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  • Flex - Flash Builder Design View not showing embedded fonts correctly

    - by Crusader
    Tools: Air 2, Flex SDK 4.1, Flash Builder, Halo component set (NO Spark being used at all) Fonts work perfectly when running the appliction, but not in design view. This effectively makes design view WORTHLESS because it's impossible to properly position components or labels without knowing what the true size is (it changes depending on font...) ... CSS included in root component like so: <fx:Style source="style.css"/> CSS file: /* CSS file */ @namespace mx "library://ns.adobe.com/flex/mx"; global { font-family:Segoe; font-size:14; color:#FFFFFF; } mx|Application, mx|VBox, mx|HBox, mx|Canvas { font-family:Segoe; background-color:#660000; border-color:#222277; color:#FFFFFF; } mx|Button { font-family:Segoe; fill-colors:#660000, #660000, #660000, #660000; color:#FFFFFF; } .... Interestingly (or buggily?), when I try pasting the style tag into a subcomponent (lower than the top level container), I get a bunch of warnings in the subcomponent editor view stating that CSS type selectors are not supported in.. (all the components in the style sheet). Yet, they do work when the application is executed. Huh? This is how I'm embedding the fonts in the root level container: [Embed(source="/assets/segoepr.ttf", fontName="Segoe", mimeType="application/x-font-truetype", embedAsCFF='false')] public static const font:Class; [Embed(source="/assets/segoeprb.ttf", fontName="Segoe", mimeType="application/x-font-truetype", fontWeight="bold", embedAsCFF='false')] public static const font2:Class; So, is there a way to get embedded fonts to work in design view or what?

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  • MIDP 2.0 version issues: $method is undefined for $type

    - by Kilnr
    Hi, I've written a MIDlet that does several "advanced" things: fetching images from the web, resizing them, saving them on the phone, displaying them. This all works perfectly in the Nokia S60 3rd Edition FP1 emulator. This device has MIDP 2.0 and CLDC 1.1 support (also JSR75, which I need in order to save files). It also works as it should on the Nokia E71 (physical device). I then tried to run the MIDlet on several other emulators. One of them, the DefaultCldcJtwiPhone2 from the Java ME SDK 3.0, also claims MIDP 2.0 and CLDC 1.1 support. It doesn't have JSR75, which explains why "FileConnection can not be resolved to a type". This does not, however, explain why List.deleteAll(), String.equalsIgnoreCase(String) and a few others are undefined. The actual errors that I get: The method ceil(double) is undefined for the type Math The method deleteAll() is undefined for the type List The method equalsIgnoreCase(String) is undefined for the type String The method getWidth() is undefined for the type Displayable When I look at the MIDP 2.0 (i.e. JSR118) API (http://java.sun.com/javame/reference/apis/jsr118/), I can clearly see all of these methods being present, with the "since" tag being either MIDP 2.0 or CLDC 1.1. My question: why doesn't an emulator with MIDP 2.0 support have access to all MIDP 2.0 methods? Or alternatively, what am I doing wrong?

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  • How to install PySide v0.3.1 on Mac OS X?

    - by ivo
    I'm trying to install PySide v0.3.1 in Mac OS X, for Qt development in python. As a pre-requisite, I have installed CMake and the Qt SDK. I have gone through the documentation and come up with the following installation script: export PYSIDE_BASE_DIR="<my_dir>" export APIEXTRACTOR_DIR="$PYSIDE_BASE_DIR/apiextractor-0.5.1" export GENERATORRUNNER_DIR="$PYSIDE_BASE_DIR/generatorrunner-0.4.2" export SHIBOKEN_DIR="$PYSIDE_BASE_DIR/shiboken-0.3.1" export PYSIDE_DIR="$PYSIDE_BASE_DIR/pyside-qt4.6+0.3.1" export PYSIDE_TOOLS_DIR="$PYSIDE_BASE_DIR/pyside-tools-0.1.3" pushd . cd $APIEXTRACTOR_DIR cmake . cd $GENERATORRUNNER_DIR cmake -DApiExtractor_DIR=$APIEXTRACTOR_DIR . cd $SHIBOKEN_DIR cmake -DApiExtractor_DIR=$APIEXTRACTOR_DIR -DGeneratorRunner_DIR=$GENERATORRUNNER_DIR . cd $PYSIDE_DIR cmake -DShiboken_DIR=$SHIBOKEN_DIR/libshiboken -DGENERATOR=$GENERATORRUNNER_DIR . cd $PYSIDE_TOOLS_DIR cmake . popd Now, I don't know if this installation script is ok, but apparently everything works fine. Each component (apiextractor, generatorrunner, shiboken, pyside-qt and pyside-tools) gets compiled into its own directory. The problem is that I don't quite understand how PySide gets into the system's python environment. In fact, when I start a python shell, I cannot import PySide: >>> import PySide Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named PySide Note: I am aware of the Installing PySide - OSX question, but that question is not relevant anymore, because it is about a specific a dependency on the Boost libraries, but with version 0.3.0 PySide moved from a Boost based source code to a CPython one.

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  • Android App Build system differences between Eclipse and Ant?

    - by Amy Winarske
    The Eclipse build for my 1.6 application project is succeeding and the Ant build is failing. I'm looking for help on why they aren't behaving the same way. We are developing on Mac OSX 10.5.8 with Eclipse 3.5 against SDK 1.6 + Google APIs. There are no setting changes in Eclipse, either at workspace or project level. Similarly, our ant is also a vanilla- flavored unmodified installation of 1.7.1. JDK is 1.5.0_22. The CLASSPATH environment variable is not set. JAVA_HOME is /Library/Java/ Home The application was initially created by a team member using the Eclipse plugins. The application references two jar files, one of which has a dependency on javax.xml.bind.annotation.XmlSeeAlso, which is not defined anywhere in our code or in android.jar. The other jar file has an explicit dependency on android.jar. I generated the Ant build file using android update. The Eclipse project builds an apk and runs the application in the emulator. I think this is incorrect behavior. The Android ant project fails to build. I think this is correct behavior. MyClass.java:98: cannot access javax.xml.bind.annotation.XmlSeeAlso [javac] file javax/xml/bind/annotation/XmlSeeAlso.class not found Any ideas as to why the two build methods are behaving differently? I would expect them both to fail. Thanks! -Amy

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  • Problem inserting android.text.format.Time.toMillis value into SQLite DB on droid

    - by schusselig
    I'm writing an app for Android OS, and I need to store some time values in the SQLite DB. I have been using android.text.format.Time to store the time values in the app, and then inserting the values as millis into the DB as REAL values. On the SDK emulator, everything works perfectly. On the sole phone I've had the opportunity to test my app (so far), my duration code doesn't work as expected. Some relevant code: private static final String DATABASE_CREATE = "create table " + DATABASE_TABLE + " (" + KEY_ROWID + " integer primary key autoincrement, " + KEY_START + " REAL, " + KEY_STOP + " REAL, " + KEY_DUR + " REAL );"; ... private SQLiteDatabase mDb; ContentValues timerValues = new ContentValues(); ... timerValues.put(KEY_START, stime.toMillis(false)); timerValues.put(KEY_STOP, etime.toMillis(false)); timerValues.put(KEY_DURATION, stime.toMillis(false)-etime.toMillis(false)); int result = mDb.insert(DATABASE_TABLE, null, timerValues); I pull this data from two separate functions with slightly different bits of code, both using Time.set(long millis), both giving incorrect results: The start and stop values come back correct, but the duration comes out 17 hours too large. Am I missing something about calculating durations or does this just seem like there's something "special" about this particular droid? I'll have another droid to test on Monday, but any ideas are appreciated.

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  • Connection details & timeouts in a java web service client

    - by f1sh
    Hello fellow Coders, I have to implement a webservice client to a given WSDL file. I used the SDK's 'wsimport' tool to create Java classes from the WSDL as well as a class that wrap's the webservice's only method (enhanceAddress(auth, param, address)) into a simple java method. So far, so good. The webservice is functional and returning results correcty. The code looks like this: try { EnhancedAddressList uniservResponse = getWebservicePort().enhanceAddress(m_auth, m_param, uniservAddress); //Where the Port^ is the HTTP Soap 1.2 Endpoint }catch (Throwable e) { throw new AddressValidationException("Error during uniserv webservice request.", e); } The Problem now: I need to get Information about the connection and any error that might occur in order to populate various JMX values (such as COUNT_READ_TIMEOUT, COUNT_CONNECT_TIMEOUT, ...) Unfortunately, the method does not officially throw any Exceptions, so in order to get details about a ConnectException, i need to use getCause() on the ClientTransportException that will be thrown. Even worse: I tried to test the read timeout value, but there is none. I changed the service's location in the wsdl file to post the request to a php script that simply waits forever and does not return. Guess what: The web service client does not time out but waits forever as well (I killed the app after 30+ minutes of waiting). That is not an option for my application as i eventually run out of tcp connections if some of them get 'stuck'. The enhanceAddress(auth, param, address) method is not implemented but annotated with javax.jws.* Annotations, meaning that i cannot see/change/inspect the code that is actually executed. Do i have any option but to throw the whole wsimport/javax.jsw-stuff away and implement my own soap client?

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  • MediaRecorder Prepare Failed

    - by AndyTang
    Hi, I'm new here. I have been trying to create a video capture app using the android emulator without much success. As far as I know and looking through all the samples and code on the internet (this site and others), I must still be missing a step. I've tried using this sample near the end of this thread made by JonPro: http://www.anddev.org/viewtopic.php?p=24723#24723 and I've tried making my own but the media recorder would always fail on the prepare stage with the most unhelpful message of 'prepare failed'. I have no clue what I am missing. I seem to have the correct permissions and a SDCard is mounted according to the emulator. Should I be using a android SDK version other than 2.1? Even though the code in that forum claims to work, I figured out that this line was missing: recorder.setCamera(camera); But still no joy as the logs shows that: 'Failed to get camera(0x16b70) parameters' when prepare() is called but it still doesn't make sense as the preview is okay, but no recording! Any help or suggestions will be appreciated.

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  • Permission denied (maybe missing INTERNET permission) when calling web service

    - by Maxim
    I'm trying to use .net SOAP web service with ksoap2 lib. Example from http://www.vimeo.com/9633556 shows how to do it correct. Below the code from that example. everything shoud work ok, but when I try to do a call inself (httpTransport.call) I get "Permission denied (maybe missing INTERNET permission)" exception. Moreover, I don't see in the Application info window among permissions the internet permission alert. Tried this on emulator and Google phone. Will be very appreciated if somebody could help with it. Thanks. public void CelsiusToFahrenheit() { String SOAP_ACTION = "http://tempuri.org/CelsiusToFahrenheit"; String METHOD_NAME = "CelsiusToFahrenheit"; String NAMESPACE = "http://tempuri.org/"; String URL = "http://www.w3schools.com/webservices/tempconvert.asmx"; SoapObject Request = new SoapObject(NAMESPACE, METHOD_NAME); Request.addProperty("Celsius", "32"); SoapSerializationEnvelope soapEnvelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); soapEnvelope.dotNet = true; soapEnvelope.setOutputSoapObject(Request); AndroidHttpTransport httpTransport = new AndroidHttpTransport(URL); try { httpTransport.call(SOAP_ACTION, soapEnvelope); SoapPrimitive resultString = (SoapPrimitive)soapEnvelope.getResponse(); res = resultString.toString(); } catch (Exception e) { e.printStackTrace(); } } AndroidManifest.xml <?xml version="1.0" encoding="utf-8"?> <manifest> <application> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <user-permission android:name="android.permission.INTERNET"></user-permission> <uses-sdk android:minSdkVersion="4" />

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  • process of connecting RTP with SIP via SDP & land lines

    - by TacB0sS
    Hello to everyone, I have a problem with starting a media session and to combine it with my SIP client. I've designed a recursive SIP client that reuse the same request template to send the next requests to server, according to the acceptable sequences noted in the RFC's, and examples that I read. as far as I could tell the SIP part is working fine registers to server invites, and authenticates. I didn't complete any calls to clients yet because of the content header needs to be filled up (which I didn't yet so I get a 503 from the server which is OK I guess). for a long time I didn't know where to start with the media session, and slowly learned how to use the JMF and I've constructed an object that handles RTP transmitting, now I'm standing at the cross road, on the one hand I have my SIP signaling but it needs the SDP content header to complete the invite, and on the other I have the RTP which is knows how to p2p. For me to complete my design I require your help with the following questions: Is there an easy//a simple//an implemented way to convert the Audio/Video format from the JMF into SDP media headers? or even a generator that I would input all the parameters for the content header, and it would generate a content header fast, or do I have to implement this myself? Once I've finished constructing the SDK and the SIP is up and running and I get an OK response from the server (after ringing and all), how do I start the media session? do I connect p2p according to caller details I send in the SIP invite? If 2 is correct, then how does a connection to land lines would be? does land lines knows that once they send an OK back to server they listen/start RTP session on a specific port? Or did I get everything wrong? :-/ I really appreciate any help I could I get, I looked every where for answers but they are not clear, they ignore question 2 as if it was an obvious thing, but for me it just isn't. Thank in advance, Adam Zehavi.

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  • How do I begin reading source code?

    - by anonnoir
    I understand the value of reading source code, and I am trying my best to read as much as I can. However, every time I try getting into a 'large' (i.e. complete) project of sorts, I am overwhelmed. For example, I use Anki a lot when revising languages. Also, I'm interested in getting to know how an audio player works (because I have some project ideas), hence quodlibet on Google Code. But whenever I open the source code folders for the above programs, there are just so many files that I don't know where or what to begin with. I think that I should start with files marked init.py but I can't see the logical structure of the programs, or what reasoning was applied when the original writer divided his modules the way he did. Hence, my questions: How/where should I begin reading source? Any general tips or ideas? How does a programmer keep in mind the overall structure and logic of the program, especially for large projects, and is it common not to document that structure? As an open source reader, must I look through all of the code and get a bird's eye view of the code and libraries, before even being able to proceed? Would an IDE like Eclipse SDK (with PyDev) help with code-reading? Thanks for the help; I really appreciate your helping me.

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  • Django and Google App Engine Helper not finding the ipaddr module.

    - by Phil
    I'm trying to get Django running on GAE using this tutorial. When I run python manage.py runserver I get the stacktrace below. I'm new to both django and python so I don't know what my next steps are (This is Ubuntu Jaunty btw). It seems django isn't finding the GAE module ipaddr which comes with SDK 1.3.1. How do I get django to find this module? /home/username/bin/google_appengine/google/appengine/api/datastore_file_stub.py:40: DeprecationWarning: the md5 module is deprecated; use hashlib instead import md5 /home/username/bin/google_appengine/google/appengine/api/memcache/__init__.py:31: DeprecationWarning: the sha module is deprecated; use the hashlib module instead import sha Traceback (most recent call last): File "manage.py", line 18, in <module> InstallAppengineHelperForDjango() File "/home/username/Development/GAE/myapp/appengine_django/__init__.py", line 543, in InstallAppengineHelperForDjango InstallDjangoModuleReplacements() File "/home/username/Development/GAE/myapp/appengine_django/__init__.py", line 260, in InstallDjangoModuleReplacements import django.db File "/home/username/Development/GAE/myapp/django/db/__init__.py", line 57, in <module> 'TIME_ZONE': settings.TIME_ZONE, File "/home/username/Development/GAE/myapp/appengine_django/db/base.py", line 117, in __init__ self._setup_stubs() File "/home/username/Development/GAE/myapp/appengine_django/db/base.py", line 128, in _setup_stubs from google.appengine.tools import dev_appserver_main File "/home/username/bin/google_appengine/google/appengine/tools/dev_appserver_main.py", line 82, in <module> from google.appengine.tools import appcfg File "/home/username/bin/google_appengine/google/appengine/tools/appcfg.py", line 53, in <module> from google.appengine.api import dosinfo File "/home/username/bin/google_appengine/google/appengine/api/dosinfo.py", line 25, in <module> import ipaddr ImportError: No module named ipaddr

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  • Creating and using a static lib in xcode (MacOSX)

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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  • xcode 5.1: libCordova.a architecture problems

    - by inorganik
    Yesterday (3/10/14) when iOS 7.1 was released I also upgraded to Xcode 5.1 and found that my PhoneGap/Cordova project would no longer compile to my iPhone 5s. I also upgraded Cordova to the most recent release: v 3.4.0-0.1.3. I have read many different solutions on SO that relate so changing active architectures and building only active architectures, and none of them work. So here's what I've tried and the errors I get. Initially I got the error: missing required architecture arm64 in file <long file path omitted> libCordova.a Undefined symbols for architecture arm64 So I tried the following. I selected the CordovaLib sub-project in my project, and in both the project and target, I went to Build Settings under Architectures and made sure that arm64 was not included in any of the Debug or Release architectures. At this time Build Active Architecture Only is set to "Yes". That resulted in the following error: file was built for archive which is not the architecture being linked (armv7): <long file path omitted> libCordova.a Undefined symbols for architecture armv7 Setting Build Active Architecture Only to "No", the error again becomes: missing required architecture arm64 in file <long file path omitted> libCordova.a Undefined symbols for architecture arm64 I'm not sure what else to try. The project's architecture settings only includes the key "Base SDK" which is set to iOS 7.1. The project's target does not have architectures settings. Anyway I'm fairly certain the problem lies with the embedded CordovaLib sub-project. What can I do to make this thing compile to my device successfully? Update: same issue on Apache's Jira: https://issues.apache.org/jira/browse/CB-6223

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  • Android Hashtable Serialization

    - by Nsyed
    Hi All, I am having a weird issue with serialization of a Hashtable. I have made a Server, Client app. Where server(PC/MAC) is serializing a Hashtable and sending it to Client(Android) through UDP. The data is sent/read correctly but I get a bunch of these messages below on LogCat. 04-12 11:19:43.059: DEBUG/dalvikvm(407): GetFieldID: unable to find field Ljava/util/Hashtable;.loadFactor:F Occasionally, I would see these 04-12 11:21:19.150: DEBUG/dalvikvm(407): GC freed 10814 objects / 447184 bytes in 97ms The app would run for 2-3 mins and then crash. Interestingly enough I do not see the Loadfactor errors on SDK 1.5. But I do see the GC Free xxxx objects, quiet often. After debugging I have found that the issue is with de-serialization and the error/warning are coming from following code Code: ByteArrayInputStream bis = new ByteArrayInputStream(bytes); ObjectInputStream ois = new ObjectInputStream(bis); object = ois.readObject(); at Code: object = ois.readObject(); on the client. My server is serializing code is the following. Code: ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(bos); oos.writeObject(obj); Any idea what is going on? Thanks for the Help!

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  • flex actionscript not uploading file to PHP page HELP!

    - by Rees
    hello, please help! I am using actionscript 3 with flex sdk 3.5 and PHP to allow a user to upload a file -that is my goal. However, when I check my server directory for the file... NOTHING is there! For some reason SOMETHING is going wrong, even though the actionscript alerts a successful upload (and I have even tried all the event listeners for uploading errors and none are triggered). I have also tested the PHP script and it uploads SUCCESSFULLY when receiving a file from another PHP page (so i'm left to believe there is nothing wrong with my PHP). However, actionscript is NOT giving me any errors when I upload -in fact it gives me a successful event...and I know the my flex application is actually trying to send the data because when I attempt to upload a large file, it takes significantly more time to alert a "successful" event than when I upload a small file. I feel I have debugged every aspect of this code and am now spent. pleaseeee, anyone, can you tell me whats going wrong?? or at least how I can find out whats happening? -I'm using flash bugger and I'm still getting zero errors. private var fileRef:FileReference = new FileReference(); private var flyerrequest:URLRequest = new URLRequest("http://mysite.com/sub/upload_file.php"); private function uploadFile():void{ fileRef.browse(); fileRef.addEventListener(Event.SELECT, selectHandler); fileRef.addEventListener(Event.COMPLETE, completeHandler); } private function selectHandler(event:Event):void{ fileRef.upload(flyerrequest); } private function completeHandler(event:Event):void{ Alert.show("uploaded"); }

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  • Why is OpenSubKey() returning null on my Win 7 64 bit system?

    - by BrMcMullin
    Has anyone seen OpenSubKey() and other Microsoft.Win32 registry functions return null on 64 bit systems when 32 bit registry keys are under Wow6432node in the registry? I'm working on a unit testing framework that makes a call to OpenSubKey() from the .net library. My dev system is a Win 7 64 bit environment with VS 2008 SP1 and the Win 7 SDK installed. The application we're unit testing is a 32 bit application, so the registry is virtualized under HKLM\Software\Wow6432node. When we call: Registry.LocalMachine.OpenSubKey( @"Software\MyCompany\MyApp\" ); Null is returned, however explicitly stating to look here works: Registry.LocalMachine.OpenSubKey( @"Software\Wow6432node\MyCompany\MyApp\" ); From what I understand this function should be agnostic to 32 bit or 64 bit environments and should know to jump to the virtual node. Even stranger is the fact that the exact same call inside a compiled and installed version of our application is running just fine on the same system and is getting the registry keys necessary to run; which are also being placed in HKLM\Software\Wow6432node. Any suggestions? Thanks in advance!

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  • Problem with Silverlight 3 projects in Web Developer Express 2008

    - by MNT
    Hi, I have a strange problem when working with silverlight 3 projects in Web Developer Express 2008. Mainly, I cannot show the design view of a XAML file. Also the XAML files (markup) are shown as plain text files (No Syntax coloring & No Intellisense). However I can write an application that is compiled and run successfully. I have the following installed on my machine: Windows XP SP3 Visual Web Developer Express 2008 SP1 & .NET 3.5 SP1 SL3 Requirements I had a few problems while installing SL3 SDK & Tool for VS. I repeated the process many times until the installation succeeded. The main problem was in the "SL Tools for VS" installation where I used to get an error in the middle. My workaround was to extract the MSI file and manually run the VWDxxx installer from the extracted files. Is this the cause of the problem? Kindly advise as it's impractical to work w/o Intellisense. Thnak you

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  • Eclipse on windows doesnt start

    - by sap
    I usually do all my java development on linux, using fedora package manager setting up a development environment is easy and fast. Now I have to start using windows but I never used it for java development and im having a few difficulties having it setup. So I downloaded and installed thye java 6 JDK (just the standard edition, not the EE) and installed it. Next I downloaded eclipse classic package, which doesnt have an installer, you just unzip it and run it. I had to add the java bin directory to the PATH variable, which I did. But when I start eclipse.exe I get this: http://img02.imagefra.me/img/img02/1/12/12/f_12c33ivd2m_c79c09f.jpg I already made a new environment variable called CLASSPATH and add the d:/java sdk/lib directory to it, but it the same thing. Am I missing something? Thanks. UPDATE: so i wrote the path to the java.exe on the eclipse.ini file (linking to jvm.dll didnt work) and now it just opens a console window for a few seconds and then closes (doesnt output anything). also launching it like: java -jar plugins/org.eclipse.equinox.launcher_1.0.0.v20070208a.jar make the vm work for about 1-2 seconds and then it returns, with no outputs. UPDATE2: i didnt know it was writting a log file, found it and read it and it said i was using GWT x32 libraries on a x64 VM, so i just downloaded an eclipse x64 version and it worked. i still had to use the .ini trick to say where the JVM is installed. thanks a lot for the help.

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  • Getting an Android App to Show Up in the market for "Sony Internet TV"(Google TV)

    - by user1291659
    I'm having a bit of trouble getting my app to show up in the market under GoogleTV. I've searched google's official documentation and I don't believe the manifest lists any elements which would invalidate the program; the only hardware requirement specified is landscape mode, wakelock and external storage(neither which should cause it to be filtered for GTV according to the documentation) and I set the uses touchscreen elements "required" attribute to false. below is the AndroidManifest.xml for my project: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.whateversoft" android:versionCode="2" android:versionName="0.1" > <uses-sdk android:minSdkVersion="8" /> <application android:icon="@drawable/ic_launcher" android:label="Color Shafted" android:theme="@style/Theme.NoBackground" android:debuggable="false"> <activity android:label="Color Shafted" android:name=".colorshafted.ColorShafted" android:configChanges = "keyboard|keyboardHidden|orientation" android:screenOrientation = "landscape"> <!-- Set as the default run activity --> <intent-filter > <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:label="Color Shafted Settings" android:name=".colorshafted.Settings" android:theme="@android:style/Theme" android:configChanges = "keyboard|keyboardHidden"> <!-- --> </activity> </application> <!-- DEFINE PERMISSIONS FOR CAPABILITIES --> <uses-permission android:name = "android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name = "android.permission.WAKE_LOCK"/> <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <!-- END OF PERMISSIONS FOR CAPABILITIES --> </manifest> I'm about to start promoting the app after the next major release so its been kind of a bummer since I can't seem to get this to work. Any help would be appreciated, thanks in advance : )

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  • Applet to Object tags

    - by Andy
    im trying to get from applet to object so i can resolve z-index issues. The first applet tag works...my conversion to object doesn't. Can anyone point me in the right direction? From: <applet name='previewersGraph' codebase="http://www.mydomain.info/sub/" archive="TMApplets.jar" code='info.tm.web.applet.PreviewerStatsGraphApplet' width='446' height='291'> <param name="background-color" value="#ffffff" /> <param name="border-color" value="#8c8cad" /> To: <OBJECT id="previewersGraph" name="previewersGraph" classid="clsid:CAFEEFAC-0014-0002-0000-ABCDEFFEDCBA" width="200" height="200" align="baseline" codebase="http://java.sun.com/products/plugin/autodl/jinstall-1_4_2-windows-i586.cab#Version=1,4,2,0"> <PARAM name="code" value="info.tm.web.applet.PreviewerStatsGraphApplet"> <PARAM name="codebase" value="http://www.mydomain.info/sub/"> <PARAM name="type" value="application/x-java-applet;jpi-version=1.4.2"> <PARAM name="archive" value="TMApplets.jar"> <PARAM name="scriptable" value="true"> No Java 2 SDK, Standard Edition v 1.4.2 support for APPLET!! </OBJECT>

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  • Getting nice sound from Java

    - by Peter Lang
    I managed to play midi files using Java, but it produces some distracting noise. I figured out that this is caused by the poor quality soundbank file shipped with Java 6 SDK/JRE. How can I improve that quality? Here is what I have so far: MidiNote example using a Receiver works fine (sounds the same as when playing midi files with other players), so it does not seem to use the Soundbank shipped with Java but the fallback mechanism that uses a hardware MIDI port. Using SimpleMidiPlayer example to play a Midi file works, but the quality is poor. When I delete lib/audio/soundbank.gm, the quality is not bad any more, so the fallback is used again. When I put soundbank-deluxe.gm into the same directory, it is used and produces much better sound. Messing with the clients soundbank file as described in the official Installation Instructions certainly isn't an option, so I tried to put the new soundbank-file into the jar-file and load it: Soundbank soundbank = MidiSystem.getSoundbank( getClass().getResourceAsStream("soundbank-deluxe.gm")); if(synthesizer.isSoundbankSupported(soundbank)) { System.out.println(synthesizer.loadAllInstruments(soundbank)); } This prints true, but the sound remains unchanged. What am I doing wrong loading the soundbank file? Can I force the hardware MIDI port to be used instead of the standard soundbank file?

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  • Why can't I install psycopg2? (Python 2.6.4, PostgreSQL 8.4, OS X 10.6.3)

    - by cojadate
    UPDATE: After updating all my software, the error message has changed. Now, when I run "python setup.py install" I get the following: Warning: Unable to find 'pg_config' filebuilding 'psycopg2._psycopg' extension gcc-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 -DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o followed by a very long list of other error messages. After running python setup.py install I get the following: Warning: Unable to find 'pg_config' filebuilding 'psycopg2._psycopg' extension gcc-4.0 -arch ppc -arch i386 -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 - DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o unable to execute gcc-4.0: No such file or directory error: command 'gcc-4.0' failed with exit status 1 There's probably something screamingly obvious there to anyone who knows the first thing about back-end web programming, but unfortunately it's all gobbledegook to me. The psycopg2 documentation was not helpful.

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  • Delphi - working with dll's for beginners

    - by doubleu
    Hi there, I'm a total newbie regarding to DLL. And I don't need to creat them I just need to use one. I've read some tutorials, but they weren't as helpful as I hoped. Here's the way I started: I've downloaded the SDK which I need to use (ESTOS Tapi Server). I read in the docs and spotted out the DLL which I need to use, which is the ENetSN.dll, and so I registered it. Next I've used the Dependency Walker to take a look at the DLL - and I was wondering because there are only these functions: DllCanUnloadNow, DllGetClassObject, DllRegisterServer and DllUnregisterServer, and these are not the functions mentioned in the docs. I think I have to call DllGetClassObject to get an object out of the DLL with which I can start to work. Unfortunately the tutorials I found doesn't mentioned how this is done (or I didn't understood it). There are also 3 exmaples delivered for VB and C++, but I wasn't able to 'translate' them into delphi. If somebody knows a tutorial where this is explained or could give me a pointer to the right direcetion, I would be very thankful .

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  • Creating and using a static lib in xcode

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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  • How do I find a source code position from an address given by a crash in Window CE

    - by Shane MacLaughlin
    I have a Windows mobile 4.0 application, written using EVC++ 4.0 SP4 with MFC, that is exhibiting a random occasional crash in the field. e.g. Exception ox800000002 at 00112584. It does not happen under various emulators and simulators, hence is very difficult to trace using a debugger. The crash throws up and address and exception type. Given that I have the PDB is there any way to track this address to the source. I can't recompile using VC++ 8 as it doesn't support the mobile 4 SDK. My guess is that without a stack trace I'm not going to have much joy, as the chances are that the exception may not be in my source. Worth a try all the same. Edit As suggested, I have looked at the address in the context of the .MAP file for the program. This reveals the following Address Publics by Value Rva+Base Lib:Object 0001:00000000 ?GetUnduValue@@YANMM@Z 00011000 f 7Par.obj ' ' ' 0001:001124b8 ?OnLButtonUp@CGXGridUserDragSelectRangeImp@@UAAHPAVCGXGridCore@@AAVCPoint@@AAI@Z 001234b8 f gxseldrg.obj 0001:001126d8 ?OnSelDragStart@CGXGridUserDragSelectRangeImp@@UAAHPAVCGXGridCore@@KK@Z 001236d8 f gxseldrg.obj Which suggests the error occured during CGXGridUserDragSelectRangeImp::OnLButtonUp(), which seems a bit odd as I don't think there was a mouse / keyboard / screen button pressed at the time. Could be the stack got fragged before the crash got reported, and I'm wasting my time. I'll recompile with assembler output to try to isolate it to a given line, but don't hold out much hope :( Does the fact that the map file reports segmented addresses e.g. 0001:xxxxxxxxx and the crash report unsegmented addresses mean I have to carry out some computation to get the map address from the crash address?

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