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  • Upstart Script: Detect Shift Key Down At Boot

    - by bambuntu
    I want to create a boot up potential which allows a different upstart/runlevel configurations to load based upon specific key downs at boot (or combos). How do I detect a key down event with an upstart script? I'm offering a bounty. The deal is you must provide a very simple piece of working code to do this. I will immediately check the code and verify that it works. I'm on 10.04 if that helps. Alternative methods to achieve the same result are acceptable, i.e., if grub could somehow show entries that would indicate a type of boot, where that boot would cp appropriate files to /etc/init. So, instead of a keydown solution, it would be a boot menu item solution and the way to get grub to copy upstart scripts to /etc/init. If possible.

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  • Mozilla Firefox 23 Will Block Mixed SSL Content

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/07/03/mozilla-firefox-23-will-block-mixed-ssl-content.aspxIf you have a site which is running on SSL and used content that make non-https request then you need to a bit worried. The default setting of Firefox 23 will block the content that called on non-https address and page is based on SSL. for example script using https://code.jquery.com/jquery-1.10.2.min.js will not work because code.jquery.com can not be reach on https. the cdn ajax.googleapis.com support SSL so you can try it. if you want to disable this settings you can modify it on about:config security.mixed_content.block_active_content change the value true to false and it will be disable (it’s just for example)

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  • How to execute? [closed]

    - by Viswa
    Possible Duplicate: how to read the password from variable? I did the below code in my python script,but its not work. #! /usr/bin/python import os address = "rsync -avrz [email protected]:/opt/script/python/data/ /opt/script/python/data/" passwd ="my server password" os.system('%(address)s "echo %(passwd)s"' %locals()) it throws below error. If arg is a remote file/dir, prefix it with a colon (:). rsync error: syntax or usage error (code 1) at main.c(1236) [Receiver=3.0.7] If i run os.system('%(address)s' %locals()) means it work without any error but it ask password. I need that password should be read from my passwd variable. How to write python script to read server password from my variable.

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  • Several classes need to access the same data, where should the data be declared?

    - by Juicy
    I have a basic 2D tower defense game in C++. Each map is a separate class which inherits from GameState. The map delegates the logic and drawing code to each object in the game and sets data such as the map path. In pseudo-code the logic section might look something like this: update(): for each creep in creeps: creep.update() for each tower in towers: tower.update() for each missile in missiles: missile.update() The objects (creeps, towers and missiles) are stored in vector-of-pointers. The towers must have access to the vector-of-creeps and the vector-of-missiles to create new missiles and identify targets. The question is: where do I declare the vectors? Should they be members of the Map class, and passed as arguments to the tower.update() function? Or declared globally? Or are there other solutions I'm missing entirely?

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  • Getting accounts from Outlook 2007 using VB.NET in VSTO

    - by Pranav
    This is a sample code for getting Email accounts which are configured in Outlook 2007. This is developed using native code of VSTO. We can also implement is using 3rd party libraries like Redemption. Dim olAccounts As Outlook.Accounts = Globals.ThisAddIn.Application.ActiveExplorer().Session.Accounts Dim acc As Outlook.Account MessageBox.Show(“No. of accounts: ” & olAccounts.Count.ToString) If olAccounts.Count > 0 Then ReDim emails(olAccounts.Count) For Each acc In olAccounts MessageBox.Show(“Name: ” & acc.UserName & “Email: ” & acc.SmtpAddress) Marshal.ReleaseComObject(acc) Next Else MessageBox.Show(“There are no accounts in Outlook”) End If  Hope this helps!

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  • Does setting document.domain via script interfere with Google Analytics?

    - by Seth Petry-Johnson
    I have a site, www.example.com, that displays some secure content from forms.example.com in iframes. To enable cross-frame navigation, pages on both sites use JavaScript to set the document.domain to just "example.com". I am using Google Analytics on www.example.com, but the GA site is not showing any data. It indicates that the tracking code is found (the status icon is a green checkmark), but no data is reported. The GA profile lists the website as "www.example.com". Is this a supported scenario? Is my script interfering with the GA code in some way?

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  • Am I violating LSP if the condition can be checked?

    - by William
    This base class for some shapes I have in my game looks like this. Some of the shapes can be resized, some of them can not. private Shape shape; public virtual void SetSizeOfShape(int x, int y) { if (CanResize()){ shape.Width = x; shape.Height = y; } else { throw new Exception("You cannot resize this shape"); } } public virtual bool CanResize() { return true; } In a sub class of a shape that I don't ever want to resize I am overriding the CanResize() method so a piece of client code can check before calling the SetSizeOfShape() method. public override bool CanResize() { return false; } Here's how it might look in my client code: public void DoSomething(Shape s) { if(s.CanResize()){ s.SetSizeOfShape(50, 70); } } Is this violating LSP?

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  • Is this a pattern? Should it be?

    - by Arkadiy
    The following is more of a statement than a question - it describes something that may be a pattern. The question is: is this a known pattern? Or, if it's not, should it be? I've had a situation where I had to iterate over two dissimilar multi-layer data structures and copy information from one to the other. Depending on particular use case, I had around eight different kinds of layers, combined in about eight different combinations: A-B-C B-C A-C D-E A-D-E and so on After a few unsuccessful attempts to factor out the repetition of per-layer iteration code, I realized that the key difficulty in this refactoring was the fact that the bottom level needed access to data gathered at higher levels. To explicitly accommodate this requirement, I introduced IterationContext class with a number of get() and set() methods for accumulating the necessary information. In the end, I had the following class structure: class Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const = 0; }; class RecursingIterator : public Iterator { RecursingIterator(const Iterator &below); }; class IterateOverA : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // Iterate over members in dataStructure1 // locate corresponding item in dataStructure2 (passed via context) // and set it in the context // invoke the sub-iterator }; class IterateOverB : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // iterate over members dataStructure2 (form context) // set dataStructure2's item in the context // locate corresponding item in dataStructure2 (passed via context) // invoke the sub-iterator }; void main() { class FinalCopy : public Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // copy data from structure 1 to structure 2 in the context, // using some data from higher levels as needed } } IterationContext ctx(dateStructure2); IterateOverA(IterateOverB(FinalCopy())).iterate(dataStructure1, ctx); } It so happens that dataStructure1 is a uniform data structure, similar to XML DOM in that respect, while dataStructure2 is a legacy data structure made of various structs and arrays. This allows me to pass dataStructure1 outside of the context for convenience. In general, either side of the iteration or both sides may be passed via context, as convenient. The key situation points are: complicated code that needs to be invoked in "layers", with multiple combinations of layer types possible at the bottom layer, the information from top layers needs to be visible. The key implementation points are: use of context class to access the data from all levels of iteration complicated iteration code encapsulated in implementation of pure virtual function two interfaces - one aware of underlying iterator, one not aware of it. use of const & to simplify the usage syntax.

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  • Use Extension Methods to find first and last day of the month

    - by Tim Hibbard
    A lot of reports work on data from last month.  It is a nice touch to have these dates pre-populated for your users.  Using extension methods, the code can look cleaner too. Extension Methods: public static class DateHelper { public static DateTime FirstOfTheMonth(this DateTime dt) { return new DateTime(dt.Year, dt.Month, 1); }   public static DateTime LastOfTheMonth(this DateTime dt) { return dt.FirstOfTheMonth().AddMonths(1).AddDays(-1); } } Consuming Code: void Prepopulate() { startDateBox.CurrentlySelectedDate = DateTime.Now.AddMonths(-1).FirstOfTheMonth(); endDateBox.CurrentlySelectedDate = DateTime.Now.AddMonths(-1).LastOfTheMonth(); }

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  • Why not write all tests at once when doing TDD? [closed]

    - by RichK
    Possible Duplicate: Why not write all tests at once when doing TDD? The Red - Green - Refactor cycle for TDD is well established and accepted. We write one failing unit test and make it pass as simply as possible. What are the benefits to this approach over writing many failing unit tests for a class and make them all pass in one go. The test suite still protects you against writing incorrect code or making mistakes in the refactoring stage, and code coverage should be just as high, so what's the harm? Sometimes it's easier to write all the tests first as a form of 'brain dump' to quickly write down all the expected behavior in one go.

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  • How do I POST XML generated to a URL in C#

    - by user2922687
    Hi guys an new to C# and i need help, am trying to send XML generated to a URL, I keep getting error with HttpWebResponse. This is my code. //POST to URL var httpRequest = (HttpWebRequest)WebRequest.Create("http://xxx.xxx.xxx.xxx:8000"); httpRequest.Method = "POST"; httpRequest.ContentType = "text/xml; charset=utf-8"; httpRequest.ProtocolVersion = HttpVersion.Version11; //Set appropriate headers var xmlWriterSettings = new XmlWriterSettings { NewLineHandling = NewLineHandling.None, Encoding = Encoding.ASCII }; using (var requestStream = httpRequest.GetRequestStream()) { xmlDoc.Save(requestStream); } using (var response = (HttpWebResponse)httpRequest.GetResponse()) using (var responseStream = response.GetResponseStream()) { // Response Code to see if the request was successful var responseXml = new XmlDocument(); responseXml.Load(responseStream); using (var repp = XmlWriter.Create("response.xml")) { responseXml.Save(repp); } }

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  • XNA - positioning after rotation

    - by DijkeMark
    I have a turret with a 2 gunbarrels. The turret rotates towards my mouse. So far no problem. When it creates a few bullets and positions them at the end of the gun barrels. Here is the problem. It only works the moment the gun is point upwards. The moment it rotates the end of the gun barrels have moved ofcourse, thus the bullets don't spawn at the end of the gun battels, but at the place the where the gun barrels are when the turret is pointing upwards. How can I check where the end of the gun barrels are the moment it rotates? Thanks in Advance, Mark Dijkema PS. If you need code please let me know, I didn't post any yet, because I didn't what code you would need.

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  • Collision rectangle response

    - by dotty
    I'm having difficulties getting a moveable rectangle to collide with more than one rectangle. I'm using SFML and it has a handy function called Intersect() which takes 2 rectangles and returns the intersections. I have a vector full of rectangles which I want my moveable rectangle to collide with. I'm looping through this using the following code (p is the moveble rectangle). IsCollidingWith returns a bool but also uses SFML's Interesect to work out the intersections. while(unsigned i = 0; i!= testRects.size(); i++){ if(p.IsCollidingWith(testRects[i]){ p.Collide(testRects[i]); } } and the actual Collide() code void gameObj::collide( gameObj collidingObject ){ printf("%f %f\n", this->colliderResult.width, this->colliderResult.height); if (this->colliderResult.width < this->colliderResult.height) { // collided on X if (this->getCollider().left < collidingObject.getCollider().left ) { this->move( -this->colliderResult.width , 0); }else { this->move( this->colliderResult.width, 0 ); } } if(this->colliderResult.width > this->colliderResult.height){ if (this->getCollider().top < collidingObject.getCollider().top ) { this->move( 0, -this->colliderResult.height); }else { this->move( 0, this->colliderResult.height ); } } } and the IsCollidingWith() code is bool gameObj::isCollidingWith( gameObj testObject ){ if (this->getCollider().intersects( testObject.getCollider(), this->colliderResult )) { return true; }else { return false; } } This works fine when there's only 1 Rect in the scene. However, when there's move than one Rect it causes issue when working out 2 collisions at once. Any idea how to deal with this correctly? I have uploaded a video to youtube to show my problem. The console on the far-right shows the width and height of the intersections. You can see on the console that it's trying to calculate 2 collisions at once, I think this is where the problem is being caused. The youtube video is at http://www.youtube.com/watch?v=fA2gflOMcAk also , this image also seems to illustrate the problem nicely. Can someone please help, I've been stuck on this all weekend!

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  • OcclusionQuery: how to ignore some objects?

    - by ApocKalipsS
    I'm trying to make a LensFlare effect when the player watch the sun in my XNA 4.0 Game. To do this, I use OcclusionQuery, here's my code: http://pastebin.com/meAkdwmD I also have some models, a terrain and a skybox. Here's my main Draw code: terrain.Draw(); model1.Draw(); model2.Draw(); skybox.Draw(); lensFlare.UpdateOcclusion(); lensFlare.Draw(); The problem is that the occlusion considers the sun to be behind the skybox, and the lensFlare wasn't showing up. So I moved lensFlare.UpdateOcclusion() before the drawing of the Skybox, and now the lensFlare appears, but my skybox is blinking (it's like it disappear and reappear at each frames...) How do I ignore the skybox in the occlusion?

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  • Switching from Debug into Release Mode with VS2010 as IDE and Intel C++ Compiler 13

    - by Drazick
    I have a code of a Plug In from an SDK. The code is in Debug Mode. I use Intel Compiler which only applies optimizations in Release Mode. Under configuration manager of the project only "Debug" mode is defined. How could I switch to "Release" mode and enable all Intel Compiler's optimizations? If I enable them on debug mode nothing is applied (Empty Report). I couldn't find the trick to do so. Thank You.

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  • Advantages to Multiple Methods over Switch

    - by tandu
    I received a code review from a senior developer today asking "By the way, what is your objection to dispatching functions by way of a switch statement?" I have read in many places about how pumping an argument through switch to call methods is bad OOP, not as extensible, etc. However, I can't really come up with a definitive answer for him. I would like to settle this for myself once and for all. Here are our competing code suggestions (php used as an example, but can apply more universally): class Switch { public function go($arg) { switch ($arg) { case "one": echo "one\n"; break; case "two": echo "two\n"; break; case "three": echo "three\n"; break; default: throw new Exception("Unknown call: $arg"); break; } } } class Oop { public function go_one() { echo "one\n"; } public function go_two() { echo "two\n"; } public function go_three() { echo "three\n"; } public function __call($_, $__) { throw new Exception("Unknown call $_ with arguments: " . print_r($__, true)); } } Part of his argument was "It (switch method) has a much cleaner way of handling default cases than what you have in the generic __call() magic method." I disagree about the cleanliness and in fact prefer call, but I would like to hear what others have to say. Arguments I can come up with in support of Oop scheme: A bit cleaner in terms of the code you have to write (less, easier to read, less keywords to consider) Not all actions delegated to a single method. Not much difference in execution here, but at least the text is more compartmentalized. In the same vein, another method can be added anywhere in the class instead of a specific spot. Methods are namespaced, which is nice. Does not apply here, but consider a case where Switch::go() operated on a member rather than a parameter. You would have to change the member first, then call the method. For Oop you can call the methods independently at any time. Arguments I can come up with in support of Switch scheme: For the sake of argument, cleaner method of dealing with a default (unknown) request Seems less magical, which might make unfamiliar developers feel more comfortable Anyone have anything to add for either side? I'd like to have a good answer for him.

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  • O'Reilly Deal of the day - 10/June/2012 - Introducing HTML5 Game Development

    - by TATWORTH
    Today's deal of the day from O'Reilly at http://shop.oreilly.com/product/0636920022633.do?code=DEAL is Introducing HTML5 Game Development"Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn step-by-step how to create a real 2D game from start to finish. In the process, you’ll use Impact, the JavaScript game framework that works with HTML5’s Canvas element. Not only will you pick up important tips about game design, you’ll also learn how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels."

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  • Making CopySourceAsHtml add-on work with VS2010

    - by DigiMortal
    As there are still bloggers who use CopySourceAsHtml add-on for Visual Studio to get syntax highlighted code to their blog posts and there is no guidance in CSAH site how to make it work with Visual Studio 2010 I will give my guidance here. Almost all code in this blog is syntax highlighted by this add-on (read more from my post Visual Studio add-in: CopySourceAsHTML). Last version of CSAH is available for VS2008 but it is easy to make it work with VS2010. Just follow these steps. Close VS2010 if it is opened. Goto folder MyDocuments\Visual Studio 2010. Move to AddIns subfolder (create it if there is no such subfolder). Create file called CopySourceAsHtml.AddIn and open it in text editor. Paste the following XML to editor:   <?xml version="1.0" encoding="utf-8" standalone="no"?> <Extensibility xmlns="http://schemas.microsoft.com/AutomationExtensibility"> <HostApplication> <Name>Microsoft Visual Studio Macros</Name> <Version>10.0</Version> </HostApplication> <HostApplication> <Name>Microsoft Visual Studio</Name> <Version>10.0</Version> </HostApplication> <Addin> <FriendlyName>CopySourceAsHtml</FriendlyName> <Description>Adds support to Microsoft Visual Studio 2010 for copying source code, syntax highlighting, and line numbers as HTML.</Description> <Assembly>JTLeigh.Tools.Development.CopySourceAsHtml, Version=3.0.3215.1, Culture=neutral, PublicKeyToken=bb2a58bdc03d2e14, processorArchitecture=MSIL</Assembly> <FullClassName>JTLeigh.Tools.Development.CopySourceAsHtml.Connect</FullClassName> <LoadBehavior>1</LoadBehavior> <CommandPreload>0</CommandPreload> <CommandLineSafe>0</CommandLineSafe> </Addin> </Extensibility> Save file and close it. Run VS2010 and activate add-on if it is not activated yet. That’s it. If you are heavy user of CSAH then I recommend you to bookmark this post. :)

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  • Vocabulary: Should I call this apply or map?

    - by Carlos Vergara
    So, I'm tasked with organizing the code and building a library with all the common code among our products. One thing that seems to happen all the time and I wanted to abstract is posted below in pseudocode, and I don't know how to call it (different products have different domain specific implementations and names for it) list function idk_what_to_name_it ( list list_of_callbacks, value common_parameter ): list list_of_results = new list for_each(callback in list_of_callbacks) list_of_results.push(callback(common_parameter)) end for_each return list_of_results end function Would you call this specific construct a list ListOfCallbacks.Map( value value_to_map) method or would it better be value Value.apply(list list_of_callbacks) I'm really curious about this kind of thing. Is there a standard guide for this stuff?

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  • Is this a pattern? Proxy/delegation of interface to existing concrete implementation

    - by Ian Newson
    I occasionally write code like this when I want to replace small parts of an existing implementation: public interface IFoo { void Bar(); } public class Foo : IFoo { public void Bar() { } } public class ProxyFoo : IFoo { private IFoo _Implementation; public ProxyFoo(IFoo implementation) { this._Implementation = implementation; } #region IFoo Members public void Bar() { this._Implementation.Bar(); } #endregion } This is a much smaller example than the real life cases in which I've used this pattern, but if implementing an existing interface or abstract class would require lots of code, most of which is already written, but I need to change a small part of the behaviour, then I will use this pattern. Is this a pattern or an anti pattern? If so, does it have a name and are there any well known pros and cons to this approach? Is there a better way to achieve the same result? Rewriting the interfaces and/or the concrete implementation is not normally an option as it will be provided by a third party library.

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  • Calling a parameterized javascript function from php [migrated]

    - by Ginger
    I need to call a javascript function from php, by passing a value in php variable. My code goes like this: echo '<tr class="trlight"><td onclick="callVehicle('.$qry_vehicleid.');"><label>Call Vehicle</label>&nbsp;</td></tr>'; And in javascript file I try to execute the following code: function callVehicle(vid) { alert('Call '+vid); document.getElementById("SearchResult").style.visibility="hidden"; } and an error test is not defined occurs. test is the value that I assigned to variable $qry_vehicleid. Can someone please point out what the mistake is?

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  • Facebook likes reset after moving to HTTPS (URL manually set in script, though)

    - by aarondicks
    Hi fellow Facebook developers. I've got a question regarding the Facebook like button. We worked on a piece recently that embeds a number of social share buttons (please see the source code below or here on Harvey Water Softeners' website) When the piece was released, it was on HTTP, and received over 2k likes (the URL 'slug' hasn't changed at all). The site was recently migrated to permanent-on HTTPS, and the like data has been reset, and we've been left with 50 new, recent likes. If you see in the source code, the URL is set explicitly to like the HTTP version, which I believe to be correct. Can anyone help me work out what's happened here? Here's the HTML bit of the like button: <div class="fb-like" data-href="http://www.harveywatersofteners.co.uk/history-interior-design" data-layout="box_count" data-action="like" data-show-faces="false" data-share="false"></div> Thanks in advance Aaron

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  • Comment améliorer le temps de compilation pour C/C++ ? Apple propose un système de modules pour remplacer les en-têtes

    Comment améliorer le temps de compilation pour C/C++ ? Apple propose un système de modules pour remplacer les en-têtes Un des problèmes assez décriés des langages C et C++ est le temps de compilation, qui est un peu plus long. Cela est surtout dû à l'utilisation des en-entêtes (headers). Les développeurs d'Apple viennent de proposer un document assez intéressant qui introduit un système de modules pour C et C++ afin d'améliorer le temps de compilation. À titre d'exemple, Apple cite le minuscule code source de « Hello world » en C : quatre lignes de code seulement. Pourtant, le fichier d'en-tête nécessaire pour sa compilation est 173 fois plus grand que l'application elle-m...

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