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  • What is Continous Integration (CI) and how is it useful?

    - by Geek
    Can some one explain to me the concept of Continious Integration, how it works in an easy to understand way? And why should a company adopt CI in their code delivery workflow? I am a developer and my company (mainly the build team ) uses Team City. As a developer I always checkout, update and commit code to SVN but never really had to bother about TeamCity or CI in general. So I would like to understand what is the usefulness of CI? Is CI a part of Agile methodologies?

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  • What's the most productive coding environment

    - by Ubiguchi
    I was speaking with an ex-colleague the other day about the most productive way to write code and he said he found it best "to CIMP, or Code In My Pants". When I asked him exactly what he meant, he explained he found it best to work at home, coding at his own pace, dressed comfortably (in his pants), and communicating with his team through emails, IM, or the telephone. Digesting his approach (which he describes to clients as the Complete Integrated Method of Programming), I realised my coding is also more productive when working in an isolated environment, which made me wonder if the software industry has got it all wrong and should development be really done by dispersed teams of individuals, or are there advantages to geographical herding that make up for the added interruptions it brings? So has business got it wrong? Should development occur predominantly across geographically isolated individuals to increase productivity, or are there real reasons why herding developers together makes sense?

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  • Checking For Empty Enumerations

    While spelunking in some code recently I saw a method that looked something like this: public void Foo<T>(IEnumerable<T> items) { if(items == null || items.Count() == 0) { // Warn about emptiness } } This method accepts a generic enumeration and then proceeds to check if the enumeration is null or empty. Do you see the potential problem with this code? Ill give you a hint, its this line: items.Count() == 0 Whats the problem? Well that line right there has the potential...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Software patents [closed]

    - by user71622
    not exactly sure where I should post this but I have a question about filing for software patents. If I have an idea for a UI feature, how do I go about patenting that feature. I don't have any code written and I'm afraid my coding skills aren't up to snuff in order to code the thing I imagined but aside from that, can anyone give me any general guidance and info? I've gone through the CIPO site (Canada's patent office) but haven't come away with enough information on what I'm trying to patent but what I have understood is that I have to very thorough in describing what I'm trying to patent and showing that it could work. If anyone has gone through the process of patenting software, can you tell me about your experience? I would like to hear about US and Canadian experiences Thank you!

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  • Facebook likes reset after moving to HTTPS (URL manually set in script, though)

    - by aarondicks
    Hi fellow Facebook developers. I've got a question regarding the Facebook like button. We worked on a piece recently that embeds a number of social share buttons (please see the source code below or here on Harvey Water Softeners' website) When the piece was released, it was on HTTP, and received over 2k likes (the URL 'slug' hasn't changed at all). The site was recently migrated to permanent-on HTTPS, and the like data has been reset, and we've been left with 50 new, recent likes. If you see in the source code, the URL is set explicitly to like the HTTP version, which I believe to be correct. Can anyone help me work out what's happened here? Here's the HTML bit of the like button: <div class="fb-like" data-href="http://www.harveywatersofteners.co.uk/history-interior-design" data-layout="box_count" data-action="like" data-show-faces="false" data-share="false"></div> Thanks in advance Aaron

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  • How to get familiar with "what happens underneath of Java"?

    - by FidEliO
    I did not study CS nor IT. I just became a developer, now working with Java. Actually, since I now work with a big company writing high-scalable web applications, I think I need to be better with details. I have no understanding of what happens underneath of Java. Java Performance, Server-Side Java might be the buzz words?!! I am very poor with those more of low-level details but I do not know where to look honestly. I started looking for some keywords in Amazon, ended up reading books like "pragmatic programmer", "clean code", "code complete" which IMO they are not what I am looking for. Could you please give me some learning resources (books, articles, blog posts, online trainings) for this matter? I also read this post as well: Approaching Java/JVM internals But I think I need a pre-step before jumping into the OpenJDK, right?!

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  • New release for the Visual Studio 2010 and .NET Framework 4 Training Kit

    - by Enrique Lima
    Among the new content in the release, is a set of ALM docs and labs. The ALM content referenced above is: o Using Code Analysis with Visual Studio 2010 to Improve Code Quality o Introduction to Exploratory Testing with Microsoft Test Manager 2010 o Introduction to Platform Testing with Microsoft Test Manager 2010 o Introduction to Quality Tracking with Visual Studio 2010 o Introduction to Test Planning with Microsoft Test Manager 2010 All ALM labs point to the latest version of the VS 2010 RTM VM. You can download the Training Kit from :  http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=23507 Visit the online content: http://msdn.microsoft.com/en-us/VS2010TrainingCourse Download the most recent version of the Visual Studio: http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=240

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  • Developing web sites that imitate desktop apps. How to fight that paradigm? [closed]

    - by user1598390
    Supposse there's a company where web sites/apps are designed to resemble desktop apps. They struggle to add: Splash screens Drop-down menus Tab-pages Pages that don't grow downward with content, context is inside scrollable area so page is of a fixed size, as if resembling the one-screen limitation of desktop apps. Modal windows, pop-ups, etc. Tree views Absolutely no access to content unless you login-first, even with non-sensitive content. After splash screen desapears, you are presented with a login screen. No links - just simulated buttons. Fixed page-size. Cannot open a linked in other tab Print button that prints directly ( not showing printable page so the user can't print via the browser's print command ) Progress bars for loading content even when the browser indicates it with its own animation Fonts and color amulate a desktop app made with Visual Basic, PowerBuilder etc. Every app seems almost as if were made in Visual Basic. They reject this elements: Breadcrumbs Good old underlined links Generated/dynamic navigation, usage-based suggestions Ability to open links in multiple tabs Pagination Printable pages Ability to produce a URL you can save or share that links to an item, like when you send someone the link to an especific StackExchange question. The only URL is the main one. Back button To achieve this, tons of javascript code is needed. Lots and lots of Javascript and Ajax code for things not related with the business but with the necessity to hide/show that button, refresh this listbox, grey-out that label, etc. The coplexity generated by forcing one paradigm into another means most lines of code are dedicated to maintain the illusion of a desktop app. What is the best way to change this mindset, and make them embrace the web, and start producing modern, web apps instead of desktop imitations ? EDIT: These sites are intranet sites. Users hate these apps. They constantly whine about them, but they have to use them to do their daily work. These sites are in-house solutions, the end-users have no choice but to use them. They are a "captive audience". Also, substitution will not happen because of high costs. But at least if that mindset is changed, new developments would be more web-like.

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  • F# and the useful infinite Sequence (I think)

    - by MarkPearl
    So I have seen a few posts done by other F# fans on solving project Euler problems. They looked really interesting and I thought with my limited knowledge of F# I would attempt a few and the first one I had a look at was problem 5. Which said : “2520 is the smallest number that can be divided by each of the numbers from 1 to 10 without any remainder. What is the smallest number that is evenly divisible by all of the numbers from 1 to 20?” So I jumped into coding it and straight away got stuck – the C# programmer in me wants to do a loop, starting at one and dividing every number by 1 to 20 to see if they all divide and once a match is found, there is your solution. Obviously not the most elegant way but a good old brute force approach. However I am pretty sure this would not be the F# way…. So after a bit of research I found the Sequences and how useful they were. Sequences seemed like the beginning of an approach to solve my problem. In my head I thought - create a sequence, and then start at the beginning of it and move through it till you find a value that is divisible by 1 to 20. Sounds reasonable? So the question is begged - how would you create a sequence that you are sure will be large enough to hold the solution to the problem? Well… You can’t know! Some more googling and I found what I would call infinite sequences – something that looks like this… let nums = 1 |> Seq.unfold (fun i -> Some (i, i + 1))   My interpretation of this would be as follows… create a sequence, and whenever it is called add 1 to its size (I would appreciate someone helping me on wording this right functionally). Something that I don’t understand fully yet is the forward pipe operator (|>) which I think plays a key role in this code. With this in hand I was able to code a basic optimized solution to this problem. I’m going to go over it some more before I post the full code just in case!

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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  • Best/ most efficient way to learn a programming language as a beginner [closed]

    - by dizzytri99er
    I am a student and have obtained a one year placement at a business that develops an e-commerce system using C#, HTML, WPF, javascript, ASP and more. Although I do have a little bit of knowledge, I find myself being assigned a lot of tasks that are beyond me and even when I ask for help, the response I get is often cryptic to me. I stare at as much code as possible to just try and "throw myself into it" but I often just get lost in the code I like to consider myself a fast learner and I am damn determined to be a good programmer. I would just like to ask if there are some tips for me to catch up as quick as possible? I don't want to be a nuisance and sit here and ask for help 24/7. I just want to crack on!

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  • How to do proper Alpha in XNA?

    - by Soshimo
    Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites (texture2D's really) and have them overlay another sprite. I can achieve that somewhat with the code samples I've found but I'm not satisfied with the results and I know there is a way to do this. In mobile programming (BREW) we did it old school and actually checked each pixel for transparency before rendering. In this case it seems to render the sprite below it blended with the alpha above it. This may be an artifact of how I'm rendering the texture but, as I said before, all examples point to this one technique. Before I go any further I'll go ahead and paste my example code. public void Draw(SpriteBatch batch, Camera camera, float alpha) { int tileMapWidth = Width; int tileMapHeight = Height; batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, camera.TransformMatrix); for (int x = 0; x < tileMapWidth; x++) { for (int y = 0; y < tileMapHeight; y++) { int tileIndex = _map[y, x]; if (tileIndex != -1) { Texture2D texture = _tileTextures[tileIndex]; batch.Draw( texture, new Rectangle( (x * Engine.TileWidth), (y * Engine.TileHeight), Engine.TileWidth, Engine.TileHeight), new Color(new Vector4(1f, 1f, 1f, alpha ))); } } } batch.End(); } As you can see, in this code I'm using the overloaded SpriteBatch.Begin method which takes, among other things, a blend state. I'm almost positive that's my problem. I don't want to BLEND the sprites, I want them to be transparent when alpha is 0. In this example I can set alpha to 0 but it still renders both tiles, with the lower z ordered sprite showing through, discolored because of the blending. This is not a desired effect, I want the higher z-ordered sprite to fade out and not effect the color beneath it in such a manner. I might be way off here as I'm fairly new to XNA development so feel free to steer me in the correct direction in the event I'm going down the wrong rabbit hole. TIA

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  • How do I consolidate the differences between iOS and Android update loops?

    - by kkan
    I'm currently working on moving some Android-ndk code to the iPhone. From looking at some samples it seems that the main loop is handled for you and all you've got to do is override the render method on the view to handle the rendering. Then add a selector to handle the update methods. The render method itself looks like it's attached to the windows refresh. But in android I've got my own game loop that controls the rendering and updates using C++ time.h. Is it possible to implement the same here bypassing Apple's loop? I'd really like the keep the structures of the code similar.

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  • Navigation for ASP.NET Web Forms project published on codeplex

    Navigation for ASP.NET Web Forms manages movement and data passing between aspx Pages in a unit testable manner. There is no Client-side logic, so it works in all browsers, and no Server-side cache, so it works with the browser back button.Features include loosely coupled Pages, typed data passing, empty code-behinds, context-sensitive bread crumb trail, ASP.NET Data binding integration, automatic ASP.NET Ajax history navigation and many more.The source code, binaries and comprehensive documentation...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Unity mouse input not working in webplayer build

    - by Califer
    I have a button script with the following code void OnMouseDown() { animation.Play("button-squish"); enlarged = true; audio.PlayOneShot(buttonSound); } void OnMouseUpAsButton() { if (enlarged) { SelectThisButton(); enlarged = false; animation.Play("button-return"); } } void OnMouseExit() { if (enlarged) { enlarged = false; animation.Play("button-return"); } } It works great in the editor, but when I made a build and tested it in Chrome none of the buttons had any response. Further testing revealed that it did work in Firefox. Rather than telling people to change their browser if they want to play, I want to make the button code work. How else can I get the buttons to know when they're being pressed if the built-in stuff isn't working?

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  • Writing scripts for Visual Studio project

    - by oillio
    What is the best way to write and run small scripts and tasks that are specific to a particular .Net project? Such things as configuring a database or confirming proper connections to servers. In Ruby, I would build rake tasks for this sort of thing. I am currently using unit tests for these tasks as they are easy to run within VS and they have access to all the necessary libraries and project code. However, this is not really their intended purpose and, with the dropping of Test Lists in VS 2012, it does not work nearly as well as it used to. Is there a better solution than writing a console project to handle these little code snippets I need to run periodically?

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  • calling methods if previous call success

    - by New Developer
    I my c# program I have to perform 5 steps(tasks) sequentially. basically these five should execute one after the other only the previous task performed is success. Currently I have done it in following style. But this is not very good code style to follow. var isSuccess=false; isSuccess=a.method1(); if(isSuccess) isSuccess=a.method2(); if(isSuccess) isSuccess=a.method3(); if(isSuccess) isSuccess=a.method4(); if(isSuccess) isSuccess=a.method5(); How can I re factor this code. What is the best way I can follow?

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  • Control HelpButton, HelpRequested, HelpButtonClicked - Instant help for windows Dialog Form components

    Instant help for windows dialog components is a great feature and very much known since windows 98. but I saw many many people are not aware it and query on Google to get help, but “help button” for dialogs helps you or your customers to get the help instantly. Every dialog window has help icon if that dialog was coded to enable it. it really helps to know the functionality of the components quickly. For example I was trying to pint a document from acrobat reader and opened printer properties to print the content front and back of the paper. If you observe there is a help button before close button. To get help on options of “Print on Both Sides” you would need to click on help button first and then click on the area on which you want to see the help. above picture shows help text for the options of “Print on Both Sides”. If you would like to get the help using keyboard you can use F1 key. Help button can be displayed only if minimize button and maximize button both are not shown unless you want go with custom buttons. below is the way if you want to get Help button for windows forms.   In this sample demo I want to have a checkbox and need to show help when I click on F1 on check box. So I created a form which country check box and help label as show in adjacent picture. Below is the code for your code bind file. using System; using System.Windows.Forms; namespace WindowsFormsApplication1 {     public partial classForm1: Form    {         publicForm1()         {             InitializeComponent();         }         private void Form1_Load(objectsender, EventArgs e)         {             this.Text = "Help Button Demo Form";             lblHelp.Text = "Press F1 on any component to get Instant Help";             this.HelpButton = true;             this.MaximizeBox = false;             this.MinimizeBox = false;             chkCountry.Tag = "Check or Uncheck Coutry Check Box";             chkCountry.HelpRequested += newHelpEventHandler(chkCountry_HelpRequested);             chkCountry.MouseLeave += newEventHandler(chkCountry_MouseLeave);         }         void chkCountry_HelpRequested(objectsender, HelpEventArgs hlpevent)         {             ControlrequestingControl = (Control)sender;             lblHelp.Text = (string)requestingControl.Tag;             hlpevent.Handled = true;         }         void chkCountry_MouseLeave(objectsender, EventArgs e)         {             lblHelp.Text = "Press F1 on any component to get Instant Help";         }     } } In above code  “HelpRequested” is an event will be fired when you click on F1 on Country checkbox. I stored the help information in the checkbox property called “Tag”. You might also maintain a property file to keep help text for each component differently. If you click on F1 when focus is on main form instead on individual component then generally separate help window opens. This can be done using the event “Form.HelpRequested” to open help windows as in below code. this.HelpRequested += newHelpEventHandler(Form1_HelpRequested); voidForm1_HelpRequested(objectsender, HelpEventArgs hlpevent) {     frmHelp.Show(); } span.fullpost {display:none;}

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  • How to program a cutting tool for 3D model in game

    - by Jesse S
    I'm looking for a resource to figure out how to program a function to cut a 3d model in game. Example: Enemy/NPC is sliced into 2 pieces with a sword. His body is not hollow, you can see bloody texture where normally a 'polygon hole' would be. The first step is to actually 'cut/slice' the model, then add in polygons to fill the hole in the model. I know this can be done in 3D modelling software, but I'm not sure how to go about doing this in a game, code-wise. I do not wish to use 'pre cut-up" models, the code will determine where the cut is. Any pointers in the right direction would be greatly appreciated.

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  • Multi-threaded JOGL Problem

    - by moeabdol
    I'm writing a simple OpenGL application in Java that implements the Monte Carlo method for estimating the value of PI. The method is pretty easy. Simply, you draw a circle inside a unit square and then plot random points over the scene. Now, for each point that is inside the circle you increment the counter for in points. After determining for all the random points wither they are inside the circle or not you divide the number of in points over the total number of points you have plotted all multiplied by 4 to get an estimation of PI. It goes something like this PI = (inPoints / totalPoints) * 4. This is because mathematically the ratio of a circle's area to a square's area is PI/4, so when we multiply it by 4 we get PI. My problem doesn't lie in the algorithm itself; however, I'm having problems trying to plot the points as they are being generated instead of just plotting everything at once when the program finishes executing. I want to give the application a sense of real-time display where the user would see the points as they are being plotted. I'm a beginner at OpenGL and I'm pretty sure there is a multi-threading feature built into it. Non the less, I tried to manually create my own thread. Each worker thread plots one point at a time. Following is the psudo-code: /* this part of the code exists in display() method in MyCanvas.java which extends GLCanvas and implements GLEventListener */ // main loop for(int i = 0; i < number_of_points; i++){ RandomGenerator random = new RandomGenerator(); float x = random.nextFloat(); float y = random.nextFloat(); Thread pointThread = new Thread(new PointThread(x, y)); } gl.glFlush(); /* this part of the code exists in run() method in PointThread.java which implements Runnable */ void run(){ try{ gl.glPushMatrix(); gl.glBegin(GL2.GL_POINTS); if(pointIsIn) gl.glColor3f(1.0f, 0.0f, 0.0f); // red point else gl.glColor3f(0.0f, 0.0f, 1.0f); // blue point gl.glVertex3f(x, y, 0.0f); // coordinates gl.glEnd(); gl.glPopMatrix(); }catch(Exception e){ } } I'm not sure if my approach to solving this issue is correct. I hope you guys can help me out. Thanks.

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  • SEO-meta description crawling issue [duplicate]

    - by user3707382
    This question already has an answer here: Meta Descriptions not working for google search 3 answers i have following code where i m including my title and description for the page But google crawled only title not the meta description from the code. Where as meta description was read from the keywords present in html of the page.. Please guide me guys where i m coding wrongly <!DOCTYPE html> <html> <head> <title>title inserted here</title> <meta http-equiv="Content-Type" content="text/html;charset=utf-8"> <meta name="description" content="description here"/>

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  • How can I make refactoring a priority for my team?

    - by Joseph Garland
    The codebase I work with daily has no automated tests, inconsistent naming and tons of comments like "Why is this here?", "Not sure if this is needed" or "This method isn't named right" and the code is littered with "Changelogs" despite the fact we use source control. Suffice it to say, our codebase could use refactoring. We always have tasks to fix bugs or add new features, so no time is put aside to refactor code to be better and more modular, and it doesn't seem to be a high priority. How can I demonstrate the value of refactoring such that it gets added to our task lists? Is it worth it to just refactor as I go, asking for forgiveness rather than permission?

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  • Folly : la bibliothèque C++ open-source de Facebook, une initiative pour partager les outils utilisés en interne

    Folly : la bibliothèque C++ open-source de Facebook Une initiative pour partager les outils utilisés en interne Herb Sutter, l'expert reconnu du langage C++, encense dans son dernier billet de blog l'initiative de Facebook qui vient tout juste de publier en open-source sa bibliothèque d'utilités : Folly. Cette bibliothèque contient tout un tas d'algorithmes et de structures utilisés dans le code de Facebook. L'essentiel des fonctionnalités couvre les problèmes de performances ou d'absence d'implémentations trouvés dans les bibliothèques déjà existantes comme Boost ou la bibliothèque standard. De plus en plus d'entreprises mettent leur code source à disposition de tous et permettent...

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