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  • Why can't gif images copy at a reasonable speed on this dell laptop with XP?

    - by alt234
    I've got this somewhat old Dell Latitude D810. Strangest thing... If I try to copy anything that has gif files in it the gif files take forever. Like a few minutes per gif regardless of size. Everything else copies fine. I notice this when copying files off our network, copying off multiple external drives, and even when files are copying during an installation process. I'm on Windows XP Pro service pack 3. I've never seen anything like this before. Anyone else?

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  • Is there any software or hardware which lets you stop, slow down, speed up or even reverse time?

    - by tjrobinson
    Obviously I'm talking about time in terms of the PC clock rather than real time. We were testing an application we've developed at work by setting the clock forward and back to simulate different scenarios and I started thinking how useful it would be if you could adjust the rate(?) of the system clock with finer control. So you could make a minute pass in a second or a day pass in 30 seconds and watch how the program you're developing copes with changes in date and time. I'd be interested to hear if anyone knows of any software or hardware which can let you do some or all of the above.

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  • Need advice in setting up server. fastCGI, suExec, speed, security, etc.

    - by lewisqic
    I am running my own dedicated server with centOS 5 and WHM/cPanel. I would like to configure my server to meet my needs but I need a little help. It will only be my own websites being run on this server. I'm still a little green when it comes to server administration so please forgive my ignorance. What I Would Like to Have: I need some public directories to be writable (for user image uploads and things like that) but I don't want those directories to have 777 permissions. I need individual accounts to have the ability to set custom php settings for their own account without affecting other accounts, whether through a php.ini file or through .htaccess or any other method. I would like things to run as fast as possible, whether that means using a php optimizer or cacher, such as eaccelerator or xcache or anything else. I need things to be as secure as possible. Here Are My Questions What should I use for my php handler? DSO? CGI? fastCGI? suPHP? Other? Should I be using suEXEC? What are the benefits or downfalls of this? What php optimizer/cacher is best to use? Are there any other security tips I need to know about all of this? I'd appreciate any advice or direction that can be offered. Thanks!

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  • How to speed up request/response to django using apache or another solution?

    - by jbcurtin
    Hey all, I'm mainly a developer, but every now and again I jump into the sys-admin position. For the most part I've gotten away with deploying php and python apps using apache. I write today because I'm starting to research faster alternatives to apache, yet still have some of the core features I require like put and delete methods and the ability to connect to a socket via apache. ( This I have not tried, but might be a nice whistle if I ever employ comet on my apps. ) As you've probably guessed, I use javascript exclusively for all my websites utilizing deep linking for SEO support. The main areas that I'm looking to increase performance is the connection between the django apps and the web server to the client response. Every day I work my best to keep the smallest memory foot print as possible, however I am getting to the end of my rope when it comes to working with apache. In general, keep in mind that I'm just starting this research so I'm looking more for material to read then solutions at this moment. My main questions: Am I missing something about apache that makes it faster then everything else? What would be a good server environment to deploy just static files one? What are some of the leading open-source and paid alternatives?

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  • Hardware VPN suddenly slow, even after replacement. Free software VPN speed is fast [closed]

    - by Andrew
    In our company we have two remote users, one in Northern California and one in Texas, that connect via VPN. We have a hardware SSL VPN unit, and suddenly this week they experienced massive slowdown, to the point of speedtesting at 0.5 mbps when it is normally 7-10mbps. We replaced the hardware sslvpn but that did not solve the problem. If I have them connect using a free VPN tool like TeamViewer, their speeds are back to normal. Does anyone have any idea why this could happen? We have not made any infrastructure changes so this was very out of the blue and I'm confused as to why even replacing the hardware vpn didn't fix it, if using free software works just fine.

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  • How do I speed up and cache mmap file access over NFS on Linux?

    - by Zan Lynx
    The server and client are both 64-bit Ubuntu 10.04 LTS. The application in question is a custom app that uses mmap() for fast random file access. Its ideal state is when the entire file is cached in RAM. The network connections are really fast 10Gb Ethernet. It is a virtual server blade setup. It isn't the network connections slowing things down because everything performs superbly when using a virtual disk (iSCSI to the SAN). But when we run the application on a NFS home directory mount, performance goes to the dogs. It appears that the Linux kernel isn't caching anything. So it is reading every single disk block needed by mmap() accesses over and over and over again. The NFS mount is done through autofs, which has only default settings. /proc/mounts shows the NFS mount is done with the following options: rw,relatime,vers=3,rsize=131072,wsize=131072,namlen=255,hard,proto=tcp,timeo=600,retrans=2,sec=sys,mountaddr=192.168.11.52,mountvers=3,mountproto=tcp,addr=192.168.11.52 How can I make Ubuntu 10.04 cache the file instead of reloading it all the time?

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  • How can I speed up my macro in Excel 2003?

    - by user144872
    I have a macro that copies data from one cell to another and uses a VLOOKUP formula, among other things. My spreadsheet contains nearly 2000 rows. When I run it in Excel 2003, Excel starts to slow down as the macro processes rows 500 and above. It gets even worse when it reaches the 1000th row. It takes more than 5 hours to complete. In Excel 2007, however, the macro runs for only half an hour. Can anyone help me find a good solution?

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  • how can I estimate the conversion speed (fps) of a video based on CPU power? [closed]

    - by Ahoura Ghotbi
    Atm I am running a video sharing website and I am converting alot of videos. the queue is getting a bit too long (400 videos). I am planning on purchasing a new server and I was wondering if there anyway I can estimate the fps while converting 10 videos at the same time? Regards EXTRA INFO I am using MP4Box (which uses ffmpeg) to handle the encoding etc. Its encoding at 23 CRF, audio bitrate of 96 and audio sampling rate of 44100. The server will have the following processor : Dual Opteron 6272 (2 x 16 cores, 32 cores total) + 128GB RAM.

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  • mdadm lvm and ext4 slowness - How can I speed it up?

    - by beatbreaker
    I can't figure out why I'm getting such terrible times out of my mdadm and in particular the lvm partitions in it. I made the raid: mdadm --create --verbose /dev/md0 --level=5 --chunk=1024 --raid-devices=4 /dev/sda1 /dev/sdb1 /dev/sdc1 /dev/sdd1 # cat /proc/mdstat Personalities : [raid6] [raid5] [raid4] md0 : active raid5 sda1[0] sdd1[3] sdc1[2] sdb1[1] 2930279424 blocks level 5, 1024k chunk, algorithm 2 [4/4] [UUUU] I then created the physical volume, volume group, and logical volumes, I then formatted the logical volumes to ext4 using the following commands I got from here: http://busybox.net/~aldot/mkfs_stride.html mkfs.ext3 -b 4096 -E stride=256,stripe-width=768 /dev/datavg/blah Now I'm confused, I had these lvs running real quick before in mdadm but now that I've 'optimized' everything it's slower, eg, before: /dev/datavg/lv_audio: Timing buffered disk reads: 598 MB in 3.01 seconds = 198.85 MB/sec but now after: /dev/datavg/audio: Timing buffered disk reads: 198 MB in 3.00 seconds = 65.96 MB/sec That's pitiful! What's happened here? Did I not follow the instructions correctly? Can i reshape the ext4 partitons to default back to what they were? (I used defaults before and they were fine!)

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  • How can I minimize the amount my router slows down my Internet connection speed?

    - by Lord Torgamus
    Background I'm working with what I assume is a pretty common Internet setup: a cable modem, a wireless router and a few Internet-connected devices. Lately, I've started being more demanding on my Internet connection, and noticed that using my router slows down my download speeds considerably. I just kind of dealt with it until Zune Marketplace on the Xbox 360 told me that a movie was going to take well over ten hours to download, and I just didn't want to wait that long. Good little scientist that I am, I tried to reduce the problem down to one variable. The test As a control, I turned off all the devices in the house that use wireless Internet, and unplugged all the wired devices except for the Xbox. I also power-cycled both the modem and the router. I then tried to download the movie again, and was told that it would still take over ten hours. Next, I unplugged the router, and connected the Xbox directly to the modem. The movie downloaded in just over one hour. As far as I can tell, this means that my ISP, other cable users near me, the remote servers, anything wireless-related and my machines' disk speeds can't be at fault. A similar experiment that replaced the Xbox with a wired laptop produced similar results. To me, this says "the router is responsible for things taking around ten times longer to download." My question I'd still prefer to use the router for a few reasons: it's a pain to connect and disconnect everything every time there's a big file to download direct connection to the modem isn't good for security only one machine can be connected directly to the modem at a time What can I do to have fast connection speeds while still using the router? I don't mind turning other machines off, as long as I don't have to mess with power and ethernet cables. EDIT : After asking this followup question and then this one, I installed dd-wrt on my router, and I seem to be getting higher and more consistent speeds. Perhaps more importantly, my memory use is fairly constant. I know this isn't an answer — which is why I'm not posting it as an answer — but it is how I resolved the situation, and hopefully it'll be helpful for someone.

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  • External File Upload Optimizations for Windows Azure

    - by rgillen
    [Cross posted from here: http://rob.gillenfamily.net/post/External-File-Upload-Optimizations-for-Windows-Azure.aspx] I’m wrapping up a bit of the work we’ve been doing on data movement optimizations for cloud computing and the latest set of data yielded some interesting points I thought I’d share. The work done here is not really rocket science but may, in some ways, be slightly counter-intuitive and therefore seemed worthy of posting. Summary: for those who don’t like to read detailed posts or don’t have time, the synopsis is that if you are uploading data to Azure, block your data (even down to 1MB) and upload in parallel. Set your block size based on your source file size, but if you must choose a fixed value, use 1MB. Following the above will result in significant performance gains… upwards of 10x-24x and a reduction in overall file transfer time of upwards of 90% (eg, uploading a 1GB file averaged 46.37 minutes prior to optimizations and averaged 1.86 minutes afterwards). Detail: For those of you who want more detail, or think that the claims at the end of the preceding paragraph are over-reaching, what follows is information and code supporting these claims. As the title would indicate, these tests were run from our research facility pointing to the Azure cloud (specifically US North Central as it is physically closest to us) and do not represent intra-cloud results… we have performed intra-cloud tests and the overall results are similar in notion but the data rates are significantly different as well as the tipping points for the various block sizes… this will be detailed separately). We started by building a very simple console application that would loop through a directory and upload each file to Azure storage. This application used the shipping storage client library from the 1.1 version of the azure tools. The only real variation from the client library is that we added code to collect and record the duration (in ms) and size (in bytes) for each file transferred. The code is available here. We then created a directory that had a collection of files for the following sizes: 2KB, 32KB, 64KB, 128KB, 512KB, 1MB, 5MB, 10MB, 25MB, 50MB, 100MB, 250MB, 500MB, 750MB, and 1GB (50 files for each size listed). These files contained randomly-generated binary data and do not benefit from compression (a separate discussion topic). Our file generation tool is available here. The baseline was established by running the application described above against the directory containing all of the data files. This application uploads the files in a random order so as to avoid transferring all of the files of a given size sequentially and thereby spreading the affects of periodic Internet delays across the collection of results.  We then ran some scripts to split the resulting data and generate some reports. The raw data collected for our non-optimized tests is available via the links in the Related Resources section at the bottom of this post. For each file size, we calculated the average upload time (and standard deviation) and the average transfer rate (and standard deviation). As you likely are aware, transferring data across the Internet is susceptible to many transient delays which can cause anomalies in the resulting data. It is for this reason that we randomized the order of source file processing as well as executed the tests 50x for each file size. We expect that these steps will yield a sufficiently balanced set of results. Once the baseline was collected and analyzed, we updated the test harness application with some methods to split the source file into user-defined block sizes and then to upload those blocks in parallel (using the PutBlock() method of Azure storage). The parallelization was handled by simply relying on the Parallel Extensions to .NET to provide a Parallel.For loop (see linked source for specific implementation details in Program.cs, line 173 and following… less than 100 lines total). Once all of the blocks were uploaded, we called PutBlockList() to assemble/commit the file in Azure storage. For each block transferred, the MD5 was calculated and sent ensuring that the bits that arrived matched was was intended. The timer for the blocked/parallelized transfer method wraps the entire process (source file splitting, block transfer, MD5 validation, file committal). A diagram of the process is as follows: We then tested the affects of blocking & parallelizing the transfers by running the updated application against the same source set and did a parameter sweep on the block size including 256KB, 512KB, 1MB, 2MB, and 4MB (our assumption was that anything lower than 256KB wasn’t worth the trouble and 4MB is the maximum size of a block supported by Azure). The raw data for the parallel tests is available via the links in the Related Resources section at the bottom of this post. This data was processed and then compared against the single-threaded / non-optimized transfer numbers and the results were encouraging. The Excel version of the results is available here. Two semi-obvious points need to be made prior to reviewing the data. The first is that if the block size is larger than the source file size you will end up with a “negative optimization” due to the overhead of attempting to block and parallelize. The second is that as the files get smaller, the clock-time cost of blocking and parallelizing (overhead) is more apparent and can tend towards negative optimizations. For this reason (and is supported in the raw data provided in the linked worksheet) the charts and dialog below ignore source file sizes less than 1MB. (click chart for full size image) The chart above illustrates some interesting points about the results: When the block size is smaller than the source file, performance increases but as the block size approaches and then passes the source file size, you see decreasing benefit to the point of negative gains (see the values for the 1MB file size) For some of the moderately-sized source files, small blocks (256KB) are best As the size of the source file gets larger (see values for 50MB and up), the smallest block size is not the most efficient (presumably due, at least in part, to the increased number of blocks, increased number of individual transfer requests, and reassembly/committal costs). Once you pass the 250MB source file size, the difference in rate for 1MB to 4MB blocks is more-or-less constant The 1MB block size gives the best average improvement (~16x) but the optimal approach would be to vary the block size based on the size of the source file.    (click chart for full size image) The above is another view of the same data as the prior chart just with the axis changed (x-axis represents file size and plotted data shows improvement by block size). It again highlights the fact that the 1MB block size is probably the best overall size but highlights the benefits of some of the other block sizes at different source file sizes. This last chart shows the change in total duration of the file uploads based on different block sizes for the source file sizes. Nothing really new here other than this view of the data highlights the negative affects of poorly choosing a block size for smaller files.   Summary What we have found so far is that blocking your file uploads and uploading them in parallel results in significant performance improvements. Further, utilizing extension methods and the Task Parallel Library (.NET 4.0) make short work of altering the shipping client library to provide this functionality while minimizing the amount of change to existing applications that might be using the client library for other interactions.   Related Resources Source code for upload test application Source code for random file generator ODatas feed of raw data from non-optimized transfer tests Experiment Metadata Experiment Datasets 2KB Uploads 32KB Uploads 64KB Uploads 128KB Uploads 256KB Uploads 512KB Uploads 1MB Uploads 5MB Uploads 10MB Uploads 25MB Uploads 50MB Uploads 100MB Uploads 250MB Uploads 500MB Uploads 750MB Uploads 1GB Uploads Raw Data OData feeds of raw data from blocked/parallelized transfer tests Experiment Metadata Experiment Datasets Raw Data 256KB Blocks 512KB Blocks 1MB Blocks 2MB Blocks 4MB Blocks Excel worksheet showing summarizations and comparisons

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  • How does braking assist of car racing games work?

    - by Ayush Khemka
    There are a lot of PC car racing games around which have this unique driving assist which helps brake your car so that you can safely turn it. While in some games it just an 'assist', it will just help your car brake but won't ensure a safe turn. While in others, the braking assist will help you get a safe turn. I was wondering on what could be the algorithm that is followed to achieve it. A very basic algorithm I could think of was, Pre-determine the braking distance of an ideal car for every turn of the track, depending on the radius of the turn, and then start braking the car accordingly. For example, for a turn of less than 90o, the car would start braking automatically at 50m distance from the start of the turn. A more advanced algorithm, which would ensure a safe turn, could be Pre-determine the speed of the car at the start of each turn, individually for each track, turn and car. Also, pre-determine the deceleration rate of each car individually, which varies because of the car's performance. The braking assist would keep recording the speed of the car at a certain instant of time. Start braking the car appropriately so that the car gets to the exact speed needed at the start of the turn. For example, let the speed of a particular car at the start of a turn 43m in radius, be 120km/h. Let the deceleration rate of the car be 200km/h2. If, at some instant of time, the speed of the car is 200km/h, then the car would automatically start braking at 400m from the start of the turn.

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  • How to use gps receiver bu-353

    - by Parimal
    Hi I have a gps receiver bu-353 with usb interface i want to know how can i use it under ubuntu I ran the following command gpsd -n -N -D 2 /dev/ttyUSB0 I got the output as: gpsd: launching (Version 2.94) gpsd: listening on port gpsd gpsd: running with effective group ID 1000 gpsd: running with effective user ID 1000 gpsd: opening GPS data source type 3 at '/dev/ttyUSB0' gpsd: speed 38400, 8N1 gpsd: Garmin: garmin_gps Linux USB module not active. gpsd: speed 9600, 8O1 gpsd: speed 38400, 8N1 gpsd: gpsd_activate(): opened GPS (fd 6) gpsd: speed 4800, 8N1 gpsd: NTPD ntpd_link_activate: 0 gpsd: /dev/ttyUSB0 identified as type SiRF binary (2.687608 sec @ 4800bps) gpsd: detaching 127.0.0.1 (sub 1, fd 8) in detach_client gpsd: detaching 127.0.0.1 (sub 1, fd 8) in detach_client after this i started tangoGPS, which said no gps and no gpsd found

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  • how to use gps receiver bu-353 in ubuntu 10.10

    - by Parimal
    Hi I have a gps receiver bu-353 with usb interface i want to know how can i use it under ubuntu I ran the following command gpsd -n -N -D 2 /dev/ttyUSB0 i got the output as: gpsd: launching (Version 2.94) gpsd: listening on port gpsd gpsd: running with effective group ID 1000 gpsd: running with effective user ID 1000 gpsd: opening GPS data source type 3 at '/dev/ttyUSB0' gpsd: speed 38400, 8N1 gpsd: Garmin: garmin_gps Linux USB module not active. gpsd: speed 9600, 8O1 gpsd: speed 38400, 8N1 gpsd: gpsd_activate(): opened GPS (fd 6) gpsd: speed 4800, 8N1 gpsd: NTPD ntpd_link_activate: 0 gpsd: /dev/ttyUSB0 identified as type SiRF binary (2.687608 sec @ 4800bps) gpsd: detaching 127.0.0.1 (sub 1, fd 8) in detach_client gpsd: detaching 127.0.0.1 (sub 1, fd 8) in detach_client after this i started tangoGPS, which said no gps and no gpsd found

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  • How can I transfer output that appears on the console and format it so that it appears on a web page

    - by lojayna
    package collabsoft.backlog_reports.c4; import java.sql.CallableStatement; import java.sql.Connection; import java.sql.DriverManager; import java.sql.ResultSet; import java.sql.ResultSetMetaData; import java.sql.Statement; //import collabsoft.backlog_reports.c4.Report; public class Report { private Connection con; public Report(){ connectUsingJDBC(); } public static void main(String args[]){ Report dc = new Report(); dc.reviewMeeting(6, 8, 10); dc.createReport("dede",100); //dc.viewReport(100); // dc.custRent(3344,123,22,11-11-2009); } /** the following method is used to connect to the database **/ public void connectUsingJDBC() { // This is the name of the ODBC data source String dataSourceName = "Simple_DB"; try { // loading the driver in the memory Class.forName("sun.jdbc.odbc.JdbcOdbcDriver"); // This is the connection URL String dbURL = "jdbc:odbc:" + dataSourceName; con = DriverManager.getConnection("jdbc:mysql://localhost:3306/Collabsoft","root",""); // This line is used to print the name of the driver and it would throw an exception if a problem occured System.out.println("User connected using driver: " + con.getMetaData().getDriverName()); //Addcustomer(con,1111,"aaa","aaa","aa","aam","111","2222","111"); //rentedMovies(con); //executePreparedStatement(con); //executeCallableStatement(con); //executeBatch(con); } catch (Exception e) { e.printStackTrace(); } } /** *this code is to link the SQL code with the java for the task *as an admin I should be able to create a report of a review meeting including notes, tasks and users *i will take the task id and user id and note id that will be needed to be added in the review *meeting report and i will display the information related to these ida **/ public void reviewMeeting(int taskID, int userID, int noteID)// law el proc bt return table { try{ CallableStatement callableStatement = con.prepareCall("{CALL report_review_meeting(?,?,?)}"); callableStatement.setInt(1,taskID); callableStatement.setInt(2,userID); callableStatement.setInt(3,noteID); ResultSet resultSet = callableStatement.executeQuery(); // or executeupdate() or updateQuery ResultSetMetaData rsm = resultSet.getMetaData(); int numOfColumns = rsm.getColumnCount(); System.out.println("lojayna"); while (resultSet.next()) { System.out.println("New Row:"); for (int i = 1; i <= numOfColumns; i++) System.out.print(rsm.getColumnName(i) + ": " + resultSet.getObject(i) + " "); System.out.println(); } } catch(Exception e) { System.out.println("E"); } } ////////////////////////////////// ///////////////////////////////// public void allproject(int projID)// law el proc bt return table { try{ CallableStatement callableStatement = con.prepareCall("{CALL all_project(?)}"); callableStatement.setInt(1,projID); //callableStatement.setInt(2,userID); //callableStatement.setInt(3,noteID); ResultSet resultSet = callableStatement.executeQuery(); // or executeupdate() or updateQuery ResultSetMetaData rsm = resultSet.getMetaData(); int numOfColumns = rsm.getColumnCount(); System.out.println("lojayna"); while (resultSet.next()) { System.out.println("New Row:"); for (int i = 1; i <= numOfColumns; i++) System.out.print(rsm.getColumnName(i) + ": " + resultSet.getObject(i) + " "); System.out.println(); } } catch(Exception e) { System.out.println("E"); } } /////////////////////////////// /** * here i take the event id and i take a string report and then * i relate the report with the event **/ public void createReport(String report,int E_ID )// law el proc bt return table { try{ Statement st = con.createStatement(); st.executeUpdate("UPDATE e_vent SET e_vent.report=report WHERE e_vent.E_ID= E_ID;"); /* CallableStatement callableStatement = con.prepareCall("{CALL Create_report(?,?)}"); callableStatement.setString(1,report); callableStatement.setInt(2,E_ID); ResultSet resultSet = callableStatement.executeQuery(); // or executeupdate() or updateQuery ResultSetMetaData rsm = resultSet.getMetaData(); int numOfColumns = rsm.getColumnCount(); System.out.println("lojayna"); while (resultSet.next()) { System.out.println("New Row:"); for (int i = 1; i <= numOfColumns; i++) System.out.print(rsm.getColumnName(i) + ": " + resultSet.getObject(i) + " "); System.out.println(); }*/ } catch(Exception e) { System.out.println("E"); System.out.println(e); } } /** *in the following method i view the report of the event having the ID eventID **/ public void viewReport(int eventID)// law el proc bt return table { try{ CallableStatement callableStatement = con.prepareCall("{CALL view_report(?)}"); callableStatement.setInt(1,eventID); ResultSet resultSet = callableStatement.executeQuery(); // or executeupdate() or updateQuery ResultSetMetaData rsm = resultSet.getMetaData(); int numOfColumns = rsm.getColumnCount(); System.out.println("lojayna"); while (resultSet.next()) { System.out.println("New Row:"); for (int i = 1; i <= numOfColumns; i++) System.out.print(rsm.getColumnName(i) + ": " + resultSet.getObject(i) + " "); System.out.println(); } } catch(Exception e) { System.out.println("E"); } } } // the result of these methods is being showed on the console , i am using WIcket and i want it 2 be showed on the web how is that done ?!

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  • Vehicle: Boat accelerating and turning in Unity

    - by Emilios S.
    I'm trying to make a player-controllable boat in Unity and I'm running into problems with my code. 1) I want to make the boat to accelerate and decelerate steadily instead of simply moving the speed I'm telling it to right away. 2) I want to make the player unable to steer the boat unless it is moving. 3) If possible, I want to simulate the vertical floating of a boat during its movement (it going up and down) My current code (C#) is this: using UnityEngine; using System.Collections; public class VehicleScript : MonoBehaviour { public float speed=10; public float rotationspeed=50; // Use this for initialization // Update is called once per frame void Update () { // Forward movement if(Input.GetKey(KeyCode.I)) speed = transform.Translate (Vector3.left*speed*Time.deltaTime); // Backward movement if(Input.GetKey(KeyCode.K)) transform.Translate (Vector3.right*speed*Time.deltaTime); // Left movement if(Input.GetKey(KeyCode.J)) transform.Rotate (Vector3.down*rotationspeed*Time.deltaTime); // Right movement if(Input.GetKey(KeyCode.L)) transform.Rotate (Vector3.up*rotationspeed*Time.deltaTime); } } In the current state of my code, when I press the specified keys, the boat simply moves 10 units/sec instantly, and also stops instantly. I'm not really sure how to make the things stated above, so any help would be appreciated. Just to clarify, I don't necessarily need the full code to implement those features, I just want to know what functions to use in order to achieve the desired effects. Thank you very much.

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  • How to transfer large amount of data using WCF?

    - by JSprang
    We are currently trying to move large amounts of data to a Silverlight 3 client using WCF with PollingDuplex. I have read about the MultiplerMessagesPerPoll in Silverlight 4 and it appears to be quite a bit faster. Are there any examples out there for me to reference (using MultipleMessagesPerPoll)? Or maybe some good references on using Net.TCP? Maybe I should be taking a completely different approach? Any ideas or suggestions would be greatly appreciated. Thanks!

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  • Huawei E3276 LTE uplink slow in the routing Ubuntu, but not with other devices in the LAN

    - by Mytomi
    I have a Huawei E3276 LTE dongle (12d1:14fe - 12d1:1506) and a problem with the upstream speed. The problem is not only present with Ubuntu 14.04 LTS (64 bit workstation, kernel 3.16), but also with Raspbian Jessie for Raspberry PI (kernel 3.14). Upstream seems to be always limited to 5 Mbit/s whenever I check the speed from the Linux computer that I use as a LTE router. The other computers in the LAN always get about 10-15 Mbit/s upstream, even though the traffic is routed through the same Linux computer suffering from seemingly capped uplink. Downstream speed is always fine, 25 Mbit/s. I even installed Windows 7 in the same computer as Ubuntu and the speeds are 25 Mbit/s down, 15 Mbit/s up. So the problem is not with E3276 device itself or in the mobile subscription, but in the Huawei E3276 Linux compatibility. Maybe something in the kernel? I have made sure that the matter is not with iptables rules: the speed does not noticeably increase when iptables is disabled. Turning off IPv4 forwarding does not improve speed either. I'm not sure what settings and logs do help in debugging the situation. Please ask for more details, if you have a clue what might be wrong. Thanks, Mytomi

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  • ASP.NET MVC: How to transfer more than one object to View method?

    - by ile
    I finished NerdDinner tutorial and now I'm playing a bit with project. Index page shows all upcoming dinners: public ActionResult Index() { var dinners = dinnerRepository.FindUpComingDinners().ToList(); return View(dinners); } In DinnerRepository class I have method FindAllDinners and I would like to add to above Index method number of all dinners, something like this: public ActionResult Index() { var dinners = dinnerRepository.FindUpComingDinners().ToList(); var numberOfAllDinners = dinnerRepository.FindAllDinners().Count(); return View(dinners, numberOfAllDinners); } Of course, this doesn't work. As I'm pretty new to OOP I would need help with this one. Thanks, Ile

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