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  • Multiple dex files define Lcom/google/api/client/auth/oauth/AbstractOAuthGetToken;

    - by Elad Benda
    I have just followed this tutorial: https://developers.google.com/drive/quickstart-android so I don't see a reason for duplicated libs in my project. I have added the drive Client lib via Google plugin for eclipse When I build my android app with this manifest <uses-sdk android:minSdkVersion="15" android:targetSdkVersion="16" /> <uses-permission android:name="android.permission.READ_CALENDAR" /> <uses-permission android:name="android.permission.WRITE_CALENDAR" /> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.GET_ACCOUNTS"/> <uses-permission android:name="android.permission.INTERNET" /> <application android:icon="@drawable/todo" android:label="@string/app_name" > <activity android:name=".TodosOverviewActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".TodoDetailActivity" android:windowSoftInputMode="stateVisible|adjustResize" > <intent-filter> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="image/*" /> </intent-filter> </activity> <provider android:name=".contentprovider.MyTodoContentProvider" android:authorities="de.vogella.android.todos.contentprovider" > </provider> </application> I get the following error: [2013-10-27 00:43:58 - Dex Loader] Unable to execute dex: Multiple dex files define Lcom/google/api/client/auth/oauth/AbstractOAuthGetToken; [2013-10-27 00:43:58 - de.vogella.android.todos] Conversion to Dalvik format failed: Unable to execute dex: Multiple dex files define Lcom/google/api/client/auth/oauth/AbstractOAuthGetToken; how can I fix this?

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  • VB.Net plugin using Matlab COM Automation Server...Error: 'Could not load Interop.MLApp'

    - by Ben
    My Problem: I am using Matlab COM Automation Server to call and execute matlab .m files from a VB.Net plugin for a CAD program called Rhino 3D. The code works flawlessly when set up as a simple Windows Application in Visual Studio, but when I insert it (and make the requisite reference) into my .Net plugin and test it in the CAD program I get the following error: "Could not load file or assembly 'Interop.MLApp, Version 1.0.0.0, culture=neutral, PublicKeyToken=null' or one of its dependencies. the system cannot find the file specified." What I've Tried: I am baffled as to why this occurs, but I was able to contact the CAD program's technical support staff and they suggested that it has something to do with their DotNet SDK having trouble with references that are located far outside the CAD program directory. They didn't have any solutions so I tried playing around with copylocal and this made no difference. I tried using other COM libraries and the Open Office automation server works fine, although uses url's instead of requiring a reference. I also tested Excel, which does require a reference, and it returned the error: "retrieving the COM class factory for component with CLSID {...} failed due to the following error: 80040154." This may or may not be related to the issue with the Matlab COM reference, but I thought was worthwhile to share. Perhaps is there another way to reference Interop.MLApp? I would appreciate any suggestions or thoughts on how I might make the Matlab Interop.MLApp reference work. Best regards, Ben

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  • API Failure Sqlite

    - by Joseph Anderson
    I ran the Windows 8 App Certification Kit on my app and it says it will fail because of Sqllite. Am I referencing code incorrectly or can I ignore this problem? Here is the response: Impact if not fixed: Using an API that is not part of the Windows SDK for Windows Store apps violates the Windows Store certification requirements. API __CppXcptFilter in msvcr110.dll is not supported for this application type. sqlite3.dll calls this API. API __clean_type_info_names_internal in msvcr110.dll is not supported for this application type. sqlite3.dll calls this API. API __crtTerminateProcess in msvcr110.dll is not supported for this application type. sqlite3.dll calls this API. API __crtUnhandledException in msvcr110.dll is not supported for this application type. sqlite3.dll calls this API. I am referencing this file: SQLite for Windows Runtime SQLite.WinRT, Version=3.7.14 C:\Program Files (x86)\Microsoft SDKs\Windows\v8.0\ExtensionSDKs\SQLite.WinRT\3.7.14\ In my Windows 8 Metro app using XAML.

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  • Win32: What is the status of chunked encoding support in WinHttpReadData?

    - by Cheeso
    The documentation for WinHttpReadData says, regarding HTTP's chunked transfer coding: Starting in Windows Vista and Windows Server 2008, WinHttp enables applications to perform chunked transfer encoding on data sent to the server. When the Transfer-Encoding header is present on the WinHttp response, WinHttpReadData strips the chunking information before giving the data to the application. Can anyone decipher this? Q1 First, this text is on the page for WinHttpReadData, which is used to ... read data within an HTTP client application, specifically the response data. So what does it mean when it says Starting in Windows Vista and Windows Server 2008, WinHttp enables applications to perform chunked transfer encoding on data sent to the server. The WinHttpReadData function isn't used with data being sent to the server. It is used when reading data from the server. Consulting the doc for the WinHttpWriteData function, which is used to send data to the server as part of an HTTP request, there is no mention of the chunked transfer capability. Q2 Supposing that I figure out just what the newish chunked transfer support amounts to, how do I get that support? It says that it is new on Vista and WS2008. What happens if I write an app that runs on WS2003, and uses WinHttpReadData and it encounters a chunked response, or WinHttpWriteData, and it wants to send a chunked request? Between the lines, is this documentation saying that I need to link against the Vista-era Windows SDK, or later, in order to get the capability to do chunked encoding? Or is it really impossible on WS2003?, in other words it is the case that the app doing chunked transfer using this library must run on the OS specified? This might read like a rant, but it's not. I truly want to know.

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  • Integrating Dynamics CMS with Sharepoint ASCX SecurityException Issue

    - by Gavin
    Hi, I've an ASCX control (WebParts aren't used in this solution) which interrogates CMS 4's data via the API provided by Microsoft.Crm.Sdk and Microsoft.Crm.SdkTypeProxy. The solution works until it's deployed to Sharepoint. Initially I received the following error: [SecurityException: That assembly does not allow partially trusted callers.] MyApp.SharePoint.Web.Applications.MyAppUtilities.RefreshUserFromCrm(String login) +0 MyApp.SharePoint.Web.Applications.MyApp_LoginForm.btnLogin_Click(Object sender, EventArgs e) +30 System.Web.UI.WebControls.Button.OnClick(EventArgs e) +111 Then I tried wrapping the calling code in the ASCX with SPSecurity.RunWithElevatedPrivileges: SPSecurity.RunWithElevatedPrivileges(delegate() { // FBA user may not exist yet or require refreshing MyAppUtilities.RefreshUserFromCrm(txtUser.Text); }); But this resulted in the following error: [SecurityException: Request for the permission of type 'Microsoft.SharePoint.Security.SharePointPermission, Microsoft.SharePoint.Security, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c' failed.] MyApp.SharePoint.Web.Applications.MyApp_LoginForm.btnLogin_Click(Object sender, EventArgs e) +0 System.Web.UI.WebControls.Button.OnClick(EventArgs e) +111 When I elevate the trust level in the Sharepoint site to full everything works fine, however I need to come up with a solution that uses minimal trust (or a customised minimal trust). I'm also trying to stay clear of adding anything to the GAC. Any ideas? I assume the issue is occuring when trying to call functionality from Microsoft.Crm.* Thanks in advance for any help anyone can provide. Cheers, Gavin

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  • How does one convert 16-bit RGB565 to 24-bit RGB888?

    - by jleedev
    I’ve got my hands on a 16-bit rgb565 image (specifically, an Android framebuffer dump), and I would like to convert it to 24-bit rgb888 for viewing on a normal monitor. The question is, how does one convert a 5- or 6-bit channel to 8 bits? The obvious answer is to shift it. I started out by writing this: uint16_t buf; while (read(0, &buf, sizeof buf)) { unsigned char red = (buf & 0xf800) >> 11; unsigned char green = (buf & 0x07c0) >> 5; unsigned char blue = buf & 0x003f; putchar(red << 3); putchar(green << 2); putchar(blue << 3); } However, this doesn’t have one property I would like, which is for 0xffff to map to 0xffffff, instead of 0xf8fcf8. I need to expand the value in some way, but I’m not sure how that should work. The Android SDK comes with a tool called ddms (Dalvik Debug Monitor) that takes screen captures. As far as I can tell from reading the code, it implements the same logic; yet its screenshots are coming out different, and white is mapping to white. Here’s the raw framebuffer, the smart conversion by ddms, and the dumb conversion by the above algorithm. (By the way, this conversion is implemented in ffmpeg, but it’s just performing the dumb conversion listed above, leaving the LSBs at all zero.) I guess I have two questions: What’s the most sensible way to convert rgb565 to rgb888? How is DDMS converting its screenshots?

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  • How do I save an Android application's state?

    - by Bernard
    I've been playing around with the Android SDK, and I am a little unclear on saving an applications state. So given this minor re-tooling of the 'Hello, Android' example: package com.android.hello; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class HelloAndroid extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mTextView = new TextView(this); if (savedInstanceState == null) { mTextView.setText("Welcome to HelloAndroid!"); } else { mTextView.setText("Welcome back."); } setContentView(mTextView); } private TextView mTextView = null; } I thought that might be all one needed to do for the simplest case, but it always gives me the first message, no matter how I navigate away from the app. I'm sure it's probably something simple like overriding onPause or something like that, but I've been poking away in the docs for 30 minutes or so and haven't found anything obvious, so would appreciate any help. Cue me looking a fool in three, two, one... Thanks.

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  • Using SQL Alchemy and pyodbc with IronPython 2.6.1

    - by beargle
    I'm using IronPython and the clr module to retrieve SQL Server information via SMO. I'd like to retrieve/store this data in a SQL Server database using SQL Alchemy, but am having some trouble loading the pyodbc module. Here's the setup: IronPython 2.6.1 (installed at D:\Program Files\IronPython) CPython 2.6.5 (installed at D:\Python26) SQL Alchemy 0.6.1 (installed at D:\Python26\Lib\site-packages\sqlalchemy) pyodbc 2.1.7 (installed at D:\Python26\Lib\site-packages) I have these entries in the IronPython site.py to import CPython standard and third-party libraries: # Add CPython standard libs and DLLs import sys sys.path.append(r"D:\Python26\Lib") sys.path.append(r"D:\Python26\DLLs") sys.path.append(r"D:\Python26\lib-tk") sys.path.append(r"D:\Python26") # Add CPython third-party libs sys.path.append(r"D:\Python26\Lib\site-packages") # sqlite3 sys.path.append(r"D:\Python26\Lib\sqlite3") # Add SQL Server SMO sys.path.append(r"D:\Program Files\Microsoft SQL Server\100\SDK\Assemblies") import clr clr.AddReferenceToFile('Microsoft.SqlServer.Smo.dll') clr.AddReferenceToFile('Microsoft.SqlServer.SqlEnum.dll') clr.AddReferenceToFile('Microsoft.SqlServer.ConnectionInfo.dll') SQL Alchemy imports OK in IronPython, put I receive this error message when trying to connect to SQL Server: IronPython 2.6.1 (2.6.10920.0) on .NET 2.0.50727.3607 Type "help", "copyright", "credits" or "license" for more information. >>> import sqlalchemy >>> e = sqlalchemy.MetaData("mssql://") Traceback (most recent call last): File "<stdin>", line 1, in <module> File "D:\Python26\Lib\site-packages\sqlalchemy\schema.py", line 1780, in __init__ File "D:\Python26\Lib\site-packages\sqlalchemy\schema.py", line 1828, in _bind_to File "D:\Python26\Lib\site-packages\sqlalchemy\engine\__init__.py", line 241, in create_engine File "D:\Python26\Lib\site-packages\sqlalchemy\engine\strategies.py", line 60, in create File "D:\Python26\Lib\site-packages\sqlalchemy\connectors\pyodbc.py", line 29, in dbapi ImportError: No module named pyodbc This code works just fine in CPython, but it looks like the pyodbc module isn't accessible from IronPython. Any suggestions? I realize that this may not be the best way to approach the problem, so I'm open to tackling this a different way. Just wanted to get some experience with using SQL Alchemy and pyodbc.

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  • Why this not working in IE ?

    - by ankit vishwakarma
    <script> FB.init({ appId : '117680911578526', status : true, // check login status cookie : true, // enable cookies to allow the server to access the session xfbml : true // parse XFBML }); //alert(FB.getSession()); /*window.fbAsyncInit = function() { FB.Canvas.setAutoResize(); }*/ </script> <script type="text/javascript"> FB.ui( { // http://www.facebook.com/connect/prompt_feed.php?action_links=%5B%7B%22text%22%3A%22Movies%22%2C%22href%22%3A%22http%3A%2F%2Fapps.facebook.com%2Fhindi_movies%2F%22%7D%5D&api_key=117680911578526&attachment=%7B%22name%22%3A%22Raavan%20%22%2C%22href%22%3A%22http%3A%2F%2Fapps.facebook.com%2Fhindi_movies%2Fmovie%2F6%22%2C%22caption%22%3A%22I%20reviewed%20Raavan%20%20movie%20on%20HindiPix%22%2C%22media%22%3A%5B%7B%22type%22%3A%22image%22%2C%22src%22%3A%22http%3A%2F%2Fmovies.kewlsocial.com%2Fmovies%2Fuploads%2Fmovies%2FRaavna_movie_small_thumb.jpg%22%2C%22href%22%3A%22http%3A%2F%2Fapps.facebook.com%2Fhindi_movies%2Fmovie%2F6%22%7D%5D%7D&callback=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df1630e903ba2956%26origin%3Dhttp%253A%252F%252Fmovies.kewlsocial.com%252Ff33a89873048d9c%26relation%3Dparent%26transport%3Dflash%26frame%3Df1395ad7dcd52ce%26result%3D%2522xxRESULTTOKENxx%2522&channel_url=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Dfc544c0f809639%26origin%3Dhttp%253A%252F%252Fmovies.kewlsocial.com%252Ff33a89873048d9c%26relation%3Dparent.parent%26transport%3Dflash&display=dialog&locale=en_US&message=&method=stream.publish&sdk=joey&user_prompt_message=Share%20your%20thoughts%20about%20movie method: 'stream.publish', //auto_publish: true, display: 'dialog', message: '' , //some default msg in textbox attachment: { name: '<?=$movie['movie_title']?>', caption: 'I reviewed <?=$movie['movie_title']?> movie on HindiPix', href: 'http://apps.facebook.com/hindi_movies/movie/<?=$this->uri->segment(3)?>', media:[{ 'type':'image', 'src':'http://movies.kewlsocial.com/movies/uploads/movies/<?=$movie['movie_image']?>', 'href':'http://apps.facebook.com/hindi_movies/movie/<?=$this->uri->segment(3)?>' }] } , action_links: [{ text: 'Movies', href: 'http://apps.facebook.com/hindi_movies/' }], //user_message_prompt: 'Radhey' user_prompt_message: 'Share your thoughts about movie' }/*, function(response) { if (response && response.post_id) { alert('Post was published.'); } else { alert('Post was not published.'); } }*/ ); </script>

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  • Android USB driver for Xperia X10a

    - by mlohbihler
    I've been trying for a couple hours now, and have hit all of the sites Google found, but i cannot get the Android USB driver on my XP box to talk to my new Xperia X10a. I found the lines that some kind soul posted, and has been syndicated repeated, but they don't work for me. The idea is to add them to the Google.NTx86 and Google.NTamd64 sections of the android_winusb.inf file: ;Xperia X10 %SingleAdbInterface% = USB_Install, USB\VID_0FCE&PID_E12E %CompositeAdbInterface% = USB_Install, USB\VID_0FCE&PID_E12E&MI_01 I tried a number of variations of the first line, including "Sony Ericsson X10a", which is what XP shows me in both the "found new hardware" wizard and the device manager, but no luck. The result is always the same. Here are my steps: Plug in the phone via USB "found new hardware wizard" appears Choose "No, not this time" and "next" Choose "Install from a list or specific location..." and "next" Choose "Search for best driver...", check "Include this location...", and browse for the "usb_driver" folder in the Android SDK installation. Click "next" It does a quick search and then says "Cannot install this hardware", "... because the wizard cannot find the necessary software". I've tried more things that i can recall now, including deleting registry entries, but it just won't work. Any help would be appreciated at this point. Regards, m@

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  • how to use appcfg.py for google-app-engine projects created using google's eclipse plugin?

    - by Aadith
    I have created a google-app-engine java project in Eclipse using Google's Eclipse plugin. My previous attempt to deploy failed. Now, when I retry, I get the following message: Unable to update app: Error posting to URL : http://appengine.google.com/api/appversion/create?app_id=mybdaywisherversion=1 409 conflict Another transaction for this user is already in progress for this app and major version. That user can undo the transaction with appcfg.py's "rollback" command. Now, I have always used the google-app-engine features from inside Eclipse only and have not a clue how to run the appcfg.py command. Could not get much help from documentation available over the internet. The only thing I could make out was for mac (I'm on mac), the command to be used is appcfg.sh. Inside Eclipse, I looked where App-Engine SDK is located on my machine and went to that location. Even found appcfg.sh there. But when I try to run it, it only reports the error "command not found". Tried various alternatives to run it (like tried running it with sudo, tried running it as ./appcfg.sh by going to whether its located) but no success Can someone please tell me the step I will have to follow to run the apcfg command?

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  • Handling mach exceptions in 64bit OS X application

    - by Brad S
    I have been able to register my own mach port to capture mach exceptions in my applications and it works beautifully when I target 32 bit. However when I target 64 bit, my exception handler catch_exception_raise() gets called but the array of exception codes that is passed to the handler are 32 bits wide. This is expected in a 32 bit build but not in 64 bit. In the case where I catch EXC_BAD_ACCESS the first code is the error number and the second code should be the address of the fault. Since the second code is 32 bits wide the high 32 bits of the 64 bit fault address is truncated. I found a flag in <mach/exception_types.h> I can pass in task_set_exception_ports() called MACH_EXCEPTION_CODES which from looking at the Darwin sources appears to control the size of the codes passed to the handler. It looks like it is meant to be ored with the behavior passed in to task_set_exception_ports(). However when I do this and trigger an exception, my mach port gets notified, I call exc_server() but my handler never gets called, and when the reply message is sent back to the kernel I get the default exception behavior. I am targeting the 10.6 SDK. I really wish apple would document this stuff better. Any one have any ideas?

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  • Android:Multi touch doesn't work as expected?

    - by user187532
    Hi folks, Help me in resolving the below issue. I have three image buttons on screen. All these three buttons controlled under ontouchlistner as below. buttonOne.setOnTouchListener(this); buttonTwo.setOnTouchListener(this); buttonThree.setOnTouchListener(this); I override "public boolean onTouch(View v, MotionEvent event)". Under this i check for these three image buttons touch events like below. ImageButton imageBtn = (ImageButton) v; if ( imageBtn == buttonOne ) // first button touch ..Log.. else if ( imageBtn == buttonTwo ) ..Log.. else if ( imageBtn == buttonThree ) // first button touch ..Log.. My problem is, as it is under multi touch event handler like above, it does not detect when touch all three button at a time to try to produce multi touch effect, instead it detects only one imagebutton touch at a time even though i touch all three image buttons. As i am developing this project on Android 1.6 SDK, is there any problem accessing my requirement(multi touch) (or) it is a known issue? I am hoping that, when it works for single button touch, why shouldn't it work when clicking three imagebuttons at a time to produce three logs printed as per my above code? How do i resolve it for my case? Please don't question me why i am still developing on 1.6 for such a requirement. Thank you. Appreciate your suggestions !

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  • Android/Java -- Post simple text to Facebook wall?

    - by borg17of20
    Hello all, I'm trying to integrate posting to one's wall from within my app. I already have an area where the user can save his/her username and password (encrypted). I would like my program to recall the saved username and password, pass that to Facebook for authentication, and then allow the app to post simple text (maybe a link too) to the user's wall. That said, I've read everything on the developer pages at Facebook (the api looks completely foreign to me... I've never don't any type of web app development before... just desktop apps), and experimented with the Java libraries here: http://wiki.developers.facebook.com/index.php/User:Java but to be honest, I don't understand any of the various implementations. Some claim to be simple to use, but apparently they are all way above my head. I've even tried messing with the official Facebook Android SDK, but that uses a webview interface, and I can't pass in the username and password for easy authentication. Plus, I'm still clueless as to how to post to the wall even after correct authentication. Please help. Thanks. Oh, btw I already have a Facebook API key and Application ID.

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  • Using Java Executor on AppEngine causes AccessControlException

    - by Drew
    How do you get java.util.concurrent.Executor or CompletionService to work on Google AppEngine? The classes are all officially white-listed, but I get a runtime security error when trying to submit asynchronous tasks. Code: // uses the async API but this factory makes it so that tasks really // happen sequentially Executor executor = java.util.concurrent.Executors.newSingleThreadExecutor(); // wrap Executor in CompletionService CompletionService<String> completionService = new ExecutorCompletionService<String>(executor); final SomeTask someTask = new SomeTask(); // this line throws exception completionService.submit(new Callable<String>(){ public String call() { return someTask.doNothing("blah"); } }); // alternately, send Runnable task directly to Executor, // which also throws an exception executor.execute(new Runnable(){ public void run() { someTask.doNothing("blah"); } }); } private class SomeTask{ public String doNothing(String message){ return message; } } Exception: java.security.AccessControlException: access denied (java.lang.RuntimePermission modifyThreadGroup) at java.security.AccessControlContext.checkPermission(AccessControlContext.java:323) at java.security.AccessController.checkPermission(AccessController.java:546) at java.lang.SecurityManager.checkPermission(SecurityManager.java:532) at com.google.appengine.tools.development.DevAppServerFactory$CustomSecurityManager.checkPermission(DevAppServerFactory.java:166) at com.google.appengine.tools.development.DevAppServerFactory$CustomSecurityManager.checkAccess(DevAppServerFactory.java:191) at java.lang.ThreadGroup.checkAccess(ThreadGroup.java:288) at java.lang.Thread.init(Thread.java:332) at java.lang.Thread.(Thread.java:565) at java.util.concurrent.Executors$DefaultThreadFactory.newThread(Executors.java:542) at java.util.concurrent.ThreadPoolExecutor.addThread(ThreadPoolExecutor.java:672) at java.util.concurrent.ThreadPoolExecutor.addIfUnderCorePoolSize(ThreadPoolExecutor.java:697) at java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:652) at java.util.concurrent.Executors$DelegatedExecutorService.execute(Executors.java:590) at java.util.concurrent.ExecutorCompletionService.submit(ExecutorCompletionService.java:152) This code works fine when run on Tomcat or via command-line JVM. However, it chokes in the AppEngine SDK Jetty container (tried with Eclipse plugin and the maven-gae-plugin). AppEngine is likely designed to not allow potentially dangerous programs to run, so I could see them completely disabling thread creation. However, why would Google allow you to create a class, but not allow you to call methods on it? White-listing java.util.concurrent is misleading. Is there some other way to do parallel/simultaneous/concurrent tasks on GAE?

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  • Android : ugly TABS in 2.0 vs 1.5 ... why ? where are my rounded corners TABS ?

    - by Hubert
    I simply use the tabwidget : mTabHost = getTabHost(); mTabHost.addTab(mTabHost.newTabSpec("tab_1").setIndicator(getString(R.string.day0)).setContent(R.id.tab1_content)); mTabHost.addTab(mTabHost.newTabSpec("tab_2").setIndicator(getString(R.string.day1)).setContent(R.id.tab2_content)); mTabHost.addTab(mTabHost.newTabSpec("tab_3").setIndicator(getString(R.string.day2)).setContent(R.id.tab3_content)); mTabHost.addTab(mTabHost.newTabSpec("tab_4").setIndicator(getString(R.string.day3)).setContent(R.id.tab4_content)); mTabHost.addTab(mTabHost.newTabSpec("tab_5").setIndicator(getString(R.string.about)).setContent(R.id.tab5_content)); mTabHost.setCurrentTab(0); Why are my tabs so uggly in 2.0 (no more rounded corners as in 1.5/1.6) ? ugly tabs here = this was better What should I do now to show "rounded corners" TABS to Nexus One (for exemple) users ;-) ? Is it because of the following manifest lines : <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4" /> <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" /> I have to keep android:anyDensity="true" otherwise I've got a problem with re-sizing of the menus described here As a separate question, my users can change the Locale within my app itself, I then "redraw" the menus using onPrepareOptionsMenu (Menu menu) to refresh the strings within the menu with the new language choosen by the user. Is there an equivalent for TABS (I have local strings within the Title of the TABS) or do I have to delete all the tabs and re-create them from scratch ? Txs in advance for your help. Hub

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  • FileReference.load() does not as excepted

    - by Yang Bo
    I used Flash player 10, and Flex SDK 3.4. The code as followings: // Following comes callbacks function imageLoadOpenCallback(evt:Event):void { trace("in--open"); } function imageLoadCompleteCallback(evt:Event):void { trace("in--load"); var fr:FileReference = evt.target as FileReference; trace(fr.data); } function imageLoadErrorCallback(evt:IOErrorEvent):void { trace("in--ioerror"); } function imageSelectCancelCallback(evt:Event):void { trace("in cancel"); } function imageSelectCallback(evt:Event):void { trace("in -- select"); for (var i:int=0; i<frl.fileList.length; i++) { frl.fileList[i].addEventListener(Event.OPEN, imageLoadOpenCallback); frl.fileList[i].addEventListener(Event.COMPLETE, imageLoadCompleteCallback); frl.fileList[i].addEventListener(IOErrorEvent.IO_ERROR, imageLoadErrorCallback); frl.fileList[i].load(); trace(frl.fileList[i]); trace(frl.fileList[i].creationDate); trace(frl.fileList[i].creator); trace(frl.fileList[i].data); trace(frl.fileList[i].name); } } // Following comes UI handlers function onAddPictures():void { var imageFilter:FileFilter = new FileFilter("Images", "*.jpg;*.png"); frl.addEventListener(Event.SELECT, imageSelectCallback); frl.addEventListener(Event.CANCEL, imageSelectCancelCallback); frl.browse([imageFilter]); } Only the imageSelectCancelCallback handler get called when I select some files in the dialog. But no load/open/io_error handler get called at all. I have Google some code example, in which it used FileReference instead of FileReferenceList. I don't know the reason, could you please help me?

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  • Difference between GL10 and GLES10 on Android

    - by kayahr
    The GLSurfaceView.Renderer interface of the Android SDK gives me a GL interface as parameter which has the type GL10. This interface is implemented by some private internal jni wrapper class. But there is also the class GLES10 where all the GL methods are available as static methods. Is there an important difference between them? So what if I ignore the gl parameter of onDrawFrame and instead use the static methods of GLES10 everywhere? Here is an example. Instead of doing this: void onDrawFrame(GL10 gl) { drawSomething(gl); } void drawSomething(GL10 gl) { gl.glLoadIdentity(); ... } I could do this: void onDrawFrame(GL10 gl) { drawSomething(); } void drawSomething() { GLES10.glLoadIdentity(); ... } The advantage is that I don't have to pass the GL context to all called methods. But even it it works (And it works, I tried it) I wonder if there are any disadvantages and reasons to NOT do it like that.

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  • GH-Unit for unit testing Objective-C code, why am I getting linking errors?

    - by djhworld
    Hi there, I'm trying to dive into the quite frankly terrible world of unit testing using Xcode (such a convoluted process it seems.) Basically I have this test class, attempting to test my Show.h class #import <GHUnit/GHUnit.h> #import "Show.h" @interface ShowTest : GHTestCase { } @end @implementation ShowTest - (void)testShowCreate { Show *s = [[Show alloc] init]; GHAssertNotNil(s,@"Was nil."); } @end However when I try to build and run my tests it moans with this error: - Undefined symbols: "_OBJC_CLASS_$_Show", referenced from: __objc_classrefs__DATA@0 in ShowTest.o ld: symbol(s) not found collect2: ld returned 1 exit status Now I'm presuming this is a linking error. I tried following every step in the instructions located here: - http://github.com/gabriel/gh-unit/blob/master/README.md And step 2 of these instructions confused me: - In the Target 'Tests' Info window, General tab: Add a linked library, under Mac OS X 10.5 SDK section, select GHUnit.framework Add a linked library, select your project. Add a direct dependency, and select your project. (This will cause your application or framework to build before the test target.) How am I supposed to add my project to the linked library list when all it accepts it .dylib, .framework and .o files. I'm confused! Thanks for any help that is received.

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  • Android crashes when calling ImageButton

    - by Joël
    I have a crash (Application Stopped Unexpectedly) problem with this main.xml is a "HelloWorld" type project (while testing and learning features I need for my app) : I isolated the ImageButton as an issue, but I can't isolate any of the parameters... <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageButton android:id="@+id/picture" android:layout_width="240dip" android:layout_height="180dip" android:layout_gravity="center_horizontal" android:src="@drawable/icon" android:adjustViewBounds="true" android:cropToPadding="true" android:clickable="true" android:scaleType="fitCenter" /> </LinearLayout> icon.png exists in my resources... I can see the preview in the Layout tab, even though the image is not centered on the button, but I read that it was normal. The code below works fine (as a regular Button). I can also do the same as an ImageView. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <Button android:id="@+id/picture" android:layout_width="240dip" android:layout_height="180dip" android:layout_gravity="center_horizontal" /> </LinearLayout> I use Eclipse and the AVD, and all my learning is done on 2.1 (SDK level 7). I can't test the app on an actual device yet as I don't have it yet. Thanks in advance !

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  • Why doesn't my android application show up in the launcher?

    - by rushinge
    I'm developing an application for the Android platform targeted for api level 4 (Android 1.6) but I can't get it to show up on my phone and I can't figure out why. Here's my AndroidManifest.xml is there a problem in here? Or is there something else I should be looking at? <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.sbe.app.hellocogen" android:versionCode="1" android:versionName="1.0"> <uses-permission android:name="android.permission.INTERNET" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".activity.ListPlants" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".activity.AddPlant" android:label="Add Plant"> <intent-filter> <action android:name="android.intent.action.VIEW"/> <category android:name="android.intent.category.DEFAULT"/> </intent-filter> </activity> <activity android:name=".activity.UnitActivity" android:label="IP HERE, PLANT NAME"> <intent-filter> <action android:name="android.intent.action.VIEW"/> <category android:name="android.intent.category.DEFAULT"/> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="4"/> </manifest> When I started this application it didn't show up but I fixed it by setting the minimum api level to 4 instead of 7 then it started showing up but now it stopped showing up again and I don't know why.

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  • MKAnnotationView is not added for some annotations

    - by Dave
    I find that MKMapView has to be re-centered to a significant distance away from an existing map center to be able to add more annotations to the map and DISPLAY them. Is this a bug in SDK 3.2? I have looked literally EVERYWHERE and can't find a way to refresh the map view without having to zoom in or zoom out or move the map view. Why?? I don't mind if the solution involves doing a bunch of custom delegates and notifications. I just NEED this so bad. Basically, I am adding pins (annotations) to a map view when performing a search for businesses. I remove existing annotations on every search. So the annotations are added to the map on every search. If I search twice with the same map view, I see the results loading but the map view is empty. The pins will appear if i move/resize/zoom in. Anybody seen this? any help is appreciated.

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  • Urgent : Getting error on uploading apk to Android market

    - by Farha Ansari
    Hi, i m uploading my apk for 1st time on market and getting Error:The server could not process your apk. Try . My manifest file is:- <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="packagename" android:versionCode="1" android:versionName="1.0"> <uses-permission android:name="android.permission.INTERNET"> </uses-permission> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"> </uses-permission> <application android:icon="@drawable/iccicon" android:label="@string/app_name" android:debuggable="false"> <activity android:name=".Activity1" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Activity2" android:label="@string/app_name" android:windowSoftInputMode="adjustPan" android:configChanges="keyboardHidden|orientation"> </activity> </application> <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="4"/> <uses-configuration android:reqHardKeyboard="true" android:reqKeyboardType="qwerty"> </uses-configuration> </manifest> Please help. Thanks.

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  • android compile error: could not reserve enough space for object heap

    - by moonlightcheese
    I'm getting this error during compilation: Error occurred during initialization of VM Could not create the Java virtual machine. Could not reserve enough space for object heap What's worse, the error occurs intermittently. Sometimes it happens, sometimes it doesn't. It seems to be dependent on the amount of code in the application. If I get rid of some variables or drop some imported libraries, it will compile. Then when I add more to it, I get the error again. I've included the following sources into the application in the [project_root]/src/ directory: org.apache.httpclient (I've stripped all references to log4j from the sources, so don't need it) org.apache.codec (as a dependency) org.apache.httpcore (dependency of httpclient) and my own activity code consisting of nothing more than an instance of HttpClient. I know this has something to do with the amount of memory necessary during compile time or some compiler options, and I'm not really stressing my system while i'm coding. I've got 2GB of memory on this Core Duo laptop and windows reports only 860MB page file usage (haven't used any other memory tools. I should have plenty of memory and processing power for this... and I'm only compiling some common http libs... total of 406 source files. What gives? Android API Level: 5 Android SDK rel 5 JDK version: 1.6.0_12

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  • Android local search

    - by Aleksander O
    Hi! I'm trying to implement a local search in my activity. I've added an appropriate intent filter and metadata tag to manifest file but if I click Search button it invokes standard android search box. What's my problem? Manifest file: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.nixsolutions.invertigation.android.dataprovider" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true"> <provider android:name="NoteProvider" android:authorities="com.nixsolutions.investigation.android.NoteProvider"> </provider> <activity android:name="NotesList"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.SEARCH" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <meta-data android:name="android.app.searchable" android:resource="@xml/searchable" /> </activity> </application> <uses-sdk android:minSdkVersion="7" /> </manifest> searchable.xml: <?xml version="1.0" encoding="utf-8"?> <searchable xmlns:android="http://schemas.android.com/apk/res/android" android:label="Custom search" android:hint="Custom hint" android:searchMode="showSearchLabelAsBadge" />

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