+Z/Ctrl+C well, I can start Vim inside it, remote history is OK.

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  • Tracking changes to firewall configs?

    - by jmreicha
    Myself and one other indivdual will be taking over some of the daily firewall management duties soon and I'm looking for a way to track changes on our firewall configurations for auditing purposes and need some ideas on a good way to track changes the changes that are made. I don't have a lot of specific criteria but here are some of the basic things I would like to be able to do: Access to previous revisions of firewall configs Access to changes made and by whom When specific changes were made I'm wondering if some sort of revision control software would work here as a way to track the the changes? Or if some other approach would work better for managing the change control in this situation. I'm open to any and all suggestions at this point. EDIT: We are using a Checkpoint pair, one passive one active configuration. I will update again with specific model numbers when I get a chance.

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  • Website deployment - managing uploaded content?

    - by Legion
    I'm a programmer by trade, "server administrator" by company necessity. We're looking at dumping the old painful "update site by FTP upload" style of deployment. Having the webserver check out the latest code base from version control into a folder and having a "current" symlink point to the latest checkout (allowing for easily stepping back to an older version by changing the symlink) seems to be the way we want to go. But I have a question: what's a good practice for dealing with user-uploaded content? This stuff isn't in version control. I have a couple of ideas for dealing with this, but what is the smart, accepted practice?

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  • Using LDAP Attributes to improve performance for large directories

    - by Vineet Bhatia
    We have a LDAP directory with more than 50,000 users in it. LDAP Vendor suggests maximum limit of 40,000 users per LDAP group. We have number of inactive users and those are being purged but what if we don't get below the 40,000 users? Would switching to using multivalued attribute at user record level instead of using LDAP groups yield better performance during authentication, adding new users, etc? I know most server software (portal, application servers, etc) use LDAP groups. But, we have a standardized web service interface for access control instead of relying on server software to map LDAP groups to security roles. Each application uses this common "access control web service". Security roles are used within application to build fine-grained ACL used within each enterprise application.

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  • Website deployment - managing user-uploaded content?

    - by Legion
    I'm a programmer by trade, "server administrator" by company necessity. We're looking at dumping the old painful "update site by FTP upload" style of deployment. Having the webserver check out the latest code base from version control into a folder and having a "current" symlink point to the latest checkout (allowing for easily stepping back to an older version by changing the symlink) seems to be the way we want to go. But I have a question: what's a good practice for dealing with user-uploaded content? This stuff isn't in version control. I have a couple of ideas for dealing with this, but what is the smart, accepted practice?

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  • Control copy/paste doesn't work

    - by Guest
    I have a laptop HP PAVILION dv6-3126er with Windows 7 Home Edition installed and neither control copy nor control paste doesn't work (i've tried: ctrl+c, ctrl+v, shift+c, shift+v, ctrl + insert, shift + insert). I've tried to run a system check through cmd with sfc /scannow, it repaired something, i restarted but it didn't solve the problem. I've also tried many key combinations (like alt+ctrl+fn), but nothing works in any program. In Microsoft Word 2003 in the menu i have no key combination for copy/paste near them (in my previous comp they've been there - in brackets). Shift+Delete works by the way. I brought this laptop a few weeks ago, and i discovered this problem in the first days. I have no viruses because i have had no time to even connect him to internet. Anyways, i checked it for viruses - it is clean. I don't want to do system restore, because i see no reason to do it for a pretty clean system. I hope it is not a problem with the laptop itself. Maybe there is another reason? Maybe i need to do some more system checks? Any suggestions? Thanks in advance.

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  • Is there a word processor similar to MS Word which saves files as readable txt files?

    - by zenbomb
    I'm writing a paper together with my supervisor and would like to have a more sophisticated version control than *_291112_NEW_NEW_revised1.doc files. My supervisor is a non-computer person will never ever use LaTeX or git and loves MS Word. I'm therefore looking for an alternative to Word (I need commenting on text passages!) which stores the files as clean text (Markup for formating is fine), so I'm able to put them under version control on my side. I'm aware that git can also handle binary files, but I'd prefer the cleaner way of looking at the contents directly. If there's a way to automatically extract the text from word files, I'm fine with that too for now.

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  • Clearing C#'s WebBrowser control's cookies for all sites WITHOUT clearing for IE itself

    - by Helgi Hrafn Gunnarsson
    Hail StackOverflow! The short version of what I'm trying to do is in the title. Here's the long version. I have a bit of a complex problem which I'm sure I will receive a lot of guesses as a response to. In order to keep the well-intended but unfortunately useless guesses to a minimum, let me first mention that the solution to this problem is not simple, so simple suggestions will unfortunately not help at all, even though I appreciate the effort. C#'s WebBrowser component is fundamentally IE itself so solutions with any sorts of caveats will almost certainly not work. I need to do exactly what I'm trying to do, and even a seemingly minor caveat will defeat the purpose completely. At the risk of sounding arrogant, I need assistance from someone who really has in-depth knowledge about C#'s WebBrowser and/or WinInet and/or how to communicate with Windows's underlying system from C#... or how to encapsulate C++ code in C#. That said, I don't expect anyone to do this for me, and I've found some promising hints which are explained later in this question. But first... what I'm trying to achieve is this. I have a Windows.Forms component which contains a WebBrowser control. This control needs to: Clear ALL cookies for ALL websites. Visit several websites, one after another, and record cookies and handle them correctly. This part works fine already so I don't have any problems with this. Rinse and repeat... theoretically forever. Now, here's the real problem. I need to clear all those cookies (for any and all sites), but only for the WebBrowser control itself and NOT the cookies which IE proper uses. What's fundamentally wrong with this approach is of course the fact that C#'s WebBrowser control is IE. But I'm a stubborn young man and I insist on it being possible, or else! ;) Here's where I'm stuck at the moment. It is quite simply impossible to clear all cookies for the WebBrowser control programmatically through C# alone. One must use DllImport and all the crazy stuff that comes with it. This chunk works fine for that purpose: [DllImport("wininet.dll", SetLastError = true)] private static extern bool InternetSetOption(IntPtr hInternet, int dwOption, IntPtr lpBuffer, int lpdwBufferLength); And then, in the function that actually does the clearing of the cookies: InternetSetOption(IntPtr.Zero, INTERNET_OPTION_END_BROWSER_SESSION, IntPtr.Zero, 0); Then all the cookies get cleared and as such, I'm happy. The program works exactly as intended, aside from the fact that it also clears IE's cookies, which must not be allowed to happen. The problem is that this also clears the cookies for IE proper, and I can't have that happen. From one fellow StackOverflower (if that's a word), Sheng Jiang proposed this to a different problem in a comment, but didn't elaborate further: "If you want to isolate your application's cookies you need to override the Cache directory registry setting via IDocHostUIHandler2::GetOverrideKeyPath" I've looked around the internet for IDocHostUIHandler2 and GetOverrideKeyPath, but I've got no idea of how to use them from C# to isolate cookies to my WebBrowser control. My experience with the Windows registry is limited to RegEdit (so I understand that it's a tree structure with different data types but that's about it... I have no in-depth knowledge of the registry's relationship with IE, for example). Here's what I dug up on MSDN: IDocHostUIHandler2 docs: http://msdn.microsoft.com/en-us/library/aa753275%28VS.85%29.aspx GetOverrideKeyPath docs: http://msdn.microsoft.com/en-us/library/aa753274%28VS.85%29.aspx I think I know roughly what these things do, I just don't know how to use them. So, I guess that's it! Any help is greatly appreciated.

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