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  • CSS selectors : should I minimise my use of the class attribute in the HTML or optimise the speed

    - by Laurent Bourgault-Roy
    As I was working on a small website, I decided to use the PageSpeed extension to check if their was some improvement I could do to make the site load faster. However I was quite surprise when it told me that my use of CSS selector was "inefficient". I was always told that you should keep the usage of the class attribute in the HTML to a minimum, but if I understand correctly what PageSpeed tell me, it's much more efficient for the browser to match directly against a class name. It make sense to me, but it also mean that I need to put more CSS classes in my HTML. It also make my .css file a little harder to read. I usually tend to mark my CSS like this : #mainContent p.productDescription em.priceTag { ... } Which make it easy to read : I know this will affect the main content and that it affect something in a paragraph tag (so I wont start to put all sort of layout code in it) that describe a product and its something that need emphasis. However it seem I should rewrite it as .priceTag { ... } Which remove all context information about the style. And if I want to use differently formatted price tag (for example, one in a list on the sidebar and one in a paragraph), I need to use something like that .paragraphPriceTag { ... } .listPriceTag { ... } Which really annoy me since I seem to duplicate the semantic of the HTML in my classes. And that mean I can't put common style in an unqualified .priceTag { ... } and thus I need to replicate the style in both CSS rule, making it harder to make change. (Altough for that I could use multiple class selector, but IE6 dont support them) I believe making code harder to read for the sake of speed has never been really considered a very good practice . Except where it is critical, of course. This is why people use PHP/Ruby/C# etc. instead of C/assembly to code their site. It's easier to write and debug. So I was wondering if I should stick with few CSS classes and complex selector or if I should go the optimisation route and remove my fancy CSS selectors for the sake of speed? Does PageSpeed make over the top recommandation? On most modern computer, will it even make a difference?

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  • How can I speed up my Perl regex matching?

    - by est
    I want to capture several text using the following regex: $text_normal = qr{^(\/F\d+) FF (.*?) SCF SF (.*?) MV (\(.*?)SH$}; A sample of the string is like below: my $text = '/F12345 FF FF this is SCF SF really MV (important stuff SH'; Can that be rewritten to speed up the matching?

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  • How can I measure the speed of code written in Java? (AI algorithms)

    - by Registered User
    Hi All, How can I measure the speed of code written in Java? I planning to develop software which will solve Sudoku using all presently available AI and ML algorithms and compare time against simple brute-force method. I need to measure time of each algorithm, I would like to ask for suggestions on what is the best way of doing that? Very important, program must be useful on any machine regardless to CPU power/memory. Thank you.

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  • How to set a global CURL rate(speed) limit?

    - by Mint
    I had a look around for the CURL settings file but didn't find it in /etc/ and didn't find much on the curl site ether... So basically what I want to do set a maximum speed limit that curl can upload at (no matter how many instances of it are running) so that my server has some upload capacity left for other tasks.

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  • Macro keeps crashing need to speed it up or rewrite it, excel vba 50,000 lines of data

    - by Joel
    Trying to speed up a macro that runs over 50,000 lines ! I have two ways of performing the same vba macro Sub deleteCommonValue() Dim aRow, bRow As Long Dim colB_MoreFirst, colB_LessFirst, colB_Second, colC_MoreFirst, colC_LessFirst, colC_Second As Integer Dim colD_First, colD_Second As Integer Application.ScreenUpdating = False Application.DisplayStatusBar = False Application.Calculation = xlCalculationManual Application.EnableEvents = False aRow = 2 bRow = 3 colB_MoreFirst = Range("B" & aRow).Value + 0.05 colB_LessFirst = Range("B" & aRow).Value - 0.05 colB_Second = Range("B" & bRow).Value colC_MoreFirst = Range("C" & aRow).Value + 0.05 colC_LessFirst = Range("C" & aRow).Value - 0.05 colC_Second = Range("C" & bRow).Value colD_First = Range("D" & aRow).Value colD_Second = Range("D" & bRow).Value Do If colB_Second <= colB_MoreFirst And colB_Second >= colB_LessFirst Then If colC_Second <= colC_MoreFirst And colC_Second >= colC_LessFirst Then If colD_Second = colD_First Or colD_Second > colD_First Then Range(bRow & ":" & bRow).Delete 'bRow delete, assign new value to bRow colB_Second = Range("B" & bRow).Value colC_Second = Range("C" & bRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- Else Range(aRow & ":" & aRow).Delete bRow = aRow + 1 'aRow value deleted, assign new value to aRow and bRow colB_MoreFirst = Range("B" & aRow).Value + 0.05 colB_LessFirst = Range("B" & aRow).Value - 0.05 colB_Second = Range("B" & bRow).Value colC_MoreFirst = Range("C" & aRow).Value + 0.05 colC_LessFirst = Range("C" & aRow).Value - 0.05 colC_Second = Range("C" & bRow).Value colD_First = Range("D" & aRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If Else bRow = bRow + 1 'Assign new value to bRow colB_Second = Range("B" & bRow).Value colC_Second = Range("C" & bRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If Else bRow = bRow + 1 'Assign new value to bRow colB_Second = Range("B" & bRow).Value colC_Second = Range("C" & bRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If If IsEmpty(Range("D" & bRow).Value) = True Then aRow = aRow + 1 bRow = aRow + 1 'finish compare aRow, assign new value to aRow and bRow colB_MoreFirst = Range("B" & aRow).Value + 0.05 colB_LessFirst = Range("B" & aRow).Value - 0.05 colB_Second = Range("B" & bRow).Value colC_MoreFirst = Range("C" & aRow).Value + 0.05 colC_LessFirst = Range("C" & aRow).Value - 0.05 colC_Second = Range("C" & bRow).Value colD_First = Range("D" & aRow).Value colD_Second = Range("D" & bRow).Value '----------------------------------------------------- End If Loop Until IsEmpty(Range("D" & aRow).Value) = True Application.ScreenUpdating = False Application.DisplayStatusBar = False Application.Calculation = xlCalculationAutomatic Application.EnableEvents = False End Sub or Sub deleteCommonValue() Dim aRow, bRow As Long Application.ScreenUpdating = False aRow = 2 bRow = 3 Do If Range("B" & bRow).Value <= (Range("B" & aRow).Value + 0.05) _ And Range("B" & bRow).Value >= (Range("B" & aRow).Value - 0.05) Then If Range("C" & bRow).Value <= (Range("C" & aRow).Value + 0.05) _ And Range("C" & bRow).Value >= (Range("C" & aRow).Value - 0.05) Then If Range("D" & bRow).Value = (Range("D" & aRow).Value) _ Or Range("D" & bRow).Value > (Range("D" & aRow).Value) Then Range(bRow & ":" & bRow).Delete Else Range(aRow & ":" & aRow).Delete bRow = aRow + 1 Range("A" & aRow).Select End If Else bRow = bRow + 1 Range("A" & bRow).Select End If Else bRow = bRow + 1 Range("A" & bRow).Select End If If IsEmpty(Range("D" & bRow).Value) = True Then aRow = aRow + 1 bRow = aRow + 1 End If Loop Until IsEmpty(Range("D" & aRow).Value) = True End Sub I dont know if my best option will be to split the rows into multiple sheets?

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  • Raspberry Pi how to format HDD

    - by Speed
    Hi I am very new to Raspberry Pi environment, so looking for a bit of help to format a usb hard disk drive. I ran lsblk and got sda 8:0 0 37.3G 0 disk sda1 8:1 0 37.3G 0 part looking on web, if tried the following "sudo mkfs.ext4 /dev/sda1 -L USB40gb" it did something but when I tried to mount the drive again, it still showed the files that were there before and I can not create new file/folder "Error creating directory: Permission denied" I am writing this from my windows 8.1 pc so can not cut and paste from the pi. trying to format its output is a bit hard. Oh, there is Nothing written after the word "part" above. There use to be /media/USB40gb so I have done something because this has disappeared. I am using PCManFM 0.9.10 It does not have a format option, which would make life a lot easier, but then its not windows. I think I am running the basic linux os for the pi. It boots to a graphic environment, but I do not know how to advise what it is. I think its OpenBox 2.0.4 Thanks in advance Speed PS: I reran the format string above but this time I changed the label to read USB37gb. I did this to confirm that I was in fact formatting the right drive. Low and behold, it actually formatted the drive, wiping everything from it. Great ... testing it by creating a new folder on the drive and get error msg Permission Denied! So I have fixed the formatting issue by trial and error but still can't use the drive... Suggestions anyone?

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  • HSDPA modem only working on certain USB ports

    - by nabulke
    Depending on which USB port I use to connect my HSDPA modem, the network manager will connect to the internet or not. I used to work (i.e. established a internet connection automatically) on all ports, but over time it simply stopped on some ports. lsusb output in all cases looks like that (Device ID varies depending on USB port): Bus 001 Device 009: ID 12d1:1003 Huawei Technologies Co., Ltd. E220 HSDPA Modem / E270 HSDPA/HSUPA Modem Any ideas what could cause this behaviour? What can I do to fix this? ADDED One additional information about the modem: if connected via USB it will be available as as harddrive AND as a HSDPA modem (kind of a duality...). In the error case, it will only be shown as a harddrive. ADDITIONAL INFO AS REQUESTED MODEM NOT WORKING Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 413c:8000 Dell Computer Corp. BC02 Bluetooth Adapter Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 007: ID 12d1:1003 Huawei Technologies Co., Ltd. E220 HSDPA Modem / E270 HSDPA/HSUPA Modem Bus 001 Device 005: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 001 Device 004: ID 05e3:0608 Genesys Logic, Inc. USB-2.0 4-Port HUB Bus 001 Device 003: ID 413c:0058 Dell Computer Corp. Port Replicator Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub laptop:~$ dmesg | grep 'usb' [ 0.225371] usbcore: registered new interface driver usbfs [ 0.225387] usbcore: registered new interface driver hub [ 0.225418] usbcore: registered new device driver usb [ 0.504291] usb usb1: configuration #1 chosen from 1 choice [ 0.504767] usb usb2: configuration #1 chosen from 1 choice [ 0.505046] usb usb3: configuration #1 chosen from 1 choice [ 0.505601] usb usb4: configuration #1 chosen from 1 choice [ 1.061064] usb 1-6: new high speed USB device using ehci_hcd and address 3 [ 1.192636] usb 1-6: configuration #1 chosen from 1 choice [ 1.447006] usb 2-2: new full speed USB device using uhci_hcd and address 2 [ 1.634908] usb 2-2: configuration #1 chosen from 1 choice [ 1.708164] usb 1-6.1: new high speed USB device using ehci_hcd and address 4 [ 1.801668] usb 1-6.1: configuration #1 chosen from 1 choice [ 2.076279] usb 1-6.1.1: new low speed USB device using ehci_hcd and address 5 [ 2.174932] usb 1-6.1.1: configuration #1 chosen from 1 choice [ 6.580315] usb 1-6.1.2: new high speed USB device using ehci_hcd and address6 [ 6.683479] usb 1-6.1.2: configuration #1 chosen from 1 choice [ 20.018671] usbcore: registered new interface driver btusb [ 20.131703] usbcore: registered new interface driver usb-storage [ 20.131988] usb-storage: device found at 6 [ 20.131991] usb-storage: waiting for device to settle before scanning [ 20.207981] usb 1-6.1.2: USB disconnect, address 6 [ 20.291499] usbcore: registered new interface driver hiddev [ 20.297052] input: Logitech USB Mouse as /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6.1/1-6.1.1/1-6.1.1:1.0/input/input6 [ 20.297465] generic-usb 0003:046D:C00C.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB Mouse] on usb-0000:00:1d.7-6.1.1/input0 [ 20.297534] usbcore: registered new interface driver usbhid [ 20.297803] usbhid: v2.6:USB HID core driver [ 26.552360] usb 1-6.1.2: new high speed USB device using ehci_hcd and address 7 [ 26.663506] usb 1-6.1.2: configuration #1 chosen from 1 choice [ 26.709628] usb-storage: device found at 7 [ 26.709631] usb-storage: waiting for device to settle before scanning [ 26.732387] usb-storage: device found at 7 [ 26.732390] usb-storage: waiting for device to settle before scanning [ 31.709568] usb-storage: device scan complete [ 31.733676] usb-storage: device scan complete MODEM WORKING Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 002: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 413c:8000 Dell Computer Corp. BC02 Bluetooth Adapter Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 12d1:1003 Huawei Technologies Co., Ltd. E220 HSDPA Modem / E270 HSDPA/HSUPA Modem Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub dmesg | grep 'usb' [ 0.134811] usbcore: registered new interface driver usbfs [ 0.134826] usbcore: registered new interface driver hub [ 0.134858] usbcore: registered new device driver usb [ 0.360327] usb usb1: configuration #1 chosen from 1 choice [ 0.360783] usb usb2: configuration #1 chosen from 1 choice [ 0.361061] usb usb3: configuration #1 chosen from 1 choice [ 0.361611] usb usb4: configuration #1 chosen from 1 choice [ 1.144122] usb 2-2: new full speed USB device using uhci_hcd and address 2 [ 1.346896] usb 2-2: configuration #1 chosen from 1 choice [ 1.588072] usb 3-1: new low speed USB device using uhci_hcd and address 2 [ 1.761204] usb 3-1: configuration #1 chosen from 1 choice [ 5.972042] usb 1-1: new high speed USB device using ehci_hcd and address 4 [ 6.115438] usb 1-1: configuration #1 chosen from 1 choice [ 19.990565] usbcore: registered new interface driver usbserial [ 19.991429] usb-storage: device found at 4 [ 19.991432] usb-storage: waiting for device to settle before scanning [ 20.017260] usbcore: registered new interface driver usb-storage [ 20.017305] usbcore: registered new interface driver usbserial_generic [ 20.017308] usbserial: USB Serial Driver core [ 20.017817] usb-storage: device found at 4 [ 20.017820] usb-storage: waiting for device to settle before scanning [ 20.070796] usbcore: registered new interface driver btusb [ 20.229525] usb 1-1: GSM modem (1-port) converter now attached to ttyUSB0 [ 20.229776] usb 1-1: GSM modem (1-port) converter now attached to ttyUSB1 [ 20.229843] usbcore: registered new interface driver option [ 20.230396] usbcore: registered new interface driver hiddev [ 20.246280] input: Logitech USB Mouse as /devices/pci0000:00/0000:00:1d.1/usb3/3-1/3-1:1.0/input/input6 [ 20.246438] generic-usb 0003:046D:C00C.0001: input,hidraw0: USB HID v1.10 Mouse [Logitech USB Mouse] on usb-0000:00:1d.1-1/input0 [ 20.246479] usbcore: registered new interface driver usbhid [ 20.246483] usbhid: v2.6:USB HID core driver [ 25.436579] usb-storage: device scan complete [ 25.437674] usb-storage: device scan complete

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  • 3 Ways to Make Steam Even Faster

    - by Chris Hoffman
    Have you ever noticed how slow Steam’s built-in web browser can be? Do you struggle with slow download speeds? Or is Steam just slow in general? These tips will help you speed it up. Steam isn’t a game itself, so there are no 3D settings to change to achieve maximum performance. But there are some things you can do to speed it up dramatically. Speed Up the Steam Web Browser Steam’s built-in web browser — used in both the Steam store and in Steam’s in-game overlay to provide a web browser you can quickly use within games – can be frustratingly slow on many systems. Rather than the typical speed we’ve come to expect from Chrome, Firefox, or even Internet Explorer, Steam seems to struggle. When you click a link or go to a new page, there’s a noticeable delay before the new page appears — something that doesn’t happen in desktop browsers. Many people seem to have made peace with this slowness, accepting that Steam’s built-in browser is just bad. However, there’s a trick that will eliminate this delay on many systems and make the Steam web browser fast. This problem seems to arise from an incompatibility with the Automatically Detect Proxy Settings option, which is enabled by default on Windows. This is a compatibility option that very few people should actually need, so it’s safe to disable it. To disable this option, open the Internet Options dialog — press the Windows key to access the Start menu or Start screen, type Internet Options, and click the Internet Options shortcut. Select the Connections tab in the Internet Options window and click the LAN settings button. Uncheck the Automatically detect settings option here, then click OK to save your settings. If you experienced a significant delay every time a web page loaded in Steam’s web browser, it should now be gone. In the unlikely event that you encounter some sort of problem with your network connection, you could always re-enable this option. Increase Steam’s Game Download Speed Steam attempts to automatically select the nearest download server to your location. However, it may not always select the ideal download server. Or, in the case of high-traffic events like big seasonal sales and huge game launches, you may benefit from selecting a less-congested server. To do this, open Steam’s settings by clicking the Steam menu in Steam and selecting Settings. Click over to the Downloads tab and select the closest download server from the Download Region box. You should also ensure that Steam’s download bandwidth isn’t limited from here. You may want to restart Steam and see if your download speeds improve after changing this setting. In some cases, the closest server might not be the fastest. One a bit farther away could be faster if your local server is more congested, for example. Steam once provided information about content server load, which allowed you to select a regional server that wasn’t under high-load, but this information no longer seems to be available. Steam still provides a page that shows you the amount of download activity happening in different regions, including statistics about the difference in download speeds in different US states, but this information isn’t as useful. Accelerate Steam and Your Games One way to speed up all your games — and Steam itself —  is by getting a solid-state drive and installing Steam to it. Steam allows you to easily move your Steam folder — at C:\Program Files (x86)\Steam by default — to another hard drive. Just move it like you would any other folder. You can then launch the Steam.exe program as if you had never moved Steam’s files. Steam also allows you to configure multiple game library folders. This means that you can set up a Steam library folder on a solid-state drive and one on your larger magnetic hard drive. Install your most frequently played games to the solid-state drive for maximum speed and your less frequently played ones to the slower magnetic hard drive to save SSD space. To set up additional library folders, open Steam’s Settings window and click the Downloads tab. You’ll find the Steam Library Folders option here. Click the Add Library Folder button and create a new game library on another hard drive. When you install a game in Steam, you’ll be asked which library folder you want to install it to. With the proxy compatibility option disabled, the correct download server chosen, and Steam installed to a fast SSD, it should be a speed demon. There’s not much more you can do to speed up Steam, short of upgrading other hardware like your computer’s CPU. Image Credit: Andrew Nash on Flickr     

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  • Mouse takes a while to start working after boot

    - by warkior
    I just recently installed Ubuntu 12.04 (64 bit) and a number of my USB devices have stopped working. At least, they don't work for the first 3-5 minutes. I have two mice (one wireless, one wired) and a camera, which seem to take Ubuntu 3-5 minutes to recognize after booting up. Eventually, they do start to work, but it takes ages! lsusb results: (when the mice are working...) $ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 002: ID 046d:c512 Logitech, Inc. LX-700 Cordless Desktop Receiver Bus 003 Device 003: ID 03f0:3f11 Hewlett-Packard PSC-1315/PSC-1317 Bus 006 Device 002: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 006 Device 003: ID 046d:c52b Logitech, Inc. Unifying Receiver syslog entries for what seems (to my very untrained eye) to be the problem: Oct 12 20:12:51 REMOVED-GA-MA785GM-US2H kernel: [ 17.420117] usb 2-3: device descriptor read/64, error -110 Oct 12 20:12:57 REMOVED-GA-MA785GM-US2H goa[1879]: goa-daemon version 3.4.0 starting [main.c:112, main()] Oct 12 20:13:06 REMOVED-GA-MA785GM-US2H kernel: [ 32.636107] usb 2-3: device descriptor read/64, error -110 Oct 12 20:13:06 REMOVED-GA-MA785GM-US2H kernel: [ 32.852122] usb 2-3: new high-speed USB device number 3 using ehci_hcd Oct 12 20:13:21 REMOVED-GA-MA785GM-US2H kernel: [ 47.964131] usb 2-3: device descriptor read/64, error -110 Oct 12 20:13:37 REMOVED-GA-MA785GM-US2H kernel: [ 63.180115] usb 2-3: device descriptor read/64, error -110 Oct 12 20:13:37 REMOVED-GA-MA785GM-US2H kernel: [ 63.396126] usb 2-3: new high-speed USB device number 4 using ehci_hcd Oct 12 20:13:47 REMOVED-GA-MA785GM-US2H kernel: [ 73.804158] usb 2-3: device not accepting address 4, error -110 Oct 12 20:13:47 REMOVED-GA-MA785GM-US2H kernel: [ 73.916190] usb 2-3: new high-speed USB device number 5 using ehci_hcd Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H kernel: [ 84.324160] usb 2-3: device not accepting address 5, error -110 Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H kernel: [ 84.324197] hub 2-0:1.0: unable to enumerate USB device on port 3 Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H udev-configure-printer: failed to claim interface Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H udev-configure-printer: Failed to get parent Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H udev-configure-printer: device devpath is /devices/pci0000:00/0000:00:12.0/usb3/3-3 Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H udev-configure-printer: MFG:hp MDL:psc 1310 series SERN:CN47CB60BJO2 serial:CN47CB60BJO2 Oct 12 20:13:58 REMOVED-GA-MA785GM-US2H kernel: [ 84.768132] usb 5-3: new full-speed USB device number 2 using ohci_hcd Oct 12 20:14:01 REMOVED-GA-MA785GM-US2H udev-configure-printer: no corresponding CUPS device found Oct 12 20:14:13 REMOVED-GA-MA785GM-US2H kernel: [ 99.904185] usb 5-3: device descriptor read/64, error -110 Oct 12 20:14:29 REMOVED-GA-MA785GM-US2H kernel: [ 115.144188] usb 5-3: device descriptor read/64, error -110 Oct 12 20:14:29 REMOVED-GA-MA785GM-US2H kernel: [ 115.384178] usb 5-3: new full-speed USB device number 3 using ohci_hcd Oct 12 20:14:44 REMOVED-GA-MA785GM-US2H kernel: [ 130.520196] usb 5-3: device descriptor read/64, error -110 Oct 12 20:14:59 REMOVED-GA-MA785GM-US2H kernel: [ 145.760179] usb 5-3: device descriptor read/64, error -110 Oct 12 20:14:59 REMOVED-GA-MA785GM-US2H kernel: [ 146.000173] usb 5-3: new full-speed USB device number 4 using ohci_hcd Oct 12 20:15:10 REMOVED-GA-MA785GM-US2H kernel: [ 156.408168] usb 5-3: device not accepting address 4, error -110 Oct 12 20:15:10 REMOVED-GA-MA785GM-US2H kernel: [ 156.544188] usb 5-3: new full-speed USB device number 5 using ohci_hcd Oct 12 20:15:20 REMOVED-GA-MA785GM-US2H kernel: [ 166.952181] usb 5-3: device not accepting address 5, error -110 Oct 12 20:15:20 REMOVED-GA-MA785GM-US2H kernel: [ 166.952215] hub 5-0:1.0: unable to enumerate USB device on port 3 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.216164] usb 6-2: new low-speed USB device number 2 using ohci_hcd Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H mtp-probe: checking bus 6, device 2: "/sys/devices/pci0000:00/0000:00:13.1/usb6/6-2" Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H mtp-probe: bus: 6, device: 2 was not an MTP device Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.396138] input: Logitech USB Mouse as /devices/pci0000:00/0000:00:13.1/usb6/6-2/6-2:1.0/input/input16 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.396442] generic-usb 0003:046D:C00C.0003: input,hidraw2: USB HID v1.10 Mouse [Logitech USB Mouse] on usb-0000:00:13.1-2/input0 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.660187] usb 6-3: new full-speed USB device number 3 using ohci_hcd Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H mtp-probe: checking bus 6, device 3: "/sys/devices/pci0000:00/0000:00:13.1/usb6/6-3" Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H mtp-probe: bus: 6, device: 3 was not an MTP device Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.859045] logitech-djreceiver 0003:046D:C52B.0006: hiddev0,hidraw3: USB HID v1.11 Device [Logitech USB Receiver] on usb-0000:00:13.1-3/input2 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.865086] input: Logitech Unifying Device. Wireless PID:400a as /devices/pci0000:00/0000:00:13.1/usb6/6-3/6-3:1.2/0003:046D:C52B.0006/input/input17 Oct 12 20:15:21 REMOVED-GA-MA785GM-US2H kernel: [ 167.865291] logitech-djdevice 0003:046D:C52B.0007: input,hidraw4: USB HID v1.11 Mouse [Logitech Unifying Device. Wireless PID:400a] on usb-0000:00:13.1-3:1 Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 139: unable get_string_descriptor -1: Operation not permitted Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 2040: invalid product id string ret=-1 Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 139: unable get_string_descriptor -1: Operation not permitted Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 2045: invalid serial id string ret=-1 Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 139: unable get_string_descriptor -1: Operation not permitted Oct 12 20:15:24 REMOVED-GA-MA785GM-US2H colord: io/hpmud/musb.c 2050: invalid manufacturer string ret=-1

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  • Win32: What is the status of chunked encoding support in WinHttpReadData?

    - by Cheeso
    The documentation for WinHttpReadData says, regarding HTTP's chunked transfer coding: Starting in Windows Vista and Windows Server 2008, WinHttp enables applications to perform chunked transfer encoding on data sent to the server. When the Transfer-Encoding header is present on the WinHttp response, WinHttpReadData strips the chunking information before giving the data to the application. Can anyone decipher this? Q1 First, this text is on the page for WinHttpReadData, which is used to ... read data within an HTTP client application, specifically the response data. So what does it mean when it says Starting in Windows Vista and Windows Server 2008, WinHttp enables applications to perform chunked transfer encoding on data sent to the server. The WinHttpReadData function isn't used with data being sent to the server. It is used when reading data from the server. Consulting the doc for the WinHttpWriteData function, which is used to send data to the server as part of an HTTP request, there is no mention of the chunked transfer capability. Q2 Supposing that I figure out just what the newish chunked transfer support amounts to, how do I get that support? It says that it is new on Vista and WS2008. What happens if I write an app that runs on WS2003, and uses WinHttpReadData and it encounters a chunked response, or WinHttpWriteData, and it wants to send a chunked request? Between the lines, is this documentation saying that I need to link against the Vista-era Windows SDK, or later, in order to get the capability to do chunked encoding? Or is it really impossible on WS2003?, in other words it is the case that the app doing chunked transfer using this library must run on the OS specified? This might read like a rant, but it's not. I truly want to know.

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  • Car Class (first time with classes)

    - by user2967605
    For an assignment I needed to use a class named car and have it display the make and model, and also have the speed increase by 5 when you use accelerate and decrease by 5 when you brake. My teacher helped me along the way but when I got to the end I couldn't get it to run. Could someone correct me and tell my why it's wrong? Imp--------- #include <iostream> #include <string> using namespace std; void accelerate() { int speed; speed = speed + 5; } void brake() { int speed; speed = speed - 5; } Header #include <iostream> #include <string> using namespace std; class car { public: car(int getYear, string getMake); void accelerate(); void brake(); private: int year; string make; int speed; }; CarClass.cpp #include <string> #include "CarClass.h" using namespace std; int main() { car.(2013,"Kia") car.accelerate() car.brake() }

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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • Why does C# thread die?

    - by JackN
    This is my 1st C# project so I may be doing something obviously improper in the code below. I am using .NET, WinForms (I think), and this is a desktop application until I get the bugs out. UpdateGui() uses Invoke((MethodInvoker)delegate to update various GUI controls based on received serial data and sends a GetStatus() command out the serial port 4 times a second. Thread Read() reads the response from serial port whenever it arrives which should be near immediate. SerialPortFixer is a SerialPort IOException Workaround in C# I found at http://zachsaw.blogspot.com/2010/07/serialport-ioexception-workaround-in-c.html. After one or both threads die I'll see something like The thread 0x1288 has exited with code 0 (0x0). in the debug code output. Why do UpdateGui() and/or Read() eventually die? public partial class UpdateStatus : Form { private readonly byte[] Command = new byte[32]; private readonly byte[] Status = new byte[32]; readonly Thread readThread; private static readonly Mutex commandMutex = new Mutex(); private static readonly Mutex statusMutex = new Mutex(); ... public UpdateStatus() { InitializeComponent(); SerialPortFixer.Execute("COM2"); if (serialPort1.IsOpen) { serialPort1.Close(); } try { serialPort1.Open(); } catch (Exception e) { labelWarning.Text = LOST_COMMUNICATIONS + e; labelStatus.Text = LOST_COMMUNICATIONS + e; labelWarning.Visible = true; } readThread = new Thread(Read); readThread.Start(); new Timer(UpdateGui, null, 0, 250); } static void ProcessStatus(byte[] status) { Status.State = (State) status[4]; Status.Speed = status[6]; // MSB Status.Speed *= 256; Status.Speed += status[5]; var Speed = Status.Speed/GEAR_RATIO; Status.Speed = (int) Speed; ... } public void Read() { while (serialPort1 != null) { try { serialPort1.Read(Status, 0, 1); if (Status[0] != StartCharacter[0]) continue; serialPort1.Read(Status, 1, 1); if (Status[1] != StartCharacter[1]) continue; serialPort1.Read(Status, 2, 1); if (Status[2] != (int)Command.GetStatus) continue; serialPort1.Read(Status, 3, 1); ... statusMutex.WaitOne(); ProcessStatus(Status); Status.update = true; statusMutex.ReleaseMutex(); } catch (Exception e) { Console.WriteLine(@"ERROR! Read() " + e); } } } public void GetStatus() { const int parameterLength = 0; // For GetStatus statusMutex.WaitOne(); Status.update = false; statusMutex.ReleaseMutex(); commandMutex.WaitOne(); if (!SendCommand(Command.GetStatus, parameterLength)) { Console.WriteLine(@"ERROR! SendCommand(GetStatus)"); } commandMutex.ReleaseMutex(); } private void UpdateGui(object x) { try { Invoke((MethodInvoker)delegate { Text = DateTime.Now.ToLongTimeString(); statusMutex.WaitOne(); if (Status.update) { if (Status.Speed > progressBarSpeed.Maximum) { Status.Speed = progressBarSpeed.Maximum; } progressBarSpeed.Value = Status.Speed; labelSpeed.Text = Status.Speed + RPM; ... } else { labelWarning.Text = LOST_COMMUNICATIONS; labelStatus.Text = LOST_COMMUNICATIONS; labelWarning.Visible = true; } statusMutex.ReleaseMutex(); GetStatus(); }); } catch (Exception e) { Console.WriteLine(@"ERROR! UpdateGui() " + e); } } }

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  • C Language: Why I cannot transfer file from server to client?

    - by user275753
    I want to ask, why I cannot transfer file from server to client? When I start to send the file from server, the client side program will have problem. So, I spend some times to check the code, But I still cannot find out the problem Can anyone point out the problem for me? thanks a lot! [client side code] include include include include include include include define SA struct sockaddr define S_PORT 5678 define MAXLEN 1000 define true 1 void errexit(const char *format, ...) { va_list args; va_start(args, format); vfprintf(stderr, format, args); va_end(args); WSACleanup(); exit(1); } int main(int argc, char *argv []) { WSADATA wsadata; SOCKET sockfd; int number,message; char outbuff[MAXLEN],inbuff[MAXLEN]; char PWD_buffer[_MAX_PATH]; struct sockaddr_in servaddr; FILE *fp; int numbytes; char buf[2048]; if (WSAStartup(MAKEWORD(2,2), &wsadata) != 0) errexit("WSAStartup failed\n"); if (argc != 2) errexit("client IPaddress"); if ( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET ) errexit("socket error: error number %d\n", WSAGetLastError()); memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_port = htons(S_PORT); if ( (servaddr.sin_addr.s_addr = inet_addr(argv[1])) == INADDR_NONE) errexit("inet_addr error: error number %d\n", WSAGetLastError()); if (connect(sockfd, (SA *) &servaddr, sizeof(servaddr)) == SOCKET_ERROR) errexit("connect error: error number %d\n", WSAGetLastError()); if ( (fp = fopen("C:\\users\\pc\\desktop\\COPY.c", "wb")) == NULL){ perror("fopen"); exit(1); } printf("Still NO PROBLEM!\n"); //Receive file from server while(1){ numbytes = read(sockfd, buf, sizeof(buf)); printf("read %d bytes, ", numbytes); if(numbytes == 0){ printf("\n"); break; } numbytes = fwrite(buf, sizeof(char), numbytes, fp); printf("fwrite %d bytes\n", numbytes); } fclose(fp); close(sockfd); return 0; } server side code include include include include include include include include define SA struct sockaddr define S_PORT 5678 define MAXLEN 1000 void errexit(const char *format, ...) { va_list args; va_start(args, format); vfprintf(stderr, format, args); va_end(args); WSACleanup(); exit(1); } int main(int argc, char *argv []) { WSADATA wsadata; SOCKET listenfd, connfd; int number, message, numbytes; int h, i, j, alen; int nread; struct sockaddr_in servaddr, cliaddr; FILE *in_file, *out_file, *fp; char buf[4096]; if (WSAStartup(MAKEWORD(2,2), &wsadata) != 0) errexit("WSAStartup failed\n"); listenfd = socket(AF_INET, SOCK_STREAM, 0); if (listenfd == INVALID_SOCKET) errexit("cannot create socket: error number %d\n", WSAGetLastError()); memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); servaddr.sin_port = htons(S_PORT); if (bind(listenfd, (SA *) &servaddr, sizeof(servaddr)) == SOCKET_ERROR) errexit("can't bind to port %d: error number %d\n", S_PORT, WSAGetLastError()); if (listen(listenfd, 5) == SOCKET_ERROR) errexit("can't listen on port %d: error number %d\n", S_PORT, WSAGetLastError()); alen = sizeof(SA); connfd = accept(listenfd, (SA *) &cliaddr, &alen); if (connfd == INVALID_SOCKET) errexit("accept failed: error number %d\n", WSAGetLastError()); printf("accept one client from %s!\n", inet_ntoa(cliaddr.sin_addr)); fp = fopen ("client.c", "rb"); // open file stored in server if (fp == NULL) { printf("\nfile NOT exist"); } //Sending file while(!feof(fp)){ numbytes = fread(buf, sizeof(char), sizeof(buf), fp); printf("fread %d bytes, ", numbytes); numbytes = write(connfd, buf, numbytes); printf("Sending %d bytes\n",numbytes); } fclose (fp); closesocket(listenfd); closesocket(connfd); return 0; }

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  • ask help: I need to create a demo application in Java to test my new designed Java Api

    - by Christophe
    A new programmer needs yourhelp. I'm working on a porject of re-developement of Java driver for the company's PIN pad terminals. the Java Api (CPXApplicationUpdate) will allow the applications in pinpads to be updated and to be downloaded at different speed (Baud rate). the Java Api was created. i followed the protocolto build the message. the message is to send to a RS-232 port. i'm trying to use setter and getter to let the code work as an API. import java.io.InputStream; import java.io.OutputStream; import java.util.Properties; public class CPXApplicationUpdate extends CPXCommand { private int speed; // TODO: temporary variable for baud rate test stub. // speed: baud rate of the maintenance application performing DL /** Creates a new instance of CPXApplicationUpdate */ public CPXApplicationUpdate() { speed = 9600; // no baud rate change CPXProcessor.logger.fine("-------CPXApplicationUpdate constructor"); // setParam("timeout", _cmdInfo.getDefaultParValue("timeout")); } public CPXApplicationUpdate(int speedinit) { speed = speedinit; // TODO: where to get the speed? wait for user input. CPXProcessor.logger.fine("-------CPXApplicationUpdate constructor"); // setParam("timeout", _cmdInfo.getDefaultParValue("timeout")); } public void setSpeed(int speed){ this.speed = speed; } protected void buildRequest() throws ElitePortException { String trans = ""; // build the full-qualified message trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 5); trans = addToRequest(trans, (char) 6); trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 2); switch (speed) { case 9600: trans = addToRequest(trans, (char) 0x09); break; case 19200: trans = addToRequest(trans, (char) 0x0A); break; case 115200: trans = addToRequest(trans, (char) 0x0E); break; default: // TODO: unexpected baud rate. throw(); break; } trans = EncryptBinary(trans); trans = "F0." + trans; wrapRequest(trans); } protected String addToRequest(String req, char c) { CPXProcessor.logger.fine("adding char to request: I-" + (int) c + " C-" + c + " H-" + Integer.toHexString((int) c)); return req + c; } protected String addToRequest(String req, String s) { CPXProcessor.logger.fine("adding String to request: S-" + s); return req + s; } protected String addToRequest(String req) { return req; } public void analyzeResponse() { String response_transaction, response; int absLen = _response.length(); if (absLen < 4) return; response = _response.substring(3); CPXProcessor.logger.fine("stripped response=[" + response + "]"); for (int i = 0; i < response.length(); i++) { char c = response.charAt(i); CPXProcessor.logger.fine("[" + i + "] = " + c + " <> " + Integer.toHexString((int) c)); } int status = (short) response.charAt(3); CPXProcessor.logger.fine("status = " + status); _outputValues.put("status", "" + status); } please help me to correct the code. Now, i need to create a demo application to test if this java driver (Java Api) works. the value of the speed can be input by users (command line), or creat property files. how can i do that?

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  • CentOS tftp server is broken

    - by Mike Pennington
    I'm trying to run tftpd from xinetd on CentOS 6; however, I can only tftp from localhost. I have a file in /opt/tftpboot/fw.test.conf that I can retrieve if I tftp to localhost: [mpenning@localhost ~]$ tftp localhost tftp> get fw.test.conf tftp> quit [mpenning@localhost ~]$ ls fw.test.conf [mpenning@localhost ~]$ However, I cannot receive this file if I tftp to eth1 on this server (the address on eth1 is 172.16.1.4). [mpenning@localhost ~]$ sudo tshark -i eth1 udp and host 172.16.1.5 Running as user "root" and group "root". This could be dangerous. Capturing on eth1 0.000000 172.16.1.5 -> 172.16.1.4 TFTP Read Request, File: fw.test.conf\000, Transfer type: netascii\000 5.000133 172.16.1.5 -> 172.16.1.4 TFTP Read Request, File: fw.test.conf\000, Transfer type: netascii\000 10.000184 172.16.1.5 -> 172.16.1.4 TFTP Read Request, File: fw.test.conf\000, Transfer type: netascii\000 15.000297 172.16.1.5 -> 172.16.1.4 TFTP Read Request, File: fw.test.conf\000, Transfer type: netascii\000 20.000331 172.16.1.5 -> 172.16.1.4 TFTP Read Request, File: fw.test.conf\000, Transfer type: netascii\000 ^C5 packets captured [mpenning@localhost ~]$ I have the following xinetd configuration: [root@localhost mpenning]# cat /etc/xinetd.d/tftp # default: off # description: The tftp server serves files using the trivial file transfer \ # protocol. The tftp protocol is often used to boot diskless \ # workstations, download configuration files to network-aware printers, \ # and to start the installation process for some operating systems. service tftp { socket_type = dgram protocol = udp wait = yes user = root server = /usr/sbin/in.tftpd server_args = -s /opt/tftpboot disable = no per_source = 11 cps = 100 2 flags = IPv4 } [root@localhost mpenning]#

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  • Network access lags for Win7 when server network utilization is high

    - by Jeff Miles
    We have a Dell PE2950 file server running Windows 2008, hosting a DFS namespace of ~1.2 TB. This server has two Broadcom 1Gbps NICs teamed together. When there is high traffic going to the server across the network (greater than 200 Mbps), any Windows 7 client accessing a DFS share at the time experiences severe performance problems. For example: Computer A has an AutoCAD drawing opened directly from the DFS share. Performance is normal, not causing any issues. Computer B begins a file transfer, putting a 11GB file onto a different DFS namespace, on the same server Computer A immediately notices lag while using AutoCAD. The cursor momentarily freezes within AutoCAD every 10 seconds or so, and any browsing of the DFS share is extremely slow. Computer B completes file transfer, and performance resumes to normal for Computer A. This is only affecting Windows 7 clients, using a variety of hardware (desktop + laptop). All of our Windows XP clients see no performance impact during the file transfer. Things I have tried with no change: Had Computer A work from an entirely different RAID array from the file transfer destination Updated NIC drivers on clients and server Enabled TCP offload and receive side scaling on the server NIC (previously disabled when the issue began) Antivirus disabled during file transfer I am currently having a user test applications other than AutoCAD when the file transfer occurs, and will update the question with that result. Does anyone have any recommendations for resolution or additional troubleshooting steps?

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  • Problems with Net::FTP slowing down

    - by c0bra
    I'm running into an issue with using Net::FTP (latest version 2.77) to transfer files to a remote host where a process is waiting to take the file and feed into some other system. The remote process does this every 5 minutes but ignores files that were modified in the last 0.2 seconds (that's right, 1/5th of a second). The problem is that for some reason the transfer seems to halt or slow down a bit and no data is transferred for several seconds and during this time the process picks up the incomplete file and removes it. The weird thing is that manually using the ftp binary the file seems to transfer fine. I've tried messing with all of the Net::FTP switches (Active/Passive, different Blocksizes) and nothing seems to help. What's also weird is that the file seems to transfer fairly quickly at first and on occasion a bit into the transfer. Like 300-500k will go up immediately, but then it slows down to where the file size is only increasing by 2,896 bytes every several seconds. It doesn't seem to happen when I try sending the file to a different remote host, but since a regular manual ftp transfer works with this host I don't know what to think. Some combination of Net::FTP and possibly a slow or wonky connection?

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