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  • How to do something when AVQueuePlayer finishes the last playeritem

    - by user1634529
    I've got an AVQueuePlayer which I'm creating from an array of 4 AVPlayerItems, and it all plays fine. I want to do something when the last item in the queue finishes playing, I've looked a load of answers on here and this is the one that looks most promising for what I want: The best way to execute code AFTER a sound has finished playing In my button handler i have this code: static const NSString *ItemStatusContext; [thePlayerItemA addObserver:self forKeyPath:@"status" options:0 context:&ItemStatusContext]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playerItemDidReachEnd) name:AVPlayerItemDidPlayToEndTimeNotification object:thePlayerItemA]; theQueuePlayer = [AVQueuePlayer playerWithPlayerItem:thePlayerItemA]; [theQueuePlayer play]; and then I have a function to handle playerItemDidReachEnd: - (void)playerItemDidReachEnd:(NSNotification *)notification { // Do stuff here NSLog(@"IT REACHED THE END"); } But when I run this I get an Internal Inconsistency Exception: An -observeValueForKeyPath:ofObject:change:context: message was received but not handled. Key path: status Observed object: <AVPlayerItem: 0x735a130, asset = <AVURLAsset: 0x73559c0, URL = file://localhost/Users/mike/Library/Application%20Support/iPhone%20Simulator/5.0/Applications/A0DBEC13-2DA6-4887-B29D-B43A78E173B8/Phonics%2001.app/yes.mp3>> Change: { kind = 1; } What am I doing wrong?

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  • Drawing animation

    - by HHHH
    I'm creating a simple app where when the user presses a button, a series of lines will be drawn on the screen and the user will be able to see these lines drawn in real time (almost like an animation). My code looks something like this (has been simplified): UIGraphicsBeginImageContext(CGSizeMake(300,300)); CGContextRef context = UIGraphicsGetCurrentContext(); for (int i = 0; i < 100; i++ ) { CGContextMoveToPoint(context, i, i); CGContextAddLineToPoint(context, i+20, i+20); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextStrokePath(context); } UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); My problem is that: 1) As soon as the user presses the button, the UIThread blocks until the drawing is done. 2) I can't get the lines to be drawn on the screen one at a time - I've tried setting the UIImage directly inside the loop and also tried setting a layer content inside the loop. How do I get around these problems?

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  • Method invoked but not returning anything

    - by or azran
    i am calling this method from a touch in UITableViewCell , -(void)PassTitleandiMageByindex:(NSString *)number{ NSLog(@"index : %d",number.intValue); NSArray *objectsinDictionary = [[[NSArray alloc]init]autorelease]; objectsinDictionary = [[DataManeger sharedInstance].sortedArray objectAtIndex:number.intValue]; if ([objectsinDictionary count] > 3) { ProductLabel = [objectsinDictionary objectAtIndex:3]; globaliMageRef = [objectsinDictionary objectAtIndex:2]; [self performSegueWithIdentifier:@"infoseg" sender:self]; }else{ mQid = [objectsinDictionary objectAtIndex:1]; globaliMageRef = [objectsinDictionary objectAtIndex:2]; [mIQEngines Result:mQid]; NSLog(@"mQid : %@ Global : %@",mQid,globaliMageRef); }} Problem:- i am trying to get the same functionality programmatically by calling [self PassTitleandiMageByindex:stringNumber]; when i am calling this programmatically i can see the debug log getting in the place it should be, but nothing happens (by pressing the UITableViewCellon the screen) here is how it turns on by touch, - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSString *st = [NSString stringWithFormat:@"%d",[indexPath row]]; [self PassTitleandiMageByindex:st];} I have also tried to call the table-view delegate by :[[Tview delegate] tableView:Tview didSelectRowAtIndexPath:selectedCellIndexPath]; but, nothing happened.

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  • collapsing a UITableView

    - by Sage Washabaugh
    Hey everyone I made a UITableView in my app and when a cell is touched it expands the problem I am having is it does not collapse no matter what I have tried, I'm sure its something easy i just cant figure it out the only time it does collapse is when it another cell is tapped. Here is my code: -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { selectedCellIndexPath = indexPath; [tableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationNone]; if (selectedCellIndexPath) { selected = YES; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if(selectedCellIndexPath != nil && [selectedCellIndexPath compare:indexPath] == NSOrderedSame) return 150; return 44; }

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  • Odd Segue Behaviour - Not Firing

    - by Zak
    So I've noticed some very weird behaviour from my program. Here's a simplified code snippet and then I'll explain what occurs when built and ran. -(void)viewDidLoad { [super viewDidLoad]; ... if (self.sampleBool) { [self performSegueWithIdentifier:@"mySegue" sender:self]; } else { // do stuff } } ... -(IBAction)myMethod:(UITapGestureRecognizer*)sender { ... [self performSegueWithIdentifier:@"mySegue" sender:self]; } The segue triggers via the UITapGestureRecognizer fine - so I know the segue is linked correctly. However, when self.sampleBool is true and performSegueWithIdentifier is called within viewDidLoad, the segue does not fire. Anyone have any guesses? Any help or advice is appreciated. Thanks

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  • issue with keychain and updates from app store

    - by xonegirlz
    I am having a very frustrating error. I have tested for an app upgrade by first installing the previous version (1.0.1) and then running version (1.0.2). Everything worked fine. I submitted the app and then I am getting issues people are getting crashes when they upgrade. I tried doing the same thing, which is installing the 1.0.1 and then install the binary on the app store, then it crashed. I looked at the console and crash logs and I get this: Jul 7 08:07:45 unknown MyApp[1429] <Warning>: KeychainUtils keychainValueForKey: - Error finding keychain value for key. Status code = -25300 Jul 7 08:07:45 unknown MyApp[1429] <Warning>: AccountSession readUserDataFromDisk - Error finding keychain value for key /var/mobile/Applications/997B32E7-6FFC-4696-9CAA-129BADE2FE64/Documents/instagram_json Jul 7 08:07:45 unknown MyApp[1429] <Warning>: UISegmentedControlStyleBezeled is deprecated. Please use a different style. Jul 7 08:07:45 unknown MyApp[1429] <Error>: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFDictionary setObject:forKey:]: attempt to insert nil value (key: username)' *** First throw call stack: (0x33ee688f 0x367e7259 0x33ee6789 0x33ee67ab 0x33e5368b 0x14fd99 0x152319 0x1530bb 0x170299 0x3270ec59 0x32711817 0x354e7dfb 0x354e7cd0) Jul 7 08:07:45 unknown UIKitApplication:com.firesnakelabs.pinstagram[0x14e4][1429] <Notice>: terminate called throwing an exception >

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  • how to slove error when using thread?

    - by ChandreshKanetiya
    I have following error msg in console when using NSThread "Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now..." I have submit my sample code here - (void)viewDidLoad { appDeleg = (NewAshley_MedisonAppDelegate *)[[UIApplication sharedApplication] delegate]; [[self tblView1] setRowHeight:80.0]; [super viewDidLoad]; self.title = @"Under Ground"; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [NSThread detachNewThreadSelector:@selector(CallParser) toTarget:self withObject:nil]; } -(void)CallParser { Parsing *parsing = [[Parsing alloc] init]; [parsing DownloadAndParseUnderground]; [parsing release]; [self Update_View]; //[myIndicator stopAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; } here "DownloadAndParseUnderground" is the method of downloding data from the rss feed and -(void) Update_View{ [self.tblView1 reloadData]; } when Update_View method is called the tableView reload Data and in the cellForRowAtIndexPath create error and not display custom cell - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; CustomTableviewCell *cell = (CustomTableviewCell *) [tblView1 dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"customCell" owner:self options:nil]; cell = objCustCell; objCustCell = nil; }

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  • how to clear a data in tableviewcell again start reload?

    - by Ios_learner
    i'm developing a bluetooth apps.1) I want to hide a tableview when i start the apps..after i pressed a action button i want to enable a tableview.. 2)if i again press a action button means tableviewcell clear the data and show empty before searching..give me an idea.. some of the code- - (IBAction)connectButtonTouched:(id)sender { [self.deviceTable reloadData]; self.connectButton.enabled = YES; [self.deviceTable reloadData]; peripheralManager = [[PeripheralManager alloc] init]; peripheralManager.delegate = self; [peripheralManager scanForPeripheralsAndConnect]; [self.deviceTable reloadData]; [NSTimer scheduledTimerWithTimeInterval:(float)5.0 target:self selector:@selector (connectionTimer:) userInfo:nil repeats:YES]; alert=[[UIAlertView alloc] initWithTitle:@"Bluetooth" message:@"Scanning" delegate:nil cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; UIActivityIndicatorView *progress=[[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(125, 50, 30, 30)]; [alert addSubview:progress]; [progress startAnimating]; [alert show]; } tableview -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [device count]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier=@"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(cell==nil) { cell =[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } cell.textLabel.text=[device objectAtIndex:indexPath.row]; cell.accessoryType=UITableViewCellAccessoryDetailDisclosureButton; return cell; } TableView Delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell=[tableView cellForRowAtIndexPath:indexPath]; [self performSegueWithIdentifier:@"TableDetails" sender:tableView]; }

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  • Frame sizing of tableview within nested child controllers/subviews

    - by jwoww
    I'm a bit confused by the proper frame sizing of a table view to fit within my screen. Here's my setup of view controllers within view controllers: UITabBarController UINavigationController as one of the tab bar viewcontrollers; title bar hidden ViewController - a container view controller because I need the option to place some controls beneath the UITableView, sometimes (but not in the current scenario) UITableViewController Now, my question is what the proper frame dimensions of the UITableview should be. Here's what I've got in the ViewController viewDidLoad method. I used subtracted 49.0 (the size of the tab bar) from 480.0. However, this leaves a black bar at the bottom. 20.0 appears to do it (coincidentally?) the size of the status bar, but I don't understand why that would be. Wouldn't the true pixel dimensions of the tableview be 480-49? // MessageTableViewController is my subclass of UITableViewController MessagesTableViewController *vcMessagesTable = [[MessagesTableViewController alloc] init]; CGRect tableViewFrame = CGRectMake(0, 0, 320.0, 480.0 - 49.0); [[vcMessagesTable view] setFrame:tableViewFrame]; self.tableViewController = vcMessagesTable; [self addChildViewController:vcMessagesTable]; [[self view] addSubview:vcMessagesTable.view]; Here's how it looks:

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  • Thread is being killed by the OS

    - by Or.Ron
    I'm currently programming an app that extracts frames from a movie clip. I designed it so that the extraction will be done on a separate thread to prevent the application from freezing. The extraction process itself is taking a lot of resources, but works fine when used in the simulator. However, there are problems when building it for the iPad. When I perform another action (I'm telling my AV player to play while I extract frames), the thread unexpectedly stops working, and I believe it's being killed. I assume it's becauase I'm using a lot of resources, but not entirely sure. Here are my questions: 1. How can I tell if/why my thread stopping? 2. If it's really from over processing what should I do? I really need this action to be implemented. Heres some code im using: To create the thread: [NSThread detachNewThreadSelector:@selector(startReading) toTarget:self withObject:nil]; I'll post any information you need, Thanks so much! Update I'm using GCD now and it populates the threads for me. However the OS still kills the threads. I know exactly when is it happening. when i tell my [AVplayer play]; it kills the thread. This issue is only happening in the actual iPad and not on the simulator

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  • Adding UIView on top of all views dynamically during runtime?

    - by Easwaramoorthy Kanagaraj
    Team, I am trying to bring a menu in top of all visible views during runtime. This menu should be easily addable and removable dynamically in certain conditions. To do this, I have tried adding a button view to the UIWindow as a subview during runtime. UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:nil forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [window addSubview:button]; [window makeKeyAndVisible]; [window bringSubviewToFront:button]; But it doesnt worked. Also I have tried to place this button in the root view controller, but no luck again. Edit - Note: This code is not from a UIViewController. I am trying to build a library this will be in that library code. Use case be like you could post NSNotification to enable and disable this menu dynamically during runtime. Please suggest. Thanks !

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  • Showing a MKAnnotation for custom object

    - by Chamanhm
    I have a list of objects and each of those has a title, name, description, latitude, longitude and address. Is it possible to show this objects as MKAnnotations? I've been stuck with this for hours now. When I tried to make the objects have a CLLocationCoordinate2D I kept getting the error about latitude or longitude not being assignable. #import <Foundation/Foundation.h> #import <MapKit/MapKit.h> @interface Oficina : NSObject <MKMapViewDelegate> @property (nonatomic, readwrite) CLLocationCoordinate2D oficinaCoordinate; @property (nonatomic, strong) NSString *oficinaCiudad; @property (nonatomic, strong) NSString *oficinaEstado; @property (nonatomic, strong) NSString *oficinaTitulo; @property (nonatomic, strong) NSString *oficinaTelefono; @property (nonatomic, strong) NSString *oficinaLatitud; @property (nonatomic, strong) NSString *oficinaLongitud; @property (nonatomic, strong) NSString *oficinaID; @property (nonatomic, strong) NSString *oficinaDireccion; @property (nonatomic, strong) NSString *oficinaHorario; @property (nonatomic, strong) NSString *oficinaTipoDeOficina; @property (nonatomic, strong) NSString *oficinaServicios; @property (nonatomic, strong) NSString *oficinaTipoDeModulo; @end So after consuming an internet service I get around 70 of these objects. Now I want to be able to turn each of those into a map annotation. This is one of the ways I've tried to assign the latitude but I get the error "Expression not assignable".. currentOffice.oficinaCoordinate.latitude = [parseCharacters floatValue]; Where currentOffice is an instance of my custom object.

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  • receiving signal: EXC_BAD_ACCESS in web service call function

    - by murali
    I'm new to iPhone development. I'm using xcode 4.2. When I click on the save button, I'm getting values from the html page and my web service is processing them, and then I get the error: program received signal: EXC_BAD_ACCESS in my web service call function. Here is my code: NSString *val=[WebviewObj stringByEvaluatingJavaScriptFromString:@"save()"]; NSLog(@"return value:: %@",val); [adict setObject:[NSString stringWithFormat:@"%i",userid5] forKey:@"iUser_Id" ]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:0] forKey:@"vImage_Url"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:1] forKey:@"IGenre_Id"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:2] forKey:@"vTrack_Name"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:3] forKey:@"vAlbum_Name"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:4] forKey:@"vMusic_Url"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:5] forKey:@"iTrack_Duration_min"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:6] forKey:@"iTrack_Duration_sec"]; [adict setObject:[[val componentsSeparatedByString:@","]objectAtIndex:7] forKey:@"vDescription"]; NSLog(@"dict==%@",[adict description]); NSString *URL2= @"http://184.164.156.55/Music/Track.asmx/AddTrack"; obj=[[UrlController alloc]init]; obj.URL=URL2; obj.InputParameters = adict; [obj WebserviceCall]; obj.delegate= self; //this is my function..it is working for so many function calls -(void)WebserviceCall{ webData = [[NSMutableData alloc] init]; NSMutableURLRequest *urlRequest = [[ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString: URL ] ]; NSString *httpBody = @""; for(id key in InputParameters) { if([httpBody length] == 0){ httpBody=[httpBody stringByAppendingFormat:@"&%@=%@",key,[InputParameters valueForKey:key]]; } else{ httpBody=[httpBody stringByAppendingFormat:@"&%@=%@",key,[InputParameters valueForKey:key]]; } } httpBody = [httpBody stringByAppendingFormat:httpBody];//Here i am getting EXC_BAD_ACCESS [urlRequest setHTTPMethod: @"POST" ]; [urlRequest setHTTPBody:[httpBody dataUsingEncoding:NSUTF8StringEncoding]]; [urlRequest setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"content-type"]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; } Can any one help me please? thanks in advance

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  • Passing a NSString to another ViewController using classes

    - by Jeff Kranenburg
    I know this insanely simple, but I am re-teaching myself the basics and trying to get my head around this:-) I have one ViewController called MainVC and I have one called ClassVC In ClassVC I have this code: @interface ClassVC : UIViewController { NSString *mainLine; } @property (nonatomic, retain) NSString *mainLine; @end and I have this in the implementation file: @synthesize mainLine = _mainLine; -(NSString *)_mainLine { _mainLine = @"This a string from a Class"; return _mainLine; } Now I was thinking that if I #import the ClassVC into MainVC I would be able to transfer that string along as well like so: This code is in the viewDidLoad _mainLabel.text = _secondClass.mainLine; NSLog(@"%@", _secondClass.mainLine); But that is not working - so cannot I not pass strings in through this way???

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  • How can I get the JSON array data from nsstring or byte in xcode 4.2?

    - by user1471568
    I'm trying to get values from nsdata class and doesn't work. here is my JSON data. { "count": 3, "item": [{ "id": "1", "latitude": "37.556811", "longitude": "126.922015", "imgUrl": "http://175.211.62.15/sample_res/1.jpg", "found": false }, { "id": "3", "latitude": "37.556203", "longitude": "126.922629", "imgUrl": "http://175.211.62.15/sample_res/3.jpg", "found": false }, { "id": "2", "latitude": "37.556985", "longitude": "126.92286", "imgUrl": "http://175.211.62.15/sample_res/2.jpg", "found": false }] } and here is my code -(NSDictionary *)getDataFromItemList { NSData *dataBody = [[NSData alloc] initWithBytes:buffer length:sizeof(buffer)]; NSDictionary *iTem = [[NSDictionary alloc]init]; iTem = [NSJSONSerialization JSONObjectWithData:dataBody options:NSJSONReadingMutableContainers error:nil]; NSLog(@"id = %@",[iTem objectForKey:@"id"]); //for Test output = [[NSString alloc] initWithBytes:buffer length:rangeHeader.length encoding:NSUTF8StringEncoding]; NSLog(@"%@",output); return iTem; } how can I access every value in the JSON? Please help me.

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  • Navigation Bar color doesn't change back? iOS7

    - by TKP
    I have several tableviews with navigation controller. The navigation bar is white for all the views except the last one, which is red. I have [[[self navigationController] navigationBar] setTintColor:[UIColor redColor]; in the viewDidLoad of the last tableview and [[[self navigationController] navigationBar] setTintColor:[UIColor whiteColor]; in the viewDidLoad of other table views. It works fine until I get to the last view and the color of the navigation bar changes to red. When I go back to the previous views, all the previous views' navigation bar has changed to red. Where should I put those codes so the color will remain unchanged? Thanks,

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  • Javascript on mobile os, android and ipad

    - by albanx
    Hello I am trying to do a javascript function compatible on android and ipad, but i notice that android doesnt support ongesture** events? 1.It's really true? .ongesturestart=function(e){ .ongesturechange=function(e){ .ongestureend=function(e){ 2.Since I cant buy niether an Android system nor a Ipad, is there any Android/Ipad simulator for pc/windows/linux around the web? I need them for developenig and simulating web application based on touch/gestures events. 3.Is there possible that google hasnt develop chrome for android platform? and firefox for android/Ipad? Thanks

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  • Redrawing content of UIWebView

    - by btate
    I have a bunch of webviews with static html content that I'm putting in a scroll view as pages. That works fine, but having 20 something full screen subviews of the scroll view is causing some lag. I solved that by only placing 5 at a time in there. The current view, and the two next and two previous. The problem now is that any web view that is not a subview of the scroll view is not drawing correctly based on the device orientation. The frame of the webview is printing out correct, but the actual content is drawing in portrait mode. So there is essentially a strip of blank space to the right of the content. How do I go about re rendering the content without reloading the page? Here's the relevant code: - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation) fromInterfaceOrientation{ [self resizeSubViews]; } - (void) setupWebViews{ if(_webViews == nil) _webViews = [[NSMutableArray alloc] init]; // This is where the navigation would come into play as far as loading up available web views [_webViews removeAllObjects]; // for loop here to create web views for (int i = 0; i < 20; i++) { //CDCWebViewController *webView = [[[MyInternalWebView alloc] initWithFrame:_webViewWrapper.frame] retain]; MyInternalWebView *page = [[[MyInternalWebView alloc] init] retain]; [page loadRequest:[NSURLRequest requestWithURL:_url]]; [page setCdcIWVdelegate:self]; [page setTestIndex:i]; [page setPageIndex:i]; [_webViews addObject:page]; [self loadScrollViewWithPage:i]; } [self clearUnusedWebViews:_pageControl.currentPage]; } - (void) setupWebViewWrapper{ // a page is the width of the scroll view _webViewWrapper.pagingEnabled = YES; _pageControl = [[[UIPageControl alloc] init] retain]; _webViewWrapper.showsHorizontalScrollIndicator = NO; _webViewWrapper.showsVerticalScrollIndicator = NO; _webViewWrapper.scrollsToTop = NO; _webViewWrapper.delegate = self; _pageControl.numberOfPages = [_webViews count]; _pageControl.currentPage = 0; } - (void) resizeSubViews{ // The frame is set in IB _webViewWrapper.contentSize = CGSizeMake(_webViewWrapper.frame.size.width * [_webViews count], _webViewWrapper.frame.size.height); // Move the content offset. _webViewWrapper.contentOffset = CGPointMake(_webViewWrapper.frame.size.width * _pageControl.currentPage, _webViewWrapper.contentOffset.y); for (MyInternalWebView *subview in _webViewWrapper.subviews) { // Reset the frame height and width here? CGRect frame = _webViewWrapper.frame; frame.origin.x = frame.size.width * subview.pageIndex; frame.origin.y = 0; [subview setFrame:frame]; } } //***************************************************** //* //* ScrollView Functions //* //***************************************************** - (void)loadScrollViewWithPage:(int)page { // Make sure we're not out of bounds if (page < 0) return; if (page >= [_webViews count]) return; MyInternalWebView *webView = [_webViews objectAtIndex:page]; // Add the preloaded webview to the scrollview if it's not there already if (nil == [webView superview]) { CGRect frame = _webViewWrapper.frame; //NSLog(@"width = %f", frame.size.width); frame.origin.x = frame.size.width * page; frame.origin.y = 0; //NSLog(@"setting frame for page %d %@", page, NSStringFromCGRect(frame)); [webView setFrame:frame]; [_webViewWrapper addSubview:[_webViews objectAtIndex:page]]; // Now that the new one is loaded, clear what doesn't need to be here [self clearUnusedWebViews:page]; } } - (void) clearUnusedWebViews: (NSInteger) page{ for (int i = 0; i < [_webViews count]; i++) { if ((page - i) <= 2 && i - page <= 2) { continue; } [[_webViews objectAtIndex:i] removeFromSuperview]; } } - (void)scrollViewDidScroll:(UIScrollView *)sender { // Switch the indicator when more than 50% of the previous/next page is visible CGFloat pageWidth = _webViewWrapper.frame.size.width; NSInteger page = floor((_webViewWrapper.contentOffset.x - pageWidth / 2) / pageWidth) + 1; _pageControl.currentPage = page; // load the visible page and the page on either side of it (to avoid flashes when the user starts scrolling) [self loadScrollViewWithPage:page - 2]; [self loadScrollViewWithPage:page - 1]; [self loadScrollViewWithPage:page]; [self loadScrollViewWithPage:page + 1]; [self loadScrollViewWithPage:page + 2]; }

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  • how to fetch data from Plist in Label

    - by SameSung Vs Iphone
    I have a RegistrationController screen to store email-id ,password,DOB,Height,Weight and logininController screen to match email-id and password to log-in purpose. Now In some third screen I have to fetch only the Height,Weight from the plist of the logged-in user to display it on the label.now if I Store the values of email-id and password in from LoginViewController in string and call it in the new screen to match if matches then gives Height,Weight ..if it corrects then how to fetch Height,Weight from the plist of the same one. how can i fetch from the stored plist in a string... the code which i used to match in LoginController -(NSArray*)readFromPlist { NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [documentPaths objectAtIndex:0]; NSString *documentPlistPath = [documentsDirectory stringByAppendingPathComponent:@"XYZ.plist"]; NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:documentPlistPath]; NSArray *valueArray = [dict objectForKey:@"title"]; return valueArray; } - (void)authenticateCredentials { NSMutableArray *plistArray = [NSMutableArray arrayWithArray:[self readFromPlist]]; for (int i = 0; i< [plistArray count]; i++) { id object = [plistArray objectAtIndex:i]; if ([object isKindOfClass:[NSDictionary class]]) { NSDictionary *objDict = (NSDictionary *)object; if ([[objDict objectForKey:@"pass"] isEqualToString:emailTextFeild.text] && [[objDict objectForKey:@"title"] isEqualToString:passwordTextFeild.text]) { NSLog(@"Correct credentials"); return; } NSLog(@"INCorrect credentials"); } else { NSLog(@"Error! Not a dictionary"); } } }

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  • How to iterate & retrieve values from NSArray of NSArrays of NSDictionaries

    - by chinjazz
    I'm stumpped on how iterate and get values for an Array of Arrays of NSDictionaries (different classes/entities). Here's what I'm currently doing: 1) Constructing two separate arrays of NSDictionaries (different entities) 2) Combining both arrays with: NSMutableArray *combinedArrayofDicts = [[NSMutableArray alloc] initWithObjects: sizesArrayOfDicts, wishListArrayOfDicts , nil]; 3) Then archive combinedArrayofDicts : NSData *dataToSend = [NSKeyedArchiver archivedDataWithRootObject:combinedArrayofDicts]; 4) Transmit over GameKit [self.session sendDataToAllPiers:dataToSend withDataMode: GKSendDataReliable error:nil]; 5) How would I manage traversing thru this array on the receiving end? I want to fetch values by for each class which is key'ed by classname: Here's how it looks via NSLog (2 Sizes Dicts, and 1 Wishlist Dict) Printing description of receivedArray: <__NSArrayM 0xbc65eb0>( <__NSArrayM 0xbc651f0>( { classname = Sizes; displayOrder = 0; share = 1; sizeType = Neck; value = "13\" or 33 (cm)"; }, { classname = Sizes; displayOrder = 0; share = 1; sizeType = Sleeve; value = "34\" or 86 (cm)"; } ) , <__NSArrayM 0xbc65e80>( { classname = Wishlist; detail = ""; displayOrder = 0; imageString = ""; latitude = "30.33216666666667"; link = "http://maps.google.com/maps?q=loc:30.332,-81.41"; longitude = "-81.40949999999999"; name = bass; share = 1; store = ""; } ) ) (lldb) In my for loop I'm issuing this: NSString *value = [dict objectForKey:@"classname"]; and get an exception: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xbc651f0' Is this frowned upon as far as mixing object types in arrays of arrays?

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  • Display the y value of a uiImageView during an animation

    - by user1422132
    I have the following code: NSString *yValue; yValue=[[NSString alloc] initWithFormat:@"%1.2f" , imageView.center.y]; CGRect labelFrame = CGRectMake( 10, 100, 200, 50 ); UILabel* label5 = [[UILabel alloc] initWithFrame: labelFrame]; [label5 setBackgroundColor:[UIColor blackColor]]; [label5 setText: yValue]; [label5 setTextColor: [UIColor orangeColor]]; [self.view addSubview: label5]; This correctly shows the y value of the UIimageView but the problem is that it only shows the ending y value. When a person flicks the UIImageView I animate it using: [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{ recognizer.view.center = finalPoint; } What I want is the label5 to display the y value of the imageView during the animation not just after. Is it possible to do this?

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  • Different icons and title for same iPad application

    - by trapo
    I'm developing an iPad application that will be distributed "in-house" ie only inside enterprise. They asked me if i can produce 2 different releases of the same application to be installed on the same iPad. The first one will communicate with a production server while the second will use a sandbox server and will be used by user to learn the system. Server url will be changed in app settings. They told me to differentiate these releases by icon and title (and also, of course, by title in navigation bar). What's the best way to get this goal avoiding duplication of the project?

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  • Pass Variables In Inheritance (Obj - C)

    - by Marmik Shah
    I working on a project in Obj-C where i have a base class (ViewController) and a Derived Class (MultiPlayer). Now i have declared certain variables and properties in the base class. My properties are getting accessed from the derived class but im not able to access the variables (int,char and bool type). I'm completely new to Obj-C so i have no clue whats wrong. I have used the data types which are used in C and C++. Is there some specific way to declare variables in Obj-C?? If so, How? Here are my files ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController @property (weak,nonatomic) IBOutlet UIImageView* backGroungImage; @property (strong,nonatomic) IBOutlet UIImageView *blockView1; @property (strong,nonatomic) IBOutlet UIImageView *blockView2; @property (strong,nonatomic) IBOutlet UIImageView *blockView3; @property (strong,nonatomic) IBOutlet UIImageView *blockView4; @property (strong,nonatomic) IBOutlet UIImageView *blockView5; @property (strong,nonatomic) IBOutlet UIImageView *blockView6; @property (strong,nonatomic) IBOutlet UIImageView *blockView7; @property (strong,nonatomic) IBOutlet UIImageView *blockView8; @property (strong,nonatomic) IBOutlet UIImageView *blockView9; @property (strong,nonatomic) UIImage *x; @property (strong,nonatomic) UIImage *O; @property (strong,nonatomic) IBOutlet UIImageView* back1; @property (strong,nonatomic) IBOutlet UIImageView* back2; @end ViewController.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController int chooseTheBackground = 0; int movesToDecideXorO = 0; int winningArrayX[3]; int winningArrayO[3]; int blocksTotal[9] = {8,3,4,1,5,9,6,7,2}; int checkIfContentInBlocks[9] = {0,0,0,0,0,0,0,0,0}; char determineContentInBlocks[9] = {' ',' ',' ',' ',' ',' ',' ',' ',' '}; bool player1Win = false; bool player2Win = false; bool playerWin = false; bool computerWin = false; - (void)viewDidLoad { [super viewDidLoad]; if(chooseTheBackground==0) { UIImage* backImage = [UIImage imageNamed:@"MainBack1.png"]; _backGroungImage.image=backImage; } if(chooseTheBackground==1) { UIImage* backImage = [UIImage imageNamed:@"MainBack2.png"]; _backGroungImage.image=backImage; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end I am not able to use the above declared variables in my derived classes!

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  • iDevice for Dummies: Can a device be assigned multiple provisions (Personal/Enterprise)?

    - by Alex
    Hi guys, Is it possible to assign multiple provisions to an iDevice? To be honest, I'm not sure if I'm using the correct terminology, but basically, I'm developing an iPad app for a company and I've only been testing it in the simulator because I don't have a registration to the developer program and they haven't setup their enterprise registration yet either. And I'm sure you all know how limited the simulator is... I don't really care about the $99 it costs to join, but what I'm worried about is having my iDevices locked permanently to my personal registration and unable to switch back and forth to the enterprise registration. I'd appreciate it if someone can explain to me how the registrations work. And keep in mind, I'm a dummy. :) Thanks in advance!

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  • Breaking One Big Graphic of MutablePaths into CAShapeLayers

    - by StackOverFlowRider
    I have a class called GraphicView that takes a Graphic object and draws it in its drawRect method. This Graphic object is basically an array of mutablePaths that comprise an icon that I want drawn. For performance and other issues, I was thinking of taking this icon that is comprised of mutablePaths, and dividing it into a bunch of CAShapeLayers. I'm wondering is this possible? Considering the points for the mutablePaths of the icon are all interwoven together (ie the icon was initially an SVG file that I converted to code), is it possible to divide different parts of the icon into CAShapeLayers, and reassemble them all together when assigning to the views layer? If so how would it be done? If I assign them as sublayers to a CALayer or CAShapeLayer, will it understand to mesh them all together?

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