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  • Mutual Information / Entropy Calculation Help

    - by Fillip
    Hi, Hoping someone can give me some pointers with this entropy problem. Say X is chosen randomly from the uniform integer distribution 0-32 (inclusive). I calculate the entropy, H(X) = 32 bits, as each Xi has equal probability of occurring. Now, say the following pseudocode executes. int r = rand(0,1); // a random integer 0 or 1 r = r * 33 + X; How would I work out the mutual information between the two variables r and X? Mutual Information is defined as I(X; Y) = H(X) - H(X|Y) but I don't really understand how to apply the conditional entropy H(X|Y) to this problem. Thanks

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  • Finding contained bordered regions from Excel imports.

    - by dmaruca
    I am importing massive amounts of data from Excel that have various table layouts. I have good enough table detection routines and merge cell handling, but I am running into a problem when it comes to dealing with borders. Namely performance. The bordered regions in some of these files have meaning. Data Setup: I am importing directly from Office Open XML using VB6 and MSXML. The data is parsed from the XML into a dictionary of cell data. This wonks wonderfully and is just as fast as using docmd.transferspreadsheet in Access, but returns much better results. Each cell contains a pointer to a style element which contains a pointer to a border element that defines the visibility and weight of each border (this is how the data is structured inside OpenXML, also). Challenge: What I'm trying to do is find every region that is enclosed inside borders, and create a list of cells that are inside that region. What I have done: I initially created a BFS(breadth first search) fill routine to find these areas. This works wonderfully and fast for "normal" sized spreadsheets, but gets way too slow for imports into the thousands of rows. One problem is that a border in Excel could be stored in the cell you are checking or the opposing border in the adjacent cell. That's ok, I can consolidate that data on import to reduce the number of checks needed. One thing I thought about doing is to create a separate graph that outlines the cells using the borders as my edges and using a graph algorithm to find regions that way, but I'm having trouble figuring out how to implement the algorithm. I've used Dijkstra in the past and thought I could do similar with this. So I can span out using no endpoint to search the entire graph, and if I encounter a closed node I know that I just found an enclosed region, but how can I know if the route I've found is the optimal one? I guess I could flag that to run a separate check for the found closed node to the previous node ignoring that one edge. This could work, but wouldn't be much better performance wise on dense graphs. Can anyone else suggest a better method? Thanks for taking the time to read this.

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  • Algorithm for Determining Variations of Differing Lengths

    - by joseph.ferris
    I have four objects - for the sake of arguments, let say that they are the following letters: A B C D I need to calculate the number of variations that can be made for these under the following two conditions: No repetition Objects are position agnostic Taking the above, this means that with a four object sequence, I can have only one sequence that matches the criteria (since order is not considered for being unique): ABCD There are four variations for a three object combination from the four object pool: ABC, ABD, ACD, and BCD There are six variations for a two object combination from the four object pool: AB, AC, AD, BC, BD, and CD And the most simple one, if taken on at a time: A, B, C, and D I swear that this was something covered in school, many, many years ago - and probably forgotten since I didn't think I would use it. :-) I am anticipating that factorials will come into play, but just trying to force an equation is not working. Any advice would be appreciated.

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  • P=NP?-Problem: What are the most promising methods?

    - by phimuemue
    Hello everybody, I know that P=NP has not been solved up to now, but can anybody tell me something about the following: What are currently the most promising mathematical / computer scientific methods that could be helpful to tackle this problem? Or are there even none such methods known to be potentially helpful up to now? Is there any (free) compendium on this topic where I can find all / most of the research done in this area?

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  • What is the difference between causal models and directed graphical models?

    - by Neil G
    What is the difference between causal models and directed graphical models? or: What is the difference between causal relationships and directed probabilistic relationships? or, even better: What would you put in the interface of a DirectedProbabilisticModel class, and what in a CausalModel class? Would one inherit from the other? Collaborative solution: interface DirectedModel { map<Node, double> InferredProbabilities(map<Node, double> observed_probabilities, set<Node> nodes_of_interest) } interface CausalModel: DirectedModel { bool NodesDependent(set<Node> nodes, map<Node, double> context) map<Node, double> InferredProbabilities(map<Node, double> observed_probabilities, map<Node, double> externally_forced_probabilities, set<Node> nodes_of_interest) }

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  • the problem only happens when i try create a release...

    - by ace
    I'm sorry if im not presenting this right, but i trully cannot understand what the problem is. i have a project to hand in, a code of 600 lines defined within a main, .cpp, and header file. if i compile the project with just a debugger and no release, it's fine. when i create it with the release, the following error occurs, for every function!!! 1st error: |36|multiple definition of `countLines(int&, std::vector const&)'| 2nd error: |36|first defined here| if someone will allow me and i can send them the entire code, that would be awesome - i have to have this done within 3 hours.

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  • Resource placement (optimal strategy)

    - by blackened
    I know that this is not exactly the right place to ask this question, but maybe a wise guy comes across and has the solution. I'm trying to write a computer game and I need an algorithm to solve this question: The game is played between 2 players. Each side has 1.000 dollars. There are three "boxes" and each player writes down the amount of money he is going to place into those boxes. Then these amounts are compared. Whoever placed more money in a box scores 1 point (if draw half point each). Whoever scores more points wins his opponents 1.000 dollars. Example game: Player A: [500, 500, 0] Player B: [333, 333, 334] Player A wins because he won Box A and Box B (but lost Box C). Question: What is the optimal strategy to place the money? I have more questions to ask (algorithm related, not math related) but I need to know the answer to this one first. Update (1): After some more research I've learned that these type of problems/games are called Colonel Blotto Games. I did my best and found few (highly technical) documents on the subject. Cutting it short, the problem I have (as described above) is called simple Blotto Game (only three battlefields with symmetric resources). The difficult ones are the ones with, say, 10+ battle fields with non-symmetric resources. All the documents I've read say that the simple Blotto game is easy to solve. The thing is, none of them actually say what that "easy" solution is.

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  • Database Design for One to One relationships

    - by Greelmo
    I'm trying to finalize my design of the data model for my project, and am having difficulty figuring out which way to go with it. I have a table of users, and an undetermined number of attributes that apply to that user. The attributes are in almost every case optional, so null values are allowed. Each of these attributes are one to one for the user. Should I put them on the same table, and keep adding columns when attributes are added (making the user table quite wide), or should I put each attribute on a separate table with a foreign key to the user table. I have decided against using the EAV model. Thanks!

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  • Fastest way to perform subset test operation on a large collection of sets with same domain

    - by niktech
    Assume we have trillions of sets stored somewhere. The domain for each of these sets is the same. It is also finite and discrete. So each set may be stored as a bit field (eg: 0000100111...) of a relatively short length (eg: 1024). That is, bit X in the bitfield indicates whether item X (of 1024 possible items) is included in the given set or not. Now, I want to devise a storage structure and an algorithm to efficiently answer the query: what sets in the data store have set Y as a subset. Set Y itself is not present in the data store and is specified at run time. Now the simplest way to solve this would be to AND the bitfield for set Y with bit fields of every set in the data store one by one, picking the ones whose AND result matches Y's bitfield. How can I speed this up? Is there a tree structure (index) or some smart algorithm that would allow me to perform this query without having to AND every stored set's bitfield? Are there databases that already support such operations on large collections of sets?

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  • Make Java parent class not part of the interface

    - by Bart van Heukelom
    (This is a hypothetical question for discussion, I have no actual problem). Say that I'm making an implementation of SortedSet by extending LinkedHashMap: class LinkedHashSortedMapThing extends LinkedHashMap implements SortedSet { ... } Now programmers who use this class may do LinkedHashMap x = new LinkedHashSortedMapThing(); But what if I consider the extending of LinkedHashMap an implementation detail, and do not want it to be a part of the class' contract? If people use the line above, I can no longer freely change this detail without worrying about breaking existing code. Is there any way to prevent this sort of thing, other than favouring composition over inheritance (which is not always possible due to private/protected members)?

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  • asp.net custom control with form field validation issue

    - by Ibrar Afzal
    Hi, I have created a custom asp .net control some fields have validation controal associated with them. The problem arised when I declare more than one initializtion on a page. When I hit submit on one of the intialized control. Form validation occur on all other control that were declared. Due to this issue I can submit a for. Here is the code `<%@ Control Language="C#" AutoEventWireup="true" CodeFile="FinancialAdvisorHelp.ascx.cs" Inherits="FinancialAdvisorHelp" %                                           Invalid Email." Member Name* E-Mail Address* Telephone Number Ask Darryl your question Note: you should receive a response within two (2) business days. *Required information.   `

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  • How to find whole graph coverage path in dynamic state-flow diagram?

    - by joseph
    Hello, As I've been researching algorithms for path finding in graph, I found interesting problem. Definition of situation: 1)State diagram can have p states, and s Boolean Fields, and z Int Fields 2)Every state can have q ingoing and r outgoing transitions, and h Int fields (h belongs to z - see above) 3)Every transition can have only 1 event, and only 1 action 4)every action can change n Boolean Fields, and x Int Fields 5)every event can have one trigger from combination of any count of Boolean Fields in diagram 6)Transition can be in OPEN/CLOSED form. If the transition is open/closed depends on trigger2 compounded from 0..c Boolean fields. 7) I KNOW algorithm for finding shortest paths from state A to state B. 8) I KNOW algorithm for finding path that covers all states and transitions of whole state diagram, if all transitions are OPEN. Now, what is the goal: I need to find shortest path that covers all states and transitions in dynamically changing state diagram described above. When an action changes some int field, the algorithm should go through all states that have changed int field. The algorithm should also be able to open and close transition (by going through transitions that open and close another transitions by action) in the way that the founded path will be shortest and covers all transitions and states. Any idea how to solve it? I will be really pleased for ANY idea. Thanks for answers.

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  • Big-O for Eight Year Olds?

    - by Jason Baker
    I'm asking more about what this means to my code. I understand the concepts mathematically, I just have a hard time wrapping my head around what they mean conceptually. For example, if one were to perform an O(1) operation on a data structure, I understand that the amount of operations it has to perform won't grow because there are more items. And an O(n) operation would mean that you would perform a set of operations on each element. Could somebody fill in the blanks here? Like what exactly would an O(n^2) operation do? And what the heck does it mean if an operation is O(n log(n))? And does somebody have to smoke crack to write an O(x!)?

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  • SRAM Cell Diagram - Can someone explain this a bit more clearly? ( From COMP1917 @ UNSW: Lecture 2 o

    - by Kristina
    I've begun watching a series of first year lectures from the University of New South Wales (UNSW) in Australia, and I'm a bit perplexed by the instructors explanation of how an SRAM gate works. I realize this isn't exactly "programming-related" but since it comes from a series of lectures relating to computing and programming, I thought StackOverflow may be able to help (reddit failed me entirely). In this lecture beginning at around 32:12, Richard (the lecturer) tries to explain how a "latch gate" works within SRAM. Although his students seem to keep up, I feel I'm missing something crucial which is preventing the concept from really "clicking" in my brain. For convenience, I've added the image from the video below: Thanks in advance for any help you can provide, but if this question doesn't fit your view of "programming-related" could you please provide an alternate forum for this in a comment when you cast your close vote? Thanks!

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  • Enumerating all hamiltonian paths from start to end vertex in grid graph

    - by Eric
    Hello, I'm trying to count the number of Hamiltonian paths from a specified start vertex that end at another specified vertex in a grid graph. Right now I have a solution that uses backtracking recursion but is incredibly slow in practice (e.g. O(n!) / 3 hours for 7x7). I've tried a couple of speedup techniques such as maintaining a list of reachable nodes, making sure the end node is still reachable, and checking for isolated nodes, but all of these slowed my solution down. I know that the problem is NP-complete, but it seems like some reasonable speedups should be achievable in the grid structure. Since I'm trying to count all the paths, I'm sure that the search must be exhaustive, but I'm having trouble figuring out how to prune out paths that aren't promising. Does anyone have some suggestions for speeding the search up? Or an alternate search algorithm?

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  • Step by Step / Deep explain: The Power of (Co)Yoneda (preferably in scala) through Coroutines

    - by Mzk
    some background code /** FunctorStr: ? F[-]. (? A B. (A -> B) -> F[A] -> F[B]) */ trait FunctorStr[F[_]] { self => def map[A, B](f: A => B): F[A] => F[B] } trait Yoneda[F[_], A] { yo => def apply[B](f: A => B): F[B] def run: F[A] = yo(x => x) def map[B](f: A => B): Yoneda[F, B] = new Yoneda[F, B] { def apply[X](g: B => X) = yo(f andThen g) } } object Yoneda { implicit def yonedafunctor[F[_]]: FunctorStr[({ type l[x] = Yoneda[F, x] })#l] = new FunctorStr[({ type l[x] = Yoneda[F, x] })#l] { def map[A, B](f: A => B): Yoneda[F, A] => Yoneda[F, B] = _ map f } def apply[F[_]: FunctorStr, X](x: F[X]): Yoneda[F, X] = new Yoneda[F, X] { def apply[Y](f: X => Y) = Functor[F].map(f) apply x } } trait Coyoneda[F[_], A] { co => type I def fi: F[I] def k: I => A final def map[B](f: A => B): Coyoneda.Aux[F, B, I] = Coyoneda(fi)(f compose k) } object Coyoneda { type Aux[F[_], A, B] = Coyoneda[F, A] { type I = B } def apply[F[_], B, A](x: F[B])(f: B => A): Aux[F, A, B] = new Coyoneda[F, A] { type I = B val fi = x val k = f } implicit def coyonedaFunctor[F[_]]: FunctorStr[({ type l[x] = Coyoneda[F, x] })#l] = new CoyonedaFunctor[F] {} trait CoyonedaFunctor[F[_]] extends FunctorStr[({type l[x] = Coyoneda[F, x]})#l] { override def map[A, B](f: A => B): Coyoneda[F, A] => Coyoneda[F, B] = x => apply(x.fi)(f compose x.k) } def liftCoyoneda[T[_], A](x: T[A]): Coyoneda[T, A] = apply(x)(a => a) } Now I thought I understood yoneda and coyoneda a bit just from the types – i.e. that they quantify / abstract over map fixed in some type constructor F and some type a, to any type B returning F[B] or (Co)Yoneda[F, B]. Thus providing map fusion for free (? is this kind of like a cut rule for map ?). But I see that Coyoneda is a functor for any type constructor F regardless of F being a Functor, and that I don't fully grasp. Now I'm in a situation where I'm trying to define a Coroutine type, (I'm looking at https://www.fpcomplete.com/school/to-infinity-and-beyond/pick-of-the-week/coroutines-for-streaming/part-2-coroutines for the types to get started with) case class Coroutine[S[_], M[_], R](resume: M[CoroutineState[S, M, R]]) sealed trait CoroutineState[S[_], M[_], R] object CoroutineState { case class Run[S[_], M[_], R](x: S[Coroutine[S, M, R]]) extends CoroutineState[S, M, R] case class Done[R](x: R) extends CoroutineState[Nothing, Nothing, R] class CoroutineStateFunctor[S[_], M[_]](F: FunctorStr[S]) extends FunctorStr[({ type l[x] = CoroutineState[S, M, x]})#l] { override def map[A, B](f : A => B) : CoroutineState[S, M, A] => CoroutineState[S, M, B] = { ??? } } } and I think that if I understood Coyoneda better I could leverage it to make S & M type constructors functors way easy, plus I see Coyoneda potentially playing a role in defining recursion schemes as the functor requirement is pervasive. So how could I use coyoneda to make type constructors functors like for example coroutine state? or something like a Pause functor ?

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  • circles and triangles problem

    - by Faken
    Hello everyone, I have an interesting problem here I've been trying to solve for the last little while: I have 3 circles on a 2D xy plane, each with the same known radius. I know the coordinates of each of the three centers (they are arbitrary and can be anywhere). What is the largest triangle that can be drawn such that each vertice of the triangle sits on a separate circle, what are the coordinates of those verticies? I've been looking at this problem for hours and asked a bunch of people but so far only one person has been able to suggest a plausible solution (though i have no way of proving it). The solution that we have come up with involves first creating a triangle about the three circle centers. Next we look at each circle individually and calculate the equation of a line that passes through the circle's center and is perpendicular to the opposite edge. We then calculate two intersection points of the circle. This is then done for the next two circles with a result of 6 points. We iterate over the 8 possible 3 point triangles that these 6 points create (the restriction is that each point of the big triangle must be on a separate circle) and find the maximum size. The results look reasonable (at least when drawn out on paper) and it passes the special case of when the centers of the circles all fall on a straight line (gives a known largest triangle). Unfortunate i have no way of proving this is correct or not. I'm wondering if anyone has encountered a problem similar to this and if so, how did you solve it? Note: I understand that this is mostly a math question and not programming, however it is going to be implemented in code and it must be optimized to run very fast and efficient. In fact, I already have the above solution in code and tested to be working, if you would like to take a look, please let me know, i chose not to post it because its all in vector form and pretty much impossible to figure out exactly what is going on (because it's been condensed to be more efficient). Lastly, yes this is for school work, though it is NOT a homework question/assignment/project. It's part of my graduate thesis (abet a very very small part, but still technically is part of it). Thanks for your help.

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  • The limits of parallelism

    - by psihodelia
    Is it possible to solve a problem of O(n!) complexity within a reasonable time given infinite number of processing units and infinite space? The typical example of O(n!) problem is brute-force search: trying all permutations (ordered combinations).

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  • Getting tree construction with ANTLR

    - by prosseek
    As asked and answered in http://stackoverflow.com/questions/2999755/removing-left-recursion-in-antlr , I could remove the left recursion E - E + T|T T - T * F|F F - INT | ( E ) After left recursion removal, I get the following one E - TE' E' - null | + TE' T - FT' T' - null | * FT' Then, how to make the tree construction with the modified grammar? With the input 1+2, I want to have a tree ^('+' ^(INT 1) ^(INT 2)). Or similar. grammar T; options { output=AST; language=Python; ASTLabelType=CommonTree; } start : e - e ; e : t ep - ??? ; ep : | '+' t ep - ??? ; t : f tp - ??? ; tp : | '*' f tp - ??? ; f : INT | '(' e ')' - e ; INT : '0'..'9'+ ; WS: (' '|'\n'|'\r')+ {$channel=HIDDEN;} ;

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  • Is it possible to "learn" a regular expression by user-provided examples?

    - by DR
    Is it possible to "learn" a regular expression by user-provided examples? To clarify: I do not want to learn regular expressions. I want to create a program which "learns" a regular expression from examples which are interactively provided by a user, perhaps by selecting parts from a text or selecting begin or end markers. Is it possible? Are there algorithms, keywords, etc. which I can Google for? EDIT: Thank you for the answers, but I'm not interested in tools which provide this feature. I'm looking for theoretical information, like papers, tutorials, source code, names of algorithms, so I can create something for myself.

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  • Fast path cache generation for a connected node graph

    - by Sukasa
    I'm trying to get a faster pathfinding mechanism in place in a game I'm working on for a connected node graph. The nodes are classed into two types, "Networks" and "Routers." In this picture, the blue circles represent routers and the grey rectangles networks. Each network keeps a list of which routers it is connected to, and vice-versa. Routers cannot connect directly to other routers, and networks cannot connect directly to other networks. Networks list which routers they're connected to Routers do the same I need to get an algorithm that will map out a path, measured in the number of networks crossed, for each possible source and destination network excluding paths where the source and destination are the same network. I have one right now, however it is unusably slow, taking about two seconds to map the paths, which becomes incredibly noticeable for all connected players. The current algorithm is a depth-first brute-force search (It was thrown together in about an hour to just get the path caching working) which returns an array of networks in the order they are traversed, which explains why it's so slow. Are there any algorithms that are more efficient? As a side note, while these example graphs have four networks, the in-practice graphs have 55 networks and about 20 routers in use. Paths which are not possible also can occur, and as well at any time the network/router graph topography can change, requiring the path cache to be rebuilt. What approach/algorithm would likely provide the best results for this type of a graph?

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  • Purpose of singletons in programming

    - by thecoshman
    This is admittedly a rather loose question. My current understanding of singletons is that they are a class that you set up in such a way that only one instance is ever created. This sounds a lot like a static class to me. The main differnce being that with a static class you don't / can't instance it, you just use it such as Math.pi(). With a singletong class, you would still need to do something like singleton mySingleton = new singleton(); mysingleton.set_name("foo"); singleton otherSingleton = new singleton(); // correct me if i am wrong, but mysingleton == othersingleton right now, yes? // this the following should happen? otherSingleston.set_name("bar"); mysingleton.report_name(); // will output "bar" won't it? Please note, I am asking this language independently, more about the concept. So I am not so worried about actually how to coed such a class, but more why you would wan't to and what thing you would need to consider.

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  • Nested loop with dependent bounds trip count

    - by aaa
    hello. just out of curiosity I tried to do the following, which turned out to be not so obvious to me; Suppose I have nested loops with runtime bounds, for example: t = 0 // trip count for l in 0:N for k in 0:N for j in max(l,k):N for i in k:j+1 t += 1 t is loop trip count is there a general algorithm/way (better than N^4 obviously) to calculate loop trip count? I am working on the assumption that the iteration bounds depend only on constant or previous loop variables.

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