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  • Writing Unit Tests for an ASP.NET MVC Action Method that handles Ajax Request and Normal Request

    - by shiju
    In this blog post, I will demonstrate how to write unit tests for an ASP.NET MVC action method, which handles both Ajax request and normal HTTP Request. I will write a unit test for specifying the behavior of an Ajax request and will write another unit test for specifying the behavior of a normal HTTP request. Both Ajax request and normal request will be handled by a single action method. So the ASP.NET MVC action method will be execute HTTP Request object’s IsAjaxRequest method for identifying whether it is an Ajax request or not. So we have to create mock object for Request object and also have to make as a Ajax request from the unit test for verifying the behavior of an Ajax request. I have used NUnit and Moq for writing unit tests. Let me write a unit test for a Ajax request Code Snippet [Test] public void Index_AjaxRequest_Returns_Partial_With_Expense_List() {     // Arrange       Mock<HttpRequestBase> request = new Mock<HttpRequestBase>();     Mock<HttpResponseBase> response = new Mock<HttpResponseBase>();     Mock<HttpContextBase> context = new Mock<HttpContextBase>();       context.Setup(c => c.Request).Returns(request.Object);     context.Setup(c => c.Response).Returns(response.Object);     //Add XMLHttpRequest request header     request.Setup(req => req["X-Requested-With"]).         Returns("XMLHttpRequest");       IEnumerable<Expense> fakeExpenses = GetMockExpenses();     expenseRepository.Setup(x => x.GetMany(It.         IsAny<Expression<Func<Expense, bool>>>())).         Returns(fakeExpenses);     ExpenseController controller = new ExpenseController(         commandBus.Object, categoryRepository.Object,         expenseRepository.Object);     controller.ControllerContext = new ControllerContext(         context.Object, new RouteData(), controller);     // Act     var result = controller.Index(null, null) as PartialViewResult;     // Assert     Assert.AreEqual("_ExpenseList", result.ViewName);     Assert.IsNotNull(result, "View Result is null");     Assert.IsInstanceOf(typeof(IEnumerable<Expense>),             result.ViewData.Model, "Wrong View Model");     var expenses = result.ViewData.Model as IEnumerable<Expense>;     Assert.AreEqual(3, expenses.Count(),         "Got wrong number of Categories");         }   In the above unit test, we are calling Index action method of a controller named ExpenseController, which will returns a PartialView named _ExpenseList, if it is an Ajax request. We have created mock object for HTTPContextBase and setup XMLHttpRequest request header for Request object’s X-Requested-With for making it as a Ajax request. We have specified the ControllerContext property of the controller with mocked object HTTPContextBase. Code Snippet controller.ControllerContext = new ControllerContext(         context.Object, new RouteData(), controller); Let me write a unit test for a normal HTTP method Code Snippet [Test] public void Index_NormalRequest_Returns_Index_With_Expense_List() {     // Arrange               Mock<HttpRequestBase> request = new Mock<HttpRequestBase>();     Mock<HttpResponseBase> response = new Mock<HttpResponseBase>();     Mock<HttpContextBase> context = new Mock<HttpContextBase>();       context.Setup(c => c.Request).Returns(request.Object);     context.Setup(c => c.Response).Returns(response.Object);       IEnumerable<Expense> fakeExpenses = GetMockExpenses();       expenseRepository.Setup(x => x.GetMany(It.         IsAny<Expression<Func<Expense, bool>>>())).         Returns(fakeExpenses);     ExpenseController controller = new ExpenseController(         commandBus.Object, categoryRepository.Object,         expenseRepository.Object);     controller.ControllerContext = new ControllerContext(         context.Object, new RouteData(), controller);     // Act     var result = controller.Index(null, null) as ViewResult;     // Assert     Assert.AreEqual("Index", result.ViewName);     Assert.IsNotNull(result, "View Result is null");     Assert.IsInstanceOf(typeof(IEnumerable<Expense>),             result.ViewData.Model, "Wrong View Model");     var expenses = result.ViewData.Model         as IEnumerable<Expense>;     Assert.AreEqual(3, expenses.Count(),         "Got wrong number of Categories"); }   In the above unit test, we are not specifying the XMLHttpRequest request header for Request object’s X-Requested-With, so that it will be normal HTTP Request. If this is a normal request, the action method will return a ViewResult with a view template named Index. The below is the implementation of Index action method Code Snippet public ActionResult Index(DateTime? startDate, DateTime? endDate) {     //If date is not passed, take current month's first and last date     DateTime dtNow;     dtNow = DateTime.Today;     if (!startDate.HasValue)     {         startDate = new DateTime(dtNow.Year, dtNow.Month, 1);         endDate = startDate.Value.AddMonths(1).AddDays(-1);     }     //take last date of start date's month, if end date is not passed     if (startDate.HasValue && !endDate.HasValue)     {         endDate = (new DateTime(startDate.Value.Year,             startDate.Value.Month, 1)).AddMonths(1).AddDays(-1);     }     var expenses = expenseRepository.GetMany(         exp => exp.Date >= startDate && exp.Date <= endDate);     //if request is Ajax will return partial view     if (Request.IsAjaxRequest())     {         return PartialView("_ExpenseList", expenses);     }     //set start date and end date to ViewBag dictionary     ViewBag.StartDate = startDate.Value.ToShortDateString();     ViewBag.EndDate = endDate.Value.ToShortDateString();     //if request is not ajax     return View("Index",expenses); }   The index action method will returns a PartialView named _ExpenseList, if it is an Ajax request and will returns a View named Index if it is a normal request. Source Code The source code has been taken from my EFMVC app which can download from here

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  • SortedDictionary and SortedList

    - by Simon Cooper
    Apart from Dictionary<TKey, TValue>, there's two other dictionaries in the BCL - SortedDictionary<TKey, TValue> and SortedList<TKey, TValue>. On the face of it, these two classes do the same thing - provide an IDictionary<TKey, TValue> interface where the iterator returns the items sorted by the key. So what's the difference between them, and when should you use one rather than the other? (as in my previous post, I'll assume you have some basic algorithm & datastructure knowledge) SortedDictionary We'll first cover SortedDictionary. This is implemented as a special sort of binary tree called a red-black tree. Essentially, it's a binary tree that uses various constraints on how the nodes of the tree can be arranged to ensure the tree is always roughly balanced (for more gory algorithmical details, see the wikipedia link above). What I'm concerned about in this post is how the .NET SortedDictionary is actually implemented. In .NET 4, behind the scenes, the actual implementation of the tree is delegated to a SortedSet<KeyValuePair<TKey, TValue>>. One example tree might look like this: Each node in the above tree is stored as a separate SortedSet<T>.Node object (remember, in a SortedDictionary, T is instantiated to KeyValuePair<TKey, TValue>): class Node { public bool IsRed; public T Item; public SortedSet<T>.Node Left; public SortedSet<T>.Node Right; } The SortedSet only stores a reference to the root node; all the data in the tree is accessed by traversing the Left and Right node references until you reach the node you're looking for. Each individual node can be physically stored anywhere in memory; what's important is the relationship between the nodes. This is also why there is no constructor to SortedDictionary or SortedSet that takes an integer representing the capacity; there are no internal arrays that need to be created and resized. This may seen trivial, but it's an important distinction between SortedDictionary and SortedList that I'll cover later on. And that's pretty much it; it's a standard red-black tree. Plenty of webpages and datastructure books cover the algorithms behind the tree itself far better than I could. What's interesting is the comparions between SortedDictionary and SortedList, which I'll cover at the end. As a side point, SortedDictionary has existed in the BCL ever since .NET 2. That means that, all through .NET 2, 3, and 3.5, there has been a bona-fide sorted set class in the BCL (called TreeSet). However, it was internal, so it couldn't be used outside System.dll. Only in .NET 4 was this class exposed as SortedSet. SortedList Whereas SortedDictionary didn't use any backing arrays, SortedList does. It is implemented just as the name suggests; two arrays, one containing the keys, and one the values (I've just used random letters for the values): The items in the keys array are always guarenteed to be stored in sorted order, and the value corresponding to each key is stored in the same index as the key in the values array. In this example, the value for key item 5 is 'z', and for key item 8 is 'm'. Whenever an item is inserted or removed from the SortedList, a binary search is run on the keys array to find the correct index, then all the items in the arrays are shifted to accomodate the new or removed item. For example, if the key 3 was removed, a binary search would be run to find the array index the item was at, then everything above that index would be moved down by one: and then if the key/value pair {7, 'f'} was added, a binary search would be run on the keys to find the index to insert the new item, and everything above that index would be moved up to accomodate the new item: If another item was then added, both arrays would be resized (to a length of 10) before the new item was added to the arrays. As you can see, any insertions or removals in the middle of the list require a proportion of the array contents to be moved; an O(n) operation. However, if the insertion or removal is at the end of the array (ie the largest key), then it's only O(log n); the cost of the binary search to determine it does actually need to be added to the end (excluding the occasional O(n) cost of resizing the arrays to fit more items). As a side effect of using backing arrays, SortedList offers IList Keys and Values views that simply use the backing keys or values arrays, as well as various methods utilising the array index of stored items, which SortedDictionary does not (and cannot) offer. The Comparison So, when should you use one and not the other? Well, here's the important differences: Memory usage SortedDictionary and SortedList have got very different memory profiles. SortedDictionary... has a memory overhead of one object instance, a bool, and two references per item. On 64-bit systems, this adds up to ~40 bytes, not including the stored item and the reference to it from the Node object. stores the items in separate objects that can be spread all over the heap. This helps to keep memory fragmentation low, as the individual node objects can be allocated wherever there's a spare 60 bytes. In contrast, SortedList... has no additional overhead per item (only the reference to it in the array entries), however the backing arrays can be significantly larger than you need; every time the arrays are resized they double in size. That means that if you add 513 items to a SortedList, the backing arrays will each have a length of 1024. To conteract this, the TrimExcess method resizes the arrays back down to the actual size needed, or you can simply assign list.Capacity = list.Count. stores its items in a continuous block in memory. If the list stores thousands of items, this can cause significant problems with Large Object Heap memory fragmentation as the array resizes, which SortedDictionary doesn't have. Performance Operations on a SortedDictionary always have O(log n) performance, regardless of where in the collection you're adding or removing items. In contrast, SortedList has O(n) performance when you're altering the middle of the collection. If you're adding or removing from the end (ie the largest item), then performance is O(log n), same as SortedDictionary (in practice, it will likely be slightly faster, due to the array items all being in the same area in memory, also called locality of reference). So, when should you use one and not the other? As always with these sort of things, there are no hard-and-fast rules. But generally, if you: need to access items using their index within the collection are populating the dictionary all at once from sorted data aren't adding or removing keys once it's populated then use a SortedList. But if you: don't know how many items are going to be in the dictionary are populating the dictionary from random, unsorted data are adding & removing items randomly then use a SortedDictionary. The default (again, there's no definite rules on these sort of things!) should be to use SortedDictionary, unless there's a good reason to use SortedList, due to the bad performance of SortedList when altering the middle of the collection.

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  • Sliding collision response

    - by dbostream
    I have been reading plenty of tutorials about sliding collision responses yet I am not able to implement it properly in my project. What I want to do is make a puck slide along the rounded corner boards of a hockey rink. In my latest attempt the puck does slide along the boards but there are some strange velocity behaviors. First of all the puck slows down a lot pretty much right away and then it slides for awhile and stops before exiting the corner. Even if I double the speed I get a similar behavior and the puck does not make it out of the corner. I used some ideas from this document http://www.peroxide.dk/papers/collision/collision.pdf. This is what I have: Update method called from the game loop when it is time to update the puck (I removed some irrelevant parts). I use two states (current, previous) which are used to interpolate the position during rendering. public override void Update(double fixedTimeStep) { /* Acceleration is set to 0 for now. */ Acceleration.Zero(); PreviousState = CurrentState; _collisionRecursionDepth = 0; CurrentState.Position = SlidingCollision(CurrentState.Position, CurrentState.Velocity * fixedTimeStep + 0.5 * Acceleration * fixedTimeStep * fixedTimeStep); /* Should not this be affected by a sliding collision? and not only the position. */ CurrentState.Velocity = CurrentState.Velocity + Acceleration * fixedTimeStep; Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private Vector2 SlidingCollision(Vector2 position, Vector2 velocity) { if(_collisionRecursionDepth > 5) return position; bool collisionFound = false; Vector2 futurePosition = position + velocity; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ if(!collisionFound) return futurePosition; /* If no collision was detected it is safe to move to the future position. */ /* It is not exactly the intersection point, but slightly before. */ Vector2 newPosition = intersectionPoint; /* oldVelocity is set to the distance from the newPosition(intersection point) to the position it had moved to had it not collided. */ Vector2 oldVelocity = futurePosition - newPosition; /* Project the distance left to move along the intersection normal. */ Vector2 newVelocity = oldVelocity - intersectionPointNormal * oldVelocity.DotProduct(intersectionPointNormal); if(newVelocity.LengthSq() < 0.001) return newPosition; /* If almost no speed, no need to continue. */ _collisionRecursionDepth++; return SlidingCollision(newPosition, newVelocity); } What am I doing wrong with the velocity? I have been staring at this for very long so I have gone blind. I have tried different values of recursion depth but it does not seem to make it better. Let me know if you need more information. I appreciate any help. EDIT: A combination of Patrick Hughes' and teodron's answers solved the velocity problem (I think), thanks a lot! This is the new code: I decided to use a separate recursion method now too since I don't want to recalculate the acceleration in each recursion. public override void Update(double fixedTimeStep) { Acceleration.Zero();// = CalculateAcceleration(fixedTimeStep); PreviousState = new MovingEntityState(CurrentState.Position, CurrentState.Velocity); CurrentState = SlidingCollision(CurrentState, fixedTimeStep); Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private MovingEntityState SlidingCollision(MovingEntityState state, double timeStep) { bool collisionFound = false; /* Calculate the next position given no detected collision. */ Vector2 futurePosition = state.Position + state.Velocity * timeStep; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ /* If no collision was detected it is safe to move to the future position. */ if (!collisionFound) return new MovingEntityState(futurePosition, state.Velocity); /* Set new position to the intersection point (slightly before). */ Vector2 newPosition = intersectionPoint; /* Project the new velocity along the intersection normal. */ Vector2 newVelocity = state.Velocity - 1.90 * intersectionPointNormal * state.Velocity.DotProduct(intersectionPointNormal); /* Calculate the time of collision. */ double timeOfCollision = Math.Sqrt((newPosition - state.Position).LengthSq() / (futurePosition - state.Position).LengthSq()); /* Calculate new time step, remaining time of full step after the collision * current time step. */ double newTimeStep = timeStep * (1 - timeOfCollision); return SlidingCollision(new MovingEntityState(newPosition, newVelocity), newTimeStep); } Even though the code above seems to slide the puck correctly please have a look at it. I have a few questions, if I don't multiply by 1.90 in the newVelocity calculation it doesn't work (I get a stack overflow when the puck enters the corner because the timeStep decreases very slowly - a collision is found early in every recursion), why is that? what does 1.90 really do and why 1.90? Also I have a new problem, the puck does not move parallell to the short side after exiting the curve; to be more exact it moves outside the rink (I am not checking for any collisions with the short side at the moment). When I perform the collision detection I first check that the puck is in the correct quadrant. For example bottom-right corner is quadrant four i.e. circleCenter.X < puck.X && circleCenter.Y puck.Y is this a problem? or should the short side of the rink be the one to make the puck go parallell to it and not the last collision in the corner? EDIT2: This is the code I use for collision detection, maybe it has something to do with the fact that I can't make the puck slide (-1.0) but only reflect (-2.0): /* Point is the current position (not the predicted one) and quadrant is 4 for the bottom-right corner for example. */ if (GeometryHelper.PointInCircleQuadrant(circleCenter, circleRadius, state.Position, quadrant)) { /* The line is: from = state.Position, to = futurePosition. So a collision is detected when from is inside the circle and to is outside. */ if (GeometryHelper.LineCircleIntersection2d(state.Position, futurePosition, circleCenter, circleRadius, intersectionPoint, quadrant)) { collisionFound = true; /* Set the intersection point to slightly before the real intersection point (I read somewhere this was good to do because of floting point precision, not sure exactly how much though). */ intersectionPoint = intersectionPoint - Vector2.NormalizeRet(state.Velocity) * 0.001; /* Normal at the intersection point. */ intersectionPointNormal = Vector2.NormalizeRet(circleCenter - intersectionPoint) } } When I set the intersection point, if I for example use 0.1 instead of 0.001 the puck travels further before it gets stuck, but for all values I have tried (including 0 - the real intersection point) it gets stuck somewhere (but I necessarily not get a stack overflow). Can something in this part be the cause of my problem? I can see why I get the stack overflow when using -1.0 when calculating the new velocity vector; but not how to solve it. I traced the time steps used in the recursion (initial time step is always 1/60 ~ 0.01666): Recursion depth Time step next recursive call [Start recursion, time step ~ 0.016666] 0 0,000985806527246773 [No collision, stop recursion] [Start recursion, time step ~ 0.016666] 0 0,0149596704364629 1 0,0144883449376379 2 0,0143155612984837 3 0,014224925727213 4 0,0141673917461608 5 0,0141265435314026 6 0,0140953966184117 7 0,0140704653746625 ...and so on. As you can see the collision is detected early in every recursive call which means the next time step decreases very slowly thus the recursion depth gets very big - stack overflow.

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  • Using Sitecore RenderingContext Parameters as MVC controller action arguments

    - by Kyle Burns
    I have been working with the Technical Preview of Sitecore 6.6 on a project and have been for the most part happy with the way that Sitecore (which truly is an MVC implementation unto itself) has been expanded to support ASP.NET MVC. That said, getting up to speed with the combined platform has not been entirely without stumbles and today I want to share one area where Sitecore could have really made things shine from the "it just works" perspective. A couple days ago I was asked by a colleague about the usage of the "Parameters" field that is defined on Sitecore's Controller Rendering data template. Based on the standard way that Sitecore handles a field named Parameters, I was able to deduce that the field expected key/value pairs separated by the "&" character, but beyond that I wasn't sure and didn't see anything from a documentation perspective to guide me, so it was time to dig and find out where the data in the field was made available. My first thought was that it would be really nice if Sitecore handled the parameters in this field consistently with the way that ASP.NET MVC handles the various parameter collections on the HttpRequest object and automatically maps them to parameters of the action method executing. Being the hopeful sort, I configured a name/value pair on one of my renderings, added a parameter with matching name to the controller action and fired up the bugger to see... that the parameter was not populated. Having established that the field's value was not going to be presented to me the way that I had hoped it would, the next assumption that I would work on was that Sitecore would handle this field similar to how they handle other similar data and would plug it into some ambient object that I could reference from within the controller method. After a considerable amount of guessing, testing, and cracking code open with Redgate's Reflector (a must-have companion to Sitecore documentation), I found that the most direct way to access the parameter was through the ambient RenderingContext object using code similar to: string myArgument = string.Empty; var rc = Sitecore.Mvc.Presentation.RenderingContext.CurrentOrNull; if (rc != null) {     var parms = rc.Rendering.Parameters;     myArgument = parms["myArgument"]; } At this point, we know how this field is used out of the box from Sitecore and can provide information from Sitecore's Content Editor that will be available when the controller action is executing, but it feels a little dirty. In order to properly test the action method I would have to do a lot of setup work and possible use an isolation framework such as Pex and Moles to get at a value that my action method is dependent upon. Notice I said that my method is dependent upon the value but in order to meet that dependency I've accepted another dependency upon Sitecore's RenderingContext.  I'm a big believer in, when possible, ensuring that any piece of code explicitly advertises dependencies using the method signature, so I found myself still wanting this to work the same as if the parameters were in the request route, querystring, or form by being able to add a myArgument parameter to the action method and have this parameter populated by the framework. Lucky for us, the ASP.NET MVC framework is extremely flexible and provides some easy to grok and use extensibility points. ASP.NET MVC is able to provide information from the request as input parameters to controller actions because it uses objects which implement an interface called IValueProvider and have been registered to service the application. The most basic statement of responsibility for an IValueProvider implementation is "I know about some data which is indexed by key. If you hand me the key for a piece of data that I know about I give you that data". When preparing to invoke a controller action, the framework queries registered IValueProvider implementations with the name of each method argument to see if the ValueProvider can supply a value for the parameter. (the rest of this post will assume you're working along and make a lot more sense if you do) Let's pull Sitecore out of the equation for a second to simplify things and create an extremely simple IValueProvider implementation. For this example, I first create a new ASP.NET MVC3 project in Visual Studio, selecting "Internet Application" and otherwise taking defaults (I'm assuming that anyone reading this far in the post either already knows how to do this or will need to take a quick run through one of the many available basic MVC tutorials such as the MVC Music Store). Once the new project is created, go to the Index action of HomeController.  This action sets a Message property on the ViewBag to "Welcome to ASP.NET MVC!" and invokes the View, which has been coded to display the Message. For our example, we will remove the hard coded message from this controller (although we'll leave it just as hard coded somewhere else - this is sample code). For the first step in our exercise, add a string parameter to the Index action method called welcomeMessage and use the value of this argument to set the ViewBag.Message property. The updated Index action should look like: public ActionResult Index(string welcomeMessage) {     ViewBag.Message = welcomeMessage;     return View(); } This represents the entirety of the change that you will make to either the controller or view.  If you run the application now, the home page will display and no message will be presented to the user because no value was supplied to the Action method. Let's now write a ValueProvider to ensure this parameter gets populated. We'll start by creating a new class called StaticValueProvider. When the class is created, we'll update the using statements to ensure that they include the following: using System.Collections.Specialized; using System.Globalization; using System.Web.Mvc; With the appropriate using statements in place, we'll update the StaticValueProvider class to implement the IValueProvider interface. The System.Web.Mvc library already contains a pretty flexible dictionary-like implementation called NameValueCollectionValueProvider, so we'll just wrap that and let it do most of the real work for us. The completed class looks like: public class StaticValueProvider : IValueProvider {     private NameValueCollectionValueProvider _wrappedProvider;     public StaticValueProvider(ControllerContext controllerContext)     {         var parameters = new NameValueCollection();         parameters.Add("welcomeMessage", "Hello from the value provider!");         _wrappedProvider = new NameValueCollectionValueProvider(parameters, CultureInfo.InvariantCulture);     }     public bool ContainsPrefix(string prefix)     {         return _wrappedProvider.ContainsPrefix(prefix);     }     public ValueProviderResult GetValue(string key)     {         return _wrappedProvider.GetValue(key);     } } Notice that the only entry in the collection matches the name of the argument to our HomeController's Index action.  This is the important "secret sauce" that will make things work. We've got our new value provider now, but that's not quite enough to be finished. Mvc obtains IValueProvider instances using factories that are registered when the application starts up. These factories extend the abstract ValueProviderFactory class by initializing and returning the appropriate implementation of IValueProvider from the GetValueProvider method. While I wouldn't do so in production code, for the sake of this example, I'm going to add the following class definition within the StaticValueProvider.cs source file: public class StaticValueProviderFactory : ValueProviderFactory {     public override IValueProvider GetValueProvider(ControllerContext controllerContext)     {         return new StaticValueProvider(controllerContext);     } } Now that we have a factory, we can register it by adding the following line to the end of the Application_Start method in Global.asax.cs: ValueProviderFactories.Factories.Add(new StaticValueProviderFactory()); If you've done everything right to this point, you should be able to run the application and be presented with the home page reading "Hello from the value provider!". Now that you have the basics of the IValueProvider down, you have everything you need to enhance your Sitecore MVC implementation by adding an IValueProvider that exposes values from the ambient RenderingContext's Parameters property. I'll provide the code for the IValueProvider implementation (which should look VERY familiar) and you can use the work we've already done as a reference to create and register the factory: public class RenderingContextValueProvider : IValueProvider {     private NameValueCollectionValueProvider _wrappedProvider = null;     public RenderingContextValueProvider(ControllerContext controllerContext)     {         var collection = new NameValueCollection();         var rc = RenderingContext.CurrentOrNull;         if (rc != null && rc.Rendering != null)         {             foreach(var parameter in rc.Rendering.Parameters)             {                 collection.Add(parameter.Key, parameter.Value);             }         }         _wrappedProvider = new NameValueCollectionValueProvider(collection, CultureInfo.InvariantCulture);         }     public bool ContainsPrefix(string prefix)     {         return _wrappedProvider.ContainsPrefix(prefix);     }     public ValueProviderResult GetValue(string key)     {         return _wrappedProvider.GetValue(key);     } } In this post I've discussed the MVC IValueProvider used to map data to controller action method arguments and how this can be integrated into your Sitecore 6.6 MVC solution.

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  • Poner aplicaci&oacute;n Asp.Net en modo OFFLINE

    - by Jason Ulloa
    Una de las opciones que todo aplicación debería tener es el poder ponerse en modo OFFLINE para evitar el acceso de usuarios. Esto es completamente necesario cuando queremos realizar cambios a nuestra aplicación (cambiar algo, poner una actualización, etc) o a nuestra base de datos y evitarnos problemas con los usuarios que se encuentren logueados dentro de la aplicación en ese momento. Muchos ejemplos a través de la Web exponen la forma de realizar esta tarea utilizando dos técnicas: 1. La primera de ellas es utilizar el archivo App_Offline.htm sin embargo, esta técnica tiene un inconveniente. Y es que, una vez que hemos subido el archivo a nuestra aplicación esta se bloquea completamente y no tenemos forma de volver a ponerla ONLINE a menos que eliminemos el archivo. Es decir no podemos controlarla. 2. La segunda de ellas es el utilizar la etiqueta httpRuntime, pero nuevamente tenemos el mismo problema. Al habilitar el modo OFFLINE mediante esta etiqueta, tampoco podremos acceder a un modo de administración para cambiarla. Un ejemplo de la etiqueta httpRuntime <configuration> <system.web> <httpRuntime enable="false" /> </system.web> </configuration>   Tomando en cuenta lo anterior, lo mas optimo seria que podamos por medio de alguna pagina de administración colocar nuestro sitio en modo OFFLINE, pero manteniendo el acceso a la pagina de administración para poder volver a cambiar el valor que pondrá nuestra aplicación nuevamente en modo ONLINE. Para ello, utilizaremos el web.config de nuestra aplicación y una pequeña clase que se encargara de Leer y escribir los valores. Lo primero será, abrir nuestro web.config y definir dentro del appSettings dos nuevas KEY que contendrán los valores para el modo OFFLINE de nuestra aplicación: <appSettings> <add key="IsOffline" value="false" /> <add key="IsOfflineMessage" value="Sistema temporalmente no disponible por tareas de mantenimiento." /> </appSettings>   En las KEY anteriores tenemos el IsOffLine con value de false, esto es para indicarle a nuestra aplicación que actualmente su modo de funcionamiento es ONLINE, este valor será el que posteriormente cambiemos a TRUE para volver al modo OFFLINE. Nuestra segunda KEY (IsOfflineMessage) posee el value (Sistema temporalmente….) que será mostrado al usuario como un mensaje cuando el sitio este en modo OFFLINE. Una vez definidas nuestras dos KEY en el web.config, escribiremos una clase personalizada para leer y escribir los valores. Así que, agregamos un nuevo elemento de tipo clase al proyecto llamado SettingsRules y la definimos como Public. Está clase contendrá dos métodos, el primero será para leer los valores: public string readIsOnlineSettings(string sectionToRead) { Configuration cfg = WebConfigurationManager.OpenWebConfiguration(System.Web.Hosting.HostingEnvironment.ApplicationVirtualPath); KeyValueConfigurationElement isOnlineSettings = (KeyValueConfigurationElement)cfg.AppSettings.Settings[sectionToRead]; return isOnlineSettings.Value; }   El segundo método, será el encargado de escribir los nuevos valores al web.config public bool saveIsOnlineSettings(string sectionToWrite, string value) { bool succesFullySaved;   try { Configuration cfg = WebConfigurationManager.OpenWebConfiguration(System.Web.Hosting.HostingEnvironment.ApplicationVirtualPath); KeyValueConfigurationElement repositorySettings = (KeyValueConfigurationElement)cfg.AppSettings.Settings[sectionToWrite];   if (repositorySettings != null) { repositorySettings.Value = value; cfg.Save(ConfigurationSaveMode.Modified); } succesFullySaved = true; } catch (Exception) { succesFullySaved = false; } return succesFullySaved; }   Por último, definiremos en nuestra clase una región llamada instance, que contendrá un método encargado de devolver una instancia de la clase (esto para no tener que hacerlo luego) #region instance   private static SettingsRules m_instance;   // Properties public static SettingsRules Instance { get { if (m_instance == null) { m_instance = new SettingsRules(); } return m_instance; } }   #endregion instance   Con esto, nuestra clase principal esta completa. Así que pasaremos a la implementación de las páginas y el resto de código que completará la funcionalidad.   Para complementar la tarea del web.config utilizaremos el fabuloso GLOBAL.ASAX, este contendrá el código encargado de detectar si nuestra aplicación tiene el valor de ONLINE o OFFLINE y además de bloquear todas las paginas y directorios excepto el que le hayamos definido como administrador, esto para luego poder volver a configurar el sitio.   El evento del Global.Asax que utilizaremos será el Application_BeginRequest   protected void Application_BeginRequest(Object sender, EventArgs e) {   if (Convert.ToBoolean(SettingsRules.Instance.readIsOnlineSettings("IsOffline"))) {   string Virtual = Request.Path.Substring(0, Request.Path.LastIndexOf("/") + 1);   if (Virtual.ToLower().IndexOf("/admin/") == -1) { //We don't makes action, is admin section Server.Transfer("~/TemporarilyOfflineMessage.aspx"); }   } } La primer Línea del IF, verifica si el atributo del web.config es True o False, si es true toma la dirección WEB que se ha solicitado y la incluimos en un IF para verificar si corresponde a la Sección admin (está sección no es mas que un folder en nuestra aplicación llamado admin y puede ser cambiado a cualquier otro). Si el resultado de ese if es –1 quiere decir que no coincide, entonces, esa será la bandera que nos permitirá bloquear inmediatamente la pagina actual, transfiriendo al usuario a una pagina de mantenimiento. Ahora, en nuestra carpeta Admin crearemos una nueva pagina asp.net llamada OnlineSettings.aspx para actualizar y leer los datos del web.config y una pagina Default.aspx para pruebas. Nuestra página OnlineSettings tendrá dos pasos importantes: 1. Leer los datos actuales de configuración protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { IsOffline.Checked = Convert.ToBoolean(mySettings.readIsOnlineSettings("IsOffline")); OfflineMessage.Text = mySettings.readIsOnlineSettings("IsOfflineMessage"); } }   2. Actualizar los datos con los nuevos valores. protected void UpdateButton_Click(object sender, EventArgs e) { string htmlMessage = OfflineMessage.Text.Replace(Environment.NewLine, "<br />");   // Update the Application variables Application.Lock(); if (IsOffline.Checked) { mySettings.saveIsOnlineSettings("IsOffline", "True"); mySettings.saveIsOnlineSettings("IsOfflineMessage", htmlMessage); } else { mySettings.saveIsOnlineSettings("IsOffline", "false"); mySettings.saveIsOnlineSettings("IsOfflineMessage", htmlMessage); }   Application.UnLock(); }   Por último en la raíz de la aplicación, crearemos una nueva página aspx llamada TemporarilyOfflineMessage.aspx que será la que se muestre cuando se bloquee la aplicación. Al final nuestra aplicación se vería algo así Página bloqueada Configuración del Bloqueo Y para terminar la aplicación de ejemplo

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  • MVC Portable Area Modules *Without* MasterPages

    - by Steve Michelotti
    Portable Areas from MvcContrib provide a great way to build modular and composite applications on top of MVC. In short, portable areas provide a way to distribute MVC binary components as simple .NET assemblies where the aspx/ascx files are actually compiled into the assembly as embedded resources. I’ve blogged about Portable Areas in the past including this post here which talks about embedding resources and you can read more of an intro to Portable Areas here. As great as Portable Areas are, the question that seems to come up the most is: what about MasterPages? MasterPages seems to be the one thing that doesn’t work elegantly with portable areas because you specify the MasterPage in the @Page directive and it won’t use the same mechanism of the view engine so you can’t just embed them as resources. This means that you end up referencing a MasterPage that exists in the host application but not in your portable area. If you name the ContentPlaceHolderId’s correctly, it will work – but it all seems a little fragile. Ultimately, what I want is to be able to build a portable area as a module which has no knowledge of the host application. I want to be able to invoke the module by a full route on the user’s browser and it gets invoked and “automatically appears” inside the application’s visual chrome just like a MasterPage. So how could we accomplish this with portable areas? With this question in mind, I looked around at what other people are doing to address similar problems. Specifically, I immediately looked at how the Orchard team is handling this and I found it very compelling. Basically Orchard has its own custom layout/theme framework (utilizing a custom view engine) that allows you to build your module without any regard to the host. You simply decorate your controller with the [Themed] attribute and it will render with the outer chrome around it: 1: [Themed] 2: public class HomeController : Controller Here is the slide from the Orchard talk at this year MIX conference which shows how it conceptually works:   It’s pretty cool stuff.  So I figure, it must not be too difficult to incorporate this into the portable areas view engine as an optional piece of functionality. In fact, I’ll even simplify it a little – rather than have 1) Document.aspx, 2) Layout.ascx, and 3) <view>.ascx (as shown in the picture above); I’ll just have the outer page be “Chrome.aspx” and then the specific view in question. The Chrome.aspx not only takes the place of the MasterPage, but now since we’re no longer constrained by the MasterPage infrastructure, we have the choice of the Chrome.aspx living in the host or inside the portable areas as another embedded resource! Disclaimer: credit where credit is due – much of the code from this post is me re-purposing the Orchard code to suit my needs. To avoid confusion with Orchard, I’m going to refer to my implementation (which will be based on theirs) as a Chrome rather than a Theme. The first step I’ll take is to create a ChromedAttribute which adds a flag to the current HttpContext to indicate that the controller designated Chromed like this: 1: [Chromed] 2: public class HomeController : Controller The attribute itself is an MVC ActionFilter attribute: 1: public class ChromedAttribute : ActionFilterAttribute 2: { 3: public override void OnActionExecuting(ActionExecutingContext filterContext) 4: { 5: var chromedAttribute = GetChromedAttribute(filterContext.ActionDescriptor); 6: if (chromedAttribute != null) 7: { 8: filterContext.HttpContext.Items[typeof(ChromedAttribute)] = null; 9: } 10: } 11:   12: public static bool IsApplied(RequestContext context) 13: { 14: return context.HttpContext.Items.Contains(typeof(ChromedAttribute)); 15: } 16:   17: private static ChromedAttribute GetChromedAttribute(ActionDescriptor descriptor) 18: { 19: return descriptor.GetCustomAttributes(typeof(ChromedAttribute), true) 20: .Concat(descriptor.ControllerDescriptor.GetCustomAttributes(typeof(ChromedAttribute), true)) 21: .OfType<ChromedAttribute>() 22: .FirstOrDefault(); 23: } 24: } With that in place, we only have to override the FindView() method of the custom view engine with these 6 lines of code: 1: public override ViewEngineResult FindView(ControllerContext controllerContext, string viewName, string masterName, bool useCache) 2: { 3: if (ChromedAttribute.IsApplied(controllerContext.RequestContext)) 4: { 5: var bodyView = ViewEngines.Engines.FindPartialView(controllerContext, viewName); 6: var documentView = ViewEngines.Engines.FindPartialView(controllerContext, "Chrome"); 7: var chromeView = new ChromeView(bodyView, documentView); 8: return new ViewEngineResult(chromeView, this); 9: } 10:   11: // Just execute normally without applying Chromed View Engine 12: return base.FindView(controllerContext, viewName, masterName, useCache); 13: } If the view engine finds the [Chromed] attribute, it will invoke it’s own process – otherwise, it’ll just defer to the normal web forms view engine (with masterpages). The ChromeView’s primary job is to independently set the BodyContent on the view context so that it can be rendered at the appropriate place: 1: public class ChromeView : IView 2: { 3: private ViewEngineResult bodyView; 4: private ViewEngineResult documentView; 5:   6: public ChromeView(ViewEngineResult bodyView, ViewEngineResult documentView) 7: { 8: this.bodyView = bodyView; 9: this.documentView = documentView; 10: } 11:   12: public void Render(ViewContext viewContext, System.IO.TextWriter writer) 13: { 14: ChromeViewContext chromeViewContext = ChromeViewContext.From(viewContext); 15:   16: // First render the Body view to the BodyContent 17: using (var bodyViewWriter = new StringWriter()) 18: { 19: var bodyViewContext = new ViewContext(viewContext, bodyView.View, viewContext.ViewData, viewContext.TempData, bodyViewWriter); 20: this.bodyView.View.Render(bodyViewContext, bodyViewWriter); 21: chromeViewContext.BodyContent = bodyViewWriter.ToString(); 22: } 23: // Now render the Document view 24: this.documentView.View.Render(viewContext, writer); 25: } 26: } The ChromeViewContext (code excluded here) mainly just has a string property for the “BodyContent” – but it also makes sure to put itself in the HttpContext so it’s available. Finally, we created a little extension method so the module’s view can be rendered in the appropriate place: 1: public static void RenderBody(this HtmlHelper htmlHelper) 2: { 3: ChromeViewContext chromeViewContext = ChromeViewContext.From(htmlHelper.ViewContext); 4: htmlHelper.ViewContext.Writer.Write(chromeViewContext.BodyContent); 5: } At this point, the other thing left is to decide how we want to implement the Chrome.aspx page. One approach is the copy/paste the HTML from the typical Site.Master and change the main content placeholder to use the HTML helper above – this way, there are no MasterPages anywhere. Alternatively, we could even have Chrome.aspx utilize the MasterPage if we wanted (e.g., in the case where some pages are Chromed and some pages want to use traditional MasterPage): 1: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" %> 2: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 3: <% Html.RenderBody(); %> 4: </asp:Content> At this point, it’s all academic. I can create a controller like this: 1: [Chromed] 2: public class WidgetController : Controller 3: { 4: public ActionResult Index() 5: { 6: return View(); 7: } 8: } Then I’ll just create Index.ascx (a partial view) and put in the text “Inside my widget”. Now when I run the app, I can request the full route (notice the controller name of “widget” in the address bar below) and the HTML from my Index.ascx will just appear where it is supposed to.   This means no more warnings for missing MasterPages and no more need for your module to have knowledge of the host’s MasterPage placeholders. You have the option of using the Chrome.aspx in the host or providing your own while embedding it as an embedded resource itself. I’m curious to know what people think of this approach. The code above was done with my own local copy of MvcContrib so it’s not currently something you can download. At this point, these are just my initial thoughts – just incorporating some ideas for Orchard into non-Orchard apps to enable building modular/composite apps more easily. Additionally, on the flip side, I still believe that Portable Areas have potential as the module packaging story for Orchard itself.   What do you think?

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  • Open GL stars are not rendering

    - by Darestium
    I doing Nehe's Open GL Lesson 9. I'm using SFML for windowing, the strange thing is no stars are rendering. #include <SFML/System.hpp> #include <SFML/Window.hpp> #include <SFML/Graphics.hpp> #include <iostream> void processEvents(sf::Window *app); void processInput(sf::Window *app); void renderGlScene(sf::Window *app); void init(); int loadResources(); const int NUM_OF_STARS = 50; float triRot = 0.0f; float quadRot = 0.0f; bool twinkle = false; bool tKey = false; float zoom = 15.0f; float tilt = 90.0f; float spin = 0.0f; unsigned int loop; unsigned int texture_handle[1]; typedef struct { int r, g, b; float distance; float angle; } stars; stars star[NUM_OF_STARS]; int main() { sf::Window app(sf::VideoMode(800, 600, 32), "Nehe Lesson 9"); app.UseVerticalSync(false); init(); if (loadResources() == -1) { return EXIT_FAILURE; } while (app.IsOpened()) { processEvents(&app); processInput(&app); renderGlScene(&app); app.Display(); } return EXIT_SUCCESS; } int loadResources() { sf::Image img_data; // Load Texture if (!img_data.LoadFromFile("data/images/star.bmp")) { std::cout << "Could not load data/images/star.bmp"; return -1; } // Generate 1 texture glGenTextures(1, &texture_handle[0]); // Linear filtering glBindTexture(GL_TEXTURE_2D, texture_handle[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img_data.GetWidth(), img_data.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data.GetPixelsPtr()); return 0; } void processInput(sf::Window *app) { const sf::Input& input = app->GetInput(); if (input.IsKeyDown(sf::Key::T) && !tKey) { tKey = true; twinkle = !twinkle; } if (!input.IsKeyDown(sf::Key::T)) { tKey = false; } if (input.IsKeyDown(sf::Key::Up)) { tilt -= 0.05f; } if (input.IsKeyDown(sf::Key::Down)) { tilt += 0.05f; } if (input.IsKeyDown(sf::Key::PageUp)) { zoom -= 0.02f; } if (input.IsKeyDown(sf::Key::Up)) { zoom += 0.02f; } } void init() { glClearDepth(1.f); glClearColor(0.f, 0.f, 0.f, 0.f); // Enable texturing glEnable(GL_TEXTURE_2D); //glDepthMask(GL_TRUE); // Setup a perpective projection glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.f, 1.f, 1.f, 500.f); glShadeModel(GL_SMOOTH); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable(GL_BLEND); for (loop = 0; loop < NUM_OF_STARS; loop++) { star[loop].distance = (float)loop / NUM_OF_STARS * 5.0f; // Calculate distance from the centre // Give stars random rgb value star[loop].r = rand() % 256; star[loop].g = rand() % 256; star[loop].b = rand() % 256; } } void processEvents(sf::Window *app) { sf::Event event; while (app->GetEvent(event)) { if (event.Type == sf::Event::Closed) { app->Close(); } if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Key::Escape) { app->Close(); } } } void renderGlScene(sf::Window *app) { app->SetActive(); // Clear color depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Select texture glBindTexture(GL_TEXTURE_2D, texture_handle[0]); for (loop = 0; loop < NUM_OF_STARS; loop++) { glLoadIdentity(); // Reset The View Before We Draw Each Star glTranslatef(0.0f, 0.0f, zoom); // Zoom Into The Screen (Using The Value In 'zoom') glRotatef(tilt, 1.0f, 0.0f, 0.0f); // Tilt The View (Using The Value In 'tilt') glRotatef(star[loop].angle, 0.0f, 1.0f, 0.0f); // Rotate To The Current Stars Angle glTranslatef(star[loop].distance, 0.0f, 0.0f); // Move Forward On The X Plane glRotatef(-star[loop].angle,0.0f,1.0f,0.0f); // Cancel The Current Stars Angle glRotatef(-tilt,1.0f,0.0f,0.0f); // Cancel The Screen Tilt if (twinkle) { glColor4ub(star[(NUM_OF_STARS - loop) - 1].r, star[(NUM_OF_STARS - loop)-1].g, star[(NUM_OF_STARS - loop) - 1].b, 255); glBegin(GL_QUADS); // Begin Drawing The Textured Quad glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glEnd(); // Done Drawing The Textured Quad } glRotatef(spin,0.0f,0.0f,1.0f); // Rotate The Star On The Z Axis // Assign A Color Using Bytes glColor4ub(star[loop].r, star[loop].g, star[loop].b, 255); glBegin(GL_QUADS); // Begin Drawing The Textured Quad glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glEnd(); // Done Drawing The Textured Quad spin += 0.01f; // Used To Spin The Stars star[loop].angle += (float)loop / NUM_OF_STARS; // Changes The Angle Of A Star star[loop].distance -= 0.01f; // Changes The Distance Of A Star if (star[loop].distance < 0.0f) { star[loop].distance += 5.0f; // Move The Star 5 Units From The Center star[loop].r = rand() % 256; // Give It A New Red Value star[loop].g = rand() % 256; // Give It A New Green Value star[loop].b = rand() % 256; // Give It A New Blue Value } } } I've looked over the code atleast 10 times now and I can't figure out the problem. Any help would be much appreciated.

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  • REST to Objects in C#

    RESTful interfaces for web services are all the rage for many Web 2.0 sites.  If you want to consume these in a very simple fashion, LINQ to XML can do the job pretty easily in C#.  If you go searching for help on this, youll find a lot of incomplete solutions and fairly large toolkits and frameworks (guess how I know this) this quick article is meant to be a no fluff just stuff approach to making this work. POCO Objects Lets assume you have a Model that you want to suck data into from a RESTful web service.  Ideally this is a Plain Old CLR Object, meaning it isnt infected with any persistence or serialization goop.  It might look something like this: public class Entry { public int Id; public int UserId; public DateTime Date; public float Hours; public string Notes; public bool Billable;   public override string ToString() { return String.Format("[{0}] User: {1} Date: {2} Hours: {3} Notes: {4} Billable {5}", Id, UserId, Date, Hours, Notes, Billable); } } Not that this isnt a completely trivial object.  Lets look at the API for the service.  RESTful HTTP Service In this case, its TickSpots API, with the following sample output: <?xml version="1.0" encoding="UTF-8"?> <entries type="array"> <entry> <id type="integer">24</id> <task_id type="integer">14</task_id> <user_id type="integer">3</user_id> <date type="date">2008-03-08</date> <hours type="float">1.00</hours> <notes>Had trouble with tribbles.</notes> <billable>true</billable> # Billable is an attribute inherited from the task <billed>true</billed> # Billed is an attribute to track whether the entry has been invoiced <created_at type="datetime">Tue, 07 Oct 2008 14:46:16 -0400</created_at> <updated_at type="datetime">Tue, 07 Oct 2008 14:46:16 -0400</updated_at> # The following attributes are derived and provided for informational purposes: <user_email>[email protected]</user_email> <task_name>Remove converter assembly</task_name> <sum_hours type="float">2.00</sum_hours> <budget type="float">10.00</budget> <project_name>Realign dilithium crystals</project_name> <client_name>Starfleet Command</client_name> </entry> </entries> Im assuming in this case that I dont necessarily care about all of the data fields the service is returning I just need some of them for my applications purposes.  Thus, you can see there are more elements in the <entry> XML than I have in my Entry class. Get The XML with C# The next step is to get the XML.  The following snippet does the heavy lifting once you pass it the appropriate URL: protected XElement GetResponse(string uri) { var request = WebRequest.Create(uri) as HttpWebRequest; request.UserAgent = ".NET Sample"; request.KeepAlive = false;   request.Timeout = 15 * 1000;   var response = request.GetResponse() as HttpWebResponse;   if (request.HaveResponse == true && response != null) { var reader = new StreamReader(response.GetResponseStream()); return XElement.Parse(reader.ReadToEnd()); } throw new Exception("Error fetching data."); } This is adapted from the Yahoo Developer article on Web Service REST calls.  Once you have the XML, the last step is to get the data back as your POCO. Use LINQ-To-XML to Deserialize POCOs from XML This is done via the following code: public IEnumerable<Entry> List(DateTime startDate, DateTime endDate) { string additionalParameters = String.Format("start_date={0}&end_date={1}", startDate.ToShortDateString(), endDate.ToShortDateString()); string uri = BuildUrl("entries", additionalParameters);   XElement elements = GetResponse(uri);   var entries = from e in elements.Elements() where e.Name.LocalName == "entry" select new Entry { Id = int.Parse(e.Element("id").Value), UserId = int.Parse(e.Element("user_id").Value), Date = DateTime.Parse(e.Element("date").Value), Hours = float.Parse(e.Element("hours").Value), Notes = e.Element("notes").Value, Billable = bool.Parse(e.Element("billable").Value) }; return entries; }   For completeness, heres the BuildUrl method for my TickSpot API wrapper: // Change these to your settings protected const string projectDomain = "DOMAIN.tickspot.com"; private const string authParams = "[email protected]&password=MyTickSpotPassword";   protected string BuildUrl(string apiMethod, string additionalParams) { if (projectDomain.Contains("DOMAIN")) { throw new ApplicationException("You must update your domain in ProjectRepository.cs."); } if (authParams.Contains("MyTickSpotPassword")) { throw new ApplicationException("You must update your email and password in ProjectRepository.cs."); } return string.Format("https://{0}/api/{1}?{2}&{3}", projectDomain, apiMethod, authParams, additionalParams); } Thats it!  Now go forth and consume XML and map it to classes you actually want to work with.  Have fun! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Sorting a Linked List [closed]

    - by Mohit Sehgal
    I want to sort a linked list. Here Node is class representing a node in a Linked List I have written a code to bubble sort a linked list. Program does not finishes execution. Kindly point out the mistakes. class Node { public: int data; public: Node *next; Node() { data=0;next=0; } Node(int d) { data=d; } void setData(int d) { data=d; } void print() { cout<<data<<endl; } bool operator==(Node n) { return this->data==n.data; } bool operator >(Node d) { if((this->data) > (d.data)) return true; return false; } }; class LList { public: int noOfNodes; Node *start;/*Header Node*/ LList() { start=new Node; noOfNodes=0;start=0; } void addAtFront(Node* n) { n->next=(start); start=n; noOfNodes++; } void addAtLast(Node* n) { Node *cur=(start); n->next=NULL; if(start==NULL) { start=n; noOfNodes++; return; } while(cur->next!=NULL) { cur=cur->next; } cur->next=n; noOfNodes++; } void addAtPos(Node *n,int pos) { if(pos==1) { addAtFront(n);return; } Node *cur=(start); Node *prev=NULL; int curPos=0; n->next=NULL; while(cur!=NULL) { curPos++; if(pos==curPos+1) { prev=cur; } if(pos==curPos) { n->next=cur; prev->next=n; break; } cur=cur->next; } noOfNodes++; } void removeFirst() { Node *del=start; start=start->next; delete del; noOfNodes--; return; } void removeLast() { Node *cur=start,*prev=NULL; while(cur->next!=NULL) { prev=cur; cur=cur->next; } prev->next=NULL; Node *del=cur->next; delete del; noOfNodes--; return; } void removeNodeAt(int pos) { if(pos<1) return; if(pos==1) { removeFirst();return;} int curPos=1; Node* cur=start->next; Node* prev=start; Node* del=NULL; while(curPos<pos&&cur!=NULL) { curPos++; if(curPos==pos) { del=cur; prev->next=cur->next; cur->next=NULL; delete del; noOfNodes--; break; } prev=prev->next; cur=cur->next; } } void removeNode(Node *d) { Node *cur=start; if(*d==*cur) { removeFirst();return; } cur=start->next; Node *prev=start,*del=NULL; while(cur!=NULL) { if(*cur==*d) { del=cur; prev->next=cur->next; delete del; noOfNodes--; break; } prev=prev->next; cur=cur->next; } } int getPosition(Node data) { int pos=0; Node *cur=(start); while(cur!=NULL) { pos++; if(*cur==data) { return pos; } cur=cur->next; } return -1;//not found } Node getNode(int pos) { if(pos<1) return -1;// not a valid position else if(pos>noOfNodes) return -1; // not a valid position Node *cur=(start); int curPos=0; while(cur!=NULL) { if(++curPos==pos) return *cur; cur=cur->next; } } void reverseList()//reverse the list { Node* cur=start->next; Node* d=NULL; Node* prev=start; while(cur!=NULL) { d=cur->next; cur->next=start; start=cur; prev->next=d; cur=d; } } void sortBubble() { Node *i=start,*j=start,*prev=NULL,*temp=NULL,*after=NULL; int count=noOfNodes-1;int icount=0; while(i->next!=NULL) { j=start; after=j->next; icount=0; while(++icount!=count) { if((*j)>(*after)) { temp=after->next; after->next=j; prev->next=j->next; j->next=temp; prev=after; after=j->next; } else{ prev=j; j=after; after=after->next; } } i=i->next; count--; } } void traverse() { Node *cur=(start); int c=0; while(cur!=NULL) { // cout<<"start"<<start; c++; cur->print(); cur=cur->next; } noOfNodes=c; } ~LList() { delete start; } }; int main() { int n; cin>>n; int d; LList list; Node *node; Node *temp=new Node(2123); for(int i=0;i<n;i++) { cin>>d; node=new Node(d); list.addAtLast(node); } list.addAtPos(temp,1); cout<<"traverse\n"; list.traverse(); temp=new Node(12); list.removeNode(temp); cout<<"12 removed"; list.traverse(); list.reverseList(); cout<<"\nreversed\n"; list.traverse(); cout<<"bubble sort\n"; list.sortBubble(); list.traverse(); getch(); delete node; return 0; }

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • C#/.NET Little Wonders: Interlocked Read() and Exchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Last time we discussed the Interlocked class and its Add(), Increment(), and Decrement() methods which are all useful for updating a value atomically by adding (or subtracting).  However, this begs the question of how do we set and read those values atomically as well? Read() – Read a value atomically Let’s begin by examining the following code: 1: public class Incrementor 2: { 3: private long _value = 0; 4:  5: public long Value { get { return _value; } } 6:  7: public void Increment() 8: { 9: Interlocked.Increment(ref _value); 10: } 11: } 12:  It uses an interlocked increment, as we discuss in my previous post (here), so we know that the increment will be thread-safe.  But, to realize what’s potentially wrong we have to know a bit about how atomic reads are in 32 bit and 64 bit .NET environments. When you are dealing with an item smaller or equal to the system word size (such as an int on a 32 bit system or a long on a 64 bit system) then the read is generally atomic, because it can grab all of the bits needed at once.  However, when dealing with something larger than the system word size (reading a long on a 32 bit system for example), it cannot grab the whole value at once, which can lead to some problems since this read isn’t atomic. For example, this means that on a 32 bit system we may read one half of the long before another thread increments the value, and the other half of it after the increment.  To protect us from reading an invalid value in this manner, we can do an Interlocked.Read() to force the read to be atomic (of course, you’d want to make sure any writes or increments are atomic also): 1: public class Incrementor 2: { 3: private long _value = 0; 4:  5: public long Value 6: { 7: get { return Interlocked.Read(ref _value); } 8: } 9:  10: public void Increment() 11: { 12: Interlocked.Increment(ref _value); 13: } 14: } Now we are guaranteed that we will read the 64 bit value atomically on a 32 bit system, thus ensuring our thread safety (assuming all other reads, writes, increments, etc. are likewise protected).  Note that as stated before, and according to the MSDN (here), it isn’t strictly necessary to use Interlocked.Read() for reading 64 bit values on 64 bit systems, but for those still working in 32 bit environments, it comes in handy when dealing with long atomically. Exchange() – Exchanges two values atomically Exchange() lets us store a new value in the given location (the ref parameter) and return the old value as a result. So just as Read() allows us to read atomically, one use of Exchange() is to write values atomically.  For example, if we wanted to add a Reset() method to our Incrementor, we could do something like this: 1: public void Reset() 2: { 3: _value = 0; 4: } But the assignment wouldn’t be atomic on 32 bit systems, since the word size is 32 bits and the variable is a long (64 bits).  Thus our assignment could have only set half the value when a threaded read or increment happens, which would put us in a bad state. So instead, we could write Reset() like this: 1: public void Reset() 2: { 3: Interlocked.Exchange(ref _value, 0); 4: } And we’d be safe again on a 32 bit system. But this isn’t the only reason Exchange() is valuable.  The key comes in realizing that Exchange() doesn’t just set a new value, it returns the old as well in an atomic step.  Hence the name “exchange”: you are swapping the value to set with the stored value. So why would we want to do this?  Well, anytime you want to set a value and take action based on the previous value.  An example of this might be a scheme where you have several tasks, and during every so often, each of the tasks may nominate themselves to do some administrative chore.  Perhaps you don’t want to make this thread dedicated for whatever reason, but want to be robust enough to let any of the threads that isn’t currently occupied nominate itself for the job.  An easy and lightweight way to do this would be to have a long representing whether someone has acquired the “election” or not.  So a 0 would indicate no one has been elected and 1 would indicate someone has been elected. We could then base our nomination strategy as follows: every so often, a thread will attempt an Interlocked.Exchange() on the long and with a value of 1.  The first thread to do so will set it to a 1 and return back the old value of 0.  We can use this to show that they were the first to nominate and be chosen are thus “in charge”.  Anyone who nominates after that will attempt the same Exchange() but will get back a value of 1, which indicates that someone already had set it to a 1 before them, thus they are not elected. Then, the only other step we need take is to remember to release the election flag once the elected thread accomplishes its task, which we’d do by setting the value back to 0.  In this way, the next thread to nominate with Exchange() will get back the 0 letting them know they are the new elected nominee. Such code might look like this: 1: public class Nominator 2: { 3: private long _nomination = 0; 4: public bool Elect() 5: { 6: return Interlocked.Exchange(ref _nomination, 1) == 0; 7: } 8: public bool Release() 9: { 10: return Interlocked.Exchange(ref _nomination, 0) == 1; 11: } 12: } There’s many ways to do this, of course, but you get the idea.  Running 5 threads doing some “sleep” work might look like this: 1: var nominator = new Nominator(); 2: var random = new Random(); 3: Parallel.For(0, 5, i => 4: { 5:  6: for (int j = 0; j < _iterations; ++j) 7: { 8: if (nominator.Elect()) 9: { 10: // elected 11: Console.WriteLine("Elected nominee " + i); 12: Thread.Sleep(random.Next(100, 5000)); 13: nominator.Release(); 14: } 15: else 16: { 17: // not elected 18: Console.WriteLine("Did not elect nominee " + i); 19: } 20: // sleep before check again 21: Thread.Sleep(1000); 22: } 23: }); And would spit out results like: 1: Elected nominee 0 2: Did not elect nominee 2 3: Did not elect nominee 1 4: Did not elect nominee 4 5: Did not elect nominee 3 6: Did not elect nominee 3 7: Did not elect nominee 1 8: Did not elect nominee 2 9: Did not elect nominee 4 10: Elected nominee 3 11: Did not elect nominee 2 12: Did not elect nominee 1 13: Did not elect nominee 4 14: Elected nominee 0 15: Did not elect nominee 2 16: Did not elect nominee 4 17: ... Another nice thing about the Interlocked.Exchange() is it can be used to thread-safely set pretty much anything 64 bits or less in size including references, pointers (in unsafe mode), floats, doubles, etc.  Summary So, now we’ve seen two more things we can do with Interlocked: reading and exchanging a value atomically.  Read() and Exchange() are especially valuable for reading/writing 64 bit values atomically in a 32 bit system.  Exchange() has value even beyond simply atomic writes by using the Exchange() to your advantage, since it reads and set the value atomically, which allows you to do lightweight nomination systems. There’s still a few more goodies in the Interlocked class which we’ll explore next time! Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked

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  • REST to Objects in C#

    RESTful interfaces for web services are all the rage for many Web 2.0 sites.  If you want to consume these in a very simple fashion, LINQ to XML can do the job pretty easily in C#.  If you go searching for help on this, youll find a lot of incomplete solutions and fairly large toolkits and frameworks (guess how I know this) this quick article is meant to be a no fluff just stuff approach to making this work. POCO Objects Lets assume you have a Model that you want to suck data into from a RESTful web service.  Ideally this is a Plain Old CLR Object, meaning it isnt infected with any persistence or serialization goop.  It might look something like this: public class Entry { public int Id; public int UserId; public DateTime Date; public float Hours; public string Notes; public bool Billable;   public override string ToString() { return String.Format("[{0}] User: {1} Date: {2} Hours: {3} Notes: {4} Billable {5}", Id, UserId, Date, Hours, Notes, Billable); } } Not that this isnt a completely trivial object.  Lets look at the API for the service.  RESTful HTTP Service In this case, its TickSpots API, with the following sample output: <?xml version="1.0" encoding="UTF-8"?> <entries type="array"> <entry> <id type="integer">24</id> <task_id type="integer">14</task_id> <user_id type="integer">3</user_id> <date type="date">2008-03-08</date> <hours type="float">1.00</hours> <notes>Had trouble with tribbles.</notes> <billable>true</billable> # Billable is an attribute inherited from the task <billed>true</billed> # Billed is an attribute to track whether the entry has been invoiced <created_at type="datetime">Tue, 07 Oct 2008 14:46:16 -0400</created_at> <updated_at type="datetime">Tue, 07 Oct 2008 14:46:16 -0400</updated_at> # The following attributes are derived and provided for informational purposes: <user_email>[email protected]</user_email> <task_name>Remove converter assembly</task_name> <sum_hours type="float">2.00</sum_hours> <budget type="float">10.00</budget> <project_name>Realign dilithium crystals</project_name> <client_name>Starfleet Command</client_name> </entry> </entries> Im assuming in this case that I dont necessarily care about all of the data fields the service is returning I just need some of them for my applications purposes.  Thus, you can see there are more elements in the <entry> XML than I have in my Entry class. Get The XML with C# The next step is to get the XML.  The following snippet does the heavy lifting once you pass it the appropriate URL: protected XElement GetResponse(string uri) { var request = WebRequest.Create(uri) as HttpWebRequest; request.UserAgent = ".NET Sample"; request.KeepAlive = false;   request.Timeout = 15 * 1000;   var response = request.GetResponse() as HttpWebResponse;   if (request.HaveResponse == true && response != null) { var reader = new StreamReader(response.GetResponseStream()); return XElement.Parse(reader.ReadToEnd()); } throw new Exception("Error fetching data."); } This is adapted from the Yahoo Developer article on Web Service REST calls.  Once you have the XML, the last step is to get the data back as your POCO. Use LINQ-To-XML to Deserialize POCOs from XML This is done via the following code: public IEnumerable<Entry> List(DateTime startDate, DateTime endDate) { string additionalParameters = String.Format("start_date={0}&end_date={1}", startDate.ToShortDateString(), endDate.ToShortDateString()); string uri = BuildUrl("entries", additionalParameters);   XElement elements = GetResponse(uri);   var entries = from e in elements.Elements() where e.Name.LocalName == "entry" select new Entry { Id = int.Parse(e.Element("id").Value), UserId = int.Parse(e.Element("user_id").Value), Date = DateTime.Parse(e.Element("date").Value), Hours = float.Parse(e.Element("hours").Value), Notes = e.Element("notes").Value, Billable = bool.Parse(e.Element("billable").Value) }; return entries; }   For completeness, heres the BuildUrl method for my TickSpot API wrapper: // Change these to your settings protected const string projectDomain = "DOMAIN.tickspot.com"; private const string authParams = "[email protected]&password=MyTickSpotPassword";   protected string BuildUrl(string apiMethod, string additionalParams) { if (projectDomain.Contains("DOMAIN")) { throw new ApplicationException("You must update your domain in ProjectRepository.cs."); } if (authParams.Contains("MyTickSpotPassword")) { throw new ApplicationException("You must update your email and password in ProjectRepository.cs."); } return string.Format("https://{0}/api/{1}?{2}&{3}", projectDomain, apiMethod, authParams, additionalParams); } Thats it!  Now go forth and consume XML and map it to classes you actually want to work with.  Have fun! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Silverlight 4 Twitter Client &ndash; Part 3

    - by Max
    Finally Silverlight 4 RC is released and also that Windows 7 Phone Series will rely heavily on Silverlight platform for apps platform. its a really good news for Silverlight developers and designers. More information on this here. You can use SL 4 RC with VS 2010. SL 4 RC does not come with VS 2010, you need to download it separately and install it. So for the next part, be ready with VS 2010 and SL4 RC, we will start using them and not With this momentum, let us go to the next part of our twitter client tutorial. This tutorial will cover setting your status in Twitter and also retrieving your 1) As everything in Silverlight is asynchronous, we need to have some visual representation showing that something is going on in the background. So what I did was to create a progress bar with indeterminate animation. The XAML is here below. <ProgressBar Maximum="100" Width="300" Height="50" Margin="20" Visibility="Collapsed" IsIndeterminate="True" Name="progressBar1" VerticalAlignment="Center" HorizontalAlignment="Center" /> 2) I will be toggling this progress bar to show the background work. So I thought of writing this small method, which I use to toggle the visibility of this progress bar. Just pass a bool to this method and this will toggle it based on its current visibility status. public void toggleProgressBar(bool Option){ if (Option) { if (progressBar1.Visibility == System.Windows.Visibility.Collapsed) progressBar1.Visibility = System.Windows.Visibility.Visible; } else { if (progressBar1.Visibility == System.Windows.Visibility.Visible) progressBar1.Visibility = System.Windows.Visibility.Collapsed; }} 3) Now let us create a grid to hold a textbox and a update button. The XAML will look like something below <Grid HorizontalAlignment="Center"> <Grid.RowDefinitions> <RowDefinition Height="50"></RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="400"></ColumnDefinition> <ColumnDefinition Width="200"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBox Name="TwitterStatus" Width="380" Height="50"></TextBox> <Button Name="UpdateStatus" Content="Update" Grid.Row="1" Grid.Column="2" Width="200" Height="50" Click="UpdateStatus_Click"></Button></Grid> 4) The click handler for this update button will be again using the Web Client to post values. Posting values using Web Client. The code is: private void UpdateStatus_Click(object sender, RoutedEventArgs e){ toggleProgressBar(true); string statusupdate = "status=" + TwitterStatus.Text; WebRequest.RegisterPrefix("https://", System.Net.Browser.WebRequestCreator.ClientHttp);  WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.Credentials = new NetworkCredential(GlobalVariable.getUserName(), GlobalVariable.getPassword());  myService.UploadStringCompleted += new UploadStringCompletedEventHandler(myService_UploadStringCompleted); myService.UploadStringAsync(new Uri("https://twitter.com/statuses/update.xml"), statusupdate);  this.Dispatcher.BeginInvoke(() => ClearTextBoxValue());} 5) In the above code, we have a event handler which will be fired on this request is completed – !! Remember SL is Asynch !! So in the myService_UploadStringCompleted, we will just toggle the progress bar and change some status text to say that its done. The code for this will be StatusMessage is just another textblock conveniently positioned in the page.  void myService_UploadStringCompleted(object sender, UploadStringCompletedEventArgs e){ if (e.Error != null) { StatusMessage.Text = "Status Update Failed: " + e.Error.Message.ToString(); } else { toggleProgressBar(false); TwitterCredentialsSubmit(); }} 6) Now let us look at fetching the friends updates of the logged in user and displaying it in a datagrid. So just define a data grid and set its autogenerate columns as true. 7) Let us first create a data structure for use with fetching the friends timeline. The code is something like below: namespace MaxTwitter.Classes{ public class Status { public Status() {} public string ID { get; set; } public string Text { get; set; } public string Source { get; set; } public string UserID { get; set; } public string UserName { get; set; } }} You can add as many fields as you want, for the list of fields, have a look at here. It will ask for your Twitter username and password, just provide them and this will display the xml file. Go through them pick and choose your desired fields and include in your Data Structure. 8) Now the web client request for this is similar to the one we saw in step 4. Just change the uri in the last but one step to https://twitter.com/statuses/friends_timeline.xml Be sure to change the event handler to something else and within that we will use XLINQ to fetch the required details for us. Now let us how this event handler fetches details. public void parseXML(string text){ XDocument xdoc; if(text.Length> 0) xdoc = XDocument.Parse(text); else xdoc = XDocument.Parse(@"I USED MY OWN LOCAL COPY OF XML FILE HERE FOR OFFLINE TESTING"); statusList = new List<Status>(); statusList = (from status in xdoc.Descendants("status") select new Status { ID = status.Element("id").Value, Text = status.Element("text").Value, Source = status.Element("source").Value, UserID = status.Element("user").Element("id").Value, UserName = status.Element("user").Element("screen_name").Value, }).ToList(); //MessageBox.Show(text); //this.Dispatcher.BeginInvoke(() => CallDatabindMethod(StatusCollection)); //MessageBox.Show(statusList.Count.ToString()); DataGridStatus.ItemsSource = statusList; StatusMessage.Text = "Datagrid refreshed."; toggleProgressBar(false);} in the event handler, we call this method with e.Result.ToString() Parsing XML files using LINQ is super cool, I love it.   I am stopping it here for  this post. Will post the completed files in next post, as I’ve worked on a few more features in this page and don’t want to confuse you. See you soon in my next post where will play with Twitter lists. Have a nice day! Technorati Tags: Silverlight,LINQ,XLINQ,Twitter API,Twitter,Network Credentials

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  • A* PathFinding Poor Performance

    - by RedShft
    After debugging for a few hours, the algorithm seems to be working. Right now to check if it works i'm checking the end node position to the currentNode position when the while loop quits. So far the values look correct. The problem is, the farther I get from the NPC, who is current stationary, the worse the performance gets. It gets to a point where the game is unplayable less than 10 fps. My current PathGraph is 2500 nodes, which I believe is pretty small, right? Any ideas on how to improve performance? struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } class AStar { private: SList!Node openList; SList!Node closedList; //Node*[4] connections; //The connections of the current node; Node currentNode; //The current node being processed Node[] Path; //The path found; const int connectionCost = 10; Node start, end; ////////////////////////////////////////////////////////// void AddToList(ref SList!Node list, ref Node node ) { list.insert( node ); } void RemoveFrom(ref SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) { auto a = find( list[] , elem ); list.linearRemove( take(a, 1 ) ); } } } bool IsInList( SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) return true; } return false; } void ClearList( SList!Node list ) { list.clear; } void SetParentNode( ref Node parent, ref Node child ) { child.parent = &parent; } void SetStartAndEndNode( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { int startXIndex, startYIndex; int endXIndex, endYIndex; startXIndex = cast(int)( vStart.x / 32 ); startYIndex = cast(int)( vStart.y / 32 ); endXIndex = cast(int)( vEnd.x / 32 ); endYIndex = cast(int)( vEnd.y / 32 ); foreach( node; PathGraph ) { if( node.xIndex == startXIndex && node.yIndex == startYIndex ) { start = node; } if( node.xIndex == endXIndex && node.yIndex == endYIndex ) { end = node; } } } void SetStartScores( ref Node start ) { start.gScore = 0; start.hScore = CalculateHScore( start, end ); start.fScore = CalculateFScore( start ); } Node GetLowestFScore() { Node lowest; lowest.fScore = 10000; foreach( elem; openList ) { if( elem.fScore < lowest.fScore ) lowest = elem; } return lowest; } //This function current sets the program into an infinite loop //I still need to debug to figure out why the parent nodes aren't correct void GeneratePath() { while( currentNode.position != start.position ) { Path ~= currentNode; currentNode = *currentNode.parent; } } void ReversePath() { Node[] temp; for(int i = Path.length - 1; i >= 0; i-- ) { temp ~= Path[i]; } Path = temp.dup; } public: //@FIXME It seems to find the path, but now performance is terrible void FindPath( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { openList.clear; closedList.clear; SetStartAndEndNode( vStart, vEnd, PathGraph ); SetStartScores( start ); AddToList( openList, start ); while( currentNode.position != end.position ) { currentNode = GetLowestFScore(); if( currentNode.position == end.position ) break; else { RemoveFrom( openList, currentNode ); AddToList( closedList, currentNode ); for( int i = 0; i < currentNode.connections.length; i++ ) { if( currentNode.connections[i] is null ) continue; else { if( IsInList( closedList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else if( IsInList( openList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; AddToList( openList, *currentNode.connections[i] ); } } } } } writeln( "Current Node Position: ", currentNode.position ); writeln( "End Node Position: ", end.position ); if( currentNode.position == end.position ) { writeln( "Current Node Parent: ", currentNode.parent ); //GeneratePath(); //ReversePath(); } } Node[] GetPath() { return Path; } } This is my first attempt at A* so any help would be greatly appreciated.

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  • Reading XML Content

    using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using System.Diagnostics; using System.Threading; using System.Xml; using System.Reflection; namespace XMLReading { class Program     { static void Main(string[] args)         { string fileName = @"C:\temp\t.xml"; List<EmergencyContactXMLDTO> emergencyContacts = new XmlReader<EmergencyContactXMLDTO, EmergencyContactXMLDTOMapper>().Read(fileName); foreach (var item in emergencyContacts)             { Console.WriteLine(item.FileNb);             }          }     } public class XmlReader<TDTO, TMAPPER> where TDTO : BaseDTO, new() where TMAPPER : PCPWXMLDTOMapper, new()     { public List<TDTO> Read(String fileName)         { XmlTextReader reader = new XmlTextReader(fileName); List<TDTO> emergencyContacts = new List<TDTO>(); while (true)             {                 TMAPPER mapper = new TMAPPER(); bool isFound = SeekElement(reader, mapper.GetMainXMLTagName()); if (!isFound) break;                 TDTO dto = new TDTO(); foreach (var propertyKey in mapper.GetPropertyXMLMap())                 { String dtoPropertyName = propertyKey.Key; String xmlPropertyName = propertyKey.Value;                     SeekElement(reader, xmlPropertyName);                     SetValue(dto, dtoPropertyName, reader.ReadElementString());                 }                 emergencyContacts.Add(dto);             } return emergencyContacts;         } private void SetValue(Object dto, String propertyName, String value)         { PropertyInfo prop = dto.GetType().GetProperty(propertyName, BindingFlags.Public | BindingFlags.Instance);             prop.SetValue(dto, value, null);         } private bool SeekElement(XmlTextReader reader, String elementName)         { while (reader.Read())             { XmlNodeType nodeType = reader.MoveToContent(); if (nodeType != XmlNodeType.Element)                 { continue;                 } if (reader.Name == elementName)                 { return true;                 }             } return false;         }     } public class BaseDTO     {     } public class EmergencyContactXMLDTO : BaseDTO     { public string FileNb { get; set; } public string ContactName { get; set; } public string ContactPhoneNumber { get; set; } public string Relationship { get; set; } public string DoctorName { get; set; } public string DoctorPhoneNumber { get; set; } public string HospitalName { get; set; }     } public interface PCPWXMLDTOMapper     { Dictionary<string, string> GetPropertyXMLMap(); String GetMainXMLTagName();     } public class EmergencyContactXMLDTOMapper : PCPWXMLDTOMapper     { public Dictionary<string, string> GetPropertyXMLMap()         { return new Dictionary<string, string>             {                 { "FileNb", "XFileNb" },                 { "ContactName", "XContactName"},                 { "ContactPhoneNumber", "XContactPhoneNumber" },                 { "Relationship", "XRelationship" },                 { "DoctorName", "XDoctorName" },                 { "DoctorPhoneNumber", "XDoctorPhoneNumber" },                 { "HospitalName", "XHospitalName" },             };         } public String GetMainXMLTagName()         { return "EmergencyContact";         }     } } span.fullpost {display:none;}

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  • What is a Delphi version of the C++ header for the DVP7010B video card DLL?

    - by grzegorz1
    I need help with converting c++ header file to delphi. I spent several days on this problem without success. Below is the original header file and my Delphi translation. C++ header #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifdef DVP7010BDLL_EXPORTS #define DVP7010BDLL_API __declspec(dllexport) #else #define DVP7010BDLL_API __declspec(dllimport) #endif #define MAXBOARDS 4 #define MAXDEVS 4 #define ID_NEW_FRAME 37810 #define ID_MUX0_NEW_FRAME 37800 #define ID_MUX1_NEW_FRAME 37801 #define ID_MUX2_NEW_FRAME 37802 #define ID_MUX3_NEW_FRAME 37803 typedef enum { SUCCEEDED = 1, FAILED = 0, SDKINITFAILED = -1, PARAMERROR = -2, NODEVICES = -3, NOSAMPLE = -4, DEVICENUMERROR = -5, INPUTERROR = -6, // VERIFYHWERROR = -7 } Res; typedef enum tagAnalogVideoFormat { Video_None = 0x00000000, Video_NTSC_M = 0x00000001, Video_NTSC_M_J = 0x00000002, Video_PAL_B = 0x00000010, Video_PAL_M = 0x00000200, Video_PAL_N = 0x00000400, Video_SECAM_B = 0x00001000 } AnalogVideoFormat; typedef enum { SIZEFULLPAL=0, SIZED1, SIZEVGA, SIZEQVGA, SIZESUBQVGA } VideoSize; typedef enum { STOPPED = 1, RUNNING = 2, UNINITIALIZED = -1, UNKNOWNSTATE = -2 } CapState; class IDVP7010BDLL { public: int AdvDVP_CreateSDKInstence(void **pp); virtual int AdvDVP_InitSDK() PURE; virtual int AdvDVP_CloseSDK() PURE; virtual int AdvDVP_GetNoOfDevices(int *pNoOfDevs) PURE; virtual int AdvDVP_Start(int nDevNum, int SwitchingChans, HWND Main, HWND hwndPreview) PURE; virtual int AdvDVP_Stop(int nDevNum) PURE; virtual int AdvDVP_GetCapState(int nDevNum) PURE; virtual int AdvDVP_IsVideoPresent(int nDevNum, BOOL* VPresent) PURE; virtual int AdvDVP_GetCurFrameBuffer(int nDevNum, int VMux, long* bufSize, BYTE* buf) PURE; virtual int AdvDVP_SetNewFrameCallback(int nDevNum, int callback) PURE; virtual int AdvDVP_GetVideoFormat(int nDevNum, AnalogVideoFormat* vFormat) PURE; virtual int AdvDVP_SetVideoFormat(int nDevNum, AnalogVideoFormat vFormat) PURE; virtual int AdvDVP_GetFrameRate(int nDevNum, int *nFrameRate) PURE; virtual int AdvDVP_SetFrameRate(int nDevNum, int SwitchingChans, int nFrameRate) PURE; virtual int AdvDVP_GetResolution(int nDevNum, VideoSize *Size) PURE; virtual int AdvDVP_SetResolution(int nDevNum, VideoSize Size) PURE; virtual int AdvDVP_GetVideoInput(int nDevNum, int* input) PURE; virtual int AdvDVP_SetVideoInput(int nDevNum, int input) PURE; virtual int AdvDVP_GetBrightness(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetBrightness(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GetContrast(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetContrast(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GetHue(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetHue(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GetSaturation(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetSaturation(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GPIOGetData(int nDevNum, int DINum, BOOL* value) PURE; virtual int AdvDVP_GPIOSetData(int nDevNum, int DONum, BOOL value) PURE; }; Delphi unit IDVP7010BDLL_h; interface uses Windows, Messages, SysUtils, Classes; //{$if _MSC_VER > 1000} //pragma once //{$endif} // _MSC_VER > 1000 {$ifdef DVP7010BDLL_EXPORTS} //const DVP7010BDLL_API = __declspec(dllexport); {$else} //const DVP7010BDLL_API = __declspec(dllimport); {$endif} const MAXDEVS = 4; MAXMUXS = 4; ID_NEW_FRAME = 37810; ID_MUX0_NEW_FRAME = 37800; ID_MUX1_NEW_FRAME = 37801; ID_MUX2_NEW_FRAME = 37802; ID_MUX3_NEW_FRAME = 37803; // TRec SUCCEEDED = 1; FAILED = 0; SDKINITFAILED = -1; PARAMERROR = -2; NODEVICES = -3; NOSAMPLE = -4; DEVICENUMERROR = -5; INPUTERROR = -6; // TRec // TAnalogVideoFormat Video_None = $00000000; Video_NTSC_M = $00000001; Video_NTSC_M_J = $00000002; Video_PAL_B = $00000010; Video_PAL_M = $00000200; Video_PAL_N = $00000400; Video_SECAM_B = $00001000; // TAnalogVideoFormat // TCapState STOPPED = 1; RUNNING = 2; UNINITIALIZED = -1; UNKNOWNSTATE = -2; // TCapState type TCapState = Longint; TRes = Longint; TtagAnalogVideoFormat = DWORD; TAnalogVideoFormat = TtagAnalogVideoFormat; PAnalogVideoFormat = ^TAnalogVideoFormat; TVideoSize = ( SIZEFULLPAL, SIZED1, SIZEVGA, SIZEQVGA, SIZESUBQVGA); PVideoSize = ^TVideoSize; P_Pointer = ^Pointer; TIDVP7010BDLL = class function AdvDVP_CreateSDKInstence(pp: P_Pointer): integer; virtual; stdcall; abstract; function AdvDVP_InitSDK():Integer; virtual; stdcall; abstract; function AdvDVP_CloseSDK():Integer; virtual; stdcall; abstract; function AdvDVP_GetNoOfDevices(pNoOfDevs : PInteger) :Integer; virtual; stdcall; abstract; function AdvDVP_Start(nDevNum : Integer; SwitchingChans : Integer; Main : HWND; hwndPreview: HWND ) :Integer; virtual; stdcall; abstract; function AdvDVP_Stop(nDevNum : Integer ):Integer; virtual; stdcall; abstract; function AdvDVP_GetCapState(nDevNum : Integer ):Integer; virtual; stdcall; abstract; function AdvDVP_IsVideoPresent(nDevNum : Integer; VPresent : PBool) :Integer; virtual; stdcall; abstract; function AdvDVP_GetCurFrameBuffer(nDevNum : Integer; VMux : Integer; bufSize : PLongInt; buf : PByte) :Integer; virtual; stdcall; abstract; function AdvDVP_SetNewFrameCallback(nDevNum : Integer; callback : Integer ) :Integer; virtual; stdcall; abstract; function AdvDVP_GetVideoFormat(nDevNum : Integer; vFormat : PAnalogVideoFormat) :Integer; virtual; stdcall; abstract; function AdvDVP_SetVideoFormat(nDevNum : Integer; vFormat : TAnalogVideoFormat ) :Integer; virtual; stdcall; abstract; function AdvDVP_GetFrameRate(nDevNum : Integer; nFrameRate : Integer) :Integer; virtual; stdcall; abstract; function AdvDVP_SetFrameRate(nDevNum : Integer; SwitchingChans : Integer; nFrameRate : Integer) :Integer; virtual; stdcall; abstract; function AdvDVP_GetResolution(nDevNum : Integer; Size : PVideoSize) :Integer; virtual; stdcall; abstract; function AdvDVP_SetResolution(nDevNum : Integer; Size : TVideoSize ) :Integer; virtual; stdcall; abstract; function AdvDVP_GetVideoInput(nDevNum : Integer; input : PInteger) :Integer; virtual; stdcall; abstract; function AdvDVP_SetVideoInput(nDevNum : Integer; input : Integer) :Integer; virtual; stdcall; abstract; function AdvDVP_GetBrightness(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetBrightness(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GetContrast(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetContrast(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GetHue(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetHue(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GetSaturation(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetSaturation(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GPIOGetData(nDevNum : Integer; DINum:Integer; value : PBool) :Integer; virtual; stdcall; abstract; function AdvDVP_GPIOSetData(nDevNum : Integer; DONum:Integer; value : Boolean) :Integer; virtual; stdcall; abstract; end; function IDVP7010BDLL : TIDVP7010BDLL ; stdcall; implementation function IDVP7010BDLL; external 'DVP7010B.dll'; end.

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  • iphone twitter posting

    - by user313100
    I have some twitter code I modified from: http://amanpages.com/sample-iphone-example-project/twitteragent-tutorial-tweet-from-iphone-app-in-one-line-code-with-auto-tinyurl/ His code used view alerts to login and post to twitter but I wanted to change mine to use windows. It is mostly working and I can login and post to Twitter. However, when I try to post a second time, the program crashes with a: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[NSCFString text]: unrecognized selector sent to instance 0xc2d560' I'm a bit of a coding newbie so any help would be appreciated. If I need to post more code, ask. #import "TwitterController.h" #import "xmacros.h" #define XAGENTS_TWITTER_CONFIG_FILE DOC_PATH(@"xagents_twitter_conifg_file.plist") static TwitterController* agent; @implementation TwitterController BOOL isLoggedIn; @synthesize parentsv, sharedLink; -(id)init { self = [super init]; maxCharLength = 140; parentsv = nil; isLogged = NO; isLoggedIn = NO; txtMessage = [[UITextView alloc] initWithFrame:CGRectMake(30, 225, 250, 60)]; UIImageView* bg = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"fb_message_bg.png"]]; bg.frame = txtMessage.frame; lblCharLeft = [[UILabel alloc] initWithFrame:CGRectMake(15, 142, 250, 20)]; lblCharLeft.font = [UIFont systemFontOfSize:10.0f]; lblCharLeft.textAlignment = UITextAlignmentRight; lblCharLeft.textColor = [UIColor whiteColor]; lblCharLeft.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; txtUsername = [[UITextField alloc]initWithFrame:CGRectMake(125, 190, 150, 30)]; txtPassword = [[UITextField alloc]initWithFrame:CGRectMake(125, 225, 150, 30)]; txtPassword.secureTextEntry = YES; lblId = [[UILabel alloc]initWithFrame:CGRectMake(15, 190, 100, 30)]; lblPassword = [[UILabel alloc]initWithFrame:CGRectMake(15, 225, 100, 30)]; lblTitle = [[UILabel alloc]initWithFrame:CGRectMake(80, 170, 190, 30)]; lblId.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblPassword.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblTitle.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblId.textColor = [UIColor whiteColor]; lblPassword.textColor = [UIColor whiteColor]; lblTitle.textColor = [UIColor whiteColor]; txtMessage.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblId.text = @"Username:"; lblPassword.text =@"Password:"; lblTitle.text = @"Tweet This Message"; lblId.textAlignment = UITextAlignmentRight; lblPassword.textAlignment = UITextAlignmentRight; lblTitle.textAlignment = UITextAlignmentCenter; txtUsername.borderStyle = UITextBorderStyleRoundedRect; txtPassword.borderStyle = UITextBorderStyleRoundedRect; txtMessage.delegate = self; txtUsername.delegate = self; txtPassword.delegate = self; login = [[UIButton alloc] init]; login = [UIButton buttonWithType:UIButtonTypeRoundedRect]; login.frame = CGRectMake(165, 300, 100, 30); [login setTitle:@"Login" forState:UIControlStateNormal]; [login addTarget:self action:@selector(onLogin) forControlEvents:UIControlEventTouchUpInside]; cancel = [[UIButton alloc] init]; cancel = [UIButton buttonWithType:UIButtonTypeRoundedRect]; cancel.frame = CGRectMake(45, 300, 100, 30); [cancel setTitle:@"Back" forState:UIControlStateNormal]; [cancel addTarget:self action:@selector(onCancel) forControlEvents:UIControlEventTouchUpInside]; post = [[UIButton alloc] init]; post = [UIButton buttonWithType:UIButtonTypeRoundedRect]; post.frame = CGRectMake(165, 300, 100, 30); [post setTitle:@"Post" forState:UIControlStateNormal]; [post addTarget:self action:@selector(onPost) forControlEvents:UIControlEventTouchUpInside]; back = [[UIButton alloc] init]; back = [UIButton buttonWithType:UIButtonTypeRoundedRect]; back.frame = CGRectMake(45, 300, 100, 30); [back setTitle:@"Back" forState:UIControlStateNormal]; [back addTarget:self action:@selector(onCancel) forControlEvents:UIControlEventTouchUpInside]; loading1 = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray]; loading1.frame = CGRectMake(140, 375, 40, 40); loading1.hidesWhenStopped = YES; [loading1 stopAnimating]; loading2 = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray]; loading2.frame = CGRectMake(140, 375, 40, 40); loading2.hidesWhenStopped = YES; [loading2 stopAnimating]; twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; [twitterWindow addSubview:txtUsername]; [twitterWindow addSubview:txtPassword]; [twitterWindow addSubview:lblId]; [twitterWindow addSubview:lblPassword]; [twitterWindow addSubview:login]; [twitterWindow addSubview:cancel]; [twitterWindow addSubview:loading1]; UIImageView* logo = [[UIImageView alloc] initWithFrame:CGRectMake(35, 165, 48, 48)]; logo.image = [UIImage imageNamed:@"Twitter_logo.png"]; [twitterWindow addSubview:logo]; [logo release]; twitterWindow2 = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; [twitterWindow2 addSubview:lblTitle]; [twitterWindow2 addSubview:lblCharLeft]; [twitterWindow2 addSubview:bg]; [twitterWindow2 addSubview:txtMessage]; [twitterWindow2 addSubview:lblURL]; [twitterWindow2 addSubview:post]; [twitterWindow2 addSubview:back]; [twitterWindow2 addSubview:loading2]; [twitterWindow2 bringSubviewToFront:txtMessage]; UIImageView* logo1 = [[UIImageView alloc] initWithFrame:CGRectMake(35, 155, 42, 42)]; logo1.image = [UIImage imageNamed:@"twitter-logo-twit.png"]; [twitterWindow2 addSubview:logo1]; [logo1 release]; twitterWindow.hidden = YES; twitterWindow2.hidden = YES; return self; } -(void) onStart { [[UIApplication sharedApplication]setStatusBarOrientation:UIInterfaceOrientationPortrait]; twitterWindow.hidden = NO; [twitterWindow makeKeyWindow]; [self refresh]; if(isLogged) { twitterWindow.hidden = YES; twitterWindow2.hidden = NO; [twitterWindow2 makeKeyWindow]; } } - (void)textFieldDidBeginEditing:(UITextField *)textField { [textField becomeFirstResponder]; } - (BOOL)textFieldShouldReturn:(UITextField *)textField { [textField resignFirstResponder]; return NO; } - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text{ const char* str = [text UTF8String]; int s = str[0]; if(s!=0) if((range.location + range.length) > maxCharLength){ return NO; }else{ int left = 139 - ([sharedLink length] + [textView.text length]); lblCharLeft.text= [NSString stringWithFormat:@"%d",left]; // this fix was done by Jackie //http://amanpages.com/sample-iphone-example-project/twitteragent-tutorial-tweet-from-iphone-app-in-one-line-code-with-auto-tinyurl/#comment-38026299 if([text isEqualToString:@"\n"]){ [textView resignFirstResponder]; return FALSE; }else{ return YES; } } int left = 139 - ([sharedLink length] + [textView.text length]); lblCharLeft.text= [NSString stringWithFormat:@"%d",left]; return YES; } -(void) onLogin { [loading1 startAnimating]; NSString *postURL = @"http://twitter.com/statuses/update.xml"; NSString *myRequestString = [NSString stringWithFormat:@""]; NSData *myRequestData = [ NSData dataWithBytes: [ myRequestString UTF8String ] length: [ myRequestString length ] ]; NSMutableURLRequest *request = [ [ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString:postURL ] ]; [ request setHTTPMethod: @"POST" ]; [ request setHTTPBody: myRequestData ]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:request delegate:self]; if (!theConnection) { UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Network Error" message:@"Failed to Connect to twitter" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; } [request release]; } -(void) onCancel { [[NSUserDefaults standardUserDefaults] setValue:@"NotActive" forKey:@"Twitter"]; twitterWindow.hidden = YES; [[UIApplication sharedApplication]setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; } -(void) onPost { [loading2 startAnimating]; NSString *postURL = @"http://twitter.com/statuses/update.xml"; NSString *myRequestString; if(sharedLink){ myRequestString = [NSString stringWithFormat:@"&status=%@",[NSString stringWithFormat:@"%@\n%@",txtMessage.text,sharedLink]]; }else{ myRequestString = [NSString stringWithFormat:@"&status=%@",[NSString stringWithFormat:@"%@",txtMessage.text]]; } NSData *myRequestData = [ NSData dataWithBytes: [ myRequestString UTF8String ] length: [ myRequestString length ] ]; NSMutableURLRequest *request = [ [ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString:postURL ] ]; [ request setHTTPMethod: @"POST" ]; [ request setHTTPBody: myRequestData ]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:request delegate:self]; if (!theConnection) { UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Network Error" message:@"Failed to Connect to twitter" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; } [request release]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { // release the connection, and the data object [connection release]; if(isAuthFailed){ UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Login Failed" message:@"Invalid ID/Password" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; }else{ UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Connection Failed" message:@"Failed to connect to Twitter" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; } isAuthFailed = NO; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { isAuthFailed = NO; [loading1 stopAnimating]; [loading2 stopAnimating]; if(isLogged) { UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Twitter" message:@"Tweet Posted!" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; txtMessage = @""; [self refresh]; } else { twitterWindow.hidden = YES; twitterWindow2.hidden = NO; [[NSNotificationCenter defaultCenter] postNotificationName:@"notifyTwitterLoggedIn" object:nil userInfo:nil]; } isLogged = YES; isLoggedIn = YES; } -(void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge { NSDictionary* config = [NSDictionary dictionaryWithObjectsAndKeys:txtUsername.text,@"username",txtPassword.text,@"password",nil]; [config writeToFile:XAGENTS_TWITTER_CONFIG_FILE atomically:YES]; if ([challenge previousFailureCount] == 0) { NSURLCredential *newCredential; newCredential=[NSURLCredential credentialWithUser:txtUsername.text password:txtPassword.text persistence:NSURLCredentialPersistenceNone]; [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; } else { isAuthFailed = YES; [[challenge sender] cancelAuthenticationChallenge:challenge]; } } -(void) refresh { NSDictionary* config = [NSDictionary dictionaryWithContentsOfFile:XAGENTS_TWITTER_CONFIG_FILE]; if(config){ NSString* uname = [config valueForKey:@"username"]; if(uname){ txtUsername.text = uname; } NSString* pw = [config valueForKey:@"password"]; if(pw){ txtPassword.text = pw; } } } + (TwitterController*)defaultAgent{ if(!agent){ agent = [TwitterController new]; } return agent; } -(void)dealloc { [super dealloc]; [txtMessage release]; [txtUsername release]; [txtPassword release]; [lblId release]; [lblPassword release]; [lblURL release]; [twitterWindow2 release]; [twitterWindow release]; } @end

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  • Help debugging c fifos code - stack smashing detected - open call not functioning - removing pipes

    - by nunos
    I have three bugs/questions regarding the source code pasted below: stack smashing deteced: In order to compile and not have that error I have addedd the gcc compile flag -fno-stack-protector. However, this should be just a temporary solution, since I would like to find where the cause for this is and correct it. However, I haven't been able to do so. Any clues? For some reason, the last open function call doesn't work and the programs just stops there, without an error, even though the fifo already exists. I want to delete the pipes from the filesystem after before terminating the processes. I have added close and unlink statements at the end, but the fifos are not removed. What am I doing wrong? Thanks very much in advance. P.S.: I am pasting here the whole source file for additional clarity. Just ignore the comments, since they are in my own native language. server.c: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include <errno.h> #define MAX_INPUT_LENGTH 100 #define FIFO_NAME_MAX_LEN 20 #define FIFO_DIR "/tmp/" #define FIFO_NAME_CMD_CLI_TO_SRV "lrc_cmd_cli_to_srv" typedef enum { false, true } bool; bool background = false; char* logfile = NULL; void read_from_fifo(int fd, char** var) { int n_bytes; read(fd, &n_bytes, sizeof(int)); *var = (char *) malloc (n_bytes); read(fd, *var, n_bytes); printf("read %d bytes '%s'\n", n_bytes, *var); } void write_to_fifo(int fd, char* data) { int n_bytes = (strlen(data)+1) * sizeof(char); write(fd, &n_bytes, sizeof(int)); //primeiro envia o numero de bytes que a proxima instrucao write ira enviar write(fd, data, n_bytes); printf("writing %d bytes '%s'\n", n_bytes, data); } int main(int argc, char* argv[]) { //CRIA FIFO CMD_CLI_TO_SRV, se ainda nao existir char* fifo_name_cmd_cli_to_srv; fifo_name_cmd_cli_to_srv = (char*) malloc ( (strlen(FIFO_NAME_CMD_CLI_TO_SRV) + strlen(FIFO_DIR) + 1) * sizeof(char) ); strcpy(fifo_name_cmd_cli_to_srv, FIFO_DIR); strcat(fifo_name_cmd_cli_to_srv, FIFO_NAME_CMD_CLI_TO_SRV); int n = mkfifo(fifo_name_cmd_cli_to_srv, 0660); //TODO ver permissoes if (n < 0 && errno != EEXIST) //se houver erro, e nao for por causa de ja haver um com o mesmo nome, termina o programa { fprintf(stderr, "erro ao criar o fifo\n"); fprintf(stderr, "errno: %d\n", errno); exit(4); } //se por acaso já existir, nao cria o fifo e continua o programa normalmente //le informacao enviada pelo cliente, nesta ordem: //1. pid (em formato char*) do processo cliente //2. comando /CONNECT //3. nome de fifo INFO_SRV_TO_CLIXXX //4. nome de fifo MSG_SRV_TO_CLIXXX char* command; char* fifo_name_info_srv_to_cli; char* fifo_name_msg_srv_to_cli; char* client_pid_string; int client_pid; int fd_cmd_cli_to_srv, fd_info_srv_to_cli; fd_cmd_cli_to_srv = open(fifo_name_cmd_cli_to_srv, O_RDONLY); read_from_fifo(fd_cmd_cli_to_srv, &client_pid_string); client_pid = atoi(client_pid_string); read_from_fifo(fd_cmd_cli_to_srv, &command); //recebe commando /CONNECT read_from_fifo(fd_cmd_cli_to_srv, &fifo_name_info_srv_to_cli); //recebe nome de fifo INFO_SRV_TO_CLIXXX read_from_fifo(fd_cmd_cli_to_srv, &fifo_name_msg_srv_to_cli); //recebe nome de fifo MSG_TO_SRV_TO_CLIXXX //CIRA FIFO MSG_CLIXXX_TO_SRV char fifo_name_msg_cli_to_srv[FIFO_NAME_MAX_LEN]; strcpy(fifo_name_msg_cli_to_srv, FIFO_DIR); strcat(fifo_name_msg_cli_to_srv, "lrc_msg_cli"); strcat(fifo_name_msg_cli_to_srv, client_pid_string); strcat(fifo_name_msg_cli_to_srv, "_to_srv"); n = mkfifo(fifo_name_msg_cli_to_srv, 0660); if (n < 0) { fprintf(stderr, "error creating %s\n", fifo_name_msg_cli_to_srv); fprintf(stderr, "errno: %d\n", errno); exit(5); } //envia ao cliente a resposta ao commando /CONNECT fd_info_srv_to_cli = open(fifo_name_info_srv_to_cli, O_WRONLY); write_to_fifo(fd_info_srv_to_cli, fifo_name_msg_cli_to_srv); free(logfile); free(fifo_name_cmd_cli_to_srv); close(fd_cmd_cli_to_srv); unlink(fifo_name_cmd_cli_to_srv); unlink(fifo_name_msg_cli_to_srv); unlink(fifo_name_msg_srv_to_cli); unlink(fifo_name_info_srv_to_cli); printf("fim\n"); return 0; } client.c: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include <errno.h> #define MAX_INPUT_LENGTH 100 #define PID_BUFFER_LEN 10 #define FIFO_NAME_CMD_CLI_TO_SRV "lrc_cmd_cli_to_srv" #define FIFO_NAME_INFO_SRV_TO_CLI "lrc_info_srv_to_cli" #define FIFO_NAME_MSG_SRV_TO_CLI "lrc_msg_srv_to_cli" #define COMMAND_MAX_LEN 100 #define FIFO_DIR "/tmp/" typedef enum { false, true } bool; char* nickname; char* name; char* email; void write_to_fifo(int fd, char* data) { int n_bytes = (strlen(data)+1) * sizeof(char); write(fd, &n_bytes, sizeof(int)); //primeiro envia o numero de bytes que a proxima instrucao write ira enviar write(fd, data, n_bytes); printf("writing %d bytes '%s'\n", n_bytes, data); } void read_from_fifo(int fd, char** var) { int n_bytes; read(fd, &n_bytes, sizeof(int)); *var = (char *) malloc (n_bytes); printf("read '%s'\n", *var); read(fd, *var, n_bytes); } int main(int argc, char* argv[]) { pid_t pid = getpid(); //CRIA FIFO INFO_SRV_TO_CLIXXX char pid_string[PID_BUFFER_LEN]; sprintf(pid_string, "%d", pid); char* fifo_name_info_srv_to_cli; fifo_name_info_srv_to_cli = (char *) malloc ( (strlen(FIFO_DIR) + strlen(FIFO_NAME_INFO_SRV_TO_CLI) + strlen(pid_string) + 1 ) * sizeof(char) ); strcpy(fifo_name_info_srv_to_cli, FIFO_DIR); strcat(fifo_name_info_srv_to_cli, FIFO_NAME_INFO_SRV_TO_CLI); strcat(fifo_name_info_srv_to_cli, pid_string); int n = mkfifo(fifo_name_info_srv_to_cli, 0660); if (n < 0) { fprintf(stderr, "error creating %s\n", fifo_name_info_srv_to_cli); fprintf(stderr, "errno: %d\n", errno); exit(6); } int fd_cmd_cli_to_srv, fd_info_srv_to_cli; fd_cmd_cli_to_srv = open("/tmp/lrc_cmd_cli_to_srv", O_WRONLY); char command[COMMAND_MAX_LEN]; printf("> "); scanf("%s", command); while (strcmp(command, "/CONNECT")) { printf("O primeiro comando deverá ser \"/CONNECT\"\n"); printf("> "); scanf("%s", command); } //CRIA FIFO MSG_SRV_TO_CLIXXX char* fifo_name_msg_srv_to_cli; fifo_name_msg_srv_to_cli = (char *) malloc ( (strlen(FIFO_DIR) + strlen(FIFO_NAME_MSG_SRV_TO_CLI) + strlen(pid_string) + 1) * sizeof(char) ); strcpy(fifo_name_msg_srv_to_cli, FIFO_DIR); strcat(fifo_name_msg_srv_to_cli, FIFO_NAME_MSG_SRV_TO_CLI); strcat(fifo_name_msg_srv_to_cli, pid_string); n = mkfifo(fifo_name_msg_srv_to_cli, 0660); if (n < 0) { fprintf(stderr, "error creating %s\n", fifo_name_info_srv_to_cli); fprintf(stderr, "errno: %d\n", errno); exit(7); } // ENVIA COMANDO /CONNECT write_to_fifo(fd_cmd_cli_to_srv, pid_string); //envia pid do processo cliente write_to_fifo(fd_cmd_cli_to_srv, command); //envia commando /CONNECT write_to_fifo(fd_cmd_cli_to_srv, fifo_name_info_srv_to_cli); //envia nome de fifo INFO_SRV_TO_CLIXXX write_to_fifo(fd_cmd_cli_to_srv, fifo_name_msg_srv_to_cli); //envia nome de fifo MSG_TO_SRV_TO_CLIXXX // recebe do servidor a resposta ao comanddo /CONNECT printf("msg1\n"); printf("vamos tentar abrir %s\n", fifo_name_info_srv_to_cli); fd_info_srv_to_cli = open(fifo_name_info_srv_to_cli, O_RDONLY); printf("%s aberto", fifo_name_info_srv_to_cli); if (fd_info_srv_to_cli < 0) { fprintf(stderr, "erro ao criar %s\n", fifo_name_info_srv_to_cli); fprintf(stderr, "errno: %d\n", errno); } printf("msg2\n"); char* fifo_name_msg_cli_to_srv; printf("msg3\n"); read_from_fifo(fd_info_srv_to_cli, &fifo_name_msg_cli_to_srv); printf("msg4\n"); free(nickname); free(name); free(email); free(fifo_name_info_srv_to_cli); free(fifo_name_msg_srv_to_cli); unlink(fifo_name_msg_srv_to_cli); unlink(fifo_name_info_srv_to_cli); printf("fim\n"); return 0; } makefile: CC = gcc CFLAGS = -Wall -lpthread -fno-stack-protector all: client server client: client.c $(CC) $(CFLAGS) client.c -o client server: server.c $(CC) $(CFLAGS) server.c -o server clean: rm -f client server *~

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  • Crash: iPhone Threading with Blocks

    - by jtbandes
    I have some convenience methods set up for threading with blocks (using PLBlocks). Then in the main portion of my code, I call the method -fetchArrivalsForLocationIDs:callback:errback:, which runs some web API calls in the background. Here's the problem: when I comment out the 2 NSAutoreleasePool-related lines in JTBlockThreading.m, of course I get lots of Object 0x6b31280 of class __NSArrayM autoreleased with no pool in place - just leaking errors. However, if I uncomment them, the app frequently crashes on the [pool release]; line, sometimes saying malloc: *** error for object 0x6e3ae10: pointer being freed was not allocated" *** set a breakpoint in malloc_error_break to debug. I assume I've made a horrible mistake/assumption in threading somewhere, but can anyone figure out what exactly the problem is? // JTBlockThreading.h #import <Foundation/Foundation.h> #import <PLBlocks/Block.h> #define JT_BLOCKTHREAD_BACKGROUND [self invokeBlockInBackground:^{ #define JT_BLOCKTHREAD_MAIN [self invokeBlockOnMainThread:^{ #define JT_BLOCKTHREAD_END }]; #define JT_BLOCKTHREAD_BACKGROUND_END_WAIT } waitUntilDone:YES]; @interface NSObject (JTBlockThreading) - (void)invokeBlockInBackground:(void (^)())block; - (void)invokeBlockOnMainThread:(void (^)())block; - (void)invokeBlockOnMainThread:(void (^)())block waitUntilDone:(BOOL)wait; - (void)invokeBlock:(void (^)())block; @end // JTBlockThreading.m #import "JTBlockThreading.h" @implementation NSObject (JTBlockThreading) - (void)invokeBlockInBackground:(void (^)())block { [self performSelectorInBackground:@selector(invokeBlock:) withObject:[block copy]]; } - (void)invokeBlockOnMainThread:(void (^)())block { [self invokeBlockOnMainThread:block waitUntilDone:NO]; } - (void)invokeBlockOnMainThread:(void (^)())block waitUntilDone:(BOOL)wait { [self performSelectorOnMainThread:@selector(invokeBlock:) withObject:[block copy] waitUntilDone:wait]; } - (void)invokeBlock:(void (^)())block { //NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; block(); [block release]; //[pool release]; } @end - (void)fetchArrivalsForLocationIDs:(NSString *)locIDs callback:(JTWSCallback)callback errback:(JTWSErrback)errback { JT_PUSH_NETWORK(); JT_BLOCKTHREAD_BACKGROUND NSError *error = nil; // Create API call URL NSURL *url = [NSURL URLWithString: [NSString stringWithFormat:@"%@/arrivals/appID/%@/locIDs/%@", TRIMET_BASE_URL, appID, locIDs]]; if (!url) { JT_BLOCKTHREAD_MAIN errback(@"That’s not a valid Stop ID!"); JT_POP_NETWORK(); JT_BLOCKTHREAD_END return; } // Call API NSData *data = [NSData dataWithContentsOfURL:url options:0 error:&error]; if (!data) { JT_BLOCKTHREAD_MAIN errback([NSString stringWithFormat: @"Had trouble downloading the arrival data! %@", [error localizedDescription]]); JT_POP_NETWORK(); JT_BLOCKTHREAD_END return; } CXMLDocument *doc = [[CXMLDocument alloc] initWithData:data options:0 error:&error]; if (!doc) { JT_BLOCKTHREAD_MAIN // TODO: further error description // (TouchXML doesn't provide information with the error) errback(@"Had trouble reading the arrival data!"); JT_POP_NETWORK(); JT_BLOCKTHREAD_END return; } NSArray *nodes = nil; CXMLElement *resultSet = [doc rootElement]; // Begin building the response model JTWSResponseArrivalData *response = [[[JTWSResponseArrivalData alloc] init] autorelease]; response.queryTime = [NSDate JT_dateWithTriMetWSTimestamp: [[resultSet attributeValueForName:@"queryTime"] longLongValue]]; if (!response.queryTime) { // TODO: further error check? NSLog(@"Hm, query time is nil in %s... response %@, resultSet %@", __PRETTY_FUNCTION__, response, resultSet); } nodes = [resultSet nodesForXPath:@"//arrivals:errorMessage" namespaceMappings:namespaceMappings error:&error]; if ([nodes count] > 0) { NSString *message = [[nodes objectAtIndex:0] stringValue]; response.errorMessage = message; // TODO: this probably won't be used... JT_BLOCKTHREAD_MAIN errback([NSString stringWithFormat: @"TriMet error: “%@”", message]); JT_POP_NETWORK(); JT_BLOCKTHREAD_END return; } // Build location models nodes = [resultSet nodesForXPath:@"/arrivals:location" namespaceMappings:namespaceMappings error:&error]; if ([nodes count] <= 0) { NSLog(@"Hm, no locations returned in %s... xpath error %@, response %@, resultSet %@", __PRETTY_FUNCTION__, error, response, resultSet); } NSMutableArray *locations = [NSMutableArray arrayWithCapacity:[nodes count]]; for (CXMLElement *loc in nodes) { JTWSLocation *location = [[[JTWSLocation alloc] init] autorelease]; location.desc = [loc attributeValueForName:@"desc"]; location.dir = [loc attributeValueForName:@"dir"]; location.position = [[[CLLocation alloc] initWithLatitude:[[loc attributeValueForName:@"lat"] doubleValue] longitude:[[loc attributeValueForName:@"lng"] doubleValue]] autorelease]; location.locID = [[loc attributeValueForName:@"locid"] integerValue]; } // Build arrival models nodes = [resultSet nodesForXPath:@"/arrivals:arrival" namespaceMappings:namespaceMappings error:&error]; if ([nodes count] <= 0) { NSLog(@"Hm, no arrivals returned in %s... xpath error %@, response %@, resultSet %@", __PRETTY_FUNCTION__, error, response, resultSet); } NSMutableArray *arrivals = [[NSMutableArray alloc] initWithCapacity:[nodes count]]; for (CXMLElement *arv in nodes) { JTWSArrival *arrival = [[JTWSArrival alloc] init]; arrival.block = [[arv attributeValueForName:@"block"] integerValue]; arrival.piece = [[arv attributeValueForName:@"piece"] integerValue]; arrival.locID = [[arv attributeValueForName:@"locid"] integerValue]; arrival.departed = [[arv attributeValueForName:@"departed"] boolValue]; // TODO: verify arrival.detour = [[arv attributeValueForName:@"detour"] boolValue]; // TODO: verify arrival.direction = (JTWSRouteDirection)[[arv attributeValueForName:@"dir"] integerValue]; arrival.estimated = [NSDate JT_dateWithTriMetWSTimestamp: [[arv attributeValueForName:@"estimated"] longLongValue]]; arrival.scheduled = [NSDate JT_dateWithTriMetWSTimestamp: [[arv attributeValueForName:@"scheduled"] longLongValue]]; arrival.fullSign = [arv attributeValueForName:@"fullSign"]; arrival.shortSign = [arv attributeValueForName:@"shortSign"]; NSString *status = [arv attributeValueForName:@"status"]; if ([status isEqualToString:@"estimated"]) { arrival.status = JTWSArrivalStatusEstimated; } else if ([status isEqualToString:@"scheduled"]) { arrival.status = JTWSArrivalStatusScheduled; } else if ([status isEqualToString:@"delayed"]) { arrival.status = JTWSArrivalStatusDelayed; } else if ([status isEqualToString:@"canceled"]) { arrival.status = JTWSArrivalStatusCanceled; } else { NSLog(@"Unknown arrival status %s in %@... response %@, arrival %@", status, __PRETTY_FUNCTION__, response, arv); } NSArray *blockPositions = [arv nodesForXPath:@"/arrivals:blockPosition" namespaceMappings:namespaceMappings error:&error]; if ([blockPositions count] > 1) { // The schema allows for any number of blockPosition elements, // but I'm really not sure why... NSLog(@"Hm, more than one blockPosition in %s... response %@, arrival %@", __PRETTY_FUNCTION__, response, arv); } if ([blockPositions count] > 0) { CXMLElement *bpos = [blockPositions objectAtIndex:0]; JTWSBlockPosition *blockPosition = [[JTWSBlockPosition alloc] init]; blockPosition.reported = [NSDate JT_dateWithTriMetWSTimestamp: [[bpos attributeValueForName:@"at"] longLongValue]]; blockPosition.feet = [[bpos attributeValueForName:@"feet"] integerValue]; blockPosition.position = [[[CLLocation alloc] initWithLatitude:[[bpos attributeValueForName:@"lat"] doubleValue] longitude:[[bpos attributeValueForName:@"lng"] doubleValue]] autorelease]; NSString *headingStr = [bpos attributeValueForName:@"heading"]; if (headingStr) { // Valid CLLocationDirections are > 0 CLLocationDirection heading = [headingStr integerValue]; while (heading < 0) heading += 360.0; blockPosition.heading = heading; } else { blockPosition.heading = -1; // indicates invalid heading } NSArray *tripData = [bpos nodesForXPath:@"/arrivals:trip" namespaceMappings:namespaceMappings error:&error]; NSMutableArray *trips = [[NSMutableArray alloc] initWithCapacity:[tripData count]]; for (CXMLElement *tripDatum in tripData) { JTWSTrip *trip = [[JTWSTrip alloc] init]; trip.desc = [tripDatum attributeValueForName:@"desc"]; trip.destDist = [[tripDatum attributeValueForName:@"destDist"] integerValue]; trip.direction = (JTWSRouteDirection)[[tripDatum attributeValueForName:@"dir"] integerValue]; trip.pattern = [[tripDatum attributeValueForName:@"pattern"] integerValue]; trip.progress = [[tripDatum attributeValueForName:@"progress"] integerValue]; trip.route = [[tripDatum attributeValueForName:@"route"] integerValue]; [trips addObject:trip]; [trip release]; } blockPosition.trips = trips; [trips release]; NSArray *layoverData = [bpos nodesForXPath:@"/arrivals:layover" namespaceMappings:namespaceMappings error:&error]; NSMutableArray *layovers = [[NSMutableArray alloc] initWithCapacity:[layoverData count]]; for (CXMLElement *layoverDatum in layoverData) { JTWSLayover *layover = [[JTWSLayover alloc] init]; layover.start = [NSDate JT_dateWithTriMetWSTimestamp: [[layoverDatum attributeValueForName:@"start"] longLongValue]]; layover.end = [NSDate JT_dateWithTriMetWSTimestamp: [[layoverDatum attributeValueForName:@"end"] longLongValue]]; // TODO: it seems the API can send a <location> inside a layover (undocumented)... support? [layovers addObject:layover]; [layover release]; } blockPosition.layovers = layovers; [layovers release]; arrival.blockPosition = blockPosition; [blockPosition release]; } [arrivals addObject:arrival]; [arrival release]; } // Add arrivals to corresponding locations for (JTWSLocation *loc in locations) { loc.arrivals = [arrivals selectWithBlock:^BOOL (id arv) { return loc.locID == ((JTWSArrival *)arv).locID; }]; } [arrivals release]; response.locations = locations; [locations release]; // Build route status models (used in inclement weather) nodes = [resultSet nodesForXPath:@"/arrivals:routeStatus" namespaceMappings:namespaceMappings error:&error]; NSMutableArray *routeStatuses = [NSMutableArray arrayWithCapacity:[nodes count]]; for (CXMLElement *stat in nodes) { JTWSRouteStatus *status = [[JTWSRouteStatus alloc] init]; status.route = [[stat attributeValueForName:@"route"] integerValue]; NSString *statusStr = [stat attributeValueForName:@"status"]; if ([statusStr isEqualToString:@"estimatedOnly"]) { status.status = JTWSRouteStatusTypeEstimatedOnly; } else if ([statusStr isEqualToString:@"off"]) { status.status = JTWSRouteStatusTypeOff; } else { NSLog(@"Unknown route status type %s in %@... response %@, routeStatus %@", status, __PRETTY_FUNCTION__, response, stat); } [routeStatuses addObject:status]; [status release]; } response.routeStatuses = routeStatuses; [routeStatuses release]; JT_BLOCKTHREAD_MAIN callback(response); JT_POP_NETWORK(); JT_BLOCKTHREAD_END JT_BLOCKTHREAD_END }

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  • Need help converting a C++ header file to delphi

    - by grzegorz1
    I need help with converting c++ header file to delphi. I spent several days on this problem without success. Below is the original header file and my Delphi translation. ///////////////////////// C++ header file //////////////////////////////////// if _MSC_VER 1000 pragma once endif // _MSC_VER 1000 ifdef DVP7010BDLL_EXPORTS define DVP7010BDLL_API __declspec(dllexport) else define DVP7010BDLL_API __declspec(dllimport) endif define MAXBOARDS 4 define MAXDEVS 4 define ID_NEW_FRAME 37810 define ID_MUX0_NEW_FRAME 37800 define ID_MUX1_NEW_FRAME 37801 define ID_MUX2_NEW_FRAME 37802 define ID_MUX3_NEW_FRAME 37803 typedef enum { SUCCEEDED = 1, FAILED = 0, SDKINITFAILED = -1, PARAMERROR = -2, NODEVICES = -3, NOSAMPLE = -4, DEVICENUMERROR = -5, INPUTERROR = -6, // VERIFYHWERROR = -7 } Res; typedef enum tagAnalogVideoFormat { Video_None = 0x00000000, Video_NTSC_M = 0x00000001, Video_NTSC_M_J = 0x00000002, Video_PAL_B = 0x00000010, Video_PAL_M = 0x00000200, Video_PAL_N = 0x00000400, Video_SECAM_B = 0x00001000 } AnalogVideoFormat; typedef enum { SIZEFULLPAL=0, SIZED1, SIZEVGA, SIZEQVGA, SIZESUBQVGA } VideoSize; typedef enum { STOPPED = 1, RUNNING = 2, UNINITIALIZED = -1, UNKNOWNSTATE = -2 } CapState; class IDVP7010BDLL { public: int AdvDVP_CreateSDKInstence(void **pp); virtual int AdvDVP_InitSDK() PURE; virtual int AdvDVP_CloseSDK() PURE; virtual int AdvDVP_GetNoOfDevices(int *pNoOfDevs) PURE; virtual int AdvDVP_Start(int nDevNum, int SwitchingChans, HWND Main, HWND hwndPreview) PURE; virtual int AdvDVP_Stop(int nDevNum) PURE; virtual int AdvDVP_GetCapState(int nDevNum) PURE; virtual int AdvDVP_IsVideoPresent(int nDevNum, BOOL* VPresent) PURE; virtual int AdvDVP_GetCurFrameBuffer(int nDevNum, int VMux, long* bufSize, BYTE* buf) PURE; virtual int AdvDVP_SetNewFrameCallback(int nDevNum, int callback) PURE; virtual int AdvDVP_GetVideoFormat(int nDevNum, AnalogVideoFormat* vFormat) PURE; virtual int AdvDVP_SetVideoFormat(int nDevNum, AnalogVideoFormat vFormat) PURE; virtual int AdvDVP_GetFrameRate(int nDevNum, int *nFrameRate) PURE; virtual int AdvDVP_SetFrameRate(int nDevNum, int SwitchingChans, int nFrameRate) PURE; virtual int AdvDVP_GetResolution(int nDevNum, VideoSize *Size) PURE; virtual int AdvDVP_SetResolution(int nDevNum, VideoSize Size) PURE; virtual int AdvDVP_GetVideoInput(int nDevNum, int* input) PURE; virtual int AdvDVP_SetVideoInput(int nDevNum, int input) PURE; virtual int AdvDVP_GetBrightness(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetBrightness(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GetContrast(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetContrast(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GetHue(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetHue(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GetSaturation(int nDevNum, int input, long *pnValue) PURE; virtual int AdvDVP_SetSaturation(int nDevNum, int input, long nValue) PURE; virtual int AdvDVP_GPIOGetData(int nDevNum, int DINum, BOOL* value) PURE; virtual int AdvDVP_GPIOSetData(int nDevNum, int DONum, BOOL value) PURE; }; /////////////////// delphi /////////////////////////////////////// unit IDVP7010BDLL_h; interface uses Windows, Messages, SysUtils, Classes; //{$if _MSC_VER 1000} //pragma once //{$endif} // _MSC_VER 1000 {$ifdef DVP7010BDLL_EXPORTS} //const DVP7010BDLL_API = __declspec(dllexport); {$else} //const DVP7010BDLL_API = __declspec(dllimport); {$endif} const MAXDEVS = 4; MAXMUXS = 4; ID_NEW_FRAME = 37810; ID_MUX0_NEW_FRAME = 37800; ID_MUX1_NEW_FRAME = 37801; ID_MUX2_NEW_FRAME = 37802; ID_MUX3_NEW_FRAME = 37803; // TRec SUCCEEDED = 1; FAILED = 0; SDKINITFAILED = -1; PARAMERROR = -2; NODEVICES = -3; NOSAMPLE = -4; DEVICENUMERROR = -5; INPUTERROR = -6; // TRec // TAnalogVideoFormat Video_None = $00000000; Video_NTSC_M = $00000001; Video_NTSC_M_J = $00000002; Video_PAL_B = $00000010; Video_PAL_M = $00000200; Video_PAL_N = $00000400; Video_SECAM_B = $00001000; // TAnalogVideoFormat // TCapState STOPPED = 1; RUNNING = 2; UNINITIALIZED = -1; UNKNOWNSTATE = -2; // TCapState type TCapState = Longint; TRes = Longint; TtagAnalogVideoFormat = DWORD; TAnalogVideoFormat = TtagAnalogVideoFormat; PAnalogVideoFormat = ^TAnalogVideoFormat; TVideoSize = ( SIZEFULLPAL, SIZED1, SIZEVGA, SIZEQVGA, SIZESUBQVGA); PVideoSize = ^TVideoSize; P_Pointer = ^Pointer; TIDVP7010BDLL = class function AdvDVP_CreateSDKInstence(pp: P_Pointer): integer; virtual; stdcall; abstract; function AdvDVP_InitSDK():Integer; virtual; stdcall; abstract; function AdvDVP_CloseSDK():Integer; virtual; stdcall; abstract; function AdvDVP_GetNoOfDevices(pNoOfDevs : PInteger) :Integer; virtual; stdcall; abstract; function AdvDVP_Start(nDevNum : Integer; SwitchingChans : Integer; Main : HWND; hwndPreview: HWND ) :Integer; virtual; stdcall; abstract; function AdvDVP_Stop(nDevNum : Integer ):Integer; virtual; stdcall; abstract; function AdvDVP_GetCapState(nDevNum : Integer ):Integer; virtual; stdcall; abstract; function AdvDVP_IsVideoPresent(nDevNum : Integer; VPresent : PBool) :Integer; virtual; stdcall; abstract; function AdvDVP_GetCurFrameBuffer(nDevNum : Integer; VMux : Integer; bufSize : PLongInt; buf : PByte) :Integer; virtual; stdcall; abstract; function AdvDVP_SetNewFrameCallback(nDevNum : Integer; callback : Integer ) :Integer; virtual; stdcall; abstract; function AdvDVP_GetVideoFormat(nDevNum : Integer; vFormat : PAnalogVideoFormat) :Integer; virtual; stdcall; abstract; function AdvDVP_SetVideoFormat(nDevNum : Integer; vFormat : TAnalogVideoFormat ) :Integer; virtual; stdcall; abstract; function AdvDVP_GetFrameRate(nDevNum : Integer; nFrameRate : Integer) :Integer; virtual; stdcall; abstract; function AdvDVP_SetFrameRate(nDevNum : Integer; SwitchingChans : Integer; nFrameRate : Integer) :Integer; virtual; stdcall; abstract; function AdvDVP_GetResolution(nDevNum : Integer; Size : PVideoSize) :Integer; virtual; stdcall; abstract; function AdvDVP_SetResolution(nDevNum : Integer; Size : TVideoSize ) :Integer; virtual; stdcall; abstract; function AdvDVP_GetVideoInput(nDevNum : Integer; input : PInteger) :Integer; virtual; stdcall; abstract; function AdvDVP_SetVideoInput(nDevNum : Integer; input : Integer) :Integer; virtual; stdcall; abstract; function AdvDVP_GetBrightness(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetBrightness(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GetContrast(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetContrast(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GetHue(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetHue(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GetSaturation(nDevNum : Integer; input: Integer; pnValue : PLongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_SetSaturation(nDevNum : Integer; input: Integer; nValue : LongInt) :Integer; virtual; stdcall; abstract; function AdvDVP_GPIOGetData(nDevNum : Integer; DINum:Integer; value : PBool) :Integer; virtual; stdcall; abstract; function AdvDVP_GPIOSetData(nDevNum : Integer; DONum:Integer; value : Boolean) :Integer; virtual; stdcall; abstract; end; function IDVP7010BDLL : TIDVP7010BDLL ; stdcall; implementation function IDVP7010BDLL; external 'DVP7010B.dll'; end.

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  • C++ cin keeps skipping.....

    - by user69514
    I am having problems with my program. WHen I run it, it asks the user for the album, the title, but then it just exits the loop without asking for the price and the sale tax. Any ideas what's going on? This is a sample run Discounts effective for September 15, 2010 Classical 8% Country 4% International 17% Jazz 0% Rock 16% Show 12% Are there more transactions? Y/N y Enter Artist of CD: Sevendust Enter Title of CD: Self titled Enter Genre of CD: Rock enter price Are there more transactions? Y/N Thank you for shopping with us! Program code: #include <iostream> #include <string> using namespace std; int counter = 0; string discount_tiles[] = {"Classical", "Country", "International", "Jazz", "Rock", "Show"}; int discount_amounts[] = {8, 4, 17, 0, 16, 12, 14}; string date = "September 15, 2010"; // Array Declerations //Artist array char** artist = new char *[100]; //Title array char** title = new char *[100]; //Genres array char** genres = new char *[100]; //Price array double* price[100]; //Discount array double* tax[100]; // sale price array double* sale_price[100]; //sale tax array double* sale_tax[100]; //cash price array double* cash_price[100]; //Begin Prototypes char* getArtist(); char* getTitle(); char* getGenre(); double* getPrice(); double* getTax(); unsigned int* AssignDiscounts(); void ReadTransaction (char ** artist, char ** title, char ** genre, float ** cash, float & taxrate, int albumcount); void computesaleprice(); bool AreThereMore (); //End Prototypes bool areThereMore () { char answer; cout << "Are there more transactions? Y/N" << endl; cin >> answer; if (answer =='y' || answer =='Y') return true; else return false; } char* getArtist() { char * artist= new char [100]; cout << "Enter Artist of CD: " << endl; cin.getline(artist,100); cin.ignore(); return artist; } char* getTitle() { char * title= new char [100]; cout << "Enter Title of CD: " << endl; cin.getline(title,100); cin.ignore(); return title; } char* getGenre() { char * genre= new char [100]; cout << "Enter Genre of CD: " << endl; cin.getline(genre,100); cin.ignore(); return genre; } double* getPrice() { //double* price = new double(); //cout << "Enter Price of CD: " << endl; //cin >> *price; //return price; double p = 0.0; cout<< "enter price" << endl; cin >> p; cin.ignore(); double* pp = &p; return pp; } double* getTax() { double* tax= new double(); cout << "Enter local sales tax: " << endl; cin >> *tax; return tax; } int findDiscount(string str){ if(str.compare(discount_tiles[0]) == 0) return discount_amounts[0]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[1]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[2]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[3]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[4]; else if(str.compare(discount_tiles[0]) == 0) return discount_amounts[5]; else{ cout << "Error in findDiscount function" << endl; return 0; } } void computesaleprice() { /** fill in array for all purchases **/ for( int i=0; i<=counter; i++){ double temp = *price[i]; temp -= findDiscount(genres[i]); double* tmpPntr = new double(); tmpPntr = &temp; sale_price[i] = tmpPntr; delete(&temp); delete(tmpPntr); } } void printDailyDiscounts(){ cout << "Discounts effective for " << date << endl; for(int i=0; i < 6; i++){ cout << discount_tiles[i] << "\t" << discount_amounts[i] << "%" << endl; } } //Begin Main int main () { for( int i=0; i<100; i++){ artist[i]=new char [100]; title[i]=new char [100]; genres[i]=new char [100]; price[i] = new double(0.0); tax[i] = new double(0.0); } // End Array Decleration printDailyDiscounts(); bool flag = true; while(flag == true){ if(areThereMore() == true){ artist[counter] = getArtist(); title[counter] = getTitle(); genres[counter] = getGenre(); price[counter] = getPrice(); //tax[counter] = getTax(); //counter++; flag = true; } else { flag = false; } } //compute sale prices //computesaleprice(); cout << "Thank you for shopping with us!" << endl; return 0; } //End Main /** void ReadTransaction (char ** artist, char ** title, char ** genre, float ** cash, float & taxrate, int albumcount) { strcpy(artist[albumcount],getArtist()); strcpy(title[albumcount],getTitle()); strcpy(genre[albumcount],getGenre()); //cash[albumcount][0]=computesaleprice();??????? //taxrate=getTax;?????????????? } * * */ unsigned int * AssignDiscounts() { unsigned int * discount = new unsigned int [7]; cout << "Enter Classical Discount: " << endl; cin >> discount[0]; cout << "Enter Country Discount: " << endl; cin >> discount[1]; cout << "Enter International Discount: " << endl; cin >> discount[2]; cout << "Enter Jazz Discount: " << endl; cin >> discount[3]; cout << "Enter Pop Discount: " << endl; cin >> discount[4]; cout << "Enter Rock Discount: " << endl; cin >> discount[5]; cout << "Enter Show Discount: " << endl; cin >> discount[6]; return discount; } /** char ** AssignGenres () { char ** genres = new char * [7]; for (int x=0;x<7;x++) genres[x] = new char [20]; strcpy(genres [0], "Classical"); strcpy(genres [1], "Country"); strcpy(genres [2], "International"); strcpy(genres [3], "Jazz"); strcpy(genres [4], "Pop"); strcpy(genres [5], "Rock"); strcpy(genres [6], "Show"); return genres; } **/ float getTax(float taxrate) { cout << "Please enter store tax rate: " << endl; cin >> taxrate; return taxrate; }

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  • WCF on Windows Phone 7 (Silverlight 4)

    - by Igor Zevaka
    Has anyone been able to communicate using WCF on Windows Phone Series 7 emulator? I've been trying for the past two days and it's just happening for me. I can get a normal Silverlight control to work in both Silverlight 3 and Silverlight 4, but not the phone version. Here are two versions that I've tried: Version 1 - Using Async Pattern BasicHttpBinding basicHttpBinding = new BasicHttpBinding(); EndpointAddress endpointAddress = new EndpointAddress("http://localhost/wcf/Authentication.svc"); Wcf.IAuthentication auth1 = new ChannelFactory<Wcf.IAuthentication>(basicHttpBinding, endpointAddress).CreateChannel(endpointAddress); AsyncCallback callback = (result) => { Action<string> write = (str) => { this.Dispatcher.BeginInvoke(delegate { //Display something }); }; try { Wcf.IAuthentication auth = result.AsyncState as Wcf.IAuthentication; Wcf.AuthenticationResponse response = auth.EndLogin(result); write(response.Success.ToString()); } catch (Exception ex) { write(ex.Message); System.Diagnostics.Debug.WriteLine(ex.Message); } }; auth1.BeginLogin("user0", "test0", callback, auth1); This version breaks on this line: Wcf.IAuthentication auth1 = new ChannelFactory<Wcf.IAuthentication>(basicHttpBinding, endpointAddress).CreateChannel(endpointAddress); Throwing System.NotSupportedException. The exception is not very descriptive and the callstack is equally not very helpful: at System.ServiceModel.DiagnosticUtility.ExceptionUtility.BuildMessage(Exception x) at System.ServiceModel.DiagnosticUtility.ExceptionUtility.LogException(Exception x) at System.ServiceModel.DiagnosticUtility.ExceptionUtility.ThrowHelperError(Exception e) at System.ServiceModel.ChannelFactory`1.CreateChannel(EndpointAddress address) at WindowsPhoneApplication2.MainPage.DoLogin() .... Version 2 - Blocking WCF call Here is the version that doesn't use the async pattern. [System.ServiceModel.ServiceContract] public interface IAuthentication { [System.ServiceModel.OperationContract] AuthenticationResponse Login(string user, string password); } public class WcfClientBase<TChannel> : System.ServiceModel.ClientBase<TChannel> where TChannel : class { public WcfClientBase(string name, bool streaming) : base(GetBinding(streaming), GetEndpoint(name)) { ClientCredentials.UserName.UserName = WcfConfig.UserName; ClientCredentials.UserName.Password = WcfConfig.Password; } public WcfClientBase(string name) : this(name, false) {} private static System.ServiceModel.Channels.Binding GetBinding(bool streaming) { System.ServiceModel.BasicHttpBinding binding = new System.ServiceModel.BasicHttpBinding(); binding.MaxReceivedMessageSize = 1073741824; if(streaming) { //binding.TransferMode = System.ServiceModel.TransferMode.Streamed; } /*if(XXXURLXXX.StartsWith("https")) { binding.Security.Mode = BasicHttpSecurityMode.Transport; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.None; }*/ return binding; } private static System.ServiceModel.EndpointAddress GetEndpoint(string name) { return new System.ServiceModel.EndpointAddress(WcfConfig.Endpoint + name + ".svc"); } protected override TChannel CreateChannel() { throw new System.NotImplementedException(); } } auth.Login("test0", "password0"); This version crashes in System.ServiceModel.ClientBase<TChannel> constructor. The call stack is a bit different: at System.Reflection.MethodInfo.get_ReturnParameter() at System.ServiceModel.Description.ServiceReflector.HasNoDisposableParameters(MethodInfo methodInfo) at System.ServiceModel.Description.TypeLoader.CreateOperationDescription(ContractDescription contractDescription, MethodInfo methodInfo, MessageDirection direction, ContractReflectionInfo reflectionInfo, ContractDescription declaringContract) at System.ServiceModel.Description.TypeLoader.CreateOperationDescriptions(ContractDescription contractDescription, ContractReflectionInfo reflectionInfo, Type contractToGetMethodsFrom, ContractDescription declaringContract, MessageDirection direction) at System.ServiceModel.Description.TypeLoader.CreateContractDescription(ServiceContractAttribute contractAttr, Type contractType, Type serviceType, ContractReflectionInfo& reflectionInfo, Object serviceImplementation) at System.ServiceModel.Description.TypeLoader.LoadContractDescriptionHelper(Type contractType, Type serviceType, Object serviceImplementation) at System.ServiceModel.Description.TypeLoader.LoadContractDescription(Type contractType) at System.ServiceModel.ChannelFactory1.CreateDescription() at System.ServiceModel.ChannelFactory.InitializeEndpoint(Binding binding, EndpointAddress address) at System.ServiceModel.ChannelFactory1..ctor(Binding binding, EndpointAddress remoteAddress) at System.ServiceModel.ClientBase1..ctor(Binding binding, EndpointAddress remoteAddress) at Wcf.WcfClientBase1..ctor(String name, Boolean streaming) at Wcf.WcfClientBase`1..ctor(String name) at Wcf.AuthenticationClient..ctor() at WindowsPhoneApplication2.MainPage.DoLogin() ... Any ideas?

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  • C# WCF - Failed to invoke the service.

    - by Keith Barrows
    I am getting the following error when trying to use the WCF Test Client to hit my new web service. What is weird is every once in awhile it will execute once then start popping this error. Failed to invoke the service. Possible causes: The service is offline or inaccessible; the client-side configuration does not match the proxy; the existing proxy is invalid. Refer to the stack trace for more detail. You can try to recover by starting a new proxy, restoring to default configuration, or refreshing the service. My code (interface): [ServiceContract(Namespace = "http://rivworks.com/Services/2010/04/19")] public interface ISync { [OperationContract] bool Execute(long ClientID); } My code (class): public class Sync : ISync { #region ISync Members bool ISync.Execute(long ClientID) { return model.Product(ClientID); } #endregion } My config (EDIT - posted entire serviceModel section): <system.serviceModel> <diagnostics performanceCounters="Default"> <messageLogging logMalformedMessages="true" logMessagesAtServiceLevel="true" logMessagesAtTransportLevel="true" /> </diagnostics> <serviceHostingEnvironment aspNetCompatibilityEnabled="false" /> <behaviors> <endpointBehaviors> <behavior name="JsonpServiceBehavior"> <webHttp /> </behavior> </endpointBehaviors> <serviceBehaviors> <behavior name="SimpleServiceBehavior"> <serviceMetadata httpGetEnabled="True" policyVersion="Policy15"/> </behavior> <behavior name="RivWorks.Web.Service.ServiceBehavior"> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="true"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="true"/> </behavior> </serviceBehaviors> </behaviors> <services> <service name="RivWorks.Web.Service.NegotiateService" behaviorConfiguration="SimpleServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="jsonpBinding" behaviorConfiguration="JsonpServiceBehavior" contract="RivWorks.Web.Service.NegotiateService" /> <!--<host> <baseAddresses> <add baseAddress="http://kab.rivworks.com/services"/> </baseAddresses> </host> <endpoint address="" binding="wsHttpBinding" contract="RivWorks.Web.Service.NegotiateService" />--> <endpoint address="mex" binding="mexHttpBinding" contract="RivWorks.Web.Service.NegotiateService" /> </service> <service name="RivWorks.Web.Service.Sync" behaviorConfiguration="RivWorks.Web.Service.ServiceBehavior"> <endpoint address="" binding="wsHttpBinding" contract="RivWorks.Web.Service.ISync" /> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services> <extensions> <bindingElementExtensions> <add name="jsonpMessageEncoding" type="RivWorks.Web.Service.JSONPBindingExtension, RivWorks.Web.Service, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> </bindingElementExtensions> </extensions> <bindings> <customBinding> <binding name="jsonpBinding" > <jsonpMessageEncoding /> <httpTransport manualAddressing="true"/> </binding> </customBinding> </bindings> </system.serviceModel> 2 questions: What am I missing that causes this error? How can I increase the time out for the service? TIA!

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  • NHibernate LINQ query throws error "Could not resolve property"

    - by Xorandor
    I'm testing out using LINQ with NHibernate but have run into some problems with resolving string.length. I have the following public class DC_Control { public virtual int ID { get; private set; } public virtual string Name { get; set; } public virtual bool IsEnabled { get; set; } public virtual string Url { get; set; } public virtual string Category { get; set; } public virtual string Description { get; set; } public virtual bool RequireScriptManager { get; set; } public virtual string TriggerQueryString { get; set; } public virtual DateTime? DateAdded { get; set; } public virtual DateTime? DateUpdated { get; set; } } public class DC_ControlMap : ClassMap<DC_Control> { public DC_ControlMap() { Id(x => x.ID); Map(x => x.Name).Length(128); Map(x => x.IsEnabled); Map(x => x.Url); Map(x => x.Category); Map(x => x.Description); Map(x => x.RequireScriptManager); Map(x => x.TriggerQueryString); Map(x => x.DateAdded); Map(x => x.DateUpdated); } } private static ISessionFactory CreateSessionFactory() { return Fluently.Configure() .Database(FluentNHibernate.Cfg.Db.MsSqlConfiguration.MsSql2008) .Mappings(m => m.FluentMappings.AddFromAssembly(Assembly.GetExecutingAssembly())) .ExposeConfiguration(c => c.SetProperty("connection.connection_string", "CONNSTRING")) .ExposeConfiguration(c => c.SetProperty("proxyfactory.factory_class", "NHibernate.ByteCode.Castle.ProxyFactoryFactory,NHibernate.ByteCode.Castle")) .BuildSessionFactory(); } public static void test() { using (ISession session = sessionFactory.OpenSession()) { var sqlQuery = session.CreateSQLQuery("select * from DC_Control where LEN(url) > 80").AddEntity(typeof(DC_Control)).List<DC_Control>(); var linqQuery= session.Linq<DC_Control>().Where(c => c.Url.Length > 80).ToList(); } } In my test method I first try and perform the query using SQL, this works just fine. Then I want to do the same thing in LINQ, and it throws the following error: NHibernate.QueryException: could not resolve property: Url.Length of: DC_Control I've searched alot for this "could not resolve property" error, but I can't quite figure out, what this means. Is this because the LINQ implementation is not complete? If so it's a bit disappointing coming from Linq2Sql where this would just work. I also tried it setting up the mapping with a hbm.xml instead of using FluentNHibernate but it produced teh same error.

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  • How to Zip one IEnumerable with itself

    - by wageoghe
    I am implementing some math algorithms based on lists of points, like Distance, Area, Centroid, etc. Just like in this post: http://stackoverflow.com/questions/2227828/find-the-distance-required-to-navigate-a-list-of-points-using-linq That post describes how to calculate the total distance of a sequence of points (taken in order) by essentially zipping the sequence "with itself", generating the sequence for Zip by offsetting the start position of the original IEnumerable by 1. So, given the Zip extension in .Net 4.0, assuming Point for the point type, and a reasonable Distance formula, you can make calls like this to generate a sequence of distances from one point to the next and then to sum the distances: var distances = points.Zip(points.Skip(1),Distance); double totalDistance = distances.Sum(); Area and Centroid calculations are similar in that they need to iterate over the sequence, processing each pair of points (points[i] and points[i+1]). I thought of making a generic IEnumerable extension suitable for implementing these (and possibly other) algorithms that operate over sequences, taking two items at a time (points[0] and points[1], points[1] and points[2], ..., points[n-1] and points[n] (or is it n-2 and n-1 ...) and applying a function. My generic iterator would have a similar signature to Zip, but it would not receive a second sequence to zip with as it is really just going to zip with itself. My first try looks like this: public static IEnumerable<TResult> ZipMyself<TSequence, TResult>(this IEnumerable<TSequence> seq, Func<TSequence, TSequence, TResult> resultSelector) { return seq.Zip(seq.Skip(1),resultSelector); } With my generic iterator in place, I can write functions like this: public static double Length(this IEnumerable<Point> points) { return points.ZipMyself(Distance).Sum(); } and call it like this: double d = points.Length(); and double GreensTheorem(Point p1, Point p1) { return p1.X * p2.Y - p1.Y * p2.X; } public static double SignedArea(this IEnumerable<Point> points) { return points.ZipMyself(GreensTheorem).Sum() / 2.0 } public static double Area(this IEnumerable<Point> points) { return Math.Abs(points.SignedArea()); } public static bool IsClockwise(this IEnumerable<Point> points) { return SignedArea(points) < 0; } and call them like this: double a = points.Area(); bool isClockwise = points.IsClockwise(); In this case, is there any reason NOT to implement "ZipMyself" in terms of Zip and Skip(1)? Is there already something in LINQ that automates this (zipping a list with itself) - not that it needs to be made that much easier ;-) Also, is there better name for the extension that might reflect that it is a well-known pattern (if, indeed it is a well-known pattern)? Had a link here for a StackOverflow question about area calculation. It is question 2432428. Also had a link to Wikipedia article on Centroid. Just go to Wikipedia and search for Centroid if interested. Just starting out, so don't have enough rep to post more than one link,

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