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  • xmpp flow -server, client and library

    - by Him
    My complete requirement is development of a chat engine - including server, clients etc. Currently I am working on things at my desktop only but once done, I have to host it; basically incorporate it with in a site for chatting purpose. So, now my problem is: I am not clear about how the actual data flow is? I have googled and read about xmpp (a book by Peter Andre) also but I am not clear about the flow and what are the actual requirements to do the above mentioned task. What I currently know is: 1) I need a server - so selected ejabberd 2) I need client - still not sure which one to use and one other doubt is how this client thing will work when deployed on some website for chatting purpose. 3) Some library - don't know which one and what is the purpose? Can anyone guide me?

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  • A Great Idea I Never Had. Better Elevator Automation, no Buttons in Elevator.

    After my second year at engineering school (Cornell University), I spent the summer working in a dream job as an intern at the world famous Ford Design Center in Dearborn Michigan.  The group I... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • XNA 4.0 Refresh AudioEngine, WaveBank and Others Not Found

    - by Peteyslatts
    I'm going through the Learning XNA 4.0 book, and unfortunately I installed XNA 4.0 refresh. All the code up until now has worked, with the exception of me needing to remove the Framework.Net and Framework.Storage. (As a side question, will this be problematic later?) The problem I'm having now is that in my Game1.cs file, I have imported all of the XNA.Framework libraries, and when I try and create instances of any of the following classes, an error pops up saying VisualStudio can't find them: AudiEngine, WaveBank, SoundBank, and Cue. I have googled around for a while, and the only solution I saw was to import Microsoft.Xna.Framework.Xact, but this doesn't seem to exist for me. Any help is much appreciated, Thanks Peter.

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  • Changing Disk Allocation for Ubuntu on Dual-Boot System

    - by OtagoHarbour
    When I first installed Ubuntu, I had a new PC with Windows 7 installed. It was my first installation of Ubuntu so I only allocated 45% of the disk for Ubuntu. Now I find that I have been using Ubuntu exclusively so I would like to change the allocation of the disk so Ubuntu has say 75% of the disk and Win. 7 25%. Is there a way to do this without reformatting the disk. I am using Ubuntu 11.10 with Gnome. Thanks, Peter

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  • Ubuntu not booting from USB on laptop (no optical drive)

    - by Jamie
    I'm using a Kingston 16GB USB, with the Unetbootin program. (I've tried both downloading the installation iso manually and adding it, or using the program to download.) I've tried creating the bootable USB on an iMac, the laptop and also a desktop. I've booted into the setup of the laptop and changed the boot order to make sure it boots from that drive first. (There is no optical drive so that isn't a problem.) It's an Acer Aspire AS3810TZ. Upon booting it gives this message: SYSLINUX 4.03 2010-10-22 EDD Copyright (C) 1994-2010 H. Peter Anvin et al I get this no matter how I create the USB, it just sits there. I left the laptop for an hour and it hadn't moved. I've also tried on a different 4GB USB (Generic) and that did the same.

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  • Just Finished My Presentation at SLO! (Central Coast Code Camp At Cal Poly)

    I love code camps!  This is my first time to San Luis Obispos Central Coast Code Camp and Im really enjoying it.  It started last night with the presenters dinner at a great local steak... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Upgrading Office 2007 to Office 2010, First Look

    In this post, Im going to simply document the process of updating my MIcrosoft Office 2007.  As almost anyone knows who has not been hiding under a rock, Microsoft Office 2010 has been in the... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Are there similarities between operating system kernels and programming language kernels?

    - by rahmu
    I know very little about Smalltalk but I noticed that there's a frequent mention of the "kernel". Dan Ingalls prime maintainer of several implementations of Smalltalk also worked on a Javascript environment called "Lively Kernel" and in Peter Siebel's book he kept mentionning the "kernel". I cannot help but think that it is no coincidence that the creators of Smalltalk used the name of a (central) part of operating systems to refer to a particular component of their language. Was it because Smalltalk intended to act as an operating system? Was it because theory behind programming languages and operating systems have a lot in common? What is the reason behind the common appelation of the two components?

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  • XNA When to call LoadContent

    - by Peteyslatts
    I have an enum in my game that denotes the game state ie MainMenu, InGame, GameOver, Exit and I was wondering if it would be advisable to add a new one in for PrepGame - in which the game creates viewports for however many players there are, creates the battlefield etc. I feel like this is a good idea except for one thing: should I make a call back to LoadContent() in this state? I could just put a switch statement in the LoadContent for my currentGameState. If it equals PrepGame load things like the skybox, ship models, texures, HUD graphics etc. Or is it a good idea to create an Asset Manager class in the first call to LoadContent() and load everything then. I feel like both approaches have different benefits: faster, but more load times vs slower initial load time, but then all my objects are referencing the same variables so I only have to load each on once. Any help is greatly appreciated. Thanks, Peter

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  • Can't install ubuntu 12.04 64 bit and 32 bit

    - by Mark
    I downloaded The Ubuntu 12.04 64 bit, i burned it from a cd and when I tried to install it i only and get a black screen and saying Peter Arvin et al could not find kermel image I thought there's a problem with the file so i downloaded it again and install it then i always get the same message. I tried also 32 bit and i always get the same error. I tried also installing it from a usb and i always get the same. So i just downloaded the WUBI and works so fine to my computer. I'm using Sony Vaio E Series with a 32 bit system and 500 GB hard Disk Drive.

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  • WCF Firestarter Online Saturday 6/19/2010

    This weekend is the WCF Firestarter in New York City.  Registration to attend in person is SOLD OUT and were looking forward to a full house in the Big Apple on Saturday!  You can see the event agenda at Peter Laudatis blog, as well as at MSDN Events.  Firestarter events have been quite popular wherever Microsoft has hosted them around the country. Are you NOT in New York this weekend and feeling a little left out?  Dont worry we know there are plenty of folks who dont live...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Using Visual Studio 2010s Debugger PIN Feature

    One of the very cool new features in Visual Studio 2010 is the ability to Pin a variable you are watching, right in the place you want to see it.  Its always been a hassle to have to add a... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Effective C# Second Edition Book Review

    In Effective C#, Bill has identified 50 different areas in which you can improve your usage of the C# language, and this includes new features of C# 4.0. This is not a language tutorial book - you can get that from other books. What it does instead is to focus on important specific areas and provide solid, concrete concepts and techniques to help you improve your coding style and technique.  read moreBy Peter BrombergDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ReSharper 5.0 Adds New Add Parameter Refactoring

    In this post, Ill show a simple example of how when you add a parameter to C# method, ReSharper gives you a simple prompting to ask if you want to add a parameter to your method, or create an... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • This Is My New Post

      This is an article line items 1111 2222 3333     my pdf This is the text This is the end. This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Using Visual Studio 2010s Debugger PIN Feature

    One of the very cool new features in Visual Studio 2010 is the ability to Pin a variable you are watching, right in the place you want to see it.  Its always been a hassle to have to add a... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Enterprise 2.0 - How to

    - by me
    Today I had a very interesting lecture at the  Fachhochschule Nordostschweiz "Hochschule für Wirtschaft" around How to design & implement an Enterprise 2. 0 solution. We had a great (and sometime pretty skeptical)  discussion around Social Value Models. The presentation can be found below. Enterprise 2.0 - How to View more presentations from Peter Reiser Feedback are always welcome.

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  • My Habitat For Humanity Day Before TechEd 2010 in New Orleans

    Yesterday, I spent the day building what I think are stantions (piles of blocks held together by mortar) to hold a house 5 feet above the ground.  Through twitter, I saw a bunch of people from... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Scripted Motion Paths (?) (XNA)

    - by Peteyslatts
    Ok, so the title isn't the greatest because this is a lot more general. Say I want to have the player be able to hit A and have their ship model roll to the right, and shift to the right of the screen, while the camera stays centered. Would I do that through programming (ie. set waypoints for the model and keep the camera focus still) or do it through animation ( so the ship model actually rolls and moves right, and just play those frames)(I actually don't know how to do this kind of 3D animation yet, haven't looked into it. Adding it to my To Do List) This is a really vague question I know, I'll try and answer any questions. Thanks, Peter

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  • drawing thick, textured lines in OpenGL

    - by NateS
    I need to draw thick textured line segments in OpenGL. Actually I need curves made out of short line segments. Here is what I have: In the upper left is an example of two connected line segments. The second image shows once the lines are given width, they overlap. If I apply a texture that uses translucency, the overlap looks terrible. The third image shows that both lines are shortened by half the amount necessary to make the thick line corners just touch. This way I can fill the space between the lines with a triangle. On the right you can see this works well (ignore the horizontal line when the crappy texture repeats). But it doesn't always work well. In the bottom left the curve is made of many short line segments. Note the incorrect texture application. My program is written in Java, making use of the LWJGL OpenGL binding (and minor use of Slick, a 2D helper framework). I've made a zip file that contains an executable JAR so you can easily see the problem. It also has the Java code (there is only one source file) and an Eclipse project, so you can instantly run it through Eclipse and hack at it if you like. Here she is: http://n4te.com/temp/lines.zip To run, execute "java -jar lines.jar". You may need "-Djava.library.path=." before -jar if you are not on Windows. Press space to toggle texture/wireframe. The wireframe only shows the line segments, the triangle between them isn't drawn. I don't need to draw arbitrary lines, just bezier curves similar to what you see in the program. Sorry the code is a bit messy, once I have a solution I will refactor. I have investigated using GLUtessellator. It greatly simplified construction of the line, but I found that applying the texture was perfect. It worked most of the time (top image below), but long vertical curves would have severe texture distortion (bottom image below): This turned out to be much easier to code, but in the end worse than my approach. I believe what I'm trying to do is called "line tessellation" or "stroke tessellation". I assume this has been solved already? Is there standard code I can leverage? Otherwise, how can I fix my code so that the texture does not freak out on short, vertical curves?

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  • iPad issue with a modal view: modal view label null after view controller is created

    - by iPhone Guy
    This is a weird issue. I have created a view controller with a nib file for my modal view. On that view there is a label, number and text view. When I create the view from the source view, I tried to set the label, but it shows that the label is null (0x0). Kinda weird... Any suggestions? Now lets look at the code (I put all of the code here because that shows more than I can just explain): The modal view controller - in IB the label is connected to the UILabel object: @implementation ModalViewController @synthesize delegate; @synthesize goalLabel, goalText, goalNumber; // Done button clicked - (void)dismissView:(id)sender { // Call the delegate to dismiss the modal view if ([delegate respondsToSelector:@selector(didDismissModalView: newText:)]) { NSNumber *tmpNum = goalNumber; NSString *tmpString = [[NSString alloc] initWithString:[goalText text]]; [delegate didDismissModalView:tmpNum newText:tmpString]; [tmpNum release]; [tmpString release]; } } - (void)cancelView:(id)sender { // Call the delegate to dismiss the modal view if ([delegate respondsToSelector:@selector(didCancelModalView)]) [delegate didCancelModalView]; } -(void) setLabelText:(NSString *)text { [goalLabel setText:text]; } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ -(void) viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; // bring up the keyboard.... [goalText becomeFirstResponder]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; // set the current goal number to -1 so we know none was set goalNumber = [NSNumber numberWithInt: -1]; // Override the right button to show a Done button // which is used to dismiss the modal view self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismissView:)] autorelease]; // and now for the cancel button self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel target:self action:@selector(cancelView:)] autorelease]; self.navigationItem.title = @"Add/Update Goals"; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Overriden to allow any orientation. return YES; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end And here is where the view controller is created, variables set, and displayed: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // put a checkmark.... UITableViewCell *tmpCell = [tableView cellForRowAtIndexPath:indexPath]; [tmpCell setAccessoryType:UITableViewCellAccessoryCheckmark]; // this is where the popup is gonna popup! // ===> HEre We Go! // Create the modal view controller ModalViewController *mdvc = [[ModalViewController alloc] initWithNibName:@"ModalDetailView" bundle:nil]; // We are the delegate responsible for dismissing the modal view [mdvc setDelegate:self]; // Create a Navigation controller UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:mdvc]; // set the modal view type navController.modalPresentationStyle = UIModalPresentationFormSheet; // set the label for all of the goals.... if (indexPath.section == 0 && indexPath.row == 0) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 1:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:1]]; } if (indexPath.section == 0 && indexPath.row == 1) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 2:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:2]]; } if (indexPath.section == 0 && indexPath.row == 2) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 3:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:3]]; } if (indexPath.section == 0 && indexPath.row == 3) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 4:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:4]]; } if (indexPath.section == 1 && indexPath.row == 0) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 1:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:5]]; } if (indexPath.section == 1 && indexPath.row == 1) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 2:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:6]]; } if (indexPath.section == 1 && indexPath.row == 2) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 3:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:7]]; } if (indexPath.section == 1 && indexPath.row == 3) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 4:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:8]]; } // show the navigation controller modally [self presentModalViewController:navController animated:YES]; // Clean up resources [navController release]; [mdvc release]; // ==> Ah... we are done... }

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  • How to convert binary read/write to non-binary read/write in C++

    - by Phenom
    I have some C++ code from somewhere that reads and writes data in binary format. I want to see what it's reading and writing in the file, so I want to convert it's binary read and write to non-binary read and write. Also, when I convert the binary write to non-binary write, I want it to still be able to read in the information correctly. How can this be done? The write function: int btwrite(short rrn, BTPAGE *page_ptr) { // long lseek(), addr; long addr; addr = (long) rrn * (long) PAGESIZE + HEADERSIZE; lseek(btfd, addr, 0); return (write(btfd, page_ptr, PAGESIZE)); } The read function: int btread(short rrn, BTPAGE *page_ptr) { // long lseek(), addr; long addr; addr = (long)rrn * (long)PAGESIZE + HEADERSIZE; lseek(btfd, addr, 0); return ( read(btfd, page_ptr, PAGESIZE) ); }

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  • HttpWebRequest to different IP than the domain resolves to

    - by fyjham
    Hey, Long story short an API I'm calling's different environments (dev/staging/uat/live) is set up by putting a host-record on the server so the live domain resolves to their other server in for the HTTP request. The problem is that they've done this with so many different environments that we don't have enough servers to use the server-wide host files for it anymore (We've got some environments running off the same servers - luckily not dev and live though :P). I'm wondering if there's a way to make WebRequest request to a domain but explicitly specify the IP of the server it should connect to? Or is there any way of doing this short of going all the way down to socket connections (Which I'd really prefer not to waste time/create bugs by trying to re-implementing the HTTP protocol). PS: I've tried and we can't just get a new sub-domain for each environment.

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  • NSMutableURLRequest not obeying my timeoutInterval

    - by kubi
    I'm POST'ing a small image, so i'd like the timeout interval to be short. If the image doesn't send in a few seconds, it's probably never going to send. For some unknown reason my NSURLConnection is never failing, no matter how short I set the timeoutInterval. // Create the URL request NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:[NSURL URLWithString:@"http://www.tumblr.com/api/write"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:0.00000001]; /* Populate the request, this part works fine */ [NSURLConnection connectionWithRequest:request delegate:self]; I have a breakpoint set on - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error but it's never being triggered. My images continue to be posted just fine, they're showing up on Tumblr despite the tiny timeoutInterval.

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  • UIView drawRect; class variables out of scope

    - by Toby Wilson
    Short & sweet version of my last question in light of new information. I have a UIVIew with an init and a drawrect method (and another thread and a bunch of other stuff, but I'll keep it short & sweet). All of the class variables that I alloc and init in the -(id)init method are out of scope/nil/0x0 in the drawRect method, and I am unable to access them. For example; In the interface: NSObject* fred; In the implementation: -(id)init { if(self == [super init]) { fred = [[NSObject alloc] init]; } return self; } -(void)drawRect:(CGRect)rect { NSLog(@"Fred is retained %i times",[fred retainCount]); //FAIL NSLog(@"But his variable is actually just pointing at uninitialised 0x0, so you're not reading this in the debugger because the application has crashed before it got here." } Should add that init IS being called before drawRect also. Anyone have any ideas?

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